Why Growth Sucks - The Isle / Beasts of Bermuda

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  • เผยแพร่เมื่อ 9 ก.พ. 2025
  • This is totally gunna go over well.
    Discord - / discord
    I used some footage from TheGamingBeaver because all of the recording I've been doing has basically left no room on my PC for more footage, especially on the Isle side of things. Also used that one clip from old BoB cause I cant' exactly go back in time can I? XD
    Here's all the videos I used from him in short clips -
    • The Lives and Deaths o...
    • ATTACKED BY ALL OF THE...
    • Hunting For Mosasaurs ...
    Got another video planned after this one but it'll be a while. Got real life things going on.

ความคิดเห็น • 666

  • @threehornedgaming
    @threehornedgaming 4 ปีที่แล้ว +279

    The use of Captain Gutt's sea shanty alone has made me agree with the entire video

    • @primalrage3219
      @primalrage3219 4 ปีที่แล้ว +16

      Allow me to extend the hand of friendship

    • @logic6615
      @logic6615 4 ปีที่แล้ว +10

      @@primalrage3219 ...that's your foot

    • @Vanessawhyms5751
      @Vanessawhyms5751 4 ปีที่แล้ว

      Three horned gaming

    • @mlgodzilla4206
      @mlgodzilla4206 4 ปีที่แล้ว +3

      Gamer Logic ohoho nothing gets by you does it?

    • @IndominusRex-wc1ey
      @IndominusRex-wc1ey 4 ปีที่แล้ว +1

      Those 3 did it!! They did the thing!!

  • @rapjaxk4561
    @rapjaxk4561 4 ปีที่แล้ว +336

    THE ISLE DEVS don’t “Pesky” this guy.... please..

    • @Abyzzol
      @Abyzzol 4 ปีที่แล้ว +10

      Why would they, he didn’t say anything towards the dev team

    • @CandyBoot
      @CandyBoot 4 ปีที่แล้ว +46

      Billy the fat communist Dog Which is total bs because Pesky put a disclaimer in his video to his subscribers to not give shit to the developers, & yet they felt that Pesky was somehow responsible for the actions of other people he can’t control. Based on your explanation, if we were to give shit to the devs they would go after Scanova as well & call him a “shitbird”.

    • @jerryhsi005
      @jerryhsi005 4 ปีที่แล้ว +5

      @@anbo1764 he claimed himself is the nicest guy alive

    • @ItsSundaay
      @ItsSundaay 4 ปีที่แล้ว +2

      Ikr

  • @RoulicisThe
    @RoulicisThe 4 ปีที่แล้ว +314

    I personally think that the Isle's main problem with it's nesting and growth system, is that it's a leftover from another time, and is thus completely inadapted for the game as it is.
    You're basically spending HOURS in what could be called an "Interactive loading screen", and waiting for your character to load it's stats so you can finally start playing. For a trike or a giga(if you're brave enough to try and grow one of these victims) you have to wait 6 litteral hours to START PLAYING your dinosaur. That's no fun, but why is it like this?
    Simple : Nesting and growth, in The Isle, was implemented for the "Progression" game mode around 3 years ago. Since most of the playerbase doesn't remember this time (due to the old playerbase withdrawing from the game), I'll resume it quickly :
    Progression mode was a game mode which, as it's name suggest, made you "progress" through the playable's tier list.
    When you start on a server, you spawn as one of the bottom-tier animals (Velociraptor for carnivores, Orodromeus and Psittacosaurus for herbivores), and you start playing as an ADULT. Over time, or by eating speciel types of plants you accumulate "progression points" which allows you, when you have enough, to upgrade your dino into an adult version of the Tier above.
    Thus, you progress through the bottom tiers to the upper ones, Tier by Tier and If you die, you start all over at the bottom again.
    So, if you wanted to play a giga for example, you had to start as a velo, then upgrade into a herra, then into an allo and finally into a giga, which means that you had reliable ways to enjoy the game during your entire playthrough, as you spawn as an adult each time you jump a Tier.
    So, what did growth had to do with this back then? Simple, you could only start up as a juvenile version of said dino IF someone playing said dino invited you in his nest.
    This mecanic allowed one to jump several steps of the progression and spawn immediately as a higher Tier dino, at the expense of starting in a weak and vulnerable state, and thus really dependent of your parents. But, growing like this was shorter than reaching said dino through the progression tree, so many people usually tried it.
    It was an "option", not an obligation, to go this route, which was kinda "high-risk ; high-payoff" approach, but if it didn't work, you could still go the progression way and climb at the Tier you wanted normally.
    Then they removed Progression, implemented Survival yet they didn't change the growth mecanic. Growth times were adjusted over time of course, but what we have now is a feature built for a gameplay which doesn't even exist anymore, and thus has no more value. And THAT is the main problem with forcing people to start of as juveniles and growing for HOURS to just start playing their dino, not only is that incredibly boring and frustrating, but it's also lost all the purpose it had when it was implemented.
    Basically, this mecanic is now completely useless as it is

    • @nouranelewa1747
      @nouranelewa1747 4 ปีที่แล้ว +5

      I once spawned my nest then I didnt found it it was removed idk how this glitch happened to me ALOT and I hate it -.- my friend says this also happed to him TwT this thing also sucks. Plus when you are in front of growing up you die. After spending 5hrs then you DIE you have to start ALL OVER again which literally sucks not gonna lie I wish the update is removed :/ tell me if anyone agree..?

    • @Bone20647
      @Bone20647 4 ปีที่แล้ว +12

      I agree with you, its outdated. the growth times for apexes should be something more like 4 hours, then maybe bring sucho down to 3 since he isnt an apex. The juvie and sub stages still have their own gameplay to it, such as juvie needs to hide more and can try and hunt other juvies, things like that. sub can hunt other mid tiers (some of them, anyways) and then of course adult. so i still think growth should be a thing just a new system

    • @carlafalasca4514
      @carlafalasca4514 4 ปีที่แล้ว +6

      perfectly explained

    • @akospozsgai1706
      @akospozsgai1706 4 ปีที่แล้ว +11

      Progression mod was better for me to

    • @mighty679
      @mighty679 4 ปีที่แล้ว +2

      I remember when the nesting was actually special in getting a non survival dino and not much people recieved any before buying dinos. My first nest was the spino and that was very rare back then before the purchasing happened in servers. So it actually meant something 🤔 😅
      It be nice if the Isle did bring along talent trees though. Could be a copy from the BOB but they sorta going that route later on which I'm excited about then implanting those traits into nesting.

  • @dungeonsfordragons5056
    @dungeonsfordragons5056 4 ปีที่แล้ว +166

    I think a lot of people are interpreting this video as "remove growth" when in reality the point is why growth is boring. A lot of comments are trying to imply that people just want to be lazy and automatically be adults and... no. Growth being more complex and requiring actual gameplay would make being an adult much more rewarding, and prevent apex overpopulation on the server as difficult survival means longer grow times are more risky and take actual work. I really don't know why "suffer for your apex" means sit bored for hours and hours in the community when it should mean that you actually put forth a respectable amount of effort to getting to that stage. Growth in Bermuda is more fun for me at least because there's environmental hazards with the storms/floods and also things you can do to increase your bias, but overall it still encourages sitting in a cave with the comfort system, just like TI encourages sitting still in a bush. TL;DR- Growth is a good IDEA and should be an actual challenge and actual gameplay, not afk simulator.

    • @TheRandomWolf
      @TheRandomWolf 4 ปีที่แล้ว +5

      Yeah he’s giving suggestions on how to improve growth

    • @universesbiggestdouchebag8350
      @universesbiggestdouchebag8350 3 ปีที่แล้ว

      Actual idea: BUGS! WHERE IS MY SMALL ANIMALS AT SO I CAN SLAUGHTER THEM LIKE HOW THEY SLAUGHTERED MY GOLDEN EXPERIENCE!

  • @FlishonyanKing
    @FlishonyanKing 4 ปีที่แล้ว +253

    I think, despite all the issues with Evirma, the one thing it DID get right is making the juvies actually have some level of viability (even if right now it's difficult to see because there's only two dinos to choose from). Juveniles can actually hide because the maps have actual cover now unlike the stupid conifer forests we had before, they're both fast enough to be evasive even if they're still slower than adults, and they have ways of covering their scent (certain terrain types do not leave footprints and mud will conceal your footprints for a short time; could be longer). This allows the juvies to actually *do* something even if they don't really have anything to do at the moment. Once other dinosaurs get added, particularly smaller ones, juvie Utahs will be able to hunt down prey and actually be competent at it, and juvie tenonts will have things to defend against rather than just hide from.

    • @RoulicisThe
      @RoulicisThe 4 ปีที่แล้ว +17

      And unfortunately... Evrima is a complete fucking mess.
      They just did a "The Isle reforged" with a bit of Blizzard sauce here, with functionnalities and graphic performances that have been around for years suddenly downgraded to alpha state, and that's just the tip of the iceberg >

    • @barbary13
      @barbary13 4 ปีที่แล้ว +6

      @Milk I never find it hard to get food in evrima as either a Utah or Tenonto.

    • @xenomorphoverlord
      @xenomorphoverlord 4 ปีที่แล้ว

      Honestly, wallowing in mud isn't worth the risk

    • @skelet8337
      @skelet8337 4 ปีที่แล้ว

      @Drake Petty get good man you can kill tenato with Utah

    • @MyDrago45
      @MyDrago45 3 ปีที่แล้ว +1

      @@xenomorphoverlord lol the deinosuchus just made the game even better

  • @Dorkrow
    @Dorkrow 4 ปีที่แล้ว +175

    I fully agree with all of your points here, having to wait several hours just to have a somewhat even playing field with other players is what prevents me from going back and playing either of these games (amongst other reasons). Great vid.

    • @adnanfarrosi7252
      @adnanfarrosi7252 4 ปีที่แล้ว +5

      Hello path of titans player

    • @bnewtz7492
      @bnewtz7492 4 ปีที่แล้ว +3

      Adnan Farrosi Path of Titans is going to have nesting and growth, so try again.

    • @PeskyPennyX
      @PeskyPennyX 4 ปีที่แล้ว +3

      There is sandbox mode for you people whom can't muster up any challenge and want everything handed to them

    • @logic6615
      @logic6615 4 ปีที่แล้ว +20

      @@PeskyPennyX there is no challenge. The only way to survive is to hide and pray no one will find you

    • @jellyray1686
      @jellyray1686 4 ปีที่แล้ว +16

      @@logic6615 exactly it absolutely stupidly boring to just wait, if I wanted to do that I would just invest my time into a job and play star citizen xd

  • @nmci8959
    @nmci8959 4 ปีที่แล้ว +37

    The immeasurable weakness of the juvis is what really irks me, yeah they shouldn't be strong per say, but many herbivores can keep pace with their herd even in a gallop moments after their born. Some baby animals are very poisonous or have extreme camouflage skills, and others still have unique abilities, like how some baby birds will eject their vomit or feces onto a predator, hell some babies are even better at certain things than the adults, like how hoatzin birds are relatively cumbersome, while the chick's are amazing swimmers and climbers. Any amount of these things would not only make the babies viable, but also actually enjoyable to be as while you wait to be an adult.

  • @darksoals
    @darksoals 4 ปีที่แล้ว +97

    This is a really interesting video with a fresh perspective on growth, thank you for making it! I feel like I should mention, that as beasts of Bermuda moves forwards, growth will become less important, as more of a passive effect rather than an active goal. This is a problem we have been aware of for a while, along with the players intense fear of death in what is supposed to be a pvp game. We intend to address both of these issues in the future.

    • @isazira1992
      @isazira1992 4 ปีที่แล้ว +16

      Lol, as someone that LOVES pvp, players aren’t “afraid“ to die in pvp games. Players are “afraid“ of losing time and progress invested into a game. BoB and TI both have relatively niche styles of pvp gameplay that, frankly, just aren’t very fun or rewarding long-term. But sure, keep throwing the blame on the players for poorly designed gameplay.

    • @deadazzz
      @deadazzz 4 ปีที่แล้ว +7

      @@isazira1992 lmfao as someone who loves PVP games your answer is incorrect. Many people have whined after being fairly killed in pvp games. If you've never seen someone flip their shit after you eat them then you aren't doing it right.

    • @peternielsen3570
      @peternielsen3570 4 ปีที่แล้ว

      YOU DO AMAZING VIDEO

    • @sillybeanthing
      @sillybeanthing 3 ปีที่แล้ว +3

      People that don't like death to their big dino can play chill servers. People that hate pvp can still enjoy the game while the admins can host events and competitions instead of everyone mindlessly killing each other all the time. It makes things less stressful, and it makes the game feel more lighthearted. Now I wish admins actually had more power with the server that they OWN but sadly the devs like to force people to only play pvp. I love going on BoB and just relaxing.

    • @JackeyBoyyy
      @JackeyBoyyy 3 ปีที่แล้ว

      @@deadazzz "fairly"

  • @daubeny8071
    @daubeny8071 4 ปีที่แล้ว +115

    Time to sit back and watch the chaos unfold down here

    • @dancer9op680
      @dancer9op680 4 ปีที่แล้ว +6

      Daubeny it doesn’t have to be like this

    • @yeahokbuddy2510
      @yeahokbuddy2510 4 ปีที่แล้ว +6

      Wow you must be a lonely person to find enjoyment in chaos lol. The comments are chill here

    • @frostbitetheannunakiiceind6574
      @frostbitetheannunakiiceind6574 4 ปีที่แล้ว +2

      Pretty much

    • @itisamystery.5090
      @itisamystery.5090 4 ปีที่แล้ว +1

      @gapple *
      ... For the same reason people argue about.. well, anything?

  • @ditzydoodle8381
    @ditzydoodle8381 4 ปีที่แล้ว +30

    At first I liked BoB's endless growth, until I realized it meant no matter how much time I spent growing my dinosaur there'd always be some 'no lifer' with a much bigger dinosaur that slaughters me and I have no chance of escape or fighting back. At least with The Isle every adult rex is the same size with the same stats so I know what I'm getting into with it. But even then I still think the arbitrary wait times for growth are insane. No game should take 8 hours of waiting in real life to get to the good part, only to die and start over. It's not fun.
    I don't want growth gone completely (cause just having full grown dinosaurs with no risk creates like a death match server with no purpose) but I would like it where it feels my time and effort got me somewhere, rather than just losing it all and gaining nothing, even if the death wasn't my fault.

    • @pillowkitty6
      @pillowkitty6 4 ปีที่แล้ว +9

      Don't own BoB but going off all the info I've read the endless growth issue would be easily solved by handling dinosaurs above 1.2 as elders. Yes your getting larger but now arthritis is kicking in! Start slowing that movement speed and lowering their health. Or a sickness mechanic of which larger/older dinos are more susceptible. Don't treat them like immortals. Push the focus on fostering the next generation. Expand on inheritance system and reward parenting in some way to the player! These survivals are so short sighted in their designs it hurts.

    • @brolysupersaiyan1634
      @brolysupersaiyan1634 2 ปีที่แล้ว +2

      This problem can be solved if you play with friends. I play alone and I can guaranteed that it's not pleasant.

    • @V1ncenz010
      @V1ncenz010 ปีที่แล้ว

      @@pillowkitty6that would be trash

  • @justthereed5593
    @justthereed5593 4 ปีที่แล้ว +38

    I hate Growth. It feels like I’m waiting around for the best part, but it’s still fun to mess around as a baba. They need to make it take less long.

    • @barbary13
      @barbary13 4 ปีที่แล้ว +4

      oh yeah that'll definitely fix the apex problem...

    • @fabioronquillo1360
      @fabioronquillo1360 3 ปีที่แล้ว +4

      Or give the baby's abilties that the adults don,t have like scanova said

  • @lophus02
    @lophus02 4 ปีที่แล้ว +75

    Someone had to say it

    • @jerryhsi005
      @jerryhsi005 4 ปีที่แล้ว

      8:30 the problem was a easy fix. Server wipe from time to time.

  • @fang609
    @fang609 4 ปีที่แล้ว +32

    I have seen first hand how some people in BoB would be big adult predators and will go after anything they see, I clearly remember spawning as a mega and 2 big rexs where very close and they chased me relentlessy,at some point I was trying to escape them by runing between some rocks near water but a mossa got me, on another server there used to be 2 very large rexs tho they mostly left me alone since I was pretty much camping on the snow mountain as a scavenger mega,but I do remember a few times I came down from the snow they would be hunting other large rexs,acros and I think they killed an apato once,can't remember how one of them died but it did at some point.But yea giving the babys in these games something the adults can't do that lest them defend themselves or go to a spot that is safe from adults.

  • @Anon2496
    @Anon2496 3 ปีที่แล้ว +2

    Ah yes I love hiding in bushes being useless for like 4 hours, only to get randomly spotted by 4 dudes who decided to pick something with sharp teeth and having it all be for nothing. Growth amirite?
    Yeah fuck growth.

  • @bunnarti6535
    @bunnarti6535 4 ปีที่แล้ว +29

    anyone remember when the isle had a point system for getting high-level dinos?

    • @murray1
      @murray1 4 ปีที่แล้ว +3

      Yep. The progression system been playing the isle since 2015 and I miss progression

    • @hairbarnes530
      @hairbarnes530 4 ปีที่แล้ว

      @@murray1 hopefully they have a game mode like it once the game is finished.

    • @xanshen9011
      @xanshen9011 3 ปีที่แล้ว +3

      Why did they even get rid of progression? It was such a fun system and you can see diverse amounts of dinosaurs instead of 90% of the players being juvie rexes hiding in bushes.

  • @AnAmericanMusician
    @AnAmericanMusician 3 ปีที่แล้ว +2

    Nothing like spending 5 hours trying to grow a carno just to have a rex ambush me in an instant and ruin all of my progress.

  • @kenjiro2676
    @kenjiro2676 4 ปีที่แล้ว +19

    5:04, I agree, in the wild most baby Dino’s can start running as fast as their parents(at a certain stage and depending on what species). Sauropod hatchlings can move faster than their adult counter parts because they are smaller and lighter(same deal with rex and other species, and prey animals need to learn how to run fast so they aren’t easily predated but are still considered easier prey.
    Speeding up progress for hatchlings and juveniles would definitely help your issue, but then once you hit adulthood growth slows.

    • @RoulicisThe
      @RoulicisThe 4 ปีที่แล้ว +4

      Yeah, but it doesn't make sense either : Dinosaurs aren't reptiles, they don't grow indefinetely. And giving such a mecanic to only a portion of the roster would make things even worse than they are in BoB right now

  • @braxtonsnose9313
    @braxtonsnose9313 3 ปีที่แล้ว +5

    When I fully grew my Rex I stopped playing because you can't die if you don't play lmao

  • @elliottcoleman8225
    @elliottcoleman8225 4 ปีที่แล้ว +8

    While Saurian is a little bit different than some dino games in concept and it's development is pretty slow, I really like how they handle growth. Every section of development has it's own place in the environment, creating slightly different gameplay as you grow bigger and change your abilities. I feel like the reason we all even play The Isle at some point is just because it's the only decent multiplayer dino game there is right now. It's certainly the only reason I play it.

  • @gendygoblin8391
    @gendygoblin8391 4 ปีที่แล้ว +3

    Saurian actually gets the growth stage idea quite well since the Dakotaraptor juvenile can climb and glide extremely well!

  • @ebonhawkarmory9681
    @ebonhawkarmory9681 4 ปีที่แล้ว +5

    Totally agree. Isle Babies should have tiny hit boxes and offer very little reward to larger creatures. They should have exceptionally higher ai spawn rates, the ability to burrow, or have no footprints visible to adults. Sub adults they got right, making them faster than thier fullgrown counterparts. I'd also like to see a spawn system that automatically pairs you with an adult for protection with friendly fire disabled. You could then leave the group, but only after 3 minutes. This guarantees some saftey on spawn.

  • @alejandrovallejo4330
    @alejandrovallejo4330 4 ปีที่แล้ว +6

    I enjoy growth on a game, but I completely agree with you AND I also think growth in the isle (IDK about BOB) is also poorly implemented because of how long it takes to grow to full adult. Sure may e implementing the things you mention that wouldn’t be as much of a problem, but for me, someone that wants to do other things and play other games throughout the day, it’s very unappealing to me that growth takes over 8 hours straight to go to full adult rex. Only to be killed in the 7th hour and start the process ALL OVER AGAIN!
    It’s just very frustrating and exhausting and is one of my main deterrents to play the isle more.

    • @ladybug6525
      @ladybug6525 4 ปีที่แล้ว

      You should try some of the smaller critters - get a big pack of utahs or dilos and just go to town on anything that moves. you could prolly grow a lil' guy four times over in the time it takes to grow a rex.

  • @Gmh-
    @Gmh- 3 ปีที่แล้ว +2

    Remember when he played the isle...

  • @Johnny-se6je
    @Johnny-se6je 4 ปีที่แล้ว +5

    The trackways that show that juvenile sauropods could supposedly run on their hind legs were preserved in very bad sediment which could be the reason why the forefeet didn't preserve.

  • @The_PokeSaurus
    @The_PokeSaurus 4 ปีที่แล้ว +33

    8:00 So the mechanic turns the player into an overpowered invasive species?

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 4 ปีที่แล้ว +8

      you might as well be, since everything before you other than a decently sized and skilled megaherd or a pack of peeved Acros can't kill you.

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 4 ปีที่แล้ว +3

      @Drake Petty That's what it feels like when the giant dude is a rex, a massive angry pickle with barely any stamina and massive hunger drain

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 4 ปีที่แล้ว +2

      @Drake Petty I now imagine a mosa lunging out and dragging mr pickle to his death, and then mosa dies as well

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 4 ปีที่แล้ว +1

      haha

    • @lukeskywalkerjediknight2.013
      @lukeskywalkerjediknight2.013 2 ปีที่แล้ว +1

      I never expected to see you here!

  • @brece5452
    @brece5452 4 ปีที่แล้ว +5

    I agree with the points you have made. Growing in the Isle is a chore, it’s boring, stressful, and at times feels unfair. I always thought that it was weird how juveniles were just much weaker versions of the adults that had nothing going for them. The fact that you also have to worry about anything slightly larger than you also sucks. Instead of exploring the map or doing anything, you end up staying in one spot for about 2-3 hours before leaving because you are at a size were you can either fight back or run. However, if you die, it’s back to square one. I like playing the Isle but gosh growing is just a pain. Especially if you are in a group with older individuals. You end up wasting stam just trying to keep up and that issue still exists in Evirma. What makes it worse though is that the Isle is just a Dinosaur death match game where it’s mostly people just looking for a fight. I enjoy the Isle a lot and I truly hope it continues to grow, but they have to add something to juveniles to make them better at surviving.

  • @luchinosalvieri6832
    @luchinosalvieri6832 4 ปีที่แล้ว +5

    Growth would work seamlessly if the devs actually made Dinosaurs have different niches at different stages of it. Dondi expecting a Juvenile Tyrannosaurus to hunt a Triceratops, instead of giving it the proper speed and agility to chase down, let's say... I dunno, a Gallimimus is Idiotic.
    We have more than plenty of evidence of Osteogenic (I think I spelt that right) growth in Dinosaurs, and how especially Tyrannosaurus went from a skinny, gangly pursuit predator, to the nine ton bone Crusher. With the way growth works right now, with an ecosystem that favours carnivores that make groups of 7-8, generalistic, braindead Allos that come in swarms and afk grow, Growth cannot function properly.

  • @Lethal_Giggles
    @Lethal_Giggles 4 ปีที่แล้ว +12

    Growth sucks because it typically offers nothing when you get larger, other than the fact you get larger, and essentially punishes you when you die by starting you out as a baby again, forcing you to spend hours growing again. A way to fix this might be that instead of forcing you to start over every time you die, perhaps instead, the game could simply reduce your growth meter/points every time you perish. Maybe make it so that if you are nested in, you grow 2x as fast. Anything to reduce the grind folks

    • @steellegion7054
      @steellegion7054 3 ปีที่แล้ว +1

      Your wish has been granted. Sort of.

  • @xdragnx7421
    @xdragnx7421 4 ปีที่แล้ว +1

    Scanova: *GROWTH SUCKS*
    0:29: TheGamingBeaver Footage
    Me: *oh yeah.. Its all coming together*

  • @thenerdbeast7375
    @thenerdbeast7375 3 ปีที่แล้ว +2

    Big problem with growth is people act like people, not animals.

  • @mechagodzilla4875
    @mechagodzilla4875 4 ปีที่แล้ว +39

    As someone who played the Isle for alot I do agree and disagree with some points.
    Yes I completely agree with the fact that smaller dinosaurs need to be faster to avoid predators, since they are always going to be weaker then them.
    But when you get down to the bare bones, if you die as a baby it's quite your fault. And that's why I like it. It's a challenge to grow in a world that can kill you quickly, and it's rewarding to grow a big dinosaur and become higher in the pecking order since you started so small. So in that aspect I like growth, but then again it's very annoying how slow babies are compared to their competition

    • @blady8204
      @blady8204 4 ปีที่แล้ว +23

      Growth mechanic in the isle is boring. You don't need skill to become an adult in this game, just brain. All u have to do as a carnivore is kill AI, eat it, hide, eat it, hide, find another one and do the same thing over and over... that's boring, there is no skill in that. In my opinion this game is unplayble for solo players and that's bad. This meant to be a survival game but tbh it's an afk game. Survival games should be hard but this game is set on easy mode, not to mention pathetic rule servers that makes this easy game even more easier... In my opinion becoming an adult dino should be challanging and rewarding for being a skilled player but at the moment every noob can be an adult...

    • @F.H.W
      @F.H.W 4 ปีที่แล้ว +6

      TheBeastFIZZ so you play afk then.
      You know if you actually want to make it more entertaining for yourself why don't you try fighting real players instead of just hunting AI.
      People like me have been playing The Isle longer than when AI was first added and we survived just fine

    • @0111-k9m
      @0111-k9m 4 ปีที่แล้ว +6

      @@blady8204 sandbox mode is there for you, what do you expect ? It's survival mode, why would it be called survival if you just get a t-rex already grown, die and repeat, if you want to be op, wait for your apex to grow, if you want to kill, play sandbox.

    • @blady8204
      @blady8204 4 ปีที่แล้ว +10

      @@F.H.W Dude I played on progression servers with no rules. This was true survival game where china players were making 30 trikes every day and killing everyone on sight. Why would I bother to fight players if I can just afk and grow? If I wanna fight I go on deathmatch cause growth is pointless

    • @blady8204
      @blady8204 4 ปีที่แล้ว +2

      @@0111-k9m What the fuck are you talking about rule server player xDD "survival mode" good joke. This game aint survival, it's super easy. Survival was 3 years ago on progression no rule servers

  • @yolo9050
    @yolo9050 3 ปีที่แล้ว +1

    I know this vid is 4 months old, but kudos to you for speaking my mind through a video and even pointing out that when these logical arguments are brought up, people "poopoo" them because "lul, you're not a dev therefor you can't know what you're talking about like the devs can" Because why would a gamer be any good at understanding how a game works vs a bunch of artists who make the game?

  • @theodddinosaur3365
    @theodddinosaur3365 3 ปีที่แล้ว +1

    I feel if they made baby dinosaurs faster than adults they would have a chance to get away from danger since they don't have high damage.

  • @Unstoppableink
    @Unstoppableink 3 ปีที่แล้ว +1

    *sandbox enters the chat*

  • @DarkMegaPlague
    @DarkMegaPlague 3 ปีที่แล้ว +2

    it take 4 hours to grow something decent,,,,, but it takes 4 seconds to lose it...... that is the worst problem specially if humans will arrive to the game with guns and rocket launchers

  • @_Andy.Prince_
    @_Andy.Prince_ 4 ปีที่แล้ว +16

    I'll just say
    I agree
    And I actually like more BoB than The Isle, I have already lost my hope on The Isle xd

    • @thewitchbasket
      @thewitchbasket 4 ปีที่แล้ว +7

      Same here. In BoB, finding servers that suit one's needs is relatively easy. There are some crazy PVP servers and some that are more like glorified chatrooms. I personally enjoy the chatroom aspect of BoB, with the occasional thrill of potential death. Like I said, though, a good server makes all the difference.

    • @frostbitetheannunakiiceind6574
      @frostbitetheannunakiiceind6574 4 ปีที่แล้ว +1

      same

    • @bleh3080
      @bleh3080 4 ปีที่แล้ว

      Same

    • @Tavis15ify
      @Tavis15ify 4 ปีที่แล้ว +2

      BoB imo has gotten to a worse state. Its either death by meg group that are known a-hats, mosa at one of the few lakes, mighty ole rex group. Or abusive herbs lol.

    • @dobby0197
      @dobby0197 4 ปีที่แล้ว +1

      Ehhhhh the isle will always be on my heart

  • @SqualingtonConstantine
    @SqualingtonConstantine 4 ปีที่แล้ว +20

    Just bought The Isle during the Steam sale.
    Waiting for growth is definitely my least favorite thing in the game so far. Waiting for your dino to grow makes sense, and it does give you that sense of earning your big giga, but it's just REALLY boring getting there.
    The biggest thing that I'm looking forward to is the eventual implementation of humans and flying creatures. As a flying creature, if I'm bored, I can fly around, explore the huge map, and watch other dinos from a safe distance. As a human, hunting for dinos with guns and maybe basebuilding would be cool. But those things may be years from now though.

    • @ladybug6525
      @ladybug6525 4 ปีที่แล้ว +1

      Yep. This is why I like BoB. You just click ptera and you have the whole world at your fingertips. Looking forward to quetz and ptera in TI.

    • @skelet8337
      @skelet8337 4 ปีที่แล้ว

      If you are bored go hunt even if you are sub if you are good enough you can kill bigger stuff than you if you are scared and want to afk is gonna be boring in any game

    • @ladybug6525
      @ladybug6525 4 ปีที่แล้ว +3

      @@skelet8337 Some of us can't fight. Plus when you expose yourself and go looking for trouble, you might find food and have some fun, sure, but there's just as good a chance you'll meet someone bigger than you. In the way that growth is set up, adults are both stronger and faster than juvis and subs. There's nothing you can do if you're spotted by something big.

    • @TheRandomWolf
      @TheRandomWolf 4 ปีที่แล้ว

      Pteranodon is probably gonna come out next month

  • @SawyersHerpetology
    @SawyersHerpetology 4 ปีที่แล้ว +3

    Remember 3 hour growth times for apexes? Pepperidge Farms remembers.

  • @ledrid6956
    @ledrid6956 3 หลายเดือนก่อน

    "It's an option" is a perfectly valid point though lmao.

  • @natyistherobloxdude4800
    @natyistherobloxdude4800 4 ปีที่แล้ว +1

    Bro, playing as a juvie rex Is the best thing ever-

  • @skiwee2092
    @skiwee2092 4 ปีที่แล้ว +6

    4:51 Good reason to give utahraptor feathers

    • @skiwee2092
      @skiwee2092 4 ปีที่แล้ว +6

      Drake Petty no clue. Their oviraptor has feathers, so hopefully we will see a feathered utahraptor someday.

    • @vividsky1669
      @vividsky1669 4 ปีที่แล้ว

      @Drake Petty that and it well, doesn't exist, steny or Laten would have been fine but it's what-ebs

    • @skiwee2092
      @skiwee2092 4 ปีที่แล้ว

      @Drake Petty Idk, it looks very strange

  • @bleh3080
    @bleh3080 4 ปีที่แล้ว +1

    I had a lot of these ideas in the back of my head for a while, thanks for bringing this up xD

  • @cryppi1510
    @cryppi1510 4 ปีที่แล้ว +7

    I agree. I really hope that atleast parents can be given through spawning/nesting mechanics, or atleast AI. Also, it confuses me why the juveniles aren't faster than the adults in the isle. That's just common in nature today, my family raises birds and the babies are always so much more speedy and agile than the adults.

    • @0111-k9m
      @0111-k9m 4 ปีที่แล้ว +2

      No, adult cheetahs are faster than their puppies as an exemple, like most animals, because muscle builds a lot in adulthood, birds are an exception because they barely need muscles to fly.

    • @fabplays6559
      @fabplays6559 4 ปีที่แล้ว +1

      01110000 01100100 “puppies”?

    • @cryppi1510
      @cryppi1510 4 ปีที่แล้ว +1

      @@0111-k9m Dinosaurs are not mammals though, so it doesn't make sense to compare them to felines or canines. They're reptilian and bird like, not mammalian, so it would make sense to compare their babies to baby birds or baby lizards.

    • @0111-k9m
      @0111-k9m 4 ปีที่แล้ว

      @@cryppi1510 the mammal/lizard comparison doesnt have any value here, I compared the bone structure and use of it. You could say the same with baby crocs and adults

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 4 ปีที่แล้ว

      @@cryppi1510 Apparently the suggestion to make the juvies not useless has been suggested many times to the devs (like making young apas move decently quick to not be waddling meatballs) and it's very popular as of now.

  • @3RAN7ON
    @3RAN7ON 4 ปีที่แล้ว +2

    5:00 a lot of people don't know this, but when you're a juvenile carnivore in the Isle you can 2 call a AI and they will run up to you, making it a lot easier to kill them. This does not work when you're an adult.

  • @wizzies9413
    @wizzies9413 4 ปีที่แล้ว +2

    Not to mention big carnivores eventually have to mixpack with birds, herbis etc (on BoB) to stay relevant on a smallish server with a small map

  • @cherrycherry9015
    @cherrycherry9015 4 ปีที่แล้ว +1

    When you scroll down its just paragraphs..

  • @dobby0197
    @dobby0197 4 ปีที่แล้ว +1

    While I do agree that growth can be time consuming. Juvies are sometimes impossible to find, because with good camouflage they can sit in bushes and literally be walked by. I mean what else do you want them to do? Shoot lasers and fly? Most dinosaurs don’t even take that long to grow, rexes, gigas do take 6 hours, but Utah’s take 1 hour so if you don’t want to wait that long and still have fun, just play as a smaller hunter, like suchomimus

  • @Voxen712
    @Voxen712 3 ปีที่แล้ว +1

    I defenitely agree, like in the isle, you do nothing but walk around, look for a water source, hope that your luck will help you to spawn a bot, then camp at the meat source until its gone, repeat. if you die at games like the isle your just frustrated because youll have to repeat the same cicle of this for the next 6 hours, at a good survival growth game dying shouldnt be too bad of a thing because its actually entertaining and not just straight up a painful grind.
    About the part with beasts of bermudas' neverending growth, I do think it kinda sucks if like a player can beat someone that spent 8 hours on his/her Creature is capable of beating someone that spent 80 hours on a creature just as easy, but without a limit, things would get messy like Scanova said, so there should be some kind of other way to have neverending growth in a game.
    I personally think growth based games just arent working that well with PvP multiplayer and would be better for singleplayer since you can optimize certain dinosaurs way better and add actual attacks like pouncing on enemies (which would probably be completely broken in multiplayer) and not just attempting to spam bite the back of other players.
    Also the fact that other dinosaurs are bots only can be very useful since you could always spawn in a nest, dinosaurs would be actually spread around the map, and you cant just stay at the edge of the map without encountering a single other being and you would have to flee of predators (and hiding would be a viable option since the bots could be programmed in a way that wont let them detect you if your in a bush or somethin). _And most importantly, no mixpacking_

  • @iliasaurus9950
    @iliasaurus9950 4 ปีที่แล้ว +1

    Even if I like sandbox over survival, I can understand the importance of growth in order to balance the game.
    The issues that bugger me the most are how limited your actions are (this applies to all games in which you grow a creature from zero to hero; all you do is eat, drink and very rarely run away from or kill someone. Although most of the time is spent waiting) and how in The Isle each and every single creature spawns identically: from the fast and nimble Gallimimus that is extremely adaptive to the slow and sluggish Suchomimus who depends on water.

  • @MrAztec-ej4gg
    @MrAztec-ej4gg 4 ปีที่แล้ว

    Everybody gangsta until a giant Velociraptor comes running ag you

  • @purpledragon0828
    @purpledragon0828 4 ปีที่แล้ว +1

    I do see your point. Balance does go out the window and yes there is some luck involved in growth but it also depends on how you play. Isle wise, Ik lots of juvis die because they call too much or don't stick to the trees. If you stay quiet and pay attention to your surroundings you usually grow just fine. On packed servers it's tricky but can be done. Plus if you want to play the isle but avoid people, going onto an empty server to just enjoy the scenery and grow can be nice. Once I reach adult I usually log off anyway since there's nothing else to do on an empty server. This way at least unpopular servers can get some players.
    Developer side wise, including growth means the players HAVE to be on a certain amount of time to get what they want. It's a clever way to keep people on longer.

  • @Torvophaganax
    @Torvophaganax 4 ปีที่แล้ว +8

    In saurian growth is fun xD

  • @Riptuh
    @Riptuh 2 ปีที่แล้ว +1

    Pot had the worst growth in any dinosaur game ever 💀

    • @M-rex123
      @M-rex123 6 หลายเดือนก่อน +1

      Real.. But you can always just hop on a community server for passive growth

    • @Riptuh
      @Riptuh 6 หลายเดือนก่อน

      @@M-rex123 you shouldn’t need a community server to get a good main gameplay mechanic

    • @M-rex123
      @M-rex123 6 หลายเดือนก่อน

      @@Riptuh i know but do you like wasting 4/7 days growing something on the officials?

    • @Riptuh
      @Riptuh 6 หลายเดือนก่อน

      @@M-rex123 nope, that’s why I don’t play pot

    • @M-rex123
      @M-rex123 6 หลายเดือนก่อน +1

      @@Riptuh based

  • @perplexedcats7687
    @perplexedcats7687 4 ปีที่แล้ว

    In the Isle, juvenile rexes ARE faster than adults...

    • @ScanovatheCarnotaurus
      @ScanovatheCarnotaurus  4 ปีที่แล้ว

      not until like the last 10 minutes of juvi growth, they still start out slower than adults

    • @perplexedcats7687
      @perplexedcats7687 4 ปีที่แล้ว

      @@ScanovatheCarnotaurus And adults that aren't fully grown are even slower than that. The sub-adults are also slower than juveniles. The life-stages of the rex are in a pretty good place. The giga, however, makes no sense in comparison.

  • @legeater4888
    @legeater4888 3 ปีที่แล้ว

    Ironically enough, the way to solve dinosaurs aging and getting to big is if they died of old age

  • @Cassieperoxide
    @Cassieperoxide 4 ปีที่แล้ว +12

    I rly hope they rework all the juveniles and subs, sub rex and juvie rex should be super light it very fast and then begin to slow down and have massive growth spurts to adulthood, juvie Utah should be able to climb trees but be slower, giga juvies should be super powerful but slow, allos should be average as juveniles and the smaller juvies should have silent footsteps or something.

    • @RoulicisThe
      @RoulicisThe 4 ปีที่แล้ว +2

      They're completely unable to remove the bugs of a map that's been around for 2 years, and you want them to make an entire climbing mecanic ?
      You want them to get a heart attack or something ? xD

    • @Cassieperoxide
      @Cassieperoxide 4 ปีที่แล้ว +1

      Erectar Denara I bet the POT devs could make on in a week

  • @kireniayrma200
    @kireniayrma200 3 ปีที่แล้ว

    i love how you put the movie refrences xD

  • @gigastudios2.066
    @gigastudios2.066 3 ปีที่แล้ว

    I loved that continental drift transition XD

  • @KJ-kn8pg
    @KJ-kn8pg 4 ปีที่แล้ว +11

    The isle is supposed to be "realistic" in some terms but believe me... It's better than having basically only sandbox servers in the game... If there wasn't grow then everyone would be adult Rex in the game lmao. Grow makes the game better

    • @SpookyEggs
      @SpookyEggs 4 ปีที่แล้ว +3

      nothing about the isle is realistic

    • @manessuarezserantes9269
      @manessuarezserantes9269 4 ปีที่แล้ว

      Literally true

    • @RoulicisThe
      @RoulicisThe 4 ปีที่แล้ว +1

      Still more than 50% of every server's playerbase is made up of rex, doesn't change a single thing.
      In fact : the very fact of players only using the rex in sandbox is a proof of how badly the game's species are balanced, as it means that NONE species are fun to play nor viable beside rex.
      If they were, they'd be picked in sandbox

    • @ladybug6525
      @ladybug6525 4 ปีที่แล้ว +1

      Growth isn't the problem. It's just how poorly done it is.

  • @7graywolf7
    @7graywolf7 3 ปีที่แล้ว +1

    Also don't forget how that impacts the way people respond to the constant killing: In the server Official 2 on BoB there is currently 97 people online. There is a herbivore group with 22 people. All of them are huddled up in the edge of the map on an island fortress. That's a full quarter of the server basically detracting from possible game play, and it's all because BoB incentivizes constant killing. This likewise makes being a carnivore boring as crap because hey, almost all of your prey is unreachable!
    BoB and Isle are great ideas but horribly executed. Ultimately it's going to be the toxic players that kill it because every time the discussion about limiting KOS comes up in public chat people revolt against the notion. So there you have it: there's nothing to do and it's all because the basic game play mechanics incentivize wanton murder and too many players fail to see how this is a problem.
    Anyone know of any similar games that avoid this problem?

  • @allapo3700
    @allapo3700 2 ปีที่แล้ว

    Good thing they improved growth in bob roughly two years later.

  • @Nathreim1
    @Nathreim1 4 ปีที่แล้ว +1

    Growth killed my enthusiasm to play the Isle. I grew a rex and survived for several months on a high populated server (low traffic pop was like 70 players). Near the end I just refused to play unless I had someone with me out of fear of having to regrow a rex again. No growth should take more than 2-3 hours at max 8 hours for a rex is just insane.

  • @Alec678
    @Alec678 4 ปีที่แล้ว +3

    thank god, i hate when youtubers say "that will be a topic for another video" and then NEVER DO A VIDEO ON IT. triggers me

  • @evehellod9776
    @evehellod9776 4 ปีที่แล้ว +1

    8:50
    With the talent tree. If someone's goal is to grow as large as possible and they need the food so they keep killing, they'll probably take as much damage they can get from the tree. That makes it even more difficult to kill them.

  • @dynamosaurusimperious6341
    @dynamosaurusimperious6341 4 ปีที่แล้ว

    The Isle's growth: TRASH
    The Beast of Bermuda's growth: TRASH
    Path Of Titans's Growth: questionable.

  • @xanshen9011
    @xanshen9011 3 ปีที่แล้ว

    Growth is basically hide in bush for 6 hours simulator. So much skill so fun.

    • @Businessgoose123
      @Businessgoose123 3 ปีที่แล้ว

      Well luckily it's gonna chance in evrima

  • @mikec780
    @mikec780 4 ปีที่แล้ว +1

    I no longer want to play beasts of Bermuda because I'm tired of spending 10 or 12 hours growing something just for a completely one-sided fight to kill me because I can't run and I can't fight back EVERYDAY!
    Nowhere is safe. Thee map isn't big enough to just sit around long enough to fight back and why would you want to do that? That's not fun.

  • @MagicPlanet-ut8kj
    @MagicPlanet-ut8kj 4 ปีที่แล้ว

    Did you know most baby Wildabeest can outrun a hyena within the first 20minutes of birth and they also learn to run 5mins after birth.

  • @GamerGod353
    @GamerGod353 3 ปีที่แล้ว +1

    As someone who plays the isle I agree. I hate being just fodder for the big dinos it's just not fun. even if I end up with a group I get a bigger target on myself cause I'll just be the first to go for a predator.
    Also I hate how servers in the isle lock out dinos unless I give donations. Hecc off let me play stego I already paid for the game I should be able to play whatever. Point system? Hecc no just GIVE ME STEGO

  • @xxthepaintdragonxx3857
    @xxthepaintdragonxx3857 3 ปีที่แล้ว +1

    While I don't feel super strongly about it, I do agree with you. I've been playing animal simulators and having moments where I'd be kind of hoping that my baby would at least be able to outrun an adult.
    It... always ended up not being true. ^^;
    Baby animal defenses should really be a thing!

  • @apex4394
    @apex4394 3 ปีที่แล้ว

    Yes it’s so irritating when you spend 5 hours growing a rex and die to cannibals

  • @xiodraco
    @xiodraco 4 ปีที่แล้ว +2

    how growth should work; as you grow up, you have dynamic stats. lemme explain. t rex in the isle kinda does this; juvi rex is fast, sub rex is a pursuit predator, then adult is slow and tanky. taking up different niches would be an interesting concept. it' like progrression- OH WAIT! Progression HAD you start as small, nimble creature, then you become a powerful giant that doesn't have to eat constantly or practically waterboard itself to live.

  • @kimokatthekitten5951
    @kimokatthekitten5951 4 ปีที่แล้ว +1

    I feel like this needed to be said honestly. I know the Isle has plans for a better more rewarding growth system but the problems of growth are still present. Alot of these games suffer from the issue of huge power gaps due to growth stat scaling. Though BoB has a official server with a growth cap of 1.2 now which is cool but let's be real, a bulk of the community is on community owned servers who will likely never be able to make this growth cap change due to community outcry. Something definitely needs to be done for babies to be more viable and less free lunchboxes.

  • @destroyer114
    @destroyer114 2 ปีที่แล้ว

    I totally agree with this. I think growth is only actually fun when you're roleplaying

  • @Aziruf
    @Aziruf 4 ปีที่แล้ว +2

    Path of Titans death won’t be permanent! Yay

    • @Abyzzol
      @Abyzzol 4 ปีที่แล้ว +1

      Thats why the game isn’t going to be fun for me

    • @Vegan2387
      @Vegan2387 4 ปีที่แล้ว

      @@Abyzzol True good sir, true indeed.

    • @Aziruf
      @Aziruf 3 ปีที่แล้ว

      @@Abyzzol but it will most likely be an option!

  • @tenshi.kurama
    @tenshi.kurama 3 ปีที่แล้ว

    Sarupods let their kids survive on their own from what has been discovered

    • @tenshi.kurama
      @tenshi.kurama 3 ปีที่แล้ว

      Im so glad someone else sees the problem with bob

  • @dallasjonpaulgrove547
    @dallasjonpaulgrove547 4 ปีที่แล้ว +2

    I can say that, this whole growth system, has kind of had me on the ropes of really deciding whether this game is great or not. The Devs are working their hardest to give us these little in-between objectives of Dinosaurs like self care and other little goodies that reward dinosaurs with evolution points. So if that's the case I feel like they would have the change the A.I in a way to make them behave but also play towards these certain objectives. This players aren't just killing each other to meet a daily quota and everyone can still have a chance to grow up their dinosaur without the fear of being hunted by one 3 times it's size or the boredom of sitting in a bush for about 30-45 minutes and then coming out to eat and drink then going back and sitting in that bush. I've always been a traveller in the Isle, whether I was young or a full adult. I never could stay in one spot or popular spots. Maybe they should add something that rewards Dinosaurs for staying in their biomes or for travelling and so overing new locations, either way the Isle was not meant to be a Simulator, that goes to Beasts of Bermuda or the Beasts of 956, the Isle is a Dinosaur based Survival/combat game. So it shouldn't have to worry about realistic features and what now just as the system feels good, plays good, and is fair.

  • @d.5432
    @d.5432 4 ปีที่แล้ว

    It wouldn't be that bad if the dinosaurs wouldn't spawn as juveniles, but instead as young adults and then need a insane long period of time to hit "full adult" or "elder". Spawning as something that can barely walk from food to water is just absolutely terrible.

  • @zachary5759
    @zachary5759 4 ปีที่แล้ว

    Okay as long as you don't say we should do progression again we dont got a problem

  • @Activator-df4gj
    @Activator-df4gj 2 ปีที่แล้ว +1

    Actually watching this while growing in a bush :D

  • @logic6615
    @logic6615 4 ปีที่แล้ว +1

    You make a compelling argument, my friend. I shall like the video on behalf of your valid criticism.

  • @splitdragon3004
    @splitdragon3004 4 ปีที่แล้ว +1

    God that old Bob rex image in the thumbnail. It was me, Jynn, and Cyke before rex was public... ANYWAYS agreed to an extent

  • @Woofie
    @Woofie 4 ปีที่แล้ว

    yet another reason why we deserve to have progression back.

  • @serpentarius1194
    @serpentarius1194 4 ปีที่แล้ว +6

    I saw this video in my recommended a few times and I was... skeptic. But you tackled this pretty well, and I agree, for the most part. I can't really speak on BoB, as I haven't played it. Who knows how PoT will handle growth (I'm hopefully though because so far they're handling the entire game brilliantly). But TI is something I know well.
    It never made sense to me to have dinos such as dryo, maia and galli, who's survival strategy is speed (for the most part, dryos do have burrows too) to be so limited as juvenilles. I love playing maia and galli but I've always despised growing them due to how slow you are. Dryo only gets a break because it takes like 15 minutes to get to adult. It just doesn't make sense! I can't think of any irl animal who's survival strategy is "run" that is incredibly slow as a baby. And I think things like dibbles and mid-tier carnivores could do with boosting too. If they're not strong, they at least need to be fast, or agile in some way. I've always had an issue with how TI balances these aspects (poor para).
    The only exception to me is apexes. IMO it should be a challenge to grow them. It shouldn't be un-fun, but it should be more difficult than any other dinosaur. Because if you do make it to adulthood, you have one of the strongest dinos in the game. But the issue is apexes tend to attract newbies who are like "wow rex strong im gonna play rex and eat everyone!!" and of course then whinge then they get eaten 20 minutes in. Apexes should require much more smarts to grow than other dinos.
    All in all I liked this video though. I'm getting pretty invested in PoT so I'm interested to see how they'll tackle growth. Hopefully they do it better than our two current leaders in dinosaur survival.

    • @geehammer1511
      @geehammer1511 3 ปีที่แล้ว

      PoT is going down the complete quests to grow route.
      PoT is also including level system and abilities to unlock.

  • @gooey915
    @gooey915 4 ปีที่แล้ว +1

    I think babies should have a panic speed that heavy burns stamina

  • @ktn6578
    @ktn6578 2 ปีที่แล้ว

    Growth is what makes the game interesting. Cause u have something to do and achieve to grow as big as possible. Then game never stops

  • @scotchwhisky6094
    @scotchwhisky6094 3 ปีที่แล้ว

    No growth mechanic = Deathmatch dinosaur game.

  • @SourWolf085
    @SourWolf085 4 ปีที่แล้ว +1

    3:00 that's the point of growth you have to hide in fear from anything larger until you mature, and it adds different experiences with creatures that you will out grow. Its not only about the "work" you put in and the outcome. the skill in it his learning to hide, be quiet and when to take risks like getting resources and traveling that could cost you your life and progress. you have a lot of good points and when it comes down to it, its just our different opinions on growth and there's nothing wrong with disagreeing. This is about The Isle Legacy and its future with Evrima because theres going to be a whole world of small playables competing with each other and juvies of different large species.

  • @delaneymaxey672
    @delaneymaxey672 3 ปีที่แล้ว +1

    I've played survival in the isle 2 times until I went back to death match and just normal sandbox servers. I just cant stand the idea of growing a para for 3 hours, finally getting to be an adult, only to get rekted by a crouching giga in some trees I can't see behind. I don't see the fun in that or in hiding in bushes the whole time (since you cant do much as a juv para if something is hungry enough)

  • @notspoopyghost1334
    @notspoopyghost1334 3 ปีที่แล้ว +1

    I agree, it is really damn frustrating to be able to grow up to this size wich takes hours, BUT this has a very important upside.
    In the isle, growth is something you earn, wich you do not want to lose. So, what does this do? It avoids chaos. Everyone knows the sandbox mode. If not, here is how it works: you just pick whatever dino you want and wich growth it has and just fool around. Usually, this gives a lot of chaos: everyone is attacking everyone, no one hides or is afraid of nothing, etc...
    With the growth system, people are WAY more carefull than usual because they don't wanna lose the hours of growth they got themselfs, and this mostly prevents the chaos from occuring. (this is not guaranteed though, sometimes there are these sh#theads.)
    Of course it is still needed to be adjusted, but I don't think it will be removed, otherwise the isle (not beasts of bermuda) is just going to be a boring kill or be killed kind of game.

    • @RealPyro88
      @RealPyro88 3 ปีที่แล้ว

      Exactly my thoughts. They could add some buffs to the juvies, but reality is, a 2 meter tall dilo with a mouth full of teeth is just going to pierce through a young trex.... If growth is gone everybody will just pick trex and go to the most populated areas and fight with people. It gets boring, frustrating and very toxic. Exactly what you said: Why be scared? If i die i can just select it again and be right back here to kill this dino!

  • @imapigeonyoupeasant1489
    @imapigeonyoupeasant1489 4 ปีที่แล้ว +5

    Wait what? Baby sauropods could run on their hind legs?

  • @Brontosore
    @Brontosore 3 ปีที่แล้ว

    Growth takes hours, in some games in growth takes minutes which very good

  • @oaktreeholler
    @oaktreeholler 3 ปีที่แล้ว +1

    My view is I like growth but speed up the babies by a much greater degree or spawn into a nest

  • @firegator6853
    @firegator6853 4 ปีที่แล้ว

    growth can be very fun if devs want to do it
    here is a good idea: quests that make your dinosaurs happy....for example a triceratops want to rub it's horns on trees feathered dinosaurs preen their feathers or t rex want to take a bath in mud and that would give you about +0.1 growth depending on how rare it is to randomly get it and how hard it is to do a quest for example if a hadrosaur quest is to meet another of your species and friendly call them that would give +0.5 growth but it's also rare to get a quest like that because of getting so good reward this is balance between being bored and losing control of big dinosaurs like t rex or shant
    and just like you mentioned some special things for babies being able to do for example t rex being faster when young and more (they are accurate too)

  • @itsmij45
    @itsmij45 4 ปีที่แล้ว +2

    i think it would be cool if the environment would offer some tiny caves and holes as a safe spot for tiny dinos. To have a possibility to survive bigger predators in some way and have at least a chance. You even cant stay in there forever because of food and water. But how nice would it be as a baby utah so steal some meat and carry it into a tiny cave :D

    • @ladybug6525
      @ladybug6525 4 ปีที่แล้ว

      EVRIMA is adding body dragging. Stealing a body and carrying it into a cave or wherever you live is already a thing.

  • @DonnatelloAtTheFRONT
    @DonnatelloAtTheFRONT 7 หลายเดือนก่อน

    Blud wants to earn his racks

  • @hairbarnes530
    @hairbarnes530 4 ปีที่แล้ว

    maybe its just me, but I like the journey of growing generally more than being full grown

  • @xatar7473
    @xatar7473 3 ปีที่แล้ว

    Fuck growth.
    - an educated sandbox enjoyer

  • @otterspace6064
    @otterspace6064 4 ปีที่แล้ว

    The thing about The Isle is that anyone who is bigger than you kills you, but as you get to adult 1.0 its all about skill (Mainly) and luck. In BoB you need a juvi group to stay alive or else anyone bigger will destroy you, but there is no comfort at .8 (adulthood) or 1.0, in fact thats when even more anxiety hits, because if you die then you die. There is no going back to that exact dino, talent points and inherits play a big role in that. For example I was a full combat .8 rex getting a drink, if a 1.0+ rex comes who has anything into combat im dead, if he is speed, im dead, if he is survival tree, im dead. So in BoB there is no absolute way to stay safe, even as a krono you have no relief as cannibalism is a huge part of kronos survival in my case. This makes many players attracted to faster dinos like velo and ory because they are faster than everything, unless you have like 5/3 speed inherits, and also the ability to climb and tunnel, but you will be killed my people who have put in dedicated time to grow a 3.0 velo. Then as Petra your kind is your biggest enemy, your main prey is all young things, fish, velos, and ory, creating a second game of these three creatures. Velo, Ory, and Petra all compete constantly, making people who are larger in any of the above KOS the other species. In the water on Rival Shores the Krono destroys everything, elasmo spend most of their time in huge groups, large kronos mainly in pairs, leaving mosa as food. Mosa is usally killed by Krono, Beaching, Pt, or apas. Mosa and Krono is not a fair match as even though mosa is faster, in cases where you are in waterfall, oasis, you have a disadvantage, since you cant dart away, leaving kronos to kill you with ease. In any herbivore, you will most indefinitely pack, because apas are the biggest defense you have, and together you are formidible, but also apas can still accidenially yeet you, causing arguements. So being a herbivore is mainly about, 'how stupid am i', (No offense to herb players) But apas usally will have an accident or two, causing raging players and multiple on-going arguements in global. Being a carnivore is hell. I dont need to explain why. It just is. Now that Acros and Rexes have the same growth rexes will come back and become murderers, (Rip my rex ;c) in Sapphire Beasts a rival shores map there is usally a growing or grown pack of predators. Itchyovenators are usally in lala land off in the ocean, darting away from mosa, krono, elasmos. Leaving the other carnis to the land while Itchy stays on islands with water that is to far for acros and rexes to get to, making their main enemy each other. So overall, unless you stay in small servers, your basically screwed unless you managed to eat gores without attracting someone, or staying in a herd without attracting someone, or being a bird. And damn this is alotta words.

  • @jangunther1455
    @jangunther1455 4 ปีที่แล้ว

    Nice editing, you seem to put work in that keep it going