I will NEVER get over the fact that the "Water Cooled Miners' Outfit" doesn't have Thermal resistance. Did they just throw on random stats and didn't even TRY to be thematic?
They're setting a bad trend for players/consumers, but it's a brilliant move for them. People are paying a premium price for an unfinished game, might as well see how much you can milk from them with unfinished mods too. When people pay for these (reviewers included) it only further justifies them doing it. It's simple economics, supply and demand. As long as there's a demand it will continue.
It’s in everyone’s best interest if we wait a year before buying anything, because right now, 99% of paid mods are scams, and after a year it will be more like 80%
well if it is more polished then it makes sense why somone who is using assets / making there own assets / using expensive engines like autocad / unity etc . should be paid
Man. I remember how excited everyone was for paid mods. Thinking that mod authors would be able to create larger dlc sized mods with the support of Bethesda. Instead the paid mods ended up delaying the free dlc sized mods 😅 Remind me to donate to the Fallout London team
These are microtransactions sold by Bethesda. There is no modding here. Mods don't cost money and they certainly aren't sold on the game's official store.
@@Azwrath25 Hahaha, of course we have paid mods, since 2011 in old Skyrim, but now Bethesda just made a partner with the modders for take a amount of this money too haha
@@Pablo_Frk most if not all paid mods done by individuals of the independent modding community were pretty much grifts which most of the community have largely avoided... They exist, but you know to avoid them and people don't really talk about or think about those mods/modders when it comes to the general discussion of modding games.
@@ANGRYWOLVERINE2060-ft2nc I built a new PC to run Phantom Liberty and reinstalled Starfield just for me to never finish the game. 😮💨 I'm more disappointed than anything. Whatever this is just is icing on the cake.
@@young5395 Someone was talking about Sean Murray of Hello games and how they buckled down and saved their game NoMan's Sky. In fact they are going to release a reinvention if it and that looks amazing.. Verses Bethesda who doesn't believe there is anything wrong with Starfield. It's us fans .We don't understand game development. Until Bethesda admits they made mistakes with Starfield they will never be able to make the progress they need to improve the game in any meaningful way.
The biggest issue I have is that if you are not connected to Bethesda Servers (at all times), the game will disable your mods after every game restart. Basically, if you lose your internet connection for whatever reason, you keep the content but it is turned off. You can re-enable it offline, but when you restart the game to reload the data, they are all magically disabled again.
I dislike how we need wifi to play this games mods or the game. Skyrim was amazing because you didn’t need wifi even fallout 4 you didn’t need it after you download the mods.
Next Bethesda full prize release. ______ Buy title for 11 bucks. Buy Menu for 25 bucks Buy intro for 59,99 Sorry I was a big Bethesda fan but with Stardield it's even worse as 76 and I know what 76 has to offer and what it's cost.
It’s in everyone’s best interest if we wait a year before buying anything, because right now, 99% of paid mods are scams, and after a year it will be more like 80%
@@MinosML It's not a scam for him, but it still hurts players in the long run. Every purchase of "paid mods", regardless of who makes that purchase proves demand for their product. As long as there's demand for it, they'll keep making subpar product; basic economics. The only way things will ever get better is if they lose money on putting out garbage.
Yo, that usp isn't using custom animations. That's just the 1911 animations from the base game. Edit: Yeah none of these weapons have custom animations. And these people are selling these mods?
@@TheA53ford I get modders want to pay the bills doing what they love, but if you're adding new weapons and charging for it you need to have all new everything imo
Custom animations aren't possible right now but I do want to update it later on with new animations. Did free stuff for years with very little in terms of income, I don't think it's unreasonable to want to live a bit more comfortably and I feel like I set the expected price point for weapons pretty low, it's basically the price of a can of coke and you keep it forever.
@@brandonquist8394 True, but it is what it is. It’s smarter just to not buy paid mods AT ALL till we see improvement but A, someone needs to buy them to check if they improve and B, not everybody is smart enough to understand that so it is what it is.
Our original intent for StarSim was to use an early access model, as we only had 2 weeks to work on the currently released version. However, our intended day-one patch took around 3 weeks to go live after being submitted, so we are now only going to push Creations and any further updates in a fleshed-out state in the future. We are working on a very large update that will include mining lasers, gas mining, 3D maps for ships, and a way to serve yields, among other features.
I HATE NG+. Worst part of the game. The main mission had too many boring fetch the artifact... take it to the temple, go get the next location... rinse and repeat about 20 times. Only a few of these have interesting locations or trigger events. The base building SUCKS too and I was not impressed with wandering the surface, the random locations, the procedural generated planets, the limited number of mineral and flora and fauna was also bad. I personally think it would have been best to restrict landings to hand made locations and get rid of all the random locations. Part of this is they put magazines in these random locations which is HORRIBLE. I almost want the scrap and resources to go away and just use money for most things. I also hate the research station that you need to unlock the crafting for the things you just dumped perk points into. It just added an annoying stage. It would have been better for them to put the time and effort into the main mission, side missions, NPCs, locations, and ship modals.
So you forgot just how shitty Creation Club was for Fallout 4 huh? Yeah none of this is a surprise. Bethesda wants Starfield to become their own Roblox. Where they host it and the fans make mods for it and sell them via the marketplace, netting the platform a nice hefty % off every sale for doing absolutely nothing.
Not defending the actual practice but the main difference here is that people still play fallout 4 since it isn't a complete mess like starfield and the cc mods there actually can add a lot to the gameplay especially if you're primarily a builder, playstation players can not use mods with external assets so the cc mods are literally the closest they'll get to actual mods
Wasn't the goal of Creation Club to bring us curated mods from modders (and for them to be paid directly) but tested for any issues with the base game and approved by Bethesda? That promise is indeed dead in the water. At least if you download a mod on the Nexus and go support the modder and something broke at some point, you didn't "pay" for the mod, you just supported the modder.
@@TommyCrosby I mean the goal of Creation Club was to make money. With that system modders were paid upfront and then Bethesda made money when you bought the CC item. In this new system it’s a revenue split so when you buy modders get paid directly (along with BGS)
@@JuiceHead3Yes, but are they being paid more than a pittance? Is it actually 25%? And frankly, if this is the level of work we can expect from "professional modders," do they deserve our financial support? If they're working within a scummy corporate system, and that's the measuring bar that shapes their work, is it actually some moral win to support it? "Don't you WANT to support poor modders?" is weaponized rhetoric.
Meanwhile back at the farm , Hello Games, No Man's Sky just released a MAJOR update annnndd NOT asking a dime for it. Doing it because they got PASSION for their game. Liethesda wants $7 A QUEST annnddd they'll have the NERVE to charge for their BROKEN "expansion"? Keep walkin Todd.
Bro, people have released unpaid overhaul mods that are better games than Starfield for FREE. How do unpaid randoms on the internet make a better story than corpo rats with literal millions?
Hey, hey! Hot take to assume a corpo wrote this story when they clearly outsourced it to a high school sophomore. "And at the universe's center you find...yourself! Oooo!"
Honestly I am really glad that this video was made. Not enough people are talking about it to share what I think honestly needs to be said, and you put it perfectly. Its easy to just whine and say "of course theyre bad" but you went the step above, and said what I've truly felt too. These are all bethesda curated and QA'd and they allowed things to be published such as an NPC with no lip sync. Throwing knives that bounce off of surfaces rather than impale walls. A $4 ramen stand with nothing new added to it at all. And Healthy Beuwolf parts being somehow a real mod that Bethesda looked at and said "yeah, ship it". Its baffling. It doesn't feel like curated content all the time and it is a problem. Thanks for being a voice louder spoken then most about these issues.
They need to release a fix for there own mods that are breaking the game, i hate having to unselect my entire mod list and then reselect it just to get the sound to work...but i mean what did i expect? A working product? 😂
Honestly none of the paid mods have appealed to me, the good thing is most mods are free and that often includes the better mods out right now. At least this isn’t the Minecraft Marketplace add-ons where nearly everything is paid.
Yeah no surprise here, it's the same type of stuff that happened with Minecraft's Marketplace The problem with a paid mod platform is that people who mod because of passion get drowned out by people in it for profit. You end up with tonnes of visually flashy mods that are usually filled with bugs, lack compatibility, and often get very little long term support, all on a storefront that sucks because it's run by bethesda and not the community That's not to say I'm against supporting mod authors, there are absolutely mods I'd consider paying for, but once you end up with a modding community more incentivized by money rather than love of the game, you mostly end up with piles of uninspired slop
Imagine the money they _COULD_ make if they sold stuff people actually wanted... ... That being SLIGHTLY sexier, (not lewd or graphic) cooler, form-fitting clothing and armour like what ZoNE79 includes in his clothing mods. ...Instead, all the women have these very androgenous bodies, like even trans people appreciate aesthetically pleasing characters, I don't understand why Bethesda decided to make their game objectively worse?
yeah idk. when something like FOLON is dropping for free, it really destroys any argument that these things HAVE to be paid mods. i think it's healthier for everyone to implement a donation feature instead of segregating mods into paid and unpaid packages
I think they are even worse then Official Paid DLC, with this stuff, there is no assurance that even said mod is going to work after an update. The mod might also be bugged/broken, you paid for it, and there is no way to refund it as far as I know. Just feels like a sketchy deal on top of it.
@FGazi-qf1hp Remember, Horse armor was one if the first microtransaction DLCs. That's exactly what these are, just calling it surprise mechanics instead.
Nope. I spend money so you can make your own choices on what is worth it or not. Thousands got a free 1k credits and I get nonstop questions on what to spend it on. Just because you aren't interested doesn't mean nobody is
Well, perception matters. People like you always tend to gravitate towards informed capitalism rather than substantive thought. You spend money so you can make even more money, this is just return on investment for you. Don't pretend you're doing a service that is noble.
@@Animo81 yes, I actually made this video for you specifically and nobody else. Everyone else in the world is exactly like you as well, so of course because you feel a certain way it must be a universally held feeling
I actually wish there was a Bethesda-sanctioned channel on their Starfield Discord - or perhaps just a forum - that acts as a 'Mod Bounty' contracts board. People who want mods for specific content or features can post a contract to the board, people can read and upvote the mod requests that they like, and mod authors can then accept the contracts (which would help other mod authors know if others are already working on it and decide if they want to compete or look for something else). It would also feature additional criteria like how much the 'client' would be willing to pay for the mod, given all the criteria in the mod's description is delivered on. Basically democratize content by turning the work of modding into a fantasy world adventurer's guild equivalent.
Let me see; I paid $160 (aussie dollars) for the game, then bought an external SSD to go with it. Surely spending $150 on paid mods will make the game fun this time.
The beauty of mods is that it's the modders true passion. Paid mods mostly attract greedy people wanting to get a quick buck with no real passion for their mod. I'll always donate to mods I like; I will never pay for a mod in my life! Gaming turned so sour a lot of times in the last years. Maybe I'm turning old but it's just not the same anymore :(
BGS brainstorm on TESVI: "Hey, guys! What if we just built the environment and let the players and modders create the story and mechanics themselves? Think about all the freedom! Think about how much We'Re SaYiNg YeS tO tHe PlAyErS!"
There are some great free mods from Radiclown that transform Starfield into a Star Wars esthetic. Freestar becomes rebels, UC becomes empire and the weapons are all swapped into recognizable warsy blasters.
When Bethesda pays a minimum, the work will gravitate toward a minimum as well. We see exactly that. This encourages me away from playing Starfield even more, not toward it.
@@maerunderemite yeah. I'm still waiting to pick it up. I was waiting for real dlc to come out like from fallout. But after seeing this it's not looking great.
@@JustinPivinski-cm2rh I hope you enjoy it more than I did. The first week or so was fun, though part of that experience was the expectation (and the desire) that I'd have fun. But after a time, certain peculiarities made it the first mainline BGS game that I bounced hard off of and haven't recovered from. I initially bounced off of Fallout 4, but u learned to enjoy it because the world is immersive. Starfield has an uncanny, inhuman quality that I find difficult to immerse myself in.
Years ago, Bethesda and FromSoft were tied for my favorite studios. It's crazy how the gap has widened. I never thought my esteem for and confidence in BGS would drop so much. It's really heartbreaking because it means mourning a TESVI that could have been.
I feel like the noodle shop is definitely a reference to the one in diamond city run by takahashi. Still not worth the money but I guess its kinda cool if it is.
The issue will always be the same. You lose everything each replay, and you still have to replay 10 times to max out your skills. So no matter the mod you have to do it all over again for that cool weapon each new game plus.
That's exactly why I stopped playing. If I can't carry on my equipment and my ship then why try to get that piece or building that ship? If I have to leave my house behind, all those mining bases I've spent hours building, then why build them? Or on the other hand, if I want to keep the things I've built or acquired, then why do the main history? The game has such potential, but they're making all the wrong decisions and managed to make a good game boring.
@JuiceHead3 same here, that's my issue with the game it's still fun. And has potential, it's just that 10 times replay to Max out your powers.. what was Todd thinking. It's a good game it's not 10 time replay good.
There is 100% no way you made a video about what I said about paid mods a few uploads back when you first mentioned it. Thank you for proving That I was right. (Paid mods were always going to fail) No one cares about the past as much as the present and right now Bethesda recently are dropping the ball.
Modders getting paid in some official capacities with reviews is neat. The fun bucks that can only be preset gift card amounts brings the whole thing down. I also expect DLC-esque quality assurance for the money. User created or not this is DLC.
The only paid mod i went for is the argos mining, which technically for me was free, as i got it with the free 1000 credits. Its fine but boring after a while, i was expecting to do cargo runs, actually go onto planets or asteriods to do mining with the cutter etc. Also no station interior. I have found the free mods to be far, far, far superior in almost everyway. I will be sticking to the free mods as well.
The fact they have cheek to charge for somthing that is unfinished is just ludacris to me. If you wanna charge for a mod as least make sure its a completed mod. Not that id buy it regarless, slowly loosing more and more faith in bethesda. Sad times
Thanks for making this video to answer many questions about "Paid Mods" being worth it or NOT? For me, paying for Starfield is enough, paying for mods from Bethesda is a "NO WAY". Beta Testing of paid mods is ridicules. Now, paying for high quality individual mod makers, I'm in. Thanks, again for making this video.
Hey thanks for answering a question we all knew the answer to and giving bethesda $100 for actual garbage. Its almost like they're getting rewarded tor mediocrity...
These mods are things that should have been in the base game. Bethesda I am beyond disappointed in the direction you are going. You are the EA of single player games.
Bethesda has found a strange way lately of getting us to stop asking about the next Fallout or Elder Scrolls installments: by eroding any trust the consumer has for their company. I'm pretty sure most fans are dreading what they will do with these franchises.
If you had told me 10 years ago that Bethesda would erode my trust to the point that I'd be more skeptical than hopeful about TESVI, I doubt I'd have believed you.
Yeah, 5 dollars for shooting asteroids (mostly) is reaaaaaally worth it ... jesus ... no. Of course, sth like this should have been in the base game ... and you can already mine asteroids in Starfield. All this does is add a bit of interface and some triggers ... if THIS is what you deem "almost worth 5 dollars", I guess, I can skip the rest of the video... I've played my fair share of mods in almost 30 years of PC gaming, free mods, with WAY more content. THOSE would be worth paying a small amount for. Not ... whatever this is.
I'm so sad SF is the way it is. I don't think I'll ever play it again. This vid is just more fuel for that fire. Thanks for sacrificing your time and money for us Juice.
I love how a few years ago people were like modders should be paid for there work because they made this amazing mods that keep the gam alive now it’s like that should be free or not worth the cost wow
I think people meant for modders that made great mods, like Elianora or the team behind Legacy of the Dragonborn, to get paid. Not these garbage mods that are evident quick cash grabs.
Paying 10% of the price of the base game to get one poorly-implemented asset leaves a bad taste in the mouth. If you think these mods are 'worth the cost' then you should agree to pay about a thousand dollars for the game itself.
@@Tautolonaut I’m talking about before paid mod and modding coming to console people were like modder deserve to be paid for there work for keeping Bethesda games alive. Also wasn’t there an early starfield mod that everyone wanted but had everyone up in arms because the modder wanted to be paid for there work?
I honestly forgot this game existed until seen this video pop up. I'm not trying to make a edgy joke or something, i genuinely forgot about it, and that makes me sad because it had so much potential. Especially coming from a company like Bethesda
One of the big issues I see is Bethesda setting their prices way too high. They will kinds set the standard of how much you should charge for your mod and 4 dollars for a single skin they do take a long time to make but people aren’t going to pay for that. Then 7 dollars for a quest is also way over priced u would expect a quest to be one dollar too. I can’t imagine it’s a whole lot of work to make a quest since your only creating new dialog and no other new assets you just using the prebuilt system. I think most mods should be free unless they do something interesting like the shotgun mod. I also apriciate the mod creator releasing a free version which should be standard for anyone making weapon overhauls cause it gives the player a chance to see if they want the rest of the features or they don’t like the mod. Maybe Bethesda should add a grace period where people can try mods for 4 to 24 hours (idk what’s fair for players and modders) and can refund them if they don’t like them. They can just not process payments for 24 hours not like it will cost a lot to do that. This will also force modders to be more creative and make larger packs that people want to keep in their game or have large storylines to follow
Get a Starfield Displate here: displate.com/?art=642ee75ff0b7b
Or just throw your money down the toilet. Same thing at this point.
Really detailed and engaging video thank you ❤, i love starfield
absolutely not
@@The_Spartan_Legendwomp womp it’s his money not yours
@@Suislides1604 At this point it's not even about the money anymore. It's the principle that resides within the action itself.
I will NEVER get over the fact that the "Water Cooled Miners' Outfit" doesn't have Thermal resistance. Did they just throw on random stats and didn't even TRY to be thematic?
Nothing makes sense with Bethesda that's the sad point...
@@CRYOKnox they realized they could not even try (like they somewhat did before) and suckers would still buy their games anyway!
Are you blind or something? It should be pretty effing obvious why.
@@Crablover132"People buy, money flows, it just works. It just wooorks!"
Bethesda is on the wrong path. Paid mods should have been highly curated at first.
If you get paid for your work on a game you are a developer, not a modder. These are not paid mods, just garbage DLC.
‘’Paid mods’’ nice choice of words to replace ‘’micro transactions’’
I agree, all paid mods should be guaranteed to work together, be achievement friendly, feel like small DLC's, and of course work properly.
They're setting a bad trend for players/consumers, but it's a brilliant move for them. People are paying a premium price for an unfinished game, might as well see how much you can milk from them with unfinished mods too. When people pay for these (reviewers included) it only further justifies them doing it. It's simple economics, supply and demand. As long as there's a demand it will continue.
Once you start selling a mod, it is no longer a mod it's a product.
You did what…
He took one for the team
He took one for the team and I can respect that
Ahahahahahaaa! 😂😂😂😂😂
@@Seals-ky6djfor what team? Did anyone not already know the answer?
It’s in everyone’s best interest if we wait a year before buying anything, because right now, 99% of paid mods are scams, and after a year it will be more like 80%
Paying for something that’s been free for well over 20 years is insane to me.
I hear you!
well if it is more polished then it makes sense why somone who is using assets / making there own assets / using expensive engines like autocad / unity etc .
should be paid
😂That’s what I said about bottled water 30 years ago
Man. I remember how excited everyone was for paid mods. Thinking that mod authors would be able to create larger dlc sized mods with the support of Bethesda.
Instead the paid mods ended up delaying the free dlc sized mods 😅
Remind me to donate to the Fallout London team
DLC sized mods take months or even years.... Bruh....
@@iam4082 and how many paid dlc sized mods have been released for Skyrim and Fallout?
@@Plight_ Yes
@@Plight_ Over the years might I add
But several people in this comments section are saying no mod is worth money. Don't give Fallout London a cent.
As if corporations releasing unfinished games ain't enough. We have modders selling unfinished,unpolished mods...
These are microtransactions sold by Bethesda. There is no modding here. Mods don't cost money and they certainly aren't sold on the game's official store.
@@Azwrath25most of the creations on the creation club store are free, unofficial, amateur-made mods.
@@Azwrath25 Hahaha, of course we have paid mods, since 2011 in old Skyrim, but now Bethesda just made a partner with the modders for take a amount of this money too haha
@@Pablo_Frk most if not all paid mods done by individuals of the independent modding community were pretty much grifts which most of the community have largely avoided... They exist, but you know to avoid them and people don't really talk about or think about those mods/modders when it comes to the general discussion of modding games.
Its insane how things start to go down when greedy people take leading places !!!
I feel like you would have better luck spending all of that on the lottery.
Or good cheese
>The space station doesn’t have an interior
> they charge money for this
🤣🤣🤣
They charge money so you can do chores you could do anyway...
No ... Just ... No.
I agree. I uh just bought a new pc but have 0 interest in reinstalling starfield. I would tell that to Todd personally. The game is a disaster.
@@ANGRYWOLVERINE2060-ft2nc I built a new PC to run Phantom Liberty and reinstalled Starfield just for me to never finish the game. 😮💨 I'm more disappointed than anything. Whatever this is just is icing on the cake.
@@young5395 Someone was talking about Sean Murray of Hello games and how they buckled down and saved their game NoMan's Sky. In fact they are going to release a reinvention if it and that looks amazing.. Verses Bethesda who doesn't believe there is anything wrong with Starfield. It's us fans .We don't understand game development. Until Bethesda admits they made mistakes with Starfield they will never be able to make the progress they need to improve the game in any meaningful way.
The biggest issue I have is that if you are not connected to Bethesda Servers (at all times), the game will disable your mods after every game restart. Basically, if you lose your internet connection for whatever reason, you keep the content but it is turned off. You can re-enable it offline, but when you restart the game to reload the data, they are all magically disabled again.
Good thing I employed Occam's Razor and just disabled Starfield off my PC.
I dislike how we need wifi to play this games mods or the game. Skyrim was amazing because you didn’t need wifi even fallout 4 you didn’t need it after you download the mods.
At this rate every side mission in elder scrolls 6 is going to cost $5. 😂
now do "I spent $0 on Starfield Mods...and its amazing!"
I spent $0 on Starfield ...and its amazing!
Next Bethesda full prize release.
______
Buy title for 11 bucks.
Buy Menu for 25 bucks
Buy intro for 59,99
Sorry I was a big Bethesda fan but with Stardield it's even worse as 76 and I know what 76 has to offer and what it's cost.
Like i will pay for anything bethesda do since FO4
I think Starfield had to be much stronger in vanilla If Bethesda wanted paid mods to be sound investment.
What a stupid time to be alive
there's always the option to UN.....
@@bryanbrewer4272😂
Thank you for your honesty. Was curious on what they had.
I'm disliking Bethesda wanting us to pay for incomplete or broken mods to have a better experience than the vanilla game. Horrible developers!
Bro got scammed
It’s in everyone’s best interest if we wait a year before buying anything, because right now, 99% of paid mods are scams, and after a year it will be more like 80%
Bro made his money back with this video
Buying them for content is totally different than just for playing them on your own. So nope, no scam here.
@@MinosML the true Bethesda target audience. I think of ES6 as "Bethesda Content Generator 10"
@@MinosML It's not a scam for him, but it still hurts players in the long run. Every purchase of "paid mods", regardless of who makes that purchase proves demand for their product. As long as there's demand for it, they'll keep making subpar product; basic economics. The only way things will ever get better is if they lose money on putting out garbage.
Todd is just gunning for a huge xmas bonus from his shareholder overlords.
I found the best mod for Starfield, it's called Uninstall.
Don't tell Bethesda, they'll figure out a way to monetize that feature
Yo, that usp isn't using custom animations. That's just the 1911 animations from the base game.
Edit: Yeah none of these weapons have custom animations. And these people are selling these mods?
I'm surprised NovaFinch would jump onto this judging he did great mods for Fallout 4
@@TheA53ford I get modders want to pay the bills doing what they love, but if you're adding new weapons and charging for it you need to have all new everything imo
@@hate3211 agreed. NV I hope realizes this soon or I may myself just not support his mods anymore
Custom animations aren't possible right now but I do want to update it later on with new animations.
Did free stuff for years with very little in terms of income, I don't think it's unreasonable to want to live a bit more comfortably and I feel like I set the expected price point for weapons pretty low, it's basically the price of a can of coke and you keep it forever.
@@NovaFinch That's true. You have did a lot for the community (loved Combined Arms) I can understand that and will look forward to the new animations
This is why, before I buy anything video game related, I watch A video to make sure it’s worth buying. 😂😅
Which, sadly, means that _someone_ is still buying it, and Bethesda execs are still laughing at us.
@@brandonquist8394 True, but it is what it is. It’s smarter just to not buy paid mods AT ALL till we see improvement but A, someone needs to buy them to check if they improve and B, not everybody is smart enough to understand that so it is what it is.
Guys. No Man Sky has a new Update!
What i hate at NMS is that everything is everywhere, so nothing feels unique as it should. Stil good game tho
Our original intent for StarSim was to use an early access model, as we only had 2 weeks to work on the currently released version. However, our intended day-one patch took around 3 weeks to go live after being submitted, so we are now only going to push Creations and any further updates in a fleshed-out state in the future.
We are working on a very large update that will include mining lasers, gas mining, 3D maps for ships, and a way to serve yields, among other features.
I HATE NG+. Worst part of the game. The main mission had too many boring fetch the artifact... take it to the temple, go get the next location... rinse and repeat about 20 times. Only a few of these have interesting locations or trigger events. The base building SUCKS too and I was not impressed with wandering the surface, the random locations, the procedural generated planets, the limited number of mineral and flora and fauna was also bad. I personally think it would have been best to restrict landings to hand made locations and get rid of all the random locations. Part of this is they put magazines in these random locations which is HORRIBLE. I almost want the scrap and resources to go away and just use money for most things. I also hate the research station that you need to unlock the crafting for the things you just dumped perk points into. It just added an annoying stage.
It would have been better for them to put the time and effort into the main mission, side missions, NPCs, locations, and ship modals.
Thank you for looking into this. This actually helped me understand if I wanted to repurchase the game or not.
So you forgot just how shitty Creation Club was for Fallout 4 huh?
Yeah none of this is a surprise. Bethesda wants Starfield to become their own Roblox. Where they host it and the fans make mods for it and sell them via the marketplace, netting the platform a nice hefty % off every sale for doing absolutely nothing.
"Doing absolutely nothing". Who do you think developed the creation kit?
7 mods is not the same as 1000’s of microtransactions 😂
@@TheParagonIsDead Give it time.
@@SkyBorikThat’s neutered dev toolkit😂 ctrl c ctrl v
Not defending the actual practice but the main difference here is that people still play fallout 4 since it isn't a complete mess like starfield and the cc mods there actually can add a lot to the gameplay especially if you're primarily a builder, playstation players can not use mods with external assets so the cc mods are literally the closest they'll get to actual mods
Mods should be free, that's the good thing about mods.
Welcome to the future where you pay 70$ for a bugged game then spend 100$ in mods and DLC
payed add blockers exist / so do paid version of open source projects so paid mods can also exist .
\
As I sit here 68 hours into Fallout London, a free game, uh, I mean mod... I look at these Starfield mods that cost money, speechless.
meanwhile, Fallout London and other such wonderful mods are/will be free.
There is free mods in starfield 😊
“What will fix our incomplete game. Let’s add paid mods .”
"Let's add MORE incomplete content!"
That’s not really what happened.
The updates are fixing the incomplete stuff, paid mods are just optional.
@@TheParagonIsDead the game still sucks even with almost a year of updates. Paid mods shouldn’t exist. It’s greedy and a bit outrageous.
@@puregarbage2329 meanwhile at no man sky
"I just spent $100 on Star Field paid mods" well, my heartfelt condolences
Wasn't the goal of Creation Club to bring us curated mods from modders (and for them to be paid directly) but tested for any issues with the base game and approved by Bethesda?
That promise is indeed dead in the water.
At least if you download a mod on the Nexus and go support the modder and something broke at some point, you didn't "pay" for the mod, you just supported the modder.
@@TommyCrosby I mean the goal of Creation Club was to make money. With that system modders were paid upfront and then Bethesda made money when you bought the CC item. In this new system it’s a revenue split so when you buy modders get paid directly (along with BGS)
@@JuiceHead3Yes, but are they being paid more than a pittance? Is it actually 25%? And frankly, if this is the level of work we can expect from "professional modders," do they deserve our financial support?
If they're working within a scummy corporate system, and that's the measuring bar that shapes their work, is it actually some moral win to support it? "Don't you WANT to support poor modders?" is weaponized rhetoric.
@@maerunderemite Creation Club paid very well and I’ve heard Creations also has a competitive revenue split
@@JuiceHead3 Well, that's good news.
Meanwhile back at the farm , Hello Games, No Man's Sky just released a MAJOR update annnndd NOT asking a dime for it. Doing it because they got PASSION for their game. Liethesda wants $7 A QUEST annnddd they'll have the NERVE to charge for their BROKEN "expansion"? Keep walkin Todd.
They all disable achievements even when they didnt in f4 so most people wont use them if they care for that reason
Isn't there another mod to re-enable achievements? There were in Fo4.
I don't think all of them do like the vulture mod
must be a pc thing because console it doesn't
@@blinkq_530 yep. on console there is no way to get achievements if running mods.
Why does anyone care about this?
Bethesda cannot handle a solar system thus they want to handle the many solar systems of the multiverse?
Bro, people have released unpaid overhaul mods that are better games than Starfield for FREE. How do unpaid randoms on the internet make a better story than corpo rats with literal millions?
Hey, hey! Hot take to assume a corpo wrote this story when they clearly outsourced it to a high school sophomore. "And at the universe's center you find...yourself! Oooo!"
Honestly I am really glad that this video was made. Not enough people are talking about it to share what I think honestly needs to be said, and you put it perfectly. Its easy to just whine and say "of course theyre bad" but you went the step above, and said what I've truly felt too. These are all bethesda curated and QA'd and they allowed things to be published such as an NPC with no lip sync. Throwing knives that bounce off of surfaces rather than impale walls. A $4 ramen stand with nothing new added to it at all. And Healthy Beuwolf parts being somehow a real mod that Bethesda looked at and said "yeah, ship it". Its baffling. It doesn't feel like curated content all the time and it is a problem. Thanks for being a voice louder spoken then most about these issues.
They need to release a fix for there own mods that are breaking the game, i hate having to unselect my entire mod list and then reselect it just to get the sound to work...but i mean what did i expect? A working product? 😂
They need to release a fix for their damned store!
@@KaijuAKD 💯 agreed!
i don't have that sound problem...but there are other things that need addressing with there mods.
Honestly none of the paid mods have appealed to me, the good thing is most mods are free and that often includes the better mods out right now. At least this isn’t the Minecraft Marketplace add-ons where nearly everything is paid.
Juicehead pls, this is not paid DLC, these are microtransactions pretending to be something else.
Juicehead is a lying shill, they are paying him to say this, don't waste your time.
@@beto9493 What do you mean? I didn’t call it paid DLC, they’re paid mods/Creations/microtransactions
There aren’t even 100$ worth of paid mods out 💀
Basically this is I broke my arm to see if it would hurt
Thanks for the review matey.
Spent $100 got $2000 back for the video 😂
20k Views, unfortunately, is barely anything
Yeah no surprise here, it's the same type of stuff that happened with Minecraft's Marketplace
The problem with a paid mod platform is that people who mod because of passion get drowned out by people in it for profit. You end up with tonnes of visually flashy mods that are usually filled with bugs, lack compatibility, and often get very little long term support, all on a storefront that sucks because it's run by bethesda and not the community
That's not to say I'm against supporting mod authors, there are absolutely mods I'd consider paying for, but once you end up with a modding community more incentivized by money rather than love of the game, you mostly end up with piles of uninspired slop
Imagine the money they _COULD_ make if they sold stuff people actually wanted...
... That being SLIGHTLY sexier, (not lewd or graphic) cooler, form-fitting clothing and armour like what ZoNE79 includes in his clothing mods.
...Instead, all the women have these very androgenous bodies, like even trans people appreciate aesthetically pleasing characters, I don't understand why Bethesda decided to make their game objectively worse?
Ok porn addict
😂 what happened was, you got gaffled, son!!! Hope you make the money back in ad revenue 😂
yeah idk. when something like FOLON is dropping for free, it really destroys any argument that these things HAVE to be paid mods. i think it's healthier for everyone to implement a donation feature instead of segregating mods into paid and unpaid packages
I'd rather see you buy $100 of indie games than garbage paid mods
You did WHAT!?!?
Finished the video and nice video. The companion and the weapon mods seem cool, but very expensive.
These aren't mods, these are paid dlc
Those are mods wrapped up as DLCs.
Calling those DLCs is crazy.
I think they are even worse then Official Paid DLC, with this stuff, there is no assurance that even said mod is going to work after an update. The mod might also be bugged/broken, you paid for it, and there is no way to refund it as far as I know. Just feels like a sketchy deal on top of it.
@FGazi-qf1hp Remember, Horse armor was one if the first microtransaction DLCs. That's exactly what these are, just calling it surprise mechanics instead.
@@FGazi-qf1hpthey are not mods. Mods don't cost money. It's Bethesda shitting both on the players and the nodding community for some extra bucks.
Every time I watch your videos it feels like a paid promotion
If I'm paying for mods, they better be some of the best ones around.
This.
Meanwhile they are not
"I spend money so you know you shouldn't either", great job setting the example. How noble of you.
Nope. I spend money so you can make your own choices on what is worth it or not. Thousands got a free 1k credits and I get nonstop questions on what to spend it on. Just because you aren't interested doesn't mean nobody is
Well, perception matters. People like you always tend to gravitate towards informed capitalism rather than substantive thought. You spend money so you can make even more money, this is just return on investment for you. Don't pretend you're doing a service that is noble.
@@Animo81 yes, I actually made this video for you specifically and nobody else. Everyone else in the world is exactly like you as well, so of course because you feel a certain way it must be a universally held feeling
I actually wish there was a Bethesda-sanctioned channel on their Starfield Discord - or perhaps just a forum - that acts as a 'Mod Bounty' contracts board. People who want mods for specific content or features can post a contract to the board, people can read and upvote the mod requests that they like, and mod authors can then accept the contracts (which would help other mod authors know if others are already working on it and decide if they want to compete or look for something else). It would also feature additional criteria like how much the 'client' would be willing to pay for the mod, given all the criteria in the mod's description is delivered on.
Basically democratize content by turning the work of modding into a fantasy world adventurer's guild equivalent.
Let me see; I paid $160 (aussie dollars) for the game, then bought an external SSD to go with it. Surely spending $150 on paid mods will make the game fun this time.
who told you too buy it
Glad to see even this far along I'm still not missing much by waiting for a 75%-90% sale on the base game.
Starfailed is making me nervous for Elder Scrolls VI
Making? I'm now in the "wait for user reviews before buying TESVi" column, which would have been unfathomable to me 10 years ago. I can't believe it.
@@maerunderemite IKR?
Everything Bethesda has done for the last 5 years makes me worried for the next Elder scrolls.
They lost me after Fallout 4, and i cry when thinking about the how they gonna butcher ES6
@@stipy5916 You mean 6 or the Oblivion remake? Or both? ;)
2:00 That's the disappointing part of the mod
The beauty of mods is that it's the modders true passion. Paid mods mostly attract greedy people wanting to get a quick buck with no real passion for their mod.
I'll always donate to mods I like; I will never pay for a mod in my life!
Gaming turned so sour a lot of times in the last years. Maybe I'm turning old but it's just not the same anymore :(
Ugh I really dont want to build my own kingdom in es6 😮💨
BGS brainstorm on TESVI: "Hey, guys! What if we just built the environment and let the players and modders create the story and mechanics themselves? Think about all the freedom! Think about how much We'Re SaYiNg YeS tO tHe PlAyErS!"
that's Fo76 haha
There are some great free mods from Radiclown that transform Starfield into a Star Wars esthetic. Freestar becomes rebels, UC becomes empire and the weapons are all swapped into recognizable warsy blasters.
I love starfield, and I'm so excited for the dlc and the mods. It's truly an underrated game.
I can't believe a bunch of these cost real world money
When Bethesda pays a minimum, the work will gravitate toward a minimum as well. We see exactly that. This encourages me away from playing Starfield even more, not toward it.
@@maerunderemite yeah. I'm still waiting to pick it up. I was waiting for real dlc to come out like from fallout. But after seeing this it's not looking great.
@@JustinPivinski-cm2rh I hope you enjoy it more than I did. The first week or so was fun, though part of that experience was the expectation (and the desire) that I'd have fun. But after a time, certain peculiarities made it the first mainline BGS game that I bounced hard off of and haven't recovered from.
I initially bounced off of Fallout 4, but u learned to enjoy it because the world is immersive. Starfield has an uncanny, inhuman quality that I find difficult to immerse myself in.
Years ago, Bethesda and FromSoft were tied for my favorite studios. It's crazy how the gap has widened. I never thought my esteem for and confidence in BGS would drop so much.
It's really heartbreaking because it means mourning a TESVI that could have been.
Heh, pretty clever. If people are foolish enough to pay for an unfinished game they'll pay for unfinished mods too.
I feel like the noodle shop is definitely a reference to the one in diamond city run by takahashi. Still not worth the money but I guess its kinda cool if it is.
The issue will always be the same. You lose everything each replay, and you still have to replay 10 times to max out your skills. So no matter the mod you have to do it all over again for that cool weapon each new game plus.
@@user-us5dr2qi2r I just stop playing when it stops being fun
That's exactly why I stopped playing. If I can't carry on my equipment and my ship then why try to get that piece or building that ship? If I have to leave my house behind, all those mining bases I've spent hours building, then why build them? Or on the other hand, if I want to keep the things I've built or acquired, then why do the main history? The game has such potential, but they're making all the wrong decisions and managed to make a good game boring.
@JuiceHead3 same here, that's my issue with the game it's still fun. And has potential, it's just that 10 times replay to Max out your powers.. what was Todd thinking. It's a good game it's not 10 time replay good.
There is 100% no way you made a video about what I said about paid mods a few uploads back when you first mentioned it. Thank you for proving That I was right. (Paid mods were always going to fail) No one cares about the past as much as the present and right now Bethesda recently are dropping the ball.
TG's luxury homes at 10:59 looks like the area the Mandalorian/Ahsoka go to get the Beskar spear from.
Remember when modding was for fun?
Modders getting paid in some official capacities with reviews is neat. The fun bucks that can only be preset gift card amounts brings the whole thing down.
I also expect DLC-esque quality assurance for the money. User created or not this is DLC.
Dont encourage them. We are NOT paying for ANYTHING!
The only paid mod i went for is the argos mining, which technically for me was free, as i got it with the free 1000 credits. Its fine but boring after a while, i was expecting to do cargo runs, actually go onto planets or asteriods to do mining with the cutter etc. Also no station interior.
I have found the free mods to be far, far, far superior in almost everyway. I will be sticking to the free mods as well.
2:20 Oh boy, I can spend money to have the right to work... reminds me of The Outer Worlds.
The fact they have cheek to charge for somthing that is unfinished is just ludacris to me. If you wanna charge for a mod as least make sure its a completed mod. Not that id buy it regarless, slowly loosing more and more faith in bethesda. Sad times
"I spent $100 on bad microtransactions" is the more accurate tittle
no such thing as a paid mod, they are micro transactions
Not at all modders are from outside the bethesda studio
A ramen stand with a robot that doesn't speak English sounds like my brobot in Diamond City
This was my exact thought it's even named takeshi which is sooo close to takahashi.
Honestly Elianora's Mods/CC-stuff are one of the few things I'd genuienly pay for.
Thanks for making this video to answer many questions about "Paid Mods" being worth it or NOT? For me, paying for Starfield is enough, paying for mods from Bethesda is a "NO WAY". Beta Testing of paid mods is ridicules. Now, paying for high quality individual mod makers, I'm in. Thanks, again for making this video.
Paying for mods? NO! DLC? If it's actually good and add a good new experience to the game? YES!
$100 in a already $70 game? Nope, starfield is doomed at this point
Hey thanks for answering a question we all knew the answer to and giving bethesda $100 for actual garbage. Its almost like they're getting rewarded tor mediocrity...
great video thanks loved some of the creations myself and didnt like some....I think thats perfectly fine
These mods are things that should have been in the base game. Bethesda I am beyond disappointed in the direction you are going. You are the EA of single player games.
Bethesda has found a strange way lately of getting us to stop asking about the next Fallout or Elder Scrolls installments: by eroding any trust the consumer has for their company. I'm pretty sure most fans are dreading what they will do with these franchises.
If you had told me 10 years ago that Bethesda would erode my trust to the point that I'd be more skeptical than hopeful about TESVI, I doubt I'd have believed you.
Yeah, 5 dollars for shooting asteroids (mostly) is reaaaaaally worth it ... jesus ... no. Of course, sth like this should have been in the base game ... and you can already mine asteroids in Starfield. All this does is add a bit of interface and some triggers ... if THIS is what you deem "almost worth 5 dollars", I guess, I can skip the rest of the video... I've played my fair share of mods in almost 30 years of PC gaming, free mods, with WAY more content. THOSE would be worth paying a small amount for. Not ... whatever this is.
I'm so sad SF is the way it is. I don't think I'll ever play it again. This vid is just more fuel for that fire. Thanks for sacrificing your time and money for us Juice.
go woke get broke
I love how a few years ago people were like modders should be paid for there work because they made this amazing mods that keep the gam alive now it’s like that should be free or not worth the cost wow
I think people meant for modders that made great mods, like Elianora or the team behind Legacy of the Dragonborn, to get paid. Not these garbage mods that are evident quick cash grabs.
Paying 10% of the price of the base game to get one poorly-implemented asset leaves a bad taste in the mouth. If you think these mods are 'worth the cost' then you should agree to pay about a thousand dollars for the game itself.
@@Tautolonaut I’m talking about before paid mod and modding coming to console people were like modder deserve to be paid for there work for keeping Bethesda games alive.
Also wasn’t there an early starfield mod that everyone wanted but had everyone up in arms because the modder wanted to be paid for there work?
@@danzanares I'm not sure what relevance this has to my reply. FWIW, personally I'm not against the idea so much as the current implimentation.
@@Tautolonaut same here I wasn’t talking about the current implementation just how people feeling about modding have change
Since then and now
35:39 - Yeah, nothing says Stealth Operator as exploding ammunition.
but, why?
Content?
@@ABurntMuffin Same reason you clicked on the video tbh
I guess we're all gonna have to wait 3 more years until the Creation club actually works.
I honestly forgot this game existed until seen this video pop up. I'm not trying to make a edgy joke or something, i genuinely forgot about it, and that makes me sad because it had so much potential. Especially coming from a company like Bethesda
The free mods are better than the paid ones 😂. There’s a free mod where you can shoot a gun to completely change the hair etc of a npc
One of the big issues I see is Bethesda setting their prices way too high. They will kinds set the standard of how much you should charge for your mod and 4 dollars for a single skin they do take a long time to make but people aren’t going to pay for that. Then 7 dollars for a quest is also way over priced u would expect a quest to be one dollar too. I can’t imagine it’s a whole lot of work to make a quest since your only creating new dialog and no other new assets you just using the prebuilt system. I think most mods should be free unless they do something interesting like the shotgun mod. I also apriciate the mod creator releasing a free version which should be standard for anyone making weapon overhauls cause it gives the player a chance to see if they want the rest of the features or they don’t like the mod. Maybe Bethesda should add a grace period where people can try mods for 4 to 24 hours (idk what’s fair for players and modders) and can refund them if they don’t like them. They can just not process payments for 24 hours not like it will cost a lot to do that. This will also force modders to be more creative and make larger packs that people want to keep in their game or have large storylines to follow