How to use the Fab plugin for Megascans in Unreal Engine 5 Tutorial

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 12

  • @GAMarine137
    @GAMarine137 หลายเดือนก่อน +3

    Thanks for the video. Not liking Fab. So annoying to search for things.

  • @tenayasims
    @tenayasims หลายเดือนก่อน +1

    Many thanks for the video. I recently started learning UE5 just before the Fab transition, and I have to say it's been a big wrench in the learning process, and unfortunately only had a few assets downloaded before the change. When I installed the Fab plugin it stopped letting me use quixel bridge to add any new assets, which is creating issues. I'm following a tutorial that uses the Nordic Coastal Collection, which now doesn't exist on Fab. I tracked down the individual assets on Fab, but then discovered that they don't come with the same 'MF_ShoreWetness' node that's used to make meshes wet near water. Is there a way that I can still download or add the old megascans/collection somewhere? Or if I install an earlier version of UE, can I still download the Nordic Coastal Collection for instance on Quixel Bridge? Thanks again.

  • @souljunior1
    @souljunior1 28 วันที่ผ่านมา

    Hello,
    I hope you’re doing well.
    I’m facing an issue and would appreciate your guidance:
    Whenever I try to import a material from Fab into my Unreal Engine project, the material doesn’t load correctly and doesn’t display anything. At one point, I edited its Blueprint, and now I can’t restore it to its original state. Unfortunately, every time I import materials, they don’t work as expected.
    I wanted to ask if there’s any way to reset the Blueprint of the material to its default state.
    Thank you for your time and assistance.

  • @tenayasims
    @tenayasims หลายเดือนก่อน

    The 'Dwarf Birch' 3d plant causes a crash every time I try adding it from Fab btw, not sure if anyone is having the same issue with any other quixel assets on Fab.

  • @tokyofamily8536
    @tokyofamily8536 หลายเดือนก่อน +3

    if i claimed these megascans and i dont press add to my library rn, will they be available to be added after 2024?

    • @ivanfranco8527
      @ivanfranco8527 หลายเดือนก่อน +1

      If I understand correctly, as long as you claim all the quixel bridge assets before the end of the year you will be fine. You just have to find the actual assets and add them to your library to be able to use them

    • @tokyofamily8536
      @tokyofamily8536 หลายเดือนก่อน

      @@ivanfranco8527 is there a script that does that automatically?

    • @basilahmed3290
      @basilahmed3290 หลายเดือนก่อน +1

      sem my question

    • @martinsalinas6731
      @martinsalinas6731 หลายเดือนก่อน +2

      Yes, but what I found out is that, first, some assets doesn't look the same (as if the textures where modified) and, second, there are a lot of assets that haven't been moved

    • @Cpt.Tripps
      @Cpt.Tripps หลายเดือนก่อน +1

      They said they are working on it for those assets appearing in our Library, so I wouldn't worry about it for now.
      But it's a good question, on one hand it says "You own this asset", but they also stated that you need to have them in your Library to use them after 2024. Whether that's just semantics, no idea, but personally, I know that I will want to have them actually in my Library before New Year, just to be on the safe side. Hopefully their fix will come, or someone releases a script, or I'll write my own.

  • @Evgeniy-p3m
    @Evgeniy-p3m หลายเดือนก่อน

    Hi guys! Can anyone tell me how to change the download path of megascan (for UE) assets to Custom?