Something a little different than the usual! If you're watching this video, just know that I watch you in your sleep (in a loving, caring sort of way because I love you)
SMT V was eh Soul Hackers 2 was eh Vengeance helped SMT V but it's still not better than IV Metaphor is the next step. Theyve combined their strengths into something bigger than the sum of its parts.
JRPG wasn't a derogatory term back in the day though. It was only used in a derogatory way with Game Journalists. We called them JRPGs back in the 90's.
That's the thing, while it may not have had a derogatory connotation back then, Yoshi-p actually had an interesting interview where he said the word felt discriminatory to Japanese developers since in the era where journalists were often using the term was often used to deride Japanese games, and while the term is seen differently now it's not surprising that devs from back then don't like the word JRPG.
@@imshailyea well we found out that games journalists aren’t journalists and never were. So his opinion is also flawed and we know that they are biased against Asians as white adjacent or only out there making horny games.
All that's left for Atlus to remember is how to make a skip scene button because, perhaps to their surprise, I'd like to skip the entire scene rather than fast-forward through it.
I mean, the video title is "remembered", not "learned". The point was more that Atlus has been in a bit of a slump since P5R and this year has been really good for them.
@@ProfiteerProphet I didn't say they just learned. The video title is misleading, claiming that just because their releases have been rough (which by the way have all been minor releases anyway) is disingenuous Soul Hackers 2 almost had no budget and the rest has just been P5 spinoffs. Base SMT V was still a good game, but Vengeance is a major improvement in many ways. I don't really think Atlus forgot how to cook or anything. They're a very consistent studio no matter what. This isn't me glazing btw, I played Metaphor and I don't even claim it to be perfect. It's a solid 8.5/10 game
@@Zephhi So the problem isn't with the title, the problem is that you disagree with the video. Which is fine. I personally am pretty neutral about it and think you have some great points. But the video's thesis is that Atlus stopped making great games and then remembered how to do that. The title is consistent with that. If the guy is wrong, though, that's a different discussion.
I don’t get your point on the day/night cycle in persona. That’s literally the main point of those games. Though it can be cheesy all the games themes are the bonds you make outside of battle strengthening you in battle. Playing the persona games without liking the social sim stuff is like playing Yakuza while not liking buff, shirtless, sexy men. (You’re still the goat tho Angeman)
It’s literally the only reason to play Persona over any other JRPG. If you don’t like the day to day goings of Persona, you don’t like Persona. That is THE core aspect of its identity and why it stands out from other JRPGs.
It’s not the fact that I don’t like it it’s just I don’t want to have to do it all again really. With Persona 3 Reload it is all the exact same stuff with the social links that I’ve already done so I’d rather just do the new cool combat stuff but I can’t because I have to do the social links I’ve already done haha. But specifically stuff like spying on people in an onsen or whatever I would’ve preferred to have never done in the first place
You can both like the mechanics and get tired of it at the same time. Yes it's a very fantastic gameplay loop but it can get tedious for returning players.
@@SnowiestAngeman persona is usually only meant for a single playthrough and the gameplay loop is very tedious. i tried playing 3 reload, 4 and 5 royal back to back but it drained me, 5 is the best in this sense since you can kinda create ur own playstyle thru buffs from confidants and whatever
The calendar system is honestly one of my favorite parts of Reload (only game I played) I honestly don't know how you can get through a persona game if you dislike the day-by-day, let alone three of them.
Calendar systems forces you to actually plan out the pre dungeon prep. It always felt awkward in RPGs when you could wander aimlessly for hours even though the big Demon of Destruction is going to destroy the world next Tuesday.
0:18 I love ya SnowiestAngeman, but this is shutting down a lot of conversation on a topic that has history and nuance like genre, just because some morons online are xenophobic. It's to my understanding that the West has RPG genres defined under CRPG, RPG, ARPG, and JRPG. Whereas in the East it's boiled to the genre difference of CRPG and RPG (that is a whole other topic that I don't feel equipped to get into further detail on). JRPG doesn't mean "role playing game made by Japanese", it means "role playing game genre which originated from Japan." Games like Hylics, Lisa, Sea of Stars, etc. are all western developed games that are JRPGs. The single most culturally influential indie game of the past decade is a JRPG called Undertale, a game which was influenced by Earthbound and Megami Tensei. There are plenty of RPGs made in Japan, but it was Dragon Quest (which came after other RPGs developed in Japan) that remixed and streamlined concepts from Ultima and Wizardry so heavily it formed a new genre of it's own. JRPGs are games that derive their DNA (in greater or lesser degrees) from Dragon Quest. If Dragon Quest wasn't the father of a whole new genre of it's own that influenced the design philosophies for countless developers, Like a Dragon 7 wouldn't be a game that pays tribute to Dragon Quest and name drops it repeatedly, instead of some game older than Dragon Quest. There is no "better" when it comes to genre, only differences. Could one in theory, describe Fallout New Vegas and Final Fantasy 7 as being similar, with no surface level game design differences that are worth distinguishing? Possibly, but not in a manner that would be good faith.
Hey, Ringo talked in Soul Hackers II. That game wasn't that bad, just obviously made on a budget. Vincent talked in Catherine, too (did people forget that that was an Atlus game? Actually in the same engine as Metaphor. Believe it or not
wasnt that bad isnt something I like to associate ATLUS with. The same folks who gave us SMT IV, Strange Journey and Persona 4 Golden. This really justifies the title. They went from amazing (SMT IV, DDS) to mediocre (Soul Hackers 2, SMT V) back to phenomenal (Metaphor) .
@@backupschmliff1156 Honestly appreciate you pointing that out. I dont play many games, but for the ones I do play I hold to high standards. I agree with you 100%
@wanderingwobb6300 Nier Replicant won for its OST and it's a remake. We just need Geoff to stop hating/ignoring all things Japanese that aren't Final Fantasy & things Kojima slaps his name on.
I'm going to disagree with you as this isnt Atlus learning how to cook again this is just a symptom of 2 things 1. The end of the latest incarnation of the modern atlus cycle that started around 2011-2012 and 2. the return of Altus's experienced A team. You see Atlus as a studio struggled alot after the 90s their games never sold as much as they needed so they were always on the verge of bankruptcy so once they had a hit on their hands with persona 4 they milked the hell out of it makeing fans question if they'd put out any more Shin Megami Tensei games or Persona 5 and then Persona 5 actually came out to the bigest acclaim they ever got and so the cycle was restarted this time with a bigger fanbase with P5 as their new cash cow they'd milk for all its worth. With P5's success and the Sega buyout Atlus for the first time since 1999 was in a very good place financially and could expand and hire new blood and the old veterans of Persona 3-5 and Shin Megami Tensei 3 and 4 had room to experiment for once this resulted in them leaving Atlus's two existing internal teams RnD1(SMT) and Studio P (Persona) to create a new team called Studio Zero and they started this right after Persona 5 came out in 2016. The rookies have been working on Persona and SMT for a while now with them still geting their feet wet with spinoffs and remakes while the veterans of the company spent the past half a decade on their new IP with a fusion of everything they've done before and their new ideas. And i guarantee if Refantazio becomes a success Atlus will milk it as much as Persona 5 has been as thats just how they roll as a studio
Yeah, Persona 4 definitely has a way more annoying gameplay style than P3. I mean, P4 seriously expects you to redo dungeons all over again just to do tedious side quests and, more often than not, you have to do it or you’ll be underleveled for the next dungeon. Multiple enemies and bosses have hidden affinities that you’ll likely never figure out on your own. With P3, at the very least you can choose when to take breaks and when to progress the dungeon crawling.
@@keiviroque5666fair enough point honestly. i just feel like its a pick your poison situation for most people. for me, i didnt mind the tedious grind of p4 because thats the kind of gamer i am. if the music is good, the gameplay is engaging enough, and the vibes are nice, im there for the grind.
2:33 I feel like this point is extremely subjective based on how your experience growing up. That's why the 3 Hashino games are so contentious because of everyone's different background. For example, I felt this way more about P5 than 4. In terms of writing and characters, I think the Hashino trilogy are all pretty equal, with the only real improvement being the pacing with each game.
Same here. I can genuinely see where the Best story/characters/gameplay argument comes from but in my opinion it’s much more even than people give it credit for. P3 has a great story but is probably the slowest to open up out of the three and its story itself is a huge slow burn that only starts to pick up after October. And while the character are pretty great the fact they hardly had moments to interact outside of the Plot never made them a strong group of friends. Great individual characters but hardly a team of friends till the very end of the game. Persona 4 is easily my favorite so I’m biased. But it’s already a step up to have each chapter go through a strong arc once they join that is farther explored in their SLs. The main mystery is also a compelling narrative with a direct goal that seems more obtainable. More so then climbing a seemingly never ending tower for an hour each night. Its gameplay is now probably the weakest but is still a solid baseline for the other games going forward. P5 has a few messy writing regarding some themes and its cast bounce back and forth between 3 and 4. But its overall presentation is amazing from the enemies to the music art direction it feels the most like a world to get lost in with the day to day system.
Shin Megami Tensei v vengeance was such a great redemption arc with an amazing soundtrack I go back to atleast once a week. Easily became one of my favorite Jrpg's.
you joke but the amount of times I’ve thought about the possibility of a crossover game of some kind are innumerable. Imagine the character interactions. Imagine them.
9:25 Because most Japanese games have anime style and dialogue? I honestly prefer faithful anime dialogue when directly translate the Japanese script to English.
Lost judgement is basically a actionrpg persona game and definitely takes a lot of its cues from persona and it’s rarely brought up. Ryu ga gotoku and atlas clearly influence each other directly.
0:55 Felt like I travelled back in time to 2010 youtube with that out of touch statement lol, especially even funnier using footage from Sonic Forces which while a mediocre game is largely bug free.
My guy, saying the persona 5 cast is badly written and explaining it by showing one infamously bad momen (saying there a lot more is not adding much, the game is 100 hours long) is a really dumb way to do it, its like me saying the say the persona 4 cast and explaining it by showing the scene of youske pushing the girls to wear swimsuits (the one after the trash collection campout event), both scene are fucked up in their ways but making such a grand statement and explaining it like this seems pretty disrespectful to the pepole worked on this game(sorry if my spelling is not great, I have always been pretty bad at that hopfully I got my point across).
2:50 there is no such thing as an objective opinion/truth, it’s just a widely accepted shared subjective opinion, and that’s all most people need to call it objective, but that’s just an approximation, not the truth. Some people may find that they can relate better with the story in personal 5 as opposed to 3 and then to that person it could then be the better story. you might be asking why this distinction is even important, and you’ve got a point. You might think an approximation is all you need, and in most situations this is true, but if we all followed this rule there’d be no variety in our day to day lives, and humans would all act according to the norms no matter if that person in particular agrees with them or not. Many norms are important and they exist for a reason, but breaking them down in order to innovate is also important. Crazy people who go out of their way to die on a hill are those who love society forwards, and while yes, you can say that in specific contexts there exists a subjective opinion that is agreed upon by a majority, and you certainly could call that an objective truth, it is in no way universal. The fact that we have different cultures around the world proves this. The fact that I happen to agree with this statement is not because it is a fact, but rather because I myself based on my own experiences and environment have happened to form this opinion, unrelated to what anyone else thinks. It is simply a coincidence that speaks to the fact that we as humans are all pretty similar, but the small differences that do divide us aren’t barriers to push us apart, they are reinforcements that make us stronger as a whole.
Alright look me saying the objective truth is the same as me saying final fantasy xvi is the best game ever made. Just using big words to make it sound funnier ‘cause it obviously ISN’T which is why I say the dialogue mostly sucks arse in the Persona games. If it was the truth then that would mean only P5 has bad dialogue
@@SnowiestAngeman I mean yeah you’re obviously exaggerating, and I just like to take anything seriously if I don’t find it funny XD. also like to be dramatic, I’m not trying to start an argument or anything I just think it’s a good opportunity to write my thoughts down as I currently only study on 50%.
I enjoyed this video and your perspective, please make more of these if you want to! hearing you delve into topics like these was super interesting. and it was great to hear your thoughts on ReFantazio, I truly think the game is a masterpiece.
Honestly, I didn't notice until now, but Metaphor just made me so immersed in it's story and world. It was truly experiencing a fantasy, I really had 0 bugs or issues with the game on PC which is extremely rare nowadays for some fucking reason. I just feel respected as a gamer.
Agree i know rebirth has good gameplay but i think the story is becoming a mess and they no longer know if this is a remake,sequel or reboot and in terms of consumption is getting out of hand 2 games 1 dlc and th fact that rebirth is next gen exclusive, most expensive remake i've ever seen.
@@Iiivvrrr18283 it’s all three how hard is that to understand? 😂 In all seriousness the 7Remake trilogy is effectively a remake of the original. Just mor ambitious than most. It’s not a simple Remake that’s just the same thing over again but a complete expansion of the original. It’s a sequel because it pulls from th original game and all the other games beforehand it to make said expansion. And serves as a reboot for the series of Final Fantasy 7 media that hasn’t had a new major entry since the ps2.
Replaying persona 4 golden i do think some of the cast is kinda annoying imo, something i did not feel years ago when i first experienced, they are still well written btw, but i prefer P3 cast nowadays
Agreed, that's because imo Sees is a lot more mature because of the situations they live, the PT as well, nowadays I prefer more realistic casts of characters, still love the IT tho, I just prefer the other 2
Not to be mean, but I feel like your criticism of "anime mannerisms" seems to be based a lack of perspective on JP media on the whole. I'm not gonna say it's super deep, because it's not, but it's exactly like how you compared the UK voice performances to plays. Anime or J-drama acting is closer to Japanese Theater and their own methods of how to convey plots and characters. While I'm on that topic, I'm just gonna say as an American, and thus someone completely disconnected to theater in general, English play acting also looks like a bunch of aliens trying to pass as human.
The pc part of the video is surprising to me because I uncapped the fps had all settings on high and was able to maintain a consistent 100 fps. which isn't a lot but I never saw it go as low as you shown in the video.
You convinced me to finally get SMT V, since I liked Persona, but was always craving to get back to the dungeons. Some of those story breaks were so long that Hideo Kojima was jealous.
I cant believe favorite yackzer content creator snowiestangeman thinks no party control is bad :( I honestly loved it. Persona 3 (the original) is also the only time they did it right, because with the tactics menu you could specifically order the teammates to go for weak point hits to knock them down (this solves the "junpei doesnt hit weak to fire enemies with his fire bars" issue) or just go for straight up attacks and not bother with ailments (helps mitsuru not spam marin karin tentarafoo jesus christ i hate those spells). The thing with this system is it made them feel like your FRIENDS, rather than units you could just order around. because they WERE! It's even more exemplified because you can't tell them to go to tartarus with you any day of the week, sometimes they're bummed out and dont wanna go or busy with school work or sometimes just sick. It made interacting with them feel, idk, more "real"? It's such a shame. They removed the fine grained tactics from persona 4 onwards, P5R for example has some bosses just completely unbeatable if you make your teammates act on their own (if you played the game you know what it is. Fucking robots.) P3R not bringing back the optional tactics orders is a huge missed opportunity in my eyes. I hope one they atlus or some other dev will make an RPG with teammates you "order" non directly again but they're actually smart this time so people don't get the wrong impression again. Edit: Oh also the Vengeance soundtrack slaps so ridiculously hard. Qaditsu boss theme, Shinjuku/Kabukicho theme, the 2nd main battle theme you highlighted. fucking amazing.
i disgree, honesly the fatigue system and choosing to not make your party too tired was enough to make you feel like a leader also imo at first in p3 the party aint even your friends we are there to fight remember jumpei was so competitive and yukari so bitchy (something sadly was turned way down to the remake bc god forbid a fictional character aint always nice)
@@1chibanKasuga Just to point out that Hashino, Original Director and Writer of P3, always wanted the protagonist to explore his friendships more but didn’t have enough time for additional scenes with rest of SEES due to time constraints. And it’s not surprising game ends with classic power of friendship, Personally I believed original english dub made the cast more outwardly jerks than they seem contrast to far subtle mannerisms of original japanese
@FlyingRaijin52 stlii succeed but reload drom and extra scenes were really a good addition. im happy the games are also translated to other languages now. I always had the feeling atlus usa and sega sometimes kinda sucked always bothered me how i had less problems with bandai and square but they are the one localising the most in french,Spanish german....
I heard something from one of the ATLUS heads that their games being called "J"RPGs are a badge of honor. So while at first I didn't like the term, now I do. JRPGs are peak.
"Inconsistent" isn't really the word I'd use. Its just that they take a very long time developing their mainline seiries. Even as far back as during SMT3 The wait between SMT2 and SMT3 was about 9 years. These days they usually have spin-offs which are often not really developed by the main teams.
I think the calendar system is precisely the reason the dungeons feel better in Persona and Metaphor than in most RPGs for me. The fact that I'm actually trying to budget my time and trying to finish the dungeon in a single day actually makes me engage with the mechanics in ways that I often don't in other games. Like, you know, actually using items. So many other JRPGs where I end with a dragon's hoard of mana recovery and damage items that went unused, while in Persona I often end up using them out to preserve resources and make sure I can finish the dungeon.
2024 is simply Atlus' year, not a single miss in sight. P3R is peak, SMTV: Vengeance made SMTV go from a below average game to a top 4 best SMT games and Metaphor seems good when looking into the demo
@@athorem its a good game but it could have been great, sadly atlus cucks wont let people talk about the misses but dont let than bash the game more than needed
@goonballoon see I disagree on both accounts, I finished reload before i finished Royale because I enjoyed 3's gameplay just a tad more even though it's a very similar systems, and the story is subjective but 3 is way stronger to me because of the dread and mortality messages in the game, persona 3 is deeper on a lot of levels that aren't often talked about and the remake doubles down on those messages and even fixes a few of the right translations from the OG, 4 was nice, i like the characters of 4..... but nothing makes me cry harder than losing shinji, and watching junpei go through the hardest character arc ever and then losing the one person he could love
"Lame Highschool Stuff you are FORCED to do" xd why do you even play Persona. I think gameplay is good but on its own wouldnt be a success, the Highschool stuff is what gives this game its essence. It ´s like saying "all the zombie killing in Re you are forced to do D:"
I knew Atlus was cooking the day Digital Devil Saga ™️ They are now the entire restaurant thats now a 5 🌟 buffet especially with that ost and atmosphere in all its games.
9:25 This is such a great point. I cannot stand FF7R's english cast because they're so anime. The Japanese feels ironically more natural, partially because all the actors have been in their roles for so long. The Japanese sounds more natural, where the English is trying too hard to make it "seem natural" if that makes sense.
Atlus was around much longer than the year of 2020 (the year you got into them). They have been always making oddities mixed in between bangers. You have no history or idea what you're really talking about. Your first Atlus game is Persona 4 and talking of their games since lol. Shallow knowledge base
0:36 Was a very good game that got unfairly crapped on just because it had a Day 1 DLC and people begun to falsely accuse it of having "boring dungeons" based on an optional one called "The Soul Matrix? Also I don't see anything wrong with the Dancing games they made, I think people dunk on them just because.
For what it's worth, I've had zero issues with Metaphor on PC. Runs smooth as butter with solid load times. 3090 gpu, Ryzen 5 3600 processor. I'm just not running everything on highest/ultra settings, and the art design doesn't really need that anyway.
Something a little different than the usual! If you're watching this video, just know that I watch you in your sleep (in a loving, caring sort of way because I love you)
Thanks bro
Cool, please figure out why I slowly turn from my side onto my back when I sleep, thanks
Thank you for fighting off fred fazbear in the closet for me
As long as you stay in the closet with the others I'm cool with it dude
"It also has Chie Satonaka, so that's just a win by default"
SAY IT LOUDER FOR THE PEOPLE IN THE BACK
Need a SMT style game where you can summon Kiryu
Persona 6: Infinite Cameos
@@d3sav783 I mean, imagine the inside of Kasuga's head as a Persona dungeon (for...whatever reason) in P6!
Too OP
Man can repel all attack with that Tiger Drop of his 💀
«Shin megami tensei noctourne festuring Dante from the devil may cry series!» Ahh wish
Remembered? Bro Atlus has been cooking for many years.
nah
@@_HegrenYuh
@@thegwynbleidd4202 you make a good point
SMT V was eh
Soul Hackers 2 was eh
Vengeance helped SMT V but it's still not better than IV
Metaphor is the next step. Theyve combined their strengths into something bigger than the sum of its parts.
@@_Hegrenyou don't
stop hyping me, my wallet is waiting for sale its a great game i just dont have money
Give in to capitalism sell your house
Don't give in to a product that has 2008 graphics and no AA in 2024.
@@NamTran-xc2ip Weird take but okay, you do you. If Metaphor looks like a "PS2 game" than P3Reload, P5Royal, and Soul Hackers 2 looks even worse.
@@NamTran-xc2ip wh-what? Is this guy crying about graphics? Grow up😅
@@Jayesbe Facts are weird I guess.
JRPG wasn't a derogatory term back in the day though. It was only used in a derogatory way with Game Journalists. We called them JRPGs back in the 90's.
That's the thing, while it may not have had a derogatory connotation back then, Yoshi-p actually had an interesting interview where he said the word felt discriminatory to Japanese developers since in the era where journalists were often using the term was often used to deride Japanese games, and while the term is seen differently now it's not surprising that devs from back then don't like the word JRPG.
@@imshailyea well we found out that games journalists aren’t journalists and never were. So his opinion is also flawed and we know that they are biased against Asians as white adjacent or only out there making horny games.
Game Jounalists. Rotten then and still rotten now.
@@imshail The term JRPG was always a sign of a premium experience RPG for me. Western RPG gameplay sucked back in the day. Good Times.
@@Gackt4awesome I love getting updates on replies that TH-cam deleted.
3:54 this is literally the life blood of persona
All that's left for Atlus to remember is how to make a skip scene button because, perhaps to their surprise, I'd like to skip the entire scene rather than fast-forward through it.
😂😂😂😂❤️
I loved SMTV on Switch 500+ hrs. Skipping is required in Vengeance lol: I was befuddled when I could only ff…
Funny thing is, some dialogue cutscenes can be skipped, other can't, and there doesn't seem to be any criteria between them. Weird
@jackmesrel4933 i think it depends if our protagonist has a que to pick a dialogue response then it fast forwards and if not than it skips
Chie Satonaka fan detected. Unfathomably based and meat gum pilled
the age of consent is 18
@@drachenfeIs *tiger drops the police*
based choice with Chie
Damn skippy
Real
God Vengeance’s OST is too good. Battle - “Vengeance” for Reclamation is definitely the song I’ve listened to most this year.
Eh, nothing beats Battle - Edifice - for me.
*"The Adversary"Enters The Chat
who am i kidding SMT V ost is beyond god tier
Atlus never forget how to cooked lil bro
"Finally" as if they haven't cooked almost their entire lifespan as a development studio
I mean, the video title is "remembered", not "learned". The point was more that Atlus has been in a bit of a slump since P5R and this year has been really good for them.
@@ProfiteerProphet I didn't say they just learned. The video title is misleading, claiming that just because their releases have been rough (which by the way have all been minor releases anyway) is disingenuous
Soul Hackers 2 almost had no budget and the rest has just been P5 spinoffs. Base SMT V was still a good game, but Vengeance is a major improvement in many ways. I don't really think Atlus forgot how to cook or anything. They're a very consistent studio no matter what. This isn't me glazing btw, I played Metaphor and I don't even claim it to be perfect. It's a solid 8.5/10 game
@@Zephhi So the problem isn't with the title, the problem is that you disagree with the video. Which is fine. I personally am pretty neutral about it and think you have some great points.
But the video's thesis is that Atlus stopped making great games and then remembered how to do that. The title is consistent with that. If the guy is wrong, though, that's a different discussion.
I don’t get your point on the day/night cycle in persona. That’s literally the main point of those games. Though it can be cheesy all the games themes are the bonds you make outside of battle strengthening you in battle. Playing the persona games without liking the social sim stuff is like playing Yakuza while not liking buff, shirtless, sexy men. (You’re still the goat tho Angeman)
It’s literally the only reason to play Persona over any other JRPG. If you don’t like the day to day goings of Persona, you don’t like Persona. That is THE core aspect of its identity and why it stands out from other JRPGs.
It’s not the fact that I don’t like it it’s just I don’t want to have to do it all again really. With Persona 3 Reload it is all the exact same stuff with the social links that I’ve already done so I’d rather just do the new cool combat stuff but I can’t because I have to do the social links I’ve already done haha. But specifically stuff like spying on people in an onsen or whatever I would’ve preferred to have never done in the first place
You can both like the mechanics and get tired of it at the same time. Yes it's a very fantastic gameplay loop but it can get tedious for returning players.
@@SnowiestAngeman persona is usually only meant for a single playthrough and the gameplay loop is very tedious. i tried playing 3 reload, 4 and 5 royal back to back but it drained me, 5 is the best in this sense since you can kinda create ur own playstyle thru buffs from confidants and whatever
@@goonballoon I'd figure it's a more trial and error game at most 2 gameplays worthy. The choices you yourself would make and a perfect run.
Yeah yeah, wake me up when they make another Jack Bros that isn't just a tie-in to Strange Journey.
The calendar system is honestly one of my favorite parts of Reload (only game I played)
I honestly don't know how you can get through a persona game if you dislike the day-by-day, let alone three of them.
Calendar systems forces you to actually plan out the pre dungeon prep.
It always felt awkward in RPGs when you could wander aimlessly for hours even though the big Demon of Destruction is going to destroy the world next Tuesday.
Atlus are actual cooking with these games
Pfp brothers
Yay
they cookin, gardening and brewing up some coffee with them games
Persona 3 reload and Metaphor Refantazio are fire
Masterpiece
Also SMT VV
Atlus never stopped cooking.
0:18 I love ya SnowiestAngeman, but this is shutting down a lot of conversation on a topic that has history and nuance like genre, just because some morons online are xenophobic.
It's to my understanding that the West has RPG genres defined under CRPG, RPG, ARPG, and JRPG. Whereas in the East it's boiled to the genre difference of CRPG and RPG (that is a whole other topic that I don't feel equipped to get into further detail on). JRPG doesn't mean "role playing game made by Japanese", it means "role playing game genre which originated from Japan."
Games like Hylics, Lisa, Sea of Stars, etc. are all western developed games that are JRPGs. The single most culturally influential indie game of the past decade is a JRPG called Undertale, a game which was influenced by Earthbound and Megami Tensei.
There are plenty of RPGs made in Japan, but it was Dragon Quest (which came after other RPGs developed in Japan) that remixed and streamlined concepts from Ultima and Wizardry so heavily it formed a new genre of it's own. JRPGs are games that derive their DNA (in greater or lesser degrees) from Dragon Quest. If Dragon Quest wasn't the father of a whole new genre of it's own that influenced the design philosophies for countless developers, Like a Dragon 7 wouldn't be a game that pays tribute to Dragon Quest and name drops it repeatedly, instead of some game older than Dragon Quest.
There is no "better" when it comes to genre, only differences. Could one in theory, describe Fallout New Vegas and Final Fantasy 7 as being similar, with no surface level game design differences that are worth distinguishing? Possibly, but not in a manner that would be good faith.
Ah nice, the gameplay with the combat for simple enemies is like Trails Through Daybreak!
Mhm, though it's very simplistic here. Daybreak features Power Attacks, and future games get more mechanics for it's action
@@Averi0 Yeah that makes sense! I am only on chapter 2 for Daybreak so I probably haven’t gotten close to unlocking everything yet.
@@CrystalFissure Action Combat is as complex as it's gonna get that game. In Daybreak 2 and Kai, new stuff will be added, though
@@Averi0 super keen to get through the game and play the sequels when they’re eventually out.
CrystalFissure jump scare! Big Fan :)
Hey, Ringo talked in Soul Hackers II. That game wasn't that bad, just obviously made on a budget.
Vincent talked in Catherine, too (did people forget that that was an Atlus game? Actually in the same engine as Metaphor. Believe it or not
Catherine wasn't an RPG.
First self insert protagonist I suppose, Like one you can Name in game.
wasnt that bad isnt something I like to associate ATLUS with. The same folks who gave us SMT IV, Strange Journey and Persona 4 Golden.
This really justifies the title.
They went from amazing (SMT IV, DDS) to mediocre (Soul Hackers 2, SMT V) back to phenomenal (Metaphor) .
@@KyngD469 Mediocre for MegaTen maybe. SMT V still outclasses 95% of JRPGs.
@@backupschmliff1156 Honestly appreciate you pointing that out. I dont play many games, but for the ones I do play I hold to high standards. I agree with you 100%
GUYS DON’T LISTEN TO HIM! DON’T PLAY PERSONA OR SMT, PLAY LOST JUDGMENT INSTEAD
100% agreed. This angeman man is a sellout
I tried, boring as hell
What is lost judgment
Better yet, Like A Dragon Infinite Wealth because turn based games are just better like that
My man 👏👏
They never forgot how to cook in the first place
No, no they did. They definitely did. And it all started with p4.
@@mijofalco6355 Devil Survivor came out after p4 so idk about that
@@mijofalco6355P4 isn't bad though. You're just hating because of the amount of spin offs it received.
@@unlikelysnail24 No, I legit hate everything about p4. Its story and characters. I think they're the worst.
@@mijofalco6355Your opinion doesn't say anything about the quality of the game tho, it's still great even if it's not my favorite.
SMT V Vengeance will win best soundtrack at Geoff's ad revenue show, trust!
One can only hope it at least gets a passing mention lol
It's a rerelease so it's super unlikely. Same goes for Persona 3 Reload. I think RE4's remake did get nominated but it unsurprisingly didn't win.
@wanderingwobb6300 Nier Replicant won for its OST and it's a remake. We just need Geoff to stop hating/ignoring all things Japanese that aren't Final Fantasy & things Kojima slaps his name on.
It's so fucking over.
@@VentraI I'm just salty about the rule change so they could nominate Shadow of the Erdtree. So lame. Geoff is such a clown.
I'm going to disagree with you as this isnt Atlus learning how to cook again this is just a symptom of 2 things 1. The end of the latest incarnation of the modern atlus cycle that started around 2011-2012 and 2. the return of Altus's experienced A team.
You see Atlus as a studio struggled alot after the 90s their games never sold as much as they needed so they were always on the verge of bankruptcy so once they had a hit on their hands with persona 4 they milked the hell out of it makeing fans question if they'd put out any more Shin Megami Tensei games or Persona 5 and then Persona 5 actually came out to the bigest acclaim they ever got and so the cycle was restarted this time with a bigger fanbase with P5 as their new cash cow they'd milk for all its worth. With P5's success and the Sega buyout Atlus for the first time since 1999 was in a very good place financially and could expand and hire new blood and the old veterans of Persona 3-5 and Shin Megami Tensei 3 and 4 had room to experiment for once this resulted in them leaving Atlus's two existing internal teams RnD1(SMT) and Studio P (Persona) to create a new team called Studio Zero and they started this right after Persona 5 came out in 2016. The rookies have been working on Persona and SMT for a while now with them still geting their feet wet with spinoffs and remakes while the veterans of the company spent the past half a decade on their new IP with a fusion of everything they've done before and their new ideas. And i guarantee if Refantazio becomes a success Atlus will milk it as much as Persona 5 has been as thats just how they roll as a studio
true
Saying its objective truth then holding the worst opinion I have ever heard was pretty funny 3:00
Yeah, Persona 4 definitely has a way more annoying gameplay style than P3. I mean, P4 seriously expects you to redo dungeons all over again just to do tedious side quests and, more often than not, you have to do it or you’ll be underleveled for the next dungeon. Multiple enemies and bosses have hidden affinities that you’ll likely never figure out on your own. With P3, at the very least you can choose when to take breaks and when to progress the dungeon crawling.
@@keiviroque5666 yeah my party members being sick when i want to progress tartaros is so fun!
use an evoker irl
2 and 4 >>>>>>>>>>
@@keiviroque5666fair enough point honestly. i just feel like its a pick your poison situation for most people. for me, i didnt mind the tedious grind of p4 because thats the kind of gamer i am. if the music is good, the gameplay is engaging enough, and the vibes are nice, im there for the grind.
2:33 I feel like this point is extremely subjective based on how your experience growing up. That's why the 3 Hashino games are so contentious because of everyone's different background. For example, I felt this way more about P5 than 4. In terms of writing and characters, I think the Hashino trilogy are all pretty equal, with the only real improvement being the pacing with each game.
Same here. I can genuinely see where the Best story/characters/gameplay argument comes from but in my opinion it’s much more even than people give it credit for.
P3 has a great story but is probably the slowest to open up out of the three and its story itself is a huge slow burn that only starts to pick up after October. And while the character are pretty great the fact they hardly had moments to interact outside of the Plot never made them a strong group of friends. Great individual characters but hardly a team of friends till the very end of the game.
Persona 4 is easily my favorite so I’m biased. But it’s already a step up to have each chapter go through a strong arc once they join that is farther explored in their SLs. The main mystery is also a compelling narrative with a direct goal that seems more obtainable. More so then climbing a seemingly never ending tower for an hour each night. Its gameplay is now probably the weakest but is still a solid baseline for the other games going forward.
P5 has a few messy writing regarding some themes and its cast bounce back and forth between 3 and 4. But its overall presentation is amazing from the enemies to the music art direction it feels the most like a world to get lost in with the day to day system.
Shin Megami Tensei v vengeance was such a great redemption arc with an amazing soundtrack I go back to atleast once a week. Easily became one of my favorite Jrpg's.
I can't wait for the collab between RGG and Atlus: "SMT Yakuza: Like a Persona"!!
you joke but the amount of times I’ve thought about the possibility of a crossover game of some kind are innumerable. Imagine the character interactions. Imagine them.
JRPG isn't derogatory.
9:25 Because most Japanese games have anime style and dialogue? I honestly prefer faithful anime dialogue when directly translate the Japanese script to English.
Lost judgement is basically a actionrpg persona game and definitely takes a lot of its cues from persona and it’s rarely brought up. Ryu ga gotoku and atlas clearly influence each other directly.
As if the last 7 main games they’ve released haven’t been generational video games
0:55 Felt like I travelled back in time to 2010 youtube with that out of touch statement lol, especially even funnier using footage from Sonic Forces which while a mediocre game is largely bug free.
4:57 Bro Why ?! 😭 (But Yeah i agree)
People will ignore the tactics menu and refuse to analyze, then complain that P3 tactics are bad, when they've been on act freely the whole game
Digital Devil Saga my GOAT, love that feaky lil duology
My guy, saying the persona 5 cast is badly written and explaining it by showing one infamously bad momen (saying there a lot more is not adding much, the game is 100 hours long) is a really dumb way to do it, its like me saying the say the persona 4 cast and explaining it by showing the scene of youske pushing the girls to wear swimsuits (the one after the trash collection campout event), both scene are fucked up in their ways but making such a grand statement and explaining it like this seems pretty disrespectful to the pepole worked on this game(sorry if my spelling is not great, I have always been pretty bad at that hopfully I got my point across).
2:50 there is no such thing as an objective opinion/truth, it’s just a widely accepted shared subjective opinion, and that’s all most people need to call it objective, but that’s just an approximation, not the truth. Some people may find that they can relate better with the story in personal 5 as opposed to 3 and then to that person it could then be the better story. you might be asking why this distinction is even important, and you’ve got a point. You might think an approximation is all you need, and in most situations this is true, but if we all followed this rule there’d be no variety in our day to day lives, and humans would all act according to the norms no matter if that person in particular agrees with them or not. Many norms are important and they exist for a reason, but breaking them down in order to innovate is also important. Crazy people who go out of their way to die on a hill are those who love society forwards, and while yes, you can say that in specific contexts there exists a subjective opinion that is agreed upon by a majority, and you certainly could call that an objective truth, it is in no way universal. The fact that we have different cultures around the world proves this.
The fact that I happen to agree with this statement is not because it is a fact, but rather because I myself based on my own experiences and environment have happened to form this opinion, unrelated to what anyone else thinks. It is simply a coincidence that speaks to the fact that we as humans are all pretty similar, but the small differences that do divide us aren’t barriers to push us apart, they are reinforcements that make us stronger as a whole.
Alright look me saying the objective truth is the same as me saying final fantasy xvi is the best game ever made. Just using big words to make it sound funnier ‘cause it obviously ISN’T which is why I say the dialogue mostly sucks arse in the Persona games. If it was the truth then that would mean only P5 has bad dialogue
@@SnowiestAngeman I mean yeah you’re obviously exaggerating, and I just like to take anything seriously if I don’t find it funny XD. also like to be dramatic, I’m not trying to start an argument or anything I just think it’s a good opportunity to write my thoughts down as I currently only study on 50%.
@@SnowiestAngeman Still makes me think you are a little shithead and not worth watching.
9:10 "Racism done right."
- SnowiestAngeman, 2024
You have the best commentary on these titles, man. Could listen to you ramble for hours
7:28 Alain: "sobbing in full voice acting".
I enjoyed this video and your perspective, please make more of these if you want to! hearing you delve into topics like these was super interesting. and it was great to hear your thoughts on ReFantazio, I truly think the game is a masterpiece.
Honestly, I didn't notice until now, but Metaphor just made me so immersed in it's story and world. It was truly experiencing a fantasy, I really had 0 bugs or issues with the game on PC which is extremely rare nowadays for some fucking reason. I just feel respected as a gamer.
as for pc performance i played earlier this week and ran like butter so maybe they fixed allat
I most certainly hope you’re right lol
Imagine watching sega releasing all these beautiful jrpg in 2024 and they lose to just one final fantasy 7 for jrpg game of the year like imma get mad
watch them not even nominate SMT VV and Unicorn Overlord
Agree i know rebirth has good gameplay but i think the story is becoming a mess and they no longer know if this is a remake,sequel or reboot and in terms of consumption is getting out of hand 2 games 1 dlc and th fact that rebirth is next gen exclusive, most expensive remake i've ever seen.
@@Iiivvrrr18283 it’s all three how hard is that to understand? 😂
In all seriousness the 7Remake trilogy is effectively a remake of the original. Just mor ambitious than most. It’s not a simple Remake that’s just the same thing over again but a complete expansion of the original. It’s a sequel because it pulls from th original game and all the other games beforehand it to make said expansion. And serves as a reboot for the series of Final Fantasy 7 media that hasn’t had a new major entry since the ps2.
Replaying persona 4 golden i do think some of the cast is kinda annoying imo, something i did not feel years ago when i first experienced, they are still well written btw, but i prefer P3 cast nowadays
Agreed, that's because imo Sees is a lot more mature because of the situations they live, the PT as well, nowadays I prefer more realistic casts of characters, still love the IT tho, I just prefer the other 2
I feel like I'd feel that way even as a kid. S.E.E.S are just kinda written more interesting to me.
if you had issues with your teammates in og p3 then there's no shot you touched the tactics system. thats the key to solving most of your problems.
What it boils down to is he has recency bias and hasn’t actually played “JRPG’s”
Oh hey! Golden Joystick Awards has SMTV:Vengeance as a nominee for Best Soundtrack! Good to know someone over at GamesRadar knows what's up!
Not to be mean, but I feel like your criticism of "anime mannerisms" seems to be based a lack of perspective on JP media on the whole. I'm not gonna say it's super deep, because it's not, but it's exactly like how you compared the UK voice performances to plays. Anime or J-drama acting is closer to Japanese Theater and their own methods of how to convey plots and characters. While I'm on that topic, I'm just gonna say as an American, and thus someone completely disconnected to theater in general, English play acting also looks like a bunch of aliens trying to pass as human.
I feel like not at all mentioning the absolutely incredible Etrian Odyssey series is a real oversight.
Joker is running towards the subscribe button
The pc part of the video is surprising to me because I uncapped the fps had all settings on high and was able to maintain a consistent 100 fps. which isn't a lot but I never
saw it go as low as you shown in the video.
Metaphors demo had me hooked completely.
This kind of video will always be welcome
I agree, doing the school stuf to me is like the abyss staring back at me
0:14 kiryu hitting a dude with a traffic cone was on beat lmao
You convinced me to finally get SMT V, since I liked Persona, but was always craving to get back to the dungeons. Some of those story breaks were so long that Hideo Kojima was jealous.
I cant believe favorite yackzer content creator snowiestangeman thinks no party control is bad :(
I honestly loved it. Persona 3 (the original) is also the only time they did it right, because with the tactics menu you could specifically order the teammates to go for weak point hits to knock them down (this solves the "junpei doesnt hit weak to fire enemies with his fire bars" issue) or just go for straight up attacks and not bother with ailments (helps mitsuru not spam marin karin tentarafoo jesus christ i hate those spells). The thing with this system is it made them feel like your FRIENDS, rather than units you could just order around. because they WERE! It's even more exemplified because you can't tell them to go to tartarus with you any day of the week, sometimes they're bummed out and dont wanna go or busy with school work or sometimes just sick. It made interacting with them feel, idk, more "real"?
It's such a shame. They removed the fine grained tactics from persona 4 onwards, P5R for example has some bosses just completely unbeatable if you make your teammates act on their own (if you played the game you know what it is. Fucking robots.) P3R not bringing back the optional tactics orders is a huge missed opportunity in my eyes. I hope one they atlus or some other dev will make an RPG with teammates you "order" non directly again but they're actually smart this time so people don't get the wrong impression again.
Edit: Oh also the Vengeance soundtrack slaps so ridiculously hard. Qaditsu boss theme, Shinjuku/Kabukicho theme, the 2nd main battle theme you highlighted. fucking amazing.
i disgree, honesly the fatigue system and choosing to not make your party too tired was enough to make you feel like a leader also imo at first in p3 the party aint even your friends we are there to fight remember jumpei was so competitive and yukari so bitchy (something sadly was turned way down to the remake bc god forbid a fictional character aint always nice)
@@1chibanKasuga Just to point out that Hashino, Original Director and Writer of P3, always wanted the protagonist to explore his friendships more but didn’t have enough time for additional scenes with rest of SEES due to time constraints.
And it’s not surprising game ends with classic power of friendship, Personally I believed original english dub made the cast more outwardly jerks than they seem contrast to far subtle mannerisms of original japanese
@FlyingRaijin52 stlii succeed but reload drom and extra scenes were really a good addition.
im happy the games are also translated to other languages now. I always had the feeling atlus usa and sega sometimes kinda sucked always bothered me how i had less problems with bandai and square but they are the one localising the most in french,Spanish german....
atlus fans so 4utistic they feel bad about telling pixels what to do ☠
6:37 This whole mechanic is from Trails through Daybreak btw.
I heard something from one of the ATLUS heads that their games being called "J"RPGs are a badge of honor. So while at first I didn't like the term, now I do. JRPGs are peak.
Surprised Unicorn Overlord got mentioned, probably one of my top games of the year tbh
3:05 Horrible people? Seriously?
Man Three minutes in and I am done with this channel.
"Inconsistent" isn't really the word I'd use. Its just that they take a very long time developing their mainline seiries. Even as far back as during SMT3 The wait between SMT2 and SMT3 was about 9 years. These days they usually have spin-offs which are often not really developed by the main teams.
I think the calendar system is precisely the reason the dungeons feel better in Persona and Metaphor than in most RPGs for me. The fact that I'm actually trying to budget my time and trying to finish the dungeon in a single day actually makes me engage with the mechanics in ways that I often don't in other games. Like, you know, actually using items. So many other JRPGs where I end with a dragon's hoard of mana recovery and damage items that went unused, while in Persona I often end up using them out to preserve resources and make sure I can finish the dungeon.
The Metaphor hybrid combat system feels very similar to Trails through Daybreak.
I've been playing reload and will get into Metaphor when I get paid tomorrow
Vengeance for Reclamation is peak
Nah, I need a full on performance of the battle theme for Metaphor Re:fantazio at some kind of award show.
Speaking of, one of the party members is voiced by our favorite middle aged Detective Adachi in the Japanese dub.
2024 is simply Atlus' year, not a single miss in sight. P3R is peak, SMTV: Vengeance made SMTV go from a below average game to a top 4 best SMT games and Metaphor seems good when looking into the demo
P3R was definitely a miss. But gamers care more about quality of life features than the actual quality of a remake so they declare it a win anyway
@@athorem its a good game but it could have been great, sadly atlus cucks wont let people talk about the misses but dont let than bash the game more than needed
@@athoremreload was the best remake I could've ever asked for im sorry you were let down
@@awesomeswifter1138 it was a great remake, but 5 had better gameplay and subjectively 4 had a better story
@goonballoon see I disagree on both accounts, I finished reload before i finished Royale because I enjoyed 3's gameplay just a tad more even though it's a very similar systems, and the story is subjective but 3 is way stronger to me because of the dread and mortality messages in the game, persona 3 is deeper on a lot of levels that aren't often talked about and the remake doubles down on those messages and even fixes a few of the right translations from the OG, 4 was nice, i like the characters of 4..... but nothing makes me cry harder than losing shinji, and watching junpei go through the hardest character arc ever and then losing the one person he could love
"Lame Highschool Stuff you are FORCED to do" xd why do you even play Persona. I think gameplay is good but on its own wouldnt be a success, the Highschool stuff is what gives this game its essence. It ´s like saying "all the zombie killing in Re you are forced to do D:"
I knew Atlus was cooking the day Digital Devil Saga ™️
They are now the entire restaurant thats now a 5 🌟 buffet especially with that ost and atmosphere in all its games.
I been skipping over reviews of metaphor because I was so hype for it and this video has made want to play smt 5
9:25 This is such a great point. I cannot stand FF7R's english cast because they're so anime. The Japanese feels ironically more natural, partially because all the actors have been in their roles for so long. The Japanese sounds more natural, where the English is trying too hard to make it "seem natural" if that makes sense.
I've been playing metaphor it's so good
Refantazio is if Persona and SMT had a child and was soul like.
7:26 "Not Makoto" HELP🥹
ryota kozuka and toshiki konishi appreciation ❤️ goated composers
7:45 me as an American finding out that I was using British spelling all my life
i was confused until i remembered some people spell them like defense and analyze i think. i don’t know AGGHH
the snowiest tries not to spoil something from lost judgement for the purposes of background footage challenge(impossible)
Atlus was around much longer than the year of 2020 (the year you got into them). They have been always making oddities mixed in between bangers. You have no history or idea what you're really talking about. Your first Atlus game is Persona 4 and talking of their games since lol. Shallow knowledge base
What...
I may not agree with everything you said mr youtuber the algorithm brought to me, but WOOOOOO BOY. That SMTVV soundtrack is fire, molten even.
0:36 Was a very good game that got unfairly crapped on just because it had a Day 1 DLC and people begun to falsely accuse it of having "boring dungeons" based on an optional one called "The Soul Matrix?
Also I don't see anything wrong with the Dancing games they made, I think people dunk on them just because.
Love the videos deviating from your usual content! Would love to see more
I think Sega or Atlus should be Developer of the Year. What a year they had.
An Idea for the next video: what RGG can copy from Atlus to make LAD9 the best RPG game ever
I got into yakuza because of one of your recent videos about a month ago I’m up to yakuza 4 and now I wanna get this
FROM THE SCREEN TO THE RING TO THR PEN TO THE KING
0:06 when you said that I thought you meant smt5v but you just meant the original. Very happy you liked the game as much as I did lol
Unicorn Overlord is so dang good, one of my favourite games from Vanillaware.
For what it's worth, I've had zero issues with Metaphor on PC. Runs smooth as butter with solid load times. 3090 gpu, Ryzen 5 3600 processor. I'm just not running everything on highest/ultra settings, and the art design doesn't really need that anyway.
Bruh, thank you for the (brief) mention of Digital Devil Saga - those games do not get enough love.
Raidou duology is better, I won't even hold you
@@backupschmliff1156 fr? I might have to check that out
Metaphor will sweep all the awards.
7:27 Ringo spoke in the Soul Hackers 2, and she spoke a lot. I honestly don't understand the appeal of a silent protagonists.
Atlus cranking out bangers damn, it’s been 10 years
7:30 Clearly you didn't play Soul Hackers 2
The best part about defeating weak enemies in action combat is that it makes it much easier to manage mp