Touhou Lost Word 6-6-7 (19)-turn 132p Eternal Battlefront C3 BB Farm (東方ロストワード)

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  • เผยแพร่เมื่อ 22 ก.ย. 2024
  • #touhoulw #gameplay #strategy #lostword
    Takes about 18 to 20 minutes for a full clear in farming mode. Card requirements are extremely high, but there's plenty of room for amendments and even shortening. S5 Rin and Mayumi are easily replaceable. The rest, not so much.
    Episodes:
    00:20 - Area 1
    05:37 - Area 2
    11:34 - Area 3
    17:10 - Loadout demonstration
    BGM:
    • Youyou Kengeki Musou O...
    • 東方夢終劇 ~ Concealed the ...
    • Border of Life (Final ... (made a mistake in the on-screen announcement)
    • 12. Basshunter - I'm Y...
    • Youyou Kengeki Musou O...
    =======
    Card loadouts
    =======
    A6 Koakuma: [SS Yin ATK+DEF x3], [Party Yin ATK up (SC2 in the video)], [best in slot]
    A7 Ran: [SP 1.5+], [SS Yin ATK+AGI], [Party barrier +], [SS Yin ATK+AGI], [best in slot]
    L1 Momoyo: [SS Yin ATK], [SP 1.5+], [Party Yin ATK up], [Party Crit ATK up], [best in slot]
    S5 Rin: [Yin ATK+AGI x2], [Enemy Yin DEF down], [SS Yin ATK+AGI], [best in slot]
    ===
    F1 Koishi: [around 50% wood+energy], [SP], [SS Yang ATK+DEF], MLB Tengu Infirmary, MLB Little Sister and Sweets
    L80 Youmu: [best in slot x3], [party SP], MLB Disillusion
    L80 Yuyuko: [SP], [best in slot x3], MLB Boundary of Time
    ===
    L1 Keiki: [SS Yang ATK+DEFx2], Satellite TORIFUNE, [barrier], MLB Spring in the Underworld
    C3 Sekibanki: [MLB Ordinary Magician], MLB Silver Gale, [+2 SP], [party barrier], MLB Fear the Tropical Nine
    A7A Sakuya: [AoE Yang DEF down], [+3 Party Yang ATK up], [party barrier], [party barrier], MLB Disillusion
    L1 Mayumi: [MLB Summer Monster], [SP], [SS Yang ATK+DEF x2], [best in slot]
    As before, cards in brackets can potentially be replaced. "Best in slot" implies the best you have, ideally what has the highest damage multiplier for the turn according to Lossy's Journal.
    =======
    Strategy
    =======
    ======= Area 1 (always aim for Reimu) =======
    Turn 1 (time varies):
    Koakuma: skill 1, 3 grazes, 0P SC4 (SC2 in the video)
    Ran: skills 1+2, 3 grazes, 2P SC1
    Momoyo: 3 grazes, 2P SC2
    Expected outcome: all enemies fully broken.
    Turn 2:
    Koakuma: 0-1 grazes, 3P LW
    Ran: SC3
    Momoyo: 2P SC4 for a Crit ATK boost (not necessary)
    Expected outcome: 1st gauge clear.
    Turn 3 (time varies; activate the skills after powering everyone up):
    Koakuma: skill 3, 3 grazes, 3P any shot
    Ran: skill 3, 3 grazes, 2P SC3
    Momoyo: 3 grazes, 3P SC4
    Expected outcome: all enemies fully broken.
    Turn 4:
    Koakuma: 1 graze, 3P any shot
    Ran: 3P LW
    Momoyo: 0P shot or 1P SC1
    Expected outcome: 2nd gauge clear.
    Turn 5 (time varies):
    Koakuma: skill 2, switch to Rin
    Rin: skills 1+2 (activate after powering everyone up, not important), 3 grazes, 1P SC3
    Ran: 3 grazes, 3P focus shot
    Momoyo: skills 1+2, 3 grazes, 3P SC3
    Expected outcome: enemy defences reduced.
    Turn 6:
    Rin: skill 3, 2 grazes, 3P LW
    Ran: 5 grazes (sic!), 3P focus shot
    Momoyo: skill 2, 5 grazes, 3P LW
    Expected outcome: Area 1 clear.
    ======= Area 2 =======
    Turn 1:
    Koishi: skills 2+3, 2P SC2
    Youmu: skills 2+3, 3 grazes, 2P SC4
    Yuyuko: skill 1, 2P SC1
    Expected outcome: enemies fully broken.
    Turn 2:
    Koishi: 2P SC1
    Youmu: target a fairy, 2 grazes, 1P SC3
    Yuyuko: 2P SC2
    Expected outcome: enemy HP reduced.
    Turn 3 (time varies):
    Koishi: 1 graze, 3P SC4
    Youmu: 1 graze, 3P SC2
    Yuyuko: 1 graze, 3P SC3
    Expected outcome: the fairies lose their 1st gauge.
    Turn 4:
    Koishi: 2 grazes, 3P SC3
    Youmu: target the other fairy (if you have worse cards), 2 grazes, 2P SC1
    Yuyuko: 2 grazes, 2P SC4
    Expected outcome: 1st gauge clear.
    Turn 5:
    Koishi: skill 1, 3P LW
    Youmu: 1 graze, 2P spread shot
    Yuyuko: skill 3, 2 grazes, 3P focus shot
    Expected outcome: Koishi Blanca solos the 2nd gauge.
    Turn 6 (time could vary; everyone activates all available skills from left to right):
    Koishi: 1 graze, 3P spread shot
    Youmu: 7 grazes (sic!), 3P LW
    Yuyuko: 3P LW
    Expected outcome: Area 2 clear.
    ======= Area 3 =======
    Turn 1:
    Keiki: target a fairy, skill 1, 3 grazes, 0P SC3
    Sekibanki: skills 1+2, 3 grazes, 2P SC4
    Sakuya: skills 1+2, 3 grazes, 1P SC3
    Expected outcome: attack damage buffed to the required level.
    Turn 2 (avoid getting the cake shocked):
    Keiki: 3 grazes, 0-1P SC4
    Sekibanki: 2P SC3
    Sakuya: 2P SC4
    Expected outcome: enemies fully broken.
    Turn 3:
    Keiki: 3P LW
    Sekibanki: 3P SC2
    Sakuya: 0P SC2
    Expected outcome: 1st gauge clear.
    Turn 4:
    Keiki: 3 grazes, 2P focus shot
    Sekibanki: skill 2, 3 grazes, 3P SC1
    Sakuya: skills 1+2, 3 grazes, 3P SC2
    Expected outcome: enemies fully broken.
    Turn 5 (another easy failure point with a worse setup):
    Keiki: skill 3, switch to Mayumi
    Mayumi: keep the target, 2P SC2
    Sekibanki: skill 3, 3P LW
    Sakuya: target the other fairy, 3P focus shot
    Expected outcome: 2nd gauge clear.
    Turn 6:
    Mayumi: all skills, 3 grazes, 3P SC1
    Sekibanki: skill 2, 3 grazes, 2P focus shot
    Sakuya: target the hoekari again, skill 3, 3 grazes, 3P SC1
    Expected outcome: enemy Yang DEF debuffed to maximum extent, team attack buffed.
    Turn 7:
    Mayumi: 1 graze, 3P LW
    Sekibanki: 1 graze, 3P spread shot
    Sakuya: 0-1 grazes, 3P LW
    Expected outcome: challenge clear.

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