@@Abrahambinzz Far cry (1 and 2) is far lighter on the CPU.. While still still fairly heavy on the GPU. It should run decent on the Swich. The Swich GPU would actually be a beast back in 2007.
@@Abrahambinzz Ubisoft didn't even bother optimizing Farcry 3 remaster for this generation and just ported the pc version I doubt they'll go as far as optimizing their game for a handheld
SVOGI seems like the most surprising aspect of this port. While it's very neutered, it does the job well enough that it's much better than not having it. Usually you wouldn't see developers willing to put in the effort into optimizing and scaling high end game engine features for devices as low powered as the switch, so it shows how seriously they took this port.
@@adrianlugo1130 I think it's probably the most pretty and polished looking FPS on switch (Most of that is helped by the fact that it's an old game that's enhanced for switch instead of modern AAA game that's neutered for switch), but performance is pretty bad in firefights as you can see in the video, in fact, much worse than Doom 2016 on switch, which is the other "impossible port" which is a shooter. I think it's worth a buy if you can handle that, but if you're okay with blurrier graphics but more stable performance, doom 2016 is the better pick for what you're looking for.
@@TexelGuy Doom is a fast-paced shooter first/only, unlike Crysis where u can just keep sightseeing and so Doom requires a much higher and steady fps than Crysis imo
@4everShaymin It's expected but still impressive. No matter how powerful hardware progresses and how they're miniaturized, constants such as thermals and power consumption are still large hurdles to overcome.
@4everShaymin On the contrary, Isnt it more impressive in this case that the game was made to run on a 5 year old chip? Sure it could probably run better on a chip made today, but its just like games like TLOU2 and Ghost of Tsushima on ps4. Theyre top tier gorgeous on hardware thats almost a decade old now. Its both impressive for our time, and even more impressive considering the hardware age and the knowledge that was needed to make it. Not only that but think about other mobile games now. They would hardly match to even a semi-downgraded crysis (semi cause its still better than consoles), so yeah, damn impressive.
there was a video in 2015 when the Tegra chip came out and it had crysis 3 running on it. but it was a multiplayer map and it wasnt running smoothly. suppose to come to nvidia shield tv but was cancelled.
@@marloncarrero6575 I think "can it run crysis" implies that its on maximum setting and 30 fps or so.... And for this adopted game engine... its a sort of... "almost"....
Well it does run... About the same as last gen plus SVOGI minus POM worse shadows and at a lower resolution... Yeah, John was once again going over easy on Switch because its a portable device. Remember everyone says Switch is more powerful than PS3/X360 and yet here we are with Crysis being visually cut even more than last gen and only running slightly better when not fighting anyone or in one on one fights with AI. The biggest issue I think they leveled against the last gen version and the one issue John kept focusing on was the cooler color grading, but that wasn't a technical limitation unlike the lack of decent shadow maps, more aggressive LoD swapping and lower resolution rendering. Meanwhile a lot of the negatives of PS3/X360 that remained are "long frames" genuine drops in performance during fights and lowered geometry for models there's more like lower resolution particle effects and volumetrics amongst those that did make it to PS3/X360 and Switch, but I think it's enough focusing on those major ones. The Switch port runs with more cuts to visuals than last gen with barely any gains. We all know this will run and look even better on PS4/XO never mind the PC re-release which may (and really should) run better than the original PC version.
@@VariantAEC its funny you say it has more visual cuts then last gen but its literally doing what last gen couldn't, dynamic lighting, bokeh depth of field, object specific and camera motion blur with higher grade samples then last gen, DX11 water rendering, higher foliage density, and a higher fps average then last gen. Im not seeing where your cutbacks from last gen are coming from this is literallyna version of crysis last gen couldnt even perform.
@@Jason-ut3ou POM is a DX10 feature, still not on Switch yet... Crysis 1 for last gen includes DX11 features because it was built on a later iteration of CryEngine 2. The original game used CryEngine 2 as mentioned in the video while Crysis 3 used CryEngine 3. Looking back at Crysis 2 the game leveraged DX11 features via a post-launch patch on PC and still had similar water shaders and physics as the console version of Crysis 2. The original Crysis game launched too soon (2007) for DX11 however and we know that because Nvidia's first DX11 compatible GPUs were two GTX 400 series GPUs (GTX 470 & GTX 480) which launched in 2010... *THREE YEARS AFTER THE FIRST CRYSIS GAME!* The original Crysis for console launched in 2011 or basically years ago now and *YES* the PS3 and X360 versions *do have* DX11 water effects, Bokeh DoF also exists and you mentioned that there are higher grade sample motion blur (and by that you mean more samples which might be true evidence from the YT video is thin on that front) which may be true, but doesn't really make things better when those samples are being rendered at a lower resolution (in conjunction with the lower overall resolution of the game) which also helps improve FPS and the Switch version uses newer versions of TAA which weren't deployed often last gen at all. Did you forget that even when docked the resolution peak in this title is "just above 720p at times" according to John??? It only goes down from there and combat performance is also basically the same on Switch compared with last gen systems! The PS3/X360 release was also finished at a time when PS3 was still rarely well utilized by 3rd party studios which only every managed slightly better performance and resolution at the very end of that systems life cycle. If the CellBE was effectively used by Crytek when the game was released for console this game would likely have run at much closer to that 30hz throughout all the missions that made that release (meaning "Ascension" would still be AWOL). Additionally Switch is only doing all of this because this remaster is made with a newer, better version of CryEngine on top of all the visual and graphical software tricks developers have learned in the past 8+ years. Remember how so many people claim that Switch is supposedly much closer to XO than PS3? Guess as per usual, we'll find out when the remaster of this title hits Xbox One/S (Xbox One X being ignored entirely). To recap. Switch is missing one pretty major visual flourish has crazy bugs that the last gen console versions didn't have runs at a lower resolution with only slightly improved performance, but does indeed manage to put a few thousand extra polygons into grass incidental objects scattered around the scene and distant imposter foliage (with seemingly much more and more obvious LoD swapping). In my opinion that's a bit of a wash. The biggest change between then and now (last gen and Switch) is that shift in color tone/grading which wasn't caused by a technical limitation of last gen systems; just a very bizarre design choice by Crytek.
@@Jason-ut3ou TL:DR Crysis on Switch the benefits: • Improved IQ • Marginally improved performance over PS3 (both share vsync) • More objects visible near to the player and far into the distance How that was achieved (as mentioned in the video): • Parts of the game code were rewritten to take advantage of newer rendering techniques and Switch's more accomplished GPU like the deployment of an ultra low resolution implementation of Sparse Voxel Octree Global Illumination, a visually stable Temporal Anti-aliasing solution and the rerouting of geometry culling to the GPU • The game was remastered in a newer version of CryEngine that did not exist in 2011 Things that might be considered worse on Switch: • Lower resolution output is possible lending to blurrier graphics all around (regardless of TAA) • More obvious LoD swaps with very obvious shadow cascading. • Performance problems when destroying shacks and buildings • Seeing bugs that didin't exist last gen impacting performance more than expected meaning you need a patch to effectively get the same performance as last gen throughout • No Parallax Occlusion Mapping yet, that may be coming in a different patch. The effect is demanding on mobile hardware and as mentioned would be disabled in portable mode, meaning to have better visuals all around on Switch compared to last gen, you need to be sitting in front of a TV (being plugged-in almost makes owning Switch pointless)
Alot of the performance aspects you mentioned the devs have already said they will be addressed in a patch. The 360 version was running at 1152x720p the average resolution on switch still exceeds this in docked mode even hitting resolutions the 360 couldn't, there is still tech here that last gen did not have and that a fact. Doesn't matter when the engine was made or updated because of an updated engine its still only possible because of the hardware differences between 360 and switch. The switch hardware is superior that is fact and knowing saber they will provide even more enhancements with the history of witcher 3. Still to have a PC killer like crysis in the palm of your hands and people like you find fault with it is beyond me.
I love how these big budget games are getting ported to the switch. Its like theyre all performing experiments on the switch seeing what they can pull off and im all for it.
I love it because big budget games like this, Doom, Metro, and Bioshock are some of my favorite games in existence. So I've really been enjoying the third party support on Switch as of late. Also Alien Isolation
Dev obviously they are making them for money they are not a charity but unlike other consoles where they are weak but simple optimization is enough to make them run (shadow quality,resolution etc. ) the switch making companies think outside the box and different ways to push the hardware to the limits
@@majedh3310 Very much agreed and this put a very high standard for Mobile Console gaming.. In which hopefully the Next gen for Nintendo will further enhance. Imagine 1080p 60 fps Locked handheld with PS4 titles will be soooo great!!! A man can dream. 😁
So true, too many lazy ports. They just wanted to bring the game out giving both game and the switch a bad name. These guys really took their time expertise. 👍👍👍
I think this also makes a great case for having a good foundation. Not all games/engines a created equal and some are more difficult to upgrade later down the line.
I agree. Outer Worlds pissed me off. All that gloating about how amazing the port would look and how the devs can port just about anything.. and we get some N64-looking puke.
@@flyingplantwhale545 but you don't buy a switch to play 3rd party games and a ports! You only buy it for Nintendo's own games, the Switch is not ment for heavy base games. It's part of Nintendo strategy of not compete on hardware with MS and Sony. So no you are lucky to even play 3rd party looking like N64 on a tablet bases gpu/cpu!
@@tainor89 Is that supposed to justify developers charging full price for jank ports and releases?? It's quite evident that those who play 3rd party games on switch are willing to compromise for the sake of portability. These people are fine with playing games at 600-700p at 30 fps as long as they can take their games with them. So the least the developers can do is deliver a port that isn't broken. When you've got releases like the Outer Worlds and Deadly premonition 2 which are fundamentally unplayable people are bound to get upset.
I’m about half way through on Switch and it’s becoming one of my favourite FPSs ever. It’s incredible how much detail and freedom the game offers and how rarely it’s seen in more modern titles even today.
Try Dying Light: Platinum Edition. Another immaculate switch port. Possibly more perfect than the Crysis port, as its performance is rock solid stable and extremely smooth, and it has ALL CONTENT including every single bit of DLC that was released for the original version. Which is like 24 DLC packs and four massive expansions.
@@dr.loomis4221 If you read my comment you’ll see I already explained why. It’s got a very stable framerate and has flawless performance. In contrast, Crysis struggles with framerate a bit more. Both are excellent ports, but Dying Light is slightly more optimized. That’s all I was saying.
The Switch runs Crysis 2 and 3 even better than this. But alas, that’s kind of dealing with The Pokemon Company playing catch up when it comes to 3D. They are kind of in the boat with certain 3rd party studios that have trouble optimizing for the hardware, or are still learning the ropes. Just not as bad as the efforts of the original Ark: Survival team, which was probably the staple child for some of the worst representations on the Switch, until they finally hired that Switch miracle porting team to completely overhaul the game to what it is today. Also take note the vast difference in graphics between them and whatever most internal studios do within Nintendo.
Yeah.. Deadly premonition is made by a small studio tho, I don't think they have the budget or knowledge to optimize. Unity runs well on switch when optimized, so all the blame is on the devs lol
The outer world is base on current generation..is way to heavy for a switch to handle.. Switch only has 4gig of ram only 2gig is available to use out of 4 gig of ram that is way the texture is very low.. Switch gpu power is also low, 400 gflops... I hope outer world is the last intense heavy port on switch... Outer world is a heavy game, on ps4 pro and xbox one x..switch isn't powerful enough.. Optimization means downgrade is a must.. Outer world on switch was already lower than lower settings only available on switch but still has performance issues.. Witcher 3 on switch looks like shit , ps2 ground texture no anisotropic filtering very low draw distance severe pop in . . . And Switch fans is asking red dead redemption 2 port..hahahaha..
@@MrBenedick14 i respect your opinion, but to me the witcher 3 on switch looks surprisingly good, specially after the 3.6 patch. Now talking abou the outer worlds...Well, The team that worked on the port is currently working on a patch, so lets wait and see. and i think that claim for a RdR 2 port is not crazy, let people hope. Maybe it comes great, who knows.
@@MrBenedick14 They did some patches on Witcher 3 and it looks and runs better actually. In portable. Idk why you would get the Witcher on Switch to play docked anyway when it's available on other systems.
It's more like Playstation Foundry. If Alex created a sub channel, that would be Crysis Foundry, mentioning how Crysis did something in 2007 than only some games are doing it now.
@@garageghost6038 I think it's less intense to run a game when it's 'all one colour'. This is part of the reason 95% of FPS games on 360/PS3 felt like they had a brown filter (and why Naughty Dog felt like they had to make the Uncharted games vibrant)
@@garageghost6038 no it doesn't, lots of older console games use specific color palettes for stylisation to overshadow the missing hardware power. Good example is fallout 3s tint, it's just to make not-so-good tech look cooler
I think the interior of the ship is more technically impressive than some of the outer levels, particularly the area where the giant window is, when you float up in zero g and loom through, seeing the launching of the alien ships.
Absolutely! I never understood why the alien interiors receiced do much criticism. Apart from being visually impressive, that level was also a spectacular change in game mechanics (zero G + 6DOF!) and a much needed change of scenery. However for some reason, reviewers expected the game to waltz on at the same pace and style for the entire story.
It's crazy how good the original Crysis looks even today there are technical marvels at every turn. I don't think I'll ever get over how good it's motion blur looked.
@@jonathanodude6660 No they can do it for docking mode as well. See, Nintendo doesn't even utilize the full power of the Tegra chip. Even docked it only clocks to 768mhz. But, the full clock speed of that chip on the GPU is 921mhz. Also I believe the CPU sits around 1200mhz, But it can actually clock all the way up to 1785mhz.
Decided to prepurchase Crysis for Tomorrow's release.. I'm actually looking forward to the game, it'll basically be my first time playing Crysis.. The performance seems fine enough and I'm actually really glad they added Gyro in the Switch version.. Since Gyro brings aiming closer to a mouse in precision, not as good, but brings it closer nonetheless.. Assuming they implement it correctly that is..
@@nocfox3050 I enjoyed it on PS3 and 360. Even Platinumed it. It held up even on there and this Switch version looks even better. You'll really like it.
2:50 you said that Crysis Remastered on Switch is a conversion from the CryEngine 3 PS3 Port and that it's actually not true. The lead dev yesterday confirmed that it's not based in the PS3 version, they made different branches one for Switch, one for PC, PS4 and XOne and they optimized the game specific for each version. It looks similar in some aspects of the PS3 version because well the hardware is kinda similar. Edit: I talk about the similarities between the PS3 hardware and Switch in terms of the overall power of the consoles so they did similar compromises.
You guys have problems with your ears, it shares does not mean it's the same. it's closer to the ps3 version because of the engine how it renders objects than the original version did. It does cut a lot of things down like the ps3 version.
PS3 and Switch couldn't be more different. PS3 used a PPC architecture with 7 SPE's and 1 PPE for its CPU and an ancient RSX GPU based on the 7800GT which didn't even use unified shaders and still relied on the old fixed function geometry, pixel and vertex pipelines. And only 256MB XDR RAM for system memory and 256MB GDDR3 for VRAM. Switch uses completely different hardware, a 4 core ARM based Cortex A57 with only 3 cores for games, 4GB unified memory, and a 256 unified shader GPU based on the Maxwell architecture. In terms of CPU performance the PS3 crushes the switch when used properly but graphics wise the Switch crushes the PS3 as its GPU is insanely old.
You guys should try and do an update to this video. Update 1.6 released i think in November or December added parallax occlusion, upped the docked resolution range up to 900 and smoothed out performance and controls and gave us the option to remove motion blur. With this patch, the game deserves another look from you as it likely the most technically impressive port on Switch or at least in top 5.
@@NYCJoeBlack i am sure they would be. Haven't played other installments on Switch, but the first one really does play fantastic now, frame pacing on point, graphical bells and whistles...it's a hugely underappreciated title on Switch IMO.
@@e.s.geasystreetgaming1367 It's still VERY poorly optimized. Even if this is an old game it still runs on Cryengine and on paper does much more cpu heavy tasks than Outer worlds.
Honestly even if it takes a hit to some of the visual assets, Remastered on PC is probably the way to go over the original version on PC just by virtue of it being optimized for a 64bit system, original Crysis can be soul crushing to get running and god help you if you need to troubleshoot it. That and overall it appears that it will have a bit more in the way of serious art direction.
@@razordoom1 Original is fine and not hard to run on modern gaming pcs though? 😅 Even the pc I had 8-9 years ago with a 6970 and i7 2600k had no problem running it at 60fps high/ultra settings
@@MrEvol94 I can usually get about two successful boots out of the game with my modern PC before the game stops working, and has pretty much been the case for my last few machines. And of course back in the Win7 and back era I didn't have a system that could run it to begin with. Crysis as an experiment in fidelity and graphical prowess is an interesting novelty, especially for it's release date, but I'd rather just have a more optimized and artistically cohesive experience vs. a shoestring tech concept.
Thank you guys so much. These videos are always my go to. In this case, it's helped me make a choice on supporting this port or not. Definitely gonna get it. Ports like these deserve the support in my case.
Those games kinda abandoned the identity of the first game and veered more into standard, more linear, FPS territory of that era. I'd like to see a remaster of Warhead someday, though.
I really hope they re-do all the animation and increase polygon count greatly on the pc version , I know it's a remaster but come on they just can't release a crysis game with it not being the best on the industry graphically speaking .
Something like that will never happen again. People always scream about consoles holding back games, but it's the exact opposite. It's simply not worth it for devs to put so much effort into high end features and visuals if only 2-3% of people can play it or even notice it. Consoles are just at the point where they push visuals forward. Because believe it or not most people who play on PC just use their laptops or decade old budget build and play on low settings. If consoles weren't a thing devs would have to design their games around the millions of people who have laptops or budget PCs and we would still be stuck with early PS3/360 visuals.
@@kwedl Interesting points you bring up. But isn't the average system equipped with a RX 580/ GTX 1060? Which would put the average PC at about the same compute power as a Xbox one X. I personally believe that graphically intensive games should still be made for the people who can run it, the "Ultra" settings should become that new baseline, where the visuals should be pushed forward. Whereas the "High" setting should become the new "Ultra" a standard for graphics today so to speak.
Looks fantastic. I'm amazed how the post processing salvages the frame drops fairly well. The worst parts of the village are still rough, but everything else holds up quite well during drops!
Post-processing won't do anything to hide judders and input latency from framerate drops, but given the target hardware, this is prob the best they could have done and more than I would have expected.
@@theunbearablejuan Yeah, on my Sandy Bridge i7 (stock clock) with a 1060 6GB at 1080 when I last played a few weeks ago I beleive I was actually in the 20's at the village level, but I think situations like that just highlight that the game was really designed with mythical super-clocked CPUs in mind and didn't really utilize multiple cores well.
@@coffin7904 Nothing wrong with my computer - temps are fine, no unstable overclocks (stock-clocked i7), latest drivers/windows updates, latest version of the game provided via GoG etc. - I don't run extraneous processes in the background like a lot of people (no Chrome instances with 30+ tabs open etc.) - I've been using/building/maintaining computers for 30 odd years, everything from DOS/3.11 machines up to my modern i7/Windows 10 build. The performance issues with this game are no secret - on this very channel in their Crysis video they show sections dropping into the 40's or lower on a top-end CPU, so it's not surprising that more common CPUs would see even worse drops. I've also tried compatibility settings/driver settings and nothing changed the drops. All other games run as expected.
I like this analysis. It's unbiased and comparative with a clear sense of being informed, and focuses on both positives and negatives in a fair measure, while even including information directly from the developers.
Crysis on Switch: Looks pretty good and plays well. The Outer Worlds: Helmp, draw distance is scary. Also, is it just me or is the aspect ratio wrong? Like when you scope in on the switch it doesn't form a perfect circle, but instead it looks a bit squashed.
9:56 "the PC version uses a different technique, applying motion blur only to dynamic objects and camera rotation, but not actual player movement." The PC version also applies motion blur to player movement, as seen at 10:02 when you're reloading.
@@jonathanodude6660 Anything that moves, lateral or otherwise, will have motion blur applied to it. It is worth noting that object-based motion blur uses a different technique from screen-based (camera rotation), the object being the more expensive of the two (the PC version employs both). If anyone is interested in learning the specifics, Crytek engineers made several in-depth presentations for siggraph that goes into more detail (I forget the year).
Wow, I've gotta say, I'm really impressed with what they've accomplished on this port. The only thing that I think MUST really be fixed is the frametime problem. If they can push out an update which fixes that, or at least mitigates it to a reasonable degree, I think this port will remain a beacon of Switch conversions for a long time to come. I'm also really interested to see what the Switch modding community is able to do with the game. No doubt they will open up a lot of the configuration options for alteration and with an overclocked Switch, I think some really impressive changes could be made.
VXGI? Voxel global ilumination? Doesn't that the long name of SVOGI (voxel based global ilumination). My guess is, they are implementation of global ilumination using voxel but with different technique in detail.
@@swordsman1137 VXGI is NVIDIA's implementation. It looks much better and is more advanced, but it's also very hard on the GPU, so it's not really usable on low end GPUs.
Surprisingly, I'd say this is actually the best version of the remasters in terms of looks. The common consensus is that despite its advancements, the remaster in general doesn't look as good as the original PC version back in 2007 owing to some effects still missing, it being based on the already inferior console version and lacking the photoreal look that original is so well known for and also why it still manages to hold up even today. (and the remaster performs worse on PC as well) This Switch version however actually looks closer to the original than the console or PC versions of the remaster do and looks less overdone than they do as well.
I remember playing this back in 2007 on my crappy, passively cooled 8600GT. I was so thrilled being able to run it in medium-high settings on 800×600. Framerate was not good, but the game was. Holy crap, the freedom, destructibility, the nanosuit. I would spend hours and hours shooting trees, piling up oil barrels, and exploding houses. Such good memories.
I played it on an 8800gt. The game ran a lot worse than the switch, but was hella fun. Can't wait to play the switch version. It's a shame about the ascension level, but the thing that sucks is that this doesn't use the original nanosuit functions.
Thanks for the review DF. Damn, Crysis melted my PC's until recently. It is impressive to see it running in a portable device such as the Switch. I might pick it up just to have another "impossible port" in the Switch.
@@javiervicedo8117 It is still Crysis, dude. As per your comment, perhaps you weren't there, but that game used to bring to their knees any PC you would throw at it. Mind you, the Switch is just a tablet with an improved GPU. Having Crysis running decently from a device powered on a battery, in my book, counts as an impossible port.
@@SergioSerrano83 i played crysis on release back then, but im still thinking that, even back then crysis melted pcs, nowdays with this shit running the witcher and doom, im not impressed
That intro was lit! Very impressive conversion, especially with the upgrades in lighting with the inclusion of SVOGI. Looks like i'm buying Crysis for the Switch as well as the PC remaster when it releases. Here's hoping for a return of Parallax Occlusion Mapping for the Switch version and Ray Tracing for the PC remaster? Crysis is back!
Kind of incredible that this little handheld tablet is running a mostly intact port of a game that had people buying $400+ GPUs and upgrading entire systems in 2007. The power of a erstwhile noisy tower in the palm of your hand. I don't think people (mainly those given smartphones in utero) appreciate just how far we've come.
@@happybuggy1582 Sure, but it’s a testament to how far things have come that this small handheld tablet using an outdated chipset can run a game that used to make full tower computers with beefy, power hungry GPUs sweat.
Tbf, I just started playing some Sword & Shield again to try out the DLC, and after beating Xenoblade "Definitive Edition" I now appreciate the graphics a bit more... Xenoblade just looks bad in comparison unfortunately.
This honestly sounds amazing for the Switch, but if the PC version is missing the original suit mode switching and any graphical features or geometry, I can't imagine what the backlash will be like. :\
This really is fantastic and the fact that there is very little difference between playing in portable and docked makes it even more impressive. Overall it's been a solid year for ports on the Switch with the big exception being the outer worlds
Digital foundry needs to go back and do an updated video on this game. 1.6 is a huge improvement. Also on doom eternal as well. Too bad they abandoned the switch ever since next gen consoles came out.
Still can't believe we have Crysis running on a glorified tablet, with SVOGI no less. And a huge thanks to Saber Interactive for sort of fixing the color grading. The X360/PS3 color tones were atrocious IMO. Can't wait for it to unlock tomorrow!
@@rayminishi689 you dont know what youre talking about. PC should be always first, then consoles; in the case of the Switch, they should always look first what they can do and not what they cant
This looks like a switch port done right. The team that ported Outerworlds clearly had some room to improve the visuals more, as it is that game looks abysmal on switch.
BTW, do you remember that Crysis was the first game ever to be showcased on cloud gaming, on a smartphone, more than 10 years ago ? In the end it never was released for Onlive but it was probably more a royalties problem than a thechnical one.
But the devs explicitly said it isn't based on the PS3/360 versions. I can almost guarantee it's based on the Cryengine 3 version of the codebase that was also ported to PS3/360, though, since the Cryengine 2 release didn't have any multi-core support (or at least very minimal support). My guess is that they started with the Cryengine 3 codebase (which is both superior and inferior to the Cryengine 2 version in different ways) and then started adding in all the modern features/assets for the remaster (and possibly some assets from the original Cryengine 2 version). Then, once raytracing was added, they branched into multiple development streams, like Crytek explained. Whatever the case, it's an amazing, sublime experience on Switch, and worlds beyond the PS3 version to the point that it feels like a different game.
Is there something wrong with the aspect ratio in this version? Things that should be circles seem horizontally squished into ovals in this footage, like the rifle scope at 22:12
Pretty insane this game is running this well on a portable console and actually looks pretty tham good. Also 6 SPE:s just means the processor workload is devided on worker treads. The PS3 still had just 1 core.
Well to be really technical about it. Its not a port. Its a completely different game engine, configured to make it look sort of kind of similar to the cry2 engine and feed with the crysis 1 game assets. This was also how the gen 7 ports work. they run totaly of Cry engine 3. The Swich version probobly ruin cryengine 5 or something. So it kind of an illusion that it run crysis. Technicaly it doesn´t.
@@matsv201 "kind of an illusion"? Technically, you're wrong. The game has "remastered" in the title so it wasn't pretending to be a port in the first place; you weren't revealing anying insightful there. If you REALLY want to get technical, the game looks and plays the same, which is the main essence of experiencing the game. With technical revisions and engine updates, it's a hybrid updated revision of the game but it can be said that it's perfectly capable of running Crysis because it is. When you ask "can it run the unaltered original version of Crysis?", then it's easy to say that it can't. Your whole argument is based on the engine difference. But what is the heart of reproducing a game experience anyway? It's already been proven that the engine behind the game is not responsible for the core experience. So yes, it technically is running Crysis, just not in the way that you chose to define it.
@@notsyzagts7967 I never claimed they said it was a port, I just stated that its not. That is not that surprising. The point is... if you say "can it run crysis" in the spirit of the statment... the answer is really no, because it refers to the original code. In addition to that, it applies on the ps3 and 360 versions as well, that is not really ports.
Oliver Halenius this one does. This one gives more realistic lighting one textures that are supposed the be in shadows, and cast shadows on themselves. It is a better lighting system
Did no one notice the fact that the Switch version's image is slightly compressed horizontally? It's evident in the side-by-side images and VERY evident when you zoom in with a scope, such as at 2:49. That's not a circle, that's an oval. What's going on?
So they just dropped an update on the Switch version to improve the game even further I believe. I still haven't booted the game up since I bought it day 1 yet but it would be cool to see what the new patch update did.
I bet you've heard this question tons of times before, but have you guys considered making a video or a series on what the graphical settings do, how expensive performance-wise they are and so on? There are some videos like that on TH-cam, but they're always in the manner of "as fast as possible", a 5-minute summary. I've been enjoying your technical reviews for a while now and I feel like your format of longer, in-depth videos would suit such explanations much better, especially with loads of clear examples.
@@jacobjordan8340 Yup, opened em. Looks about same as PS3 version but really jaggy cause of low resolution. Doesn't remotely look as good as PC ver. Other than lighting in some situations.
@5:04 Does Prophet have no animations other than mouth movement on his face in the cutscene in the start of Relic? His face just kinda stops moving in the Switch one.
I'm really curious to see how these handheld GPUs will evolve within a couple of generations, hopefully 60fps with complex 3d games will be something feasible at decent resolution :)
Can someone explain to me the difference between frame rate and frame time, please? If a frame takes longer than 33 ms to load, wouldn't that just lower the frame rate?
Honestly looks waay better than when I first played it all the way through back in 2008. 800x600 resolution and lowest possible settings on my integrated 8400M GS. Still got 30fps most of the time. But that last boss battle had to have been like 15fps if it didn't crash on me. I'm super impressed how good it looks and runs on the Switch.
Superb video! You guys are always very thorough! Question: when gyro is enabled in settings, can I use it all the time, or just when I aim down the sights? Only being able to use gyro during ADS was a big problem for me in Call of Juarez's port, since (having grown up as a PC gamer) I'm horrible at using the right stick to aim while moving around the game world. I prefer DOOM 2016's always-on gyro aiming. This port is very exciting. I'm also confident that it will improve with patches as time goes on, like DOOM 2016's port did.
These guys can't even do a video on Crysis without mentioning Crysis, what's up with their obsession?
Lol...good one
Lol!
It's the only and last thing PC gamers have. Let them live their fantasy.
i bet they jizz their pants whenever they hear the word "CRYSIS"
you should try it, it's good! You befriend a turtle and take him along the mission, it's a great challenge.
Crysis Remaster on Switch. Sounds more like Digital Foundry wet dream rolled in chocolate.
Alex's wet dream to be more specific since he always refers to Crysis in his videos
Now we just need All past Farcry francise remastered in Switch after seeing this port!
@@Abrahambinzz Far cry (1 and 2) is far lighter on the CPU.. While still still fairly heavy on the GPU. It should run decent on the Swich.
The Swich GPU would actually be a beast back in 2007.
matsv201 annd it run on cryengine, if Crysis could run beautifully with decent fps and resolution I’m sure far cry would soar
@@Abrahambinzz Ubisoft didn't even bother optimizing Farcry 3 remaster for this generation and just ported the pc version
I doubt they'll go as far as optimizing their game for a handheld
The intro for this video is art. That is a fact.
Hey Alex, I was wondering where'd the League of Legends video of yours has gone to.
He is cringe, and so are you
@ calling someone or something cringe makes you cringe
@ at least he is more important to society than you.
@ You don't even have a profile picture, that's kinda cringe.
Perhaps a FEAR remastered would benefit from that sweet SVOGI tech:D
Man, that'd be awesome!
Man, since I don't have a PC anymore... I really need a FEAR remastered for consoles
FEAR is so underrated and neglected. I'd buy a trilogy remaster in a fucking heartbeat.
@@iceagex Any halfway decent PC with a moderately powerful discrete GPU/APU will max FEAR these days, but it would be neat to have portable.
Dude I love Fear and that Swat 4 game, both should go on the Switch!
Timeless questions:
"Why are we here?"
"How did we get here?"
"Where are we going?"
"Can it run Crysis?"
Why are we here? Just to suffer?
🤣🤣🤣
Why did I mo--
Wait.
Nope.
Actually, for question no.1 the answer is: Guess it was the weather
Why are we here?
Because we're here
Roll the bones
The absolute mad men, they actually did it
Soon Alienware gaming PC tablets. Waves at the gamers of the late 2020s in the basement still the parents leave them living there.
@@john-paulhunt9798 1000$ for midrange hardware
@@LorenzoClara97 well that's a bargain considering that iPhone 12 is 1300 bucks!
@@john-paulhunt9798 you are not wrong you know... these phones are stupid expensive
@@sleepalaska yep buy a laptop. I did and didn't regret it.
SVOGI seems like the most surprising aspect of this port. While it's very neutered, it does the job well enough that it's much better than not having it. Usually you wouldn't see developers willing to put in the effort into optimizing and scaling high end game engine features for devices as low powered as the switch, so it shows how seriously they took this port.
It's super impressive that the switch is able to run SVOGI. I remember in Kingdom Come and Hunt Showdown They had to cut SVOGI for ps4 and xbox one.
So it kinda like mini ray tracing so do you consider this game one of the prettiest or the prettiest shooter on switch and worth a buy
@@adrianlugo1130 I think it's probably the most pretty and polished looking FPS on switch (Most of that is helped by the fact that it's an old game that's enhanced for switch instead of modern AAA game that's neutered for switch), but performance is pretty bad in firefights as you can see in the video, in fact, much worse than Doom 2016 on switch, which is the other "impossible port" which is a shooter. I think it's worth a buy if you can handle that, but if you're okay with blurrier graphics but more stable performance, doom 2016 is the better pick for what you're looking for.
@@TexelGuy Doom is a fast-paced shooter first/only, unlike Crysis where u can just keep sightseeing and so Doom requires a much higher and steady fps than Crysis imo
I'd rather have POM than SVOGI. Really hope they patch it in
*plays killzone mercenary on the vita * wow I cant believe this is possible
2020: crysis on a device the size of a tablet
Killzone Mercenary is still an incredible game. Also, the Hellghast did nothing wrong.
A day KZ Mercenary is remembered is a good day.
@4everShaymin It's expected but still impressive. No matter how powerful hardware progresses and how they're miniaturized, constants such as thermals and power consumption are still large hurdles to overcome.
The Switch/ lite is arguably smaller than a tablet, like a bigger PSP. Really awesome
@4everShaymin On the contrary, Isnt it more impressive in this case that the game was made to run on a 5 year old chip? Sure it could probably run better on a chip made today, but its just like games like TLOU2 and Ghost of Tsushima on ps4. Theyre top tier gorgeous on hardware thats almost a decade old now. Its both impressive for our time, and even more impressive considering the hardware age and the knowledge that was needed to make it. Not only that but think about other mobile games now. They would hardly match to even a semi-downgraded crysis (semi cause its still better than consoles), so yeah, damn impressive.
Remember when people were meme'ing the Switch 3 years ago like "But can it run Crysis?"
there was a video in 2015 when the Tegra chip came out and it had crysis 3 running on it. but it was a multiplayer map and it wasnt running smoothly. suppose to come to nvidia shield tv but was cancelled.
they were stupid back then and are stupid now, the entire trilogy is on 360, a weaker system lmao
LORD TISM
But it runs at 20fps and the graphics look awful.
Lots of things could run Crysis if they make it look worse than FarCry 1, to be fair 😆
@@marloncarrero6575 I think "can it run crysis" implies that its on maximum setting and 30 fps or so.... And for this adopted game engine... its a sort of... "almost"....
The little system that could...if you told me 10 years ago that a Nintendo portable would one day run Crysis, well....
Well it does run... About the same as last gen plus SVOGI minus POM worse shadows and at a lower resolution...
Yeah, John was once again going over easy on Switch because its a portable device. Remember everyone says Switch is more powerful than PS3/X360 and yet here we are with Crysis being visually cut even more than last gen and only running slightly better when not fighting anyone or in one on one fights with AI.
The biggest issue I think they leveled against the last gen version and the one issue John kept focusing on was the cooler color grading, but that wasn't a technical limitation unlike the lack of decent shadow maps, more aggressive LoD swapping and lower resolution rendering.
Meanwhile a lot of the negatives of PS3/X360 that remained are "long frames" genuine drops in performance during fights and lowered geometry for models there's more like lower resolution particle effects and volumetrics amongst those that did make it to PS3/X360 and Switch, but I think it's enough focusing on those major ones.
The Switch port runs with more cuts to visuals than last gen with barely any gains.
We all know this will run and look even better on PS4/XO never mind the PC re-release which may (and really should) run better than the original PC version.
@@VariantAEC its funny you say it has more visual cuts then last gen but its literally doing what last gen couldn't, dynamic lighting, bokeh depth of field, object specific and camera motion blur with higher grade samples then last gen, DX11 water rendering, higher foliage density, and a higher fps average then last gen. Im not seeing where your cutbacks from last gen are coming from this is literallyna version of crysis last gen couldnt even perform.
@@Jason-ut3ou
POM is a DX10 feature, still not on Switch yet... Crysis 1 for last gen includes DX11 features because it was built on a later iteration of CryEngine 2.
The original game used CryEngine 2 as mentioned in the video while Crysis 3 used CryEngine 3. Looking back at Crysis 2 the game leveraged DX11 features via a post-launch patch on PC and still had similar water shaders and physics as the console version of Crysis 2. The original Crysis game launched too soon (2007) for DX11 however and we know that because Nvidia's first DX11 compatible GPUs were two GTX 400 series GPUs (GTX 470 & GTX 480) which launched in 2010... *THREE YEARS AFTER THE FIRST CRYSIS GAME!*
The original Crysis for console launched in 2011 or basically years ago now and *YES* the PS3 and X360 versions *do have* DX11 water effects, Bokeh DoF also exists and you mentioned that there are higher grade sample motion blur (and by that you mean more samples which might be true evidence from the YT video is thin on that front) which may be true, but doesn't really make things better when those samples are being rendered at a lower resolution (in conjunction with the lower overall resolution of the game) which also helps improve FPS and the Switch version uses newer versions of TAA which weren't deployed often last gen at all. Did you forget that even when docked the resolution peak in this title is "just above 720p at times" according to John??? It only goes down from there and combat performance is also basically the same on Switch compared with last gen systems!
The PS3/X360 release was also finished at a time when PS3 was still rarely well utilized by 3rd party studios which only every managed slightly better performance and resolution at the very end of that systems life cycle. If the CellBE was effectively used by Crytek when the game was released for console this game would likely have run at much closer to that 30hz throughout all the missions that made that release (meaning "Ascension" would still be AWOL).
Additionally Switch is only doing all of this because this remaster is made with a newer, better version of CryEngine on top of all the visual and graphical software tricks developers have learned in the past 8+ years. Remember how so many people claim that Switch is supposedly much closer to XO than PS3? Guess as per usual, we'll find out when the remaster of this title hits Xbox One/S (Xbox One X being ignored entirely).
To recap. Switch is missing one pretty major visual flourish has crazy bugs that the last gen console versions didn't have runs at a lower resolution with only slightly improved performance, but does indeed manage to put a few thousand extra polygons into grass incidental objects scattered around the scene and distant imposter foliage (with seemingly much more and more obvious LoD swapping).
In my opinion that's a bit of a wash.
The biggest change between then and now (last gen and Switch) is that shift in color tone/grading which wasn't caused by a technical limitation of last gen systems; just a very bizarre design choice by Crytek.
@@Jason-ut3ou
TL:DR
Crysis on Switch the benefits:
• Improved IQ
• Marginally improved performance over PS3 (both share vsync)
• More objects visible near to the player and far into the distance
How that was achieved (as mentioned in the video):
• Parts of the game code were rewritten to take advantage of newer rendering techniques and Switch's more accomplished GPU like the deployment of an ultra low resolution implementation of Sparse Voxel Octree Global Illumination, a visually stable Temporal Anti-aliasing solution and the rerouting of geometry culling to the GPU
• The game was remastered in a newer version of CryEngine that did not exist in 2011
Things that might be considered worse on Switch:
• Lower resolution output is possible lending to blurrier graphics all around (regardless of TAA)
• More obvious LoD swaps with very obvious shadow cascading.
• Performance problems when destroying shacks and buildings
• Seeing bugs that didin't exist last gen impacting performance more than expected meaning you need a patch to effectively get the same performance as last gen throughout
• No Parallax Occlusion Mapping yet, that may be coming in a different patch. The effect is demanding on mobile hardware and as mentioned would be disabled in portable mode, meaning to have better visuals all around on Switch compared to last gen, you need to be sitting in front of a TV (being plugged-in almost makes owning Switch pointless)
Alot of the performance aspects you mentioned the devs have already said they will be addressed in a patch. The 360 version was running at 1152x720p the average resolution on switch still exceeds this in docked mode even hitting resolutions the 360 couldn't, there is still tech here that last gen did not have and that a fact. Doesn't matter when the engine was made or updated because of an updated engine its still only possible because of the hardware differences between 360 and switch. The switch hardware is superior that is fact and knowing saber they will provide even more enhancements with the history of witcher 3. Still to have a PC killer like crysis in the palm of your hands and people like you find fault with it is beyond me.
I love how these big budget games are getting ported to the switch. Its like theyre all performing experiments on the switch seeing what they can pull off and im all for it.
I love it because big budget games like this, Doom, Metro, and Bioshock are some of my favorite games in existence. So I've really been enjoying the third party support on Switch as of late. Also Alien Isolation
No, they're only doing it for the money cause switch sold 50+ million consoles.
Dev obviously they are making them for money they are not a charity but unlike other consoles where they are weak but simple optimization is enough to make them run (shadow quality,resolution etc. ) the switch making companies think outside the box and different ways to push the hardware to the limits
@@Dev-nr4dw yea, bc no business decision ever factors in profit......
@@majedh3310 Very much agreed and this put a very high standard for Mobile Console gaming.. In which hopefully the Next gen for Nintendo will further enhance. Imagine 1080p 60 fps Locked handheld with PS4 titles will be soooo great!!! A man can dream. 😁
This proves there's basically no excuse for a shoddy Switch port of anything originally released pre-2013.
So true, too many lazy ports. They just wanted to bring the game out giving both game and the switch a bad name. These guys really took their time expertise. 👍👍👍
I think this also makes a great case for having a good foundation. Not all games/engines a created equal and some are more difficult to upgrade later down the line.
I agree. Outer Worlds pissed me off. All that gloating about how amazing the port would look and how the devs can port just about anything.. and we get some N64-looking puke.
@@flyingplantwhale545 but you don't buy a switch to play 3rd party games and a ports! You only buy it for Nintendo's own games, the Switch is not ment for heavy base games. It's part of Nintendo strategy of not compete on hardware with MS and Sony. So no you are lucky to even play 3rd party looking like N64 on a tablet bases gpu/cpu!
@@tainor89 Is that supposed to justify developers charging full price for jank ports and releases?? It's quite evident that those who play 3rd party games on switch are willing to compromise for the sake of portability. These people are fine with playing games at 600-700p at 30 fps as long as they can take their games with them. So the least the developers can do is deliver a port that isn't broken. When you've got releases like the Outer Worlds and Deadly premonition 2 which are fundamentally unplayable people are bound to get upset.
I’m about half way through on Switch and it’s becoming one of my favourite FPSs ever. It’s incredible how much detail and freedom the game offers and how rarely it’s seen in more modern titles even today.
Try Dying Light: Platinum Edition. Another immaculate switch port. Possibly more perfect than the Crysis port, as its performance is rock solid stable and extremely smooth, and it has ALL CONTENT including every single bit of DLC that was released for the original version. Which is like 24 DLC packs and four massive expansions.
@@enzowarren9832 Already did my friend. And absolutely wonderful package.
@@flyingplantwhale545 awesome :)
@@enzowarren9832 How can something be "more perfect"?
@@dr.loomis4221 If you read my comment you’ll see I already explained why. It’s got a very stable framerate and has flawless performance. In contrast, Crysis struggles with framerate a bit more. Both are excellent ports, but Dying Light is slightly more optimized. That’s all I was saying.
Switch can literally run Crysis but pokemon games look worse that GameCube games.
The Switch runs Crysis 2 and 3 even better than this. But alas, that’s kind of dealing with The Pokemon Company playing catch up when it comes to 3D. They are kind of in the boat with certain 3rd party studios that have trouble optimizing for the hardware, or are still learning the ropes. Just not as bad as the efforts of the original Ark: Survival team, which was probably the staple child for some of the worst representations on the Switch, until they finally hired that Switch miracle porting team to completely overhaul the game to what it is today. Also take note the vast difference in graphics between them and whatever most internal studios do within Nintendo.
Can it run Crysis? Yes...
Can it run Deadly Premonition 2? No
@Walther Penne yikes
Walther Penne Crysis runs pretty fine on the Switch. Best performance for a Crysis game on any console by far
Yeah.. Deadly premonition is made by a small studio tho, I don't think they have the budget or knowledge to optimize. Unity runs well on switch when optimized, so all the blame is on the devs lol
Walther Penne it hits 30fps for the majority of the time unlike last gen.
Walther Penne lol, last gen would still hang in the low 20s even if nothing was happening
They make such a great port, meanwhile there's ARK and The Outer Worlds...
The outer world is base on current generation..is way to heavy for a switch to handle.. Switch only has 4gig of ram only 2gig is available to use out of 4 gig of ram that is way the texture is very low.. Switch gpu power is also low, 400 gflops... I hope outer world is the last intense heavy port on switch... Outer world is a heavy game, on ps4 pro and xbox one x..switch isn't powerful enough.. Optimization means downgrade is a must.. Outer world on switch was already lower than lower settings only available on switch but still has performance issues.. Witcher 3 on switch looks like shit , ps2 ground texture no anisotropic filtering very low draw distance severe pop in . . . And Switch fans is asking red dead redemption 2 port..hahahaha..
Ark especially...
@@MrBenedick14 do you Have to use so many ellipses
@@MrBenedick14 i respect your opinion, but to me the witcher 3 on switch looks surprisingly good, specially after the 3.6 patch. Now talking abou the outer worlds...Well, The team that worked on the port is currently working on a patch, so lets wait and see. and i think that claim for a RdR 2 port is not crazy, let people hope. Maybe it comes great, who knows.
@@MrBenedick14 They did some patches on Witcher 3 and it looks and runs better actually. In portable. Idk why you would get the Witcher on Switch to play docked anyway when it's available on other systems.
Genuinely impressed by the SVOGI initiative.
Tbh Svogy sound’s like someone’s dog idk why 😭😭
@@Abrahambinzz sdoggy
I wondered if Crysis Foundry were going to review this.
You really questioned if they would ??
@@fancyslimoshady I was so busy questioning if they would, I never once stopped to consider if they should...
@@IcebergGamingTop10s Of course they should. Good or bad port, it gives them a chance to talk even more about the details of the series.
It's more like Playstation Foundry. If Alex created a sub channel, that would be Crysis Foundry, mentioning how Crysis did something in 2007 than only some games are doing it now.
My favourite parts of the Switch Port
1) No Blue Tint
2) Improved Lighting
3) Destruction
My fav part is lighting and smoother framerate compared to X360 port.
Seriously, what was up with that blue tint? It looks terrible.
@@garageghost6038 I think it's less intense to run a game when it's 'all one colour'. This is part of the reason 95% of FPS games on 360/PS3 felt like they had a brown filter (and why Naughty Dog felt like they had to make the Uncharted games vibrant)
@@reno_2200 really? Does it actually work that way? That's a really interesting performance saving technique.
@@garageghost6038 no it doesn't, lots of older console games use specific color palettes for stylisation to overshadow the missing hardware power. Good example is fallout 3s tint, it's just to make not-so-good tech look cooler
I’m gonna get a dog and call him SVOGI.
Back in 2008, I was in awe during the alien interior levels. The smoke and lightning was incredible. Still is to be honest.
Me too!!!!! Even though it was 2011 for me, and I was on PS3 LOL it still blew my mind though
I think the interior of the ship is more technically impressive than some of the outer levels, particularly the area where the giant window is, when you float up in zero g and loom through, seeing the launching of the alien ships.
Absolutely! I never understood why the alien interiors receiced do much criticism. Apart from being visually impressive, that level was also a spectacular change in game mechanics (zero G + 6DOF!) and a much needed change of scenery. However for some reason, reviewers expected the game to waltz on at the same pace and style for the entire story.
SpoilerAlert, you’re right, reviewers panned those levels and I was prepared to be disappointed but instead, I was blown away.
Portable Crisis, the best thing to happen to a crap year...
Its been portable for years on laptops and tablets, the switch isn't the only portable device outthere buddy
Its been a crap year for Nintendo but not for other platforms
Maury J. Tablets ? TABLETS You.
Crazy?
@@mauryj.3415 laptops are not as portable as the switch
@The Ostrich 😂👍🏼
It's crazy how good the original Crysis looks even today there are technical marvels at every turn. I don't think I'll ever get over how good it's motion blur looked.
I would love y'all to review this with an overclocked switch to see how it handles the game.
doesnt overclocking only affect portable mode?
@@jonathanodude6660 No they can do it for docking mode as well. See, Nintendo doesn't even utilize the full power of the Tegra chip. Even docked it only clocks to 768mhz. But, the full clock speed of that chip on the GPU is 921mhz. Also I believe the CPU sits around 1200mhz, But it can actually clock all the way up to 1785mhz.
Decided to prepurchase Crysis for Tomorrow's release..
I'm actually looking forward to the game, it'll basically be my first time playing Crysis..
The performance seems fine enough and I'm actually really glad they added Gyro in the Switch version..
Since Gyro brings aiming closer to a mouse in precision, not as good, but brings it closer nonetheless..
Assuming they implement it correctly that is..
I wish I could go back and experience it fresh again. You're in for a ride.
@@fensoxx
We all think that with our favourite games..
I'm sure I'll enjoy it..
Have fun, you wont regret it. Currently replaying it with Tactical Expansion and Maximum Immersion mods and having a blast. Gameplay is awesome.
@@nocfox3050 I enjoyed it on PS3 and 360. Even Platinumed it. It held up even on there and this Switch version looks even better. You'll really like it.
@@Carlos-wl5fn
Yeah, Heard plenty of good things about the game..
I'm not into fps games that much anymore, but definitely open minded to playing it..
Intro is magnificent.
I see you in *EVERY* Digital Foundry's video, wtf !!! 😂😂😂😂
Btw i agree with you, best intro ever!
Steven Seagul ll
@@oof239 What?
Steven Seagul i don’t remember posting that lol
@@oof239 No worries 😂😂😂
2:50 you said that Crysis Remastered on Switch is a conversion from the CryEngine 3 PS3 Port and that it's actually not true. The lead dev yesterday confirmed that it's not based in the PS3 version, they made different branches one for Switch, one for PC, PS4 and XOne and they optimized the game specific for each version. It looks similar in some aspects of the PS3 version because well the hardware is kinda similar.
Edit: I talk about the similarities between the PS3 hardware and Switch in terms of the overall power of the consoles so they did similar compromises.
I caught that too.
so is it actually the new cryengine? does that mean it actually will run on more than 2 cores on pc?
@@fetzher3711 Yes
You guys have problems with your ears, it shares does not mean it's the same.
it's closer to the ps3 version because of the engine how it renders objects than the original version did.
It does cut a lot of things down like the ps3 version.
PS3 and Switch couldn't be more different.
PS3 used a PPC architecture with 7 SPE's and 1 PPE for its CPU and an ancient RSX GPU based on the 7800GT which didn't even use unified shaders and still relied on the old fixed function geometry, pixel and vertex pipelines. And only 256MB XDR RAM for system memory and 256MB GDDR3 for VRAM.
Switch uses completely different hardware, a 4 core ARM based Cortex A57 with only 3 cores for games, 4GB unified memory, and a 256 unified shader GPU based on the Maxwell architecture.
In terms of CPU performance the PS3 crushes the switch when used properly but graphics wise the Switch crushes the PS3 as its GPU is insanely old.
This channel is 90% crysis and hands, and I am totally ok with it.
Feels like they made this edition of the game just for you guys.
You guys should try and do an update to this video. Update 1.6 released i think in November or December added parallax occlusion, upped the docked resolution range up to 900 and smoothed out performance and controls and gave us the option to remove motion blur. With this patch, the game deserves another look from you as it likely the most technically impressive port on Switch or at least in top 5.
Hope, the Updates are all on the physical release.
@@NYCJoeBlack i am sure they would be. Haven't played other installments on Switch, but the first one really does play fantastic now, frame pacing on point, graphical bells and whistles...it's a hugely underappreciated title on Switch IMO.
Holy midroll that’s a lot of ads
adblocker is your friend
If you can't skip it just fast forward to the very end - and replay.
use opera
Or just watch the ads? It's just 5 Seconds and youll help them get money.
I have none? (not using ad block)
I still have nightmares after playing Crysis 1 and 2 on the ps3 many moons ago.
@Mr Glass Naa Fallout 3 powerpoint edition was terrible on ps3 too.
@Mr Glass he was clearly making a joke at the performance.....
🤦🏻♂️
I don't. I still play it on PS3 here and there. It's pretty bad but I still have fun with it because it's Crysis.
xbox360 version of Crysis 2 is good. Runs smoother and looks better than PS3.
@@XZ-III nah. Dont make fun of ppl. Not cool
We need this for switch after how the outer world's performed I cannot wait to play this very excited for it especially as I've never played it
Same
You have to remember Crysis is a 2007 game.
The Outer Worlds is a 2019 game.
A gap of 12 years.
@@e.s.geasystreetgaming1367 You have to remember. Crysis still can fry PCs. Outer Worlds doesn't even come near.
@@e.s.geasystreetgaming1367
It's still VERY poorly optimized. Even if this is an old game it still runs on Cryengine and on paper does much more cpu heavy tasks than Outer worlds.
You are in for a treat!
Can't wait to try it on pc, thanks for the comparison, looks great :)
Honestly even if it takes a hit to some of the visual assets, Remastered on PC is probably the way to go over the original version on PC just by virtue of it being optimized for a 64bit system, original Crysis can be soul crushing to get running and god help you if you need to troubleshoot it. That and overall it appears that it will have a bit more in the way of serious art direction.
@@razordoom1
Original is fine and not hard to run on modern gaming pcs though? 😅
Even the pc I had 8-9 years ago with a 6970 and i7 2600k had no problem running it at 60fps high/ultra settings
@@MrEvol94 I can usually get about two successful boots out of the game with my modern PC before the game stops working, and has pretty much been the case for my last few machines. And of course back in the Win7 and back era I didn't have a system that could run it to begin with. Crysis as an experiment in fidelity and graphical prowess is an interesting novelty, especially for it's release date, but I'd rather just have a more optimized and artistically cohesive experience vs. a shoestring tech concept.
Thank you guys so much. These videos are always my go to. In this case, it's helped me make a choice on supporting this port or not. Definitely gonna get it. Ports like these deserve the support in my case.
I really hope they bring Crysis 2&3 to Switch as well.
Those games kinda abandoned the identity of the first game and veered more into standard, more linear, FPS territory of that era. I'd like to see a remaster of Warhead someday, though.
@@piobu5357 definitely warhead, it's practically a well patched dlc for the first game. I was shocked it wasn't part of this remaster honestly 🙍
C2 is IMHO possible but 3 is too demanding
@@bes5164 3 was on ps3..
maybe but i do like 2 more than 3.... but i still can play 2 on pc...
I really hope they re-do all the animation and increase polygon count greatly on the pc version , I know it's a remaster but come on they just can't release a crysis game with it not being the best on the industry graphically speaking .
Something like that will never happen again. People always scream about consoles holding back games, but it's the exact opposite. It's simply not worth it for devs to put so much effort into high end features and visuals if only 2-3% of people can play it or even notice it.
Consoles are just at the point where they push visuals forward. Because believe it or not most people who play on PC just use their laptops or decade old budget build and play on low settings.
If consoles weren't a thing devs would have to design their games around the millions of people who have laptops or budget PCs and we would still be stuck with early PS3/360 visuals.
Do you know what you're asking in order for everything to be redone? :/
They already did that with Crysis 2
@@kwedl
And a few months ahead --> PS5/XSX will be the leader for some years!
@@kwedl Interesting points you bring up. But isn't the average system equipped with a RX 580/ GTX 1060? Which would put the average PC at about the same compute power as a Xbox one X. I personally believe that graphically intensive games should still be made for the people who can run it, the "Ultra" settings should become that new baseline, where the visuals should be pushed forward. Whereas the "High" setting should become the new "Ultra" a standard for graphics today so to speak.
Looks fantastic. I'm amazed how the post processing salvages the frame drops fairly well. The worst parts of the village are still rough, but everything else holds up quite well during drops!
Post-processing won't do anything to hide judders and input latency from framerate drops, but given the target hardware, this is prob the best they could have done and more than I would have expected.
The Village level is still brutal on modern computers so honestly... This is super impressive.
@@theunbearablejuan Yeah, on my Sandy Bridge i7 (stock clock) with a 1060 6GB at 1080 when I last played a few weeks ago I beleive I was actually in the 20's at the village level, but I think situations like that just highlight that the game was really designed with mythical super-clocked CPUs in mind and didn't really utilize multiple cores well.
@@yellowblanka6058 something is wrong with your computer
@@coffin7904 Nothing wrong with my computer - temps are fine, no unstable overclocks (stock-clocked i7), latest drivers/windows updates, latest version of the game provided via GoG etc. - I don't run extraneous processes in the background like a lot of people (no Chrome instances with 30+ tabs open etc.) - I've been using/building/maintaining computers for 30 odd years, everything from DOS/3.11 machines up to my modern i7/Windows 10 build. The performance issues with this game are no secret - on this very channel in their Crysis video they show sections dropping into the 40's or lower on a top-end CPU, so it's not surprising that more common CPUs would see even worse drops. I've also tried compatibility settings/driver settings and nothing changed the drops. All other games run as expected.
I like this analysis. It's unbiased and comparative with a clear sense of being informed, and focuses on both positives and negatives in a fair measure, while even including information directly from the developers.
This actually looks insanely good for a switch game! :D
Crysis on Switch: Looks pretty good and plays well.
The Outer Worlds: Helmp, draw distance is scary.
Also, is it just me or is the aspect ratio wrong? Like when you scope in on the switch it doesn't form a perfect circle, but instead it looks a bit squashed.
Nah its just the FOV
@@XZ-III Could be 16:10, but kinda dumb when the Switch's screen doesn't have that aspect ratio.
@@setmoth It ain't the FoV.
the cl_fov command in crysis 2 and 3 only changes the vertical FOV. Seems to be the case here, however im glad they didnt use 65 fov scale.
Thats actually impressive and probably looks fine on that small handheld screen.
17fps is impressive indeed in 2020 :)))
@@dambawwe He said it mostly runs at 30-31 fps
Anter Ax don’t waste your time arguing with kids who are jealous.
@@anterax4097 Someone didnt watch the video
@@bonehand87 I'm not sure anyone is jealous even of a rock solid 30 fps lmao.
Still keep thinking Crysis was so far ahead of its time...it is in fact its own remake
Lol, kinda true
Can’t wait for my switch to explode
Remaster*
@@littlegloom the developer said they redid the game completely soooooooooooo
@@ohioboy1878
Does it look like that to you?
9:56 "the PC version uses a different technique, applying motion blur only to dynamic objects and camera rotation, but not actual player movement."
The PC version also applies motion blur to player movement, as seen at 10:02 when you're reloading.
i think he means lateral movement. reloading would be seen as a dynamic object.
@@jonathanodude6660 Anything that moves, lateral or otherwise, will have motion blur applied to it. It is worth noting that object-based motion blur uses a different technique from screen-based (camera rotation), the object being the more expensive of the two (the PC version employs both).
If anyone is interested in learning the specifics, Crytek engineers made several in-depth presentations for siggraph that goes into more detail (I forget the year).
Wow, I've gotta say, I'm really impressed with what they've accomplished on this port. The only thing that I think MUST really be fixed is the frametime problem. If they can push out an update which fixes that, or at least mitigates it to a reasonable degree, I think this port will remain a beacon of Switch conversions for a long time to come. I'm also really interested to see what the Switch modding community is able to do with the game. No doubt they will open up a lot of the configuration options for alteration and with an overclocked Switch, I think some really impressive changes could be made.
SVOGI seems very similar to VXGI, a nice touch, especially on Switch
VXGI? Voxel global ilumination? Doesn't that the long name of SVOGI (voxel based global ilumination).
My guess is, they are implementation of global ilumination using voxel but with different technique in detail.
@@swordsman1137 VXGI is NVIDIA's implementation. It looks much better and is more advanced, but it's also very hard on the GPU, so it's not really usable on low end GPUs.
@@victfv SVOGI alone already hard enough to make it absent on unreal engine and most console game. I wonder how many fps reduction on game
@@swordsman1137 Yeah most likely, but it is something the Tegra chip could possibly do too, either way it's good results from a low power chip
I'd say VXGI is vastly superior in quality albeit much more expensive
I could see this selling a TON of Switches. This could be the Call of Duty of the Switch. That Big hyped yearly release.
That intro is one of the best things ever.
Surprisingly, I'd say this is actually the best version of the remasters in terms of looks. The common consensus is that despite its advancements, the remaster in general doesn't look as good as the original PC version back in 2007 owing to some effects still missing, it being based on the already inferior console version and lacking the photoreal look that original is so well known for and also why it still manages to hold up even today. (and the remaster performs worse on PC as well)
This Switch version however actually looks closer to the original than the console or PC versions of the remaster do and looks less overdone than they do as well.
I remember playing this back in 2007 on my crappy, passively cooled 8600GT. I was so thrilled being able to run it in medium-high settings on 800×600.
Framerate was not good, but the game was. Holy crap, the freedom, destructibility, the nanosuit. I would spend hours and hours shooting trees, piling up oil barrels, and exploding houses. Such good memories.
I played it on an 8800gt. The game ran a lot worse than the switch, but was hella fun. Can't wait to play the switch version. It's a shame about the ascension level, but the thing that sucks is that this doesn't use the original nanosuit functions.
Thanks for the review DF. Damn, Crysis melted my PC's until recently. It is impressive to see it running in a portable device such as the Switch. I might pick it up just to have another "impossible port" in the Switch.
Impossible port LOL, dude its a remaster of a 13 years old game, we are not in prehistory anymore.
@@javiervicedo8117 It is still Crysis, dude. As per your comment, perhaps you weren't there, but that game used to bring to their knees any PC you would throw at it. Mind you, the Switch is just a tablet with an improved GPU. Having Crysis running decently from a device powered on a battery, in my book, counts as an impossible port.
@@SergioSerrano83 i played crysis on release back then, but im still thinking that, even back then crysis melted pcs, nowdays with this shit running the witcher and doom, im not impressed
@@javiervicedo8117 who cares if some kid isn't impressed. He can enjoy what he wants 😏
@@javiervicedo8117 God you look cool and awesome with that response.. Happy now?
That intro was lit!
Very impressive conversion, especially with the upgrades in lighting with the inclusion of SVOGI. Looks like i'm buying Crysis for the Switch as well as the PC remaster when it releases. Here's hoping for a return of Parallax Occlusion Mapping for the Switch version and Ray Tracing for the PC remaster?
Crysis is back!
I'm so glad they gave you guys an early unlock code for the game. I'm so hyped for this game even tho I've already played it 9 times
I watch all switch videos from digital foundry on my Switch Lite. That way I get a good idea of how games look on the actual screen.
Kind of incredible that this little handheld tablet is running a mostly intact port of a game that had people buying $400+ GPUs and upgrading entire systems in 2007. The power of a erstwhile noisy tower in the palm of your hand. I don't think people (mainly those given smartphones in utero) appreciate just how far we've come.
Most smartphones are faster than switch
@@happybuggy1582 Sure, but it’s a testament to how far things have come that this small handheld tablet using an outdated chipset can run a game that used to make full tower computers with beefy, power hungry GPUs sweat.
From the same console that gave us Pokemon Sword and Shield graphics
Well TLOU 2 is from the same console that gave you Life of Black Tiger. It's all just a question of standards.
Clément Rousseau That is probably one of the best disses at Game Freak
@@clementrousseau3571 Standards? Pokemon and Game Freak? Good joke XD
Tbf, I just started playing some Sword & Shield again to try out the DLC, and after beating Xenoblade "Definitive Edition" I now appreciate the graphics a bit more... Xenoblade just looks bad in comparison unfortunately.
@@corey2232 xenoblade looks awesome most of the time, wtf are you on about
This honestly sounds amazing for the Switch, but if the PC version is missing the original suit mode switching and any graphical features or geometry, I can't imagine what the backlash will be like. :\
If a crappy switch can do that.. wait for pc remastered
Exactly, there are certain expectations Crytek set from its early games, they should not break them.
This really is fantastic and the fact that there is very little difference between playing in portable and docked makes it even more impressive. Overall it's been a solid year for ports on the Switch with the big exception being the outer worlds
Parallax occlusion is now added on switch
Digital foundry needs to go back and do an updated video on this game. 1.6 is a huge improvement. Also on doom eternal as well. Too bad they abandoned the switch ever since next gen consoles came out.
Still can't believe we have Crysis running on a glorified tablet, with SVOGI no less. And a huge thanks to Saber Interactive for sort of fixing the color grading. The X360/PS3 color tones were atrocious IMO. Can't wait for it to unlock tomorrow!
I can’t think of a game where a multiplat hits Switch first. I’m looking at you DOOM Eternal.
and Doom 64 Remaster for that matter especially
id software doesn’t care about us Switch gamers.
@@Fonz128 if that were true they wouldn't even port Doom Eternal later this year or 2016 for that matter
PS5 and Xbox one are the ideal platforms to build on and throw the porting process to a smaller team for Switch
@@rayminishi689 you dont know what youre talking about. PC should be always first, then consoles; in the case of the Switch, they should always look first what they can do and not what they cant
This looks like a switch port done right. The team that ported Outerworlds clearly had some room to improve the visuals more, as it is that game looks abysmal on switch.
Anyone else notice that John has been trying to seed the term “wide linear” for about 3-4 years now?
What a great little machine...now guys imagine what the next gen switch can do....I CANT WAIT... cheers 👍🏾👍🏾👍🏾 George Dean here closing off
Switch can run SVOGI?? Wow. Crazy impressive.
I hope you release a video on how the switch handle CRYSIS Remaster on overclock !
It seems like the slowdowns are CPU related, it would be interesting to see how it runs at 1.7ghz cpu.
BTW, do you remember that Crysis was the first game ever to be showcased on cloud gaming, on a smartphone, more than 10 years ago ?
In the end it never was released for Onlive but it was probably more a royalties problem than a thechnical one.
You don’t thay...
But the devs explicitly said it isn't based on the PS3/360 versions. I can almost guarantee it's based on the Cryengine 3 version of the codebase that was also ported to PS3/360, though, since the Cryengine 2 release didn't have any multi-core support (or at least very minimal support). My guess is that they started with the Cryengine 3 codebase (which is both superior and inferior to the Cryengine 2 version in different ways) and then started adding in all the modern features/assets for the remaster (and possibly some assets from the original Cryengine 2 version). Then, once raytracing was added, they branched into multiple development streams, like Crytek explained. Whatever the case, it's an amazing, sublime experience on Switch, and worlds beyond the PS3 version to the point that it feels like a different game.
Is there something wrong with the aspect ratio in this version? Things that should be circles seem horizontally squished into ovals in this footage, like the rifle scope at 22:12
Genuinley impressive. I have a feeling this will be more of a success than the full remaster on PC.
You were right
On God
Pretty insane this game is running this well on a portable console and actually looks pretty tham good.
Also 6 SPE:s just means the processor workload is devided on worker treads. The PS3 still had just 1 core.
Well to be really technical about it. Its not a port. Its a completely different game engine, configured to make it look sort of kind of similar to the cry2 engine and feed with the crysis 1 game assets.
This was also how the gen 7 ports work. they run totaly of Cry engine 3. The Swich version probobly ruin cryengine 5 or something.
So it kind of an illusion that it run crysis. Technicaly it doesn´t.
@@matsv201 "kind of an illusion"? Technically, you're wrong.
The game has "remastered" in the title so it wasn't pretending to be a port in the first place; you weren't revealing anying insightful there. If you REALLY want to get technical, the game looks and plays the same, which is the main essence of experiencing the game. With technical revisions and engine updates, it's a hybrid updated revision of the game but it can be said that it's perfectly capable of running Crysis because it is.
When you ask "can it run the unaltered original version of Crysis?", then it's easy to say that it can't. Your whole argument is based on the engine difference. But what is the heart of reproducing a game experience anyway? It's already been proven that the engine behind the game is not responsible for the core experience. So yes, it technically is running Crysis, just not in the way that you chose to define it.
@@notsyzagts7967 I never claimed they said it was a port, I just stated that its not. That is not that surprising. The point is... if you say "can it run crysis" in the spirit of the statment... the answer is really no, because it refers to the original code.
In addition to that, it applies on the ps3 and 360 versions as well, that is not really ports.
So this has SVOGI and Halo Infinite doesn't? The lighting is better on this rather than Halo Infinite?!?!?!?!
Yep... 343 and Microsoft have failed hard. They really should delay the game.
@Jobba Fett Resolution is overrated. At least in Halo's case
Oliver Halenius this one does. This one gives more realistic lighting one textures that are supposed the be in shadows, and cast shadows on themselves. It is a better lighting system
Did no one notice the fact that the Switch version's image is slightly compressed horizontally? It's evident in the side-by-side images and VERY evident when you zoom in with a scope, such as at 2:49. That's not a circle, that's an oval. What's going on?
Okay now that I’ve heard you guys talk like you’re in a movie, I want every video to start with a skit like this. Omg. Love it. ❤️❤️🦁🙏👍
So they just dropped an update on the Switch version to improve the game even further I believe. I still haven't booted the game up since I bought it day 1 yet but it would be cool to see what the new patch update did.
It would be even cooler if they included all Updates/Patches on the physical copy due to release tomorrow.
The moment you realize that the Switch GPU, aside of the API support difference, is pretty much equivalent in real-world performance to a 9800 GT...
Those APIs make all the difference, though. Like he said, realtime global illumination was basically impossible back then.
25:00 Breath of the wild had a similar system right?
1, lay down the ground rules for the game world/game logic/physics
2, let the player loose
I bet you've heard this question tons of times before, but have you guys considered making a video or a series on what the graphical settings do, how expensive performance-wise they are and so on? There are some videos like that on TH-cam, but they're always in the manner of "as fast as possible", a 5-minute summary. I've been enjoying your technical reviews for a while now and I feel like your format of longer, in-depth videos would suit such explanations much better, especially with loads of clear examples.
15:00 why is tessellation on gpu worse than on cpu on Switch? Can someone explain it to me?
They delayed all the other versions, but for the switch cuz they were like "well that is as good as that is going to get".
Good ole damage controlling
It looks miles better than the Xbox and PS3 Versions. Almost as good as PC sometimes
Saber Interactive is the dev team that ported the miracle port of The Witcher 3. So there's no surprise the game looks great
I think it looks awful.
@@Arcona that's bc your eyes are shut, gotta open them
@@jacobjordan8340 Yup, opened em. Looks about same as PS3 version but really jaggy cause of low resolution. Doesn't remotely look as good as PC ver. Other than lighting in some situations.
@@Arcona I can't hear you over my portable crysis
0:49 Switch overheated so much that is cooked that man alive and turned him black
I gotta say I love Alex and John doing these skits together :)
@5:04 Does Prophet have no animations other than mouth movement on his face in the cutscene in the start of Relic? His face just kinda stops moving in the Switch one.
We need Halo Infinite covered by digital foundry, it looked like a mess
I'm really curious to see how these handheld GPUs will evolve within a couple of generations, hopefully 60fps with complex 3d games will be something feasible at decent resolution :)
16:07 SWITCH CAN RUN METRO EXODUS.........
thsnks fellas iv pre ordered this after watching your awesome video.
Probably the best in depth channel around
Can someone explain to me the difference between frame rate and frame time, please? If a frame takes longer than 33 ms to load, wouldn't that just lower the frame rate?
Crysis is a perfect example of what happens when developers make a game just for the PC. Too bad we don't have this anymore.
What about factorio?
@MadFinnTech
Developing for consoles honestly led to quite a few innovations throughout the years..
So not sure what you're trying to allude to..
now pc is the home for "indies".
CryTek: "Can you run Crysis?"
Me: "Yes"
My PC: "No"
0:51 joker you cant blackface in 2020
@Wessel Roemer oh damn youre right
What's going on with the aspect ratio at 22:19? The scope is clearly stretched vertically and it looks like all the other elements are as well.
The intro is pure gold!!! & this proves how mighty the CryEngine is. SVOGI in a Switch?? Wet dreams are getting filled with the chimes!!!
Honestly looks waay better than when I first played it all the way through back in 2008. 800x600 resolution and lowest possible settings on my integrated 8400M GS. Still got 30fps most of the time. But that last boss battle had to have been like 15fps if it didn't crash on me. I'm super impressed how good it looks and runs on the Switch.
Superb video! You guys are always very thorough!
Question: when gyro is enabled in settings, can I use it all the time, or just when I aim down the sights? Only being able to use gyro during ADS was a big problem for me in Call of Juarez's port, since (having grown up as a PC gamer) I'm horrible at using the right stick to aim while moving around the game world. I prefer DOOM 2016's always-on gyro aiming.
This port is very exciting. I'm also confident that it will improve with patches as time goes on, like DOOM 2016's port did.
This looks fantastic on Switch. I seriously hope this gets a cartridge release.
It looks exactly the same as it did in 2007 but runs worse than my $300 PC did back then....this is not a good port
Great review - explains so many tech aspects in a simple way. Impressive stuff John!
It’s crazy they put so much effort into this port that nobody plays
Like they created it just for digital founder review or something