Tachanka is his own type of control different to goyo and smoke where he can both shut down a hallway like a skybridge and push back or kill anyone who took ground on it without wasting 1/3 of his gadget, or having to place his gadget for the right route. All of his secondary gadgets are perfect for this too and I constantly change them for what I need. You also gotta think about how you start shooting shumikha instead of spamming them so you can force players to walk through or push you for big damage or death. I honestly think Warden was only so popular for the C4, instead of 1.5 now because there is no reason you cant slay even harder with the 9x19 than an mpx on the same fatness of op AND he has acog too. If you think Tachanka is weak, skill issue 💀
Monty + blitz + fuze + thermite + osa would go crazy; if they're still considering thermite's shield then i cant wait, and if they've scrapped it, rest in peace to an idea that never even took a step 🕊️
Do you think Ubisoft would let a player(s) make an operator concept and then Ubisoft tweaks it or just putting in a special game mode idk I think it would just be pretty cool to let the community to share some of there cool ideas.
This is definitely what they do lol, I’ve seen multiple old/newer operator concepts that are literally what current operators in the game are except gender/origin/race with the gadget tweaked just enough to look *different* from the concept
@@R6fredo shockingly, people sometime just have similar ideas. I thought of a magnetic counter projectile op, an attacker hologram drone, and an electric gate that destroys projectiles before. Did ubi steal all of those ideas? Obviously not! Most operator ideas are not new, the devs aren't stealing people's ideas. Sometimes stuff just lines up. The studio has a backlog of ideas, and many ops you think they stole were most likely in the backlog before someone posted them online. Skopos has been in the backlog for years.
New “tachanky-kang” rework is to make it so that when his shumeka is out of ammo, he could charge forward and use it like sledge’s hammer with a one time use. This would demonstrate his pure strength and be really cool to see a Russian charging you screaming “SUKA BLYAT!!!!!!”
How would you fix cav? She’s a menace in low ranks but I don’t think I’ve ever seen her played in something like comp. Would something as simple as buffing her smg and making her completely silent while in her ability help? Or does she need more? Something like killing the person she is interrogating but not revealing people if she dies while interrogating.
Idk if it would fix anything, but maybe if you're killed while interrogating (or stop mid interrogation), when the downed op is revived, it tracks both the downed operator and the person picking them up. Sort of like they were bugged by Cav.
according to Fett's tierlist, cav is used bc teams need a secondary roamer when jackal takes vigil off the table. Cav hides until the round starts and wreaks havoc apparently
Do you think making the 2.5x sights 2x would break the game? The 2.0 sight was like the pinnacle of balance between having enough trade offs to using a 1x to just being overly obstructive without much benefit. Then the DMR sights could become 2.5 or 3.0 and it would just feel more fleshed out than what we have now.
Turn the shumika launcher into a version of nomad/buck gadget where it’s an under barrel attachment to his weapon and have a faster reload and he’s golden
Just a tip for tachancka players, you can reload two granades before the first fire ends, so always fire and reload since you can reload cancel every time you need, this way you will never be stuck reloading
Tachanka's lmg IS his gadget! (Astronaut: "Always has been...") It's a beast at site setup, tears through attackers, and is SO satisfying to use! His flame grenades are just supplementary. But if you HAVE to buff them? Make them thrown! No launcher, no reloading. Fewer grenades, but they deploy faster!
Unpopular opinion but I think shields are in a good spot, they are easy to play and easy to counter . I don’t think they need a nerf at all. The ads speed change balanced them tbh because the ads speed is slow it makes the player hesitant to engage in firefights.
Easy to counter? There’s only three reliable counters and the strongest counter is hardly played. Ela, lesion and clash. Don’t get me started on if the shield has a baby sitter.
If the commando 9 got 1.5 do you think that it would make sentry and moz back in to the meta, also what do you think they should do with sentry curious to know your thoughts Also I think that they should nerf tachanka’s LMG and they should make his launcher an under barrel almost like the skeleton key so he can use it without being as exposed and vulnerable
Should Tachanka receive a unique option? I mean it as in something like the recruit rework. He could choose the launcher and have his LMG as primary but as an alterante option for fun and in very situational stuff, select the old turret as primary gadget once again but only have access to the 9x19 VSN as primary choice, it'd probably be a lot of fun for casuals and nostalgic ranked tomfoolery
Tachanka is actually super slept on dude the games I see him being played it’s usually a guy with a 4.0 kd and he just runs around and kills everyone he’s the best!!!
Bring back the old Tachanka with a mounted LMG and add a full-sized shield to it, so no one can shoot you from the other side while you can still shoot them. It completely locks down one area but can be destroyed by any explosives.
How badass would it be if tachanky’s launcher had almost like a revolver animation where the launcher just opens and you can shove in either 4 or 5 shells all in one go
During deadly omen there was a pack called trojan do you think any new or old operators might be a secretly informing the keres legion or any other organization?
They should make an attacker with some kind of “suction cup” gadget that lets them maybe move certain defender utility and also open barricades quietly, not silent but very quiet like maverick
What would you think about unlocking speed and armor from each other for a extra balancing level. Like for doc with no acog you talked about maybe if they unlocked them from each other doc could be the first 3 armor 2 speed!
I think that this should be exclusive to one operator and one only, Oryx, he should be 3 armour, 3 speed, it makes sense for his character and it would put him in the perfect spot
@@plaguedoctor2160 that makes sense, characters like Warden are slightly underpowered and if he were 2 speed 3 armour he’d probably be fine. Maybe reserve 3 speed and 3 armour for Oryx because I think that should be exclusive to him
Hot Take: I think that Thunderbird needs a rework, just to compete with Doc a bit, the Spear is a very underrated gun, especially in lower ranks. but she really just isnt playable with doc on the board.
Tachanka: Make the original Alda hipfire for his LMG and make his a proper shield counter with his fire projectiles exploding on impact, taking chip damage to shields and making them retreat
I genuinely think current Tachanka is OKAY but could be perfect if they just increased the speed in which you take the damage. It wouldn't be ott, it would still be good area denial and it would still be a good counter to shields.
Mailbox submission: I feel like 2 kludge drones on brava is a bit limiting and i find myself losing my drones very quickly. i feel like a 3rd drone with 2 hacks each could be interesting (To make it so she can still only hack 6 things), to balance her now having effectively 4 cameras you could maybe make the kludge drones break after they run out of hacks or something.
Maybe this isn't you but I play with a "brava main" and they just throw their brava drones straight towards the site and drive it in like they own the place. Of course their drone gets destroyed and they do it again from a different drone hole or door as if the outcome would be different. I always tell them to use their regular drone to scout out gadgets and or safe paths and then go on a hacking spree. It's wasteful to do it any other way. You could also wait for call outs from teammates.
I think that tachanka should get a reload speed buff added with an effect that when u walk through his fire, the fire sticks on to u for a couple seconds doing critical damage.
Ubisoft should start asking people what they want in new maps, operators, reworks and weapons instead of just winging it then looking around like “why does nobody like this”
Suggestion: Vigil should get the Nokk buff as well their gadgets are very similar, and with them removing the noise reduction, they basically acknowledged this. If you buff one buff the other.
do you think a good direction for buffing tachanka would be to make it an under-barrel attachment, lime buck’s skeleton key? i think that would remove a lot of the vulnerability involved with using his gadget. there would definitely have to be other changes, but whenever i’m playing him i feel like that’s my biggest issue
Anyone who complains about not reloading the shumika for being “unrealistic” clearly doesn’t realize the Shumika itself isn’t realistic. Yes, dumb gun rant incoming, but they just slapped a grenade drum onto a bolt action and called it a day. The bolt doesn’t actuate the drums rotation, and the bolt clearly doesn’t feed the grenades since you put them straight into the drum, so…where’s the complaints for realism there?
Skopos should be immune to flame damage, instead overheating just like how a Brava Hack does to the stationary Shell. Exiting the flames will slowly cooldown the Shell, but if you stay in too long you instantly die. (You could try and swap at the last second to save yourself though) Skopos should also resist flash grenades and recover from them 10% faster, but be fully blinded by EMPs (lasting a bit longer than a normal flash but recovering instantly once it wears off)
i think people would just pick doc instead. The whole benifit of her konas are they dont need an op to do it and infinite charges, the downside is less heal per heal, and a cooldown. It isnt an issue in my games but i hear its really good at killing chip damage on attack
Making the f2 a burst only weapon and reducing the recoil would be cool, they should also just add back the ability to change firemode. It used to be in the game and then just disappeared
Do you think that the other objs should comeback to rank or do you think that just bomb 24/7 is just fine because at this point with bomb people keep picking the same first rooms over and over again do you think they should add new bomb sights on old maps???
Increasing tachankas fire aoe is basically begging for him to power creep smoke, tachanka should be able to lock down narrow chokes and any buffs to him should reflect that, like for example cancelling sprints when inside the fires aoe
Ive had an idea for a rework for Thunderbird: What if instead of the current lengthy wait for heals for 30hp, it is a fast every second heal for 5-10hp. I like the idea because it would slow down roamer play and give a downside to attackers that take control of the gadget because theyd have to stay in one spot making a bunch of noise while they slowly heal up. Id also reduce it to 2 kona stations if its too strong. (Attempt number 5)
Tachanka is great, but the launcher should be belt-fed. I think the DP-27 could also use a little fire rate buff. It's very inconsistent in terms of killing potential and I think this would make it more consistent. I think the shattered glass mechanic should largely be removed from the game, but it should stay on Mira, but not Maestro. Maestro's a really good operator, but no one recognizes that anymore, so he could use a buff or something to at least get the community to recognize him again, maybe they could secretly give him his old crazy hipfire back. That'd definitely cause a riot in the older players like Coconut Brah and they'd be pushing it to everyone, so it could be an "Any news is good news" situation because they could release a hotfix right after and remove it. It'd be an interesting experiment at least. The thing that I've always seen with Grim is that he feels like a worse Capitaõ to me. Like Grim doesn't have smokes to help the person planting the defuser, they don't *really* have area denial. It's always felt more like something Capitaõ should've gotten as an addition to his fire and smokes, so Grim has always felt extremely lackluster to me even with his buffs. I feel like it should've been a buff to Capitaõ than a completely new operator, and if it comes to me choosing between them, I'm always going to pick Capitaõ because you could bring a Dokkaebi or Lion or even a drone for the intel unless they have a Mute. Grim just doesn't feel like he's worth an operator slot to me. I recognize his utility, but I feel like a Capitaõ would be better 90% of the time because he denies lines of sight, he has area denial that is actually threatening and does damage to you quite quickly, while Grim doesn't really do any of that. You can just walk through the bees and the only negative is that you're pinged like 3 times. Will the attackers know your position? Yeah, but considering how hectic it'll be while planting, they might not even notice. It's happened to me before. A defender was scanned by the bees, but because it was so hectic I barely noticed them. I know I went on a rant here, but I'm just sharing my thoughts on Grim. I'm not gonna complain if anyone uses him, I just think there are better options
Honestly, i think all Tachanka needs is an Acog on his LMG, and a change where his launcher is either an underbarrel attachment or does way more damage and reloads with magazines instead of single nades at a time. But LMG acog + underbarrel launcher would turn him from shit tier to a C to B tier and viable Goyo/Smoke alternative.
As a dedicated Kali main, I've been preaching to my friend group that Kali's breach charges should either be hard breaches or frags. Do you think this change could be something ubisoft will add or would she be too broken as a solo breacher?
What do you think about switching around Cavs secondary gadgets? Replacing either prox alarms or impacts for barbed wire would force a Cav to strategically place a wire given as an attacker if you see a wire nowhere near site you'll know its Cav. On console Cav is very strong and im not sure about PC but wires just got a buff and this would be interesting to see.
I think jager deserve to have his 3 speed given back to him and maybe a slight buff to his horizontal recoil. Ive always thought it was straight disrespectful to take away his speed but ash got to keep hers as he was the poster boy for the "fast" defender like ash is for attack.
Mira needs the glass shattered. Skopos as well but I think we need to take it away for mestro or make it where you can’t just punch the glass to break but have to use utility too
I think Ubisoft could also make tachanka a 2 or 3 speed and remove the speed reduction from LMG’s. My specific reason for not using him is the fact that he’s so slow and on top of that his LMG makes him even slower. I’m not playing r6 as a 0.5 speed…
Tachanka should get the Milkor MGL cuz when he reloads all he has to do is shake out the shells out of the cylinder and reload 2 at a time just like all those other videogame shooters.
I remember one time we were playing against shield operators who were super aggressive and were shooting traps like Kapkans and lesions easily so I tried going tachanka to see if it would help and ended up getting 3 kills with the launcher do to them all being huddled up
Just make the shumika launcher a under barrel launcher under his AR he can switch back and forth on it like Buck does with his under barrel shotgun.. have less rounds on it but make them last longer and make them stronger to balance and Chanka will be a good OP
What do you think about letting us place cams outside as it used to be,but you cant red-ping from them. This would help ops like maestro and valk(yeah,i know that she is very good rn but still) and make attacking team feel less safe outside the building therefore slowing them down. This would also encourage both teams to cooperate and talk to each other more, as defense will only have yellow pings to give info from the cams and attack will need to work in a team to get rid of them
Idea for thorn buff: make her razorbloom shells penetrate through all surfaces once activated. If you peaked through a door and it activated you'd have to back up or really enter the room. right now i feel like they activate and the enemy just walks back one step while still aiming at you without any negative effect. It also would deal damage to many enemys close to that door. maybe reduce the damage through hard walls by 50%
You know what’s crazy Tachanka has such a low pick rate and even when he is picked it’s usually when someone is trolling when they are up 3-0 or down 3-0 nobody actually wants to use him.
Do you think Tachanka should get his old gadget or should he keep his shumika and I think they should buff warden with letting him see through smoke grenades when walking
I think thunderbird needs a buff, maybe some thing like impacts and spear buff (also a finka buff) to make her a little more lethal, potentially a 2.5 too or a shotgun secondary + gadget buff (doesnt heal enemies & heals more or more often)
@@sidneyghatisingh5720i feel like the least they could do with her gadget is to make it not heal enemies, but it's just very underwhelming since it heals tiny and takes a while imo
@@hcoco7739 i think the healing enemies is a good thing, it punishes you for losing space while rewards the enemy for taking space, and it just makes sense, it wouldnt be able to tell friend from foe. Although i play defensivly so i hardly let my enemy take space
@@sidneyghatisingh5720 true, maybe they could potentially give her a fourth one then? as well as spear buff & shotgun secondary the shotgun would also help her be a little more versatile and open up more rotates that could get more use out of the thunderbirds potentially too they could make the thunderbirds heal enemies less , lore wise it could be that teammates are equipped with something that makes the healing solution more potent vs not having it
What if techanka was able to choose his mounted lmg or his grenade launcher and have his old loudout for his mounted turret and his new loadout for his grenade launcher, kinda like how old recruit could change factions and loadouts, this could allow him to change things up a little
I think they need to add a setting to disable skins for the enemy team, it has become a genuine issue with some of the skins breaking immersion and many skins making it difficult to identify operators or see them in some cases
I think Tachanka deserves fire-proof boots to be immune to fire damage to be more like smoke and counter a part of Capitão's utility.
But theres no such thing as fire proof, fire destroys everything, a gas mask is something that actually exists
If anything, at least a damage reduction to Fire Damage. Maybe like a 40% or 67% reduction.
What if he's proned
@@Redacted_X14 hes got a metal helmet and just make his armor fireproof
sounds like something i made up when i played the floor is lava as a kid and i didnt wanna be out
Tachanka is great now! Everyone who uses him just picks him as a throw and plays him like an idiot when he is genuinely strong in a ton of situations.
Fr and his gun with ACOG🙏🙏🙏 very underrated
I think the only thing he could use if anything is a reload buff on the launcher
I would personally rather just play goyo or smoke, but no hate to the 6 tchanka mains left out there. Mad respect to them.
🧢
Tachanka is his own type of control different to goyo and smoke where he can both shut down a hallway like a skybridge and push back or kill anyone who took ground on it without wasting 1/3 of his gadget, or having to place his gadget for the right route. All of his secondary gadgets are perfect for this too and I constantly change them for what I need. You also gotta think about how you start shooting shumikha instead of spamming them so you can force players to walk through or push you for big damage or death. I honestly think Warden was only so popular for the C4, instead of 1.5 now because there is no reason you cant slay even harder with the 9x19 than an mpx on the same fatness of op AND he has acog too. If you think Tachanka is weak, skill issue 💀
Monty + blitz + fuze + thermite + osa would go crazy; if they're still considering thermite's shield then i cant wait, and if they've scrapped it, rest in peace to an idea that never even took a step 🕊️
Nah you swap out thermite with nomad and do it right now. Nomad is the best baby sitter for shields.
Do you think Ubisoft would let a player(s) make an operator concept and then Ubisoft tweaks it or just putting in a special game mode idk I think it would just be pretty cool to let the community to share some of there cool ideas.
They would never let the community create anything
This is definitely what they do lol, I’ve seen multiple old/newer operator concepts that are literally what current operators in the game are except gender/origin/race with the gadget tweaked just enough to look *different* from the concept
@@R6fredo shockingly, people sometime just have similar ideas. I thought of a magnetic counter projectile op, an attacker hologram drone, and an electric gate that destroys projectiles before. Did ubi steal all of those ideas? Obviously not! Most operator ideas are not new, the devs aren't stealing people's ideas. Sometimes stuff just lines up. The studio has a backlog of ideas, and many ops you think they stole were most likely in the backlog before someone posted them online. Skopos has been in the backlog for years.
@@nikoraasu6929they get rid of everything the community finds fun, why would they let us create something
you really need to put siege mailbox at the start of the video man, i got so excited for a tachanka buff 😭
New “tachanky-kang” rework is to make it so that when his shumeka is out of ammo, he could charge forward and use it like sledge’s hammer with a one time use. This would demonstrate his pure strength and be really cool to see a Russian charging you screaming “SUKA BLYAT!!!!!!”
Dumb
Wait yo let em cook.
How would you fix cav? She’s a menace in low ranks but I don’t think I’ve ever seen her played in something like comp. Would something as simple as buffing her smg and making her completely silent while in her ability help? Or does she need more? Something like killing the person she is interrogating but not revealing people if she dies while interrogating.
Idk if it would fix anything, but maybe if you're killed while interrogating (or stop mid interrogation), when the downed op is revived, it tracks both the downed operator and the person picking them up. Sort of like they were bugged by Cav.
according to Fett's tierlist, cav is used bc teams need a secondary roamer when jackal takes vigil off the table. Cav hides until the round starts and wreaks havoc apparently
I totally forgot about them making shields available on more ops 😮
Make Tachanka the only Op with two primary gadgets. Being able to use the launcher or the mounted turret would be sweet.
Do you think making the 2.5x sights 2x would break the game? The 2.0 sight was like the pinnacle of balance between having enough trade offs to using a 1x to just being overly obstructive without much benefit. Then the DMR sights could become 2.5 or 3.0 and it would just feel more fleshed out than what we have now.
Acogs are good. Since the begining. Stop always speaking about scopes 😴😴
Turn the shumika launcher into a version of nomad/buck gadget where it’s an under barrel attachment to his weapon and have a faster reload and he’s golden
Instead of impacts make them like a quicker flash instead. That along would make THE LOTD PLAYABLE IN RANK. It’s also logical fire is bright.
LORD
Just a tip for tachancka players, you can reload two granades before the first fire ends, so always fire and reload since you can reload cancel every time you need, this way you will never be stuck reloading
Oh. Shield mailbox always gets em to click it before I realize what it is
Tachanka's lmg IS his gadget! (Astronaut: "Always has been...")
It's a beast at site setup, tears through attackers, and is SO satisfying to use!
His flame grenades are just supplementary. But if you HAVE to buff them? Make them thrown! No launcher, no reloading. Fewer grenades, but they deploy faster!
Unpopular opinion but I think shields are in a good spot, they are easy to play and easy to counter . I don’t think they need a nerf at all. The ads speed change balanced them tbh because the ads speed is slow it makes the player hesitant to engage in firefights.
Thank you, people hate playing against sheilds because it punishes them for playing like morons
true they just need to fix how buggy and unreliable meleeing the shield player is
The only reason shields are annoying is when your temates are nowhere near and it’s a 1v1
Easy to counter? There’s only three reliable counters and the strongest counter is hardly played. Ela, lesion and clash. Don’t get me started on if the shield has a baby sitter.
@@ainsley5843 if you need to go into melee range against a shield you played wrong
If the commando 9 got 1.5 do you think that it would make sentry and moz back in to the meta, also what do you think they should do with sentry curious to know your thoughts
Also I think that they should nerf tachanka’s LMG and they should make his launcher an under barrel almost like the skeleton key so he can use it without being as exposed and vulnerable
Oil up rerun?
Choco Choco chip!
L glace
Should Tachanka receive a unique option? I mean it as in something like the recruit rework. He could choose the launcher and have his LMG as primary but as an alterante option for fun and in very situational stuff, select the old turret as primary gadget once again but only have access to the 9x19 VSN as primary choice, it'd probably be a lot of fun for casuals and nostalgic ranked tomfoolery
Give Mozzie the ability to pick up and throw drones he hacked.
(This will save so much time to set up drone spots)
Make Sledge a 2 speed 2 armour
Tachanka is actually super slept on dude the games I see him being played it’s usually a guy with a 4.0 kd and he just runs around and kills everyone he’s the best!!!
Bring back the old Tachanka with a mounted LMG and add a full-sized shield to it, so no one can shoot you from the other side while you can still shoot them. It completely locks down one area but can be destroyed by any explosives.
How badass would it be if tachanky’s launcher had almost like a revolver animation where the launcher just opens and you can shove in either 4 or 5 shells all in one go
During deadly omen there was a pack called trojan do you think any new or old operators might be a secretly informing the keres legion or any other organization?
Hey Kudos, my mailbox idea is that in my opinion sledges gadget is too boring as it is, how would you change it up to be more entertaining to use ?
💀
They should make an attacker with some kind of “suction cup” gadget that lets them maybe move certain defender utility and also open barricades quietly, not silent but very quiet like maverick
it is ingrained in me, if you hear tachanka shumika and no one else, rush him. you win every time.
Solution to Tanchanka reload, just have a continuous chain of grenades be funneled in like its a mounted machine gun.
What would you think about unlocking speed and armor from each other for a extra balancing level.
Like for doc with no acog you talked about maybe if they unlocked them from each other doc could be the first 3 armor 2 speed!
I think that this should be exclusive to one operator and one only, Oryx, he should be 3 armour, 3 speed, it makes sense for his character and it would put him in the perfect spot
as cool as i could see that being i still think it should just be a stat that they can play with, that why it just adds another level for balance,
@@plaguedoctor2160 that makes sense, characters like Warden are slightly underpowered and if he were 2 speed 3 armour he’d probably be fine. Maybe reserve 3 speed and 3 armour for Oryx because I think that should be exclusive to him
Hot Take: I think that Thunderbird needs a rework, just to compete with Doc a bit, the Spear is a very underrated gun, especially in lower ranks. but she really just isnt playable with doc on the board.
The only thing we need is to be able to change the main menu music to any of the previous music, even the OG music.
Do you think Jager needs a rework or a buff?
Tachanka: Make the original Alda hipfire for his LMG and make his a proper shield counter with his fire projectiles exploding on impact, taking chip damage to shields and making them retreat
I genuinely think current Tachanka is OKAY but could be perfect if they just increased the speed in which you take the damage. It wouldn't be ott, it would still be good area denial and it would still be a good counter to shields.
Mailbox submission: I feel like 2 kludge drones on brava is a bit limiting and i find myself losing my drones very quickly. i feel like a 3rd drone with 2 hacks each could be interesting (To make it so she can still only hack 6 things), to balance her now having effectively 4 cameras you could maybe make the kludge drones break after they run out of hacks or something.
Maybe this isn't you but I play with a "brava main" and they just throw their brava drones straight towards the site and drive it in like they own the place. Of course their drone gets destroyed and they do it again from a different drone hole or door as if the outcome would be different.
I always tell them to use their regular drone to scout out gadgets and or safe paths and then go on a hacking spree. It's wasteful to do it any other way. You could also wait for call outs from teammates.
That's the point, you either play smart or you lose the drones
i exploded while watching this video
I think that tachanka should get a reload speed buff added with an effect that when u walk through his fire, the fire sticks on to u for a couple seconds doing critical damage.
Ubisoft should start asking people what they want in new maps, operators, reworks and weapons instead of just winging it then looking around like “why does nobody like this”
Suggestion: Vigil should get the Nokk buff as well their gadgets are very similar, and with them removing the noise reduction, they basically acknowledged this. If you buff one buff the other.
do you think a good direction for buffing tachanka would be to make it an under-barrel attachment, lime buck’s skeleton key? i think that would remove a lot of the vulnerability involved with using his gadget. there would definitely have to be other changes, but whenever i’m playing him i feel like that’s my biggest issue
Anyone who complains about not reloading the shumika for being “unrealistic” clearly doesn’t realize the Shumika itself isn’t realistic.
Yes, dumb gun rant incoming, but they just slapped a grenade drum onto a bolt action and called it a day. The bolt doesn’t actuate the drums rotation, and the bolt clearly doesn’t feed the grenades since you put them straight into the drum, so…where’s the complaints for realism there?
Let that chanka impact slow shield ops in one, in the fire makes him a viable counter
They do
@@Buginskin fair, I never play him
Skopos should be immune to flame damage, instead overheating just like how a Brava Hack does to the stationary Shell. Exiting the flames will slowly cooldown the Shell, but if you stay in too long you instantly die. (You could try and swap at the last second to save yourself though) Skopos should also resist flash grenades and recover from them 10% faster, but be fully blinded by EMPs (lasting a bit longer than a normal flash but recovering instantly once it wears off)
No. The Operator is in a perfect spot.
Do you think we’ll ever see a Paladin Nine operative in Siege?
A thunderbird rework where each Kona station has limited charges but can be refilled by thunderbird and no longer heal enemies
i think people would just pick doc instead. The whole benifit of her konas are they dont need an op to do it and infinite charges, the downside is less heal per heal, and a cooldown.
It isnt an issue in my games but i hear its really good at killing chip damage on attack
Did the movement get changed again?I haven’t played the last 2 seasons and it feels different. Maybe I’m just super rusty
Gridlock is and always has been criminally underrated. She is so much more than a flank watch. Her only downside is her noise output.
Eh you say downside i see it as a benefit. That sound can mask a plant going off so use the util practically and ya solid
@@yaboi21321 agreed. I was talking more about her running around more so than her gadget. The trax stingers are one of the loudest sounds in siege lol
@larrygray2577 thats any 3 armor though lol. Maestro rook doc warden all sound like elephants above or below ya
do you think burst weapons got a bad rep because of clash? if so would other weapons like f2 be balanced if they became a burst weapon?
Making the f2 a burst only weapon and reducing the recoil would be cool, they should also just add back the ability to change firemode. It used to be in the game and then just disappeared
@MeatyMani honestly I believe turning weapons in to burst weapons is a better balance then recoil and ammo nerfs ... in my opinion
Oryx buff: let him use secondaries from hatches while hanging
I like the no bounce idea for tech
Do you think that the other objs should comeback to rank or do you think that just bomb 24/7 is just fine because at this point with bomb people keep picking the same first rooms over and over again do you think they should add new bomb sights on old maps???
Increasing tachankas fire aoe is basically begging for him to power creep smoke, tachanka should be able to lock down narrow chokes and any buffs to him should reflect that, like for example cancelling sprints when inside the fires aoe
All he needs is more damage on his fire and a longer duration. High risk, high reward weapon
Ive had an idea for a rework for Thunderbird: What if instead of the current lengthy wait for heals for 30hp, it is a fast every second heal for 5-10hp. I like the idea because it would slow down roamer play and give a downside to attackers that take control of the gadget because theyd have to stay in one spot making a bunch of noise while they slowly heal up. Id also reduce it to 2 kona stations if its too strong. (Attempt number 5)
They could take your idea and maybe have the option of switching out the fire for the impact grenade by switching clips
Tachanka is great, but the launcher should be belt-fed. I think the DP-27 could also use a little fire rate buff. It's very inconsistent in terms of killing potential and I think this would make it more consistent. I think the shattered glass mechanic should largely be removed from the game, but it should stay on Mira, but not Maestro. Maestro's a really good operator, but no one recognizes that anymore, so he could use a buff or something to at least get the community to recognize him again, maybe they could secretly give him his old crazy hipfire back. That'd definitely cause a riot in the older players like Coconut Brah and they'd be pushing it to everyone, so it could be an "Any news is good news" situation because they could release a hotfix right after and remove it. It'd be an interesting experiment at least. The thing that I've always seen with Grim is that he feels like a worse Capitaõ to me. Like Grim doesn't have smokes to help the person planting the defuser, they don't *really* have area denial. It's always felt more like something Capitaõ should've gotten as an addition to his fire and smokes, so Grim has always felt extremely lackluster to me even with his buffs. I feel like it should've been a buff to Capitaõ than a completely new operator, and if it comes to me choosing between them, I'm always going to pick Capitaõ because you could bring a Dokkaebi or Lion or even a drone for the intel unless they have a Mute. Grim just doesn't feel like he's worth an operator slot to me. I recognize his utility, but I feel like a Capitaõ would be better 90% of the time because he denies lines of sight, he has area denial that is actually threatening and does damage to you quite quickly, while Grim doesn't really do any of that. You can just walk through the bees and the only negative is that you're pinged like 3 times. Will the attackers know your position? Yeah, but considering how hectic it'll be while planting, they might not even notice. It's happened to me before. A defender was scanned by the bees, but because it was so hectic I barely noticed them. I know I went on a rant here, but I'm just sharing my thoughts on Grim. I'm not gonna complain if anyone uses him, I just think there are better options
Honestly, i think all Tachanka needs is an Acog on his LMG, and a change where his launcher is either an underbarrel attachment or does way more damage and reloads with magazines instead of single nades at a time. But LMG acog + underbarrel launcher would turn him from shit tier to a C to B tier and viable Goyo/Smoke alternative.
As a dedicated Kali main, I've been preaching to my friend group that Kali's breach charges should either be hard breaches or frags. Do you think this change could be something ubisoft will add or would she be too broken as a solo breacher?
Tachanka’s lmg Holo sight should be universal with the rest of the sights. Imo would be a fun sight to use in other guns.
i think it should be an LMG only sight that other defenders can use like maestro. i think it'l still be special but also more popular
your theorie was that James Wolfe was Deimos, do you think Wolfe could be the guy who controls Keres?
What do you think about switching around Cavs secondary gadgets? Replacing either prox alarms or impacts for barbed wire would force a Cav to strategically place a wire given as an attacker if you see a wire nowhere near site you'll know its Cav. On console Cav is very strong and im not sure about PC but wires just got a buff and this would be interesting to see.
I think jager deserve to have his 3 speed given back to him and maybe a slight buff to his horizontal recoil. Ive always thought it was straight disrespectful to take away his speed but ash got to keep hers as he was the poster boy for the "fast" defender like ash is for attack.
Mira needs the glass shattered. Skopos as well but I think we need to take it away for mestro or make it where you can’t just punch the glass to break but have to use utility too
I think Ubisoft could also make tachanka a 2 or 3 speed and remove the speed reduction from LMG’s. My specific reason for not using him is the fact that he’s so slow and on top of that his LMG makes him even slower. I’m not playing r6 as a 0.5 speed…
Do you think they should add back the ability to be able to switch firing modes from full auto to burst or semi auto again?
Do you think ubisoft will buff frost back up to make her more enjoyable to play like they did with nokk?
Instead of breaking the glass entirely, you only crack it somewhat so it makes it harder to see through.
or make it take like 3 punches
Do you have a better load out for Dokkaebi? Her current is kinda rough
Tachanka should get the Milkor MGL cuz when he reloads all he has to do is shake out the shells out of the cylinder and reload 2 at a time just like all those other videogame shooters.
I think the Tachanka turret would be stronger than his launcher nowadays especially with operators like Azami in the game
If they did do that tachanka impact rework we could probably have zofia work with him lore wise, i bet something cool could come out of it
I remember one time we were playing against shield operators who were super aggressive and were shooting traps like Kapkans and lesions easily so I tried going tachanka to see if it would help and ended up getting 3 kills with the launcher do to them all being huddled up
Thermite with a shield would be a fucking unit
Just make the shumika launcher a under barrel launcher under his AR he can switch back and forth on it like Buck does with his under barrel shotgun.. have less rounds on it but make them last longer and make them stronger to balance and Chanka will be a good OP
Wont be the same as his lmg that was mounted and loaded😔
13:57 that enemy name on the kill feed 💀
What do you think about letting us place cams outside as it used to be,but you cant red-ping from them. This would help ops like maestro and valk(yeah,i know that she is very good rn but still) and make attacking team feel less safe outside the building therefore slowing them down. This would also encourage both teams to cooperate and talk to each other more, as defense will only have yellow pings to give info from the cams and attack will need to work in a team to get rid of them
I think bullet proof cameras could use a buff where you can’t destroy it from the side. Would make it so you have to run up and melee or use utility.
makes it too strong compared to maestro imo, easy ways to take out BP cam makes it balanced
What to think about a Alibi rework?
Her gadget could have different holograms from your team. Like one is kapkan, other is mute etc.
grim is one i didnt like on release, but im happy with what ubi did with him now
Do you think the smg 12 needs a nerf? Not sure how it is on pc but on console it is insane. Everybody instalocks dokkeibi, vigil and warden
they should make it so he cant equip vertical grip. but he gets a grenade launcher on his gun, so its like bucks gadget
his smg on pc already has enough recoil that would just give it more but i see the vision
What do you think they should do about caveira since she is very underpowered at the time being but buffing her could lead to something not good.
is there some solo mode that they could/should add. not like the kill race, something where there is aso an objective?
Idea for thorn buff: make her razorbloom shells penetrate through all surfaces once activated. If you peaked through a door and it activated you'd have to back up or really enter the room. right now i feel like they activate and the enemy just walks back one step while still aiming at you without any negative effect. It also would deal damage to many enemys close to that door. maybe reduce the damage through hard walls by 50%
How else do you think they can buff sentry after he lost the c4 proxy trick?
You know what’s crazy Tachanka has such a low pick rate and even when he is picked it’s usually when someone is trolling when they are up 3-0 or down 3-0 nobody actually wants to use him.
Do you think Tachanka should get his old gadget or should he keep his shumika and I think they should buff warden with letting him see through smoke grenades when walking
I think thunderbird needs a buff, maybe some thing like impacts and spear buff (also a finka buff) to make her a little more lethal, potentially a 2.5 too
or a shotgun secondary + gadget buff (doesnt heal enemies & heals more or more often)
i think a damage buff to the spear and or a secondary shotgun is good. Honestly i think she's fine RN but i only play casually
@@sidneyghatisingh5720i feel like the least they could do with her gadget is to make it not heal enemies, but it's just very underwhelming since it heals tiny and takes a while imo
@@hcoco7739 i think the healing enemies is a good thing, it punishes you for losing space while rewards the enemy for taking space, and it just makes sense, it wouldnt be able to tell friend from foe. Although i play defensivly so i hardly let my enemy take space
@@sidneyghatisingh5720 true, maybe they could potentially give her a fourth one then? as well as spear buff & shotgun secondary
the shotgun would also help her be a little more versatile and open up more rotates that could get more use out of the thunderbirds
potentially too they could make the thunderbirds heal enemies less , lore wise it could be that teammates are equipped with something that makes the healing solution more potent vs not having it
@@hcoco7739 it wouldnt be bad but then people would play her as a gunner and not help thier team
Do you think they should remove event skins from the marketplace so that Ubisoft doesn't have to re skin old skins for events
was bringing the acogs back and the removal of the 1.5 scope a good change in your opinion?
Best change in years
What if techanka was able to choose his mounted lmg or his grenade launcher and have his old loudout for his mounted turret and his new loadout for his grenade launcher, kinda like how old recruit could change factions and loadouts, this could allow him to change things up a little
I think they need to add a setting to disable skins for the enemy team, it has become a genuine issue with some of the skins breaking immersion and many skins making it difficult to identify operators or see them in some cases
What do you think about a clash nerf where they have the extend removed?
Do you think fuze should get buffed or stay nerfed or how about jackal get nerf and how about hibana too
Tachanka buff;
Swap the Shumika "Launcher" for the Shumika "Blazer"
Swap from a grenade launcher to a fully fledged flamethrower.
What do you think Ubisoft should do with Fenrir, do you think he is balanced after last season or still op?
Tachanka like zofia between fire and impact
Make the launcher 8 to 10 rounds only and up the damage and duration. So it fits in one cartridge and you don't need to reload.
Bring old Tachanka back as the only op with a 2nd gadget option.