Sonic Robo Blast 2 - Sega 32X Demo

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  • เผยแพร่เมื่อ 5 ม.ค. 2025
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ความคิดเห็น • 269

  • @philmason9653
    @philmason9653 2 วันที่ผ่านมา +112

    This would have blown minds in 1994.

    • @Cam-pe3nd
      @Cam-pe3nd 2 วันที่ผ่านมา +19

      It would've changed history. Fun to think about.

    • @nickc4087
      @nickc4087 วันที่ผ่านมา +5

      This game would be Mario 64 before Mario 64.

  • @DoinThatRag
    @DoinThatRag วันที่ผ่านมา +3

    This is a crazy exceptional port to see come to life. So happy to see all the incredible work Vic did on the engine with the Doom Ressurectiob project getting additional use here to help bring this game over to the 32X as well. As far as low polygon models, the reason for this is due to the incredibly small amount of memory available in the mega drive/32x. If the resolution were any higher there would be no memory for game logic, audio, and everything else. Devs spent a lot of time playing around with different resolutions and audio sample rates to squeeze everything in that was needed. It's amazing it looks, sounds, and plays as well as it does. Very impressive.

  • @pharotman2311
    @pharotman2311 2 วันที่ผ่านมา +32

    Holy crap I love that my 32x is getting new games after all these years and this one is beautiful!

    • @Hamdad
      @Hamdad 2 วันที่ผ่านมา

      Feels like it's still a current console, or like being around for its heydey

  • @Hamdad
    @Hamdad 2 วันที่ผ่านมา +38

    Hindsight is 20/20. Even years after SRB2 was available it was still blowing minds that it's based on Doom. No chance it would've occurred to 90's Sega. Especially given how bad 32X and Saturn Doom were due to development time constraints. Many things are possible with unlimited dev time & fanbase work that aren't feasible as commercial products.

  • @neilmclean1527
    @neilmclean1527 2 วันที่ผ่านมา +110

    To me it’s crazy Sega didn’t go down this route in the first place. The fisheye X-treme looked like it’d never work. Looks more of a puzzle game than a platformer.

    • @Skellotronix
      @Skellotronix 2 วันที่ผ่านมา +9

      Looks like a 3D version of the Chaos Emerald bonus stages in S1.

    • @eskanda3434
      @eskanda3434 2 วันที่ผ่านมา +3

      yeah and kinda boring no enemies in the world to actually make it compelling 😂

    • @JorArg-c7s
      @JorArg-c7s 2 วันที่ผ่านมา +8

      3d platforming wasn't even a thing around that time

    • @queercommunist
      @queercommunist 2 วันที่ผ่านมา

      The X-trem project was a big scam. The team never developed anything on the Saturn hardware and ripped of Sega

    • @SevenCompleted
      @SevenCompleted 2 วันที่ผ่านมา +2

      the fisheye xtreme looked god awful what an awful perspective

  • @gregoryberrycone
    @gregoryberrycone 2 วันที่ผ่านมา +20

    this might be the coolest homebrew port ever made honestly

  • @mikebrasoljr8857
    @mikebrasoljr8857 2 วันที่ผ่านมา +18

    Finally, Sonic on the 32X. This is amazing!

    • @FoxUnitNell
      @FoxUnitNell 2 วันที่ผ่านมา +1

      Knuckles Choatix was sort of fun too.

    • @mikebrasoljr8857
      @mikebrasoljr8857 2 วันที่ผ่านมา +1

      @ oh I love Chaotix, don’t get me wrong. I’ve always craved a Sonic game on 32X. I wish Sonic 3 got a 32X port with the enhanced colors, more animation/smoother frames, enhanced audio, and smoother rotation on the special stages. That would’ve been enough for me!

    • @FoxUnitNell
      @FoxUnitNell 2 วันที่ผ่านมา

      @@mikebrasoljr8857 That seems cool, I bet they could have included both Sonic 3 plus Sonic and Knuckles with the 32x.

    • @mikebrasoljr8857
      @mikebrasoljr8857 2 วันที่ผ่านมา

      @@FoxUnitNell Oh for sure. Plenty of room on 32X rom chips.

  • @RemnantCult
    @RemnantCult 2 วันที่ผ่านมา +14

    This is why I love homebrew. I love breathing new life into old hardware and making what-if games that no doubt would only have been made if once in a lifetime geniuses were working for the industry.

  • @graymars1097
    @graymars1097 2 วันที่ผ่านมา +67

    While I’m all for “sega fucked up during 32X, Saturn, Dreamcast and hell, the sega cd era” I do actually think that it’s a little bit unfair to compare these games. The tools and the knowledge that today’s devs have at their disposal is just not comparable. This is the reason why people like Yuji Naka came to fame in the first place! Because they pulled something off in that time that honestly looked like sorcery to some people! It was sheer talent and brains. No updates, no patches, no new versions of SDKs…absolutely NOTHING! they had to create something that is going to work for the generations to come and they fucking did it man 😮
    It’s because of them that we have a huge retro scene, today!
    Respect to devs, both new and old 🫡

    • @Zaphod-ef9yz
      @Zaphod-ef9yz วันที่ผ่านมา +6

      100% agree on this, I'm not a programmer or anything, but "back in the day" people were coding their own tools, assets, and engines from scratch. Today, most "programmers" would be lost without the likes of unity. Similarly, today, many new tools, etc, have been designed to assist on older hardware, meaning it is NOW possible to pull off amazing stuff that it wouldn't necessarily have been possible decades ago. In the old days, to pull off something insane like Quake on the Saturn, Doom on the SNES it took extreme talent.

    • @thebasketballhistorian3291
      @thebasketballhistorian3291 วันที่ผ่านมา +2

      Exactly!
      I work in indie game dev these days and it's crazy how easy it is for anyone to get into it.
      All the software is free to download and use. UI is easy to understand. Tons of free tutorials online. And even an average PC is good enough to make some games. The only thing you need is time and ambition.

    • @rustymixer2886
      @rustymixer2886 วันที่ผ่านมา +1

      Example of his work?

    • @viciious1234
      @viciious1234 วันที่ผ่านมา +1

      You have no clue what you’re talking about
      What modern 32X development tools or assets exactly are better than their equivalents from back in the day? Please provide concrete examples

  • @zebulan1485
    @zebulan1485 2 วันที่ผ่านมา +8

    Worth noting that this port already has support for floors-over-floors (and some are already used in the special stages)... they just can't be rendered properly yet. Right now, the FOFs in the special stages only get rendered when you're close to their elevation, since they can't currently be rendered at the same time as whatever is below them. The first special stage has a big FOF in the middle that you land on after launching from the yellow springs, in case you're curious how this looks in practice.

    • @greenknight9000
      @greenknight9000 วันที่ผ่านมา +3

      If they figure out how to fix that janky FOF rendering, then the level design is going to _really_ open up! I'm so excited for this!

  • @Canadian_Gamer
    @Canadian_Gamer 2 วันที่ผ่านมา +31

    Long live the 32X!!

    • @cndctrdjful
      @cndctrdjful 2 วันที่ผ่านมา +4

      Came here to say the same thing. Finally seeing some of its potential

    • @mikebrasoljr8857
      @mikebrasoljr8857 2 วันที่ผ่านมา

      @@Canadian_Gamer agree! It’s a console deserving more support and powerful enough to make some awesome games on. I always wanted to see it succeed.

  • @youuuuuuuuuuutube
    @youuuuuuuuuuutube 2 วันที่ผ่านมา +34

    This has the exact same feeling as Sonic 1, in 2D on Genesis, the inertia looks on point too. Imagine if Sega had released this, and then an upgraded version for the Saturn?!

    • @eponymous7910
      @eponymous7910 2 วันที่ผ่านมา +2

      I don't think it would've been well received in comparison to Tomb Raider, Crash, Mario 64 etc

    • @katsujinken10
      @katsujinken10 2 วันที่ผ่านมา

      You're right. It isn't this or Sonic X-Treme that people should be making on Saturn. Homebrewers need to make a full game from the Sonic Jam overworld.

  • @AGwolf2097
    @AGwolf2097 2 วันที่ผ่านมา +17

    not sure if you're playing on an emulator or via RGB on original hardware but the demo utilizes the horizontal pixel-column blending of the genesis/32x composite encoder, so a lot of the textures (especially darker wall/ground/underwater) look much better via clean composite on a CRT rather than the pixel-perfect output of rgb.
    also there are at least three or four special stages (only found 3 so far), and I feel like there are probably still a few more little hidden things waiting to be found. Apparently there's a very small easter egg if you stand on all three brick houses and they carried the message over into this demo too.

    • @SegaLordX
      @SegaLordX  2 วันที่ผ่านมา +1

      I have no doubt. The footage here was from Kega Fusion, so it's not the best way to see it.

  • @DLPAgenda
    @DLPAgenda วันที่ผ่านมา +3

    This has absolutely blowm my mind. The draw distance is phenomenal!!

    • @Dwedit
      @Dwedit วันที่ผ่านมา

      Draw distance really isn't a thing for Doom. Every vertical column of the screen keeps going until it hits a wall.

  • @kazinwho
    @kazinwho 2 วันที่ผ่านมา +5

    This is incredible. I just played through the demo on my actual 32X. I can't believe how great it looks, even with massive slowdown.

  • @FrancoAlmiron-f6o
    @FrancoAlmiron-f6o 2 วันที่ผ่านมา +3

    I swear the Sonic fandom is amazing, seeing Sonic Robo Blast 2 being homebrew into the 32x makes me wish to see more Sonic games being ported into Sega's old consoles!

  • @UnBuenJugador
    @UnBuenJugador 2 วันที่ผ่านมา +8

    It seems a good reason to remount the 32x

  • @josephmacleod7415
    @josephmacleod7415 2 วันที่ผ่านมา +2

    Those visuals are beautiful

  • @ChaosAngelZero
    @ChaosAngelZero 2 วันที่ผ่านมา +9

    Seeing this running natively on the Saturn, possibly with support for the 4MB RAM cartridge, would be insanely bittersweet.

    • @SomeOrangeCat
      @SomeOrangeCat 2 วันที่ผ่านมา +7

      Since the Doom engine relies heavily on multi-directional sprites, and sprite storage is primarily what the RAM carts are used for, that would certainly be a good use for it.

  • @kinorai
    @kinorai 2 วันที่ผ่านมา +2

    The fact that it has 360° controls (like SM64) and not tank control (like Tomb Raider) makes this infinitely more exciting! Can you imagine having seen that way back then?!
    I'm going to be incredibly bold, but I think that the graphics are better than Super Mario 64 - the textures are clearer and Sonic as a sprite is better looking than Mario's low Poly model.
    Yes I know this game is not made of polygons. But still, it's impressive. And I'm sure they could add a 3d model of Sonic, the 32X should be able to handle that!
    Anyways, I'm off to download the game and try it out!
    Happy new year everyone!

  • @J45yu456
    @J45yu456 2 วันที่ผ่านมา +1

    Short but sweet video. Love SLX content!

  • @denraimei32
    @denraimei32 2 วันที่ผ่านมา +36

    Petition to get Doom Resurrection and SRB2 to Saturn.

    • @alejandroatencio8661
      @alejandroatencio8661 2 วันที่ผ่านมา +1

      Don't forget about the Dreamcast

    • @Hamdad
      @Hamdad 2 วันที่ผ่านมา +5

      @@alejandroatencio8661 DC has Doom64

    • @katsujinken10
      @katsujinken10 2 วันที่ผ่านมา +4

      No the route that should be taken for a Saturn Sonic game is using the 3D engine from Sonic Jam.

    • @Mr.Atari2600
      @Mr.Atari2600 2 วันที่ผ่านมา

      ​@@katsujinken10 Seeing that the Sega Saturn is a master when it comes to 2D Sprites. It makes more sense to make the characters, enemies, & obstacles 2D since the Saturn can handle a ton of them without the game slowing down.
      Now if they want to do more 3D, they could just modify the DOOM Engine with 3D Floors & 3D Models like what they did with the PC Version, but this may require a bit more work.

    • @katsujinken10
      @katsujinken10 2 วันที่ผ่านมา

      @@Mr.Atari2600 Plot twist. All 3D on the Saturn uses sprites. It uses images that it warps to whatever perspectives it needs. That's why the Saturn uses four-sided polygons unlike everything else which uses triangular polygons.

  • @SixtySixHundred-1982
    @SixtySixHundred-1982 วันที่ผ่านมา +1

    I just downloaded the 32X ROM and had a go before making this comment.
    I Got through the stages and I'm pretty impressed. There's the usual Sonic tropes like 100 rings getting you an extra life, loads of different shield types and even the anxiety inducing drowning music is here.
    Inside the options menu is also a widescreen option. It isn't showing any extra pixels on the sides of the screen, but it is anamorphic widescreen at least, and that's a nice touch, especially considering how early this demo is. The music is also great and undoubtedly Sonic, as are the sound effects.
    I really do hope this gets finished. I can see myself playing a lot of this. 👍
    Good recommendation, SLX. Thank you for letting more people know of its existence.

  • @Thatsnicereal
    @Thatsnicereal 2 วันที่ผ่านมา +2

    This is INSANE. It would be revolutionary if it had released on the 32x in the day and even is now

  • @DarDarBinks1986
    @DarDarBinks1986 2 วันที่ผ่านมา +2

    Sega should hire these people!

  • @Hugoisbuff
    @Hugoisbuff 2 วันที่ผ่านมา +9

    He finally made a video on srb2

  • @pklucas9790
    @pklucas9790 2 วันที่ผ่านมา +1

    that intro is enough for to like the vid. Well Done.

  • @Rationalific
    @Rationalific 2 วันที่ผ่านมา +10

    Wow... I didn't even know about Sonic Robo Blast on the PC, even though I have called myself a Sonic fan (at least of the classic Sonic games)... That's definitely something to check out!

    • @Aztyph
      @Aztyph 2 วันที่ผ่านมา +6

      Yeah, _SRB2_ is *old.* Like, "has been in development before _Sonic Adventure_ was released" old.

    • @katsujinken10
      @katsujinken10 2 วันที่ผ่านมา +3

      If you think that's wild check out the Sonic Kart Racer made by further modifying SRB2. It's called Dr. Robotnik's Ring Racers. It's amazing.

    • @Aztyph
      @Aztyph 2 วันที่ผ่านมา +1

      @@katsujinken10 Oh yeah, _SRB2Kart_ is cold. What's arguably as wild is _SRB2 Persona,_ which is pretty much what you think it is. Modders are crazy inventive and skilled as hell to transmogrify the base game that much.

    • @Rationalific
      @Rationalific วันที่ผ่านมา +1

      @@katsujinken10 Thanks! I'll check that out.

  • @hoppy8008
    @hoppy8008 2 วันที่ผ่านมา +2

    This is so impressive and fitting for the 32x (and should have a future Saturn port), hopefully the performance can be improved soon.

  • @kevinramsey417
    @kevinramsey417 2 วันที่ผ่านมา +2

    Oh that is BEAUTIFUL.

  • @PixelShade
    @PixelShade วันที่ผ่านมา +1

    I played this on the Steam Deck since it was free to download from the "Discover store" in the desktop-OS, I had a REALLY good time with it, felt like a long lost 3D Saturn Sonic game... It's actually REALLY incredible that it runs this well considering the expansive, almost open-world nature of the maps. I honestly think a lot of performance could've been gained if the level design was sectioned off and crafted with a 32X performance target in mind. adding a few smaller u-shaped corridors between larger areas and sectioning those off would go a long way.

  • @ThePurpleMatrix
    @ThePurpleMatrix 2 วันที่ผ่านมา +20

    Sonic Robo Blast 2 Should get a Saturn port. It would probably make up for the Sonic X-treme cancelation.

    • @Mr.Atari2600
      @Mr.Atari2600 2 วันที่ผ่านมา +2

      I agree.

    • @Hamdad
      @Hamdad 2 วันที่ผ่านมา +1

      The extra processing power might let them put slopes & 3D floors back into the stages, as well as running full screen and higher resolution. Maybe even with 3D character models like on PC

    • @katsujinken10
      @katsujinken10 2 วันที่ผ่านมา

      No it shouldn't. If a Sonic game is made for Saturn it should use the 3D engine from Sonic Jam to make something equivalent to other 32-bit platformers.

    • @ThePurpleMatrix
      @ThePurpleMatrix 2 วันที่ผ่านมา +2

      @katsujinken10 that would take forever for STI since they didn't know 3D, and Sonic Team was doing everything but make a new sonic game.

    • @Hamdad
      @Hamdad 2 วันที่ผ่านมา +1

      @@katsujinken10 Why not both? If SRB2 is already running well on the 32X, which uses dual SH2s like Saturn, a Saturn port wouldn't be nearly the undertaking that porting it to 32X was in the first place.

  • @thedougtime
    @thedougtime 2 วันที่ผ่านมา +9

    Don't forget the Christmas NiGhts secret level!

  • @rancid_
    @rancid_ วันที่ผ่านมา +1

    Amazes me how fan stuff is better than mainstream at times.

  • @TBrizzle01
    @TBrizzle01 วันที่ผ่านมา

    It's nice to see Sega Lord X and the popular home brew Sonic communities coming together like this.

  • @simondaniel4028
    @simondaniel4028 2 วันที่ผ่านมา +3

    It is fkin WILD that this is running on 32x. SRB2 is a ton of fun and the idea of this, and Doom tbh, running on OG hardware is one of these 'i never saw that coming' gaming moments.
    That music at 04:30

  • @alexgeorge501
    @alexgeorge501 2 วันที่ผ่านมา +2

    Shout to the Robo Blast team for this incredible conversion!

  • @NoSuRReNDeR001
    @NoSuRReNDeR001 2 วันที่ผ่านมา +5

    I had a 32x Cosmic Carnage(I forced myself to like this) and my favorite Virtua Racing which was SUBLIME when it came out... om a CRT TV it was MIND BLOWING to me... VR felt like the arcade at home for the first time IMHO

    • @Hamdad
      @Hamdad 2 วันที่ผ่านมา

      32X was a bad idea in retrospect. But at the time, it brought very good ports of polygon arcade games like Virtua Racing & Virtua Fighter home for $160. On paper, that must've seemed self-justifying.

  • @katsujinken10
    @katsujinken10 2 วันที่ผ่านมา +4

    To all the peopel saying this should be the Saturn Sonic, No No No. There is already a superior 3D engine in Sonic Jam that homebrewers should expand into a full game. Imagine someone had Banjo or Spyro in the late 90s and you showed them this running on your Saturn? You'd be laughed off the playground!

    • @Dmar-ih7kr
      @Dmar-ih7kr วันที่ผ่านมา +1

      Thank you! And plus Doom on Saturn needs to be fixed first anyways.

    • @katsujinken10
      @katsujinken10 วันที่ผ่านมา +3

      @@Dmar-ih7kr That's not to say this isn't a great game. It is but most people back then would've just seen it as dated on Saturn. Sonic Jam is the only 32-bit Sonic that compares to other contemporary 32-bit platformers.

    • @Dmar-ih7kr
      @Dmar-ih7kr วันที่ผ่านมา +1

      @@katsujinken10 oh agreed! I think that srb2 is gonna doing wonders for the 32X homebrew scene. And then there’s also Sonic Z-Treme from XL2 for the Sega Saturn.

  • @jahdorose8659
    @jahdorose8659 2 วันที่ผ่านมา +3

    Happy New Year

  • @EnigmaHood
    @EnigmaHood 2 วันที่ผ่านมา

    I'm absolutely amazed that this can run on the 32x! I always hoped someone would port SRB2 to the Sega Saturn, but I never thought it would be possible on the 32x! It makes sense though, the Doom Resurrection guys were already working with the 32x, so they know how to code for it. It honestly looks a lot better than I thought it would too.
    I already have an idea for how they can improve the framerate, they just need to make the viewable area a bit smaller than usual. In Doom, you can adjust the screensize, and make the gameplay screen smaller to improve performance. That's actually how the original Doom on the 32x ran, in a reduced screen size. While it's not ideal, I wouldn't mind reducing the screen size to boost performance. They can probably display all the hud elements (lives, score, and what not) in the non-gameplay part of the screen too. Maybe create some custom art to make it all look nice.

  • @saljuarez2910
    @saljuarez2910 วันที่ผ่านมา

    Never knew this even existed on PC and seeing the love for 32X is so dope. Glad that you are covering it and on that note please try to cover Sonic galactic fan made for Saturn. They just completed 5 full levels and it looks sick. Thanks for your work sir!!!!

  • @SomeOrangeCat
    @SomeOrangeCat 2 วันที่ผ่านมา +1

    Now this is something to get excited for!

  • @yousefslimani99
    @yousefslimani99 2 วันที่ผ่านมา +4

    We finally have a sonic homebrew on a SEGA add-on

  • @hotconductor4749
    @hotconductor4749 2 วันที่ผ่านมา +1

    This is incredible. Honestly if they can stabilize the frame rate this would've fooled young me into thinking this was Sega developed. The devs performed a miracle to say the least.

  • @mickeymaus1
    @mickeymaus1 17 ชั่วโมงที่ผ่านมา

    Impressive - that confirm what I still expected: the hardware wasn’t bad at all
    And don’t forget the nice smoothing blureffect you will have back then trough the CRTs

  • @Mr.Atari2600
    @Mr.Atari2600 2 วันที่ผ่านมา +5

    It's amazing how much support you can give to a failed console. Especially one that didn't even reach a million units!

  • @jmcclain8237
    @jmcclain8237 6 ชั่วโมงที่ผ่านมา

    When i bpught my 32x at launch, i was hoping for a 3d sonic game. 30 years later, here we are.YAY!

  • @badcp455
    @badcp455 วันที่ผ่านมา

    It looks awesome! Will definitely buy it for my Genesis 32X when available!

  • @ashcoronawestmuckett8889
    @ashcoronawestmuckett8889 2 วันที่ผ่านมา +1

    Keep up the amazing work! Love your channel

  • @rapidloaf
    @rapidloaf 2 วันที่ผ่านมา

    I’ve been waiting for Sega Lord X to make a video about this

  • @singletona082
    @singletona082 2 วันที่ผ่านมา +3

    Oh Fsk!~ I hadn't realized the potential the doom resurrection project would have for other 2.5d projects on the 32x.
    As with doom resurrection itself. Had this been on the commercial lineup?
    Yea. I'm buying the 32x because... good lord.

  • @cringycook9597
    @cringycook9597 2 วันที่ผ่านมา

    Happy New year Sega lord X and for your enthusiasm and mega consistency I applaud you 👏

  • @budrip3479
    @budrip3479 2 วันที่ผ่านมา

    Hellyeah was waiting for this slx video.

  • @EnigmaHood
    @EnigmaHood 2 วันที่ผ่านมา +1

    1:54 Not exactly, it was based on a source port of Doom called Doom Legacy. While the original release of Doom Legacy back in 1998, probably wasn't all that dissimilar to the original Doom engine, the source port had been updated regularly (and still receives updates to this day), to the point of where it's considered a separate engine from its origins. GZDoom for example has advanced so much that it's actually possible to recreate Quake 2 on it, and supports polygons, stuff that wasn't possible on the original Doom engine.

  • @Ken_Leep
    @Ken_Leep 2 วันที่ผ่านมา

    The moment I played this on the 32X I had the same thoughts. It really makes it more fun to ask "what-if" when we have fan projects like this to play. I'd go as far as to say that if this was a Saturn launch title, people would have been thrilled. Back then it sounded crazy to make a platformer on the Doom engine, but now we don't think twice when Unreal is used for everything. The Doom engine is a lot more versatile than we thought.

  • @Mohammed1000real
    @Mohammed1000real วันที่ผ่านมา

    It looks incredible with the fact that it runs on real 32X and Doom 32X Resurrection engine is amazing on its own.

  • @StudDioxide
    @StudDioxide 2 วันที่ผ่านมา +2

    Happy new year

  • @BigSnipp
    @BigSnipp 2 วันที่ผ่านมา

    This is mind blowing. Great job the devs. I always wanted to see the 32x pushed to its limits.

  • @AD.ArcadeGaming
    @AD.ArcadeGaming 22 ชั่วโมงที่ผ่านมา

    This looks really well done!

  • @Claudia-km9lo
    @Claudia-km9lo วันที่ผ่านมา

    the game does have room over room btw, it's visible in the special stage at 6:26

  • @lhfirex
    @lhfirex 15 ชั่วโมงที่ผ่านมา

    It's gonna take a lot of time to convert this to a 32X ROM but it's cool that they've been able to get it working this much so far. The original GZDoom mod is pretty intense for that engine.

  • @entertainmentwizard2703
    @entertainmentwizard2703 2 วันที่ผ่านมา

    Impressive and I look forward to seeing the final version! I believe Sonic Mars on 32X this design was considered but they didn't like the look of it at the time but yes this would have been a game changer!

  • @Boogie_the_cat
    @Boogie_the_cat 2 วันที่ผ่านมา

    Nice.
    The first Robo Blast was a quality project.
    Happy to see more work done in the same vein.

  • @cd5sircoupe
    @cd5sircoupe วันที่ผ่านมา

    This looks fantastic, I can't wait until it's finished. Who would've thought that the Doom engine would lend itself to something like this so well.
    I just dusted off my Genesis Mini like a week or two ago, you better believe I'm about to throw this on there. I revamped the whole thing with a bunch of new roms; official releases, translations, romhacks, RetroArch, etc.

  • @AspieGamer1986
    @AspieGamer1986 2 วันที่ผ่านมา

    I love game and have been playing the PC and the fact you can also play as Modern Sonic makes it more interesting.

  • @mishkofrydrysek7445
    @mishkofrydrysek7445 วันที่ผ่านมา

    wow.. I think I played early versions of this back in the day, if only we got something like this

  • @Nachobeerman
    @Nachobeerman 2 วันที่ผ่านมา

    The 3D Sonic from sonic jam really shows they could have made a good 3D sonic game on Saturn .

  • @nufiya999
    @nufiya999 2 วันที่ผ่านมา +3

    Can we get a Saturn version of RB2? At 60fps. I hope so in the future.

  • @tyagagerson
    @tyagagerson 2 วันที่ผ่านมา +1

    the thing that has been NOT implemented:
    floor-above-floor
    horizontal movement
    slope floor
    transparency where 0.0

  • @VandalIO
    @VandalIO วันที่ผ่านมา

    This is mental ! 32x would have killed it back in the day if it had a title like this

  • @Mystemo
    @Mystemo 2 วันที่ผ่านมา

    This looks amazing. Imagine a similar game on the Saturn using the Slavedriver engine 🤤

  • @francescocanu8138
    @francescocanu8138 วันที่ผ่านมา

    Sonic 2D sprite is really amazing and it doesn't seem to be out of place in the 3d environment

  • @r0b0m1r0
    @r0b0m1r0 2 วันที่ผ่านมา

    Long time gamer here. Currently don’t have any Sega consoles. Would love to have a CDX once again. Would settle for a Mega SG. My copy of Final Fight CD will have to wait a bit longer. Much respect.

  • @KennytheHedgehog619
    @KennytheHedgehog619 2 วันที่ผ่านมา +1

    sick as hell

  • @retroboy-fh1ji
    @retroboy-fh1ji 2 วันที่ผ่านมา

    Finalmente, el verdadero potencial escondido del SEGA 32X. Nadie, ni en el mejor de los escenarios, hubiera imaginado q una plataforma inesperada como el 32x correría algo tan ambicioso como SONIC ROBO BLAST 2. Es una locura lo q han hecho en un add-on del Sega Genesis. Es increíble

  • @mjdf122
    @mjdf122 2 วันที่ผ่านมา +1

    Sega Lord X Sega’s Finest Soldier

  • @dacollbns6336
    @dacollbns6336 2 วันที่ผ่านมา +3

    Next ... GTA 3 on Dreamcast

  • @katsujinken10
    @katsujinken10 2 วันที่ผ่านมา +1

    I hope they port Dr. Robotnik's Ring Racers next.

  • @Leeki85
    @Leeki85 วันที่ผ่านมา

    I've said it multiple times. Both Sega 32X and Atari Jaguar teams should take their time to optimize DOOM engine and start releasing games based on it. This engine was perfect for early 3D hardware.
    You can do 3D platformers, TPP shooters, StarFox-like game, 3D racing games (kart racers). RPG games are also a good fit for DOOM engine.
    The best part is that engine works in such a way that there's almost unlimited view distance. It was impossible to replicate large areas in fully 3D engines along with huge amount of enemies DOOM 2 had.
    This makes DOOM engine great for Sonic game. You can have large worlds, where Sonic has a space to run fast.

  • @profcelsofontes
    @profcelsofontes 2 วันที่ผ่านมา +1

    Time to remake your video of "lets save sega 32x"

  • @bloodykenshiro8218
    @bloodykenshiro8218 2 วันที่ผ่านมา

    Much like Streets of Rage for the longest time, fans have been doing Sega's work for them for as long as I can remember.

  • @JoeyJ0J0
    @JoeyJ0J0 วันที่ผ่านมา

    The fact this was made in the doom engine is impressive

  • @thewacokidd06
    @thewacokidd06 วันที่ผ่านมา

    I would be interested to see this ported to the Saturn or Dreamcast to see it run better on original hardware, this is still an awesome project to see happening

  • @metal_kitsune
    @metal_kitsune 2 วันที่ผ่านมา +1

    Thats so cool!

  • @johneygd
    @johneygd 2 วันที่ผ่านมา +1

    I can’t believe it was ported over with a doom engine, everything just looks like being made with polygkns.
    By the way, an updated doom engine does support rooms over rooms but it requires a dummy system.
    And with that in mind it is crazy how far even fake 3D could go😁👍🙏

    • @SomeOrangeCat
      @SomeOrangeCat 2 วันที่ผ่านมา +2

      Doom just makes everything better.

  • @forcedfeedbackclassicgamer5499
    @forcedfeedbackclassicgamer5499 วันที่ผ่านมา

    Interesting proof of concept...

  • @omgitsbees
    @omgitsbees 2 วันที่ผ่านมา +2

    Could this eventually be ported to Saturn? Either way, I need to play this on PC, I have never heard of it before until this video.

  • @josephchaparro1037
    @josephchaparro1037 16 ชั่วโมงที่ผ่านมา

    That's Amazing.

  • @breakpack
    @breakpack วันที่ผ่านมา

    I would love to see some 2d platformer love on the 32x! I think it could be a 2d powerhouse. Imagine Sonic Mania running on the 32x with all those simultaneous colors!

  • @timpieper5492
    @timpieper5492 2 วันที่ผ่านมา +1

    I honestly think Sonic R was the closest 32-bit glimpse of what future Sonic titles would become: a behind-the-character camera on a rollercoastery path, with a few alternate routes and some exploration elements thrown in. It's much closer to Sonic Adventure than the hub world of Sonic Jam was, or what this 32X game demo is. (For better or worse.)

    • @sonkunhyperspinretroarch4867
      @sonkunhyperspinretroarch4867 วันที่ผ่านมา

      I agree with this. Sonic R showed actual running through "stages", running around the loopty loop etc. Pretty much everything in Sonic R is like a precursor to Sonic Adventure gameplay wise.

  • @thomaspleacher2735
    @thomaspleacher2735 2 วันที่ผ่านมา

    Your comment at the very end about Duke Nukem 3D or Powerslave on the 32X gets my hopes up! Maybe one day.

    • @SegaLordX
      @SegaLordX  2 วันที่ผ่านมา

      It's a dream, but I'd love to see it.

  • @evilash570
    @evilash570 2 วันที่ผ่านมา +2

    Someone should port the Legend of Zelda game that uses the Doom engine and re-skin it to Golden Axe Warrior, that would be epic!

    • @Ken_Leep
      @Ken_Leep 2 วันที่ผ่านมา

      I was thinking the same thing!

  • @Sauceyjames
    @Sauceyjames 16 ชั่วโมงที่ผ่านมา

    This is a reason for me to get a power adapter for my 32x, and finally fix my dreaded genesis's broken DC jackpot

  • @Lord_Deimos
    @Lord_Deimos 2 วันที่ผ่านมา

    I've seen people pull off some pretty impressive stuff with the Doom engine but a Sonic game isn't something I expected.

  • @pik3177
    @pik3177 2 วันที่ผ่านมา

    i can't wait to try this on my 32x once i get a flash cart to play it on because the 32x deserves to be in the spotlight for what it's getting a sonic game after 3 decades have passed since it's release in 1994 plus i still stand by that failed systems and addons like the 32x deserve a second chance because the homebrew scene will give it some more life

  • @Digiflower5
    @Digiflower5 2 วันที่ผ่านมา

    Looking forward to srb2 love these games

  • @gameNLHD
    @gameNLHD 2 วันที่ผ่านมา +1

    kinda hope they also port it to the sega saturn

    • @retroboy-fh1ji
      @retroboy-fh1ji 2 วันที่ผ่านมา

      Or Sega Dreamcast. The old version of SRB2 on DC was bad, so a newer port based on 2.2 can be a much modern solution of the old release

  • @j.goggels9115
    @j.goggels9115 วันที่ผ่านมา

    Great Sonic game on PC just released.

  • @NoelComiX
    @NoelComiX 2 วันที่ผ่านมา

    I remember seeing that a Doom style engine was being discussed but STI wanted to do something more akin to Mario 64.