+WhovianMinecrafter I got one for 5 bucks on tiny deal. I've tried the oculus dk2, and the resolution was the same, but the head tracking was better. I reckon it's worth a couple of bucks for a cardboard.
Protip: Your phone doesn't recognize rotations when the phone is flat. That means that if you look down, rotate your phone, look back up in a different position, then your phone would still be looking at the same spot. You can use this to incrementally change the frame that you're viewing in a standard position. It's good if you want to sit on your couch and watch spherical videos in their entirety without having to get up.
One thing is the annotation in front of the ironing board, but if you look closely on the LCD of the main camera, you can see it appearing there too! 10:20
If you look at the camera stand when they zoom in, you can see it move too. It truly looks like the whole camera was lifted up to his face. That was so cool.
what was the point of turning around camera at 7:07 I had to turn my video again to see what is happening again, because I was already turned towards the sphere with flashlight, and got rudely turned away...
And then you turn it back at 8:15 Matt just take a notice... you don't need to turn spherical camera, you can just ask people to look certain way, and voila...
Henry Segerman oh right... didn't think about that. Though background seemed fine, but close objects were off maybe there is a way to make it other way around
There is, but its a pretty crappy work around, I got to work with a similar device (a bit less professional looking) that was essentially 6 camera pointing in all directions attached to a frame. I essence, the more cameras you have the more you can overlap them, and the more overlap you have the more data there is for the computer to try and stitch it together better but there are more total seams. So increasing the amount of cameras towards infinity gets around this problem by having a lot of seams, but their stitched together really well. A really impractical way.
IT TOOK ME SOOOO LONG TO DISCOVER I COULD MOVE THE VIEW AROUND!! I thought it was weird that they were talking about it being spherical but it just being cut off at the sides!
Watched this with Cardboard. The resolution is indeed terrible but it's still pretty damn cool! Also, that zooming algorithm really makes it look like you're closer to Matt which is awesome.
You could also zoom on playback by changing the field of view. A very narrow field of view onto the same size screen will appear zoomed in. However, that's something on the playback side, so that's a feature TH-cam would need to add.
Here's what I'd like to see: An HD spherical camera with small propellers on board the ISS, you could pay to connect to it and fly around the space station in VR in real time. Who's with me?
You're talking about the area of a sphere, and trying to get it from the circumference of a circle. I don't think that's a very natural thing to do - just go straight to the area of a sphere, which is 4pi.
as far as 3D zoom goes wouldnt it be simpler to just reduce FOV and get increased size that way? (similarly to video games) sure it would loose some quality, but still works
That's exactly what I thought when I saw the flattened version. Then I reconsidered watching this, the spherical zoom looks awesome! With the FOV approach, if I'm looking the other way it would zoom to the center of the screen, not to Matt's face. If the goal of zooming is to emphasise some object, it doesn't work the same way. You could reduce the FOV and simultaneously rotate the sphere to reframe the object. That would have a similar effect, but to accomplish that you would have to sense the direction of view and do the rotation on-the-fly. I don't think youtube supports this yet. It would be interesting to test, though!
I came back to this video because TH-cam has actually added a zoom feature to spherical videos. so in little less than a year they figured everything out and do it in real time.
The special zoom algorithm is interesting. On the opposite side, things are zoomed out. That said - its usefulness may be rather limited. Since it's eventually being projected onto a 2D surface, there's actually another method which is commonly used when rendering from a 3D surface (in this case, a sphere) to a 2D surface: Changing the field of view. In fact, somebody noticed that you can adjust the "zoom" with the +/- keys (I had to use the keys on the numerical keypad), and I imagine this is done by adjusting the field of view. That said - if we ever get to a point where we are projecting these videos onto a spherical "projection screen," then this may be useful.
I kind of liked being able to 'see' the camera in the shot like looking out at 8:25, I wonder if there are any transformations that would allow you to look in at a sphere that way rather than out at a shpere
I watched this in vr on my iPhone. You came very close to the camera/me in parts of the video, it was a bit unnerving lol Looking forward to the next video, with things "no one has done before"
XD at one point I found it quite Impolite to have my viewpoint changed. I was eating pizza and just as I was about to take a bite, the viewpointchange forced me to let go of the pizza and rotate my view.
If the ordinary video is equivalent to being at the center of a sphere that has the image projected on its surface, I think this zoom effect is equivalent to simply moving away from the center and towards a specific point on the sphere. So although the original image is perspective-correct, the zoomed footage is more obviously just an image wrapped around a sphere, since not being at the center of the sphere breaks the illusion.
I tried watching both videos at the same time on 2 monitors and.... spherical video is really resource heavy. This video droped to 5fps 50% of my quad core i7
Oh wow! The table is just an ironing board?
Hahahahhahahahah
I'll take any bets when TH-cam starts implementing angle links additional to time links, so people can then comment
"Haha, 7:10/315N/35W is so funny!"
hahahehe
Maybe (x,y,z) ordered pairs?
+Bryan Ngo it's still 2D so three dimensions wouldn't work.
+Evan Nickerson actually, with zooming in and out....
"marty, you're not thinking third-dimensionally!"
...I guess this is both in the scene and "behind it"...:D
I watched this using my HTC vive to look around. VR and Spherical video is super cool!
Yeah I used my cardboard
I thought about that. I was thinking of google cardboard because I am a teenager.
How do you get the HTC to work with youtube? I can't only see the videos in Vrideo :(
+WhovianMinecrafter I got one for 5 bucks on tiny deal. I've tried the oculus dk2, and the resolution was the same, but the head tracking was better. I reckon it's worth a couple of bucks for a cardboard.
Tom for only $15 for my first vr experience I think it is worth it.
Protip: Your phone doesn't recognize rotations when the phone is flat. That means that if you look down, rotate your phone, look back up in a different position, then your phone would still be looking at the same spot. You can use this to incrementally change the frame that you're viewing in a standard position. It's good if you want to sit on your couch and watch spherical videos in their entirety without having to get up.
Ignore this. I just remembered that touch screen is a thing and just happens to be far more efficient at that. I'm a derp.
@@SlipperyTeeth pc
Matt's Room EXPOSED
I can't stop pointing at that pile of paper sheets on the floor
It's a lot smaller than the other video would have you believe.
Spherical Sepia Go footage confirmed?
Haha, I love that they added the title in front of them at 10:11 😂
yeah. i wonder how they did that
That's just how he does it in real life. There's no editing, Matt can just conjure those bars any time.
I was searching for it for a bit... but then turned around... it was nice!
Yeah guys, he's obviously just a wizard.
Me too.
One thing is the annotation in front of the ironing board, but if you look closely on the LCD of the main camera, you can see it appearing there too! 10:20
Someone noticed!
Getting the old video embedded flat into the new spherical video is the way to go :p
Congrats on the 3d annotations, looked really cool! :)
Aw. I did t see those on the app.
+Doug Jones youtube app? That's were I'm viewing this. Its at the end :)
+Doug Jones 10:12 at the front of the ironing board
***** Aha. Saw it that time
ǝɯ oʇ ǝuıɟ sʞoo˥
I couldn't stop laughing when I saw the book title bar rise up from the front of the ironing board in reverse in the 360 video!!!!!
The room looked waaaay bigger in the unwrapped version.
Matt, stop picking me up and moving me ;)
5:00 , when Matt said I can face the other way while they were talking... so I did and there was 1 frame of Matt
Anybody else feel kinda like a Portal turret that's being turned around and stuff?
Watched this flat, then came here to see it in full surround. Weird and brilliant. Looking forward to your next video!
I saw this video prior to the 'flat' video... "we are actually recording while we speak" yeah obviously
If you look at the camera stand when they zoom in, you can see it move too. It truly looks like the whole camera was lifted up to his face. That was so cool.
Well, the room looked more spacious in the main video...
8:21 I feel uncomfortable being that close to Matt's face. I feel like I'm invading his personal space XD
I'm nodding my head and it's weird because he doesn't know.
What would happen if you were to put a camera like this inside a spherical mirror?
Fuuuuuuck
Asking the real questions here.
The stretched out footage would be the interesting part. Maybe it looks unstretched?
you'd end up just seeing the black of the camera.
You would see a lot of cameras
The viewer could see themselves.
It really is an ironing board! it's easy for me to see that in spherical vision where as the stretched out one was hard to see that.
The room looked huge in the unwrapped footage, but in this spherical one it gave me spatial sadness
Matt keeps moving the camera! LOL. It's spherical, so it's capturing EVERYTHING and I just move the viewpoint.
what was the point of turning around camera at 7:07
I had to turn my video again to see what is happening again, because I was already turned towards the sphere with flashlight, and got rudely turned away...
And then you turn it back at 8:15
Matt just take a notice... you don't need to turn spherical camera, you can just ask people to look certain way, and voila...
I was concerned that the seam between the two lenses would be a problem - it can be for things that close to the camera.
Henry Segerman oh right... didn't think about that. Though background seemed fine, but close objects were off maybe there is a way to make it other way around
There is, but its a pretty crappy work around, I got to work with a similar device (a bit less professional looking) that was essentially 6 camera pointing in all directions attached to a frame. I essence, the more cameras you have the more you can overlap them, and the more overlap you have the more data there is for the computer to try and stitch it together better but there are more total seams. So increasing the amount of cameras towards infinity gets around this problem by having a lot of seams, but their stitched together really well. A really impractical way.
holy shit that's the coolest thing ever. I had no idea that something like this existed!!!!
*Formula E* has cameras like these mounted on the cars... it's *_very_* cool spherical video to watch :)
IT TOOK ME SOOOO LONG TO DISCOVER I COULD MOVE THE VIEW AROUND!! I thought it was weird that they were talking about it being spherical but it just being cut off at the sides!
Watched this with Cardboard. The resolution is indeed terrible but it's still pretty damn cool! Also, that zooming algorithm really makes it look like you're closer to Matt which is awesome.
You could also zoom on playback by changing the field of view. A very narrow field of view onto the same size screen will appear zoomed in. However, that's something on the playback side, so that's a feature TH-cam would need to add.
Wow, the flat video made that whole room seem tremendous.
I synced these videos on 2 separate browsers. This one is actually slightly slower.
I noticed that, weird
I noticed that too. I think it's because of the difference in frame rates, 30 and 29.97 fps. He covers that issue in a different video
Sounds cool. That almost mean with that trick we could kinda move into a video footage (using VR headset)
Here's what I'd like to see: An HD spherical camera with small propellers on board the ISS, you could pay to connect to it and fly around the space station in VR in real time. Who's with me?
Watching this on standard youtube app on an android tablet, it took me a while that it becomes panoramic with motion too see other bits by default
lf l said "129 600 camera", would that be OK by Henry?
Where are you getting this number?
360 squared
+NightmareWT Ah. If it were a torus rather than a sphere, then 129600 might make some kind of sense.
+Henry Segerman Well, than to what power should l raise it?
You're talking about the area of a sphere, and trying to get it from the circumference of a circle. I don't think that's a very natural thing to do - just go straight to the area of a sphere, which is 4pi.
I watched this first and was vert confused. Also, i recommend watching both side by side and syncing them together
It's an ironing board. I would never have guessed.
as far as 3D zoom goes
wouldnt it be simpler to just reduce FOV and get increased size that way? (similarly to video games) sure it would loose some quality, but still works
That's exactly what I thought when I saw the flattened version. Then I reconsidered watching this, the spherical zoom looks awesome!
With the FOV approach, if I'm looking the other way it would zoom to the center of the screen, not to Matt's face. If the goal of zooming is to emphasise some object, it doesn't work the same way.
You could reduce the FOV and simultaneously rotate the sphere to reframe the object. That would have a similar effect, but to accomplish that you would have to sense the direction of view and do the rotation on-the-fly. I don't think youtube supports this yet. It would be interesting to test, though!
I came back to this video because TH-cam has actually added a zoom feature to spherical videos. so in little less than a year they figured everything out and do it in real time.
The special zoom algorithm is interesting. On the opposite side, things are zoomed out.
That said - its usefulness may be rather limited. Since it's eventually being projected onto a 2D surface, there's actually another method which is commonly used when rendering from a 3D surface (in this case, a sphere) to a 2D surface: Changing the field of view. In fact, somebody noticed that you can adjust the "zoom" with the +/- keys (I had to use the keys on the numerical keypad), and I imagine this is done by adjusting the field of view.
That said - if we ever get to a point where we are projecting these videos onto a spherical "projection screen," then this may be useful.
Fov zooms everywhere however, his version zooms on one spot.
Your room looks a lot bigger on the flat image!
Room is much longer when looking at it through this video...
This was really fun to watch on my phone.
Everyone got nausea from the first minute of matt carelessly rotating the camera
I watched this lying down in my bed so I felt like I was lying in the ironing board
Wow. This is so cool. watching it with my iPad Right now
You can press + and - on the keyboard to zoom in and out.
Why would I watch the normal video? I just want 360.
Why only 360 when you could have a spherical video?
I kind of liked being able to 'see' the camera in the shot like looking out at 8:25, I wonder if there are any transformations that would allow you to look in at a sphere that way rather than out at a shpere
Matt, when are you showing off what you can make and do with a 4d camera? :D
I watched this in vr on my iPhone. You came very close to the camera/me in parts of the video, it was a bit unnerving lol
Looking forward to the next video, with things "no one has done before"
When you zoomed in on Matt's face, it made the rest of the room seem much larger. Cheap way to make your house look bigger than it is.
XD at one point I found it quite Impolite to have my viewpoint changed. I was eating pizza and just as I was about to take a bite, the viewpointchange forced me to let go of the pizza and rotate my view.
FYI IF YOU PEOPLE DONT KNOW YOU CAN PAN AROUND THE CAMERA WITH YOUR FINGER BY TOUCHING AND BASICALLY USING IT AS A MOUSE
Pause at Matt's zoomed in face and look at it. Then move the camera slightly downwards... And there is Avogadro Matt xD
THE BANNER POPS UP BEHIND YOU OMG
interesting thing that in every cut there is the same freeze frame of the normal camera. i wonder why that is
Hopefully in the near future those "zoom" transforms could be used on the fly so you can move your head around if you view these videos in vr.
I'm on mobile and until halfway through I didn't realise it was 360
ok,how in the world was this done? started moving my phone and realized I was looking around the room.
Wait, your table is an ironing board??!! MIND BLOWN!!!
it was so weird 2 pause this video it was like time froze
so this is what it feels like to be very small and in a container while two people talk about you
If the ordinary video is equivalent to being at the center of a sphere that has the image projected on its surface, I think this zoom effect is equivalent to simply moving away from the center and towards a specific point on the sphere. So although the original image is perspective-correct, the zoomed footage is more obviously just an image wrapped around a sphere, since not being at the center of the sphere breaks the illusion.
Didn't work with my old phone. The TH-cam app doesn't update.
A feature to keep orientation when the camera is moved would be nice.
I know believe EVERYTHING should be like this. also, the pixel settings are in 's' not 'p', so that's cool.
Haha have you always been using an ironing stand?
Pausing a spherical video is like the weirdest thing ever
Technology and computing is going through the roof... I mean what if I told you 5 years ago that those videos were possible to watch on youtube!
Does anyone know why this video is a bit choppy but when it's forced to be unwrapped in the flat video it isn't?
I found a secret frame at 9:50!
so, if some someone can make a link for the two videos to match the audio so they can be watched together, that would be great.
I tried watching both videos at the same time on 2 monitors and.... spherical video is really resource heavy. This video droped to 5fps 50% of my quad core i7
Stop moving me around!
thats me watching both videos on one monitor each exactly at the same time xD
This video is 1 second more than the other video....is that justice? where is your humanity? This is mathness( madness)!
Hey wait, I can't see the camera! *Turns head wildly* Hey, I can't see the camera at all!
I think it's far more fun to look at the stretched image.
oh my gosh this is so awesome!!!!
I expected Matt to have a less boring room.
Big faces scare me. Dont do that...
The omni-directional video...
Around 5:04 there's one frame between the jump cut that wasn't cut out. Something must've happened with the curtain?
Best setup EVER!!!!
This is amazing!
You can call it 720 camera, for solid angle, 4pi
I watched with a vr headset
Pretty cool
wow I didn't realize his room was square!
More of a Parker Square, really. ;)
They looked at me. Someone fix this!
THIS IS SO COOOOOOOOL
Matt, you can still go on to your computer to view a spherical video, but you have to use your mouse to drag around the video
watching it on my phone crashed my phone lol. it was sick for a bit though
The room looked MUCH bigger in the other video
room looked a lot bigger on the other one :P
6:35 That's a big head
This camera is very bad in recording colors, but I'd guess it is not really the feature they focused on...
When the camera is on an angle, looking around makes me feel a bit sick.
Make the white balance consistent across the camera
THis is so awesome !
Video thumbnails on the video timeline are displayed in stretched mode :)