Imagine being the governor of a city and you just see this Carrot Top lookin' guy in a loincloth walk in, take up residence in one of the blacksmith forges, and not even a year later you find out he's been single-handedly outfitting most of your army and also just bought the governorship out from underneath you.
everytime this "Carrot Top lookin' guy in a loincloth" coming into any city, people in town will tremble in fear, because he got crazy expensive Swords and he was looking to Destroy your entire town economy by selling those Swords
I used your smithing guide from a while back. I got lucky and got that green two handed grip that adds stats as one of my first upgrades. Ended up with somewhere around 5 mil by the end of the first year. I then got all the best companions, outfitted us all with excellent gear, hired some troops, and set down my path to conquering the map. Much appreciated good sir! Great vids, love the hustle!
Oh wow 5M in 1 year is pretty nuts! I think it's a bit slower now since they change the parts to unlock 1 tier at a time, but at least it's much more reliable now and less RNG. Thanks for watching, glad the videos are helping :)
@@Strat-Guides Dear Strat Gaming would you mind making a Analyse Video series like this for Mount & Blade Warband? I know, even I myself dont play it very often since Bannerlord went Early Access but nevertheless id love to watch deep analysis Videos about. I already know your answer, so you dont have to, but I had to ask.
If you find a 2h sword that has a cost of 1 crude and 3 wrought iron and add a wooden pomel of 1 wood cost, when you smelt it you will receive 2 crude 2 wrought and 1 wood back. 1 Crude + 1 coal = 1 Wrought. So you never need to buy iron materials to keep grinding to unlock all tier 2. Your only cost is wood to make coal, the cheapest of the smithing materials. You can spam craft -> smelt all day long as long as you have stamina and coal.
Curved sword blades usually have much higher cut damage multiplier than the straight sword blades. The game picks the highest damage out of the available categories (cut, thrust, blunt, lance/brace) and disregard the other categories. So, thats why curved swords with lets say 4.0 cut multiplier sell for more than 3.6 cut + 2.1 thrust multiplier straight swords as the game will compare 4.0 vs 3.6 multiplier. Or even worse, the secondary damage component can lower the price in some cases (like a spiked mace heads). This is the case only if you go A/B method where the weapons are identical except the blade/mace head.
I thought that might be the case BUT I've seen a few examples where that isn't the case. I usually just AB test the longer length blade and most of the time the curved blades end up being the best. Thanks for watching!
@@Strat-Guides yeah, its definitely working weirdly, however my the rule of thumb after like 300h irl of smithing (most of the time spent ingame, alongside tournaments, horse swap selling and clearing hideouts - i otherwise autoresolve most of my battles for tactics+medicine lvl up) is that the price goes swords > axes > polearms > maces (usual average price with 200 smithing and no lucky modifier is 34k>26k>17k>10k per piece and with all the resources except thamasken/damascus steel, weapon types are in the same order as above). This is on top of the previous info. However, many things could have changed since last I played 1.8.0 beta after the smithing exploit fix,so take it with a grain of salt.
@@matejbosela9093 i find that difficulty, tier level and material are a factor. that being said for money printing a high tier blade that uses crap material (like the tier 4 spiky chopper in the video) will be more worth it as the stamina cost of making the materials (or buying higher end stuff to smelt) just isn't worth it for the couple extra thousand.
I have found that swing speed also affects price. A weapon with a higher cut damage(I think it was 84 vs 82), but worse swing speed(91 vs 93) was only worth 70% of the price of the less hard hitting, but faster two-handed sword.
I did not know sales price was the indicator for xp gain and part unlock chance! I still think the hardest challenge of smithing is finding towns with enough denars to buy your stuff. Making eight swords per rest cycle that sell for 33-35k each turns the game into easy mode.
Yeah I've probably spent 300 hours or so making smithing guides haha so I have a ton of data to fall back on :) One cool trick you can use when you have too much stuff to sell (loot, crafted items, etc.) is to sell items to villages you own. You'll sell at a loss, but they will slowly filter tha great to the closest town and pay you back the money for it. I use it often in the late game. If you don't own a fief yet then you're SOL lol
@@Strat-Guides it also works to have a second party in your clan that you can barter with, dump the blades on them (preferably high trade companions) and enjoy the ai selling
Price of the weapon is partially related to its damage. Swing damage is always higher than thrust damage and curved swords have highest swing damage and thus sell for higher price. Not having any thrust damage and only swing damage makes them even more valuable for some reason.
I've had Bannerlord since the month it came out and I've only logged maybe 30 hours, but I always come back to your videos because they're so entertaining. Keep up the great work man I don't even play the game as much as I want to yet you make me want to drop everything to play it some more lol.
Wow, I really appreciate that Jaden! Hopefully you find some time to try it out again, it's really changed a lot since you played it last. I bought into early access when it first came out and hated it lol so I stopped for like 9 months, then when I got back into it I got hooked!
There's actually an even better way to make millions thrice as fast. If you start grinding for throwing axes at the start of the game, you can get an axe really early that sells for around 2.5k. Throwing axes are good because there's very few designs making it easy to get. After that, grind for javelins. A tier 5 javelin can sell for 17k, 20 if you have a perk to reduce penalities for selling smithed weapons. These recipes require more expensive materials, but you're already gonna be hunting for tribesman throwing knives which is all you'll need, and those things are like literal gold once you get going. I have trouble moving from town to town just to sell the massive amount I got, an easy 5 mil in 30 or so minutes.
Glad to know they still didn’t fix these ridiculous javelins lol Did they make any business/caravan or any other way of making money apart from smithing exploiting viable? As I remember they were pretty useless around a year ago, last time I visited bannerlord
@@MRS1R669 depends on how lucky you are to unlock high lvl parts on javs. There are only a few parts in javs compared to swords. Even with low smithing skill you can craft them with a sellprice of at least 10k and it will only cost about 2 pugios/throwing knives
i had to dump one of the campaigns because of this shit, cant forge normal blades anymore, and decided return to the older campaign where there is already good enough weapons made. they released "overhaul", like, two patches ago, with 2h-maces and pommels for everything, didn't fucking check anything, so most of them are bugged, and reintroduced the old visual bug that was alive like 1,5 years ago. why can't we have nice things?(
Liked and subscribed because you are the FIRST TH-camr I see that does a 10 min video AND a full walkthrough 1h video on the SAME topic. I always wondered why NOONE does this!
A little tip for anyone crafting a ton at one time: press "esc" after crafting something instead of clicking the button. It closes that screen and you can leave the cursor on the craft button. You can spend all of your stamina in just a few seconds.
I've noticed that going to various tourneys is very powerful, Noble horses that are sometimes for prizes, they're worth like 10k each, and if you get really lucky, you'll have a ton of money, and if you can actually ride them in early game, they're very good
Thanks for making this, Strat! Never thought to respec my companions at the arena, and will be doing this a LOT for all kinds of companion builds. As always, your efforts are much appreciated!
After downloading the game and playing for a day I had a decent army size but eventually lost all my money trying to keep it up and missions where not doing much to help my finances. I watched over 20 videos and tried them all, from get rich with horses to get rich with caravans, they didn’t work for me. This one did, I made over 40k in 2h IRL. Thank you for making such this video
This man puts in the work holy shit bro every time I see a vid you post it almost instantly hits my watch later if I can't just watch it then. Keep it up bro.
Just in case anyone wanted a money making 2 handed at a higher level, I've made a 29k 2H sword with the following. LVL 4 Heavy Saber Blade LVL 5 Knobbed Bronze Guard LVL 4 Reinforced Jewelled Two Handed Grip LVL 4 Western Lobed Pommel Takes 2 steel and 4 fine steel to make, and is the best combo I've found so far
It is also possible, once you hit the phase where you get moderate returns from your swords; to buy out all javelins and smelt them down to learn the VERY FEW parts that require unlocking. This is an exceptionally rapid weapon type to max out on; with the highest tier javelin needing something like 1 iron or steel, 1 fine steel and 1 hardwood to create something that sells for >20k. A pugio/highland throwing dagger and wooden hammer is all you need to print this obscene amount of money. ~300gp for >20k gp. Make that make sense. On the plus side, you can easily make such javelin for all your companions to equip for virtually 0 cost; and they hit like a truck.
oh my god, I was losing my shit about that graphics glitch... I legit thought that my GPU was dying. I ve spent countless hours trying to figure out if it is in fact dying or i have messed something up... Glad its just a glitch. Other than that, your vid is not just about a challenge, its a really pog guide to smithing. Lots of info i had never head of before. Keep it up!
Used this method by also used the higher end metal left over to craft a bunch of full tier 4 swords to, sold it all winter 8 1086 have 2.04 gold left after full kitting myself and my companions. Great guide mate
for smithing i personally recommend checking the best cutting damage weapons. As i tested they give the best prices overall. So more cutting damage = more cash.
Thanks for this video. Have many hours in this game, but have never delved into smithing. Just started a new character and am having success with this guide!
Pretty much my strategy for making money in this game, but rolling a Brittanian is not necessary except for a minor head start. It's crazy how I've seen people claim that smithing is overrated and not the most effective money maker, claiming that battles are better. Once you get your smithing up to a certain point (with certain unlocks), it shoots past anything in the game by miles. I could buy a fief for millions of denar and make it back within minutes.
Thank you! I had about 20 hours of work into the RBM mod review when 1.9 dropped and I had to delete over half of that because the new AI changes lol I'll get back to that soon :)
I didn't know about the tribesman daggers but the pugio is practically an infinite money glitch. I have way more high in materials than I should given the fact that I was smelting something so little
Thank you man, I've been stuck around the 10k denar range were I build up an army way to big, can't feed them or pay there wages and then I start pawning of my gear and horses to keep them around for like another week lol bannerlord is extremely different to Warband and it's taken me awhile for that to set in
Also crafting order are much more efficient in money per smithing material, it's easy to came by an order of 100k+ for a weapon that don't sell that much on the market. The most profitable are two hand polearm, since they usualy involve less high tier material and are equally profitable. Also crafting ordeer generate much more "discovery" on new smithing parts than ordinary free build, and are somewhat random because sometimes the client will be pleased even if the atcual weapon didn't reach full specifications.
Yeah, this is partially why I don't only stick with 2h swords and try to max out all the 2h as quickly as I can. An easy and big boost to money, as well as renown (with the right perk) and relationship.
Yeah once you get to a high enough level to take advantage of them, it's probably the most efficient way. I like the craft smelt early because you don't have to move town to town and you can keep a small party (low overhead) while you're grinding the XP.
Another tip: while you're doing this, go around to every castle village in Battannia and recruit every noble line troop you can. I did a run using these exact strats about 6 months ago, and ended up with 120 battannian nobles. After leveling them up, that was 115 (lost a few) Fiann Champs. I never lost a battle. DEATH ARROW STORM
Coming back after almost a year, nice to see your channel doing better and better! Keep up the good work :D Something for discussion though, at 6:01 isn't it better to get the iron maker perk? It pretty much unlocks the ability for your party to buy iron ores and get crude irons instead of heavily relying on buying weapons.
Thanks Jay Jay! It's been a pretty crazy ride from the beginning :) Yeah you've been there from the start, over a year ago! Yeah I think in the current state with how easy and cheap weapons are to buy and get crafting materials from, having the charcoal perk is huge. I think in the later stages it can be swapped since you can just buy 300+ hardwood in one swoop! I love the respecing of perks by talking to the tournament master - it makes it easier to have an early game build and then change the perks to a late game build anytime.
Bro I have the same business suite as your character! Also this is beautiful. I have been thinking about doing something very similar. Man you make everything so clear and simple!
btw, there's a trick to that graphic glitch. If it ever happens, turn film grain ON if it's OFF, close menu, then if it happens again, turn it back ON or toggle it, etc.
Phew been smithing on the PS5 version and it has been taking ages, still only got level 1 items unlocking on 2 handed swords. Will follow this guide a bit more closely from now on.
Great guide! Didn't know that price & XP roughly match, also that smelting gives more XP than crafting. I guess the exception are the smith orders. Not sure if it is just me, but in-game smithing seems too unbalanced (yet) that it feels a bit like cheating. At least the 100K javelins are gone :)
Yeah it only took me about 1000 data points when I was doing the smithing guides last year to figure that one out haha Oh boy the javelins lol those were some goofy times!
Your videos are SO HELPFUL for both new and returning players. I just got a friend hooked on this game and sent him your Ultimate Guide video and he said it saved him to much time! Keep up the great work. Also, do you have any videos on the best banners to take?
Oh nice lol hope your friend has plenty of free time cause this game just takes over! :) Thanks! Yeah I have a video covering a few of the recent changed and Banner testing is in there! I'll try to get that one out this week.
This is great. I went a step further and got the infinite smithing stamina mod on the steam workshop to save time and got 1mil in like 40 minutes, had a budget of 15k already though
A shield disarm ability would be an awesome thing to see added to the game. Instead of having to literally break somebody's shield to pieces you should be able to knock it out of their hand with a forceful enough blow. or even when it's filled with javelin's or throwing axes if it became like a level zero handling item to where it's really slow to move around
I don't that would be realistic, at least in that direct way you describe. Because often you had your shield directly stripped to your arm and for further loosing protection, a wider strap from the shield around your shoulders. But what I would love to see implemented as a different way to solve your suggestion, make the pilum a 2 or even 3 stack throwing weapon and give it a special thing where if you hit a shield the wearer has to drop it. Because that's exactly what the pilum was designed for.
In warband there were weapons that had a chance to do damage through the shield. But TW is determined not to use the positive mechanics that their previous games had.
yeah, its clearly a tech/performance thing. javs, etc just break shields. While the reality is they should weight them down, making them useless/too slow to use. it would be really cool, if they multiplied shield weight, and that made drawing shields slower and slower. but yeah, clearly a game compromise to simply break them instead.
I like the idea of throwing weapons adding weight or decrease handling/speed to things they are stuck on(be it armor, a horse or a shield). That said, I dont want shields to become obselete either. They are necessary to avoid the game devolving into ranged spam. Shield formations are often tightly packed and slow, so they are vulnerable to flanking and being outmaneuvered.
I believe the reason I heard for the price difference between curved and straight blades was because the price is based off only the first damage type in the description. So, the curved blades do noticeably more thrust damage than straight blades, which comes earlier on the damage list, causing the game to read it as a more powerful weapon, thus more valuable.
another way you can get a million denars is to recruit lots of battainian archers crush all bandits and then raid all of sturgia independently there generally slow to respond cause of the snow and theres trees for battainians to hide in. Streching out a loose formation, follow me and slowly walking away means your archers are still shooting but the enemy shield wall can't catch up but if they charge there dead. f1 f6 stop archers if cav charge it will cut them down then go back to follow me. occasionally head back to pawn off the war gear and get more archers. raid villages to draw out there nobles and train up rookie bowman on militia walking though the village weakens the shield wall so they get shot. once you feel cocky start sieges the fians are great at them. Using this you can crush them while severely outnumbered meaning lots of renown. with the 2 renown battle perks i got clan tier 6 in 5 yrs and captured 4 towns before joining a kingdom and smacking them even harder though the fights can be a drag the speed up mod made it convenient and fun
One thing I've learned about smithing is that Javilins are my bread and butter. They're cheap to make and expensive to sell. 20-25k per jav but I'm bored of just crafting them I need something else lol
I just tried this. There's an element of RNG involved in the towns, for how many daggers spawn, wood ect... Overall though this is a very very effective guide. Nice! On another note... Winning each arena tournament as a naked bearded primitive caveman who's learning to make pointy things never gets old. I don't know why I can't control my laughter when the naked man, once again, wins.
Yeah that's a good point, town production does seem to be RNG but also is effected by how many input goods they have. If wars happen that drain hardwood and iron ore, then the town won't make as many weapons, so that's a factor. Lol I love fighting naked, it seems to be a channel staple at this point :D
I always look for wooden hammers, blacksmith hammers for basic smelting materials at the start (when I'm not using your spamming guide) and pugios for better materials. Just something I was wondering, I've noticed that damage doesn't always give bigger prices, sometimes you gotta find that sweet spot with swing speed as well.
I come here to watch a noob make 1 million denars in a year. I find out after 300+ hours you can smith with companions and change their perks... Your videos are legendary
@@Alfheim01 I have about 600 hours in bannerlord and just learned this. Taleworlds really didn't put anything out about how their game works, it's a little annoying.
Lol I first started with the longer one, but then when I finished I realize it was a bit too long for my main channel so I decided to re-record it again but only include the essential info and still include the longer one in case people wanted a more granular look :) Thanks for watching!
Dude, I just stumbled upon this video and figured I'd give Bannerlord another go. I love the game, but I always struggled with money. I deviated a little from your guide, but I'm at the point where I'm at 213 smithing, mass-producing a IV V IV V sword, and the dulls are going for 18k while masterworks are at 46k... I'm literally riding around in the best of everything I can have right now without a care in the world, and I'm still sitting at 800k. 🤣
Thanks for watching! I'm trying to keep the majority of the content relevant to both console and PC :) The only part where that breaks down is when I cover mods, but otherwise everything should be good!
Try to unlock two handed polearm fully. Then use best header(which is rank 5 and the longest one) then use rank 3 pole which gives thrown option. Make those 2 option longest. It’s the highest value weapon (sth. like 33k)
When I mass Smith, I assign my spouse as a party leader, and then I go talk to her and trade her all of my 300 swords that I’ve made, and she’ll go to the next town and sell it all and it won’t destroy the economy by depleteing them their resources, and you’ll be paid out on a daily stipend percentage of it until you’re reimbursed for all of the cost of the items that you traded to her. The nice part about doing it. That way is that you don’t have to run around downtown she can sell all of her items to the next town. She goes to, and it won’t even show up as part of the local economy the stuff that she sells or the money that she depletes from the town doesn’t come out of the towns base gold.
default size of the money maker parts is worth more. do the AB test for size once you get the parts you want and you will see if upscaling is worth it. also history can help quite a bit with not having to remember the parts once you find your money making combo.
I see in the comments that most people seem to ignore Two handed polearms as big money printers. The advantage they have is that they are VERY light on material. I can craft a Pilum head (1iron) on a level 3 handle which makes it throwable(1 hardwood) and sell his bad boy with the relevant perks for 11k each. compared to the 2 handed sword from the vid which sells for 13k but requires 4 times the amount of iron and even extra wrought iron its significantly cheaper to build this. Same goes for glaive and menavlion head they both consume 1 steel and 1 fine steel to get rid of higher tier crafting items. But imo the throwable pilum polearm is the best bang for buck 10k+ with perks for 1 iron is insane swords containing 3+ iron when smelted go for less than 1k in shops so you dont even have to really pick out the high tier metals to get some decent stuff
Starting from Poros you can make a decent amount money since there's always alot of hogs there on day one. If you're willing to save scum you can sometimes find a escort herd quest in the near by villages and slaughter these to. If you get caught by bandits just reload. You can do the same in Lageta and then there's two villages near Pen Cannoc with hogs and just sell them at Pen Cannoc or Marunath. By that time im usually around 14k and you're probably on day 4 or 5. If you don't wanna save scum, you can alway hire troops so you don't get attacked and ditch them later.
Update: this start can be used at poros in the campaign for p much the same profit. Still a long ride north, but there are also two sheep villages nearby, it may be worth purchasing as many burden animals as possible and as few recruits as you need to avoid a herding penalty to make your way over, purchase the lot, and slaughter them immediately and carry the meat and hides to the next towns to make more profit. Haven’t tried greeding the villages like that yet, but the poros deals are still there to triple (or quadruple) your starting income… just pray there are lots of sheep.
As a general rule of thumb, that's right BUT there are some items that follow some TW maths lol I tried to figure out their formula by collecting hundreds of crafted items stats before, but there are some items that just don't follow the general trend, so I usually recommend AB testing :)
tribesman throwing daggers are in huge quantity in Aserai towns so maybe it will be worth to do some Empire and Aserai run for the daggers and then smelt them down
You don't need to AB test every time, price is determined by damage. The weapon with the higher swing/cut damage will sell for more as long as it has similar difficulty. The best polearm has about 190 swing/cut damage
That's generally true, but not 100% of the time! I've found combinations before where highest damage wasn't top dog, which is the main reason I recommend trying AB testing just in case :)
Thanks for the awesome vid man! I just found a 2 handed blade recipe that can be created that sells for 20k+ each, might help anybody that reads this Focusing on weapon reach and maxing out size: Long Falx Blade (anti-shield blade) Curved Imperial Guard Darkened Steel Two Handed Grip Western Great Pommel
There's a tier 3 handle with hardwood that massively increases the sell price. I've also notice a x1.5 increase in sell price for 2handed polearms when using 3 hardwood for the stick instead of just 1. It's like they literally put wood ahead of thamaskene in terms of value
I think you are on to something... @Strat Gaming can you test if the number of materials used have an influence of the price? So for example if a blade made out of 7 iron is more worth than one made out of 3 steel and 3 finesteel? I thought i noticed something along those line aswell.
@@ricwalker6600 While it certainly plays its part, I don't think it's the direct number of components, because damage output is a large factor in the equation.
@@maevrik i know that, and a few other factors, that might have a role in the calculation. this one is something i suspected for a while and would be something rather easy to test.
May be commenting this too late for it to matter, but I read somewhere that the higher level requirement the item has the more experience it will give you regardless of if you’re that high-level enough or not
They way I do it is I don’t choose the 10% fine weapon perk because it will take forever to get companions to the point where they make thamaskene (idk how to spell it). There’s other ways to get tons of money smithing which many people don’t know, or at least I never found videos of the other exploits.
Yeah I'm actually getting that campaign going this weekend! I'm super excited!! It's called Unlimited CAP - www.nexusmods.com/mountandblade2bannerlord/mods/2750
What is the most profitable weapon to craft and what parts are used? I've tried several combinations and the most profitable i can come up with is a Javelin that sells for 23K. Simply wondering if there is any better combinations that sell for more no matter the cost to craft them.
Good question, I generally don't mess with the Thamaskene steel stuff since it's a bit cost-prohibitive to make and I generally only use it for weapons I plan to fight with. If I recall from a previous guide, the 2H mountain blade sold for a ton, but I can't recall which attachments were best.
@@Strat-Guides I found out that you can use anywhere tier 1 Guard+Pommel+grip and it cost only 1 crude iron+5 wrought iron+1hardwood. Price drop only 500 Dinar. Important thing is Blade. Later game stamina is botteneck and waiting cost your time in real life(!), so there is Tier5 Twohanded polearms with "Long Glaive head" thats best that i can found. Most expensive, need not so much materils(4fine steel+1Hardwood) and you get lots of XP
Open source armoury adds a couple parts to craft. also I already set my smithing beyond learning limits by cheats to the exact number needed to Smith it without any stat downgrades or upgrades to have the raw item stat value selling prices. did the usual longest blade to still gain damage test and wrote their selling prices for each individual blade and tier and material used down to get those which really sell the most. then repeated that with every single crafting part and also ordered them by material then tier used by the selling price increase they grant to the same most efficient blade of its own tier and one up. Also the ideal swords for each tier I've noted down on a pad to just copy into the game to check if any of these parts got unlocked the last row of smelt or smithings. yes. I am a dedicated smither and I dislike to abuse it for making money but as the selling price is related to the exp gain that's the most efficient to me to know. I just want all my chars to always have the 2 perks to give attribute points in my character. to have serve as soldier mod training for attributes and focus points for battle nullifies this grind to me and I simply set smithing to 300 by cheat without gaining a single exp to lvl up by it because I simply wanna be able to Smith my own weapons..... works especially well training with companions aswell.as they have tremendous amounts of health just like the training partners
"We just need somebody with a pulse, they get the same treatment. Strip them down and sell everything." the most Bannerlord thing ever .
Haha reminds me of Rimworld too :D
🤣
Sounds like my first date
@@mattgchev fbi have entered the chat........
we can see that the dude in the thumbnail miniature is JEW
Imagine being the governor of a city and you just see this Carrot Top lookin' guy in a loincloth walk in, take up residence in one of the blacksmith forges, and not even a year later you find out he's been single-handedly outfitting most of your army and also just bought the governorship out from underneath you.
Lol it takes some brass balls to run around in a loincloth like that :) He earned every penny of that fortune!
Netflix, where you at
"I'm never going to financially recover from this..."
@@Strat-Guides seems like he'd end up getting burned lol.
everytime this "Carrot Top lookin' guy in a loincloth" coming into any city, people in town will tremble in fear,
because he got crazy expensive Swords and he was looking to Destroy your entire town economy by selling those Swords
Curved blades sell for more because usually they have to be imported all the way from Hammerfall.
Curved swords I tell you! Curved!!!
*pins comment*
@@stevenpadilla2254 Can you believe that?
Lol!
Or from gielinor (if you get the reference) 😂
I have to say I appreciate how efficient this video is - straight to point, zero fat... Thank you, this was extremely helpful for me as a new player.
Thank you! I try to cram as much as I can quickly, maybe a bit too quickly sometimes lol but I guess replays are free :)
yes, as a new player that started on realistic, a unthinkable way to play the game, glad i stumbled on the vid
@@victorwisp well realistic mode is not that hard
Strat gaming always manages to be funny while holding a straight tone
The magic of editing ;) Thanks for watching!
reminds me of Matt Easton
welcome to youtube, where this is a widely respected trait. Hope you enjoy your stay here.
I used your smithing guide from a while back. I got lucky and got that green two handed grip that adds stats as one of my first upgrades. Ended up with somewhere around 5 mil by the end of the first year. I then got all the best companions, outfitted us all with excellent gear, hired some troops, and set down my path to conquering the map. Much appreciated good sir! Great vids, love the hustle!
Oh wow 5M in 1 year is pretty nuts! I think it's a bit slower now since they change the parts to unlock 1 tier at a time, but at least it's much more reliable now and less RNG. Thanks for watching, glad the videos are helping :)
@@Strat-Guides Dear Strat Gaming would you mind making a Analyse Video series like this for Mount & Blade Warband? I know, even I myself dont play it very often since Bannerlord went Early Access but nevertheless id love to watch deep analysis Videos about.
I already know your answer, so you dont have to, but I had to ask.
@@Strat-Guides how do you equip gear for companions etc?
@@AWretchedMan In the inventory screen, at the top you'll see arrows. Click these to cycle through your companions.
@@AWretchedMan you will see an arrow inthe inventory menu at the top, click one of them and it will cycle characters
If you find a 2h sword that has a cost of 1 crude and 3 wrought iron and add a wooden pomel of 1 wood cost, when you smelt it you will receive 2 crude 2 wrought and 1 wood back. 1 Crude + 1 coal = 1 Wrought. So you never need to buy iron materials to keep grinding to unlock all tier 2. Your only cost is wood to make coal, the cheapest of the smithing materials. You can spam craft -> smelt all day long as long as you have stamina and coal.
Curved sword blades usually have much higher cut damage multiplier than the straight sword blades. The game picks the highest damage out of the available categories (cut, thrust, blunt, lance/brace) and disregard the other categories. So, thats why curved swords with lets say 4.0 cut multiplier sell for more than 3.6 cut + 2.1 thrust multiplier straight swords as the game will compare 4.0 vs 3.6 multiplier. Or even worse, the secondary damage component can lower the price in some cases (like a spiked mace heads).
This is the case only if you go A/B method where the weapons are identical except the blade/mace head.
I thought that might be the case BUT I've seen a few examples where that isn't the case. I usually just AB test the longer length blade and most of the time the curved blades end up being the best.
Thanks for watching!
@@Strat-Guides yeah, its definitely working weirdly, however my the rule of thumb after like 300h irl of smithing (most of the time spent ingame, alongside tournaments, horse swap selling and clearing hideouts - i otherwise autoresolve most of my battles for tactics+medicine lvl up) is that the price goes swords > axes > polearms > maces (usual average price with 200 smithing and no lucky modifier is 34k>26k>17k>10k per piece and with all the resources except thamasken/damascus steel, weapon types are in the same order as above). This is on top of the previous info.
However, many things could have changed since last I played 1.8.0 beta after the smithing exploit fix,so take it with a grain of salt.
@@Strat-Guides oh, and also there are some length weird ass moments when you get +1-2 damage with slightly shorter blade than the max.
@@matejbosela9093 i find that difficulty, tier level and material are a factor. that being said for money printing a high tier blade that uses crap material (like the tier 4 spiky chopper in the video) will be more worth it as the stamina cost of making the materials (or buying higher end stuff to smelt) just isn't worth it for the couple extra thousand.
I have found that swing speed also affects price. A weapon with a higher cut damage(I think it was 84 vs 82), but worse swing speed(91 vs 93) was only worth 70% of the price of the less hard hitting, but faster two-handed sword.
I did not know sales price was the indicator for xp gain and part unlock chance! I still think the hardest challenge of smithing is finding towns with enough denars to buy your stuff. Making eight swords per rest cycle that sell for 33-35k each turns the game into easy mode.
Yeah I've probably spent 300 hours or so making smithing guides haha so I have a ton of data to fall back on :) One cool trick you can use when you have too much stuff to sell (loot, crafted items, etc.) is to sell items to villages you own. You'll sell at a loss, but they will slowly filter tha great to the closest town and pay you back the money for it. I use it often in the late game. If you don't own a fief yet then you're SOL lol
@@Strat-Guides it also works to have a second party in your clan that you can barter with, dump the blades on them (preferably high trade companions) and enjoy the ai selling
Somehow strat continues to make guides where he breaks the game using Talewords own rules and mechanics. Absolutely loving it
Haha I hope they never change so we can have some fun :) Thanks for watching!
Price of the weapon is partially related to its damage. Swing damage is always higher than thrust damage and curved swords have highest swing damage and thus sell for higher price. Not having any thrust damage and only swing damage makes them even more valuable for some reason.
Curved swords outclassing straight sword both in game and irl is the reason
@@ManOfSteel2663 not if you want to stab someone in the gap between 2 armor plates
I've had Bannerlord since the month it came out and I've only logged maybe 30 hours, but I always come back to your videos because they're so entertaining. Keep up the great work man I don't even play the game as much as I want to yet you make me want to drop everything to play it some more lol.
Wow, I really appreciate that Jaden! Hopefully you find some time to try it out again, it's really changed a lot since you played it last. I bought into early access when it first came out and hated it lol so I stopped for like 9 months, then when I got back into it I got hooked!
Bro it’s so good.
I've also had Bannerlord since the month it came out and I've logged for more than 600 hours, thus, I'M AUTOMATICALLY. BETTER. THAN YOU!!
There's actually an even better way to make millions thrice as fast. If you start grinding for throwing axes at the start of the game, you can get an axe really early that sells for around 2.5k. Throwing axes are good because there's very few designs making it easy to get. After that, grind for javelins. A tier 5 javelin can sell for 17k, 20 if you have a perk to reduce penalities for selling smithed weapons. These recipes require more expensive materials, but you're already gonna be hunting for tribesman throwing knives which is all you'll need, and those things are like literal gold once you get going. I have trouble moving from town to town just to sell the massive amount I got, an easy 5 mil in 30 or so minutes.
Agree on crafting throwing weapons. I pump out 20k javelins without the price perk
Glad to know they still didn’t fix these ridiculous javelins lol
Did they make any business/caravan or any other way of making money apart from smithing exploiting viable? As I remember they were pretty useless around a year ago, last time I visited bannerlord
@@Kay2kGer how long does it take to reach that point tho
@@MRS1R669 depends on how lucky you are to unlock high lvl parts on javs. There are only a few parts in javs compared to swords. Even with low smithing skill you can craft them with a sellprice of at least 10k and it will only cost about 2 pugios/throwing knives
I've tried this and It worked decently but how do you get the higher tier resources like steel cause I'm finding it impossible to get any amount of it
Floating blades on crafted swords was a nice touch to the final release.
i had to dump one of the campaigns because of this shit, cant forge normal blades anymore, and decided return to the older campaign where there is already good enough weapons made. they released "overhaul", like, two patches ago, with 2h-maces and pommels for everything, didn't fucking check anything, so most of them are bugged, and reintroduced the old visual bug that was alive like 1,5 years ago. why can't we have nice things?(
Liked and subscribed because you are the FIRST TH-camr I see that does a 10 min video AND a full walkthrough 1h video on the SAME topic. I always wondered why NOONE does this!
Holfy F! I am only 50 hours into campaign mode and I didnt know the "size" slider was a slider!
A little tip for anyone crafting a ton at one time: press "esc" after crafting something instead of clicking the button. It closes that screen and you can leave the cursor on the craft button. You can spend all of your stamina in just a few seconds.
I've noticed that going to various tourneys is very powerful, Noble horses that are sometimes for prizes, they're worth like 10k each, and if you get really lucky, you'll have a ton of money, and if you can actually ride them in early game, they're very good
Thanks for making this, Strat! Never thought to respec my companions at the arena, and will be doing this a LOT for all kinds of companion builds. As always, your efforts are much appreciated!
Thanks for watching!
The quick start tip with the hogs is fantastic, and it work in Poros as well from my recent playthrough.
Nice! It's always helpful to start with 3-4k instead of 1k :)
After downloading the game and playing for a day I had a decent army size but eventually lost all my money trying to keep it up and missions where not doing much to help my finances. I watched over 20 videos and tried them all, from get rich with horses to get rich with caravans, they didn’t work for me. This one did, I made over 40k in 2h IRL. Thank you for making such this video
This man puts in the work holy shit bro every time I see a vid you post it almost instantly hits my watch later if I can't just watch it then. Keep it up bro.
I appreciate the kind words!
@@Strat-Guides You’ve more than earned em bro 🫡
Just in case anyone wanted a money making 2 handed at a higher level, I've made a 29k 2H sword with the following.
LVL 4 Heavy Saber Blade
LVL 5 Knobbed Bronze Guard
LVL 4 Reinforced Jewelled Two Handed Grip
LVL 4 Western Lobed Pommel
Takes 2 steel and 4 fine steel to make, and is the best combo I've found so far
Ayee i found that one too lol.
Have you found a better combo till now ?
did you use all parts at 100% size?
It is also possible, once you hit the phase where you get moderate returns from your swords; to buy out all javelins and smelt them down to learn the VERY FEW parts that require unlocking. This is an exceptionally rapid weapon type to max out on; with the highest tier javelin needing something like 1 iron or steel, 1 fine steel and 1 hardwood to create something that sells for >20k. A pugio/highland throwing dagger and wooden hammer is all you need to print this obscene amount of money.
~300gp for >20k gp.
Make that make sense.
On the plus side, you can easily make such javelin for all your companions to equip for virtually 0 cost; and they hit like a truck.
oh my god, I was losing my shit about that graphics glitch... I legit thought that my GPU was dying. I ve spent countless hours trying to figure out if it is in fact dying or i have messed something up... Glad its just a glitch. Other than that, your vid is not just about a challenge, its a really pog guide to smithing. Lots of info i had never head of before. Keep it up!
Used this method by also used the higher end metal left over to craft a bunch of full tier 4 swords to, sold it all winter 8 1086 have 2.04 gold left after full kitting myself and my companions. Great guide mate
Lets be honest about this youtuber here. He is the gift to the mount and blade community such well made / edited videos keep it up !
Thank you for the kind words! I appreciate that :)
for smithing i personally recommend checking the best cutting damage weapons. As i tested they give the best prices overall. So more cutting damage = more cash.
Thanks for this video. Have many hours in this game, but have never delved into smithing. Just started a new character and am having success with this guide!
This game is my new addiction. And i'm pretty sure i've lost at least two and a half hours of sleep because of it. AWESOME game! So fun!
Pretty much my strategy for making money in this game, but rolling a Brittanian is not necessary except for a minor head start. It's crazy how I've seen people claim that smithing is overrated and not the most effective money maker, claiming that battles are better. Once you get your smithing up to a certain point (with certain unlocks), it shoots past anything in the game by miles. I could buy a fief for millions of denar and make it back within minutes.
Withe the new update, i started a new empire campain, and decided to try out smithing for the first time. And now its my favorite activity haha😅
You're the go to channel for bannerlord content! keep up the good work and please release a video on best overhaul mods when you can.
Thank you!
I had about 20 hours of work into the RBM mod review when 1.9 dropped and I had to delete over half of that because the new AI changes lol I'll get back to that soon :)
You see those warriors from Hammerfell? They’ve got curved swords. Curved. Swords.
Lol true!!
I didn't know about the tribesman daggers but the pugio is practically an infinite money glitch. I have way more high in materials than I should given the fact that I was smelting something so little
Great guide. I never paid much attention to Smithing before this. I learned a lot about it to use for a normal run though! Thanks!
Thanks for watching, I'm happy to help!
Thank you man, I've been stuck around the 10k denar range were I build up an army way to big, can't feed them or pay there wages and then I start pawning of my gear and horses to keep them around for like another week lol bannerlord is extremely different to Warband and it's taken me awhile for that to set in
Also crafting order are much more efficient in money per smithing material, it's easy to came by an order of 100k+ for a weapon that don't sell that much on the market. The most profitable are two hand polearm, since they usualy involve less high tier material and are equally profitable. Also crafting ordeer generate much more "discovery" on new smithing parts than ordinary free build, and are somewhat random because sometimes the client will be pleased even if the atcual weapon didn't reach full specifications.
Yeah, this is partially why I don't only stick with 2h swords and try to max out all the 2h as quickly as I can. An easy and big boost to money, as well as renown (with the right perk) and relationship.
Yeah once you get to a high enough level to take advantage of them, it's probably the most efficient way. I like the craft smelt early because you don't have to move town to town and you can keep a small party (low overhead) while you're grinding the XP.
Another tip: while you're doing this, go around to every castle village in Battannia and recruit every noble line troop you can.
I did a run using these exact strats about 6 months ago, and ended up with 120 battannian nobles. After leveling them up, that was 115 (lost a few) Fiann Champs.
I never lost a battle. DEATH ARROW STORM
you can do the same thing with Khan's Guards. The 2 best units in the game by far.
Lol the arrows will blot out the sun? :D
Coming back after almost a year, nice to see your channel doing better and better! Keep up the good work :D
Something for discussion though, at 6:01 isn't it better to get the iron maker perk? It pretty much unlocks the ability for your party to buy iron ores and get crude irons instead of heavily relying on buying weapons.
nvm, I tested it out and it is indeed better to have your 1st companion having the charcoal maker perk and 2nd one having iron maker
Thanks Jay Jay! It's been a pretty crazy ride from the beginning :) Yeah you've been there from the start, over a year ago!
Yeah I think in the current state with how easy and cheap weapons are to buy and get crafting materials from, having the charcoal perk is huge. I think in the later stages it can be swapped since you can just buy 300+ hardwood in one swoop! I love the respecing of perks by talking to the tournament master - it makes it easier to have an early game build and then change the perks to a late game build anytime.
Bro I have the same business suite as your character! Also this is beautiful. I have been thinking about doing something very similar. Man you make everything so clear and simple!
Haha it takes a real man to sell door to door in that kind of suit ;)
btw, there's a trick to that graphic glitch. If it ever happens, turn film grain ON if it's OFF, close menu, then if it happens again, turn it back ON or toggle it, etc.
Phew been smithing on the PS5 version and it has been taking ages, still only got level 1 items unlocking on 2 handed swords.
Will follow this guide a bit more closely from now on.
Yeah if you use the craft/smelt method, you'll be in the big money within an hour or two.
@@Strat-Guides Thanks for the guide, having a little break from bannerlord 2 and playing the new cod game.
Been looking for a video like this for a while 10/10
Glad it was helpful!!
Great guide! Didn't know that price & XP roughly match, also that smelting gives more XP than crafting. I guess the exception are the smith orders.
Not sure if it is just me, but in-game smithing seems too unbalanced (yet) that it feels a bit like cheating. At least the 100K javelins are gone :)
Yeah it only took me about 1000 data points when I was doing the smithing guides last year to figure that one out haha
Oh boy the javelins lol those were some goofy times!
Very cool guide, thx man
Your videos are SO HELPFUL for both new and returning players. I just got a friend hooked on this game and sent him your Ultimate Guide video and he said it saved him to much time!
Keep up the great work. Also, do you have any videos on the best banners to take?
Oh nice lol hope your friend has plenty of free time cause this game just takes over! :)
Thanks!
Yeah I have a video covering a few of the recent changed and Banner testing is in there! I'll try to get that one out this week.
lol@ 1:39 just imagining him walking into town with his underwear spear and sword lmaooo...😂
8:50 , had no idea we could reset companions perks !! thank you
When you press "Forge" with your mouse in the smith, you can press "spacebar" instantly after. This speeds up when you refine, smelt, forge etc.
Just set up an auto clicker.
@@2070paradigmshift for 6-10 clicks?
@@rjwaters3 yeah some of them have mouse recorders and you can just copy the loop.
That helps if your playing on console 🤣
This is great. I went a step further and got the infinite smithing stamina mod on the steam workshop to save time and got 1mil in like 40 minutes, had a budget of 15k already though
A shield disarm ability would be an awesome thing to see added to the game. Instead of having to literally break somebody's shield to pieces you should be able to knock it out of their hand with a forceful enough blow.
or even when it's filled with javelin's or throwing axes if it became like a level zero handling item to where it's really slow to move around
I don't that would be realistic, at least in that direct way you describe.
Because often you had your shield directly stripped to your arm and for further loosing protection, a wider strap from the shield around your shoulders.
But what I would love to see implemented as a different way to solve your suggestion, make the pilum a 2 or even 3 stack throwing weapon and give it a special thing where if you hit a shield the wearer has to drop it. Because that's exactly what the pilum was designed for.
In warband there were weapons that had a chance to do damage through the shield. But TW is determined not to use the positive mechanics that their previous games had.
yeah, its clearly a tech/performance thing. javs, etc just break shields. While the reality is they should weight them down, making them useless/too slow to use.
it would be really cool, if they multiplied shield weight, and that made drawing shields slower and slower. but yeah, clearly a game compromise to simply break them instead.
I like the idea of throwing weapons adding weight or decrease handling/speed to things they are stuck on(be it armor, a horse or a shield).
That said, I dont want shields to become obselete either. They are necessary to avoid the game devolving into ranged spam. Shield formations are often tightly packed and slow, so they are vulnerable to flanking and being outmaneuvered.
I believe the reason I heard for the price difference between curved and straight blades was because the price is based off only the first damage type in the description. So, the curved blades do noticeably more thrust damage than straight blades, which comes earlier on the damage list, causing the game to read it as a more powerful weapon, thus more valuable.
another way you can get a million denars is to recruit lots of battainian archers crush all bandits and then raid all of sturgia independently there generally slow to respond cause of the snow and theres trees for battainians to hide in. Streching out a loose formation, follow me and slowly walking away means your archers are still shooting but the enemy shield wall can't catch up but if they charge there dead. f1 f6 stop archers if cav charge it will cut them down then go back to follow me. occasionally head back to pawn off the war gear and get more archers. raid villages to draw out there nobles and train up rookie bowman on militia walking though the village weakens the shield wall so they get shot. once you feel cocky start sieges the fians are great at them. Using this you can crush them while severely outnumbered meaning lots of renown. with the 2 renown battle perks i got clan tier 6 in 5 yrs and captured 4 towns before joining a kingdom and smacking them even harder though the fights can be a drag the speed up mod made it convenient and fun
One thing I've learned about smithing is that Javilins are my bread and butter. They're cheap to make and expensive to sell. 20-25k per jav but I'm bored of just crafting them I need something else lol
I just tried this. There's an element of RNG involved in the towns, for how many daggers spawn, wood ect... Overall though this is a very very effective guide. Nice! On another note... Winning each arena tournament as a naked bearded primitive caveman who's learning to make pointy things never gets old. I don't know why I can't control my laughter when the naked man, once again, wins.
Yeah that's a good point, town production does seem to be RNG but also is effected by how many input goods they have. If wars happen that drain hardwood and iron ore, then the town won't make as many weapons, so that's a factor.
Lol I love fighting naked, it seems to be a channel staple at this point :D
I always look for wooden hammers, blacksmith hammers for basic smelting materials at the start (when I'm not using your spamming guide) and pugios for better materials. Just something I was wondering, I've noticed that damage doesn't always give bigger prices, sometimes you gotta find that sweet spot with swing speed as well.
I come here to watch a noob make 1 million denars in a year. I find out after 300+ hours you can smith with companions and change their perks...
Your videos are legendary
Noice!! I'm glad you found something useful :)
Over 600 hours...but the same enlightment.
@@Alfheim01 I have about 600 hours in bannerlord and just learned this. Taleworlds really didn't put anything out about how their game works, it's a little annoying.
You are a legend Strat! Subscribed because of this and the kingdom guide!
I appreciate that!
Right as I'm ready to smash that like button on this 11min banger, you give me a hour more? holy shit that's a crazy productive week you had :D
Lol I first started with the longer one, but then when I finished I realize it was a bit too long for my main channel so I decided to re-record it again but only include the essential info and still include the longer one in case people wanted a more granular look :) Thanks for watching!
Dude,
I just stumbled upon this video and figured I'd give Bannerlord another go. I love the game, but I always struggled with money.
I deviated a little from your guide, but I'm at the point where I'm at 213 smithing, mass-producing a IV V IV V sword, and the dulls are going for 18k while masterworks are at 46k... I'm literally riding around in the best of everything I can have right now without a care in the world, and I'm still sitting at 800k. 🤣
Nice work! 800k is a solid amount :)
Thanks for this been looking for a guide relevant to console.
Thanks for watching! I'm trying to keep the majority of the content relevant to both console and PC :) The only part where that breaks down is when I cover mods, but otherwise everything should be good!
@@Strat-Guides well I'll be keeping an eye out man thanks again got 200k can make/do whatever I want now.
Try to unlock two handed polearm fully. Then use best header(which is rank 5 and the longest one) then use rank 3 pole which gives thrown option. Make those 2 option longest. It’s the highest value weapon (sth. like 33k)
In campaign mode you start near Poros and can do the same hog slaughter for easy money straight away 😊 then head over to Battania
When I mass Smith, I assign my spouse as a party leader, and then I go talk to her and trade her all of my 300 swords that I’ve made, and she’ll go to the next town and sell it all and it won’t destroy the economy by depleteing them their resources, and you’ll be paid out on a daily stipend percentage of it until you’re reimbursed for all of the cost of the items that you traded to her. The nice part about doing it. That way is that you don’t have to run around downtown she can sell all of her items to the next town. She goes to, and it won’t even show up as part of the local economy the stuff that she sells or the money that she depletes from the town doesn’t come out of the towns base gold.
Great vid as always!
This guide is really helpful tho. I made 1millions in 120days in my first play of bannerlord. Thank you man.
Nice!
Does this still work in the 1.2 patch?
your thumbnail designs are really good
Thanks! I try pretty hard on my TNs lol
marched with the camp followers as the youth is also really cool because of the selling price of the throwing axes.
default size of the money maker parts is worth more. do the AB test for size once you get the parts you want and you will see if upscaling is worth it. also history can help quite a bit with not having to remember the parts once you find your money making combo.
Good point! Most of the time bigger makes more money but certainly not always so thanks for reminding me!!
Best video I seen on bannerlord, you gained a subscriber
Thanks for watching! 😀
I see in the comments that most people seem to ignore Two handed polearms as big money printers. The advantage they have is that they are VERY light on material. I can craft a Pilum head (1iron) on a level 3 handle which makes it throwable(1 hardwood) and sell his bad boy with the relevant perks for 11k each. compared to the 2 handed sword from the vid which sells for 13k but requires 4 times the amount of iron and even extra wrought iron its significantly cheaper to build this. Same goes for glaive and menavlion head they both consume 1 steel and 1 fine steel to get rid of higher tier crafting items. But imo the throwable pilum polearm is the best bang for buck 10k+ with perks for 1 iron is insane swords containing 3+ iron when smelted go for less than 1k in shops so you dont even have to really pick out the high tier metals to get some decent stuff
Starting from Poros you can make a decent amount money since there's always alot of hogs there on day one. If you're willing to save scum you can sometimes find a escort herd quest in the near by villages and slaughter these to. If you get caught by bandits just reload. You can do the same in Lageta and then there's two villages near Pen Cannoc with hogs and just sell them at Pen Cannoc or Marunath. By that time im usually around 14k and you're probably on day 4 or 5.
If you don't wanna save scum, you can alway hire troops so you don't get attacked and ditch them later.
Oh nice, I didn't know Poros had the hogs early game too. Good to know!
1:23 HOOOOG RIDAAAAA!!! 🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖🐖
Update: this start can be used at poros in the campaign for p much the same profit. Still a long ride north, but there are also two sheep villages nearby, it may be worth purchasing as many burden animals as possible and as few recruits as you need to avoid a herding penalty to make your way over, purchase the lot, and slaughter them immediately and carry the meat and hides to the next towns to make more profit. Haven’t tried greeding the villages like that yet, but the poros deals are still there to triple (or quadruple) your starting income… just pray there are lots of sheep.
I stock at skill level 80 because i didnt have enough skill or attribute points. But great Video! Helped me a lot
There is a very easy way to determine sell price and therefore xp. Its all correlated to the damage stat of the weapon, specifically swing cut damage!
As a general rule of thumb, that's right BUT there are some items that follow some TW maths lol I tried to figure out their formula by collecting hundreds of crafted items stats before, but there are some items that just don't follow the general trend, so I usually recommend AB testing :)
tribesman throwing daggers are in huge quantity in Aserai towns so maybe it will be worth to do some Empire and Aserai run for the daggers and then smelt them down
You’re a national treasure of the bannerlord community!
Lol thank you! :D
You don't need to AB test every time, price is determined by damage. The weapon with the higher swing/cut damage will sell for more as long as it has similar difficulty. The best polearm has about 190 swing/cut damage
That's generally true, but not 100% of the time! I've found combinations before where highest damage wasn't top dog, which is the main reason I recommend trying AB testing just in case :)
Thanks for the awesome vid man!
I just found a 2 handed blade recipe that can be created that sells for 20k+ each, might help anybody that reads this
Focusing on weapon reach and maxing out size:
Long Falx Blade (anti-shield blade)
Curved Imperial Guard
Darkened Steel Two Handed Grip
Western Great Pommel
Thanks for watching!
Well I'm definitely going to try this now!
Still works in 1.20. Doing my first Ironman run and this is helping out heaps with my lack of income. Cheers for the video!
Thanks for watching, glad it's still working!
Awesome tips, I should've bought this game long ago. Its so much fun
This channal here is criminaly underated
Thanks Kuba!
I remember accidentally finding out that high cut damage polearms sold for 100k. I thought it was a huge glitch that would get patched
There's a tier 3 handle with hardwood that massively increases the sell price. I've also notice a x1.5 increase in sell price for 2handed polearms when using 3 hardwood for the stick instead of just 1. It's like they literally put wood ahead of thamaskene in terms of value
I think you are on to something... @Strat Gaming can you test if the number of materials used have an influence of the price? So for example if a blade made out of 7 iron is more worth than one made out of 3 steel and 3 finesteel? I thought i noticed something along those line aswell.
@@ricwalker6600 While it certainly plays its part, I don't think it's the direct number of components, because damage output is a large factor in the equation.
@@maevrik i know that, and a few other factors, that might have a role in the calculation. this one is something i suspected for a while and would be something rather easy to test.
May be commenting this too late for it to matter, but I read somewhere that the higher level requirement the item has the more experience it will give you regardless of if you’re that high-level enough or not
finally a video aimed at the skill, your average viewer has
Lol it's hard for me to remember that not everyone has 50 hours a week to play Bannerlord for a year straight :P I'll try to do more of this!
You absolute legend. This was great cheers.
This changed the game for me THX...
They way I do it is I don’t choose the 10% fine weapon perk because it will take forever to get companions to the point where they make thamaskene (idk how to spell it). There’s other ways to get tons of money smithing which many people don’t know, or at least I never found videos of the other exploits.
hi Strat , in one of your videos i think you had a mode were there was only npc no limit would you remember the mod .. i cant find it ....
Yeah I'm actually getting that campaign going this weekend! I'm super excited!! It's called Unlimited CAP - www.nexusmods.com/mountandblade2bannerlord/mods/2750
@@Strat-Guidesty
What is the most profitable weapon to craft and what parts are used? I've tried several combinations and the most profitable i can come up with is a Javelin that sells for 23K. Simply wondering if there is any better combinations that sell for more no matter the cost to craft them.
Good question, I generally don't mess with the Thamaskene steel stuff since it's a bit cost-prohibitive to make and I generally only use it for weapons I plan to fight with. If I recall from a previous guide, the 2H mountain blade sold for a ton, but I can't recall which attachments were best.
Thank you very much, thats great guide. But its really annoying that i can´t save a weapon, that i can make later the same :(
Yeah if you're on PC you can copy/paste but if you're on console I don't think there is such a function.
@@Strat-Guides I found out that you can use anywhere tier 1 Guard+Pommel+grip and it cost only 1 crude iron+5 wrought iron+1hardwood. Price drop only 500 Dinar. Important thing is Blade.
Later game stamina is botteneck and waiting cost your time in real life(!), so there is Tier5 Twohanded polearms with "Long Glaive head" thats best that i can found. Most expensive, need not so much materils(4fine steel+1Hardwood) and you get lots of XP
Level 25 trade perk - Appraiser (easy to get) 15% decrease in sell price penalty for equipments is woth it before you start selling.
Yeah the 25 perks are pretty good!
My man literally turned from rags to a literal multi-million arms dealer in just a year lol
Oh those juicy throwing daggers 😂 great video as always!
Lol thanks! Gotta love the juicy daggers
glad they did not nerf those they save a lot of time/resources
One of the reasons I shy away from using RBM combat mod.
always find myself coming back to this video
Open source armoury adds a couple parts to craft.
also I already set my smithing beyond learning limits by cheats to the exact number needed to Smith it without any stat downgrades or upgrades to have the raw item stat value selling prices. did the usual longest blade to still gain damage test and wrote their selling prices for each individual blade and tier and material used down to get those which really sell the most. then repeated that with every single crafting part and also ordered them by material then tier used by the selling price increase they grant to the same most efficient blade of its own tier and one up. Also the ideal swords for each tier I've noted down on a pad to just copy into the game to check if any of these parts got unlocked the last row of smelt or smithings.
yes. I am a dedicated smither and I dislike to abuse it for making money but as the selling price is related to the exp gain that's the most efficient to me to know. I just want all my chars to always have the 2 perks to give attribute points in my character. to have serve as soldier mod training for attributes and focus points for battle nullifies this grind to me and I simply set smithing to 300 by cheat without gaining a single exp to lvl up by it because I simply wanna be able to Smith my own weapons..... works especially well training with companions aswell.as they have tremendous amounts of health just like the training partners