Thing about LOR is, the floors are the different ‘teams’ you can use in combat, since people are coming to the library to face you. These aren’t the enemies boss themes. These are YOUR boss themes.
Got to love how Gebura just steals the enemy bosses Theme by replacing them with her own when she goes full EGO (super power for the people that don't know about the game).
@@NcrXnbi And honestly given her power lore wise it makes sense, and it's even more ridiculous since she's heavily weakened during the events of ruina.
I love this idea, that it's not the ENEMY that are the bosses, but YOU are, with your overwhelming strategies tailored for each situation, getting through even the biggest numbers they can throw at you, it's great
@@GrimmShane Big numbers is cool,but tables really turn around when you encounter a single,but ultimately strong enemy,lol (Yan,Purple tear,Crying children because its just Philip distortion,and ofcourse Xiao)
@@generalgarchomp333 Just remember, her Color Fixer name is called the Red mist not just because shes super fast, its the fact that anyone who faced her was turned INTO red mist
@@Kive101 language doesn't exist only in written form though. Gebura is in charge because she knows the language of the City better than anyone else in the Library, she's from the Backstreets and been in many places as a Color FIxer, letting her learn how people from different backgrounds speak. If you were to have her talk to people from a Nest and two different Districts' Backstreets, she'd be able to tell who is who even if they didn't use any specific dialects just from their choice of words.
Gebura is the Patron Librarian on the floor of language. While this is a dubious placement when you first look at it (she's noted in the prior game to be terrible at writing legible reports), this can be justified by the simple fact that amongst everyone in the library, Gebura is the most fluent in a language that can be considered nigh universal: Violence.
I think he means music-wise. Yes, I know Studio EIM is the composer. But I hazard a guess that the instruments themselves are sampled. There's something about the way the lead guitar work in particular is being played that doesn't feel quite "real" or "human" enough, for the lack of a better term.
my theory is that all the music in the game is played by angela going wild on the instruments, which also explains why she doesnt help in normal fights.
This one's a fan-favorite, for very obvious reasons. You know, I'm really glad you chose to react to these two Floor themes back-to-back, because it perfectly illustrates just how different each Floor of the Library is. You wouldn't think that after the more elegant, classical themes from before, you would enter a place called the Floor of Language and the music suddenly goes full-on DOOM on you, but this game never fails to surprise. It's one of the more charming aspects of this game's soundtrack to me. _You never know what you're going to hear next._ Anyway, if there's any Patron Librarian who's going to be represented by heavy metal, it's Gebura. She and her floor are popular among players not just for her music, but for the fact that Gebura is by far the strongest Patron Librarian in the game, with only two other Patron Librarians coming close. The relentless aggression of her battle music is very much reflected in Gebura's fighting style: A fast, in-your-face, no-chill, attack-attack-attack kind of playstyle that runs over all enemies with overwhelming force until they are but a layer of red mist on the ground. Even better- Gebura unlocks a super mode around when this theme reaches Phase 3 that pretty turns her into a GODDESS OF DEATH. Hearing Phase 3 when that happens will definitely make you feel like a god, as well. It's only fitting that her namesake Sephirah is the sphere associated with meting out justice and righteous, holy WRATH. Hell, even the abrupt stop to the video is hilariously appropriate here. It begins guns-blazing, and ends guns-blazing. So welcome to the Floor of (Offensive) Language. Enjoy your stay.
Also forgot to mention: Studio EIM. Those are the composers. Don't know who was on what instrument specifically, but you have those people to thank for this theme.
I hazard a guess the instruments were sampled. There's something about the lead guitar work in particular that doesn't feel quite "real" or "human" enough, for the lack of a better term.
You made one mistake. When Gebura gets into her special Mode, music doesn't go into the phase 3. She gets her own, unique metal theme. She literally gets her own boss theme
@@c1ph3r75 Not what I meant. I meant that Gebura unlocks her Manifest EGO page around phase 3 (though sometimes it can unlock as early as phase 2). The Red Mist theme doesn't happen until AFTER she uses her Manifest EGO page.
I just need to make it clear to you that one THIS IS A CARD GAME and two both of the songs both gebura and tipereth are characters you play as and are on the same side. The music is to reflect their personality and the floor is their speciality. (Violence is a universal language) The people who requested these 100% choose tiphereth first just to throw you of with gebura
@@otherevan296 Pretty much both. It kinda give me the feeling of a Board-based Tactical Game without the Board. Basically similar to the style of X-Com without the movement and position, but still with all the turn-based mechanics and strategizing
For these floor themes, the music and the aesthetic are based upon the influence of the head librarian of that floor. This means there's a massive difference in genres between the floors, going from chill-hop to orchestra+choir to classy up-beat rag time to power metal. And then there's Hokma, who's aethetic is clock ticking.
Sadly i had to miss both premieres due to being busy (or asleep, timezones yay). The premise (or atleast a part of it) of the library is that, people may get an invitation to get a "book" they desire. But in order to obtain it, they have to face an ordeal, a.k.a. fight for it with their life on the line. People who die inside the library get turned into books themselves, which contain all of their memories, experiences, etc. As more people venture into the library to obtain information, more and more books get amassed which attract more people for various reasons. Either for business reasons (obtain books that contain vital information about rival companies), personal reasons (reclaim the books of their loved ones/family), or simply because they were ordered to, in order to wipe out the library. But thats just the surface of the story. All in all library of ruina has a great story, with an incredibly interesting world built around it. Kevin already wrote a bunch of paragraphes about the songs in LoR and their background, so i'm not gonna repeat all that again. Here are some more tidbits tho: - Gebura, being the patron librarian of the floor of language, cannot actually read. Instead she opts to speak the most commonly known language there is. Extreme violence! - I believe Kevin already mentioned it in one of his comments, but those "floor themes" are playing for any non-boss, fight in the game. So you can take out Gebura and wipe the floor with some goons while this theme is blazing. A common meme about Geburas theme(s) in particular is, that can actually be considered a boss theme. Only that its the music the enemies start to hear once Gebura takes the stage. - The library floors (language, natural science, etc.) are based on a south korean library classification. I can't wait to see you react to more of the songs. It's gonna be quite a ride of genres.
Hello hello! Your third LoR song review so far, and glad to hear you like Gebura's floor more than Tiphereth's ^^ The thing about the Library is that it is known as a place that belongs to Angela, solely for her sake and her mission to become a complete human being. Since the Library was manufactured by her and what remains of the "Light;" which is an incomprehensible energy gathered by Lobotomy Corporation in order to heal the hidden illnesses of the mind of humanity; and its sole purpose is to build itself, all logic is swept off the table when it came to the construction of each and every floor. That's what the power of a vengeful "human" mind can do when she wants to burn what her creator wanted to build. Each subject gets its own floor, but it's much bigger inside than it appears when you look at the library (which is in the shape of a tree). And each floor gets bigger when there needs to be more space to shelve all these books. They might as well be separate worlds. But who'd know that the floor of Language is right above Natural Sciences? And that the floor above Language is a flooded wasteland with floating cars? What makes me so happy about this game is that it impossibly combines so many different genres together and makes you feel pumped up, grieve, be paralyzed in terror, and cry tears of joy. I'm still pitching for you to get this game and its predecessor~ LoR is still on sale if you get the deckbuilder humble bundle for $15 dollars minimum! Edit: btw, if you ever get to Social Sciences, Chesed's name is pronounced "HESS-ed"
Something that makes the contrast between Tiphereth and Gebura’s battle themes even more amusing is the fact that, in game, it’s possible to achieve an “Exodia” setup (referencing the Yugioh Anime whereby having all five pieces of the monster card called Exodia wins the game immediately for that player) on *Both* floors, in completely different ways and both end up completely unique yet both are insanely and more importantly, equally strong. They’re both the same and yet they couldn’t be more different. Tiphereth’s more classical theme combined with her floors “Exodia” shows the players a force of pure, controlled, negativity, all channeled against their foe. A sort of “Murderous Melancholy” of sorts, if you will. Gebura’s “Exodia” on her floor by contrast is raw, pure brutality, calling for the sacrifice of all others to create a literal one woman army who will rip, tear, and otherwise obliterate anything in her path, a force of completely unstoppable wrath, a feeling this theme evokes very well. I really hope a lot more library of ruina is in the pipeline, because it’s easily one of my favourite OST’s out there, and It and it’s music deserve all the love it gets.
Keep in mind that this is the theme of the person who is cannon recognized to be the "Strongest Human". If this sounds a lot like a boss fight, that's because it is. Except you're the boss. Fighting Kali(Gebura) is just unfair for the enemy. ;D (She can easily solo most bosses in the game. Intentionally OP.)
In fact, the game actively encourages you to use her alone instead of having allies. Or have allies intentionally meant to be sacrificed. The 3+ dice power bonus from being alone is no joke in this game. And a lot of the floor's buffs involve power-stacking a single character, in this case Gebura.)
The reason from the cut of is that they represent the “level of emotion” in a fight and as a fight progresses so does the song meaning they loop. The background is what you see when you use said floor to fight. Gebura is ONE the badasses in the game, so much so she has her own remixed version of this that can override 99% of other music in the game so if you like the music a box plays you can’t use her ultimate form.
I really recommend listening to the vocal tracks as well. This game's OST is full of personality and flavour, and there's even some very clever foreshadowing in the orchestration. There's a dark reason Hod's Floor Theme and Keter's Floor Theme are very similar. For Gebura, it feels very DOOM-like, because that's what the Floor is built around: pure, unbridled aggression, andempowering a single Librarian (usually Gebura herself for obvious reasons) into a super-powerful killing machine, to the expense of the others. Gebura, in Kabbalistic belief, is the sphere of righteous wrath, justice, and destruction.
@@LotusHearted I was wondering the same, maybe it's because Hod on Lobotomy compared with Roland on Library? Not mentioning what it is since that's spoilers ofc.
If you get to watch Gameplay footage from this game i want to seed this little though: In asian rpg, the position of the party left or right usually indicates 'good or bad guys', most rpg games use the right side for enemies, but you might see your team in different sides during the gameplay and relative to the story content involved in those fight segments.
It's really cool to see you do a reaction to these soundtracks, I'm a big fan of these and it's great to see more people checking them out. So yeah, Library of Ruina has ten Floors, each with mostly distinct tones and genres. Though some can be a bit similar; classical comes up in a few Floors. Of all the Floors, Language probably has the most different tone compared to the others. This is mainly due to the Patron Librarian, Gebura's differing backstory compared to the others, among many other features. By the way, the reason why the music is cut off is because each Phase is designed to play in a loop, advancing to the next Phase based on the heightening of Emotions of the Librarians in battle. Anyways, I'm eager to see more!
The music always ends suddenly is because every phase just repeat itself again and over again. The battle bgm depends on your team's emotional level, it will repeat phase 1 until you reach phase 2 and you will hear phase 3 repeating itself as you raise your team to the top emotional level.
The one behind the music of Library of ruina is Studio EIM(most of the music) and Mili(9 songs) most of the music go up a notch becaused of the emotion system the game.
Knew you would like this one! Would love to see your reaction to the floor of religion theme. There are other floors that might piqued your interest but gebura and the floor of religion are my personal favourite.
Honestly, I had the context of who this theme belongs to in game and it STILL caught me off guard, by far the most intense of the floor themes but still perfectly fitting for where it plays. Welcome to the floor of incredible violence.
If you were wondering why these end so abruptly is because it loops back to the start. These phases tie into your team’s emotion level. Emotion in the library directly becomes physical power. As your team’s emotion heightens, the music also gets more hype.
While Gebura's theme is one of my favorites, these requests are really throwing you everywhere. Reverberation being the end, Tiph & Geb being two-thirds of the middle. What next half of the beginning and a special theme?
Library of Ruina is the 2nd game of the Project Moon Universe, it's set in a Mega City simply called the City, it's a setting that's grimdark as f***, where it's run by Wings or megacorporations that rule their districts as their own private fiefdoms, the Nests are the good parts, the Backstreets are the bad parts (which has an organised crime problem) the Outskirts are outside the City, which has all the elements that even the Backstreets won't accept. The first game was set in a monster management game called Lobotomy Corporation, Library of Ruina follows the events of the 100% ending.
when you start playing the game, all i'm going to say is, the difficulty curve is vertical, and i'm saying that for a very good reason mate, and the music is an added touch to the greatest ordeal you yet to have to encounter.
Since we did the Floor of Language, I am sure the request fir the Ref Mist theme will flood in, if not already on waiting list. Please keep this theme in the back of your mind when you eventually listen to Red Mist. The Red Mist theme is the character theme unique to the patron librarian of this floor, and supplemental to this floor theme.
More Ruina is great, especially Tiphereth into Gebura. Both are very fitting for their floors, but you wouldn't expect these are both from the same game! :D
That’s one of my favorite parts about Ruina. This game thrives off of variety in every aspect. It really captures the diversity you experience firsthand in the City throughout the story. And with regards to music you have even more variety. The first 4 floors of the library go for more experimental and high energy music. The second layer of floors goes for flowing strings (save Gebura who is rip and tear), and the last floors go for epic symphonies. When it comes to my favorite game OSTs this game takes the cake for just how many different genres it brings to the mix. I may like Armored Core or Outer Wilds’ soundtracks slightly more but there are some things Ruina’s soundtrack does better than almost every other action game.
The description of 'it seems like some kind of boss fight' isn't totally wrong, cus 'you're' the boss fight that invaders of the library have to overcome
I love floor of language because gebura is already pretty powerful, and then she instantly kills her 4 assistants and becomes THE boss fight she's not called "the strongest" for nothing
Unlike some of the other requests, I'd like to request the Warning themes from the previous game in the series Library of Ruina comes from, Lobotomy Corporation. Specifically I'd like to see Third Warning if there was only one seen.
Im pretty sure someone already posted this, but the songs end abruptly because the respective themes are meant to loop into themselves. The themes lead straight into each other based off an emotion system that perfectly mimics how the player feels during the fights, and as such have to be able to loop while also perfectly reflecting previous themes to make the experience seamless.
as someone who played 300h Library of Ruina, i can give you a simple and short summary of the gameplay and story. The game is based on the bad ending of a different game called Lobotmy Corp. Lobotomy Corp was a corporation that had a very unique technology but in this world it's called a singularity. There is a city as big as an entire continent and this city is seperated into different areas that is controlled by a powerful corporation that has a singularity. For example R- Corp has clone technology. These corporations are called Wings and the head is basically the unknown entity that rules over the entire city. Each Wing has multiple little assositions that work for them. The people working for them are called Fixer and are basically some sort of Mafioso, they often kill other people. Many assosiations work like security firms with extra violance. Fixer have grades, the lowest is grade 9 and the highest is grade 1 but there is a special type of Fixer that are too powerful and too dangerous. These Fixer were chosen and get a specific color for their identity. For example "Purple Tear" and each of them has some sort of super power. Purple Tear can jump between dimensions and timeplines. The story is pretty much this: You follow Roland the protagonist of the story hes managed to break into a unknown library and the director of said library is not very pleased. Her name is Angela and she pretty much cuts of his limbs and forces him to work for her. The library itself is like a own universe infinite and has multiple floors with specific profession. Ech floor is rule by a seraph or librarian, basically the boss of the floor. Angela is looking for a book that can grand her slvation a book that contains everything she desires. SHe and Roland a former Grade 1 Fixer and currently Grade 9 work together to bring all the darkest secrets of the city to the surface. The story is pretty dark and more or less tragic. THere is almost not a single nice character in this game. Most of them are basically villains. The city is like, take all main villains from different animes and media, lock them up in one big city, all good guys are dead and see what happens. The gameplay is card and dice based, you roll a die and the number is your speed. A higher speed gives you the first attack and you can force the aggro of an enemy towards you even if he is about to attack a other team member because your speed is higher. You can have more than one dice and if you have more you can play a card for each die per round. If you have two than you can play two cards. Your deck contains 9 cards and each card has a cost, light. Light is basically mana and you need it to player stronger and higher cards. Each card is like a skill because your characters stay on the stage like in a older RPG and cards are their attacks and they attack the living shit out of eachother. If you kill a strong enemy you can get his book. In this book is his keypage and all the cards that he uses. You can rebuild his deck and equipp his keypage, by equipping his keypage you basically cosplay him. You wear his clothes and get his passive abilities, the stronger the enemy the more powerful is your character. It's a very difficult game but a very good one.
Well, my other comment got answered quickly. Gebura's floor, in a game where each floor can require some degree of strategy is unique. The Floor of Languages strategy can be simplified own to "Hti them until they die." And it works, a lot of the time. Sheer, raw power is the essence of Gebura, known in The City as The Red Mist and titled The Strongest. It is a title completely and fairly earned. I do believe that there isn't not a single fight in the game that I haven't won with Gebura.
The abrupt endings are due to the fact that these songs loop. They don’t really have a proper place to end so they just cut off at the loop. Roland’s is the most annoying from this.
Thing about LOR is, the floors are the different ‘teams’ you can use in combat, since people are coming to the library to face you.
These aren’t the enemies boss themes.
These are YOUR boss themes.
Got to love how Gebura just steals the enemy bosses Theme by replacing them with her own when she goes full EGO (super power for the people that don't know about the game).
@@NcrXnbi And honestly given her power lore wise it makes sense, and it's even more ridiculous since she's heavily weakened during the events of ruina.
I love this idea, that it's not the ENEMY that are the bosses, but YOU are, with your overwhelming strategies tailored for each situation, getting through even the biggest numbers they can throw at you, it's great
@@GrimmShane Big numbers is cool,but tables really turn around when you encounter a single,but ultimately strong enemy,lol
(Yan,Purple tear,Crying children because its just Philip distortion,and ofcourse Xiao)
@@generalgarchomp333 Just remember, her Color Fixer name is called the Red mist not just because shes super fast, its the fact that anyone who faced her was turned INTO red mist
Ah yes, the most common language known by all: language of violence.
Which is fitting, considering Gebura can't even read.
@@Kive101 Wait she can't? I thought she would need to be able to read as a Sephirah
@@user-leet37598 LoR artbook is the source but yes.
@@Kive101 language doesn't exist only in written form though. Gebura is in charge because she knows the language of the City better than anyone else in the Library, she's from the Backstreets and been in many places as a Color FIxer, letting her learn how people from different backgrounds speak. If you were to have her talk to people from a Nest and two different Districts' Backstreets, she'd be able to tell who is who even if they didn't use any specific dialects just from their choice of words.
Violence is not the answer. It's the question, and the answer varies. Between "Yes" and "HELL YES".
Gebura is the Patron Librarian on the floor of language. While this is a dubious placement when you first look at it (she's noted in the prior game to be terrible at writing legible reports), this can be justified by the simple fact that amongst everyone in the library, Gebura is the most fluent in a language that can be considered nigh universal: Violence.
"I'm just warming up."
- Gebura, every fight, for the entirety of the game.
"Who's playing guitar ?"
And now I can only see Gebura pulling those sick riffs over whatever sad emotional song the boss had going on
I think he means music-wise. Yes, I know Studio EIM is the composer. But I hazard a guess that the instruments themselves are sampled. There's something about the way the lead guitar work in particular is being played that doesn't feel quite "real" or "human" enough, for the lack of a better term.
@@MilanTehVillain Not being able to tell if the music is human fits the game soooo much
With a guitar fashioned after Mimicry, *yes*
my theory is that all the music in the game is played by angela going wild on the instruments, which also explains why she doesnt help in normal fights.
Your nuggets pulling out band instruments as Gebura beats the living shit out of the guest
It ends like that because the song loops, every phase works individually and also together.
This one's a fan-favorite, for very obvious reasons. You know, I'm really glad you chose to react to these two Floor themes back-to-back, because it perfectly illustrates just how different each Floor of the Library is. You wouldn't think that after the more elegant, classical themes from before, you would enter a place called the Floor of Language and the music suddenly goes full-on DOOM on you, but this game never fails to surprise. It's one of the more charming aspects of this game's soundtrack to me. _You never know what you're going to hear next._
Anyway, if there's any Patron Librarian who's going to be represented by heavy metal, it's Gebura. She and her floor are popular among players not just for her music, but for the fact that Gebura is by far the strongest Patron Librarian in the game, with only two other Patron Librarians coming close. The relentless aggression of her battle music is very much reflected in Gebura's fighting style: A fast, in-your-face, no-chill, attack-attack-attack kind of playstyle that runs over all enemies with overwhelming force until they are but a layer of red mist on the ground. Even better- Gebura unlocks a super mode around when this theme reaches Phase 3 that pretty turns her into a GODDESS OF DEATH. Hearing Phase 3 when that happens will definitely make you feel like a god, as well. It's only fitting that her namesake Sephirah is the sphere associated with meting out justice and righteous, holy WRATH. Hell, even the abrupt stop to the video is hilariously appropriate here. It begins guns-blazing, and ends guns-blazing.
So welcome to the Floor of (Offensive) Language. Enjoy your stay.
Also forgot to mention: Studio EIM. Those are the composers. Don't know who was on what instrument specifically, but you have those people to thank for this theme.
I hazard a guess the instruments were sampled. There's something about the lead guitar work in particular that doesn't feel quite "real" or "human" enough, for the lack of a better term.
You made one mistake.
When Gebura gets into her special Mode, music doesn't go into the phase 3.
She gets her own, unique metal theme.
She literally gets her own boss theme
@@c1ph3r75 Not what I meant. I meant that Gebura unlocks her Manifest EGO page around phase 3 (though sometimes it can unlock as early as phase 2). The Red Mist theme doesn't happen until AFTER she uses her Manifest EGO page.
She speaks the universal language.
VIOLENCE.
If you liked this one, Floor of Language has a sister song called "The Red Mist". Should give it a listen
Aaah yes the “nice ego music, heres mine” theme
@@Lh0000 Nice music, would be a shame if....
...I overwrote it?
I just need to make it clear to you that one THIS IS A CARD GAME and two both of the songs both gebura and tipereth are characters you play as and are on the same side. The music is to reflect their personality and the floor is their speciality. (Violence is a universal language)
The people who requested these 100% choose tiphereth first just to throw you of with gebura
Gebura is a bada**.
Although being a Card Game, it feels a lot like a Board Game
@@Zack_Zander could that be because of the dice? Or just because of how strategic it is?
@@otherevan296
Pretty much both.
It kinda give me the feeling of a Board-based Tactical Game without the Board.
Basically similar to the style of X-Com without the movement and position, but still with all the turn-based mechanics and strategizing
For these floor themes, the music and the aesthetic are based upon the influence of the head librarian of that floor. This means there's a massive difference in genres between the floors, going from chill-hop to orchestra+choir to classy up-beat rag time to power metal. And then there's Hokma, who's aethetic is clock ticking.
"Where Am I and why do i hear violence?"
Gebura: Welcome buddy! *Starts cutting people*
Goodbye, Smoke, Maxim Crash, Myongest,
*ONRUSH/HORIZONTAL*
Sadly i had to miss both premieres due to being busy (or asleep, timezones yay).
The premise (or atleast a part of it) of the library is that, people may get an invitation to get a "book" they desire. But in order to obtain it, they have to face an ordeal, a.k.a. fight for it with their life on the line. People who die inside the library get turned into books themselves, which contain all of their memories, experiences, etc.
As more people venture into the library to obtain information, more and more books get amassed which attract more people for various reasons. Either for business reasons (obtain books that contain vital information about rival companies), personal reasons (reclaim the books of their loved ones/family), or simply because they were ordered to, in order to wipe out the library.
But thats just the surface of the story.
All in all library of ruina has a great story, with an incredibly interesting world built around it.
Kevin already wrote a bunch of paragraphes about the songs in LoR and their background, so i'm not gonna repeat all that again.
Here are some more tidbits tho:
- Gebura, being the patron librarian of the floor of language, cannot actually read. Instead she opts to speak the most commonly known language there is. Extreme violence!
- I believe Kevin already mentioned it in one of his comments, but those "floor themes" are playing for any non-boss, fight in the game. So you can take out Gebura and wipe the floor with some goons while this theme is blazing. A common meme about Geburas theme(s) in particular is, that can actually be considered a boss theme. Only that its the music the enemies start to hear once Gebura takes the stage.
- The library floors (language, natural science, etc.) are based on a south korean library classification.
I can't wait to see you react to more of the songs. It's gonna be quite a ride of genres.
Hello hello! Your third LoR song review so far, and glad to hear you like Gebura's floor more than Tiphereth's ^^
The thing about the Library is that it is known as a place that belongs to Angela, solely for her sake and her mission to become a complete human being. Since the Library was manufactured by her and what remains of the "Light;" which is an incomprehensible energy gathered by Lobotomy Corporation in order to heal the hidden illnesses of the mind of humanity; and its sole purpose is to build itself, all logic is swept off the table when it came to the construction of each and every floor. That's what the power of a vengeful "human" mind can do when she wants to burn what her creator wanted to build.
Each subject gets its own floor, but it's much bigger inside than it appears when you look at the library (which is in the shape of a tree). And each floor gets bigger when there needs to be more space to shelve all these books. They might as well be separate worlds. But who'd know that the floor of Language is right above Natural Sciences? And that the floor above Language is a flooded wasteland with floating cars?
What makes me so happy about this game is that it impossibly combines so many different genres together and makes you feel pumped up, grieve, be paralyzed in terror, and cry tears of joy.
I'm still pitching for you to get this game and its predecessor~ LoR is still on sale if you get the deckbuilder humble bundle for $15 dollars minimum!
Edit: btw, if you ever get to Social Sciences, Chesed's name is pronounced "HESS-ed"
Something that makes the contrast between Tiphereth and Gebura’s battle themes even more amusing is the fact that, in game, it’s possible to achieve an “Exodia” setup (referencing the Yugioh Anime whereby having all five pieces of the monster card called Exodia wins the game immediately for that player) on *Both* floors, in completely different ways and both end up completely unique yet both are insanely and more importantly, equally strong. They’re both the same and yet they couldn’t be more different.
Tiphereth’s more classical theme combined with her floors “Exodia” shows the players a force of pure, controlled, negativity, all channeled against their foe. A sort of “Murderous Melancholy” of sorts, if you will.
Gebura’s “Exodia” on her floor by contrast is raw, pure brutality, calling for the sacrifice of all others to create a literal one woman army who will rip, tear, and otherwise obliterate anything in her path, a force of completely unstoppable wrath, a feeling this theme evokes very well.
I really hope a lot more library of ruina is in the pipeline, because it’s easily one of my favourite OST’s out there, and It and it’s music deserve all the love it gets.
Tbh, Gebura's Strategem are more of a Ritual/XYZ effect where you sacrifice your monster for a more powerful one
I mean,Binah has exodia too cause The Beast :D
Keep in mind that this is the theme of the person who is cannon recognized to be the "Strongest Human".
If this sounds a lot like a boss fight, that's because it is. Except you're the boss.
Fighting Kali(Gebura) is just unfair for the enemy. ;D
(She can easily solo most bosses in the game. Intentionally OP.)
In fact, the game actively encourages you to use her alone instead of having allies. Or have allies intentionally meant to be sacrificed.
The 3+ dice power bonus from being alone is no joke in this game. And a lot of the floor's buffs involve power-stacking a single character, in this case Gebura.)
Yan's boss fight: *nice chill bop theme*
Gebura when reaching emotion level 3: LISTEN TO THIS NERD *overwrites boss theme with her own*
The reason from the cut of is that they represent the “level of emotion” in a fight and as a fight progresses so does the song meaning they loop. The background is what you see when you use said floor to fight.
Gebura is ONE the badasses in the game, so much so she has her own remixed version of this that can override 99% of other music in the game so if you like the music a box plays you can’t use her ultimate form.
"You’re on my floor and you follow my rules, and my rules say that MY boss theme plays instead of yours!"
I really recommend listening to the vocal tracks as well. This game's OST is full of personality and flavour, and there's even some very clever foreshadowing in the orchestration.
There's a dark reason Hod's Floor Theme and Keter's Floor Theme are very similar.
For Gebura, it feels very DOOM-like, because that's what the Floor is built around: pure, unbridled aggression, andempowering a single Librarian (usually Gebura herself for obvious reasons) into a super-powerful killing machine, to the expense of the others. Gebura, in Kabbalistic belief, is the sphere of righteous wrath, justice, and destruction.
Ruina player here, mind elaborating on the Hod/Keter thing bc I am a dingus.
@@LotusHearted I was wondering the same, maybe it's because Hod on Lobotomy compared with Roland on Library? Not mentioning what it is since that's spoilers ofc.
@@Seblak A year late for y'all but the reason why Hod and Roland's theme are similar is that they are both betrayers.
If you get to watch Gameplay footage from this game i want to seed this little though:
In asian rpg, the position of the party left or right usually indicates 'good or bad guys', most rpg games use the right side for enemies, but you might see your team in different sides during the gameplay and relative to the story content involved in those fight segments.
It's really cool to see you do a reaction to these soundtracks, I'm a big fan of these and it's great to see more people checking them out.
So yeah, Library of Ruina has ten Floors, each with mostly distinct tones and genres. Though some can be a bit similar; classical comes up in a few Floors.
Of all the Floors, Language probably has the most different tone compared to the others. This is mainly due to the Patron Librarian, Gebura's differing backstory compared to the others, among many other features.
By the way, the reason why the music is cut off is because each Phase is designed to play in a loop, advancing to the next Phase based on the heightening of Emotions of the Librarians in battle.
Anyways, I'm eager to see more!
The music always ends suddenly is because every phase just repeat itself again and over again. The battle bgm depends on your team's emotional level, it will repeat phase 1 until you reach phase 2 and you will hear phase 3 repeating itself as you raise your team to the top emotional level.
The one behind the music of Library of ruina is Studio EIM(most of the music) and Mili(9 songs)
most of the music go up a notch becaused of the emotion system the game.
Admitted it most of us only heard gebura battle phase 3 only a few time during our playthrought due to specific page
Manifest E.G.O., great split horizontal
The background is like that because Gebura is associated with elements of earth and fire
I'd been thinking of sending this one to you with another piano floor to contrast it for like.... months. Glad to see someone beat me to it :)
The heroic ballad of Red Mist, my favourite
Gebura: When in doubt hit harder
Knew you would like this one!
Would love to see your reaction to the floor of religion theme.
There are other floors that might piqued your interest but gebura and the floor of religion are my personal favourite.
5:54 the song gos in a loop so it feels like it got cut of but it make a parfact loop
Honestly, I had the context of who this theme belongs to in game and it STILL caught me off guard, by far the most intense of the floor themes but still perfectly fitting for where it plays. Welcome to the floor of incredible violence.
If you were wondering why these end so abruptly is because it loops back to the start.
These phases tie into your team’s emotion level. Emotion in the library directly becomes physical power. As your team’s emotion heightens, the music also gets more hype.
While Gebura's theme is one of my favorites, these requests are really throwing you everywhere. Reverberation being the end, Tiph & Geb being two-thirds of the middle. What next half of the beginning and a special theme?
Finally LoR is getting its deserved recognition :D
The "Oh shit" of the themes. For your guests, anyway.
Library of Ruina is the 2nd game of the Project Moon Universe, it's set in a Mega City simply called the City, it's a setting that's grimdark as f***, where it's run by Wings or megacorporations that rule their districts as their own private fiefdoms, the Nests are the good parts, the Backstreets are the bad parts (which has an organised crime problem) the Outskirts are outside the City, which has all the elements that even the Backstreets won't accept. The first game was set in a monster management game called Lobotomy Corporation, Library of Ruina follows the events of the 100% ending.
These songs cut in this way because they are loops. Each of phases loops until reaching new emotional level and changing to new part accordingly.
There is only one universal language and that is VIOLENCE and I feel this floor encapsulates that very well
This music is so banger!!!
The Library of Ruina's OST is Gooooooooood! ✨👌🏻❤️
“Sorta a boss” yes, as gebura you are in fact the boss
when you start playing the game, all i'm going to say is, the difficulty curve is vertical, and i'm saying that for a very good reason mate, and the music is an added touch to the greatest ordeal you yet to have to encounter.
Shes indeed fluent in every form of kicking ass
Honestly i am glad you reacted to this but like 172€ for the platinum tier? We have some hardcore fans in our community.
in this game you are in charge of recieving visitor invited by you. so you are the boss here and the theme is yours
This theme always makes me think of 60 roll onrush
Since we did the Floor of Language, I am sure the request fir the Ref Mist theme will flood in, if not already on waiting list. Please keep this theme in the back of your mind when you eventually listen to Red Mist. The Red Mist theme is the character theme unique to the patron librarian of this floor, and supplemental to this floor theme.
I recommend this game's Roland Boss theme and Angela Boss theme!
Funny you say that;
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More Ruina is great, especially Tiphereth into Gebura. Both are very fitting for their floors, but you wouldn't expect these are both from the same game! :D
That’s one of my favorite parts about Ruina. This game thrives off of variety in every aspect. It really captures the diversity you experience firsthand in the City throughout the story. And with regards to music you have even more variety. The first 4 floors of the library go for more experimental and high energy music. The second layer of floors goes for flowing strings (save Gebura who is rip and tear), and the last floors go for epic symphonies. When it comes to my favorite game OSTs this game takes the cake for just how many different genres it brings to the mix. I may like Armored Core or Outer Wilds’ soundtracks slightly more but there are some things Ruina’s soundtrack does better than almost every other action game.
Nice channel! I love the reacts. "Raiden V - Crystal of Abyss" is a good blast music.
"I just want to talk to him."
Just so you know, the reason why the songs cut-off like that is because that's where they loop
the most universal language of all Violence
Damn I'm two years late to Rui- holy shit is that the Red Mist
Jesus so thats the trial of language huh. I dig.
In Library of ruina you are essentially playing as the boss at the end of the dungeon so you’re kind of right
The description of 'it seems like some kind of boss fight' isn't totally wrong, cus 'you're' the boss fight that invaders of the library have to overcome
Nobody gonna talk about how they used a jet engine spooling up as an INSTRUMENT?
I love floor of language because gebura is already pretty powerful, and then she instantly kills her 4 assistants and becomes THE boss fight
she's not called "the strongest" for nothing
If you want to hear the game's main theme, its called String Theocracy by Mili
The abrupt ending is because they loop!
Unlike some of the other requests, I'd like to request the Warning themes from the previous game in the series Library of Ruina comes from, Lobotomy Corporation. Specifically I'd like to see Third Warning if there was only one seen.
He's done Second Warning.
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Im pretty sure someone already posted this, but the songs end abruptly because the respective themes are meant to loop into themselves. The themes lead straight into each other based off an emotion system that perfectly mimics how the player feels during the fights, and as such have to be able to loop while also perfectly reflecting previous themes to make the experience seamless.
Those songs don’t get cut off, because they go on loops until the battle is done.
the red mist
Lowkey i hope he reacts to lovetown theme, or iron lotus
Depends how strict the copyright for the Mili tracks are, but we'll see. Fingers crossed!
as someone who played 300h Library of Ruina, i can give you a simple and short summary of the gameplay and story.
The game is based on the bad ending of a different game called Lobotmy Corp. Lobotomy Corp was a corporation that had a very unique technology but in this world it's called a singularity. There is a city as big as an entire continent and this city is seperated into different areas that is controlled by a powerful corporation that has a singularity. For example R- Corp has clone technology. These corporations are called Wings and the head is basically the unknown entity that rules over the entire city. Each Wing has multiple little assositions that work for them. The people working for them are called Fixer and are basically some sort of Mafioso, they often kill other people. Many assosiations work like security firms with extra violance.
Fixer have grades, the lowest is grade 9 and the highest is grade 1 but there is a special type of Fixer that are too powerful and too dangerous. These Fixer were chosen and get a specific color for their identity. For example "Purple Tear" and each of them has some sort of super power. Purple Tear can jump between dimensions and timeplines.
The story is pretty much this: You follow Roland the protagonist of the story hes managed to break into a unknown library and the director of said library is not very pleased. Her name is Angela and she pretty much cuts of his limbs and forces him to work for her. The library itself is like a own universe infinite and has multiple floors with specific profession. Ech floor is rule by a seraph or librarian, basically the boss of the floor. Angela is looking for a book that can grand her slvation a book that contains everything she desires. SHe and Roland a former Grade 1 Fixer and currently Grade 9 work together to bring all the darkest secrets of the city to the surface. The story is pretty dark and more or less tragic. THere is almost not a single nice character in this game. Most of them are basically villains. The city is like, take all main villains from different animes and media, lock them up in one big city, all good guys are dead and see what happens.
The gameplay is card and dice based, you roll a die and the number is your speed. A higher speed gives you the first attack and you can force the aggro of an enemy towards you even if he is about to attack a other team member because your speed is higher. You can have more than one dice and if you have more you can play a card for each die per round. If you have two than you can play two cards. Your deck contains 9 cards and each card has a cost, light. Light is basically mana and you need it to player stronger and higher cards. Each card is like a skill because your characters stay on the stage like in a older RPG and cards are their attacks and they attack the living shit out of eachother. If you kill a strong enemy you can get his book. In this book is his keypage and all the cards that he uses. You can rebuild his deck and equipp his keypage, by equipping his keypage you basically cosplay him. You wear his clothes and get his passive abilities, the stronger the enemy the more powerful is your character. It's a very difficult game but a very good one.
Small correction, not trying to be rude.
But it wasnt a 'bad' ending. It was just an ending. (Its also commonly referred to as the true ending)
One correction, it's not "Bad" End, but "True" End of L Corp
Have a nice day
Or the "Golden" ending, as TV Tropes would call it.
The worst ending...I don't want to say and not to give too much way...as it's THAT disturbing.
What if you wanted: Kali's cards. But the Red Mist said: GREAT SPLIT: HORIZONTAL
Well, my other comment got answered quickly. Gebura's floor, in a game where each floor can require some degree of strategy is unique. The Floor of Languages strategy can be simplified own to "Hti them until they die." And it works, a lot of the time. Sheer, raw power is the essence of Gebura, known in The City as The Red Mist and titled The Strongest. It is a title completely and fairly earned. I do believe that there isn't not a single fight in the game that I haven't won with Gebura.
The abrupt ending is because the songs loop
Would you believe this is a normal battle theme?
The sound, reminds me slightly of BlazBlue and Dynasty Warriors.
When you're the boss and not them Xd
There is a lot of genres in lor
Again, card game btw.
I can’t believe you did Second Warning before First. First imo is the better theme.
That's up to the individual requester. Unless you're the requester in question, there's not much you could do about that.
@Milan Saunders Should I be offended, that you presume that I didn’t know that?
Make of it what you will.
The easy mode floor
With the become the boss fight page
Card games btw
no 2 floors are the same.
The librarian of the floor of language who doesnt know how to read.
She knows the one important language very well: Violence
The abrupt endings are due to the fact that these songs loop. They don’t really have a proper place to end so they just cut off at the loop. Roland’s is the most annoying from this.
Yan's boss fight: *nice chill bop theme*
Gebura when reaching emotion level 3: LISTEN TO THIS NERD *overwrites boss theme with her own*