Monster Hunter Wilds - 9 Major Gameplay Changes From World (Tokyo Game Show Demo)

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  • เผยแพร่เมื่อ 8 ต.ค. 2024
  • In this video, we'll cover 9 major changes in Monster Hunter Wilds differing from Monster Hunter World, including various weapon updates and new items mechanics like the returning Paintballs. Don't miss out on these important updates!
    #monsterhunterwilds #gaming #monsterhunter
    Monster Hunter Wilds, which was officially announced at the Game Awards and now there's loads more for us to check out! It's set to release on February 28th 2025 on PlayStation 5, Xbox Series X and S and Steam on PC. Don't forget to subscribe to stay up to date with all the Monster Hunter Wild excitement!
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ความคิดเห็น • 316

  • @Savko_TTV
    @Savko_TTV 4 วันที่ผ่านมา +20

    The best new feature is being able to see if a monster is a Large or Small crown via the binoculars.

    • @TarisRedwing
      @TarisRedwing 4 วันที่ผ่านมา +1

      wow finally a use for the binos O_O

  • @d.wu07
    @d.wu07 5 วันที่ผ่านมา +121

    the focus mode tcs redirection is crazy

    • @Zenitect
      @Zenitect 4 วันที่ผ่านมา +6

      It’s also fairly awkward to aim in combat - because you’re holding triangle to charge a TCS you have to use your left hand to tilt the right thumbstick while holding L2

    • @Watari167
      @Watari167 4 วันที่ผ่านมา +10

      @@Zenitect lmao, know what the 'claw' is?

    • @Uchigatana-MHFZZ
      @Uchigatana-MHFZZ 4 วันที่ผ่านมา +13

      @@Watari167 Ah, years of playing on 3DS and WiiU has finally paid off. The claw gaming is back 🔥

    • @rezkillz7409
      @rezkillz7409 4 วันที่ผ่านมา +3

      @@Watari167who the hell wants their fingers in a krab position to play a controller 😂 stick to warzone buddu

    • @Zenitect
      @Zenitect 4 วันที่ผ่านมา +4

      @@Watari167 I’m no stranger to the claw, I’m just not good at doing it haha. Gotta pour one out for our fellow hunters with small hands

  • @RonelGV
    @RonelGV 4 วันที่ผ่านมา +19

    That wake up chop and using using focus mode to redirect is revolutionary i be missing it sometimes or hitting them early

  • @ChemicalGrenade
    @ChemicalGrenade 3 วันที่ผ่านมา +6

    IG now has an invincible backwards vault and two air dashes, and can cancel a helicopter into descending thrust. Combine that with brand-new lateral movement in ground combos using Focus Stance, and we're eating insanely good. We traded air time for air mobility and damage. I couldn't be happier.

    • @Vyo1983
      @Vyo1983 2 วันที่ผ่านมา +2

      Where did you get the Info of the invincible vault from? I am really interested in IG but so far it semed to be the only weapon without a defensive Option (perfect block, offset move or counter attack).

    • @isoutoforbit
      @isoutoforbit 2 วันที่ผ่านมา

      I still think they could have kept one bounce in there

    • @Massakre8492nd
      @Massakre8492nd วันที่ผ่านมา

      I think lateral attacks are not limited to focus mode, it's just left/right input during combo

  • @Lexgamer
    @Lexgamer 4 วันที่ผ่านมา +13

    Your thumb nail looks like,
    "Monster Hunter Wii"
    Which had me like, wut? For a hot second.

  • @noiosobear6284
    @noiosobear6284 5 วันที่ผ่านมา +145

    I really hope we can get the bounce back with a deco or something. Them killing aerial glaive is so depressing

    • @manuelschwarz9864
      @manuelschwarz9864 4 วันที่ผ่านมา +7

      Dude i didnt even think about this, such a good idea

    • @TrippyTimesTwo
      @TrippyTimesTwo 4 วันที่ผ่านมา +18

      This is THE best solution to this. They clearly didn’t want the bounce coming back in the same form, it was never going to get added by demand, but maybe they’ve heard us and will add a jewel.

    • @ABIADAB
      @ABIADAB 4 วันที่ผ่านมา +8

      the only new cool move of IG is the rising spiral slash which you can see on 1:53, but do you see that? super low damage and 80% of the hits are misses because of the rising animation made it so that the player are wayyyy above the monster. good job capcom

    • @noiosobear6284
      @noiosobear6284 4 วันที่ผ่านมา +11

      @@ABIADAB Yeah, honestly I think that them gutting the aeriel playstyle is going to result in the IG being used significantly less.
      Most other weapons had massive QoL improvements and buffs done, or they at least maintained a really fun playstyle. IG doesn't seem to be much better for the most part, and had a lot of the fun stripped away.

    • @Krahe0721
      @Krahe0721 4 วันที่ผ่านมา +6

      ​@@ABIADAB "consumes and collects essences" suggests it's designed around utility, not damage. Also, any veteran monster hunter could tell you that there are a lot of monsters that move would slap the shit out of. So I agree, great job Capcom

  • @mr101aaa
    @mr101aaa 5 วันที่ผ่านมา +52

    Seeing how much more interesting or exciting all of the weapons have gotten in Wilds, at this point I'm pretty convinced that I should randomly choose two weapons every week and hunt with every weapon!

    • @cow12344
      @cow12344 4 วันที่ผ่านมา +6

      im planning on doing EVERY hunt with a different weapon, name my character the avatar, and have my guild card show equal uses on every weapon

    • @victormateus211
      @victormateus211 4 วันที่ผ่านมา +4

      This is the way

    • @Ikadyne
      @Ikadyne 4 วันที่ผ่านมา +3

      ​@@cow12344 That's gonna be an extremely expensive play style lol

    • @cow12344
      @cow12344 4 วันที่ผ่านมา +2

      @@Ikadyne I think it actually might make it more fun, I would actually have to think about where I would spend my materials

    • @Shmethan
      @Shmethan 4 วันที่ผ่านมา +1

      ​@@cow12344 ywah you could do somwtbbing like choosing one monster per weapon, or planning out a few elements for each weapon and finding armor aets that are as flexible as possible

  • @swampazzo9615
    @swampazzo9615 4 วันที่ผ่านมา +4

    I was already set on playing hunting horn and sns when they revealed double weapons. Seeing the glow ups they both received is amazing.

  • @AdAce21
    @AdAce21 5 วันที่ผ่านมา +20

    1:53 are we allowed to attack/have additional actions after the rising spiral slash? I really hope so.....the end lag for that move seems enormous.

    • @HauntedAnimations
      @HauntedAnimations 5 วันที่ผ่านมา +10

      Iirc you can do a midair dodge after casting it

    • @Massakre8492nd
      @Massakre8492nd 5 วันที่ผ่านมา +8

      You have all the actions available

    • @argentum1738
      @argentum1738 4 วันที่ผ่านมา +4

      You can do any midair action (except descending thrust since you won't have red for it). It's just that in most footage the player mashes the attack button then falls to the ground unspectacularly.

    • @AdAce21
      @AdAce21 4 วันที่ผ่านมา

      @argentum1738 aw, that sucks! Rising spiral to descending thrust woulda been a sick combo!

    • @Gibbols
      @Gibbols 4 วันที่ผ่านมา +2

      @@AdAce21I believe you can go into aerial focus strike and replenish all buffs too

  • @rickn6923
    @rickn6923 4 วันที่ผ่านมา +8

    Uth Doona is the new BBW.
    Big Beautiful Wyvern ❤

    • @PKshockwave
      @PKshockwave วันที่ผ่านมา +1

      😂 She is tho ❤

  • @GlerpidyGlarson
    @GlerpidyGlarson 4 วันที่ผ่านมา +4

    As long as this game is completely optimized for the base PS5 and I don't need to buy a pro just to enjoy everything in this game then I am totally happy

  • @KoyoteVS
    @KoyoteVS 4 วันที่ผ่านมา +6

    I can’t wait to play Sword and Shield in Wilds, it looks so aggressive and fun

  • @kawaiisnake8201
    @kawaiisnake8201 5 วันที่ผ่านมา +9

    My excuse would probably be that I'm tired from hunting all day :3

  • @guitarluva90
    @guitarluva90 4 วันที่ผ่านมา +3

    2:04 People said Longsword is the "favourite child of monster hunter weapons"?
    Have they not seen the Bow showcase?!

  • @akobozaske
    @akobozaske 4 วันที่ผ่านมา +2

    Kudos for alternating between weapon specific and general.

  • @versernal
    @versernal 4 วันที่ผ่านมา +3

    hoping the best longsword playstyle is riding out red gauge with crimson slash combos and then finishing red gauge with the helmbreaker

  • @equinox-XVI
    @equinox-XVI 3 วันที่ผ่านมา +1

    Nice to know kinsect slash is kinda back via midair focus strike, but no bounce is still a major fun killer. Aerial IG in Sunbreak was literally my all time favorite MH playstyle. Seeing it gone REALLY hurts.

  • @ultimafire2001
    @ultimafire2001 4 วันที่ผ่านมา +8

    Not sure when they will give us the demo, probably around Christmas, I doubt it

    • @LacTose90
      @LacTose90 4 วันที่ผ่านมา

      Didn’t they do that for world and/or iceborne 🤔

    • @ultimafire2001
      @ultimafire2001 4 วันที่ผ่านมา

      A demo yes they did, but not sure when they did that, I started Iceborne in 2020 so I'm late to the party at the time

    • @ralphtaylor7448
      @ralphtaylor7448 4 วันที่ผ่านมา

      @@ultimafire2001i don’t need a demo for this game i will buy it anyway

  • @penguin3914
    @penguin3914 4 วันที่ผ่านมา +2

    They basically change the insect glaive into a fantasy magical flashy spear, which isn't too bad imo. But I hope we can get that bounce back somehow through deco or sumthin

  • @gavo7911
    @gavo7911 4 วันที่ผ่านมา +2

    I’m a Gunlance purist but man Sword n Shield is looking saucy, may have to give it a try when Wilds comes out!

  • @alz397
    @alz397 5 วันที่ผ่านมา +62

    I’m too excited to ONLY use the hammer and get my BONK on!

    • @ultimateblue2197
      @ultimateblue2197 5 วันที่ผ่านมา +5

      Hammer bros

    • @m.conner3037
      @m.conner3037 5 วันที่ผ่านมา +4

      I like to BONK with the hunting horn. BONK BRO's 4 life.

    • @alz397
      @alz397 5 วันที่ผ่านมา +3

      @@ultimateblue2197 this guy gets it 🔥😎💪🏽.

    • @alz397
      @alz397 5 วันที่ผ่านมา

      @@m.conner3037 I’ve never used the HH before :) do you enjoy it?

    • @Gokuroro
      @Gokuroro 5 วันที่ผ่านมา +2

      We can see you here Ryozo! 😅

  • @zodrickzheioh7318
    @zodrickzheioh7318 4 วันที่ผ่านมา +6

    It is funny that the Sword and Shield has more Aerial Combat options than the Insect Glaive. that being said, My most excited for the world, I loved how alive World felt, so I'm more excited for the environmental changes, and diversity. Making the game feel more alive is always a huge on for me, I love that stuff.

  • @gorillaenjoyer871
    @gorillaenjoyer871 4 วันที่ผ่านมา +7

    Gutting IG's aerials is like removing CB guardpoints (I play both) both weapons are real easy and repettitive once they click but the skill expression from aerial mauneverability and guardpointing is what keeps them fresh and creative

    • @malacara1335
      @malacara1335 4 วันที่ผ่านมา +3

      Big difference is that guard points are actually useful while staying in the air doing no damage does nothing at all.

    • @emperortethysusdacertified8175
      @emperortethysusdacertified8175 4 วันที่ผ่านมา +1

      @@malacara1335 Good to know maintaining some level of dps on airborne flying wyverns and elder dragons while they have all their good hitzones like thirty feet off the ground "does nothing".
      All the anti-helicopter glaive people seem to forget that alongside making sure the flying bastards couldn't catch any sort of break, helping break otherwise hard to reach bodyparts like wings and backs, and just generally being a useful "offensive mobility" asset, the little bounce was also what let glaive combo a helicopter spin into the downward spin for mounting and the downward thrust which was one of the glaive's hardest hitting attacks in 5th gen, not to mention making it easier to get to the bodyparts we wanted to hit with those heavier-hitting attacks.

    • @Shilobotomized
      @Shilobotomized 3 วันที่ผ่านมา

      Guard points require timing and skill to execute, and block incoming damage.
      Aerials require almost nothing and negate most damage by simply putting you out of the monster's reach for free.

    • @malacara1335
      @malacara1335 3 วันที่ผ่านมา

      @@emperortethysusdacertified8175 Yeah most rising attacks from any other weapon deal 10 times the damage aerial IG does.

  • @the_bluecrystalpanda
    @the_bluecrystalpanda 3 วันที่ผ่านมา +1

    All this video showed me is that, as a primary sns main and secondary db main, we are gonna be eatin well in Wilds💪😁

  • @jonathanFS93
    @jonathanFS93 4 วันที่ผ่านมา +1

    the weapons look so amazing i want to play at least 5 of them, how can i choose between bow, hbg, ls, sa and ig? 😅

  • @mephisto8644
    @mephisto8644 4 วันที่ผ่านมา +3

    I guess im gonna main all weapon in Wilds
    I almost main most of weapon in Sunbreak 😂 and all weapons looks cooler

  • @zequi007
    @zequi007 5 วันที่ผ่านมา +33

    Hope the insect glaive is good. Poor thing seems to be doing less and less every game

    • @KatanaJoelleLandt
      @KatanaJoelleLandt 5 วันที่ผ่านมา +17

      I’d argue that it’s the opposite.

    • @zequi007
      @zequi007 4 วันที่ผ่านมา +21

      @@KatanaJoelleLandt in terms of new moves I guess. But each game has been taking out his main gimmick little by little. GU made all weapons aerial, World made GS and hammers better mounting weapons than a IG, Rise didnt even had mounting, and wild is removing the aerial mode by taking out the bounce. Not to mention the nerfs it has received in damage in between games. I just hope they at least give the earplugs when full nectar again. Unlike world which removed that feature.

    • @zequi007
      @zequi007 4 วันที่ผ่านมา +12

      IG is just in a weird spot, where it wants to be an aerial weapon but doesn’t have the damage to get fast mounts like GS and hammers do. They need to change that way mounts work to how it was in 4U where all weapons could mount but they needed to work much harder to get it, rather than just doing a big aerial damage number and quickly mount it. They have to make IG better at what it was designed to do.

    • @KatanaJoelleLandt
      @KatanaJoelleLandt 4 วันที่ผ่านมา +1

      @@zequi007 *have*

    • @KatanaJoelleLandt
      @KatanaJoelleLandt 4 วันที่ผ่านมา

      @@zequi007 *wants*

  • @Deboo-oz2rb
    @Deboo-oz2rb 4 วันที่ผ่านมา +1

    As a great sword main. I know I'll still miss those wake up hits and my family will flame me.

  • @babyghost3214
    @babyghost3214 4 วันที่ผ่านมา +2

    I will say that being that i didnt like how IG worked in world i will be trying it out first in wilds, as i am a SW main i will keep that on me at all times as well

  • @Syncopation24
    @Syncopation24 5 วันที่ผ่านมา +17

    "Sorry hunting bros, I didn't miss that TCS, chatGPT was playing for me while I ate some snacks. AI missed, not me."

    • @F-aber
      @F-aber 5 วันที่ผ่านมา +1

      yeah they just removed all of the skill expression from the weapon. Ant good hunter will be just as good with the weapon as a GS main, just sad

    • @impossible9092
      @impossible9092 4 วันที่ผ่านมา +2

      @@F-aber a lot of weapons got these kinda changes, but the developers said that it was due to the changes they were making to the monsters (i.e. faster, more mobile) so it'll balance out with difficulty i hope

    • @F-aber
      @F-aber 4 วันที่ผ่านมา +1

      @@impossible9092 sure the game overall might be harder, but that doesn’t change the fact that it looks like they removed any potential for skill expression with the GS, all the difficulty stuff is universal, so any player will adapt to those. And while other weapons might also be getting stronger or a bit easier to use, the great sword was already easy to use so now it’s just brain dead.

    • @impossible9092
      @impossible9092 4 วันที่ผ่านมา +6

      @@F-aber I still don't think you need to worry about the weapon becoming too easy to pick up, it has always had an enormous end-lag for its attacks which hasn't changed in wilds. In my opinion managing end-lag is where most of the skill of the weapon comes from. But I also will miss those moments when the monster perfectly moves into my poorly aimed TCS

    • @F-aber
      @F-aber 4 วันที่ผ่านมา +2

      @@impossible9092 maybe you are right, I guess we will see in a few months when the demo releases or after the full game comes out, but for now I will be skeptical

  • @kindagamer525
    @kindagamer525 5 วันที่ผ่านมา +2

    We never missing a TCS again with this one bois 🔥🔥🔥🔥🔥🗣🗣🗣🗣🗣

    • @F-aber
      @F-aber 4 วันที่ผ่านมา +1

      and now the weapon is super brain dead and has no skill expression anymore lets gooooooooo

  • @randyg280
    @randyg280 4 วันที่ผ่านมา +18

    People are being overly negative about the IG changes. I think it's going to be great.

    • @LiveOnEvilPromotions
      @LiveOnEvilPromotions 4 วันที่ผ่านมา +3

      I'm pretty excited about them. Felt too floaty before but these changes look great!

    • @whygosh3217
      @whygosh3217 4 วันที่ผ่านมา +7

      I think the changes for the ig are great but it does suck for some people that aerial combat isn’t in this game, maybe there is be a deco for it but I’m generally happy with the ig in wilds.

    • @musicarain4702
      @musicarain4702 4 วันที่ผ่านมา +11

      I'm glad you like it but that doesn't mean people are being overly negative lol. They took a beloved play style away after all

    • @randyg280
      @randyg280 4 วันที่ผ่านมา +6

      @@musicarain4702 I disagree. People haven't even had a chance to test it for themselves yet and they've already reached the conclusion that they hate it, over 1 bounce? They should at least wait for the demo... even then, we're only a fraction of the LS community's population, and it's not even the WHOLE IG community that plays exclusively aerial (no stats at all, TBH). If a small portion of the overall MH community throws a fit, does that mean Capcom has to listen? Some people might be butthurt enough over these changes to quit the weapon, even if it means an overall healthier gameplay experience. If people do stop using it over this then did they even like the weapon itself? Or was it just what they were able to do with it? Wilds might still scratch that itch with its verticality and the seikret, though.

    • @yellaturd
      @yellaturd 4 วันที่ผ่านมา +2

      @@randyg280 I barely spend any time on the ground when I play insect glaive. That to me is one of, if not the most fun play styles in the games. Seems like they've basically made the weapon redundant for me but at least they've made most other weapons look more fun.

  • @swampazzo9615
    @swampazzo9615 4 วันที่ผ่านมา +1

    I have the suspicion that making builds in this game is gonna make my google sheet drive triple in weight.

  • @seizureboy333
    @seizureboy333 4 วันที่ผ่านมา +1

    Cant wait for sync montages 😅

  • @adgkadgk
    @adgkadgk 5 วันที่ผ่านมา +6

    I thought you would also mention the nerf to the TCS of the greatsword since it's a similar change as the longsword spirit gauge nerf

    • @JustAFishBeingAFish
      @JustAFishBeingAFish 4 วันที่ผ่านมา

      Wait what? Whats the nerf?

    • @adgkadgk
      @adgkadgk 4 วันที่ผ่านมา

      @@JustAFishBeingAFish the TCS will be weaker than in world or rise. It only does slightly more damage than the strong charge slash now so focusing less on the TCS and more one the first two slashes might be the way to go in Wilds

    • @JustAFishBeingAFish
      @JustAFishBeingAFish 4 วันที่ผ่านมา

      @@adgkadgk wow thats awful I might have to switch weapons

  • @LucasTigy2
    @LucasTigy2 4 วันที่ผ่านมา +1

    so by reducing the damage of the longsword gauges, they are making the original style of longsword do less damage to force people to use more helmbreakers.
    gotcha

    • @Shilobotomized
      @Shilobotomized 3 วันที่ผ่านมา

      Helmbreakers were already the most optimal damage you should be striving for anyway.
      "Force" is an interesting word, you don't have to use it if you don't want to. You're not speedrunning.

    • @LucasTigy2
      @LucasTigy2 3 วันที่ผ่านมา +1

      @@Shilobotomized ​@Shilobotomized you are right, we probably don't have to, but the weaker they make the old style of playing longsword the less versatile it becomes.
      you didn't need to weaken monsters with clutch claw or spam it into the wall either in iceborne but hunts would tend to take longer and it would feel like you are wasting more of your time.
      just because players aren't speedrunning doesn't mean they want to take twice the time per hunt or at the very least feel like they are holding their team back.

  • @stygian6178
    @stygian6178 4 วันที่ผ่านมา +2

    What excuse you are using on the day of release 😂 comment below

  • @triplekill03
    @triplekill03 4 วันที่ผ่านมา +1

    hoping theres a demo on any platform

  • @NoxSalamander
    @NoxSalamander 2 วันที่ผ่านมา

    The only thing I wanted from GS was to keep surge slash combo. It was so nice and all the moves were stylish but not so over the top that they can't be in the more slow mainline games.

  • @_exttt
    @_exttt 5 วันที่ผ่านมา +6

    honestly would recommend trying to find a different thumbnail format that doesn't obscure the text as much. completely looks like it just says "Monster Hunter Wii", so i thought this was a vid on tri until i read the title lol.

  • @yop_ic
    @yop_ic 5 วันที่ผ่านมา +8

    with all the aerial stuff gone from insect glaive lets hope the damage is cracked like in 4u 😂

    • @Kimtroverted
      @Kimtroverted 5 วันที่ผ่านมา +11

      It wouldn't surprise me if the Insect Glaive aerial dancing is a deco or weapon skill or something tbh.

    • @michaelshipp4982
      @michaelshipp4982 4 วันที่ผ่านมา +3

      ​@@Kimtroverted
      That would be some bull if they nerfed the glaive and made it's gimmick a deco

    • @malacara1335
      @malacara1335 4 วันที่ผ่านมา +2

      ​@@Kimtroverted imagine adding a deco that makes it so your play style becomes subpar again.

    • @noiosobear6284
      @noiosobear6284 3 วันที่ผ่านมา

      @@Kimtroverted We can pray

  • @Onii_Chan184
    @Onii_Chan184 4 วันที่ผ่านมา +2

    what I want is the ability to sprint with light weapon, like the SnS, not just the Dual Blade Demon Mode.

  • @MomentaryLapse
    @MomentaryLapse 4 วันที่ผ่านมา

    my heart actually sank

  • @LiveOnEvilPromotions
    @LiveOnEvilPromotions 4 วันที่ผ่านมา +4

    I mained insect glaive in 4U but dropped it in world because i didnt like how the aerial aspect of it felt. I'm so glad that it's more grounded with the aerial parts reworked.

    • @kaen4299
      @kaen4299 4 วันที่ผ่านมา +2

      Same, they cry about how it loses players but don't understand that at the same time it will gain a lot of players because of these changes. I am actually going to main the weapon now.

    • @elk3407
      @elk3407 4 วันที่ผ่านมา +2

      The damage of aerial glaive was so bad too. Like, oh no they removed the part of the glaive that did no damage. Now I can't fight late game monsters with it, OH WAIT YOU NEVER COULD
      Only Rise had good aerial glaive combat with the kinsect slash, and even still grounded glaive was best (though much closer than in World)

    • @noiosobear6284
      @noiosobear6284 3 วันที่ผ่านมา

      @@elk3407 Yes you could. People made builds that were centered around aerial damage.
      Search: "MHW: Iceborne - The Flying Bombardier Insect Glaive Build!" This build puts out good damage late game.

  • @SaintBehelit
    @SaintBehelit 4 วันที่ผ่านมา +1

    Do we know yet if Offset attacks always proc a stagger? I hope not... that would be way too powerful, every weapon would just fish for offset staggers at all times

    • @Vyo1983
      @Vyo1983 2 วันที่ผ่านมา +1

      I think they do, but first of, not all weapons have an offset attack. Only GS, Hammer, HH, HBG and the SA and they arent as easy to time as let's say those LS counters.

  • @F-aber
    @F-aber 5 วันที่ผ่านมา +7

    i get the changes to GS are kinda cool and part of me likes them, but i really question were the skill expression is supposed to be coming from? What knowledge or skill is supposed to make a good hunter thats a greatsword main better with the weapon than another good hunter that just switched to the weapon for a couple hours. To me it seems that any good hunter will be just as good with the greatsword as any good greatsword main, while you wouldnt expect that to be the case for pretty much any other weapon.

    • @musicarain4702
      @musicarain4702 4 วันที่ผ่านมา +1

      It's not like they sped the attacks up. You can just aim them now lol, the skill expression will come from learning the monsters movesets as it always has

    • @kaen4299
      @kaen4299 4 วันที่ผ่านมา +1

      You think turning the attack makes the monster suddenly not attack you mid charging because you messed up the timing and read the monster wrong?

  • @bnb3107
    @bnb3107 3 ชั่วโมงที่ผ่านมา

    For a moment there I thought Monster Hunter will release on the Wii because of the thumbnail 😂

  • @Gumbardo12
    @Gumbardo12 4 วันที่ผ่านมา +5

    how often do you want to talk about the same things? xD

  • @randomd00d19
    @randomd00d19 5 วันที่ผ่านมา +16

    IG changes still look lame. That new attack doesn't do anywhere NEAR the right damage for what it's supposed to be. Longsword's helmbreaker still SHREDS even after the nerf.
    I feel bad for IG mains.

    • @Massakre8492nd
      @Massakre8492nd 5 วันที่ผ่านมา +6

      We'll manage

    • @muse0583
      @muse0583 5 วันที่ผ่านมา +8

      You should probably just wait til it's out to make such brash accusations. Such a doomer.

    • @KatanaJoelleLandt
      @KatanaJoelleLandt 5 วันที่ผ่านมา

      @@muse0583 agreed

    • @musicarain4702
      @musicarain4702 4 วันที่ผ่านมา

      That move isn't a damage move it's a utility move

  • @FogelTheVogel
    @FogelTheVogel 4 วันที่ผ่านมา +5

    So, Sword and Shield is now the aerial weapon instead of the Insect Glaive

  • @distion
    @distion 4 วันที่ผ่านมา +3

    As a Great Sword main, I do not like having the ability to just redirect a TCS. It takes away the risk and reward aspect of the attack. Also, they nerfed its damage hard in return for being able to do this.

    • @distion
      @distion 4 วันที่ผ่านมา +2

      Any GS player who already wasn't missing many attacks in World is only gonna be receiving the nerf, not the "upgrade"

    • @distion
      @distion 4 วันที่ผ่านมา +1

      Literally what the fuck is their plan here? Are they trying to incentivise using TCS more or using it less?

    • @distion
      @distion 4 วันที่ผ่านมา +1

      Essentially they just lowered the skill ceiling

    • @Boamere
      @Boamere 4 วันที่ผ่านมา

      @@distion yeah it’s going to make the weapon feel less fun to use

  • @juggernaught79
    @juggernaught79 4 วันที่ผ่านมา

    I played the hell out of World. Came back after a year and can’t do a damn thing right lol

  • @nexus3756
    @nexus3756 4 วันที่ผ่านมา +1

    (insect glaive main)
    I really don't get the long sword hate. who cares. every weapon is the best weapon in the right hands anyway. who cares if its a "anime" weapon. Whatever that even really means. It has some flashy "samurai" moves. so what? the dual blades are literally doing the attack on titan spin down monsters backs(yes I know monster hunter is older than AOT. I'm just pointing out how "anime and weeb" that move is. its still cool.)
    in regards to the nerf. Well we will just have to see. IIRC rise bow was dog piled on for being "bad" pre release then people just stomped with it.

    • @selenagamya1612
      @selenagamya1612 4 วันที่ผ่านมา

      The longsword hate doesn't come from the stylistic choices, but more so from the weapon being so powerful. A lot of players agree that the longsword takes considerably less skill to put out just as much, if not more, DPS than any other weapon.
      This leads to a disproportionate number of "low-skill" players using the weapon, and not being pushed to improve as a result of the weapon being easy to use.
      This leads to the meme of the clueless longsword main attacking the monster's head instead of focusing on a tail cut, and repeatedly tripping the hammer main trying to KO the monster.
      The hate may not be totally deserved, but the salt is understandable.

  • @jacobpatterson3681
    @jacobpatterson3681 4 วันที่ผ่านมา +1

    Great Video keep it Going One new feature i would like ask the Monster Hunter producers would be if we could have costumize Body Tattoos like neck, midriff, and thigh tatts would be nice. Or any part of the body thats appropriate.

  • @20twelvibes36
    @20twelvibes36 4 วันที่ผ่านมา

    I'm just now noticing that the new railgun wyvern is using the exact same skeleton and moveset as gore/shagaru in sunbreak
    edit: not complaining, I love wyverns built like gore. I just hope gore is coming back since its skeleton and moves are clearly in the game.

    • @emperortethysusdacertified8175
      @emperortethysusdacertified8175 4 วันที่ผ่านมา

      @@20twelvibes36 It's not though? It's the standard flying wyvern rig with what looks to be modified Astalos attack animations.

    • @20twelvibes36
      @20twelvibes36 3 วันที่ผ่านมา

      @@emperortethysusdacertified8175 the slams and the downwards projectile in the air are exact copies from Gore, I fought afflicted gore too many times to not recognize it, it only looks slightly different because of the lack of gores extra limbs

  • @naiko8412
    @naiko8412 4 วันที่ผ่านมา +4

    That change to the insect glaive actually has vhanged my mind on even using it in wilds guess im gonna be weaponless :(

    • @kaen4299
      @kaen4299 4 วันที่ผ่านมา +2

      time to become a man

  • @vincenthartzell5391
    @vincenthartzell5391 4 วันที่ผ่านมา

    My excuse will be i am not using a great sword, and I didn't wake the monster lol

  • @wearblackclothes
    @wearblackclothes 4 วันที่ผ่านมา

    Everyone is gonna be eating good

  • @mintyfreshguy1884
    @mintyfreshguy1884 5 วันที่ผ่านมา

    This game is getter wild!

  • @zzzADYzzz
    @zzzADYzzz 4 วันที่ผ่านมา

    How is the framerates Of MHW?

  • @EdsonValle-yo5os
    @EdsonValle-yo5os 4 วันที่ผ่านมา

    Lets go HAMMER BROS

  • @jonashartmann6687
    @jonashartmann6687 5 วันที่ผ่านมา

    Wbts the meaning of offset attack?

    • @musicarain4702
      @musicarain4702 4 วันที่ผ่านมา

      I believe it means you won't be knocked out of the animation

    • @honeychonav4027
      @honeychonav4027 4 วันที่ผ่านมา

      It means if timed correctly and with specific monster animations. You can offset them and push them back. Knocking them off of their feet essentially. It's a new mechanic for some of the heavier weapons.

  • @skybladebloodheart4247
    @skybladebloodheart4247 3 วันที่ผ่านมา

    i hate the new greatsword charge and focus mode redirect, it's too little commitment too easy, also i've heard rumors in kind they nerfed it's damage, all of this is the last thing many greatsword mains would want.

  • @saintnight9792
    @saintnight9792 4 วันที่ผ่านมา

    missing the wakeup TCS in Wilds is now a real skill issue xD

  • @datboi7116
    @datboi7116 4 วันที่ผ่านมา

    what in the attack on tittan move was that!!!????

  • @SomaUlte
    @SomaUlte 4 วันที่ผ่านมา

    Where is the TGS live stream????????????

    • @SomaUlte
      @SomaUlte 4 วันที่ผ่านมา

      I can‘t find the day 5 special stream 😢

    • @SomaUlte
      @SomaUlte 4 วันที่ผ่านมา

      4:10

  • @KelvJason
    @KelvJason 4 วันที่ผ่านมา +3

    Asking for a nerf of a weapon in a PvE game just because nobody uses your favorite weapon is clown activity at is finest.

  • @Kegaran
    @Kegaran 4 วันที่ผ่านมา

    Sooo paintballs are just a range ping in adition to our old ping got it

  • @pathfindersavant3988
    @pathfindersavant3988 4 วันที่ผ่านมา +1

    Glaivebros, they can't keep getting away with this!

  • @Popmycherryyo
    @Popmycherryyo 4 วันที่ผ่านมา

    What in the world is a offset move?

    • @argentum1738
      @argentum1738 4 วันที่ผ่านมา +2

      New type of attack in wilds. When you land an offset attack just as you're about to get hit, you'll knock the monster off balance allowing for a counterattack. The weapons with offset attacks (that we know of) are great sword, HBG, hunting horn, switch axe, and hammer.

    • @Popmycherryyo
      @Popmycherryyo 4 วันที่ผ่านมา

      @@argentum1738 Aaah, thank you :)

  • @werth79
    @werth79 4 วันที่ผ่านมา

    Gunlance for life. ❤

  • @ShadowDrakken
    @ShadowDrakken 4 วันที่ผ่านมา

    I hope Capcom doesn't lock High Rank behind multiplayer like they did with Rise :(

    • @User1273-
      @User1273- 3 วันที่ผ่านมา

      What do you mean? I played 99,99% of rise entirely solo(only quest I required help was rampage with elder dragon). I played it on playstation if that matters

    • @ShadowDrakken
      @ShadowDrakken 3 วันที่ผ่านมา

      @@User1273- you have to use the hub to achieve high rank, you can't do it from solo quests alone. It's soloable, but at a much higher difficulty than the actual solo quests.

    • @samuel.jpg.1080p
      @samuel.jpg.1080p 2 วันที่ผ่านมา

      ​@@ShadowDrakkenRise was my first monster hunter game and i felt like the high rank quests are not that big of a jump in terms of difficulty from low rank. I played base game Rise all solo and as long as you have proper equipments and match the enemy's elemental weaknesses to your choice of weapon, it should not be too hard.
      That said, i do agree that World did the whole low rank/high rank better since it's from the same menu which is easier to do and not be so convoluted.

    • @ShadowDrakken
      @ShadowDrakken 2 วันที่ผ่านมา

      @@samuel.jpg.1080p I've been playing a fair bit longer than Rise, and I feel like Rise does it worse than most of the series, that's my real issue. But the portable games are also where Capcom experiments more and tests things out before putting them into the main line games. That's why Rise is so weird in so many places.
      Also on the power difference, solo quests in Rise at 6 stars, are about the same difficulty as 4 star Hub quests.

  • @jaydenfisher7917
    @jaydenfisher7917 วันที่ผ่านมา

    Unpopular opinion: Aerial insect glaive was not that good.

  • @purehyper124
    @purehyper124 5 วันที่ผ่านมา

    Do you still know what agro complete word is?

  • @ThijsSchrijnemakers
    @ThijsSchrijnemakers 4 วันที่ผ่านมา

    thanks

  • @obscurehuman7309
    @obscurehuman7309 4 วันที่ผ่านมา

    I had stick drift😂

  • @Pyroxene-W7F
    @Pyroxene-W7F 4 วันที่ผ่านมา +2

    I HATE the fact that longsword has fallen even further into this anime like design philosophy, and yes I really hate that we can cancel out of helm breaker, and yes I am a longsword main!!!

    • @elk3407
      @elk3407 4 วันที่ผ่านมา

      I think it's actually an interesting idea though, helm breaker doesn't do nearly as much damage and you can cancel it, but now you have spirit release as a helm breaker follow up which is where the real damage is but requires far more commitment then just a helm breaker in world (spirit release also uses a spirt level as far as I know)

  • @skylerdickson2939
    @skylerdickson2939 4 วันที่ผ่านมา

    prepare to too have 100,000 carts to your own hammer attack... I dont like that at ALL.

  • @xMikegTTV
    @xMikegTTV 5 วันที่ผ่านมา +1

    6300 missions only glaive and wilds needs work asap!

  • @ValhallaSanta
    @ValhallaSanta 5 วันที่ผ่านมา

    I will say I'm excited for Wilds. I know I haven't played as long as you veteran fans, as my first game was MH4U then World: Iceborne, Generations and finally Rise. I was disappointed in Rise when I couldn't upgrade my kinsect, but I hope in Wilds I can upgrade the kinsect. I am a Glaive, Gunlance, C.B and H. Bowgun main. I do hope to see many hunters out there. I may even pre-order.

  • @dregnoff9361
    @dregnoff9361 5 วันที่ผ่านมา +1

    Sun was in my eye

  • @DaCamell
    @DaCamell 5 วันที่ผ่านมา +4

    Overall I like the wilds changes. But I really am not a fan of focus mode repositioning. As someone who only played mhw I found learning the combat to take some time and part of the learning process was how you often couldn't turn mid combo. I guess it makes the game easier for new players but I feel like it takes away character from specific weapons which required effort into positioning before a combo.

    • @Kimtroverted
      @Kimtroverted 5 วันที่ผ่านมา +4

      Makes more sense though. In a fight you're not going to be like: "Oh, the monster's behind me now, lemme just keep slashing forwards" You'd pivot on your heel to redirect where you're focusing. Feels like it'll end up making more dynamic and reactive fights, that allow for monsters to be significantly more dangerous at higher rank since the devs don't need to pump the brakes on a monster's mobility to accomodate the unwieldiness of the weaponry.

    • @TrippyTimesTwo
      @TrippyTimesTwo 4 วันที่ผ่านมา +2

      ⁠​⁠​⁠​⁠​⁠@@Kimtroverted This. So much this. I understand why people were weirded out but it’s an increase in fluidity to fights, which is what they’ve been going for since World launched. I feel like everyone is still thinking that we’re going to be fighting at World pace, though, when it definitely looks like we’ll be more mobile.

    • @musicarain4702
      @musicarain4702 4 วันที่ผ่านมา

      ​@@TrippyTimesTwoif the monsters in this game are anywhere near as active as they are in sunbreak endgame, I am fully welcoming these changes lol

  • @ZerDeyb
    @ZerDeyb 4 วันที่ผ่านมา +1

    The aerial attack is the reason why I use the IG. Why did they removed it 😢😢

  • @howlcyphers9307
    @howlcyphers9307 4 วันที่ผ่านมา

    Why are they missing the first tcs attack that gives you bonus damage on the secondary hit

    • @vicvik5305
      @vicvik5305 4 วันที่ผ่านมา +3

      Because you don't want to wake up the monster with the first attack, that does less damage.
      Do you not know attacks deal more damage when they wake up a sleeping monster?

  • @vhex61
    @vhex61 5 วันที่ผ่านมา +1

    Remove the GS 180 redirection but give me offset rising slash option during a charge tackle to TCS combo. That is I can cancel into offset. I don’t see any reason to use the offset rising slash compared to tackle so far

  • @AdjudicatorBrbal
    @AdjudicatorBrbal วันที่ผ่านมา

    Nerf culture needs to go away. I dont even use the long sword but always cringe when nerf culture finds its way into gaming. Some of us rely on long sword users and to nerf them is bring stress to our squad!!!!

  • @projectdaaltaran
    @projectdaaltaran 4 วันที่ผ่านมา

    I dont necessarily mind the nerf to spirit guage damage boost. But it is definitely moving further and further away from maxing the guage out and sustaining damage in favor of a spend your guage playstyle

  • @ArthurAnhoge
    @ArthurAnhoge 5 วันที่ผ่านมา

    damn

  • @PlayinWithGhosts
    @PlayinWithGhosts 5 วันที่ผ่านมา +2

    Man, I am soooooo stoked for this one. Those SnS changes, 🤌🏻🤌🏻🤌🏻.

  • @TheKakarikoCucco
    @TheKakarikoCucco 4 วันที่ผ่านมา

    the Weeb Stick will still be the top weapon.

  • @theboomshroom1865
    @theboomshroom1865 5 วันที่ผ่านมา +2

    damn thats a disgusting ls nerf, 10% less damage at red gauge is crazy.

    • @TrippyTimesTwo
      @TrippyTimesTwo 4 วันที่ผ่านมา +2

      I thought it was harsh, but it’s definitely worth remembering 2 things: Helmbreaker has a HIGHER DAMAGE follow-up, which is insane imo, and when in red bar most of your basic attacks deal multiple instances of damage. I assume 10% less being dealt 3 times in red gauge probably evens out

    • @drypotato6990
      @drypotato6990 4 วันที่ผ่านมา +1

      thats what happens, when they listen to crybabies, who want this weapon gone out of hate.

    • @theboomshroom1865
      @theboomshroom1865 4 วันที่ผ่านมา

      @@TrippyTimesTwo idk i thought it was balanced enough that red gauge is now on a 45 second timer and needs cpnstant upkeeping or needs to be spent asap before you lose it.

    • @TrippyTimesTwo
      @TrippyTimesTwo 4 วันที่ผ่านมา

      @@theboomshroom1865 Like I said I think it’s harsh, bringing it down 5% probably would’ve sufficed, but time will tell. Red being on a 45s timer is nbd really, if you spam helmbreakers you’re always up keeping the gauge anyway.

  • @KulveTarothsNightGown
    @KulveTarothsNightGown 4 วันที่ผ่านมา

    my favorite new feature is an assumption that shock absorber from will be in Wilds
    getting fucking sick of you LS mains going *RIGHT* where i am and destroying any combos i had going
    otherwise, find your *OWN DAMN SPOT DUDE*

    • @TrippyTimesTwo
      @TrippyTimesTwo 4 วันที่ผ่านมา +1

      Well, especially for what I’m using currently, EVERYTHING is critical based. So I NEED to be hitting a weak spot for maximum affinity. If there’s a pre-tenderized or already wounded spot, I’m going for it. Flinch free jewels are only rarity 6 and take up such a minor slot in your armour, I always run one going into multiplayer, highly recommend.

    • @musicarain4702
      @musicarain4702 4 วันที่ผ่านมา

      Flinch free bro, it solves all your problems at the cost of a lvl 1 decoration

    • @samuel.jpg.1080p
      @samuel.jpg.1080p 2 วันที่ผ่านมา

      If you're doing multiplayer, use flinch free. I get flinched most of the time with my SnS build that don't have flinch free and I'm not blaming other people for it. It's the consequence of your chosen build and why you play multiplayer.

  • @wesleyvl8572
    @wesleyvl8572 5 วันที่ผ่านมา +1

    And noo new weapons

  • @BestTroIl
    @BestTroIl 5 วันที่ผ่านมา +2

    I love how long sword videos still only show them going for head attacks, confirming that LS users still don't know how their weapon works

    • @higgsbosonfan
      @higgsbosonfan 5 วันที่ผ่านมา +4

      Everyone goes for the head because it's the best hitzone. If there was a reason to go for anything else after severing the tail then you wouldn't see every speedrunner focus the head. It makes me happy seeing all the blademasters with FF absolutely going to town on the head while the hammer mains gets trampled for stacking nothing but damage skills

    • @BestTroIl
      @BestTroIl 4 วันที่ผ่านมา +1

      @@higgsbosonfan even body shots and wings are better for long sword to hit, but I guess your ideals are part of the problem, since your saying long sword users are everyone else's problem and take no responsibility... cause they do nothing wrong

    • @higgsbosonfan
      @higgsbosonfan 4 วันที่ผ่านมา +6

      @@BestTroIl first off blaming LS when half the weapon roster are tripping hazards proves this is a vendetta. All blademasters have the same hitzone targets, and that weakpoint is more often than not the head. IDK why they made these weak points available in game when it seems the community is incapable of reading them.

    • @BestTroIl
      @BestTroIl 4 วันที่ผ่านมา +1

      @@higgsbosonfan it's not really a vendetta, I'm a Bowgunner so I am not affected by LS users, but hunts as a whole are affected by them, at least with other blade masters it shows them doing things other than head strikes, it's the fact that LS clips are nearly exclusively attacking the head

    • @TrippyTimesTwo
      @TrippyTimesTwo 4 วันที่ผ่านมา +5

      A lot of new players don’t realize this so I don’t blame you, but if you google kiranico hit zones you can actually see the values for each part of the monster, and the head is (almost) always the zone that’s weakest to hits.
      This, coupled with the fact that LS builds usually focus on high affinity and part of that comes from a massive boost to affinity when attacking weak spots, like the head, means that it is typically most efficient to go for the head.

  • @mcorqeneral886
    @mcorqeneral886 4 วันที่ผ่านมา

    can't wait to ignore all those mechanics to simply play shotgunner lmao.
    Still tho these changes are crazy and well needed.

  • @Sakarbik
    @Sakarbik 4 วันที่ผ่านมา

    I'm not really vibing with these weapon changes. Everything else is great, but I get the feeling that the weapons are getting more lenient, you're given more room to fail without being punished.

  • @alexandralamond347
    @alexandralamond347 5 วันที่ผ่านมา +3

    Finally GS is officially the weapon that takes the least skill in the game! No need for monster knowledge - no need for positioning - no need to know the distance of tcs! and apart from that theres no skill requirements to the GS lmao / Honestly a bit sad because watching GS pros position a TCS where there monster is about to be has to have been some of the most satisfying moments in MH history ...

    • @hashimhassan4970
      @hashimhassan4970 4 วันที่ผ่านมา +10

      Except that GS isn't only TCS, and the changes don't remove the importance of positioning. Monsters can and will still flinch you while you're TCSing, and the best HZVs won't always be reachable without proper positioning.

    • @TheSquidProQuo
      @TheSquidProQuo 4 วันที่ผ่านมา +7

      Bro saw one QoL change for a weapon and called it no skill. I swear half the community needs to fucking chill

    • @thomasbolin3174
      @thomasbolin3174 4 วันที่ผ่านมา +6

      Tbh most of my GS whiffs come from a monster leaving range not going to the side or behind me. The focus mode being able to swing with better aiming is nice but it won't be as big of a crutch as most people think.

    • @TrippyTimesTwo
      @TrippyTimesTwo 4 วันที่ผ่านมา +1

      How many hunts do you have with GS?

    • @raisp6073
      @raisp6073 4 วันที่ผ่านมา +2

      @@TheSquidProQuo for real. People see focus mode and say on and on how skill and repositioning is dead like Jesus Christ

  • @cy9nvs
    @cy9nvs 4 วันที่ผ่านมา +1

    Don't know if making all sorts of moves less punishing is the right way to go, the game should be challenging, after all.
    I hope the monsters are being buffed considerably as well, so they can cope with all the new mechanics and increased manoeuvrability.

    • @musicarain4702
      @musicarain4702 4 วันที่ผ่านมา

      If it's anything like sunbreak, the monsters will be Wild

  • @ninjaslash52_98
    @ninjaslash52_98 5 วันที่ผ่านมา

    Id rather have my normal TCS without a nerf. I don’t need mid reposition

    • @TheSquidProQuo
      @TheSquidProQuo 4 วันที่ผ่านมา +1

      Ok but there was no Nerf mentioned?

    • @F-aber
      @F-aber 4 วันที่ผ่านมา

      @@TheSquidProQuo apparently the actual damage is lower now

    • @musicarain4702
      @musicarain4702 4 วันที่ผ่านมา

      ​@@F-aberI can't find a source saying this

  • @leonhart6957
    @leonhart6957 4 วันที่ผ่านมา

    They keep taking things away from the insect glaive and it's pissing me off. They did add some stuff, yeah, but why are you taking the old stuff away?! Look at long sword.... they make sure that the older moves are now cohesive with the new ones and even making the new ones an extension of the old moves. Its annoying please stop fucking with insect glaive man