I’ve always picked stun, pervasive and whatever I feel like in the moment for the wood ants. Now I’ve got my man over here telling me I’m wrong on everything.
I think there is a significant application for Mortars in a freeplay Ereptor Colony: splash weakening applier. Weakening is a Royal Jelly Upgrade that allows Wood Ants to apply a 40% weakness to venom debuff onto enemies. Fire Ants synergize marvelously with Wood Ants because of the damage boost provided by weakening, allowing them to shred through enemies easily. However, when using rapid fires against other coloniesthe enemy frontline keeps getting shredded allowing new unweakened ants fill in before the rapid fires can apply weakening to them. Mortar splash means that weakening is applied to not only the frontline but also a few ranks behind the front line. This can make the enemy frontline consistently take 40% more damage from the Fire Ants, on top of whatever splash damage the mortars deal as well. While I do admit that this relegates Wood Ants to a supporting role subserviant to the Fire Ants, it still massively increases the anti-colony potential of an Ereptor colony.
The battle arena tests are a bit weird if you give them 0 tanks to work with. It's clearly a worthwhile investment in any practical scenario that you should spend at least some food, typically sizeable percentage, on melee attackers that can absorb damage. Surely it would be worth comparing.
You bring up a good point. Tbh, the video took a long time and I wasn’t too adamant on lengthening it by including the formicarium upgrades or complicating the already long process.
i must admit, you have bested me but i will still use mortars and you also earned yourself a subscriber and keep on the good work good luck with tier 4 i will se you next video.
Pervasive got changed? When I played them, they started glowing few seconds after being build sometimes, not more than a minute and a half, I used them for both levels, but Vigorous are better for the formicarium because Food isn't a problem there most of the time
To be honest, battle arena isn't a valid way of comparison. Battle arena only shows how creatures perform when they're faced toe to toe with creatures. Many ants have their own specialities in certain situations. Like in Freeplay, in long run, pervasive is a clear win over vigorous. But for any fight, vigorous will win by a lot.
I thought stun slowed attack speed at lvl 3 which is why I pick them more frequently. Even so since I use majors as more of a support than a tank in my ereptor colonies I might keep using stun just so they don’t get targeted.
I LIVE for freeplay attack-waves. From experience, my personal opinion is as such: *Wood Ants:* Mortar is better in any large-scale engagement. Rapid fire better on most levels because of pure dps, but splash is simply invaluable, especially because of Weakening, which because of splash, allows fire ants to do 40% more damage to ALL the enemies with mortar, rather than only what the rapid fire happens to be targetting. Also, since the ideal strategy is to fight stuff as they enter your nest (or in things like attack-wave, where you camp the spawn), the surround from your tanks allows full utilization of splash and accuracy doesn't matter because it's relatively impossible for the enemy to move away. Rapid Fire is better in basically every level though, including all the extra and secret levels. *Leafcutter Ants:* Taunt. It's just better large-scale, as said in this video. In freeplay, you'll get plenty of food, so the fact stun is better small-scale and has a better lvl 1 base just doesn't matter as much. *Fire Ants:* Depends on how you feel. Pervasive is cheap, Vigorous is powerful. In every level, Vigorous will be better because they aren't really long or drawn out, but Pervasive is consistent and slowly saves food overtime. In attack-wave freeplay, in my opinion, Vigorous is better, for both the dps and to quickly move them back to spawncamping the wave, and will probably get you further.
Once the buff for vigorous runs out, they're only as powerful as pervasive, so i usually end up with only about 20% of my ants being buffed at any time. Additionally, on cold blood, food is so hard to come by that one mistake will wipe out your entire force and leave you with zero food for respawning. I can consistently beat the bullfrog with pervasive on hard, but i keep dying with vigorous even on medium. I havent tested a bridge too far with vigorous yet, though. Also I noticed that you lost to the amphibian wave with the vigorous ants but not the pervasive ones. For leafcutters, taunts might be better when fully upgraded or in large numbers, but both of those require spending massive amounts of food on them. One fully upgraded major costs a whopping 450 food, not counting respawns and the cost of the surrounding tiles required for the upgrades. Personaply i prefer stuns as they're better on a smaller scale(which is usually what i do because I can't afford anything more). I do agree with the rapid fire wood ants though.
The comparison between the wood ants isn't fair because the mortars whole point is to be a glass cannon they need tanks to pin creatures to one point in a small area so the area effect works and i usually just speed run lv3 to get the splash since its very good and quickly stacks very good against groops
Me who couldn't beat A Brigbe To Far whit Vigorous even after multiple attempts but beat it whit Prevasive for the first try on my first ever playfow of EOTU.
Nice little comparison video we have here, as far as I’m aware I believe Sol did one a while back on the discord (can’t really check right this second since I left it and probably won’t rejoin for a bit) but I don’t think anyone ever bothered to make a TH-cam video about the differences. Hope this video introduces more new players to the game and some general tips/overview of the ant types currently in.
idk if you will ever read this but you can beat rissing tide on impoossible with challenge mode on its just very difficult like winning with rapid fire on queen of the hill
Pervasives are getting a little buff iirc but i'm not sure it matter, however ain't they better in the bridge map since that one have you get as much food as quickly as possible tho?
The key for A Bridge Too Far is speed. Pervasive only has an effect if you can wait 100 seconds before getting into combat. You just can’t afford to wait that long in a level like 4.2 where every second counts. Pervasive requires patience in a game where you are always on the clock.
@@Superchicken_36 that is a fair point, but i was more talking about the resources, since there you need quantity over quality that means that every pervasive hatch is more resources to use in more ants, right?
Very shorted results: Leafcutter major ant types- Taunt is like a turtle which will gain hgue resistance on low hp, and Stunn is liek a bull. Fire ants types- what do you prefer more? have very OP ants just after they hatch not for free and devastate whoever is attacking you? or have an army for free after 100 seconds which is weaker? Wood ant, mortar or rapid?- both mortar and rapid all balanced, they just have different tasks they performe best with. In short, imagine a bus (group of ants or bugs or whatev) and a mortar is bazooka and rapid is AK47 now ak47 will perform very good on fast moving targets that are single, and bazooka will be best performing on group, now what will you choose to defeat the bus? It IS easiest explanation, rapid vs mortar and rapid will win beucos maybe it does not deal splash damage but is MUCH faster and more accurate, while mortar does the MOST damage but slowly and less accurate. taunt vs stunn taunt will win bc maybe stunn does stun the taunt but taunt will be a doubled tanker on low hp while stunn wont. (i forgot their names) op fire ant hatch that gets buffs after hatching vs free army op fire hatch will win beucos maybe you will get a new fresh army of ants for free but what does that matter if the doubled stats of op hatched ants gonna masacrate ur previous and new army?
i simply pick persasive stun and mortar on my colony.. persasive lets me replenish my army much easier in adition to making the first hatch always free when you place the tile
i’ve always liked motors due to the splash damage and a little big of nostalgia as motors got my through the full game (before 3.X and above were added)
I wonder what will happen if, in level 2.2, on the last attack, the enemy queen comes to ours?( I don't know English this is all a translator I hope you understand )
This was interesting to watch, but was also very cool to note that Pervasive are bad... Even I used them on 4.2 hard it was fun lol. But the funny thing is my new formicarium actually uses there 3 types lol.
Pretty much a great video and I’ve pretty much went with the better options and only came here to see what fire ants are superior since they’re pretty much the same. However I have to give mortar mains some credit because I was unable to kill a mortar wood ant colony due to their stupid splash damage with an eraptor colony (at the time I haven’t unlocked fire ants yet) and lost because the damn thing would not die leaving my colony defenceless against the other enemies
I use mortar for the levels (I like to have more ranged than melee) because they can absolutely MELT the tiger beetles & ladybugs. But I use rapid fire for formicaruim due to challenge 3. Challenge 3s twins part plows through the mortars as rotating counts as moving and the mortars have to rotate aswell and cant get a hit in, although i rely on acid due to it being constant with them not dying often acid is still one of my strongest forces despite having an even amount of each ant. On formicarium challenge 3 rapid fire can actually hit the twins (even if it's only a little bit).
If there was a fire ant adventure level we might be able to get enough value from pervasive but as it stands, ya pretty weak. With the Majors stun/taunt vs littles I would've put my money on the stun. That's got me thinking, the movespeed slow after the stun seems really underwhelming in normal EotU. Web (funnel?) spiders and velvet worms can kite away but almost everything just face tanks you. The hungry hungry spider shows how OP movespeed could be.
Mortars are good against multiple targets while rapid fire are good against single targets. But sometimes, rapid fire is better against group of enemies. Its really situational, mortars are basically an artillery that stays behind shredding the infantry, but is bad up close against fast moving targets. While rapids are the infantry, they shred fast moving enemies in not too big groups and tanky single targets.
Mortars shots are specialized in killing hoards of ants, ESPECIALLY at level three because of splash damage but struggle against every other creature due to their shots being too slow. Sometimes bugs can dodge mortars shots on accident. Rapid fire isn’t as good against ants but still REALLY good. It can also effectively hit and damage enemies at a reasonable pace. Mortars excell at destroying hoards but only hoards while rapid fire are so much better at EVERYTHING else.
Ok when it comes to wood ants front my own objective analysis of the niches of both mortars have a niche that favors having melee ants as a meat shield and rapid fires niche is that they can fight alone in numbers but suffer when it comes to large scale engagements but in my analysis I noticed that more often then not rapid fires did win however this was with the exception that they had 50+ where as in my analysis of mortars they lost when they were alone however when they have 19 melee ants as a shield they won which tells me that they need the shield
rapid fire work as sort of shock troops if that makes sense. they can run in alone and kill, but if they fail to kill fast enough they are all gone. Mortars work best in large groups with meat shields and aren't supposed to be on their own
Mortar are by far the best ones. The AOE against ants and groups is insane and their damage is insane. "well bugs can dodge the shots" the only time they are dodging is if they are worker ants, any other bug will attack and if they don't then you need to get closer and have a front line to bring them in. Mortars are far more aggressive and defensive. Spitters would be for hit and run, if it was easy to run from the enemy. but at that point don't run and wipe them with mortara
My friend, the primary point I make is that mortar have to be splashing several enemies with each attack to surpass rapid fire in DPS. Adding the fact that they miss their shots significantly more often, and they do not slow attack or movement speed like rapid fire do, mortars tend to find far less use than rapid fire do.
17:15 thats honestly a skill issue. You're playing a mortar like a rapid fire by just rushing in. You should have played defensively because thats how they shine. they dont give up ground. If you move them around like that they will lose, but if you predict what the enemy will do then you can steam roll anything. Mortars take more skill than run in and shoot as fast as you can.
I’ve always picked stun, pervasive and whatever I feel like in the moment for the wood ants. Now I’ve got my man over here telling me I’m wrong on everything.
same lol
same. i created my gen thef with pervasive fire ants and stun leafcutters + rapid fire woodant.
Same
You aren’t wrong. Play the game however you like.
I think there is a significant application for Mortars in a freeplay Ereptor Colony: splash weakening applier. Weakening is a Royal Jelly Upgrade that allows Wood Ants to apply a 40% weakness to venom debuff onto enemies. Fire Ants synergize marvelously with Wood Ants because of the damage boost provided by weakening, allowing them to shred through enemies easily. However, when using rapid fires against other coloniesthe enemy frontline keeps getting shredded allowing new unweakened ants fill in before the rapid fires can apply weakening to them. Mortar splash means that weakening is applied to not only the frontline but also a few ranks behind the front line. This can make the enemy frontline consistently take 40% more damage from the Fire Ants, on top of whatever splash damage the mortars deal as well. While I do admit that this relegates Wood Ants to a supporting role subserviant to the Fire Ants, it still massively increases the anti-colony potential of an Ereptor colony.
The battle arena tests are a bit weird if you give them 0 tanks to work with. It's clearly a worthwhile investment in any practical scenario that you should spend at least some food, typically sizeable percentage, on melee attackers that can absorb damage. Surely it would be worth comparing.
You bring up a good point. Tbh, the video took a long time and I wasn’t too adamant on lengthening it by including the formicarium upgrades or complicating the already long process.
i must admit, you have bested me but i will still use mortars and you also earned yourself a subscriber and keep on the good work good luck with tier 4 i will se you next video.
I’m glad to hear you’ll keep using mortars. After all, this is just a game. Whatever helps you to have fun, I’m on board.
@@heolx im glad we can agree on one thing pervasive is bad
As a pervasive user, I can agree that pervasive is bad. Please help I keep picking them what am I doing
@@ihasahat1576 i use pervasive because i enjoy employing the same strategy that the soviet uniun used in ww2.
@@yuliantyhalim4770pervasive are good in certain scenarios, like when you run out of food and need to defend your queen
Nice comparison! I personally like using mortar for wood ants, stun for leafcutters, and pervasive for fire ants
you are doing the complete oposite of what he said
hmm you funny
@@MecksTheOfficial I'm...stating my personal opinions
Am I expected to do what he did?
@@MecksTheOfficialyou are funny. Why are you judging someone for their preferences?
no offense but pervasive sucks
For another video in this style can u go over the extra jelly buffs u can give the ants when u click them normally and the jelly button appears
Pervasive got changed?
When I played them, they started glowing few seconds after being build sometimes, not more than a minute and a half, I used them for both levels, but Vigorous are better for the formicarium because Food isn't a problem there most of the time
Keep in mind too that Vigorous is insanely broken because the speed buff also helps with harvests food quicker in the open world
very good vid, i did not know lv3 rapid could slow attack speed and now i thin theyre better
To be honest, battle arena isn't a valid way of comparison. Battle arena only shows how creatures perform when they're faced toe to toe with creatures. Many ants have their own specialities in certain situations. Like in Freeplay, in long run, pervasive is a clear win over vigorous. But for any fight, vigorous will win by a lot.
Precisely why the level test is also included.
I thought stun slowed attack speed at lvl 3 which is why I pick them more frequently. Even so since I use majors as more of a support than a tank in my ereptor colonies I might keep using stun just so they don’t get targeted.
I LIVE for freeplay attack-waves. From experience, my personal opinion is as such:
*Wood Ants:* Mortar is better in any large-scale engagement. Rapid fire better on most levels because of pure dps, but splash is simply invaluable, especially because of Weakening, which because of splash, allows fire ants to do 40% more damage to ALL the enemies with mortar, rather than only what the rapid fire happens to be targetting. Also, since the ideal strategy is to fight stuff as they enter your nest (or in things like attack-wave, where you camp the spawn), the surround from your tanks allows full utilization of splash and accuracy doesn't matter because it's relatively impossible for the enemy to move away. Rapid Fire is better in basically every level though, including all the extra and secret levels.
*Leafcutter Ants:* Taunt. It's just better large-scale, as said in this video. In freeplay, you'll get plenty of food, so the fact stun is better small-scale and has a better lvl 1 base just doesn't matter as much.
*Fire Ants:* Depends on how you feel. Pervasive is cheap, Vigorous is powerful. In every level, Vigorous will be better because they aren't really long or drawn out, but Pervasive is consistent and slowly saves food overtime. In attack-wave freeplay, in my opinion, Vigorous is better, for both the dps and to quickly move them back to spawncamping the wave, and will probably get you further.
Now we need comparisons for all the formicarium’s upgrades, soldiers, workers and the queen
YES PLEASE!
Thank you so much for making this video!
Black ants at the intro: 😢
this is why i subscribed, great content
Once the buff for vigorous runs out, they're only as powerful as pervasive, so i usually end up with only about 20% of my ants being buffed at any time. Additionally, on cold blood, food is so hard to come by that one mistake will wipe out your entire force and leave you with zero food for respawning. I can consistently beat the bullfrog with pervasive on hard, but i keep dying with vigorous even on medium. I havent tested a bridge too far with vigorous yet, though.
Also I noticed that you lost to the amphibian wave with the vigorous ants but not the pervasive ones.
For leafcutters, taunts might be better when fully upgraded or in large numbers, but both of those require spending massive amounts of food on them. One fully upgraded major costs a whopping 450 food, not counting respawns and the cost of the surrounding tiles required for the upgrades. Personaply i prefer stuns as they're better on a smaller scale(which is usually what i do because I can't afford anything more).
I do agree with the rapid fire wood ants though.
i like this. this was my experience to with stun leafcuters. and to your recomendation i test again pervasive in cold blood.
LARGE CRABS?! WHAT THE HECK?! THOSE EXIST?!
They are some Extra Level reward, right?
No its a Update coming soon hes a tester
I think
@@TheAnt77 I figured that out while watching Tier 2.
and I forgot that he was a tester-
@@manineo3538 Good and You were the first EVER person to @ me so yay
The comparison between the wood ants isn't fair because the mortars whole point is to be a glass cannon they need tanks to pin creatures to one point in a small area so the area effect works and i usually just speed run lv3 to get the splash since its very good and quickly stacks very good against groops
I can't believe i actually chose all the worst ants, welp, at least they're fun to use ay?
Me who couldn't beat A Brigbe To Far whit Vigorous even after multiple attempts but beat it whit Prevasive for the first try on my first ever playfow of EOTU.
Where was this video before my Impossible run?! 👍
Nice little comparison video we have here, as far as I’m aware I believe Sol did one a while back on the discord (can’t really check right this second since I left it and probably won’t rejoin for a bit) but I don’t think anyone ever bothered to make a TH-cam video about the differences.
Hope this video introduces more new players to the game and some general tips/overview of the ant types currently in.
idk if you will ever read this but you can beat rissing tide on impoossible with challenge mode on its just very difficult like winning with rapid fire on queen of the hill
wait rapid fires slow attack speed?
Hey, you helped me a lot! But i know your points but im sticking with mortar other than that you helped me!
Im just so used to morters and make my nests for them,im bad at the game tho i barely beat FC4 but i beat FC2 without wood ants! :)
And fc5 was… easy????? Idk if that’s intentional
Pervasives are getting a little buff iirc but i'm not sure it matter, however ain't they better in the bridge map since that one have you get as much food as quickly as possible tho?
The key for A Bridge Too Far is speed. Pervasive only has an effect if you can wait 100 seconds before getting into combat. You just can’t afford to wait that long in a level like 4.2 where every second counts. Pervasive requires patience in a game where you are always on the clock.
@@Superchicken_36 that is a fair point, but i was more talking about the resources, since there you need quantity over quality that means that every pervasive hatch is more resources to use in more ants, right?
@@Superchicken_36You sure it takes 100 seconds? It feels a lot faster than that to me.
Very shorted results:
Leafcutter major ant types- Taunt is like a turtle which will gain hgue resistance on low hp, and Stunn is liek a bull.
Fire ants types- what do you prefer more? have very OP ants just after they hatch not for free and devastate whoever is attacking you? or have an army for free after 100 seconds which is weaker?
Wood ant, mortar or rapid?- both mortar and rapid all balanced, they just have different tasks they performe best with. In short, imagine a bus (group of ants or bugs or whatev) and a mortar is bazooka and rapid is AK47 now ak47 will perform very good on fast moving targets that are single, and bazooka will be best performing on group, now what will you choose to defeat the bus?
It IS easiest explanation, rapid vs mortar and rapid will win beucos maybe it does not deal splash damage but is MUCH faster and more accurate, while mortar does the MOST damage but slowly and less accurate.
taunt vs stunn taunt will win bc maybe stunn does stun the taunt but taunt will be a doubled tanker on low hp while stunn wont.
(i forgot their names) op fire ant hatch that gets buffs after hatching vs free army op fire hatch will win beucos maybe you will get a new fresh army of ants for free but what does that matter if the doubled stats of op hatched ants gonna masacrate ur previous and new army?
so yup :>
i simply pick persasive stun and mortar on my colony.. persasive lets me replenish my army much easier in adition to making the first hatch always free when you place the tile
Can you please do the gene adaptation upgrades? I'd really appreciate it!
PS: Love this content!
i’ve always liked motors due to the splash damage and a little big of nostalgia as motors got my through the full game (before 3.X and above were added)
I wonder what will happen if, in level 2.2, on the last attack, the enemy queen comes to ours?( I don't know English this is all a translator I hope you understand )
Thanks for advise i did not know how big the diffrece between mortar and rapid fire
This was interesting to watch, but was also very cool to note that Pervasive are bad... Even I used them on 4.2 hard it was fun lol. But the funny thing is my new formicarium actually uses there 3 types lol.
But pervasive Fire ants have a cool sparkly effect :c
Pretty much a great video and I’ve pretty much went with the better options and only came here to see what fire ants are superior since they’re pretty much the same. However I have to give mortar mains some credit because I was unable to kill a mortar wood ant colony due to their stupid splash damage with an eraptor colony (at the time I haven’t unlocked fire ants yet) and lost because the damn thing would not die leaving my colony defenceless against the other enemies
I use mortar for the levels (I like to have more ranged than melee) because they can absolutely MELT the tiger beetles & ladybugs. But I use rapid fire for formicaruim due to challenge 3. Challenge 3s twins part plows through the mortars as rotating counts as moving and the mortars have to rotate aswell and cant get a hit in, although i rely on acid due to it being constant with them not dying often acid is still one of my strongest forces despite having an even amount of each ant. On formicarium challenge 3 rapid fire can actually hit the twins (even if it's only a little bit).
Glad to see that I've made all the wrong choices besides the Fire Ants, I suppose I'll get it eventually.
If there was a fire ant adventure level we might be able to get enough value from pervasive but as it stands, ya pretty weak.
With the Majors stun/taunt vs littles I would've put my money on the stun. That's got me thinking, the movespeed slow after the stun seems really underwhelming in normal EotU. Web (funnel?) spiders and velvet worms can kite away but almost everything just face tanks you.
The hungry hungry spider shows how OP movespeed could be.
I still use mortar for wood ants, i judt think its better
me too
why do you test the wood ants with no melee support?
just started watching ur videos a month ago
heolx pervasive works like this if the egg has been on the tile for a SHORT amount of time it is free
Mortars are good against multiple targets while rapid fire are good against single targets. But sometimes, rapid fire is better against group of enemies. Its really situational, mortars are basically an artillery that stays behind shredding the infantry, but is bad up close against fast moving targets. While rapids are the infantry, they shred fast moving enemies in not too big groups and tanky single targets.
Mortars shots are specialized in killing hoards of ants, ESPECIALLY at level three because of splash damage but struggle against every other creature due to their shots being too slow. Sometimes bugs can dodge mortars shots on accident. Rapid fire isn’t as good against ants but still REALLY good. It can also effectively hit and damage enemies at a reasonable pace. Mortars excell at destroying hoards but only hoards while rapid fire are so much better at EVERYTHING else.
I remember them nerfing Mortar at some point, or am I wrong?
gamer math be like
I would love a gene thief ability comparaison. I wondet if it will evet happen.
You just earn a subscriber
very epic
Also what he forgot to mention is that's tuant heal a small amount of there hp when they tuant
The healing is extremely negligible in these big fights, it doesn’t change that much tankiness-wise
when tier five come pls test the might of vigarous
Durable or shockproof on a leafcutter?
shockproof 100%
Ok when it comes to wood ants front my own objective analysis of the niches of both mortars have a niche that favors having melee ants as a meat shield and rapid fires niche is that they can fight alone in numbers but suffer when it comes to large scale engagements but in my analysis I noticed that more often then not rapid fires did win however this was with the exception that they had 50+ where as in my analysis of mortars they lost when they were alone however when they have 19 melee ants as a shield they won which tells me that they need the shield
rapid fire work as sort of shock troops if that makes sense. they can run in alone and kill, but if they fail to kill fast enough they are all gone. Mortars work best in large groups with meat shields and aren't supposed to be on their own
"Please shut up"
Black ants >
Based
bro so true black ants win 0 difficultie
i prefer mortars,vigoruos and taunt
А где скачать эту версию
I feel like stun and mortar are better than taunt and rapid fire
the update is alomost here tier 5 freeplay and titan bosses
ye finally
Lol it’s not tiger 5 ain’t out 😂😂😂😂😂
their great
Mortar are by far the best ones. The AOE against ants and groups is insane and their damage is insane. "well bugs can dodge the shots" the only time they are dodging is if they are worker ants, any other bug will attack and if they don't then you need to get closer and have a front line to bring them in. Mortars are far more aggressive and defensive. Spitters would be for hit and run, if it was easy to run from the enemy. but at that point don't run and wipe them with mortara
My friend, the primary point I make is that mortar have to be splashing several enemies with each attack to surpass rapid fire in DPS. Adding the fact that they miss their shots significantly more often, and they do not slow attack or movement speed like rapid fire do, mortars tend to find far less use than rapid fire do.
17:15 thats honestly a skill issue. You're playing a mortar like a rapid fire by just rushing in. You should have played defensively because thats how they shine. they dont give up ground. If you move them around like that they will lose, but if you predict what the enemy will do then you can steam roll anything. Mortars take more skill than run in and shoot as fast as you can.
Personally I prefer dangerous black ants
bro i used 30 mortar wood ants in rising tide and killed the huge wolf spider in 3 or 2 hits i find mortar better jest get the 30 and your fine
W vid
ants are yes
Skill issue