The Chosen Of Hashut Occupies His First Seal! | Age Of Wonders 4

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  • เผยแพร่เมื่อ 12 ก.ค. 2024
  • The war is going well, and all it took was sacrificing my capital's provinces.
    Difficulty: Brutal
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    _________________________________________
    Mods: Age Of Colors, Banner Bonanza, Culture Based Tome Units, and Wondrous Item Pack, Expanded Cultural Units, Dwarf Dragoon Beards
    _________________________________________
    0:00 Intro
    1:25 An Audience
    9:54 Denouncing Won't Stop Me
    14:50 A Weapon Of Legend
    21:25 A Beard & A Bug
    29:44 To War
    31:20 New Tier 2 Tome
    38:40 Call To Chaos Value
    40:57 A Shield Of Legend
    47:39 Exalted Vs. First Protector
    1:01:02 Aggression Is The Best Defense
    1:04:16 A Great Grudge
    1:09:36 Liberation & Conquest
    #ageofwonders4
    #ageofwonders
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ความคิดเห็น • 33

  • @Fableheim
    @Fableheim  8 หลายเดือนก่อน +3

    Hello everyone and welcome back to Age of Wonders 4! Today, the Chosen of Hashut finds himself in a curious position between a mountain, a friend, and two of Blint's cities. The good news is that the absolute heresy that was the beardless Dragoons has been rectified with a new mod called Dwarf Dragoon Beards, which you can kind of see at 21:13. War is declared close to home when Blint finally decides that enough is enough at 29:44, but Drazhoath is nothing if not crafty and catches the lord of the Deep out of position at 47:39. Lastly, a masterful turn (totally calculated btw) at 1:09:37 sees the Legion of Azgorh obtain both reclamation and conquest. All it took was allowing Zharr-Nagrund to be pillaged, but I'm sure they don't mind. Thanks for watching!

  • @jabokiebean
    @jabokiebean 7 หลายเดือนก่อน +2

    sim turns can also help with long end turn timers. As a long time classic turns player it was hard to stomach at first but now I just think of it as letting the AI go first.

    • @Fableheim
      @Fableheim  7 หลายเดือนก่อน +1

      My impression of simultaneous turns was always that it's for multiplayer, but I'll consider it if things start getting too out of hand -- thanks!

  • @Erligan
    @Erligan 8 หลายเดือนก่อน +5

    As I heard in Reaver guide video, it's good to keep at least one enemy alive Free City/Empire, so you can fight them to get War Spoils.
    Beating Blint and leaving him with one city, constantly raiding and killing his armies, sounds like a great idea.

    • @Fableheim
      @Fableheim  8 หลายเดือนก่อน +1

      Ahhh, that makes a lot of sense, and a cruel fate for Blinty boi. I like it! :D
      If only his capital wasn't in such an inconvenient location... I'll see what I can do.

  • @cier5158
    @cier5158 8 หลายเดือนก่อน +4

    Hashut watches with gleeful laughter 😈
    Also Blint is always a pain the the hiney no matter the realm Huh? 😑

    • @Fableheim
      @Fableheim  8 หลายเดือนก่อน +1

      He lives up to his memetastic position. XD

    • @cier5158
      @cier5158 8 หลายเดือนก่อน

      @@Fableheim worthy of the pantheon 😑👍

  • @brinaldi81
    @brinaldi81 8 หลายเดือนก่อน +2

    Seals are a mother trucker to protect! Blint Condition could be a Frosty shake flavor

    • @Fableheim
      @Fableheim  8 หลายเดือนก่อน +2

      They always have been a bit of a pain, but that's what makes the campaign extra spicy! :D

  • @Bruh-jz1se
    @Bruh-jz1se 8 หลายเดือนก่อน +1

    10:40 as they say: "all roads lead to Zharr-Naggrund"

    • @Fableheim
      @Fableheim  8 หลายเดือนก่อน +2

      True, and soon all roads will Advanced Logistically lead to Zharr-Naggrund. :D

  • @alastortheworshipperofkhorne
    @alastortheworshipperofkhorne 8 หลายเดือนก่อน

    It's currently 1:43 but i need to watch this and i have a shit ton of other videos to watch good thing I'm a bit of a night owl

  • @AngryGerbils
    @AngryGerbils 7 หลายเดือนก่อน

    That escalated quickly.

    • @Fableheim
      @Fableheim  7 หลายเดือนก่อน

      And they don't stop coming, and they don't stop coming, and they don't stop coming~

  • @shakyjosh3337
    @shakyjosh3337 8 หลายเดือนก่อน

    Love these so much!

    • @Fableheim
      @Fableheim  8 หลายเดือนก่อน +1

      Thanks for becoming a Member, I'm glad you're enjoying the series! (:

  • @brinaldi81
    @brinaldi81 8 หลายเดือนก่อน

    35:55 I literally LOL 😆

  • @Bruh-jz1se
    @Bruh-jz1se 8 หลายเดือนก่อน

    21:26 W I D E D A W I Z H A R R *song for denis start playing*

  • @james82257
    @james82257 8 หลายเดือนก่อน

    one thing, at 53:50 the mercenary could have used drive back to move the stone spirit so as to let the magelock shoot
    and thanks for the content

    • @Fableheim
      @Fableheim  8 หลายเดือนก่อน +1

      I think the spot behind where I would be pushing needs to open in order for it to actually work but I should have tried it anyway -- a good catch!

  • @scanix100
    @scanix100 8 หลายเดือนก่อน +1

    You ignore overchannel in all your fights, better cast a spell twice than never :)

    • @Fableheim
      @Fableheim  8 หลายเดือนก่อน +2

      I *usually* forget it exists unless I have a certain spell I want to use that reminds me it exists. I don't have any of those quite yet but I'll try to remember. I think I use it next episode by mistake. XD

  • @darke9218
    @darke9218 8 หลายเดือนก่อน +1

    So the ai still needs work always settling too close and mostly the neutrals tend to still ignore everything in favour of the player and the maps too this looks medium tbh also give me no underground option, This is getting spicy.

    • @Fableheim
      @Fableheim  8 หลายเดือนก่อน +1

      I think the AI will always and forever need new work, but it's come a long way. Despite what 1:09:53 would have you believe...
      I think it's the nature of Pangea that's made everything feel *too* close. The map is decently large, but the fact that it's surrounded by oceans makes it feel a lot more constrained. I think that it'd feel better if 2 or 3 more characters had an Underground start.

  • @Erligan
    @Erligan 8 หลายเดือนก่อน

    You need Tier 1 Fire tome, chaos Dwarfs have flaming weapons, plus burning and fire damage will help against all that 🛡Defence🛡

    • @Fableheim
      @Fableheim  8 หลายเดือนก่อน +1

      Ahh, that's very true! I want too many Tomes but I'll try to get Pyromancy going ASAP. (:

  • @Erligan
    @Erligan 8 หลายเดือนก่อน

    About your Tome units being Invisible, that is from Culture Based Tome Units, this mode replaces all tome units with different model, but Reavers don't have one, I remember in mod's comments on Steam page, someone complaining that Mod created faction has invisible tome units.
    Maybe, Culture Based Tome Units is save mode to remove mid game, it may fix some issues.
    Expanded Cultural Units, probably is in dangerous to remove category, it may break the game.

    • @Fableheim
      @Fableheim  8 หลายเดือนก่อน

      OHHHH, I blamed the wrong mod. I'll try disabling it and running the campaign, but it might break everything.
      Expanded Cultural Units would 100% break something at this point. I even have one of those units in my army atm. XD

    • @Erligan
      @Erligan 8 หลายเดือนก่อน

      @@Fableheim both mods are causing problems, many had problem with mounts underground and removing Expanded Cultural Units fixed it, while Culture Based Tome Units affects all Racial Tome units, it's usual thing with mods and game updates.
      I found this issues in faction creation stage.

    • @Fableheim
      @Fableheim  8 หลายเดือนก่อน

      @@Erligan Ahhh welp, I'll just enjoy my underground bugs for this playthrough then.