It was my bad... I forgot about adding a voxel invoker to the character. Also learned from someone on youtube to change visibility collision presets on voxel world to no collision so it didn't double up with the invoker collision. And the invoker collision chunk size I had to change from 32 to 64 cos the character was still falling through sometimes
As long as voxel tasks are still running, there will always be missing collision.
It was my bad... I forgot about adding a voxel invoker to the character.
Also learned from someone on youtube to change visibility collision presets on voxel world to no collision so it didn't double up with the invoker collision.
And the invoker collision chunk size I had to change from 32 to 64 cos the character was still falling through sometimes
@@ScifiSiShredaholic I see. Thanks for the info.