Marth's Moves - History Behind Super Smash Bros. Brawl

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 274

  • @mustafafadel6482
    @mustafafadel6482 11 ปีที่แล้ว +43

    One minor detail: when Marth uses his Final Smash, you hear a faint sound, this is the sound of a critical hit from Fire Emblems 6, 7 and 8. Funny considering number 6 was the one with Roy in it xD.

  • @milesvinson6441
    @milesvinson6441 9 ปีที่แล้ว +27

    You could also say that Marth's "tipper" mechanic is a reference to how he consistently attacks using only the tip of his blade, often keeping his distance from his opponents.

  • @SlickDX536
    @SlickDX536 10 ปีที่แล้ว +58

    at the end of the day, it almost leaves you to wonder how much of this freakishly extensive homework Sakurai did with not just one character, but ALL of them
    I don't know about anyone here, but I'd get very tired of doing it eventually... doing that for one fighter would have been enough for me..

    • @joshuabrown7844
      @joshuabrown7844 10 ปีที่แล้ว +19

      well if that "homework" meant playing a bunch of FE games then i'd say he's got it made lol

    • @hamlet1055
      @hamlet1055 5 ปีที่แล้ว

      @@joshuabrown7844 If you are having fun is considered a homework in my book.

  • @neetrain
    @neetrain 10 ปีที่แล้ว +67

    In 22:18, Marth doesn't say "みんな、見てくれ!(Minna, mite kure!)"; instead, He says "みんな、見ていてくれ!(Minna, mite ite kure!)", meaning "Everyone, please watch over me!". "mite" and "mite ite" both mean similar but different in a nuance.
    I can think of two different things he wants to say. First, he wants to show his bravery to his army, and be a good model for them. Marth's men are actually watching him fight in this theory.
    Or, more possibly, he imagines his fellows in his heart and makes it his emotional support. They don't have to be there to say the words, you can even say "mite ite kure" to a man already dead!
    I am positive because I am Japanese :D

    • @DandySteps
      @DandySteps 9 ปีที่แล้ว +2

      ***** nah neetrain is right, you can hear it clearly when he first shows it on this video

    • @ReN-vk9np
      @ReN-vk9np 9 ปีที่แล้ว +1

      Josh is right, the taunt is more like a "I'm the main show" kind of taunt, sort of like bragging

    • @DandySteps
      @DandySteps 9 ปีที่แล้ว

      DFcanaplayzXD that ain't what he say tho.
      he talks fast but its miteitekure not mitekure

    • @DandySteps
      @DandySteps 9 ปีที่แล้ว +3

      the tone of his voice clearly isn't showing off also. he's like a hesitant leader

    • @DandySteps
      @DandySteps 9 ปีที่แล้ว +2

      矢田部雄山 おぉ、助かった。

  • @TVegaC
    @TVegaC 10 ปีที่แล้ว +51

    For a guy who loves history, Fire Emblem and Smash games... this... is... beautiful... thanks you a lot.

  • @Phfyieyszch
    @Phfyieyszch 11 ปีที่แล้ว +27

    Would just like to point out that all of Marth's attacks deal more damage in Brawl if only the edge connects; I remember seeing it on the dojo :D
    Would just like to add that this video was very fun to watch, also had a small laugh watching Marth casually avoid all the F-Zero cars while Pit got annihilated

    • @KizukiYamada
      @KizukiYamada 7 ปีที่แล้ว +2

      the same goes for the other smash games

  • @Jotari
    @Jotari 14 ปีที่แล้ว +1

    These move videos would work better as television programs then most game based television programs around now a days. Really in dept with great video demonstration

  • @Not_Piro
    @Not_Piro 8 ปีที่แล้ว +11

    Did anyone know in Brawl and in Sm4sh, You can stop Lucina's and Marth's FS just by pressing the special move button? this is good for hitting people who try to dodge Lucina's or Marth's Final Smash.

  • @astraseven
    @astraseven 9 ปีที่แล้ว +13

    The green dancing sword (when you tilt down when using dancing sword) is kinda like Astra because 1.its green 2. It attacks 5 times. So in the sense, it would be like brave sword and then Astra activated on the last hit.

  • @sandscavver3604
    @sandscavver3604 7 ปีที่แล้ว +10

    Witch has now been in Gaiden, Fates (DLC), and Echoes (enemies only)

  • @eliroybal2344
    @eliroybal2344 9 ปีที่แล้ว +12

    One small correction. Though the green jewel on the end of the Falchion may not have been in the sword's design in the original game Fire Emblem Ankoku Ryu to Hikari no Tsurugi, it however was in the third installment, Fire Emblem Monsho no Nazo. This might still have been in reference to the point he made, however it wasn't newly added in Smash Bros.

    • @hypotheticaltapeworm
      @hypotheticaltapeworm 4 ปีที่แล้ว +1

      It also is in the Falchion's original design. There's art from the first game where Marth has his left hand on his hip and has Falchion lifted in his right, you can see the green pommel gem. Also it's on the title screen of Fire Emblem 1, it's just colored white for some reason, maybe palette limitations?

  • @Yagizino
    @Yagizino 5 ปีที่แล้ว +7

    why the fuck was this reccomended to me after 9 years, this vid is great.

  • @patisa4
    @patisa4 13 ปีที่แล้ว +1

    the way marth attacked in the famicom fire emblem with a rapier looked more like his f tilt instead of his side smash

  • @snigalflagen
    @snigalflagen 14 ปีที่แล้ว +4

    Wow, I never would've caught the damage ratio of his B-move to his Final Smash. Great video, as always.

  • @OhNoTheFace
    @OhNoTheFace 14 ปีที่แล้ว +1

    I'm assuming the old warp animation was not used because some may see it as a pentagram (it's not)
    Great vid as always

  • @VelvetKitsune
    @VelvetKitsune 14 ปีที่แล้ว +2

    I just noticed, the critcal FS that Marth has does 60% damage, which is also the max hp for playable characters in FE6/7/8/9/11/12
    and as you said, criticals are pretty much a guarantee of killing.
    Ehm, Besides that, good job!

  • @doorprince3760
    @doorprince3760 7 ปีที่แล้ว +5

    His non-critical with the rapier in FE1 is exactly the same animation as his F-tilt. He even uses it out of a walk, which is the most "natural" way to input it.

  • @kaihedgie
    @kaihedgie 10 ปีที่แล้ว +12

    Guh...Starlight...I screwed up

  • @randomnamelawls
    @randomnamelawls 14 ปีที่แล้ว +1

    @jamduke He's in Training mode, which doesn't have any move decay. You can tell if you watch the part where he spams Dolphin Slash on Pit for an entire stock, doing the exact same damage each time (13%, except that one random I'm guessing non-tippered one in the air).

  • @gmaster2647
    @gmaster2647 14 ปีที่แล้ว +6

    You forgot to mention that Marth's running animation in Brawl is similar to when he runs toward an enemy with the Falchion.

  • @spiderzsonic6581
    @spiderzsonic6581 7 หลายเดือนก่อน +1

    As a new fan of fire emblem, I like how They manage to work having only 5 games where Marth only appeared in 2 (and it would have been interesting if he had been in 64 as Sakurai had planned)

  • @MasterYoshiRider
    @MasterYoshiRider 13 ปีที่แล้ว +2

    @DedicatedSpecialist There're no Brave/Hero weapons in Fire Emblem Gaiden. These weapons weren't introduced until Fire Emblem: Seisen no Keifu.
    Although there's a Hero Sword in Fire Emblem Gaiden, it didn't behave like how Brave/Hero weapons do in later games.

  • @JEST7STARS
    @JEST7STARS 12 ปีที่แล้ว +4

    Watching this, I think it's remarkable how much intensive thought is put into the movements of each character in Smash Bros. It's like they bring in a panel of experts on every single series to act as designers.

  • @KeiLowell13
    @KeiLowell13 12 ปีที่แล้ว +1

    The sound made by Marth hitting the opponent with Critical Hit is similar to Fire Emblem: Blazing Sword's cirtical noise as well. Might be a related reference there too (Not the same universe but general reference)

  • @koenwebb4157
    @koenwebb4157 9 ปีที่แล้ว +18

    technically now you can say his Down B is a reference to the "Counter" skill.

    • @koenwebb4157
      @koenwebb4157 9 ปีที่แล้ว

      which I know is in Fire Emblem Awakening at least

    • @comicking428
      @comicking428 9 ปีที่แล้ว +4

      +KoKo Webb Melee came before Awakening, so you can't quite make the comparison.

    • @mammotharmored8970
      @mammotharmored8970 8 ปีที่แล้ว

      +PokeEmblem 692 +KoKo Webb Counter doesn't cause a miss though, does it?

    • @SollyTrue
      @SollyTrue 8 ปีที่แล้ว +2

      No, it requires you to get hit, and deals only half the damage to your attacker. Marth's Down B and how it's more powerful depending on how powerful the enemy's attack is must be a basic, subtle reasoning that "The more powerful the attack that your dodging and counterattacking against, the higher your own stats are in comparison!" If that makes any sense.

    • @audrothewise340
      @audrothewise340 6 ปีที่แล้ว +1

      Big Frost ur dumb stupid if u think awakening is trash

  • @RockyTorres43
    @RockyTorres43 12 ปีที่แล้ว +1

    Luna (nullifies defense and resistance, similar in effect to the Shield Breaker), Aegis (Halves damage done by projectiles, similar to how the counter in Smash can block projectiles instead of just physical attacks) and Rightful King, that allows him to activate this abilities more often, maybe referencing how you can do them freely in Smash? maybe I'm looking too much into it, but I truly believe there is at least some truth in this

  • @GMKGoji01
    @GMKGoji01 7 หลายเดือนก่อน +1

    As someone who got associated with Fire Emblem through Super Smash Bros., I will agree with you on one thing: Marth really has no connection with the continent of Tellius. But in FE Awakening, the game that takes place 1,000 years after Mystery of the Emblem, for some reason Ike’s sword, Ragnell, was seen with Priam, a random guy whom Intelligent Systems made the descendant of the Radiant Hero. In all honesty, I did not know if they were referring to Ike, and I still don’t. But…Owain’s dialogue in Fire Emblem Warriors’ History Mode map, Scion of Legend, may have something to say about that.

  • @BlueSpinosaurus
    @BlueSpinosaurus 11 ปีที่แล้ว +1

    Even though it's slow paced, Fire Emblem games tend to be very tense because one screw up can really screw you over and you might have to restart (if you care about your units dying and never coming back) since the games are VERY strategic. So unless you're playing Awakening where EVERYONE is overpowered and there's no danger or strategy, the tensity of these games really refrain them from being boring, and instead end up being exciting.

  • @Opencountry0
    @Opencountry0 12 ปีที่แล้ว +1

    I think they did. With a game like this, references to a game a character is in is the main focus. They could've easily made up some random ass sword swings or punches for the characters. And I doubt all this is pure coincidence.

  • @sorakun555
    @sorakun555 14 ปีที่แล้ว +1

    Thought I'd throw something in that i actually only noticed while watching the video (thnx to all the slow-mos XP) when marth uses his final smash the falchion glows like when he attacks. All the sparkles come together to the sword and he executes the final smash. If you look at where he was you can see the blue sparkles in his wake =P

  • @StarGalaxy777
    @StarGalaxy777 14 ปีที่แล้ว +2

    Excellent job, we look forward to more in the near future

  • @expio4257
    @expio4257 6 ปีที่แล้ว +4

    Apparently no one seems to know that the upward slash critical animation appeared in Genealogy of the Holy War before Thracia. Granted, it's much rarer to see in FE4 due to criticals working very differently in that game.

  • @hypotheticaltapeworm
    @hypotheticaltapeworm 4 ปีที่แล้ว +4

    Am I the only one who thinks Marth's tipper mechanic is supposed to a reference to critical hits?

  • @the_doug_digital
    @the_doug_digital 13 ปีที่แล้ว +1

    4:09 The countdown goes with the music!

  • @GXEntertainment
    @GXEntertainment 14 ปีที่แล้ว +2

    Silly Intelligent Systems reusing their "Metroid" bubble-door sound effect for warp spells.

  • @TheJazzer94
    @TheJazzer94 12 ปีที่แล้ว +1

    08:31 - 08:41 Favorite part. Nice explcative video.Howewver, I'm not sure if Nintendo/HAl took all this considerations before making this moveset...

  • @porygonlover322
    @porygonlover322 12 ปีที่แล้ว +3

    Couple of things you missed:
    Note how Marth moves on the map. Hunched over, with his cape sort of billowing behind him. Same as his Brawl running animation.
    As you mentioned, many FE characters attack by jumping into the air. This could explain why Marth is very powerful in the air.

  • @TailsMiles249
    @TailsMiles249 14 ปีที่แล้ว

    Another video to add to the playlist, awesome work. Maybe you should ask some people to help you out with some of these so that making these videos wouldn't be such a lengthy process.

  • @MagicBarrier16
    @MagicBarrier16 14 ปีที่แล้ว +2

    I'm now a Fire Emblem fan(boy), so I loved this video.
    Also, minor nitpick: Skills reappeared in Sacred Stones, though the system was dumbed down.

  • @aiyume92
    @aiyume92 13 ปีที่แล้ว +1

    This video was simply amazing. ♥ You're amazing.
    You did a very very good job with this.♥ I learned so much.

  • @GameMasterWLC
    @GameMasterWLC 6 ปีที่แล้ว +2

    Good eye noticing the green jewel on his sword, that's so cool and I didn't know it was there!

  • @ChaosArgate
    @ChaosArgate 14 ปีที่แล้ว +1

    0.o I didn't think so many of those tiny details made it in to SSB! Good eye, man!

  • @pirajacinto4
    @pirajacinto4 11 ปีที่แล้ว

    Watching this video shows me just how much work it toke for you to make those videos, which I realized long ago, but it won't hurt to make your videos feel faster paced. More so if you had a mic, as it's not so much because of laziness to not text, but it's harder to sit though this and show off to my friends.

  • @axelvoss9653
    @axelvoss9653 6 ปีที่แล้ว +3

    The more you know.
    Gives you plenty of food for thought.

  • @ChaosArgate
    @ChaosArgate 12 ปีที่แล้ว +3

    I always thought the tipped damage thing came from the fact that actual Falchions are swords that are larger at the tip than at the base.

  • @antoniomartinez1682
    @antoniomartinez1682 4 ปีที่แล้ว +5

    And then Fire Emblem Shadow Dragon and The Blade of Light finally got localized for English speaking audiences!

    • @na2154
      @na2154 4 ปีที่แล้ว +1

      Yayy

  • @MalachiCo0
    @MalachiCo0 12 ปีที่แล้ว +2

    17:05 Ogma: Want to see me dodge this axe? Want to see me do it again?

  • @macktji
    @macktji 10 ปีที่แล้ว +2

    I used to play fire emblem when I was a kid and I can read katakana a little bit. Marth name in romanji alphabet is ma-ru-su and I think his name is Mars a roman god of war but it just Marth.

    • @hiphopstrongman
      @hiphopstrongman 10 ปีที่แล้ว +2

      It was Mars in the original anime series, so yeah, you're right.

  • @reshawshid
    @reshawshid 11 ปีที่แล้ว +2

    I know it's quite a bit late, but if you hold down during Marth's Dancing Blades, he does an even faster flurry of attacks for his final strike. If I recall right, it's done five times at reduced damage, just like Meteor Strike/Astra.

  • @JamieMiller14
    @JamieMiller14 14 ปีที่แล้ว +1

    Great Job, once again! Also, for some reason, I agree. You should keep the Melee Marth's Moves.

  • @RockyTorres43
    @RockyTorres43 12 ปีที่แล้ว +2

    I saw "King Marth"'s abilities in Fire Emblem Awakening and I can't help but to think they are related with Marth's Smash moves. A little background: in FE:A you can get characters from past games via DLC or Spotpass, I'm talking specifically about "King Marth" from Fire Emblem 12: New Mistery of the Emblem. He has Astra (mentioned in the video, hits up to 5 times, similar to the dancing blade), Sol (allows you to "recover" half the damage done)...

  • @gameandwatch909
    @gameandwatch909 9 ปีที่แล้ว +5

    XD I thought the intro to marth was he was a chess piece that just appeared and came to life.

    • @ernestosilva704
      @ernestosilva704 7 ปีที่แล้ว +3

      gameandwatch909 LMAO make sence cus in melee every character is an amiibo (sort of)

  • @fnco
    @fnco 11 ปีที่แล้ว +3

    12:30 - That was because of stale moves actually..
    Tipping only affects knockback.

  • @XenkoVence
    @XenkoVence 11 ปีที่แล้ว +3

    Looking at some of the original pictures of the Falchion, it does have a green gem. In both the tcg and Mystery of the Emblem.

  • @OrdonWolf
    @OrdonWolf 11 ปีที่แล้ว +1

    17:57 Wow I never noticed that! That also explains Lucina's odd fighting pose in Fire Emblem Awakening...

  • @zakiemon
    @zakiemon 14 ปีที่แล้ว

    Wow this one is a lot longer and in depth than the Melee one. Good job.

  • @juhaniaho6698
    @juhaniaho6698 7 ปีที่แล้ว +1

    1:25 Can someone explain the anime command in FE4? Please!

    • @johnqpublic1
      @johnqpublic1 4 ปีที่แล้ว +1

      It's from an unofficial English translation. All anime means is that it lets you change the animation settings in the game, in other words if you don't want to see the fight scenes, you can turn them off.

  • @AlexCampuzano2001
    @AlexCampuzano2001 4 ปีที่แล้ว +3

    Marth is my favorite Fire Emblem character.

  • @JC21
    @JC21 12 ปีที่แล้ว +2

    6:18 That's got to be the creepiest video game music of the NES era

  • @BlueBandanaJake
    @BlueBandanaJake 14 ปีที่แล้ว

    Do you think Marth's taunt could mean something more like "Everyone, please look to me?" As something a commander would say?
    Anyways, great job, I love the Fire Emblem games and have never had a good chance to play much of the ones that havent been released here. This video was very informative, and yes, MILES better than your Melee Marth video (which I couldnt help but think of as all of the attack references came up, and how NONE of that was in the first vid Oo).

  • @JocelynJEG
    @JocelynJEG 13 ปีที่แล้ว +2

    18:00 Poor Ike.

  • @printthelegends
    @printthelegends 14 ปีที่แล้ว +1

    @rayden1212 He's doing them in order of the character select screen. He's still got two full rows to go before he gets to Sonic. Don't worry, he'll get there eventually.

  • @supernintendo07
    @supernintendo07 11 ปีที่แล้ว +1

    I really liked this video, great job!

  • @SaturdayFighter
    @SaturdayFighter 14 ปีที่แล้ว

    @CrappyCaptureDevice wow.. I thought this channel was dead, thanks for everything LOVE YOUR CHANNEL

  • @nqflip
    @nqflip 13 ปีที่แล้ว +1

    i love how pit is getting pwned in all the demonstrations... even the when marth isnt attacking xD 17:57

  • @rainbowdashroblox101
    @rainbowdashroblox101 7 ปีที่แล้ว +3

    missing critical hits hot damm we would love that to be added back it would have make the game a little bit too much frustrating but if you get lucky and the ennemy miss his critical hit and you dont thats when you shine

  • @qazentro4444
    @qazentro4444 10 ปีที่แล้ว +14

    Bet Ellis warped him!

    • @yoshimallow
      @yoshimallow 4 ปีที่แล้ว

      Pretty obscure joke but still, N I C E

  • @GersonEscudero
    @GersonEscudero 14 ปีที่แล้ว

    Wow you put a lot of effort on it, I've never played a FE game but now I do want lol Congratulations on your video =)

  • @Opencountry0
    @Opencountry0 12 ปีที่แล้ว

    What's the issue with the Rapier segment? it makes sense, taking the "animation" from the Rapiers of games past, then giving it a sweet spot at the edge, and lots of shield damage.

  • @magictoaster9000
    @magictoaster9000 14 ปีที่แล้ว

    Did you mention how the critical hit sound is similar to that "arrow shooting a target" sound you hear in some of the Fire Emblem games when one performs a critical hit?

  • @smashniggas
    @smashniggas 11 ปีที่แล้ว

    When he says " everyone look at me" it isn't to be cocky nor is it because his a leader , it's said in many anime , he is simply say " this is for you, I am fighting for you " something more like that.

  • @Jotari
    @Jotari 13 ปีที่แล้ว

    Could Marth's neutral A combo loop be influenced by his standard attack with normal swords (slash downwards) and special swords (slash upwards). The stance is different but the sword motion looks somewhat similar.

  • @a-DAAR-able
    @a-DAAR-able 11 ปีที่แล้ว

    And don't forget about how his Dancing Blade move has that fun barrage of quick jabs at the end(if performed correctly.)

  • @ZekeSiraneth
    @ZekeSiraneth 14 ปีที่แล้ว

    hey CCD... you were stating that Marth spun his sword and had the flashes that appeared on Falchion... when you look at the animation for the critical for the Falchion in Shadow Dragon and the sword of Light and SSBB, a small detail i noticed is that they were one in the same... didn't know if you caught that or not, but i figured that i'd point it out

  • @brandontherabboat4850
    @brandontherabboat4850 4 ปีที่แล้ว +2

    Well, this is a homecoming.

  • @weijay21
    @weijay21 13 ปีที่แล้ว

    About the "Everyone, please watch me" taunt in Japanese, I believe it's "みんな、見て'いて'くれ", which if translated directly to English, is "Everyone, please (keep) watching me", it might seem weird in English, but it's normal in Chinese(my native language), so I believe it's also normal in Japanese.

  • @Conren
    @Conren 12 ปีที่แล้ว

    Another possible origin for Shield Breaker is the Moonlight Sword or Luna skill from various Fire Emblem games. They both glow blue, after all.

  • @forcepalmproductions9158
    @forcepalmproductions9158 6 ปีที่แล้ว +1

    0:00 why is there a guy doing orange justice?

  • @an_impasse
    @an_impasse 2 ปีที่แล้ว +1

    I could have sworn there were more hits in the dancing blade combo? Like, 2 more I think...

  • @TrainerAlec
    @TrainerAlec 12 ปีที่แล้ว +1

    I know. I just want the music now in that part.

  • @grrr9
    @grrr9 14 ปีที่แล้ว +1

    @CrappyCaptureDevice Might as well keep it for "historical value." along with the rest of your Melee videos.
    Man, this video was incredible. I've never played a single Fire Emblem game, so I didn't know any of this.
    ~The Qu

  • @nicholastpierce
    @nicholastpierce 12 ปีที่แล้ว

    One quick question. Why did the Falchion change shape for Fire Emblem Awakening? Weird. Why didn't they keep the original design?

  • @nahnah390
    @nahnah390 14 ปีที่แล้ว

    any idea why the upward slash thing is called the dolphin slash?

  • @InfiniteBacon14
    @InfiniteBacon14 12 ปีที่แล้ว

    What about the end of Marth's dancing blade attack, where he finishes with five additional slashes? Is that a Super Smash Bros. original move? Otherwise great video, it just left me wondering about that.

  • @MasterYoshiRider
    @MasterYoshiRider 14 ปีที่แล้ว

    @windwaker2234 If you mean FE11 (Shadow Dragon), its script was heavily more elaborated and became less laconic than FE1's script. It didn't just simply reuse the original script and call it a day.

  • @JayJayX360
    @JayJayX360 14 ปีที่แล้ว

    @CrappyCaptureDevice Did you also know the critical hit sound when you land a hit on an enemy with final smash makes the sound of the one from Fire Emblem 7.

  • @StevenUlyssesPerhero
    @StevenUlyssesPerhero 12 ปีที่แล้ว +1

    I always took Marth's down-taunt as him wanting to show everyone what he could do. The tone of it hardly sounds cocky.

  • @beoreon1
    @beoreon1 11 ปีที่แล้ว

    I can't tell, what is the last Hiragana character at the end of his taunt? I know "Mi'nna, mi te ku" but I don't know the last one. O.O

  • @yoshter135
    @yoshter135 14 ปีที่แล้ว

    this is really clever but you forgot to mention that the way marth runs when he has falchion equiped is similar to the way he runs in ssbb

  • @Apophis324
    @Apophis324 14 ปีที่แล้ว

    The only thing I miss is his costumes.. 'cause I don't know about his last one (the one with the lighter blue hair) if it's his melee outfit or that he looks like Ephraim of Fire Emblem Sacred Stones for the GBA..

  • @4xzx4
    @4xzx4 14 ปีที่แล้ว

    Awesome video!

  • @ShineyRcus0103
    @ShineyRcus0103 11 ปีที่แล้ว +1

    Just read through the description. I think the taunt is supposed to be "Everyone. Follow me." seeing as how he would've led an army into battle.

  • @Jelley0
    @Jelley0 14 ปีที่แล้ว

    Is there any way to play the nes fire emblem games in english?

  • @TrainerAlec
    @TrainerAlec 12 ปีที่แล้ว

    Okay, someone please tell me which game is at 2:59. It has the best battle music I've ever heard.

  • @JamGameRoom
    @JamGameRoom 13 ปีที่แล้ว

    OW! It does hurt to read the description

  • @jamduke
    @jamduke 14 ปีที่แล้ว

    You might have forgotten move damage decay at 12:25.

  • @Manakete945
    @Manakete945 5 ปีที่แล้ว +1

    never thought of dolphin slash that way

  • @Nougatocity6
    @Nougatocity6 11 ปีที่แล้ว +1

    18:24 Marth just casually doesn't give a single fuck.

  • @ES21007
    @ES21007 14 ปีที่แล้ว

    @CrappyCaptureDevice
    What are your theories on WHY it's like that? Why does he do more damage at the tip? He should use more thrust attacks...

  • @MalachiCo0
    @MalachiCo0 12 ปีที่แล้ว

    Just press the D-pad/move the joy stick in any way (depending on what controller you use) when in the middle of the attack. It's very difficult though.