The concept art shows that originally Rook was supposed to work for the inquisitor. With a ship/submarine as a base, they would aid in the search for Solas. Who were gathering an army of elves, in the aim of tearing down the veil and restoring the elven empire. It culminating in a ritual similar to the one we see at the beginning of veilguard. With the development reboots and firing of their writers, they apparently decided to skip ahead and reboot the franchise into a light-hearted linear action game.
Yeah, but then Bioware probably went and ask Ogirinal Voice actors (cause that plan require A LOT of OVA to be in inquisition) from Inquisition and they probably say NO. Or you didnt notice how we got back basically 3.5 people from Inquisition and whole dragon age as a whole.
@@gospodindpakoh4200 With Rook sent to search in the north and the inquisition based in the south, they would not really need alot of the inquisition voice actors. It would make sense for the majority of communication to be though letters and a go between, instead of having the leaders of the inquisition travel back and forth, especially early on. For the later stages there are a number of returning inquisition characters in Veilguard; Dorian, Varric, the inquisitor, Morrigan and Harding.
@@Dip-z8q With how world endy Veigluard gets at the end (i think Gil and Elgan wreked the most impressive body count out of all villains in series) i think involving inquisition would 100% means that almost all (or close to it) of your Inquisition party members (and also Hawk if he alive) should have shown in the end in Suicide Mission. Cameos and all. I picked romance option for inquisitor Iron Bull and all i get is 1 letter. Edit: also its wierd how no one shown yet again cause inquisitor himself in final cutscene but no one else.
My Inquisitor Lavellan had an agenda...and was pro elfs and pro mages....and not completely against tearing down the veil....this inquisition version of her is unrecognizable to me
The biggest sin of Veilguard is the lack of player choice and agency. The older Dragon Age games had choices that radically altered the narrative and opened up new quests and gameplay paths, which gave the games tremendous replayability. Veilguard has few meaningful choices, and the ones that exists don't change the game much, so there is little incentive to do multiple playthroughs to see the different story choices. The lack of choice also carries over to dialogue, where it has the Fallout 4 issues of giving you a bunch of dialogue choices that are all variations of "Yes", so no matter what line you select, you end up in the same place. It's the illusion of narrative choice, but it's really all on rails. Taking away player choice and agency is the worst sin of all in an RPG, and Bioware does it in this game on multiple levels. I don't really consider this game an RPG, it's action adventure game with a dialogue wheel. It has more in common with Assassin's Creed Valhalla that is does with Dragon Age Origins.
Yep. It has some other big sins though, competing with lack of agency. The ‘fanfic 2024 millenials wannabe guardians of the galaxy snark on twitter’ dialogue. The ‘cartoons 4 kids’ monster and character designs. The 2nd rate Disney/Pixar cutscenes. I’m not really sure what I find most disturbing. It’s such a huge shame. Well, the environments are beautiful, I’ll give them that.
I feel like this game’s dialogue ‘choices’ are like what we get in Deus Ex Mankind Divided (choices that change nothing).. as compared to the original Deus Ex, in which your dialogue choices often had very real consequences. In both cases (Mankind Divided and Veilguard), a corporate team who didn’t understand what made the original game great, and wanted to dumb down the game for a mass audience.
And i just punched Warden in the face and now i cant save Gloom Hauler because. I told Tash to do Qun and the person who i meet at the beach was Qun Scholar instead of Rivain lady Qunary, who talk with spirits. You can save eather Minrathos or Treviso. List goes on and on. But sure. Mindless hatefull drones from the internet pretty much agree to hate on Bioware from 2019, why stop now? There are no meaningfull choises sure.
When i found out they turned Solas into a off-brand Johnny Silverhand, i knew the game was cooked. I had almost no hope for this game and it managed to still fall below my expectations.
@@francisco646 They pulled a major Barve on this entire game. Bioware’s shareholders will be expecting a few serious pushups after this game barely making back 1/5 of its insane $150M budget.
@@Mad_Italian well, i personally always liked the male Shepard more. i dare say that he looks better in game than the model himself. he's not an actor, i'll say that much
The companions are like people you know at the office. They talk and have relationships, but mostly Rook is on the outside, watching them live their lives but not including Rook. They are so focused on their own troubles and Rook can't just strike up a conversation - so, Rook remains at a distance. How do you get to know someone like that?
Way I see it is DAO was a passion project, an homage to a DnD styled game that they wanted to make. Everything after that was just corporate hooks being sunk into and sinking a great game. They're not bad, but they're not great anymore.
Eh? It was a spiritual sequel to games they did make, not an homage to something they wanted to make. They made Baldur's Gate 1 & 2 and DAO was the spiritual successor to those games and has been confirmed to be such by devs like James Ohlen.
In a game like baldurs gate 3 a character who’s only thing is how much he loves his dog would be a stand out character for their simplicity in comparison to how complex the rest of the cast is
@@Mad_ItalianEven then, Halsin drops some hints that he's seen some shit (like how he was a sex slave to a Drow) - so even in his simplicity he still has more depth.
It's actually quite ironic as Inquisition has so many redeeming qualities based in its writing - even when it stumbles you can feel the love for the universe. It really tried its best to pay homage to the old titles and your player choices, and it did its best tying up plot threads in a satisfactory way (the old god child, Flemeth, and Morrigan stands out to me). Veilguard's blatant disregard, and in some instances disrespect, of the games before it makes it incredibly unredeemable as a Dragon Age game.
I mean Inquisition was also where they went back on every player choice being canon and created an official canon where the Warden was a Dalish female that died fighting the Archdemon, and that the canon Inquisitor was a human female Mage, etc, etc. Which killed a lot of the enthusiasm people had for BioWare games in the first place. So while you could still play Inq with your own choices from previous games you were playing knowing that most of them were incorrect in the game lore unlike in previous entries.
@@mikkeluno Veilguard is the confirmation, it completely disregards the player choices from previous games and runs with the the default world state from Inquisition. The only world state choices you get to pick in Veilguard are who the Inquisitor romanced, if the Inquisition disbanded, and whether Solas was condemned at the end of Tresspasser. Everything else is the default world state from the start of Inquisition. So none of your choices in Origins, Awakening, or 2 matter. Canonically the Warden was a Dalish female that died fighting the Archdemon, Morrigan didn't have an Elder God child with the Warden, etc, etc.
@@Mad_Italian well not officially, but when a warrior pulls out a glowing scythe from thier asshole and drains the life out of people... well what else would you call it?
Luckily this game hasn’t even made back 1/5 of its $150M budget, and is already tanking in player numbers 1 month after release. This is a failure. Especially internally, they have the real numbers, and trust, the shareholders will not be happy. The people responsible for this game will not be given control over anything this big, any time soon. (That doesn’t mean they won’t just get somebody else just as clueless, but that’s corporate entertainment for ya.)
Veilguard is a bad game and a terrible dragon age game -3/10. People giving it a positive number are too lenient. Franchise destroyed, fans disrespected and scammed for money.
About the outfits lacking shoes thing: it confuses me even more because you can't be daelish in this game (no elf you make is ever daelish, they all have dialogue in game pointing out they are not) so what is the point of having outfits that are for daelish?
I played as a warrior. I made an absolutely broken build that evaporated the entire enemy encounter within 7 seconds with a single ability: Sheild Toss. I killed bosses in less than 20 seconds with it, including the main story ones. It got so ridiculously easy I actualy switched some gear to shift the damage output a little in favor of regular light attacks. It helped a bit. Evaporating the battlefeild in seconds can be fun only for so long.
This was really good. I've seen lots of videos, all saying pretty much the same thing but you actually found something unique to say about your experience
You're antivan but don't have the Italian accent like Josephine in Inquisition. There's only the English accent (Ferelden or Tevinter) or American (Dwarves and Qunari). Just like how Orlesians are French. They didn't invest in voice actors with accents for immersion. And about character designs. The elves in the previous 3 games were lithe and petite. They stood out and were unique. In Veilguard the elves became basically humans with pointy ears. The ears literally tell you a character was an elf. The devs talked about diversity but are not diverse like their original character model designs from past games. And where tf did Asian elves come from? Elves in the DA world are basically the celts/woads pre-Roman Imperialism. The world is a reimagined western Europe. No Asian aesthetics in the past games but suddenly we have Asian representation. As an Asian I find it stooooobid. I don't need representation in medieval europe fantasy just like Europeans don't need representation in Chinese mythology. Breaks the lore completely. As for the lore, every nation had racist outlooks on elves and Qunari. Orlesians, Fereldens and even Kirkwall kept elves around as cheap labor 3rd class citizens in alienages. In Inquisition Orlesians called your Qunari character oxmen. The writers kept the world believable. In Veilguard there's barely any reaction about your nonhuman Rook. Everyone is happy go lucky disneyland everyone is good trope. As for Emerick, he's a Navarran. In Inquisition, Cassandra talked about how Navarrans honor the dead more than the living and that black magic/necromancy was the norm. Speakers of the Dead watched over tombs of fallen nobles and would raise the dead to fight enemies in times of war. So by lore standards, Emeric is the most lore accurate representation of past games.
Thank you! I was wondering where all the diversity in nonhumans came from given that the Dalish are extremely choosy about who they end up with due to their hatred for humans. Darker skinned elves are a little believable because of City Elves, but even then the Dalish are separate from City Elves because they mingled with humans. How did Thedas become so diverse and populated with darker skin tones and Asian elves in only 10 years? It made no sense to me.
About the accent, they messed that up with Emmrich as well. Nevarra is supposed to represent or be similar to Germany I think, Cassandra spoke with German accent. Now we have an English gentleman.
One thing they did that seems to have gotten past some people is that Bioware burned the game to the ground.They destroyed Thedas the continent where the story is. They destroyed it.All we did in the previous games has all come to naught. I don't know why Patrick Weekes the lead writer I use to respect either decided to trash everything but agreed with Epler and Corienne Bushe the director to destroy it all. It's insulting and a betrayal of the fans who loved the series and who believed in Bioware. Weekes , Epler and Bushe should be ashamed of themselves.
I put more hours into Anthem than this game and I only played Anthem for six hours. I will never pre order a BioWare game again. I knew this game was gonna suck in the first three hours.
I played as a warrior and it was fun for like 60-75% of the game. The 3 main builds are parry stuff, stagger 2H, and shield throw with shield throw being the strongest by far but also the least fun. Definitely agree with your disappointment about the detonation system since I put together a rally party build that essentially got my detonation damage to 300%. I was hoping to feel more like a commander that had my two companions doing most of the work, but even with all those buffs rook ended up doing more damage with un-upgraded sword swings 😭
It's not an rpg .It's some bizarre social action treatise. More of a thought exercise by trans developers than an actual story. I am a liberal and if they went through trauma "coming out" as it were I can empathize with that .But it is not what to see in a video game. I am sorry about their personal struggles but why I should be interested in that. I play a game to be entertained not be like their psychiatrist/psychologist sitting in a chair across from them listening to them recount the problems they have had in their lives and the challenges they faced.I don't find that entertaining.
I finished it completely within 3 days, and running on 8 hours in total through those three because I wanted to get every last detail. Did I enjoy it? A little, yes, but I’m also easily distracted by video games so playing it was kinda alright. But did I like it as a Dragon Age game? No. Overall it was like a video game wearing a dragon age costume off Wish. I’m a Solas girlie, and an Emmrich girlie (which how dare you insult Manfred, he didn’t do anything wrong XD), and I can tell you that I did cry at the end of Veilguard when my Inquisitor went into the Veil with Solas, it was a little important to me, however, my Inquisitor never felt like my Inquisitor but again…a husk. For Emmrich’s romance, it was sweet, yes, but when you argue with him before you do the point of no return, I cringed and was pissed off. I didn’t want my Rook to be a blatant ass, and she came off as one. We known each other for how long and you’re going to act as if Emmrich has no right to worry about you as a ROMANCE? I felt so empty with the Romance because I would have loved to know where they would go, what Rook was doing days, weeks, or years later to feel content. But instead you got a two second slide of them just saying they’re in love. Like, I got that, give me more. Solas and Inquisitor reuniting though felt so empty, there wasn’t any buildup. Was it a content scene? Yeah, a lot, in my opinion, cause I fucking cried, but it felt so separated, barely any reason for Inquisitor to be there other than to support Rook for 2 minutes in the Battle and keep Solas company if that’s your romance option. It’s just so detaching and badly written.
Game sucks i agree, but the part about Cities like Minrathos being a mess was a peak American moment, lot's of Medieval cities, forts, etc, were like this, partly because they just sort of expanded naturally without everything being planned and designed on a meta level and partly to put invading forces at a disadvantage when trying to capture these places. If you could go back to London, Paris, Dublin, etc, 1000 years ago they would also look like a complete mess from a design perspective to a modern person.
Coming off of just finishing DA2 for the first time, one thing I dislike in all the footage I see is how homogenous every race looks. Qunari, elves and dwarves all look like humans cosplaying other races it's just weird.
they want to simplyfied DA in every aspect, the hardcore fans were ignored, while some player who think DAO macro management too complicated n hoping for better battle system and play only for the romance (u know wht group of people i'm tlkn about) get heard. what makes it worse, sometimes a video game were bad on a cutscene but enjoyable enough to play, thats why some fans says "try it first". but this game, is bad just by watching its cutscene, right from the get go, when they decided to shrink combat party from 3 to 2, its a foul to me. u cant control them, cant die, and useless. and theres a teenager called Traash...
Are you sure it is a female? It runs like a boy. I wonder how the male character moves... I can understand the society changes (Crows morphed into new organisation etc) but I cannot comprehend why all different species have the same 4 races now. Did they constantly mate with humans and completely lost their identity? Qunari too? 😮 The visual representation clashes with the world it seems to depict to the point of making this world completely unbelievable. Thank you for this review. EA killed another game and I can save some money this year 😢
How are you reviewing the whole game but you don’t know the names of half the companions. 😂 This is like if I did a Baulder’s Gate 3 review and consistently referred to my companions, Ashton and Shadowfax. 😂 It’s a pretty big red flag that you haven’t actually played the game. And I say that as someone who DID play the game and hated it a whole fucking lot, so don’t accuse me of being a shill. I agree with most of the criticisms here. It’s just that it seriously undermines those criticism when you are wrong about basic stuff like the companions’ names.
1. It's kind of funny that people complain about the body customization in Dragon Age: Veilguard being worse than in previous Dragon Age games, considering that Veilguard is actually the first and only game that allows players to customize their body at all. I do think Veilguard's customization could use some improvement though, especially since they seem too stingy when it comes to body proportions. 2. I genuinely wonder, do you know that when using the orb and dagger weapons you're supposed to use the orb attack (light attack) to build arcane stacks on enemies, and then detonate those stacks for high damage with the dagger (heavy attack)? I ask this because, in your footage, you continue to attack with the orb even after the arcane stacks are full. Additionally, I find it a bit strange to complain about enemies being damage sponges when you mentioned not using the prime-detonate combo much against regular foes. In the end game, I was using the prime-detonate like crazy, with minimal cooldowns(because of all the passive and gears' perks), stacking buffs and debuffs while effectively melting down hordes of enemies. 3. I absolutely agree that the factions should have been race-locked. For example, Shadow Dragon includes humans and elves, while Veiljumper is exclusively for elves. Lord of Fortune encompasses humans, dwarves, and Qunari. etc. It would have been more immersive to see these factions reflect or contrast the political dynamics between the different races. 4. I would agree with your pessimistic conclusion if I hadn't already heard similar complaints when Mass Effect 3 was released ("Mass Effect is ruined!"), when Dragon Age Inquisition came out ("This isn't a real Dragon Age!"), when Mass Effect Andromeda was launched ("Mass Effect is dead!"), when Anthem was released ("Bioware is dead!"), and now we find ourselves still discussing Dragon Age: Veilguard. I guess we'll see what happens with the next Mass Effect. I'm sure some people will once again proclaim it as "The end of Bioware." too.
People are obviously talking about the face customization when they complain about character customization in Veilguard. Just because Veilguard and Andromeda suck doesn't mean Inquistion and ME3 get a free pass; these were pretty weak compared to previous entries, Inquistion in particular. I am as pessimistic about the future of these franchises now as I was when Inquisition, and later Andromeda, was released.
Bioware has been effectively dead for a long time. Just because they can make just enough money to keep going doesn't mean they're not a shadow of their past glory. Every game after Mass Effect 3 has been an abomination (yes Inquisition is junk)
do you know what i dont see in this game? blond and red heads, nada zero, we all know why, whyte people are not allowed in games anymore and blonds reds are the ultimate whyte people
Tevinter is based on Rome/Italy, and Antiva is based on Spain, most of the people in these places are not blonde or red haired, red haired people aren't even that numerous in the nations they are most numerous.
@@Spr1ggan87 oh my bad i see only tevinter's were in the game it has ZERO southerns like varric who is a red hair ...what was that ...they changed varric hair to black... well who could have seen that coming
@@Spr1ggan87 also i am greek and i know about ancient rome and ancient greeks and we definetly had blonds and red hairs alexander the great was blond and Cleopatra had red hair
I really don't know what your problem with this game is. For years, I've been trying to convince my daughter that she's really my son, and this masterpiece has helped get him there. Puberty blockers are (finally!) on the way. I can't believe you totally ignored the surgery scars in the character creator. For my son, it's been a life-changing game mechanic!
I agree, a lot, and disagree a little. It's nothing special at all, but there's no other game that was released recently that was worth playing, I was replaying rogue trader... so it was worth a playthrough. Especially if you liked the recent god of war games, since it play so much like those games.
The concept art shows that originally Rook was supposed to work for the inquisitor. With a ship/submarine as a base, they would aid in the search for Solas. Who were gathering an army of elves, in the aim of tearing down the veil and restoring the elven empire. It culminating in a ritual similar to the one we see at the beginning of veilguard. With the development reboots and firing of their writers, they apparently decided to skip ahead and reboot the franchise into a light-hearted linear action game.
@Dip-z8q that sounds like a game that would've been called Dreadwolf
Light-hearted kid-friendly live-service action game 🤦♂️
Yeah, but then Bioware probably went and ask Ogirinal Voice actors (cause that plan require A LOT of OVA to be in inquisition) from Inquisition and they probably say NO. Or you didnt notice how we got back basically 3.5 people from Inquisition and whole dragon age as a whole.
@@gospodindpakoh4200 With Rook sent to search in the north and the inquisition based in the south, they would not really need alot of the inquisition voice actors. It would make sense for the majority of communication to be though letters and a go between, instead of having the leaders of the inquisition travel back and forth, especially early on. For the later stages there are a number of returning inquisition characters in Veilguard; Dorian, Varric, the inquisitor, Morrigan and Harding.
@@Dip-z8q With how world endy Veigluard gets at the end (i think Gil and Elgan wreked the most impressive body count out of all villains in series) i think involving inquisition would 100% means that almost all (or close to it) of your Inquisition party members (and also Hawk if he alive) should have shown in the end in Suicide Mission. Cameos and all. I picked romance option for inquisitor Iron Bull and all i get is 1 letter.
Edit: also its wierd how no one shown yet again cause inquisitor himself in final cutscene but no one else.
My Inquisitor Lavellan had an agenda...and was pro elfs and pro mages....and not completely against tearing down the veil....this inquisition version of her is unrecognizable to me
Sounds like my inquisitor.
The biggest sin of Veilguard is the lack of player choice and agency. The older Dragon Age games had choices that radically altered the narrative and opened up new quests and gameplay paths, which gave the games tremendous replayability. Veilguard has few meaningful choices, and the ones that exists don't change the game much, so there is little incentive to do multiple playthroughs to see the different story choices.
The lack of choice also carries over to dialogue, where it has the Fallout 4 issues of giving you a bunch of dialogue choices that are all variations of "Yes", so no matter what line you select, you end up in the same place. It's the illusion of narrative choice, but it's really all on rails.
Taking away player choice and agency is the worst sin of all in an RPG, and Bioware does it in this game on multiple levels. I don't really consider this game an RPG, it's action adventure game with a dialogue wheel. It has more in common with Assassin's Creed Valhalla that is does with Dragon Age Origins.
Yep. It has some other big sins though, competing with lack of agency. The ‘fanfic 2024 millenials wannabe guardians of the galaxy snark on twitter’ dialogue. The ‘cartoons 4 kids’ monster and character designs. The 2nd rate Disney/Pixar cutscenes. I’m not really sure what I find most disturbing. It’s such a huge shame. Well, the environments are beautiful, I’ll give them that.
I feel like this game’s dialogue ‘choices’ are like what we get in Deus Ex Mankind Divided (choices that change nothing).. as compared to the original Deus Ex, in which your dialogue choices often had very real consequences. In both cases (Mankind Divided and Veilguard), a corporate team who didn’t understand what made the original game great, and wanted to dumb down the game for a mass audience.
And i just punched Warden in the face and now i cant save Gloom Hauler because.
I told Tash to do Qun and the person who i meet at the beach was Qun Scholar instead of Rivain lady Qunary, who talk with spirits.
You can save eather Minrathos or Treviso.
List goes on and on.
But sure. Mindless hatefull drones from the internet pretty much agree to hate on Bioware from 2019, why stop now? There are no meaningfull choises sure.
When i found out they turned Solas into a off-brand Johnny Silverhand, i knew the game was cooked. I had almost no hope for this game and it managed to still fall below my expectations.
Expectations were low, but holy shit
Wake the flip up, Rook. We got pronouns to barve.
@@francisco646 They pulled a major Barve on this entire game. Bioware’s shareholders will be expecting a few serious pushups after this game barely making back 1/5 of its insane $150M budget.
No, they didnt.
to be completely fair, the default appearance for Shepard is stellar. both male and female
It really matches the voice
@@512TheWolf512 took them three games to get the female design but they got there
@@Mad_Italian well, i personally always liked the male Shepard more. i dare say that he looks better in game than the model himself. he's not an actor, i'll say that much
The companions are like people you know at the office. They talk and have relationships, but mostly Rook is on the outside, watching them live their lives but not including Rook. They are so focused on their own troubles and Rook can't just strike up a conversation - so, Rook remains at a distance. How do you get to know someone like that?
How dare they do that to Dorian. He is one of the best things in all of Inquisition
@@darkangelprincess101As far as quippy gay dudes go, he's pretty forgettable.
Dorian is not forgettable. He is the best wizard in the game. Superior to solas.
@@robertagren9360 Well, when I think of the companions of Inquisition, he's usually the last I remember, so I suppose we'll agree to disagree.
Way I see it is DAO was a passion project, an homage to a DnD styled game that they wanted to make. Everything after that was just corporate hooks being sunk into and sinking a great game. They're not bad, but they're not great anymore.
Eh? It was a spiritual sequel to games they did make, not an homage to something they wanted to make. They made Baldur's Gate 1 & 2 and DAO was the spiritual successor to those games and has been confirmed to be such by devs like James Ohlen.
In a game like baldurs gate 3 a character who’s only thing is how much he loves his dog would be a stand out character for their simplicity in comparison to how complex the rest of the cast is
@Ephenger you could say that about Halsin, yet he is still a loved character cuz of how he is compared to the others
@ I agree I meant stand out in they would stand out in a positive sense
@@Mad_ItalianEven then, Halsin drops some hints that he's seen some shit (like how he was a sex slave to a Drow) - so even in his simplicity he still has more depth.
It's actually quite ironic as Inquisition has so many redeeming qualities based in its writing - even when it stumbles you can feel the love for the universe. It really tried its best to pay homage to the old titles and your player choices, and it did its best tying up plot threads in a satisfactory way (the old god child, Flemeth, and Morrigan stands out to me). Veilguard's blatant disregard, and in some instances disrespect, of the games before it makes it incredibly unredeemable as a Dragon Age game.
I mean Inquisition was also where they went back on every player choice being canon and created an official canon where the Warden was a Dalish female that died fighting the Archdemon, and that the canon Inquisitor was a human female Mage, etc, etc. Which killed a lot of the enthusiasm people had for BioWare games in the first place. So while you could still play Inq with your own choices from previous games you were playing knowing that most of them were incorrect in the game lore unlike in previous entries.
@@Spr1ggan87 I must've missed that bit where Bioware confirmed a *canon* and not just a default world state, do you have a link/source for that?
@@mikkeluno Veilguard is the confirmation, it completely disregards the player choices from previous games and runs with the the default world state from Inquisition. The only world state choices you get to pick in Veilguard are who the Inquisitor romanced, if the Inquisition disbanded, and whether Solas was condemned at the end of Tresspasser. Everything else is the default world state from the start of Inquisition. So none of your choices in Origins, Awakening, or 2 matter. Canonically the Warden was a Dalish female that died fighting the Archdemon, Morrigan didn't have an Elder God child with the Warden, etc, etc.
Warriors and rogues cast magic now
@@LordTheCyril seriously?
They do and I hate it so much
@@Mad_Italian well not officially, but when a warrior pulls out a glowing scythe from thier asshole and drains the life out of people... well what else would you call it?
lore: dwarf cant cast magic.
gameplay: dwarf warrior summons swords out of thin air
@@LordTheCyril You call it Bioware Magic 🤡
I absolutely deserves to be denounced. You get more of what you don't oppose.
Luckily this game hasn’t even made back 1/5 of its $150M budget, and is already tanking in player numbers 1 month after release. This is a failure. Especially internally, they have the real numbers, and trust, the shareholders will not be happy. The people responsible for this game will not be given control over anything this big, any time soon. (That doesn’t mean they won’t just get somebody else just as clueless, but that’s corporate entertainment for ya.)
Veilguard is a bad game and a terrible dragon age game -3/10. People giving it a positive number are too lenient. Franchise destroyed, fans disrespected and scammed for money.
9/10 return to form btw.
6:04 female rogue in Hawk Tuah?
I hate you
@Mad_Italian :D
Lmao 🤣🤣🤣
Gotta admit a mage throwing hands is good comic relief 😄😄
But the game is essentially a solo run with extra abilities
The moment I saw the combat trailer I lost all interest in Veil Guard then seeing the game had no world states made me lose interest in bioware
About the outfits lacking shoes thing: it confuses me even more because you can't be daelish in this game (no elf you make is ever daelish, they all have dialogue in game pointing out they are not) so what is the point of having outfits that are for daelish?
I played as a warrior. I made an absolutely broken build that evaporated the entire enemy encounter within 7 seconds with a single ability: Sheild Toss. I killed bosses in less than 20 seconds with it, including the main story ones. It got so ridiculously easy I actualy switched some gear to shift the damage output a little in favor of regular light attacks. It helped a bit.
Evaporating the battlefeild in seconds can be fun only for so long.
There are tons of abilities that synergize and make the game tedious while I have complaints of combat this guy clearly just didn’t learn it
This was really good. I've seen lots of videos, all saying pretty much the same thing but you actually found something unique to say about your experience
You're antivan but don't have the Italian accent like Josephine in Inquisition. There's only the English accent (Ferelden or Tevinter) or American (Dwarves and Qunari). Just like how Orlesians are French. They didn't invest in voice actors with accents for immersion.
And about character designs. The elves in the previous 3 games were lithe and petite. They stood out and were unique. In Veilguard the elves became basically humans with pointy ears. The ears literally tell you a character was an elf. The devs talked about diversity but are not diverse like their original character model designs from past games. And where tf did Asian elves come from? Elves in the DA world are basically the celts/woads pre-Roman Imperialism. The world is a reimagined western Europe. No Asian aesthetics in the past games but suddenly we have Asian representation. As an Asian I find it stooooobid. I don't need representation in medieval europe fantasy just like Europeans don't need representation in Chinese mythology. Breaks the lore completely.
As for the lore, every nation had racist outlooks on elves and Qunari. Orlesians, Fereldens and even Kirkwall kept elves around as cheap labor 3rd class citizens in alienages. In Inquisition Orlesians called your Qunari character oxmen. The writers kept the world believable. In Veilguard there's barely any reaction about your nonhuman Rook. Everyone is happy go lucky disneyland everyone is good trope.
As for Emerick, he's a Navarran. In Inquisition, Cassandra talked about how Navarrans honor the dead more than the living and that black magic/necromancy was the norm. Speakers of the Dead watched over tombs of fallen nobles and would raise the dead to fight enemies in times of war. So by lore standards, Emeric is the most lore accurate representation of past games.
Thank you! I was wondering where all the diversity in nonhumans came from given that the Dalish are extremely choosy about who they end up with due to their hatred for humans. Darker skinned elves are a little believable because of City Elves, but even then the Dalish are separate from City Elves because they mingled with humans. How did Thedas become so diverse and populated with darker skin tones and Asian elves in only 10 years? It made no sense to me.
About the accent, they messed that up with Emmrich as well. Nevarra is supposed to represent or be similar to Germany I think, Cassandra spoke with German accent. Now we have an English gentleman.
One thing they did that seems to have gotten past some people is that Bioware burned the game to the ground.They destroyed Thedas the continent where the story is. They destroyed it.All we did in the previous games has all come to naught. I don't know why Patrick Weekes the lead writer I use to respect either decided to trash everything but agreed with Epler and Corienne Bushe the director to destroy it all. It's insulting and a betrayal of the fans who loved the series and who believed in Bioware. Weekes , Epler and Bushe should be ashamed of themselves.
They should all be fired.
I put more hours into Anthem than this game and I only played Anthem for six hours. I will never pre order a BioWare game again. I knew this game was gonna suck in the first three hours.
I played as a warrior and it was fun for like 60-75% of the game. The 3 main builds are parry stuff, stagger 2H, and shield throw with shield throw being the strongest by far but also the least fun. Definitely agree with your disappointment about the detonation system since I put together a rally party build that essentially got my detonation damage to 300%. I was hoping to feel more like a commander that had my two companions doing most of the work, but even with all those buffs rook ended up doing more damage with un-upgraded sword swings 😭
03:05 last time I saw my man he was blue and tied to a windmill in baldurs gate 3
There is only 1 good Dragon Age game, and we all know which one it is.
Inquisition?
@@aldmerianImagine thinking Inquistion was better than Origins.
@mrzoonix6368 the one with the Goth Witch
@@lordfarquaad8601 dunno about better but I liked it more. Not a huge fan of RTwP combat even the odd variant that was in origins.
@@Mad_Italian don't they all have a goth witch? 💀
2:59 That is one heck of a stupid hat/helmet xD
Boy, does that RealmWalkers logo look cool! People should totally go sub to that guy and give them their utmost attention
25:40 even..? This is a great character motivation. Unlike "le bad blight gods want to play Splatoon".
Good work! I liked the video
Ty
@@AB-hi6ru Yw
Worst RPG ever.
Certainly most disappointing.
It's not an rpg .It's some bizarre social action treatise. More of a thought exercise by trans developers than an actual story. I am a liberal and if they went through trauma "coming out" as it were I can empathize with that .But it is not what to see in a video game. I am sorry about their personal struggles but why I should be interested in that. I play a game to be entertained not be like their psychiatrist/psychologist sitting in a chair across from them listening to them recount the problems they have had in their lives and the challenges they faced.I don't find that entertaining.
I finished it completely within 3 days, and running on 8 hours in total through those three because I wanted to get every last detail. Did I enjoy it? A little, yes, but I’m also easily distracted by video games so playing it was kinda alright. But did I like it as a Dragon Age game? No. Overall it was like a video game wearing a dragon age costume off Wish. I’m a Solas girlie, and an Emmrich girlie (which how dare you insult Manfred, he didn’t do anything wrong XD), and I can tell you that I did cry at the end of Veilguard when my Inquisitor went into the Veil with Solas, it was a little important to me, however, my Inquisitor never felt like my Inquisitor but again…a husk. For Emmrich’s romance, it was sweet, yes, but when you argue with him before you do the point of no return, I cringed and was pissed off. I didn’t want my Rook to be a blatant ass, and she came off as one. We known each other for how long and you’re going to act as if Emmrich has no right to worry about you as a ROMANCE? I felt so empty with the Romance because I would have loved to know where they would go, what Rook was doing days, weeks, or years later to feel content. But instead you got a two second slide of them just saying they’re in love. Like, I got that, give me more.
Solas and Inquisitor reuniting though felt so empty, there wasn’t any buildup. Was it a content scene? Yeah, a lot, in my opinion, cause I fucking cried, but it felt so separated, barely any reason for Inquisitor to be there other than to support Rook for 2 minutes in the Battle and keep Solas company if that’s your romance option. It’s just so detaching and badly written.
Game sucks i agree, but the part about Cities like Minrathos being a mess was a peak American moment, lot's of Medieval cities, forts, etc, were like this, partly because they just sort of expanded naturally without everything being planned and designed on a meta level and partly to put invading forces at a disadvantage when trying to capture these places. If you could go back to London, Paris, Dublin, etc, 1000 years ago they would also look like a complete mess from a design perspective to a modern person.
don't know what game you were playing but Isabella was well announeced
If i buy this game itll be 2nd hand at a low ass price.
Coming off of just finishing DA2 for the first time, one thing I dislike in all the footage I see is how homogenous every race looks.
Qunari, elves and dwarves all look like humans cosplaying other races it's just weird.
DA2 does have the worst looking Elves in the series though, they look better in Origins and Inquisition.
@Spr1ggan87 I actually like that they're notably different than DAO seemingly exaggerating the lankier limbs, larger eyes and broader noses.
@@RevulsiveLooper I thought they looked stupid, ugly, and more like goblins in DA2 tbh. TLoTR, DnD, Warhammer, etc, have significantly better Elves.
Diablo had no limit on what spells🔥 a warrior could learn or a wizard 🔨could do. It had class based abilities.
So? Diablo is barely an RPG, it's an overrated linear clickfest
they want to simplyfied DA in every aspect, the hardcore fans were ignored, while some player who think DAO macro management too complicated n hoping for better battle system and play only for the romance (u know wht group of people i'm tlkn about) get heard. what makes it worse, sometimes a video game were bad on a cutscene but enjoyable enough to play, thats why some fans says "try it first". but this game, is bad just by watching its cutscene, right from the get go, when they decided to shrink combat party from 3 to 2, its a foul to me. u cant control them, cant die, and useless. and theres a teenager called Traash...
Are you sure it is a female? It runs like a boy. I wonder how the male character moves...
I can understand the society changes (Crows morphed into new organisation etc) but I cannot comprehend why all different species have the same 4 races now. Did they constantly mate with humans and completely lost their identity? Qunari too? 😮 The visual representation clashes with the world it seems to depict to the point of making this world completely unbelievable.
Thank you for this review. EA killed another game and I can save some money this year 😢
She said : I am non-binary. That right there was a big NO for buiyng this crap.
How are you reviewing the whole game but you don’t know the names of half the companions. 😂 This is like if I did a Baulder’s Gate 3 review and consistently referred to my companions, Ashton and Shadowfax. 😂 It’s a pretty big red flag that you haven’t actually played the game.
And I say that as someone who DID play the game and hated it a whole fucking lot, so don’t accuse me of being a shill. I agree with most of the criticisms here. It’s just that it seriously undermines those criticism when you are wrong about basic stuff like the companions’ names.
Exactly his combat section had me baffled like there are complaints but he was so far off with some.
1. It's kind of funny that people complain about the body customization in Dragon Age: Veilguard being worse than in previous Dragon Age games, considering that Veilguard is actually the first and only game that allows players to customize their body at all.
I do think Veilguard's customization could use some improvement though, especially since they seem too stingy when it comes to body proportions.
2. I genuinely wonder, do you know that when using the orb and dagger weapons you're supposed to use the orb attack (light attack) to build arcane stacks on enemies, and then detonate those stacks for high damage with the dagger (heavy attack)? I ask this because, in your footage, you continue to attack with the orb even after the arcane stacks are full.
Additionally, I find it a bit strange to complain about enemies being damage sponges when you mentioned not using the prime-detonate combo much against regular foes. In the end game, I was using the prime-detonate like crazy, with minimal cooldowns(because of all the passive and gears' perks), stacking buffs and debuffs while effectively melting down hordes of enemies.
3. I absolutely agree that the factions should have been race-locked. For example, Shadow Dragon includes humans and elves, while Veiljumper is exclusively for elves. Lord of Fortune encompasses humans, dwarves, and Qunari. etc.
It would have been more immersive to see these factions reflect or contrast the political dynamics between the different races.
4. I would agree with your pessimistic conclusion if I hadn't already heard similar complaints when Mass Effect 3 was released ("Mass Effect is ruined!"),
when Dragon Age Inquisition came out ("This isn't a real Dragon Age!"),
when Mass Effect Andromeda was launched ("Mass Effect is dead!"),
when Anthem was released ("Bioware is dead!"),
and now we find ourselves still discussing Dragon Age: Veilguard.
I guess we'll see what happens with the next Mass Effect. I'm sure some people will once again proclaim it as "The end of Bioware." too.
People are obviously talking about the face customization when they complain about character customization in Veilguard.
Just because Veilguard and Andromeda suck doesn't mean Inquistion and ME3 get a free pass; these were pretty weak compared to previous entries, Inquistion in particular. I am as pessimistic about the future of these franchises now as I was when Inquisition, and later Andromeda, was released.
Bioware has been effectively dead for a long time. Just because they can make just enough money to keep going doesn't mean they're not a shadow of their past glory.
Every game after Mass Effect 3 has been an abomination (yes Inquisition is junk)
It's the stupid proportions, massive heads, small shoulders, short stubby arms, tree trunk legs.
It's nothing good either.
I enjoyed the game
do you know what i dont see in this game?
blond and red heads, nada zero, we all know why, whyte people are not allowed in games anymore and blonds reds are the ultimate whyte people
My rook had red hair. Not sure what you’re talking about.
@@maiafaynpc's
Tevinter is based on Rome/Italy, and Antiva is based on Spain, most of the people in these places are not blonde or red haired, red haired people aren't even that numerous in the nations they are most numerous.
@@Spr1ggan87 oh my bad i see only tevinter's were in the game it has ZERO southerns like varric who is a red hair
...what was that ...they changed varric hair to black... well who could have seen that coming
@@Spr1ggan87 also i am greek and i know about ancient rome and ancient greeks
and we definetly had blonds and red hairs
alexander the great was blond and Cleopatra had red hair
“Nothing special” is the understatement of the century. The game is a steaming pile of horse crap.
30 hours? I'm 60 hours and I'm two thirds on the main story. The writing sucks but I like the combat and the level design.
I really don't know what your problem with this game is. For years, I've been trying to convince my daughter that she's really my son, and this masterpiece has helped get him there. Puberty blockers are (finally!) on the way. I can't believe you totally ignored the surgery scars in the character creator. For my son, it's been a life-changing game mechanic!
I agree, a lot, and disagree a little. It's nothing special at all, but there's no other game that was released recently that was worth playing, I was replaying rogue trader... so it was worth a playthrough. Especially if you liked the recent god of war games, since it play so much like those games.