Dynamic insertion of animation techniques like this would be perfect for a stylized video game. Matter of fact, I think Street fighter did something like that but only for a specific move.
Interesting to see this from a programmers perspective! When i draw out impact frames i just rely on my good old friend "visual communication". There is a list of things that make images passive or active. Usually before a big hit its relatively a lot more passive than when the hit lands, giving impact. One of the important things to include in impact frames are sharp diagonal shapes and high contast. A lot of anime is also animates on 3's (showing the same frame for three frames), but on impact they sometimes switch to 1's and 2's
Oh that's such an interesting insight, thank you so much for shining light on this, many of these pointers wouldn't come to me naturally. An artist's perspective really is something else 😄 And oh yeah, I definitely wouldn't use this too many times, it was starting to get repetitive really fast, which makes me appreciate the real deal even more
probably a bit late, but the youtuber Drew Malou made a 40min video classifying and analyzing impact frames specifically because there were no resources on it, it's called "Impact Frames"
@@icitry Lol, makes total sense. big inspiration to me to stop being lazy and work on some projects (been coding for like 5 years and i legit am stuck in the cycle of start a project, get bored start another one)
Oh yeah, I totally feel you. I think we all go through that every once in a while - better to try to have fun instead of forcing yourself - if you learn something from it, that's all that matters - at least that's how I always try to see it 😄
ikr? I always thought they should go in a more comics style direction - realistic and gritty can only work for so long. I can't even think of too many movies outside of like Scott Pilgrim vs The World going all out on fun stuff and creative techniques like these in live action, which is a shame..
@@zim_the_vixen Hmm, that's weird, I just checked from another account and it was present - at the end of the description. But in any case, the list is, in order: Jujutsu Kaisen Arcane One Piece Fire Force One Punch Man My Hero Academia One Piece (2) One Punch Man (2) One Piece (3) Mob Psycho 100 Fire Force (2) My Hero Academia (2) Fire Force (3) Demon Slayer My Hero Academia (3)
It's icitry (I use my personal account for management and when I consider a project done, I push it to the channel related one). Currently there is only the code for the first 2 videos, but I'll soon update with later ones as well.
Well that's the interesting dichotomy that highlighted it for me 😅 Many successful shows use it, but it generally is overshadowed by continuous dynamic sequences, ingenious transitions or extremely detailed frames, even though I think it contributes just as much to the overall experience as those other techniques
Dynamic insertion of animation techniques like this would be perfect for a stylized video game. Matter of fact, I think Street fighter did something like that but only for a specific move.
Oh that's awesome, didn't know about that! What a cool idea, integrating it into a game didn't even cross my mind 😄
@@icitry Ive seen some random games on Roblox of all places using Impact Frames and they look amazing
Guilty Gear: Strive does impact frames very well.
I would like to thank the TH-cam algorithm for leading me to your channel. Your content is perfect for me. Keep doing what you are doing.
I'm extremely glad to hear that, thank you so much for the kind words! ❤️
Interesting to see this from a programmers perspective! When i draw out impact frames i just rely on my good old friend "visual communication". There is a list of things that make images passive or active. Usually before a big hit its relatively a lot more passive than when the hit lands, giving impact. One of the important things to include in impact frames are sharp diagonal shapes and high contast. A lot of anime is also animates on 3's (showing the same frame for three frames), but on impact they sometimes switch to 1's and 2's
Also, contrast is key! If you use the same impact frame formula too many times, it dulls the effect
Oh that's such an interesting insight, thank you so much for shining light on this, many of these pointers wouldn't come to me naturally. An artist's perspective really is something else 😄 And oh yeah, I definitely wouldn't use this too many times, it was starting to get repetitive really fast, which makes me appreciate the real deal even more
The algorithm came in clutch with this channel
All hail the algorithm o7
probably a bit late, but the youtuber Drew Malou made a 40min video classifying and analyzing impact frames specifically because there were no resources on it, it's called "Impact Frames"
Oh really? That sounds awesome, I'll definitely check it out, thanks for the recommendation! 😄
bro this video is SO well made, i am absolutely dazzled by how enjoyable this was to watch
I'm extremely happy to hear you enjoyed it, thank you so much! ❤️
this was amazing. happy to be an early subber
Thank you so much! 😊
Bro how are you so underrated?
Better than overrated yk 😅
@@icitry Lol, makes total sense. big inspiration to me to stop being lazy and work on some projects (been coding for like 5 years and i legit am stuck in the cycle of start a project, get bored start another one)
Oh yeah, I totally feel you. I think we all go through that every once in a while - better to try to have fun instead of forcing yourself - if you learn something from it, that's all that matters - at least that's how I always try to see it 😄
My guy, I think you'll do Fantastic on YT. I haven't seen anything else yet, but I hope everything else has your spirit put into it, Good job👍
Thank you so much! It's still a learning experience, but I try to improve with every video to best convey my passion for programming 😄
one of the few times the youtube algorithm does what its supposed to do. sharing around so that more people can see this stuff
😅 Thanks youtube I guess. But in honesty thank you so much for the kind words, they mean a lot to me!
Great Video! Cant wait to see what you make next!
Thank you, I'm really glad you enjoyed it! 😊
Impact frames and more general artistic techniques in live action would be incredibly cool. Its what marvel generally lacks in my opinion.
ikr? I always thought they should go in a more comics style direction - realistic and gritty can only work for so long. I can't even think of too many movies outside of like Scott Pilgrim vs The World going all out on fun stuff and creative techniques like these in live action, which is a shame..
We don't know if we missed it, but we'd love to know what anime the clips used came from. Want to watch them.
Just added them to the description, in order of appearance 😊 Also the clip I tested the tool on is from Jujutsu Kaisen
Hey we're sorry but. We don't think it worked? We don't see them there. Thank you though!
@@zim_the_vixen Hmm, that's weird, I just checked from another account and it was present - at the end of the description. But in any case, the list is, in order:
Jujutsu Kaisen
Arcane
One Piece
Fire Force
One Punch Man
My Hero Academia
One Piece (2)
One Punch Man (2)
One Piece (3)
Mob Psycho 100
Fire Force (2)
My Hero Academia (2)
Fire Force (3)
Demon Slayer
My Hero Academia (3)
high quality channel
Thank you
209k subscribers and 675k views sounds about right... oh wait what?!
What's one measly letter, they must've forgotten about it yk 😄
keep it up big bro ur the best
Tyty, I will 😄
so sick!
Glad you enjoyed it! 😁
Great video, keep it up!
Thanks! 😄
Whats your github?
It's icitry (I use my personal account for management and when I consider a project done, I push it to the channel related one). Currently there is only the code for the first 2 videos, but I'll soon update with later ones as well.
Bro said underrated and then proceeded to show it in some of the most well rated anime lmao
Well that's the interesting dichotomy that highlighted it for me 😅 Many successful shows use it, but it generally is overshadowed by continuous dynamic sequences, ingenious transitions or extremely detailed frames, even though I think it contributes just as much to the overall experience as those other techniques
@@icitry ah I see
Da Goat 🐐
🐐🐐