its a mixed bag for me on one hand it'll add extra depth and thinking to normally no brainer characters in terms of builds on the other obtaining them is going to be a nightmare and could potentially break a future pokemon they release if done right
Its trash especially when u compare it to leagues old rune system which was actually pay to win. Cuz like rn u lose more then you gain when u set it up. And it takes so long just to obtain these to upgrade to silver which is still underwhelming. And gold dont even get me started
@@orion615 no really, because you can have a pokemon sp atk, with one build and other pokemon with others attributes, (right now you can't do much options)
Just a quick note: duplicates kinda do matter. If you have 4 bronze Charmander, for example, then you can only add 1 like you showed. But if you have 1 bronze and 1 silver Charmander then you can add both. Worth considering when stacking crit rate like you mentioned
Players : “ hey devs it’s been 4 seasons and still people don’t know how to play the game they don’t come to drednaw or zapdos ,can’t distinguish between jungle and laner roles , do something to fix it or educate them “ Timi : “ understood , hey devs let’s give the a complex emblem system and watch how these chimps figure it out”
I'm 100% sure this is what happened in the dev room. Also, I *SWEAR* to anything that is holy that people didn't go to Dreadnaw ever. I'm talking about your team and the opponents. It's been happening since before the big update.
@Baron Von Flop yeah but not knowing how to play the game is the players fault. My kids just recently got me playing, like 2 months ago, and I practiced, studied and made it to master rank. I was disappointed to find out that most players in master still suck but... it's their own fault
They should just let you place the emblams on Pokemon specifically because each Pokemon is different. So far that's a huge flaw to me. I also think the upgrade system failing is a huge flaw. losing gold is going to make people upset. It should refund gold if it fails especially since you are hard capped at gold earned weekly.
@@canadasyrup2125 but there's an extra 100 Coins everyday if you do the Daily Missions too, giving you extra 700 Coins every week, assuming you do the missions.
I find that the runes are a nice addition to the game, i'm a Duraludon main and after i put him the runes he is making an incredible amount of damage in the matches, i know that some other people will have different's opinions about the runes and i know that they have things to better up but for the moment i think they are nice
Before watching this video I thought that only the “current effect” thing mattered, and I just completely ignored the colours. Thanks for high quality vid chris, ur the best
I'm just happy it's not game breaking so far. It's gonna be something to grind for which is great because you actually have something else to do other than rank up all the time.
My main wish for this system is also that they add more custom pages... For crit rate, let's see what they write in the texts and what is actually happening in-game, as unite is not always that precise with their texts :D
It's way better than i had imagined. It's not game breaking. The only problem i have is that we should get more load out or simply make a combination for every Pokemon. Also gold ones are not that much rare , i exchanged 15-20 energy rewards and i got 3 gold and 3 silver which i quite good in my opinion. I hoped that they would do something with fashion ticket but I don't think that they remember about them anymore 🌚.
When i was playing the aw,scope,razor machamp build, i feel like i dont get enough crits so i sticked with close combat but when this update released i got so many persians and farfetchd i have an extra 4.8% on crit, now it feels like the crits land much more often, thanks for the explanation on the video
Did a quick scroll through your comments just to check if someone else mentioned, but in your green/black emblem build, could you replace your white Doduo with the white Farfetch’d to take your 0.6% crit rate to 1.2% whilst still keeping your same colour bonuses?
Thank you for this in-depth explanation. It's just a little discouraging for people that can't play the whole day or don't want to spend money on a game. It's fun tho
I just don't understand how this system will work down the road... Eventually frequent players will have lots of gold emblems and big buffs... How does this work for new players who have few or no emblems at all? They just have a disadvantage? Doesn't really make sense. The system already seems like it needs some adjustments...
What's with everyone's obsession with being on an even level with people that can or do play all day? They been playing longer, they should have better stuff than you
Maybe right now I have only 33 emblems (mostly browns and bronze) but I still can make little "builds" and that's great for me I don't care if this is Pay2Win system, as long it is fun I'm ok with it and also it's very easy to get more, only difficulty is you can use only 30 capsules per day but that's not a problem, unlocking many capsules at once is fun
I think the emblem system is going to be an entry barrier for new players. If someone new wants to play, they will keep on losing because the players who have been playing for a while will have advantage because of these emblems while the new players will almost never perform well and then quit the game after being annoyed. Just an speculation.
@@alexsimaimulte5506 you get only bot matches for a while when you begin so you are getting destroyed by bots. Watch some vids and just play, you'll get better eventually.
Another issue that has been happening that that the emblems arent loading. The Easiest way to fix this is to simply restart your game and the emblems will show up
omg I just know cinderace is gonna be OP with that 10% crit rate and 8% attack speed with emblems , 8.1% crit rate with razor claw and scope lens, 7.5% attack speed with muscle band, and 20% attack speed with x attack. Not only that but since cinderace doesn't use its sp.atk you can use emblems that lower that stat which means some emblems has no drawbacks.
Wdym? If u have 10 red emblems that increase crit rate then you’ll have a 10% crit rate from the emblem effect and then an 8% attack speed effect from have 7 of the same colored emblems
This is simply an effort to divert the players from devs inefficiency or reluctance to fix the ranked ladder and imbalances in Pokémon stats and builds
For the 1st anniversary update, the fact they didn't make Zapdos changes to solve the increasingly more apparent issues it has is not good. Underwhelming anniversary update imo.
I honestly think that it’s not really done well, and I reckon a change that might work is removing crit chance from the emblems, since with all of these stat buffs, it makes the game very reliant on rng and getting crit chance is very powerful on some Pokémon.
I dig crits. But defense is also very good for crit crustle because of shell smash. I'd say max crit the most and then defense because of the higher returns on a lot of emblems comparing offense and defense stats
thanks for the vids! always entertaining and informational. the emblem ui is not user friendly... have to jump back and forth between the dex and the configure tabs... there is no way tab over to get the emblem values...
I feel like most of the bonuses are quite negligeable. Except for movement speed nerf/ full hp buff And most of the color combo are negligeable too (1/2/4/8%). Also i wonder if the atk speed stat is like the muscle band stat...
I don't want to be a negative nancy but I think Pokemon Unite was fine the way it was before this update. They added way too much stuff this update, studying up on all these systems/ doing all the events is more like a chore than fun to me. They want old players to return for this update, but they would just get overwhelmed on seeing so much and would be discouraged from coming in again. The strength of Unite is gameplay. Everyone wants to just hop on and get into a battle real quick. I don't think there is anybody who likes going through 10 different menus on opening the game. They keep trying to get people to keep playing by adding limited time events. Instead if they just slowly keep on improving the gameplay itself, people will automatically play more without being forced to complete the events.
should have just fixed the match making. no way I'm coming back if I'm going to be forced to play with teammates who never show up to dred and just stays at rotom the entire game
@@lastraven7205 well if ur not in master rank it will definitely happen but once you hit master people have a little more game sense and going to play well in most games. If ur in master and you get bad teammates, ur just unlucky.
@@DravoBS yes and no, I climbed to 1900 master rank last season. It’s definitely not unlucky if you’re that high, the game forces you to play with terrible players when you’re high rank. Masters 1200-1700 is unlucky if you’re paired with bad players. Beyond 1700, it’s basically norm to play with rotom gamers.
@@VioletMilks it doesn't only happen if you're that high ranked. it starts happening if you're 1300 but everyone else isn't master yet or if you start going on win streaks
You can merge 3 silver in exchange for one gold which is pretty nice hopefully the success rate not too bad and it doesn't seem like you can buy emblem at least for now so you can only get 30 a day and it based on your luck and hopefully you get the emblem for your favorite Mons
The best emblem effect is attack speed. The beauty in this new system is that we only need 7 red emblems of any grade. Attack speed on tanks is much more effective and allows them to invest fully in HP items. For attackers this frees up an item slot that allows us to customize our mons much more personally. Critical hit chance is nice, but it doesn't free up a held item slot. Investing in HP is also a good way to go for now.
How is that a free held Item slot are you saying this because of attack speed on muscle band? Muscle bands passive is crazy strong and that's what it's used for not for the attack speed
@@CrisHeroes The attack speed is a strong weighted argument. Tanks like Mamo, Trev, Blastoise, and Slowbro would benefit from the attack speed more than crits and MB's passive when they could invest in a different held item that would make them tankier. Pokemon like Elde especially could run builds that are far more consistent/reliable if they go for the attack speed emblem max passive 8%. Crits aren't going to help elde either. Cinderace only needs 4% attack speed to be in the same attack speed bracket as a lvl 30 muscle band ( cinder with a +4% attack speed rate is in a different speed bracket at lvl 6, but then otherwise it's in the same attack speed bracket as a lvl 30 MB). In cinders case, the user could take the 2 crit items with BB and have 5 emblem slots left for something like your crit idea. Pokemon like gren and decidueye are in the same attack speed bracket throught out the game. Investing in the 8% Atk speed route means they can run FB, BB, and a far better crit item. Machamp and Absol might be the only ones that actually benefit from Crits. Machamp being in the same speed tier as Mamo throughout the game would need a MB so he wasn't too sluggish in early game. The additional crits emblems give would help his cross chop build
I tried a delphox build with energy amplifier(lvl 27),sell bell (lvl 30) and with the emblems that I havei was able to get one stage of cdr , at level 13 (ig paired with its natural cdr )every time a mystical fire hits it literally resets mystical fire
On builds with the reduction cooldown medals, I've seen people say to use Shell Bell & Energy Amp? What if they aren't maxed (only Lv 25 & 15). Do other items still work well (if so which) with being able to do your special attacks quickly?
I'm getting 3 of EVERY emblem to set up silver. Getting 3 silvers of each one...High Crit/Attack Absol build coming soon with +100 hp & + 30 defense...(Stacks with Weakness policy ,Scope lens and focus band ) my Strat for getting back to Veteran rank...(Absol is NOT my main. Zeraora is.)
i was trying to make a cookie scaldbro build with the 4% hp and I managed to get +130 HP on the flat stats too. with 6 stacks of cookie i feel so tanky
So, I play trevenant as main with curse / leach. If I understand correctly I should go for special attack and cooldown reduction since I mostly do damage with curse and want it of cooldown faster? Or maybe normal attack because I also do alot of normal/ boosted attacks. Thanks for i fo btw bro you rock
I think boost emblem is a great system with my only gripe being that it makes me hate the gatcha/random pull system even more. Why can't we just select what reward we want instead of relying on luck?! We would be better off if the obtaining method is changed to something more like completing daily missions to earn emblem ingredients and getting to use them to make whatever emblem we want, as long as we have the right ingredients (while still keeping season points as another method to get emblems), and letting us sell emblems of our choice (from the ones we have, of course) in exchange of the ingredients they're made of. And maybe at least increasing no. Of default emblem build slots to 5, so we can at least make one for our mains for each role
This system is so unfair. Instead of having everyone on equal starting ground, other players who have energy rewards stacks before the patch have advantage
Cris, how do you feel about +/- movement speed? I'm not willing to make my Pokémon even a little slower, and am considering trying a full movement speed page (+210) to see how it feels on Pokémon like Petal Dance Venusaur or Hyper Voice Sylveon...
@@CrisHeroes That's good to know thanks. That's really a stat we should be able to see in game. Otherwise we're just monkeys rubbing poop on walls and calling it art...
I don't think this system is pay to win as people fear. Outside of crit rate the gold emblems are a very very small bonus. You can get color combos very fast even if you don't have a lot of energy rewards stacked overtime and compete at the highest level. I'm glad they handled it the way they did. It could've been SOOOO much worse.
in the chest at the end of the pass, the prizes are premium tickets good luck trying to get 40 more in the chests, do all the missions and accumulate as many chests as possible.
Wouldn't 30+ sp atk and lvl 7 green be better than just level 7 green? Your base sp atk gets higher and so the % have bigger numbers, not that it's that big of a difference at the moment
How do you feel about this system?
hard pain and im confuse
its a mixed bag for me
on one hand it'll add extra depth and thinking to normally no brainer characters in terms of builds
on the other obtaining them is going to be a nightmare and could potentially break a future pokemon they release if done right
It feels like a real nightmare for us mostly players who didn't pay the game sometimes :')
Confusing.
Its trash especially when u compare it to leagues old rune system which was actually pay to win. Cuz like rn u lose more then you gain when u set it up. And it takes so long just to obtain these to upgrade to silver which is still underwhelming. And gold dont even get me started
Definitely every Pokémon should have their own emblem grid, just like held items.
Or atleast 5 for 5 roles
@@orion615 no really, because you can have a pokemon sp atk, with one build and other pokemon with others attributes, (right now you can't do much options)
Not only that but they should have at least 2 options for emblem builds per Pokemon because it may have a different moveset with varying needs.
Just a quick note: duplicates kinda do matter. If you have 4 bronze Charmander, for example, then you can only add 1 like you showed. But if you have 1 bronze and 1 silver Charmander then you can add both. Worth considering when stacking crit rate like you mentioned
Duplicates don't add to the color boost effect though
@@Teils91 correct, which I why I specifically mentioned stacking crit rate since there isn't a color bonus for crit
You definitely can run multiple of the same one though?
@@TheAtlusJack yes, you just won't get the color bonus if they're all bronze, for example
@@Captnamrca07 people need to learn to read you clearly said for crits.
Great guide, still a bit confusing since they just put all of this at once, but this definitely helps. Thanks Cris!
You also get emblems for playing a certain number of games in the new rewards system (top left in the Homescreen, next to levels).
The crit chance is insane. I just did a match against a Machamp. It's boosted crit basic attack does 1.5k damage.
Players : “ hey devs it’s been 4 seasons and still people don’t know how to play the game they don’t come to drednaw or zapdos ,can’t distinguish between jungle and laner roles , do something to fix it or educate them “
Timi : “ understood , hey devs let’s give the a complex emblem system and watch how these chimps figure it out”
I'm 100% sure this is what happened in the dev room. Also, I *SWEAR* to anything that is holy that people didn't go to Dreadnaw ever. I'm talking about your team and the opponents. It's been happening since before the big update.
It’s take your kid to work day except it’s every day and the kids do more work than the adults
@Baron Von Flop yeah but not knowing how to play the game is the players fault. My kids just recently got me playing, like 2 months ago, and I practiced, studied and made it to master rank. I was disappointed to find out that most players in master still suck but... it's their own fault
i play everything and usually fill what the team needs, so only having 3 pages is actually insanely annoying
Why they didn't give each pokemon their own emblem slot the way they give each pokemon their own held item and battle item slots is beyond me.
They should just let you place the emblams on Pokemon specifically because each Pokemon is different. So far that's a huge flaw to me.
I also think the upgrade system failing is a huge flaw. losing gold is going to make people upset. It should refund gold if it fails especially since you are hard capped at gold earned weekly.
No don’t think it’s an issue, it makes you grind and have a reason to play more
@@Dolepineapples fuck grinding lol it should be about skill
@CJ T you can only get 2100 aeos coins a day
@@canadasyrup2125 but there's an extra 100 Coins everyday if you do the Daily Missions too, giving you extra 700 Coins every week, assuming you do the missions.
@@Riodile fuck f2p newbies I guess
I find that the runes are a nice addition to the game, i'm a Duraludon main and after i put him the runes he is making an incredible amount of damage in the matches, i know that some other people will have different's opinions about the runes and i know that they have things to better up but for the moment i think they are nice
If would've been nice if it wasn't a gatcha system and we could just get the emblem we want
@@현지훈-s7i yissss
Those numbers from Sobble are not in percentage (0.88, 0.1, 0.02). Multiply by 100 to get a drop rate:
🥉88% 🥈10% 🥇2%
Good guide. They aren't as complicated as i thought. thanks for this
Before watching this video I thought that only the “current effect” thing mattered, and I just completely ignored the colours. Thanks for high quality vid chris, ur the best
I'm just happy it's not game breaking so far. It's gonna be something to grind for which is great because you actually have something else to do other than rank up all the time.
My main wish for this system is also that they add more custom pages... For crit rate, let's see what they write in the texts and what is actually happening in-game, as unite is not always that precise with their texts :D
surely these will make absol playable again copium
Lmao
Aint sucker punch and pursuit also good ,like rn i almost did more than 100k in every match with it
Not with night slash, sadly ):
Thanks for the explanation Cris, very helpful and easy to understand, and the tips are always welcome!
This is the video I was looking for. Keep on creating more videos.
It's way better than i had imagined. It's not game breaking. The only problem i have is that we should get more load out or simply make a combination for every Pokemon.
Also gold ones are not that much rare , i exchanged 15-20 energy rewards and i got 3 gold and 3 silver which i quite good in my opinion.
I hoped that they would do something with fashion ticket but I don't think that they remember about them anymore 🌚.
well you got lucky i got 29 bronze and 1 silver :)
@@CrisHeroes Well let's hope i keep getting lucky then 😅
@@CrisHeroes I have 2 account both of them got 3 gold, so I think the odds are around 1/15.
@@secondary2nd odds don’t go based off personal experience, You got lucky
@† Kenji the Umbreon † So true. I have 2000+ fashion tickets and they just sit there. It's been so long since they updated the fashion ticket shop
Thanks, i was waiting for this
When I saw that in game I was like no way I'm wasting my time learning this I will watch your vid on it haha
I love how you said "emblem video tomorrow" but then you either posted it earlier or it was just a timezone miracle
Thank you, thank you, thank you! I was waiting for your video before even trying to touch them 😅🙏
Super helpful thanks Chris 🙏
Last person I expected to find here lol. Very based Mr Brax.
I've learnt that the colour buffs will be more valuable and beneficial in most cases
When i was playing the aw,scope,razor machamp build, i feel like i dont get enough crits so i sticked with close combat but when this update released i got so many persians and farfetchd i have an extra 4.8% on crit, now it feels like the crits land much more often, thanks for the explanation on the video
Thanks for this, I just got back into the game and this system was abit overwhelming.
Yes, I have been waiting for it.
Great guide, I didn’t realize how important the colors are
Did a quick scroll through your comments just to check if someone else mentioned, but in your green/black emblem build, could you replace your white Doduo with the white Farfetch’d to take your 0.6% crit rate to 1.2% whilst still keeping your same colour bonuses?
Thank you for the builds and guide love your videos keep doing the great videos
Thank you for this in-depth explanation. It's just a little discouraging for people that can't play the whole day or don't want to spend money on a game. It's fun tho
Thanks for the insight super helpful!
Absolutlely Legend how you explained it. For me 1000% understood.
man thankyou so much i understand now my build was super crappy
You are the best mate! This is awesome
will you make a vid on zera?
yes tomorrow I got some Zeraora gameplay
I just don't understand how this system will work down the road... Eventually frequent players will have lots of gold emblems and big buffs... How does this work for new players who have few or no emblems at all? They just have a disadvantage?
Doesn't really make sense. The system already seems like it needs some adjustments...
What's with everyone's obsession with being on an even level with people that can or do play all day? They been playing longer, they should have better stuff than you
Best detailed explanation!
I wish there was an easy way to remove all the emblems from a page at once. This system needs a lot of QoL updates.
Maybe right now I have only 33 emblems (mostly browns and bronze) but I still can make little "builds" and that's great for me
I don't care if this is Pay2Win system, as long it is fun I'm ok with it and also it's very easy to get more, only difficulty is you can use only 30 capsules per day but that's not a problem, unlocking many capsules at once is fun
Thnx Chris much help!! :)
Really informative video on what might become Meta.
In mobile, the button for effect description is right next to recommended loadout. ✌
Thanks a lot, this is helpful! Does movement speed stat not matter as well? I don't really know how effective ±30 movement speed is..
Thanks a lot I'm thinking of starting it again
I didn't skipped the ad
I think the emblem system is going to be an entry barrier for new players. If someone new wants to play, they will keep on losing because the players who have been playing for a while will have advantage because of these emblems while the new players will almost never perform well and then quit the game after being annoyed.
Just an speculation.
Started playing a day ago and by my 11th match on every single person i fight one shoots me , while a combo from me gets about 5% of their hp
@@alexsimaimulte5506 you get only bot matches for a while when you begin so you are getting destroyed by bots. Watch some vids and just play, you'll get better eventually.
Teacher :students todays topic is just freekish.
Me : what the heck , i am confused.
Le cris : easy easy 😎
Chris, how do you feel about black emblems on attackers? Also, red emblems on special attackers?
Will there be a video about azumarill?
yes of course
@@CrisHeroes Omg thanks and I love your guide on emblems
Thanks for the guide, I thought it was more complex than it actually is. Alas, I don't like the system, it seems the devs didn't plan this right
Another issue that has been happening that that the emblems arent loading. The Easiest way to fix this is to simply restart your game and the emblems will show up
omg I just know cinderace is gonna be OP with that 10% crit rate and 8% attack speed with emblems , 8.1% crit rate with razor claw and scope lens, 7.5% attack speed with muscle band, and 20% attack speed with x attack. Not only that but since cinderace doesn't use its sp.atk you can use emblems that lower that stat which means some emblems has no drawbacks.
if you choose to have 10% crit then obviously your emblems won't fit into the 8% attack speed group 🤦🏻♂️
Wdym? If u have 10 red emblems that increase crit rate then you’ll have a 10% crit rate from the emblem effect and then an 8% attack speed effect from have 7 of the same colored emblems
go look through the stats on red, mate
Oh shit none of the red ones increase crit chance thx for letting me know
This is simply an effort to divert the players from devs inefficiency or reluctance to fix the ranked ladder and imbalances in Pokémon stats and builds
For the 1st anniversary update, the fact they didn't make Zapdos changes to solve the increasingly more apparent issues it has is not good.
Underwhelming anniversary update imo.
But hey you can pay gems to participate in the anniversary event 🤡
Basically: 30% good stuff, 30% no tweaks that the game needs since day one, 30% predatory stuff and 10% fluff
The dual colour ones especially those that contains the important colours are best pulls
Is movement speed good under current effects ?
Anyway , great video as always..
not really when you realize that most pokemon have around 3000-4000 base movement speed
Oh , thanks for explaining ...
Cool video I’ll try a critical build with crustle
I honestly think that it’s not really done well, and I reckon a change that might work is removing crit chance from the emblems, since with all of these stat buffs, it makes the game very reliant on rng and getting crit chance is very powerful on some Pokémon.
then grind for it , why can’t the rest of us have fun instead of complaining about
@@malaysiaa_xo If you really think that >10% boosts in stats aren’t a problem, you clearly haven’t seen the cramorant video.
I quite understood how emblems work, but will be there a command for emblems on your twitch channel? like !Emblems
I dig crits. But defense is also very good for crit crustle because of shell smash. I'd say max crit the most and then defense because of the higher returns on a lot of emblems comparing offense and defense stats
Additional defense that Crustle gets from items doesn't work with shell smash
So do you even need gold or silver if the color is what matters most?
Gold mostly matters for Crit rate
thanks for the vids! always entertaining and informational. the emblem ui is not user friendly... have to jump back and forth between the dex and the configure tabs... there is no way tab over to get the emblem values...
I feel like most of the bonuses are quite negligeable. Except for movement speed nerf/ full hp buff
And most of the color combo are negligeable too (1/2/4/8%).
Also i wonder if the atk speed stat is like the muscle band stat...
I don't want to be a negative nancy but I think Pokemon Unite was fine the way it was before this update. They added way too much stuff this update, studying up on all these systems/ doing all the events is more like a chore than fun to me. They want old players to return for this update, but they would just get overwhelmed on seeing so much and would be discouraged from coming in again.
The strength of Unite is gameplay. Everyone wants to just hop on and get into a battle real quick. I don't think there is anybody who likes going through 10 different menus on opening the game. They keep trying to get people to keep playing by adding limited time events. Instead if they just slowly keep on improving the gameplay itself, people will automatically play more without being forced to complete the events.
should have just fixed the match making. no way I'm coming back if I'm going to be forced to play with teammates who never show up to dred and just stays at rotom the entire game
@@lastraven7205 well if ur not in master rank it will definitely happen but once you hit master people have a little more game sense and going to play well in most games. If ur in master and you get bad teammates, ur just unlucky.
@@DravoBS Master and occasionally high enough to be globally ranked
@@DravoBS yes and no, I climbed to 1900 master rank last season.
It’s definitely not unlucky if you’re that high, the game forces you to play with terrible players when you’re high rank.
Masters 1200-1700 is unlucky if you’re paired with bad players. Beyond 1700, it’s basically norm to play with rotom gamers.
@@VioletMilks it doesn't only happen if you're that high ranked. it starts happening if you're 1300 but everyone else isn't master yet or if you start going on win streaks
Don't worry guys, Delphox can't crit with moves now, +10% crit rate won't break the game....
You can merge 3 silver in exchange for one gold which is pretty nice hopefully the success rate not too bad and it doesn't seem like you can buy emblem at least for now so you can only get 30 a day and it based on your luck and hopefully you get the emblem for your favorite Mons
its 40% success rate
Do you lose the emblem when you merge them if successful or do you lose them if failed too or stay the same and try again?
@Baron Von Flop ok good to know thx
I like it , it seems confusing but looks like alotta fun to play with
The best emblem effect is attack speed. The beauty in this new system is that we only need 7 red emblems of any grade. Attack speed on tanks is much more effective and allows them to invest fully in HP items. For attackers this frees up an item slot that allows us to customize our mons much more personally. Critical hit chance is nice, but it doesn't free up a held item slot. Investing in HP is also a good way to go for now.
How is that a free held Item slot are you saying this because of attack speed on muscle band? Muscle bands passive is crazy strong and that's what it's used for not for the attack speed
@@CrisHeroes The attack speed is a strong weighted argument. Tanks like Mamo, Trev, Blastoise, and Slowbro would benefit from the attack speed more than crits and MB's passive when they could invest in a different held item that would make them tankier. Pokemon like Elde especially could run builds that are far more consistent/reliable if they go for the attack speed emblem max passive 8%. Crits aren't going to help elde either. Cinderace only needs 4% attack speed to be in the same attack speed bracket as a lvl 30 muscle band ( cinder with a +4% attack speed rate is in a different speed bracket at lvl 6, but then otherwise it's in the same attack speed bracket as a lvl 30 MB). In cinders case, the user could take the 2 crit items with BB and have 5 emblem slots left for something like your crit idea. Pokemon like gren and decidueye are in the same attack speed bracket throught out the game. Investing in the 8% Atk speed route means they can run FB, BB, and a far better crit item. Machamp and Absol might be the only ones that actually benefit from Crits. Machamp being in the same speed tier as Mamo throughout the game would need a MB so he wasn't too sluggish in early game. The additional crits emblems give would help his cross chop build
attack speed is just not the reason you play muscle band and thats your thinking mistake
@@CrisHeroes the passive for MB isn't worth an extra item slot. I like your videos and it's okay to be wrong. That's your mistake.
Hahaha hilarious honestly
I tried a delphox build with energy amplifier(lvl 27),sell bell (lvl 30) and with the emblems that I havei was able to get one stage of cdr , at level 13 (ig paired with its natural cdr )every time a mystical fire hits it literally resets mystical fire
On builds with the reduction cooldown medals, I've seen people say to use Shell Bell & Energy Amp? What if they aren't maxed (only Lv 25 & 15).
Do other items still work well (if so which) with being able to do your special attacks quickly?
Nice video
in my first exchane I got gold krabby
Please do a guide on the best combinations
ofc will cover this system a lot in future videos
I made a build for Charizard and called it ”Fire Emblem”.
I made a one in which i get
+90 hp
+2.2 crit rate
-10 defence
-9 sp.def
-1 sp.attack
Is this good ???
I wouldn’t say that nothing matters but crit hit rate, for example I would rather put HP and or Defense on Snorlax rather than crit chance.
Getting all these emblem is gonna be a pain
Mixed feelings about this system. I like the customization aspect, but getting them is a pain
I'm getting 3 of EVERY emblem to set up silver. Getting 3 silvers of each one...High Crit/Attack Absol build coming soon with +100 hp & + 30 defense...(Stacks with Weakness policy ,Scope lens and focus band ) my Strat for getting back to Veteran rank...(Absol is NOT my main. Zeraora is.)
Why does it seem like your voice is beating the mic up every time you speak ?
i was trying to make a cookie scaldbro build with the 4% hp and I managed to get +130 HP on the flat stats too. with 6 stacks of cookie i feel so tanky
So, I play trevenant as main with curse / leach. If I understand correctly I should go for special attack and cooldown reduction since I mostly do damage with curse and want it of cooldown faster? Or maybe normal attack because I also do alot of normal/ boosted attacks. Thanks for i fo btw bro you rock
Trevenant doesn't deal any special attack damage
Ow yeah sorry was thinking about curse. So just normal attack then.
curse in unite is also physical damage
Thanks for the info mate, kinda all new to this :D
88% for Bronze
10% for Silver
2% for Gold
I think boost emblem is a great system with my only gripe being that it makes me hate the gatcha/random pull system even more.
Why can't we just select what reward we want instead of relying on luck?!
We would be better off if the obtaining method is changed to something more like completing daily missions to earn emblem ingredients and getting to use them to make whatever emblem we want, as long as we have the right ingredients (while still keeping season points as another method to get emblems), and letting us sell emblems of our choice (from the ones we have, of course) in exchange of the ingredients they're made of.
And maybe at least increasing no. Of default emblem build slots to 5, so we can at least make one for our mains for each role
This system is so unfair. Instead of having everyone on equal starting ground, other players who have energy rewards stacks before the patch have advantage
unite was never a fair game sadly. every moba (at least from what i know) has a rune system so this was inevitable but damn this system sucks
Cris, how do you feel about +/- movement speed?
I'm not willing to make my Pokémon even a little slower, and am considering trying a full movement speed page (+210) to see how it feels on Pokémon like Petal Dance Venusaur or Hyper Voice Sylveon...
That has baraly any impact most pokemon have between 3000-4000 movespeed
@@CrisHeroes That's good to know thanks. That's really a stat we should be able to see in game. Otherwise we're just monkeys rubbing poop on walls and calling it art...
So we should use all our energy tanks?
yes, spend it all on this increased speed event, you get much more gatcha energy
Great system, anyway. Is it me or is the second hit of night slash harder to hit?
It's very bugged right now
I don't think this system is pay to win as people fear.
Outside of crit rate the gold emblems are a very very small bonus. You can get color combos very fast even if you don't have a lot of energy rewards stacked overtime and compete at the highest level.
I'm glad they handled it the way they did. It could've been SOOOO much worse.
I got 1 gold venomoth on my first roll, we will see how it goes once I have done 200 of my 300 built up rolls.
Sure bro...of course you did LMAO 🤣🤣🤣
Hi from the stream
Ima just take the Emblems build..keep me updated if u change it 😀
Any idea a good boost emblem for defender?
I find emblems quite confusing, but this is only now since I have no knowledge. Overall tho I think it’s a nice addition to the game.
Hindrance Reduction is basically status resistance
does pokemon type matter on these?? like if we're basing them purely on the stats so does that mean i can pick whatever pokemon for my emblem?
Ty brother
How can i get cinderace pirate skin in time // bp only give 80 tickets
in the chest at the end of the pass, the prizes are premium tickets good luck trying to get 40 more in the chests, do all the missions and accumulate as many chests as possible.
Hey cris does delphox still crit?
no
@@gordordf1091 I figured it out a while ago but thnx😂
Wouldn't 30+ sp atk and lvl 7 green be better than just level 7 green? Your base sp atk gets higher and so the % have bigger numbers, not that it's that big of a difference at the moment