- you can check your guidebook to see where to find resources you discovered, you can look at the resource itself or objects (see what resource they drop when destroyed) - aether pellets are gained from dead corpses of spunbunies or beelephant (if I remember right)
- Try to stick to linear paths whenever posible and clear any and all destructibles to achieve this, it will improve efficiency and decrease walking times. - Every road piece counts as two Spark spaces, since they follow the outer edge at all times. One from coming from and another from coming to. Simply multiply the number or road pieces by two in any route you implement to know the most effective one. Specially if you followed the point above. - Keep every route to itself. This means, a line or lines for a single purpose only. If a line is taking care for Spark production, don't put there a Sawmill. Sparks will end up distributing resources evenly between all inputs, slowing all productions. Keep a separate line for the Sawmill or two, sincr you got two giant trees near each other.
The greatest automation game is Workers and Resources. All of your subscribers automatically watch every episode of every series. Please produce another series of W&R Comrade. Thank you kind sir. 9-year subscriber.
Wow. It looks like a combination of Pikmin and an old game from Spry Fox called Leap Day which had the little log things following paths and taking resources with them. Exciting!
@@orbitalpotato _I had a little go of this demo earlier (thanks for the recommendation, by the way), it wasn't too bad, your typical welcome to villagetown, go talk to village people. Although I did preempt a lot of what it was going to ask of next. It'd be nice to have an option to "jump in" so to speak. I'm going to buy this one methinks._
On one hand yes, having finished games is nice, on the other, for indie games early access helps so much. And a lot of the games exploring new things are indie games, because big studios usually only make safe stuff.
I really like how the quests point to the ones they unlock, such a nice detail to include
- you can check your guidebook to see where to find resources you discovered, you can look at the resource itself or objects (see what resource they drop when destroyed)
- aether pellets are gained from dead corpses of spunbunies or beelephant (if I remember right)
- Try to stick to linear paths whenever posible and clear any and all destructibles to achieve this, it will improve efficiency and decrease walking times.
- Every road piece counts as two Spark spaces, since they follow the outer edge at all times. One from coming from and another from coming to. Simply multiply the number or road pieces by two in any route you implement to know the most effective one. Specially if you followed the point above.
- Keep every route to itself. This means, a line or lines for a single purpose only. If a line is taking care for Spark production, don't put there a Sawmill. Sparks will end up distributing resources evenly between all inputs, slowing all productions. Keep a separate line for the Sawmill or two, sincr you got two giant trees near each other.
The greatest automation game is Workers and Resources.
All of your subscribers automatically watch every episode of every series.
Please produce another series of W&R Comrade. Thank you kind sir.
9-year subscriber.
Wow. It looks like a combination of Pikmin and an old game from Spry Fox called Leap Day which had the little log things following paths and taking resources with them. Exciting!
The stumpy trees are adorable
They truly are! We're insanely happy you like them! *community manager runs to the art department to let them know*
looks fun might check out the demo
Also, would LOVE to see more of this
i love the way you develop. Will you do a part 2 to show how you develop the more advanced parts for the last half of the demo?
hey this looks really interesting! I love automation games
The Pikmin style game with automation I'd be interested in trying, here's enough meat on the bone to entice a nibble.
3:00 _I hope the developer adds a sort item function!_
It's an unlock later in the game I believe!
1:00 _So what I understand from that is that the tutorial is bit tedious._
Yes. Skippable tutorials are the way forward. (might just be an eforced tutorial for the demo though!)
@@orbitalpotato _I had a little go of this demo earlier (thanks for the recommendation, by the way), it wasn't too bad, your typical welcome to villagetown, go talk to village people. Although I did preempt a lot of what it was going to ask of next. It'd be nice to have an option to "jump in" so to speak. I'm going to buy this one methinks._
when will this come out on ps5?!
cool idea, the superwoke vibes are pretty off putting however
I don't know why but the thumbnail reminded me of Clash Of Clans ;_;
You not the only one I was thinking the same thing
pikmin, but the automation base building version.
Another game we can not play.....
It's a release for this year...
Reminds me of pickmin lol
"Promising"
Getting tired of hearing that word. Does anyone else miss the days that anything released FINISHED?
On one hand yes, having finished games is nice, on the other, for indie games early access helps so much.
And a lot of the games exploring new things are indie games, because big studios usually only make safe stuff.