And also, go ahead and rehash everything in the new series with planes only, and explain the basics and make it a plane based full on tech tree full on ksp tutorial
@@creekworks Including both economic ($35.10 billion) and military aid ($14.77 billion) the US spent about $50 Billion on foreign aid in 2017, In that same year the total military budget was $582.7 billion. If you think 8.6% is a lot, and the budget isn't bloated, I don't know what to tell ya
Anyone seen "Those Magnificent Men in Their Flying Machines"? Cause the way the vehicle was swinging in the air in the first vertical landing reminds me of the opening montage. Far better landing than I'd manage, probably.
@Matt Lowne - when flying in vtol mode, use control from here on your upwards facing docking port to set your viewpoint straight up and then use SAS hold radial and SAS will hold the vtol in directly vertical position for you, then just make small left/right/backwards/forwards angle adjustments to fine tune your landing. On my vtols I set the control from here and the thrust vector pivot controls all on one action group so i can toggle quickly into vtol mode.
A really smart thing about the seaplane design is that if you control from the docking port on the top and click radial out, it makes you craft automatically level.
It’s okay, Matt. We understand that you need to ask for these things, and that being a TH-camr is a constant grind. So if you need to ask for likes and subscribes, that’s alright.
Asking for subs and likes is like an art. Sometimes people are fine with it, sometimes they just get so angry they close the video. It is all about when and how you say it. If you are in the middle of a video and just say that if you are enjoying this video pls like and subscribe, the viewers won't get that annoyed and sometimes might decide to actually do that. On the other hand if you're like "Like and subscribe now or this spider will be in your bed" , the viewers will most likely close the video and leave a bunch of hate comments.
It bothers me a lot when you build these monstrous crafts but won't just add an experiment storage unit to them, so you have to *manually* get out and get every experiment by right-clicking. It makes sense to save some fuel by not including this part in a small vehicle but in this case (and a lot of other cases), it wouldn't make any difference whatsoever.
@@MattLowne haven't thought about that, but it sounds convincing. I should've thought of that from the viewer standpoint rather than as a ksp player, because that definitely would add some watch time!
Just saying on the Engine plates, you can change it to have multiple nodes instead of just one in the middle. Use this when you're attaching all the "F-1" engines so that you get them perfectly in the right place.
I would recommend looking at tutorials for ascent profiles, when you start your gravity turn makes a big difference. Also, don't overbuild your rocket, the game gives you delta v values now, and there are plenty of maps that you can use to help with that.
Specifically, it had eight (to separate the first stage, there were more on the third stage as ullage motors and presumably a couple on the second stage to pull it safely away), four on the interstage or "skirt," and four hidden in the fairings surrounding the four outer F-1 engines.
In relation to the "switching to horizontal loses altitude": adding an internediate mode where the engines are at a 45° angle can ease the transition, but Im sure you know that already ^-^
Yes, the DLC robotic parts are very temperamental, the smallest parts are good for virtually nothing and you simply have to use the largest parts if you have any hope of maintaining joint stability in-flight.
@@Emlif Yeah, that what I meant by virtually. If you wanna use them for anything more than that sort of thing, they just aren't very practical. Also, the largest parts are barely stability for the kinds of tasks you know most players are going to try at some point. *VTOL* Plus they're larger than they need to be, which tempts players into using the unsuitable smaller parts.
If it helps with your self-awareness of your self-promotion I often just binge videos and at some point forget to like them even if i try. So don't think of it as telling people to like but remind folks like me to like the videos that we forget to like. Also I really like you style of crafts that you build.
sometimes you just forget to like a video... straight up. a while back i used to get annoyed when folks asked for likes and stuff. but it makes sense, sometimes i'm working, video is playing, i'm enjoying it, but i'll literally forget to like it. so thanks for the reminder matt lowne, love your stuff!
@@orangutan9492 that would be quite complicated as at some point the physics will fail and power is a problem. Using engines will be bad as theres no way to get more fuel. It would have to have a boat function to to charge up again and that would take a lot of time. But in theory it's possible but not for a long time...
saturn V had 8 SRB separator engines in the first stage, they were located in the conical shrouds for the outer 4 engines, there were 2 separator engines in each shroud
They’re called Ullage motors, and they’re on the upper stage. They settle the fuel and push it into the engine plumbing so the engines start firing properly
Hey Matt, have you thought of making a craft that goes from the surface of Laythe to the giant space station? You could make use of some drills to refuel it and have a resusable bus from your colony to the space station. I just thought that was a cool idea, love your videos!
15:14 "But, but you... You will! You will obey me!" And this is point where I finally looked up from my phone and liked the video. And then noticed that I somehow wasn't subscribed, and rectified the situation. Science. It works, kids.
i was amazed when i managed to see another one of my craft in space even though we passed each other at insane speeds and were both stranded in space with no fuel left, and you are over here landing a VTOL onto a distant planet next to your submersible water base, my minds blown haha love watching your videos
about the fuel transfer glitch, i dont know how the game exactly handles fuel transfer, but i therorize that it may do with the game maybe detecting one of the fuel tanks as not being one when transfering fuel.
I was thinking something about the transfer...pipe...whatever it's called. Like it's draining from the airplane to the transfer stage as fast as it's moving *out* of the transfer stage. But I haven't seen his previous one to see if it has the same issue
Great video! I loved the (re)entry on laythe. It was an interesting seeing something like a bombardier turboprop screaming out of orbit! Watching the base fly around on laythe gave me anxiety as the alligator hinge let the wing/body wiggle SO much! I felt like the kraken was waiting just below the surface to strike the whole time you were flying about.
A lot of your issues with altitude loss when switching from vertical to horizontal flight would be resolved by greatly limiting the speed at which that wing hinge can close, you want to be moving forwards as the wing geometry begins to change.
Hello there. I really enjoy watching your videos. You speak very pleasantly and clearly, which helps me to improve my English and I like your inventions in KSP. My girlfriend and I do TH-cam too, and we don't like asking for subscriptions either. But it really makes a difference, you definitely won me over. :) Greetings from Germany and thank you for your work!
*_PSA: KAL-1000 are bugged and lose tracks,_*_ install the _*_"Breaking Ground Mini mods"_*_ to fix the issue, it may not be advertised as a fix but installing the _*_"servo controller"_*_ and _*_"more servos"_*_ mods fixed it for me. I can now launch multiple KAL-1000 controlled craft, with no loss of tracks, no problems._
@@spaceflightnerd I'm sorry if I offended you or any other, I will delete the comment if it's found offensive. Also English isn't my first language either
I had a lot of fun building a vtol plane and figuring all that stuff out. i think i had a vertical mode that put the engines up, gear down, and changed the prop angle. then a low speed mode which lowered the engines, adjusted the props a bit, and turned off the reaction wheels. then high speed mode that cut the limits of the control surfaces and adjusted the prop further. worked out really well. also it flew indefinitely on solar as long as the sun was up.
I just realized Matt when you transfer from Vtol you usually want to be going forward already, tilting if necessary so you catch the air sooner and have to worry about the drop less. It looked like you were starting from straight up. Yeah it does kinda show, "he said it right then" Cool craft still btw.
Tip for getting hinges to not flop around at high speed without having to use docking port: reduce damping to 0 in hinge and toggle the servo lock. You can go as fast as you want like that, even when speeding up time.
Hey Matt, if you feel like the commentary is getting repetitive, you don’t have to talk about the mission. We’ve heard it before and if we haven’t we can check out the earlier videos. Instead, you should fill up the first half of the mission with just talking about whatever you want to talk about and then returning to commentary on the mission itself when you enter Laythe Orbit. You kind of already did this today by talking about TH-cam and such, but really it can just be whatever. You’re an interesting person to listen to, and I’d hate to see you be go through the same motions every episode. And hey, even if the commentary ends up being a massive failure, most people just like looking at the pretty spaceship anyway, so it can’t be that bad.
I actually disagree, I enjoy the commentary. Does he still do those music vids? They didn’t have commentary. I just believe the commentary adds necessary humor, personality, etc.
Pro Tip: If you set both RPM limit and torque limit of your motors to the main throttle you can fly far more energy efficient. Really enjoy your Laythe series... it is just the most beautiful place in KSP
I once built a six seat, jet-powered speedboat for Laythe, it did wonders for getting the Kerbals around the surface. Appropriately, I named it the Olympian.
For better vertical landig - I would suggest a probe core attached to the wing, so that when selected "control from here" it points in the direction of thrust. Then you can just select SAS: Surface-Radial Out and the thrust will be pure vertical. Then you can kill your lateral velocity more precise - ASDW will now behave nearly the same way as using RCS to translate when docking. Second improvement would be to set the hinge to 45deg in hangar. Then you would have option to bind action key to move the hinge to this preset position and use it not only for moving over water but also for slightly smoother vertical to horizontal flight transition.
I love the fact that there's a bottom hatch just in case there's a need for emergency evacuation during flight, and that was only there because of the part you decided to use has hatches on both sides. Also, the construction and launch of the submersible base is missing from the Life on Laythe playlist
Matt, set the main throttle to control the blade pitch and then use the other action group for the torque limit. Also with props you can usually just leave the RPM at 460 for the whole time. The blades respond much faster to change than the motor rpm so it’s easier to control the craft with just blade pitch
PROTIP (relating to deploy angle): You can set up a KAL-100 controller using the blade's deploy angle and setting it on a straight line where the start is the virtical takeoff angle and the end is horizontal. Then set up an action group to toggle play direction and to play sequence on the kal, and boom, that action group toggles deploy angle!
Idk if it’s been said before but there is a valid reason for Laythe being warm enough for liquid water. Since it’s so close to a large gas giant, a phenomenon called tidal heating could be occurring. This heating is caused by different parts of the moon being pulled by different amounts. The difference is more exaggerated the higher the mass of the object being orbited. A more extreme example of this is the Roche limit. This is the smallest orbit that an object could orbit another more massive object without being ripped apart by tidal forces. This happens around large stars and is theorized to often happen around black holes.
Hey Matt, I listened to what you were saying about your content and perhaps being worried about how things are going. I want you to know that I think you're doing wonderfully! I look forward to your KSP videos each week and enjoy your content very much. Keep up the great work and don't think too much about it.
The commentary on this video is so chaotic... and I expect nothing less! Also, thanks for your tips about deploy angles. As someone who has tried to build prop/helicopters in KSP, for some reason there seems to be ALMOST no info about it that I've found. Basic stuff like that is exactly the kind of thing that is helpful!
what you've(matt) said with the propeller deploy angle, that changes the pitch of each blade on the prop. changing the propeller pitch fo anyone reading this comment is when you change the AoT(Angle of Attack or the lift of the aircraft without speeding up the engine, but be weary, to much of prop pitch can decrease the lift greatly)
When the glitch happens, disable crossfeed on one of the parts between the tanks and re-enable crossfeed. I find you also have to have the two tanks pinned to the screen when you do this. This almost "reminds" the system that crossfeed is allowed and the fuel can flow again. I found with a shuttle docked to my space station I would pick one of the docking ports, disable-enable and the fuel would flow again. Hope that works.
*PSA for Helicopter Roll Bug* _The helicopter rotor blades aero model is bugged, and offset from their intended configuration. This causes uncontrollable constant roll, that can not be properly accounted for conventionally._ *The fix/work-around isn't all that complicated, details bellow.* You want to use the *"rotation tool"* to offset the starting position of the blades in either direction (does not matter which) clockwise or anti-clockwise around the axis of spin rotation; around the rotor shaft assembly for which they're attached. If your blades look like they're no longer attached properly you can realign them, so that they flush at the attachment point, but still remain offset, the best way to do this is to move the blades into the center before offsetting their rotation. The blades new configurations for example: in a two bladed configurations should no longer be aligned squarely with the fuselage of the helicopter, but instead slightly miss-aligned to one side. Typically a move of two positions using snapping is enough to mostly correct for the bug, but some trail and error fine tuning will be required to completely eliminate the unwanted roll. Adding dihedral to the blade pitch (blades tips higher than the root) will add some much needed stability and will usually virtually eliminate any remaining unwanted roll.
Small piece of advice from a pilot: high deploy angle is better for higher speeds (provide smaller drag), small - for take-off and landing (provide higher thrust).
Ullage motors! They're partly to allow for proper seperation and partly to make sure the fuel/oxidiser is at the right end of the tank after the vehicle has been in freefall (otherwise the turbopumps will end up sucking bubbles instead of pure liquids and that leads to all kinds of nastiness).
I know I'm two years late, however to counter that altitude drop you'll want to tilt yourself forward during your vertical ascent to give yourself forward momentum which when you swap to horizontal flight reduces the time required to get up to cruising speed
I found that to fix the fuel transfer glitch, you can "pin" all the relevant fuel tank menus, alt-click another part that doesn't have fuel, and then deselect the part by clicking anywhere in space. Since you have the fuel tanks pinned, their GUIs will stay open, and fuel transfer should work.
10:05: Matt, the reason you couldn't transfer fuel is due to a bug in the game. (Fuel Transfer Bug) A quick work around is to right-click the source tank, then the receiving tank, then the source tank again, and then finally ALT-right click the receiving tank. (unfortunately it will mean you'll have to move fuel from one tank at a time) I've personally been having this problem ever since I've set up mining operations on Mun & Minmus, and it's apparently a well known, and long-lived bug. Hope this helps, love your videos!
The fuel bug used to occur before sometimes between originally separate ships. Usually some docking ports and decouplers it was more prevalent.I Idk for sure ofc but i suspected the game kept reading the crafts as separated parts. Checked that fuel was enabled btw. Also those joints usually got the kraken call first.
You can use Kal-9000 in combination with axis groups to assign collective in helicopters to throttle and make it controllable. You could remove all issues you had here by assigning deploy angle to throttle and one of translation axes to wing tilt angle in incremental mode, giving you fine analog control of both.
"i haven't flown many vertical takeoffs in this game"
*Literally every conventional rocket*
You have a very important point there
Yeah lol
Hahaha
@KerbalTek he does say exactly that at 24:09 . dont know which statement you are talking about...
What visual mod does matt use?
**watching this while I’m building my first PC so I can play KSP at over 30FPS**
ah yes
*Relaxation virtual spacecraft building Brit in the background*
Specs?
Just replaced my 2200G with a 2700X and it is quite nice to have a playable framerate
Haha I'm in the 5fps gang
(while playing 720p)
Here’s a challenge for you: Unlock the entire tech tree with only spaceplanes (that is once you get the parts to make a space plane)
He could do it............. probably
simplify to just planes, you can make a "plane" with the initial parts, heh :D
And also, go ahead and rehash everything in the new series with planes only, and explain the basics and make it a plane based full on tech tree full on ksp tutorial
brother
i have found you
yes
Welcome to KSP... A world where VTOL's are economically feasible...
@Humbungt, Lord of the Underworld Anything is economically feasible under the US military's massively bloated budget!
@@GiantArapaima74 the military’s budget is not bloated it’s just Murican (also a lot of that money goes to our allies)
And don’t forget to put it on a moon
@@creekworks Including both economic ($35.10 billion) and military aid ($14.77 billion) the US spent about $50 Billion on foreign aid in 2017, In that same year the total military budget was $582.7 billion. If you think 8.6% is a lot, and the budget isn't bloated, I don't know what to tell ya
@@zk770 if only all that money went to NASA...
As soon as the Brits leave the EU, they start to colonize again.
So typical.. :P
First comment to make me laugh out loud! lol
Brits: IT'S FREE REAL ESTATE
Why are you making fun of us brits
YES YUMMY LAND MMMMM
What’s Britis I thought it was. British
Matt: Goes to Laythe
Me: Crashes to launch pad where the rocket lifted.
That's a Soviet move
@@jamesm2785 *Soviet anthem intensifies*
Just add more solid boosters! MORE BOOSTERS!
Practice makes perfect ;-)
Nope. MOAR BOOSTERS!!!!!!
If kerbals won't find life on laythe, they will make it
👀
🥵😳
Wait, let me get my wah pedal set up
( ͡° ͜ʖ ͡°)
Hol up
Wait a minute
What the fac
Anyone seen "Those Magnificent Men in Their Flying Machines"? Cause the way the vehicle was swinging in the air in the first vertical landing reminds me of the opening montage. Far better landing than I'd manage, probably.
Right !?!
@Matt Lowne - when flying in vtol mode, use control from here on your upwards facing docking port to set your viewpoint straight up and then use SAS hold radial and SAS will hold the vtol in directly vertical position for you, then just make small left/right/backwards/forwards angle adjustments to fine tune your landing. On my vtols I set the control from here and the thrust vector pivot controls all on one action group so i can toggle quickly into vtol mode.
A really smart thing about the seaplane design is that if you control from the docking port on the top and click radial out, it makes you craft automatically level.
It’s okay, Matt. We understand that you need to ask for these things, and that being a TH-camr is a constant grind. So if you need to ask for likes and subscribes, that’s alright.
Asking for subs and likes is like an art. Sometimes people are fine with it, sometimes they just get so angry they close the video. It is all about when and how you say it. If you are in the middle of a video and just say that if you are enjoying this video pls like and subscribe, the viewers won't get that annoyed and sometimes might decide to actually do that. On the other hand if you're like "Like and subscribe now or this spider will be in your bed" , the viewers will most likely close the video and leave a bunch of hate comments.
Personally, i have no problem with people asking for likes and subs, its the the ones who beg for likes and subs every second get on my nerves
@@wasifzakwan8722 i read that, thanks
matt: uploads tilt wing video
hazardish: *sweats nervously*
A functioning one at most
Okay Matt, hear me out:
LAYTHE HELICARRIER
Stratzenblitz:
Kraken: Allow me to introduce myself
Space helicarrier
Stratzenblitz: "Hold my beer"
It bothers me a lot when you build these monstrous crafts but won't just add an experiment storage unit to them, so you have to *manually* get out and get every experiment by right-clicking. It makes sense to save some fuel by not including this part in a small vehicle but in this case (and a lot of other cases), it wouldn't make any difference whatsoever.
Yeah but it's fun building ladder systems to move around the craft, also it's a nice excuse to go on an EVA :)
@@MattLowne haven't thought about that, but it sounds convincing. I should've thought of that from the viewer standpoint rather than as a ksp player, because that definitely would add some watch time!
Just saying on the Engine plates, you can change it to have multiple nodes instead of just one in the middle. Use this when you're attaching all the "F-1" engines so that you get them perfectly in the right place.
Matt Lowne: flies a ginormous payload to Laythe with a little fuel tank!!!
Me: struggling to get to the Mun with 5 Saturn Vs
I would recommend looking at tutorials for ascent profiles, when you start your gravity turn makes a big difference. Also, don't overbuild your rocket, the game gives you delta v values now, and there are plenty of maps that you can use to help with that.
bruh get good, I have been playing this game for 3 years.
@@bruhmoment9413 the hole ides of my comment is that he always says he is not that good at this game and I was just comparing him to a NOOB (me)
@@chairpara stop liking your own comment.
@@bruhmoment9413 are you a Reddit user, you sound like one.
The watery world of lathe I whish I could go but I can’t get to minimus
It's ez, step one build a rocket step 2 fly the rocket
I recommend a simple probe with a rocket similar to the Falon Heavy. Or include Nuclear engines if you not that good at manoeuvre nodes.
same
@@foolmaster6541 thanx I will try that out later
@@foolmaster6541 you make it sound so simple
8:00 Yes, The Saturn V had SRBs to separate the stages.
Th real MVP here! looked for this before I went to google it
Specifically, it had eight (to separate the first stage, there were more on the third stage as ullage motors and presumably a couple on the second stage to pull it safely away), four on the interstage or "skirt," and four hidden in the fairings surrounding the four outer F-1 engines.
I find that time warping a few times and closing the fuel transfer window fixes the bug, but still a hassle anyways
Technically, this is the LAYTHEst Matt Lowne video.
Nice one buddy
You got me, you got me 😆
Noice one
Go away
noice
The reason why asking for likes get more is because most people forget to like and you asking reminds them
nice bro i got respect.
Holy shit i had a stroke trying to read that 💀
My house just started flying!
I'm scared
Bruh
*Up music intensifies*
@@Messier-gq9yl that’s some good stuff
In relation to the "switching to horizontal loses altitude": adding an internediate mode where the engines are at a 45° angle can ease the transition, but Im sure you know that already ^-^
Yes, the DLC robotic parts are very temperamental, the smallest parts are good for virtually nothing and you simply have to use the largest parts if you have any hope of maintaining joint stability in-flight.
The smaller ones are good for uhh. Rover lighting systems?
@@Emlif Yeah, that what I meant by virtually. If you wanna use them for anything more than that sort of thing, they just aren't very practical. Also, the largest parts are barely stability for the kinds of tasks you know most players are going to try at some point. *VTOL* Plus they're larger than they need to be, which tempts players into using the unsuitable smaller parts.
@@RpattoYT so THATS why my robotic arm isn't stable. Thank you so much I'm gonna fix it now
If it helps with your self-awareness of your self-promotion I often just binge videos and at some point forget to like them even if i try. So don't think of it as telling people to like but remind folks like me to like the videos that we forget to like.
Also I really like you style of crafts that you build.
sometimes you just forget to like a video... straight up.
a while back i used to get annoyed when folks asked for likes and stuff. but it makes sense, sometimes i'm working, video is playing, i'm enjoying it, but i'll literally forget to like it.
so thanks for the reminder matt lowne, love your stuff!
What about a massive floating runway that you can land small planes on top of. Or just simply (thanks to comments) a Laythe aircraft carrier.
This
What about the droid attack on the wookies ?
You mean an aircraft carrier?
@@quoniam426 a flying aircraft carrier
@@orangutan9492 that would be quite complicated as at some point the physics will fail and power is a problem. Using engines will be bad as theres no way to get more fuel. It would have to have a boat function to to charge up again and that would take a lot of time. But in theory it's possible but not for a long time...
saturn V had 8 SRB separator engines in the first stage, they were located in the conical shrouds for the outer 4 engines, there were 2 separator engines in each shroud
They’re called Ullage motors, and they’re on the upper stage. They settle the fuel and push it into the engine plumbing so the engines start firing properly
Hey Matt, have you thought of making a craft that goes from the surface of Laythe to the giant space station? You could make use of some drills to refuel it and have a resusable bus from your colony to the space station. I just thought that was a cool idea, love your videos!
Uhhhh isn't that a classic Matt SSTO? I think he'll do something more unique because this is the holy sequel of Life On Laythe
I looked it up and Matt is right, the Saturn V used SRBs for first stage separation and second stage separation as well
Me not even able to fly a normal plane on Kerbin: ._.
Flying is easy its making them or landing them wich is harder
Kerbal gamer's right
Wait so are you a docking port jr
@@stadtrepublikmulhausen4121 yea I still can’t make a plane lol
Kerbal gamers flying is easy but it's weather you can keep it flying
“As of right now Laythe doesn’t have runways”
Foreshadowing?
Laythe aircraft carrier?
15:14 "But, but you... You will! You will obey me!" And this is point where I finally looked up from my phone and liked the video. And then noticed that I somehow wasn't subscribed, and rectified the situation.
Science. It works, kids.
Lol
i love the "spider nest" being built around the vehicle
Mmm, I like flying bases.
i was amazed when i managed to see another one of my craft in space even though we passed each other at insane speeds and were both stranded in space with no fuel left, and you are over here landing a VTOL onto a distant planet next to your submersible water base, my minds blown haha love watching your videos
about the fuel transfer glitch, i dont know how the game exactly handles fuel transfer, but i therorize that it may do with the game maybe detecting one of the fuel tanks as not being one when transfering fuel.
Probably
I was thinking something about the transfer...pipe...whatever it's called. Like it's draining from the airplane to the transfer stage as fast as it's moving *out* of the transfer stage.
But I haven't seen his previous one to see if it has the same issue
Great video! I loved the (re)entry on laythe. It was an interesting seeing something like a bombardier turboprop screaming out of orbit! Watching the base fly around on laythe gave me anxiety as the alligator hinge let the wing/body wiggle SO much! I felt like the kraken was waiting just below the surface to strike the whole time you were flying about.
Matt: uploads clump videos of life on laythe.
Everyone: 0_0
You literally amaze me with your KSP skills
17:45
I just don’t see how a square-wing like that could survive entry like that.
A lot of your issues with altitude loss when switching from vertical to horizontal flight would be resolved by greatly limiting the speed at which that wing hinge can close, you want to be moving forwards as the wing geometry begins to change.
I am simple man. I see Matt Lowne, I click.
Amazing video as always Matt!
Matt: “I’m only human...”
Me: “after all, I’m only human, after all don’t put your blame on me, don’t put your blame on me...”
Some people got the real problems
@@mehulvemareddy33 Some people..... DANG IT I FORGOT THE LYRICS
The commentary on this video was Epic!! ❤️👍
He has a space base, an ocean base, he’ll have a land base soon...
I would love to see some kind of permanent air base, like a helicarrier
@Matt Lowne TIp when having the Fuel Bug make sure all the boxes are un-ticked and no fuel menu is open and then try again
I love the commentary cos you never know where it’s going to go
And I’ve got a feeling neither does matt
Hello there. I really enjoy watching your videos. You speak very pleasantly and clearly, which helps me to improve my English and I like your inventions in KSP. My girlfriend and I do TH-cam too, and we don't like asking for subscriptions either. But it really makes a difference, you definitely won me over. :) Greetings from Germany and thank you for your work!
*_PSA: KAL-1000 are bugged and lose tracks,_*_ install the _*_"Breaking Ground Mini mods"_*_ to fix the issue, it may not be advertised as a fix but installing the _*_"servo controller"_*_ and _*_"more servos"_*_ mods fixed it for me. I can now launch multiple KAL-1000 controlled craft, with no loss of tracks, no problems._
I have to say, these videos just keep getting better and better
Matt :I'm thinking of bringing back life on minus
Everyone : yes
3 months later: nothing
Everyone: well this is a interesting situation yah this sucks
A perso n : englis?
ilona Nkandi: no
hot e l: trivajo
@@alfonsrasmus4710 That was a bit rude of you. Not everyone is from an English speaking country. I made a joke but you are just angry.
@@spaceflightnerd I'm sorry if I offended you or any other, I will delete the comment if it's found offensive. Also English isn't my first language either
@@alfonsrasmus4710 we could all tell.
I had a lot of fun building a vtol plane and figuring all that stuff out. i think i had a vertical mode that put the engines up, gear down, and changed the prop angle. then a low speed mode which lowered the engines, adjusted the props a bit, and turned off the reaction wheels. then high speed mode that cut the limits of the control surfaces and adjusted the prop further. worked out really well. also it flew indefinitely on solar as long as the sun was up.
When a massive jet for another world is considered a 'light payload' you know you should just apply for nasa by now, damnit
Matt: I couldn't understand what happens with the code when this glitch occurs
every programmer including myself: neither can we
Me: how can I keep my rocket from tipping over?
Matt: *takes out comically large fairing"
I just realized Matt when you transfer from Vtol you usually want to be going forward already, tilting if necessary so you catch the air sooner and have to worry about the drop less.
It looked like you were starting from straight up. Yeah it does kinda show, "he said it right then"
Cool craft still btw.
pretty nice
Tip for getting hinges to not flop around at high speed without having to use docking port: reduce damping to 0 in hinge and toggle the servo lock. You can go as fast as you want like that, even when speeding up time.
Hey Matt, if you feel like the commentary is getting repetitive, you don’t have to talk about the mission. We’ve heard it before and if we haven’t we can check out the earlier videos.
Instead, you should fill up the first half of the mission with just talking about whatever you want to talk about and then returning to commentary on the mission itself when you enter Laythe Orbit. You kind of already did this today by talking about TH-cam and such, but really it can just be whatever. You’re an interesting person to listen to, and I’d hate to see you be go through the same motions every episode.
And hey, even if the commentary ends up being a massive failure, most people just like looking at the pretty spaceship anyway, so it can’t be that bad.
I 100% agree
Yes
an idea could perhaps be to talk about various mission to titan (Huygens, Dragonfly)
I actually disagree, I enjoy the commentary. Does he still do those music vids? They didn’t have commentary. I just believe the commentary adds necessary humor, personality, etc.
@@drewfehlinger4892 I’m not saying remove commentary. I’m saying comment on something other than the mission.
Loved the video Matt, Keep up the great work!
Wow
I thought after that big monolouge of why he's asking for likes and stuff, he would finally bring back his "Whiskey Review"
Unfortunately, the Whiskey Reviews are gone 😢
Pro Tip: If you set both RPM limit and torque limit of your motors to the main throttle you can fly far more energy efficient.
Really enjoy your Laythe series... it is just the most beautiful place in KSP
You see, Matt is so smart that he turned the entire rant about self promotions into a self promotion
Man I haven't played ksp in years! Kind of funny how I just remembered this channel out of nowhere. Thanks for the nostalgia trip
I rly hope there will be a amphibious laythe speedboat Rover...
Plane
I once built a six seat, jet-powered speedboat for Laythe, it did wonders for getting the Kerbals around the surface. Appropriately, I named it the Olympian.
For better vertical landig - I would suggest a probe core attached to the wing, so that when selected "control from here" it points in the direction of thrust. Then you can just select SAS: Surface-Radial Out and the thrust will be pure vertical. Then you can kill your lateral velocity more precise - ASDW will now behave nearly the same way as using RCS to translate when docking.
Second improvement would be to set the hinge to 45deg in hangar. Then you would have option to bind action key to move the hinge to this preset position and use it not only for moving over water but also for slightly smoother vertical to horizontal flight transition.
"Can I load a payload onto this rocket?"
"Only a fairing full"
Both laugh.
I love the fact that there's a bottom hatch just in case there's a need for emergency evacuation during flight, and that was only there because of the part you decided to use has hatches on both sides. Also, the construction and launch of the submersible base is missing from the Life on Laythe playlist
"I went a bit American there"
Time stamp?
how offensive
Matt, set the main throttle to control the blade pitch and then use the other action group for the torque limit. Also with props you can usually just leave the RPM at 460 for the whole time. The blades respond much faster to change than the motor rpm so it’s easier to control the craft with just blade pitch
Great video but holy pixels, Batman! What happened to the resolution?
PROTIP (relating to deploy angle): You can set up a KAL-100 controller using the blade's deploy angle and setting it on a straight line where the start is the virtical takeoff angle and the end is horizontal. Then set up an action group to toggle play direction and to play sequence on the kal, and boom, that action group toggles deploy angle!
Is there oil on Laythe?
Yes.
Thank you for reminding me to like the video. Feeding the algorithm has become my favorite pass time.
finally more propeller driven planes
matt why you don't use counter rotation propellers ? (this question is the reason i hate my self)
These ARE counter rotation propellers....
@@MattLowne Lmao
@@MattLowne no i mean like those in the tu-95
I think that's Contra-rotating propellers. I guess Matt didn't really need to.
@@2KOOLURATOOLGaming this does make sense i should practice my english more
Idk if it’s been said before but there is a valid reason for Laythe being warm enough for liquid water. Since it’s so close to a large gas giant, a phenomenon called tidal heating could be occurring. This heating is caused by different parts of the moon being pulled by different amounts. The difference is more exaggerated the higher the mass of the object being orbited. A more extreme example of this is the Roche limit. This is the smallest orbit that an object could orbit another more massive object without being ripped apart by tidal forces. This happens around large stars and is theorized to often happen around black holes.
And i cant dock two crafts in orbit around kerbin.
It's hard on kerbin "that's what she said" use hyperedit and try it around minmus. Then mun. Then kerbin
and i cant orbit a craft around anywhere except the sun
Hey Matt, I listened to what you were saying about your content and perhaps being worried about how things are going. I want you to know that I think you're doing wonderfully! I look forward to your KSP videos each week and enjoy your content very much. Keep up the great work and don't think too much about it.
Why does the craft count as debris in the craft file?
You should put your surface base in a stock dome. They look really cool.
Let me guess - next we’re gonna have a surface colony and then a plane to get the people from the colony to the space station
The commentary on this video is so chaotic... and I expect nothing less!
Also, thanks for your tips about deploy angles. As someone who has tried to build prop/helicopters in KSP, for some reason there seems to be ALMOST no info about it that I've found. Basic stuff like that is exactly the kind of thing that is helpful!
Go watch planet coaster you fools!
Otherwise it will die
what you've(matt) said with the propeller deploy angle, that changes the pitch of each blade on the prop. changing the propeller pitch fo anyone reading this comment is when you change the AoT(Angle of Attack or the lift of the aircraft without speeding up the engine, but be weary, to much of prop pitch can decrease the lift greatly)
Thats not a glitch... i think you just didnt turn "Enable propellant crossfeed" on the decoupler on
I dont even play ksp anymore, i just love matts videos so much!
Fun fact, no one has actually watched the whole video yet.
I did. Downloaded and 20x speed
Woah I'm early ??
false, I have
Fun fact: your not early, your on time
@@Tulin258 true
When the glitch happens, disable crossfeed on one of the parts between the tanks and re-enable crossfeed. I find you also have to have the two tanks pinned to the screen when you do this. This almost "reminds" the system that crossfeed is allowed and the fuel can flow again. I found with a shuttle docked to my space station I would pick one of the docking ports, disable-enable and the fuel would flow again. Hope that works.
Interesting... got to try that.
*PSA for Helicopter Roll Bug* _The helicopter rotor blades aero model is bugged, and offset from their intended configuration. This causes uncontrollable constant roll, that can not be properly accounted for conventionally._ *The fix/work-around isn't all that complicated, details bellow.*
You want to use the *"rotation tool"* to offset the starting position of the blades in either direction (does not matter which) clockwise or anti-clockwise around the axis of spin rotation; around the rotor shaft assembly for which they're attached.
If your blades look like they're no longer attached properly you can realign them, so that they flush at the attachment point, but still remain offset, the best way to do this is to move the blades into the center before offsetting their rotation.
The blades new configurations for example: in a two bladed configurations should no longer be aligned squarely with the fuselage of the helicopter, but instead slightly miss-aligned to one side. Typically a move of two positions using snapping is enough to mostly correct for the bug, but some trail and error fine tuning will be required to completely eliminate the unwanted roll. Adding dihedral to the blade pitch (blades tips higher than the root) will add some much needed stability and will usually virtually eliminate any remaining unwanted roll.
Small piece of advice from a pilot: high deploy angle is better for higher speeds (provide smaller drag), small - for take-off and landing (provide higher thrust).
Ullage motors!
They're partly to allow for proper seperation and partly to make sure the fuel/oxidiser is at the right end of the tank after the vehicle has been in freefall (otherwise the turbopumps will end up sucking bubbles instead of pure liquids and that leads to all kinds of nastiness).
I know I'm two years late, however to counter that altitude drop you'll want to tilt yourself forward during your vertical ascent to give yourself forward momentum which when you swap to horizontal flight reduces the time required to get up to cruising speed
I found that to fix the fuel transfer glitch, you can "pin" all the relevant fuel tank menus, alt-click another part that doesn't have fuel, and then deselect the part by clicking anywhere in space. Since you have the fuel tanks pinned, their GUIs will stay open, and fuel transfer should work.
Your commentary is delightful, as always.
10:05: Matt, the reason you couldn't transfer fuel is due to a bug in the game. (Fuel Transfer Bug)
A quick work around is to right-click the source tank, then the receiving tank, then the source tank again, and then finally ALT-right click the receiving tank. (unfortunately it will mean you'll have to move fuel from one tank at a time)
I've personally been having this problem ever since I've set up mining operations on Mun & Minmus, and it's apparently a well known, and long-lived bug.
Hope this helps, love your videos!
The fuel bug used to occur before sometimes between originally separate ships. Usually some docking ports and decouplers it was more prevalent.I
Idk for sure ofc but i suspected the game kept reading the crafts as separated parts. Checked that fuel was enabled btw. Also those joints usually got the kraken call first.
I love the way the interplanetary stage tucks under the tail like that
You can use Kal-9000 in combination with axis groups to assign collective in helicopters to throttle and make it controllable. You could remove all issues you had here by assigning deploy angle to throttle and one of translation axes to wing tilt angle in incremental mode, giving you fine analog control of both.