@@Joao-lw5pj I suppose he say "Unsurprisingly" for that. But also because many icons and buildings layout are clearly reprised from Total Annihilation. Some of this devs should be from the original group that made it all from TA, to SupComm and then Planetary A., but the latter was without the master mind genious of Crish Taylor and the senior's designers. I'm hoping this will be in good shape oneday, at the moment seems in very early alpha state.
If you are saying it looks like total annihilation you seem to have missed supreme commander. If you are waiting for this to get good then maybe give that a go while you wait. To this day it's 1 of my favourites. Planetary Annihilation is also pretty similar but you can travel to different planets in the same game though I think that is a cool concept I think it's not as good a game as supreme commander. There is also supreme commander 2 which is a bit more high level than the first 1 and also the story is a lot clearer but I don't find it as fun.
It's always an automatic war against those silly Western capitalists versus us who follow the greatest government style; potatoistic communism. Please bring back the Workers & Resources series, Comrade. Thank you. 10-year subscriber.
Mindustry works. This doesn't. Mindustry works because it's incredibly simple to start out. You just need copper flowing into your core and your guns and it works. Meanwhile this needs... half a dozen buildings before you can build basic assault bots. It's so slow and complicated and sprawling on the resource layer that it doesn't work as an RTS In addition, Mindustry's turret focus, especially in the early parts of the campaign, means that a player doesn't have to learn how to play the game and manage their base while also playing an RTS. This, on the other hand, requires you to handle everything all the time. Like, there is a reason Factorio's Rampart mod is a mod and not the base gameplay.
It looks like it could do with a lot of streamlining. Things like auto connections between buildings and conveyors, robo harvesters and haulers that get you a head start on resource collection without needing 3 layers of infrastructure and expansion for basic goods, and maybe an HQ building to add some survive-ability to the start.
Yeah Mindustry looks good but it's not like this imo. This is obviously not even close to completion and that is but it's a totally different type of game.
it is overall interesting idea, but it is troubling that this game made by same crew, responcible for planetary annihilation and failed to deliver... since Supreme commander, if I correct? Besides, bad reviews in steam already popping for industial annihilation, sheesh!
Yeah way to early and all they have as said is PvP and only the 1v1, the few maps to teach you the game but seems they don't really teach you a lot. So not surprised they get slammed with negative reviews on Steam. They should have kept it in developement for a few extra months so that at least the game did reach a Beta playable state instead of an alfa demo.
While it is sort of true that 2 miners filling up 1 storage and then that storage outputting to another building the problem will come if there isn't enough consumption of those goods because your storage may get full of 1 resource which is producing slightly faster, probably not an issue in this game with 2 mined resources that probably produce at the same rate but I've had that issue in factorio.
As a kickstarter backer, i definitely think they should've left this as a private alpha or free demo until they'd fleshed it a bit more. Too many people will get upset about the early state of the game.
Yea its made by the same developers, and probably make for good placeholders especially in testing Not sure if they're gonna update the models but i like the artstyle
mindustry and PA. LOOKs good. the main thing they need is as much QOL as possible. make everything easy and satisfactory. the game already gives good vibes when you zoom out and see these factories. it needs to feel good though and be easy to use and setup or else the game will quickly be even more niche
It going be hard to make good. RTS with logic support is not easy task. Well it different style of playing at least. As long someone make similar game play it either be good and bad.
Oh boy. I think I'll wait for about a year or so ; I really want to play this new iteration of Blank Annihilation, but I think they started early access way too early. This looks more like a prototype rather than a game.
I think I like the idea of supcom plus factorio but the execution here feels a Lil to literal. With factorio you have 10s too hundreds of hours to mess with things. The loads of resources, piping things around and setting up factories. In supcom it's a large scale rts with a faster pace then factorio. I feel that there's just too many resources in this game and too much complicated things to allow for quick and efficient expansion of your base and armies. Super cool idea, just needs alot of refinement so excited to see how development goes for now.
Something to keep in mind about this game is that the devs fucked the community around with planetary annihilation so be very cautious when purchasing anything from these guys.
this game better not cosume a huge amout of ram just to laod a small amonut of map like total plantary analtion. this is bescue the game devs are imvasos of makeing games that eat huge amonut of ram and cpu and gpu just for a small amonut of stuff giong on a game like this better not consume so much ram for so little or this game will bacly flop very hard.
43:53 oh look at the ram overlaod fPS drop. gosh darn it its the ram issue from total plantary anamatiom withte crapy exsivly ram hungery game enegine all over agein. did the devs not learn there leson the last time.
Unsurprisingly this looks a lot like Total Annihilation from the 90's, and I'm here for it.
Same developers made a game named Planetary Annihilation a few years ago, they used it as a foundation for this game.
@@Joao-lw5pj I suppose he say "Unsurprisingly" for that. But also because many icons and buildings layout are clearly reprised from Total Annihilation. Some of this devs should be from the original group that made it all from TA, to SupComm and then Planetary A., but the latter was without the master mind genious of Crish Taylor and the senior's designers. I'm hoping this will be in good shape oneday, at the moment seems in very early alpha state.
@@TeslaDeCastaka Or because it has "annihilation" in the name.
If you are saying it looks like total annihilation you seem to have missed supreme commander. If you are waiting for this to get good then maybe give that a go while you wait. To this day it's 1 of my favourites. Planetary Annihilation is also pretty similar but you can travel to different planets in the same game though I think that is a cool concept I think it's not as good a game as supreme commander. There is also supreme commander 2 which is a bit more high level than the first 1 and also the story is a lot clearer but I don't find it as fun.
this is litterally supcom x factorio and as a fan of both games i cant wait too see what this becomes
double the stress
This feels more like a tech demo than EA. Lets see what it brings
I played a lot Total and Planetary Annihilations, great games, great art style. I hope that this one will be also great
So ... Supreme Commander and Factorio had a child? Looks promising. Can't wait for it to grow up.
I love planetary anhilation and I have to play this
they keep adverstising it on PA so I assume its supposed to be a sucessor
@@dominiklehn2866so I was right, some of the icons in the build menu really were reused from Planetary annihilation!
@@SuperChausette more than just icons, all the combat units are basically the same at the moment
Looking good for first early access build.
It looks interesting and comes from a good pedigree, but they will need to do a lot more work on this to justify the price listed on Steam.
Looks very intresting, will be looking at this in the future when its fleshed out with more singleplayer modes
Oooohh been hanging for this one
Orbital is a Potatoe at this game 😂 Thx for showing it though! Looks fun 😊
almost to 100k! I have followed your growth since I subbed around 30kish. Keep up the grind!
It's always an automatic war against those silly Western capitalists versus us who follow the greatest government style; potatoistic communism.
Please bring back the Workers & Resources series, Comrade. Thank you.
10-year subscriber.
Mindustry works. This doesn't.
Mindustry works because it's incredibly simple to start out. You just need copper flowing into your core and your guns and it works. Meanwhile this needs... half a dozen buildings before you can build basic assault bots. It's so slow and complicated and sprawling on the resource layer that it doesn't work as an RTS
In addition, Mindustry's turret focus, especially in the early parts of the campaign, means that a player doesn't have to learn how to play the game and manage their base while also playing an RTS. This, on the other hand, requires you to handle everything all the time.
Like, there is a reason Factorio's Rampart mod is a mod and not the base gameplay.
It looks like it could do with a lot of streamlining. Things like auto connections between buildings and conveyors, robo harvesters and haulers that get you a head start on resource collection without needing 3 layers of infrastructure and expansion for basic goods, and maybe an HQ building to add some survive-ability to the start.
I've heard of Mindustry a few times and after your little speech I'm going to watch some videos on it.
Yeah Mindustry looks good but it's not like this imo. This is obviously not even close to completion and that is but it's a totally different type of game.
Mindustry - top tier, no doubt. Still in search for good assault map with steady unit progression like "An EPIC Attack Map (v7)"
it is overall interesting idea, but it is troubling that this game made by same crew, responcible for planetary annihilation and failed to deliver... since Supreme commander, if I correct? Besides, bad reviews in steam already popping for industial annihilation, sheesh!
Yeah way to early and all they have as said is PvP and only the 1v1, the few maps to teach you the game but seems they don't really teach you a lot. So not surprised they get slammed with negative reviews on Steam. They should have kept it in developement for a few extra months so that at least the game did reach a Beta playable state instead of an alfa demo.
While it is sort of true that 2 miners filling up 1 storage and then that storage outputting to another building the problem will come if there isn't enough consumption of those goods because your storage may get full of 1 resource which is producing slightly faster, probably not an issue in this game with 2 mined resources that probably produce at the same rate but I've had that issue in factorio.
As a kickstarter backer, i definitely think they should've left this as a private alpha or free demo until they'd fleshed it a bit more. Too many people will get upset about the early state of the game.
I've been waiting for you make this video!!!
The vehicle models in the Faber look like the planetary annihilation models.
probably because they reused them
Yea its made by the same developers, and probably make for good placeholders especially in testing
Not sure if they're gonna update the models but i like the artstyle
mindustry and PA. LOOKs good. the main thing they need is as much QOL as possible. make everything easy and satisfactory. the game already gives good vibes when you zoom out and see these factories. it needs to feel good though and be easy to use and setup or else the game will quickly be even more niche
great game !!
It going be hard to make good. RTS with logic support is not easy task. Well it different style of playing at least. As long someone make similar game play it either be good and bad.
YES
Seems they looked at dyson sphere program more so than factorio
This is a factory management game with combat, not an RTS with factory management.
Oh boy. I think I'll wait for about a year or so ; I really want to play this new iteration of Blank Annihilation, but I think they started early access way too early.
This looks more like a prototype rather than a game.
i don'T think it's that slow. this is still a factory game... for factory games its quite fast so i think it's a good mix
I like tra-
BRWWWOOOOOOOOMMM-kuchung kuchung-kuchung kuchung
Try playing Beyond All Reason its free but not in steam has been alot of fun to play.
Hmmm so it's like supreme commander but with more resources and a conveyor belt system.
I think I like the idea of supcom plus factorio but the execution here feels a Lil to literal. With factorio you have 10s too hundreds of hours to mess with things. The loads of resources, piping things around and setting up factories. In supcom it's a large scale rts with a faster pace then factorio.
I feel that there's just too many resources in this game and too much complicated things to allow for quick and efficient expansion of your base and armies.
Super cool idea, just needs alot of refinement so excited to see how development goes for now.
supreme commander meets satisfactory ?
So it is just another factory game? This is as much of an RTS as Factorio.
Is this like Mindustry? 🎉🎉
i agree, it's looking good so far and im excited to see how it develops
Mixed reviews already.
Not to good at the moment.
is this just not Dyson Sphere Program?
Something to keep in mind about this game is that the devs fucked the community around with planetary annihilation so be very cautious when purchasing anything from these guys.
looks kind of fun, but holy crap, $30 for a tech demo? Gonna hafta pass on this one...
They gave me a code. I dont remember what I did to get it. Did I spend money on their Kickstart
This seems like dyson sphere project but way worse..
Asset recycling with a demo for 30$ , yeah something expected from Uber Entertainment devs nothing new.
this game better not cosume a huge amout of ram just to laod a small amonut of map like total plantary analtion. this is bescue the game devs are imvasos of makeing games that eat huge amonut of ram and cpu and gpu just for a small amonut of stuff giong on a game like this better not consume so much ram for so little or this game will bacly flop very hard.
also minidustry kinda did this first but it has a very big campain and good moding comuty. also teratech as well.
43:53 oh look at the ram overlaod fPS drop. gosh darn it its the ram issue from total plantary anamatiom withte crapy exsivly ram hungery game enegine all over agein. did the devs not learn there leson the last time.
first