Helldivers 2 Guides: WTF is Durable Damage?

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • What is Durable Damage in Helldivers 2? The launch of a new series where I will be covering every obscure mechanic in the game one by one in a short sweet and to the point video format!
    Thanks for Watching!
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    PATCH 01.001.004

ความคิดเห็น • 346

  • @EravinVT
    @EravinVT  หลายเดือนก่อน +82

    Yet another new series! I plan to document every obscure Helldivers 2 mechanic in short sweet and to the point video format so you can quickly hand these off to your friends to explain the absurdly complicated inner workings of the game as easily as possible. If you like this new series be sure to like the video so I know to keep making em! As always my favorite comment from the previous video will be featured at the end of the next!

    • @artvandalleigh7894
      @artvandalleigh7894 หลายเดือนก่อน

      Are heatsinks considered durable body parts? I see that it appears that durable percentages vary from heatsink to heatsink, but I've noticed some discrepancies between the railgun, autocannon, and eruptor when shooting heatsinks.

  • @mernyr
    @mernyr หลายเดือนก่อน +103

    Not gonna lie, the fact a 20mm auto cannon firing something in the realm of Armor Piercing High Explosive or Semi Armor Piercing only does 260 damage which is 10 points higher than a 12 gauge shotgun firing slugs is extremely hilarious given how “realism” gets used as an argument for literally everything AH does.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +21

      facts

    • @terraru8554
      @terraru8554 หลายเดือนก่อน +8

      My assumption was that with the exosuites we basically get the same weapons and damage output as their support weapon counterparts (talking about the state of these weapons when the first suite dropped). But just mounted onto a moveable piece of armored metal. How disappointed i was that this wasn't the case and that they even nerfed it further. It just doesn't make any sense at all. Haven't touched these exosuites in ages. And when the one with the 2 ACs dropped it basically went straight into the trash bin for me after seeing Eravin's vid on it. Only tried it once.
      Considering that you just get two uses during a mission on a 10 min cooldown just doesn't justify that. They really should feel powerful and provide the player the means to handle really difficult situations. But as of new these pea shooters fail miserably at that.

    • @StormEagle5
      @StormEagle5 หลายเดือนก่อน +5

      12 gauge shotgun slug is fired manually rather than automatic. Automatic is automatically inferior, see; Automatons.

    • @JeffHikari
      @JeffHikari หลายเดือนก่อน +2

      @@StormEagle5 So you're saying a pump-action cannon is what we need?

    • @charlesmorton9845
      @charlesmorton9845 หลายเดือนก่อน

      Don't forget high explosive.

  • @wollenwolf7528
    @wollenwolf7528 หลายเดือนก่อน +13

    (Explosionimmunity) was added because they couldn't find a better way to make explosions only do damage once, instead of doing full damage to each bodypart, which is quite ridiculous.
    Thats what exlosions do, they damage everything that is inside the radius. They should just rework the mechanic of transferring % of the damage to the main body, and let explosions properly blow off limbs and other parts. They could even add a check if one body part that is in explosion radius is covered by the other, so only the closest one gets damaged, and the nextone receives the remaining damage if the closest one was destroyed. It's not even that hard to do, most math needed for this is already there

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +8

      Yeah the explosive immune tag cannot exist anywhere in the same reality as a game using the word realism

    • @roar104
      @roar104 หลายเดือนก่อน +1

      Do you really want to die to explosive damage instantly again on both fronts? I sure don't. Unless it only applies to enemies it's better this way mostly and an acceptable trade-off

    • @wollenwolf7528
      @wollenwolf7528 หลายเดือนก่อน

      @@roar104 and why do you think we can't have a proper explosive damage mechanic, and not get one shot? Thats basically what's wrong with the way they 'fix' and 'balance' things , it's not "realism vs fun vs balance", you can have all 3 easily

  • @Angel-uh7kj
    @Angel-uh7kj หลายเดือนก่อน +5

    I much prefer 30min video about every deatil rather than 6 min shorts explain

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +2

      fair

  • @Bober077
    @Bober077 หลายเดือนก่อน +3

    4:02 RTA - recognize the alpha!

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      xD

  • @Icy_Igloo
    @Icy_Igloo หลายเดือนก่อน

    Thank you for this video. It inspired me to download the weapon stats into a spreadsheet for my easy reference, and now I know how to read the figures.

  • @TheDireWookie
    @TheDireWookie หลายเดือนก่อน

    Great breakdown, clear and to thr point. The maths nerd part of my brain loves this system for how granular and varied it allows weapons to be, imagine a low ballistic but high durable damaging rifle, for dedicated anti-armour. But probably doesn't make sense as a bullet like that would likely turn unarmoured enemies to jam in reality. However, I do wonder if the user experience would be greatly improved by just removing durability entirely since it's a totally hidden mechanic that makes damage worse.

  • @MisterCynic18
    @MisterCynic18 หลายเดือนก่อน

    Tbf the bugs having extremely durable heads makes complete sense as an evolutionary adaptation to constantly being shot in the face by helldivers. Even irl bugs have surprisingly durable heads, especially when it's used as their primary manipulator/weapon.

    • @teecee1827
      @teecee1827 หลายเดือนก่อน

      Yeah, generally you wanna aim for the thorax or abdomen to quickly dispatch a real bug.

  • @K.H0P
    @K.H0P หลายเดือนก่อน

    Thanks for breaking this down! You a real one 🙌

  • @The_LaughingTree
    @The_LaughingTree หลายเดือนก่อน

    I'm so glad I subscribed to this channel.

  • @terrancecloverfield6791
    @terrancecloverfield6791 หลายเดือนก่อน +2

    Lets enjoy the Autocannon and Plasma weapons before they get nerfed.

  • @robertcampbell2714
    @robertcampbell2714 หลายเดือนก่อน

    I don’t care about all the drama, this game is still great. Thank you for explaining all this and helping me enjoy it more, Eravin.

  • @prabhav1788
    @prabhav1788 หลายเดือนก่อน +2

    Dominator continues to dominate 🗿

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      Dominator stays winning

  • @apersonthatis7007
    @apersonthatis7007 หลายเดือนก่อน +2

    With how durable damage is balanced it feels like it shouldn't exist

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      probably

  • @rhaegoti
    @rhaegoti หลายเดือนก่อน

    Really appreciate this video! "Knowing is half the battle" after all.
    Could you clear up some confusion on my part though? Hopefully I write this out so it makes sense. Using your example of the DCS, we have 140 ballistic damage and 14 durable damage.
    1- Are these separate? So against a piece of paper held on the end of the gun so no damage fall off, no armor, and no durability, would the paper receive 140 total damage or 154?
    2- A target at zero range with 100% durable damage but without armor would receive 14 total damage, correct?
    3- I'm not understanding your formula: (DurDam / Dur) + (NorDam / (100% - Dur) = FinDam / Arm. So, (14 / 30%) + (140 / (100% - 30%)) = FinDam / 50% ; (46.6) + (200) = (246.6 / 50%) = 493.2. Should it be (DurDam * Dur) + (NorDam * (100% - Dur)) = FinDam * Arm ; (14 * .3) + (140 * .7) = FinDam * .5 ; (4.2) + (98) = FinDam * .5 ; 51.1 final damage?
    4- For explosion damage, the target is either immune or it isn't, there isn't any partial immunity other than armor?

  • @Bao598
    @Bao598 หลายเดือนก่อน +1

    I must admit that your model feels so clumky, but the cuality of your content is just on another level, i really apreciate the info you give to us, because you barely can find or figure out by yourself

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      my model is like, actual helldiver armor o.o but thanks

    • @Bao598
      @Bao598 หลายเดือนก่อน

      @@EravinVT yeah i know i wasnt meaning that, i dont dislike your model but feels weird for me

  • @victornguyen1175
    @victornguyen1175 หลายเดือนก่อน +1

    They claim to be focusing on realism for the game so they won't give us specific data- yet we can't even check what ammunition is being fed into our guns to realistically check the weapon's effectiveness. How is it realistic when we don't even know what our guns are firing?

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      They fire Rifle 5.5x50mm FMJ apparently :D Where did I find that information? Not in the game :D

  • @HypnoticChronic1
    @HypnoticChronic1 หลายเดือนก่อน +1

    I swear AH being extremely obscure and obstinate when it comes to providing meaningful data to the player feels almost.... malicious at this point, if memory serves we've been asking for a rework to the stats and mission screen for a long time now. It baffles me why this is such a issue for them, to provide info on what we are using and what we're fighting, I mean AH wants to sit and claim "realism" and all to justify their nerfs, but last I checked having solid intel tends to be a major component for present militaries, yet we seem to be critically lacking in that department, funny how "realism" doesn't seem to apply when it benefits us now doesn't it?

  • @simpsimpest677
    @simpsimpest677 หลายเดือนก่อน +2

    good vid, keep it up

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +2

      Thanks, will do!

  • @circumquentiam
    @circumquentiam หลายเดือนก่อน +1

    I don't understand the point of having an armour rating mechanics AND durable damage just seems like overkill

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      More finite control of the weapons damage against specific parts of enemies but they don't utilize it well

  • @mikemo42
    @mikemo42 หลายเดือนก่อน

    Wait liberator does same durable damage as counter sniper?
    Why isn't any of this information ingame?

  • @Newominus
    @Newominus หลายเดือนก่อน +1

    Totalbiscuit type video title 😮

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      Loved TB, legendary human being

  • @tex0300
    @tex0300 หลายเดือนก่อน +1

    Dope, dude

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      :D

  • @RAIN_DREVNE
    @RAIN_DREVNE หลายเดือนก่อน

    4:14
    The Alpha Commander having explosion immunity.. which means it can't be staggered by explosion or what?

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      any amount of explosive damage like say, the 150 explosive damage the AC does is nullified entirely when hitting the head. It only hits for it's 260 ballistic damage uniquely the autocannon doesn't care about the 70% durable either, because it does 260 durable. This feature has lead to it's popularity for the most part.

    • @RAIN_DREVNE
      @RAIN_DREVNE หลายเดือนก่อน

      @@EravinVT thanks for the explanation

  • @srbunnie
    @srbunnie หลายเดือนก่อน

    Crossover ingame with brasch tatics

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      Would love that but idk if Arrowhead knows I exist

  • @dfields3905
    @dfields3905 หลายเดือนก่อน

    Commented to save my pet fish.

  • @duross101
    @duross101 หลายเดือนก่อน +1

    ITS FUCKING CONFUSING THATS WHAT IT IS

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      For sure

  • @Shade______dumbnamerestriction
    @Shade______dumbnamerestriction 18 วันที่ผ่านมา

    FFS can't we just have N O R M A L damage ? like even monster hunter have a more simple damage calculation (no wonder the devs are struggling with the code if the entire game is codded like that)

  • @Quintinius31
    @Quintinius31 หลายเดือนก่อน +75

    AH just need to give us a shooting range so we can test every weapons and strat on ennemies.
    And make it on Mars
    Thanks for your work eravin

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +22

      a shooting range would go hard, thanks for watchin!

    • @MisterCynic18
      @MisterCynic18 หลายเดือนก่อน +5

      It's crazy how many games could benefit from an actual testing grounds yet only like 10% of them ever implement anything of the sort

  • @just_neon7978
    @just_neon7978 หลายเดือนก่อน +168

    Please keep doing this series. The info is important and AH doesn't want to give it

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +29

      Likely will! Thanks for watching

    • @tobiasrex8052
      @tobiasrex8052 หลายเดือนก่อน +15

      ..or maybe they themselves don't even know about it lmao.

    • @freeziboi3249
      @freeziboi3249 หลายเดือนก่อน

      ​@@tobiasrex8052I guarantee you it's a bug of some kind that they're selling as a feature 😂

    • @Inkinred
      @Inkinred หลายเดือนก่อน

      @@EravinVTthanks Eravin, yet again keeping things positive in game, simple to understand, and fun to watch as is your usual .
      👊

    • @gothicpando
      @gothicpando หลายเดือนก่อน +2

      Why dont they want us to know tho? That seems, wrong on some level? Like this game is not dark souls, why are the devs hiding info from us?

  • @presentrama
    @presentrama หลายเดือนก่อน +99

    Mathdivers: Managed Equations edition

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +22

      Calling in an Abacus!

    • @Nartanek
      @Nartanek หลายเดือนก่อน +6

      Do not mix with methdivers, those guys are not as reliable. Perfect for high risk missions though.

    • @tylero1689
      @tylero1689 หลายเดือนก่อน +1

      “A calculator never misses!”
      -calculator 1

    • @koryliu
      @koryliu หลายเดือนก่อน +1

      @@Nartanek Given how many stims most helldivers use during their missions aren't all helldivers methdivers🤔?

    • @presentrama
      @presentrama หลายเดือนก่อน

      @@koryliu no but we are Fentdivers

  • @g80gzt
    @g80gzt หลายเดือนก่อน +24

    Here's some extra simple explanations.
    Imagine we have a gun that did 100 standard and 10 durable.
    X% durable means the damage is split, between that percentage of the durable damage, and the leftover percentage of the standard.
    So 25% durable means we add 25% of the durable damage value and 75% of the standard damage value, together, for total points of damage dealt.
    75% durable means it does 75% of the durable damage and 25% of the standard damage.
    And so on and so forth.
    So 100 standard, 10 durable, comes out as 100/10.
    100/10 against 25% durable does 25% of 10 + 75% of 100. So 77, as a quarter of 10 is 2.5 rounded down, and 75/100 is 75.
    100/10 against 75% durable does 75% of 10, + 25% of 100. So 25+7 = 32.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +3

      upvote this for those wanting extra clarification

  • @TobiTheHuman
    @TobiTheHuman หลายเดือนก่อน +21

    The game hiding those mechanics is pure insanity to me.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      Agreed

  • @Room234
    @Room234 หลายเดือนก่อน +29

    It's truly insane that a game trying to be about loud, dumb fun has this much complexity in damage calculation.
    It's ALSO insane that durable damage can make or break a weapon and AH KEEPS THIS INCREDIBLY IMPORTANT STAT COMPLETELY INVISIBLE.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +10

      Yeah, we need better visibility outside of youtubers and wiki pages, It does give me something to do but like, come on AH

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 หลายเดือนก่อน +2

      Wait till you realise angle and velocity also matters when it comes to damage calculation!

    • @freeziboi3249
      @freeziboi3249 หลายเดือนก่อน +3

      ​@@sturmmagnunstein1008That part you can almost understand easier atleast since if you shoot at an angle your shots can ricochet. But yeah you're absolutely right

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 หลายเดือนก่อน +6

      @@freeziboi3249 its a video game not rocket science. Also if the mechanic was explained more explicitly or mattered more (in a good way) id have forgave them. Having a minimum of 5 factors to calculate weapon damage but only telling us at most maybe 2 on the stats screen is unacceptable.

    • @MisterCynic18
      @MisterCynic18 หลายเดือนก่อน

      The game is actually about being an undertrained and under prepared grunt tossed at hordes of space abominations to die horrifically and in mind boggling numbers; that's why they give you a hilariously insufficient "training" tutorial and have a "helldivers killed" counter on the galactic map.
      Overcomplicating the mechanics of everything actually serves that goal extremely well. Just turns out it's also extremely frustrating, just like in real life! 😂

  • @PRC533
    @PRC533 หลายเดือนก่อน +20

    The fact that they have these hidden systems does point to a desire for "realism" in the game design. The only other games I know of that have something like their durable damage and armor systems is World of Tanks and World of Warships, where they also try to balance realism with arcade design. The problem is that the world of games tell you up front what the values of the guns are and their ballistic performance with different ammo. HD2 actively hides that information behind an arbitrary low-medium-heavy penetration classification. I remember when Darktide came out they did something similar with their weapons and it didn't take long for the players to demand more information. These days they have an entire screen dedicated to weapon performance breakdowns. They also have a sim where you can go to actually test the weapons in the game.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +11

      It's a system that could be good with more in game clarification and more thought put into the breakpoints it reaches

    • @PRC533
      @PRC533 หลายเดือนก่อน +2

      @@EravinVT I agree, but I honestly don't think even the dev team understands it well enough to do the fine tuning. It really is apparent that the game they released was not exactly what they had intended to make, but it's what all those people wanted to play. That success gave them the wrong impression and they have been trying to insert more of the "realism" ever since. Hopefully they have finally come to understand that people really like the game they made, not the one they wanted to make.

    • @danilablond
      @danilablond หลายเดือนก่อน

      Actually, the whole durable damage system is very close to what is present in Hearts of Iron 4, where tanks and armored vehicles have a “hardness” percentage that dictates how much “soft” and “hard” damage it takes from enemy units

  • @LethalOwl
    @LethalOwl หลายเดือนก่อน +9

    The weapon stats page seems to be overdue for an update. It's missing the latest warbond weapons and one of the * markers at the bottom is no longer relevant, specifically the one about continuous laser weapons not lighting enemies on fire.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      It tells you borderline nothing and doesn't even exist for Support Weapons. It is utter madness.

    • @CGI_Lantern
      @CGI_Lantern หลายเดือนก่อน +1

      I have a creeping suspicion devs won't do this... If the players had all the "critical information" then they can make their choices based on the dreaded "most effective tactics available" and the devs clearly wan form the players t to play the game on the devsr own terms...

  • @BenjaminMarshallScienceMan
    @BenjaminMarshallScienceMan หลายเดือนก่อน +59

    I don't understand why the devs want to make stats overly complicated, and then not even document it.
    You could have just accomplished the same effect by increasing the health pool of a 'durable' body part.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +23

      they want finite control over what happens do well against what specific parts for... some reason, realism definitely isn't that reason as the commander's head is immune to bombs and 70% durable

    • @roar104
      @roar104 หลายเดือนก่อน +6

      to give the benefit of the doubt, it absolutely wouldn't be the same effect just by bumping the HP of a durable body part. That said, not sure why it's so hidden/obscure of info. Hopefully it makes it in game for enemies once we eventually get a bestiary like in 1

    • @mattm3023
      @mattm3023 หลายเดือนก่อน +6

      I think the benefit of durable damage is to essentially give a modifier for certain damage types. For example, grenade/autocannon explosions being very quick to destroy spewers and charger butts, whereas zipping little bullets into that area does little. That kinda makes sense.
      However, I personally would just implement a tag system for damage types (explosive, heat, ballistic, etc) and then you can add modifiers on those tags for certain kinds of body parts (bug sac +20% explosive dmg). It would be way easier to keep track of. No wonder they have issues balancing.

    • @Xehlwan
      @Xehlwan หลายเดือนก่อน

      It's actually a lot simpler than the math makes it look like, though I suspect not even all the developers realize this because of the naming scheme.
      Weapons simply have a damage range, just like in rpgs. A weapon could have 12-120 dmg, but we are only told the max. Then, rather than rolling a die to see what damage we end up with, the die is set for every enemy body part.
      If they were just honest in showing the stats as a range with min/max it would feel so much more intuitive.

    • @Misha4em
      @Misha4em หลายเดือนก่อน

      @@mattm3023 yep, sc2 type of armor system works great in these type of scenarios. Also helps making weapons feel more "unique" without changing the stats of other weapons.

  • @320466
    @320466 หลายเดือนก่อน +60

    this is why the liberator explosive was nerfed tha fuck to the liberator concussive. The previous iteration dealt explosive damage and killed everything. i miss that gun

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +14

      that gun is wack

    • @LaserTractor
      @LaserTractor หลายเดือนก่อน +28

      Buy cool gun
      Cool gun get nerfed
      Classic sadly

    • @Drackzgull
      @Drackzgull หลายเดือนก่อน +23

      It was just a name and VFX change, it was never nerfed, nor did it ever deal explosive damage, nor did it ever had any AoE or secondary damage component in the slightest. They changed the name and removed the visual explosion on impact simply to avoid the confusion of the gun not doing anything that those things implied.
      I distinctly remember the Liberator Explosive being the first gun I ever unlocked, and being appallingly disappointed in how much worse than the default weapon it was, as well as from how "small and weak" the AoE was, which as it turned out didn't actually exist. It was just as bad then as it continued to be after the name change.
      It does still have higher durable damage than any other assault rifle, and always did have that, but with that abysmal rate of fire and only light armor penetration, that never really mattered.

    • @PRC533
      @PRC533 หลายเดือนก่อน +1

      @@Drackzgull Same here, I unlocked it first thinking it was going to be more like what the Jar-5 is and what I got was very disappointing. It suffers from all of the regular AR problems in this game and then some because it gives up rate of fire and mag size for...basically nothing. Staggering enemies is irrelevant if you can't kill them.

    • @320466
      @320466 หลายเดือนก่อน +1

      @@Drackzgull you sure? in the bug front it killed the butts of charges and the underside of titans.. any one have video of those times?

  • @LaserTractor
    @LaserTractor หลายเดือนก่อน +5

    Durable Damage is your typical enemy resistances but for no reason they are written into guns😶
    Instead of carefully balancing like "this enemy part blocks 85% of ballistic and only 20% of fire damage", Durable Damage only offers a crude and (I am absolutely sure) tedious balancing where changing value of any part can be bothersome in terms of math needed for it.
    And if they change durable damage on guns - they risk messing up WHOLE balance every time.
    Durable Damage is one of the reasons Railgun feels strange (it had definetly higher dur.damage at launch).
    You can penetrate almost anything but you can't deal reasonable damage to heavy targets. That makes you like it less.
    So idk, it doesn't look like a good thing honestly. It's a part of the game, but not the best one at that😂

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +2

      and left completely unmentioned outside patch notes for funzies

    • @LaserTractor
      @LaserTractor หลายเดือนก่อน

      @@EravinVT AH seems to be enjoying phrase "go figure" too much

  • @Vortex-jc7fw
    @Vortex-jc7fw หลายเดือนก่อน +15

    Thank you for this. Not a clue why info this important isn't explained in the game. I feel like having some type of bestiary that gives you info about enemies would go along way for understanding how they work and the best ways to kill them

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +4

      I have no idea, to give me a job probably

  • @geronimo5537
    @geronimo5537 หลายเดือนก่อน +13

    seeing how pitiful the durable damage is for the diligence. they really should just double the damage value of the snipers in general.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +15

      They gave it medium pen at our request but didn't make it deal any damage to those medium parts lol

    • @geronimo5537
      @geronimo5537 หลายเดือนก่อน

      @@EravinVT fits arr...conehead balance logic

    • @trumpetpunk42
      @trumpetpunk42 หลายเดือนก่อน +1

      @@EravinVT This sounds like one of those evil genies who grants you your wish, but twists it.

    • @jellyunicorn8347
      @jellyunicorn8347 หลายเดือนก่อน

      ​@@EravinVTthe monkey's paw curls

  • @320466
    @320466 หลายเดือนก่อน +30

    lol this wtf brings me memories of total biscut

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +16

      I loved TB, watched every video he ever made, legendary human being

    • @CheeseDanish85
      @CheeseDanish85 หลายเดือนก่อน +3

      @@EravinVT He voiced the narrator in the videogame SPAZ. Enjoyble space game.

  • @HarryVoyager
    @HarryVoyager หลายเดือนก่อน +10

    And into my little Helldivers 2 Mechanics Playlist it goes.
    Because there are a lot of them, and they are not obvious...

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      lol

  • @HazopGaze
    @HazopGaze หลายเดือนก่อน +6

    Nice. Knowledge is power, after all.
    Also yeah, I had a bit of a crackpot theory early on when all this stuff about hidden values started coming out that the game was intentionally made vague and uninformative to take advantage of the fact that most games will naturally develop content creator groups who look beyond surface level and use that to both bolster longevity and give them a start to a career that they may not have had otherwise. Breaking into established spaces as a newcomer is a big task, but Helldivers 2 still has room for more creators to build with.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +2

      this was true but given how ugly it is under the hood, Idk if Arrowhead wanted me poking around in here persay

    • @HazopGaze
      @HazopGaze หลายเดือนก่อน

      @@EravinVT Yeah, in hindsight, it's a lot more of a reach to suggest intent with this.

  • @NorCalMtnBiker86
    @NorCalMtnBiker86 หลายเดือนก่อน +4

    You sir are a scholar and a gentlemen!

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      tryin my best!

  • @aleckozinski5073
    @aleckozinski5073 หลายเดือนก่อน +5

    I think a potentially fun niche laser style weapons could have would be low ballistic damage but high durable damage. Let me slice through gunships like a lasgun through a spice crawler.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      That was a proposed change originally for the Tenderizer I saw floating around, high durable average ballistic to make it particularly good against hard parts

  • @Noobish_Camper55
    @Noobish_Camper55 หลายเดือนก่อน +23

    I don't even think most of the devs know this level of detail, or at minimum the balance devs don't know.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +2

      lol honestly maybe not

    • @mcarpen89
      @mcarpen89 หลายเดือนก่อน +1

      They definitely know. Durable damage has been changed on many weapons and enemy durability has also been adjusted by various updates. Most of the changes have been to either increase durable damage or to reduce enemy durability.

    • @canis.xo.speedruns
      @canis.xo.speedruns หลายเดือนก่อน

      They know of it's existence, but I don't think they understand it's full impact in game

  • @champzki
    @champzki หลายเดือนก่อน +46

    This is one of the main problems with “balancing”. Too many variables to account for. Basically they screwed themselves over.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +16

      It's alot of different overly complicated systems to work with for sure

  • @RiverWilliamson
    @RiverWilliamson หลายเดือนก่อน +5

    It'll be nice to have all these compiled in one place with resources linked (because everything in this game is subject to change)

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      Unless they change the formulas this playlist will hopefully be a helpful resource for years to come.

  • @TJKnight94
    @TJKnight94 หลายเดือนก่อน +3

    I think this would benefit from a live example with numbers on screen instead of spoken.. like if you were a math teacher for example. Maybe make a short that takes us through one popular example so more people know how to apply it to others?
    ex:
    Safe Railgun vs BT Head (95% durable)
    600dam 60durable
    600damage gets reduced by 95% ... 30
    60durable gets reduced by the remainder (5% in this case) ... 57
    57+30=87
    Safe Railgun is AP5, same as BT head's AV5, so damage is halved... That means a safe railgun hit on a BT head is only 43.5 dmg
    Meaning it would take 18 shots to do the full 750 damage to a BT head from a Safe Railgun
    It'd obviously be much shorter if we charged the railgun to a higher AP level via the Unsafe setting, but that was just the quickest example I had in mind
    Food for thought!

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      I believe I did that in my earlier damage explained video so this time I displayed the formula while talking through the example

  • @minty257
    @minty257 หลายเดือนก่อน +8

    It's good to know you're willing to keep grinding out all this useful intel for us, I can only speak for myself, but I'd like to think everyone here is of a similar mindset in saying we're with until the end whenever that may be if ever.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +3

      tyty :)

    • @IliumGaming
      @IliumGaming หลายเดือนก่อน +1

      nah i already uninstalled im just watching the game implode

  • @ululuku6873
    @ululuku6873 หลายเดือนก่อน +3

    Professor Eravin teaching us the stuff AH won't 🙏🏻

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      Doin my best

  • @Phillip_Viera
    @Phillip_Viera หลายเดือนก่อน +5

    Greetings and happy thirsty Thursday to you

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      you too

  • @wutever8167
    @wutever8167 หลายเดือนก่อน +4

    Hot take: relatively-small weakspots, like heads, shouldn't be armored AND have massive durability. A 10mm armor-piercing slug traveling at 6 times the speed of sound applied directly to the forehead should be devastating due to the temporary cavity it creates, but its not. Realism for thee, but not for me.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      This pretty much

  • @elronman
    @elronman หลายเดือนก่อน +3

    Dude I was genuinely looking up sources for durable damage and enemy healthpools this morning. This helps sooooooo much.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      google is listening apparently lol

  • @gitchyboi1962
    @gitchyboi1962 หลายเดือนก่อน +4

    I tried taking the Las-98 into bugs to do the same kinda, dedicated anti-medium role like with the railgun, and it's actually moderately reliable at beaming off the heads of alphas

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +4

      High Durable % despite the low overall DPS makes it work out

  • @MrBartolbe42
    @MrBartolbe42 หลายเดือนก่อน +4

    Good video, but this makes me question what the hell they were thinking.
    And while it's taken them so long to get anything done.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      to many board meetings not enough action

  • @Brown95P
    @Brown95P หลายเดือนก่อน +3

    Tbf, bile titan heads not having explosive immunity really doesn't matter that much anyway since there's no weapon-based AOE explosive damage that gets AP5+ outside of AT launchers.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +2

      an immunity to bombs should not be determined by game balance

  • @sachajameson4896
    @sachajameson4896 หลายเดือนก่อน +3

    I’m still a bit confused 😭 so if a gun has 100 Normal Damage and 50 durable damage, and an enemy has 50 durability then the total damage given to the enemy will be 50(ND)+25(DD)= 75 damage ( not including the armor)

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      correct

  • @normiesgetout3061
    @normiesgetout3061 หลายเดือนก่อน +3

    Damn those animations are smooth. Especially at 3:21. Nice editing all around and great content you definitely earned a sub sir

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      Thanks for watchin :D

  • @KerriganTyranid
    @KerriganTyranid หลายเดือนก่อน +3

    Eravin, if AH remove this Durable Damage thing by giving at first all guns 100% durable damage, then adjust enemies health if necessary. Would not be way easier to balance the game? Or do you think for them this thing is not a issue for balancing?

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +2

      I think that would definitely make the game both easier to understand for the players, and more straight forward as far as balancing is concerned while dropping a layer of depth most would call unnecessary as it's a layer of depth not being managed or handled properly.

  • @prestoncrenshaw2914
    @prestoncrenshaw2914 หลายเดือนก่อน +4

    The only thing that's truly durable is my brothers durability to work at Target for over 7 years of his life

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      damn

    • @Auzzymandias
      @Auzzymandias หลายเดือนก่อน

      @prestoncrenshaw2914 oof. I worked at target as a season hire and I hated it. You gotta tell him to get out of there man

  • @kilocharlie1100
    @kilocharlie1100 หลายเดือนก่อน +2

    Please continue this series. In the absolute sea of reddit ruminations and TH-cam yammering you stand out as one of the only insightful voices of reason, actually exploring the math of the game.

  • @SirMattomaton
    @SirMattomaton หลายเดือนก่อน +3

    Why on Earth is a sci-fi, action, "self-serious parody" of a game about blasting death bots and space bugs THIS OVERCOMPLICATED?!
    Smh!!

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      reasons, not good ones

  • @SergeantSniper
    @SergeantSniper หลายเดือนก่อน +3

    I feel like one of the failing points of Helldivers is how excessively complicated they made damage.
    It's honestly a wonder the game is balanced as "well" as it is considering the utter maze of modifiers and values they made for themselves as a foundation.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      It probably makes it difficult to hire any additional help considering the deep complexity and stingray engine

  • @metarugia3981
    @metarugia3981 หลายเดือนก่อน +2

    There's just too many weapons in the game that hardly do ANY damage to enemies, that's why they don't see any mission time.

  • @panachevitz
    @panachevitz หลายเดือนก่อน +6

    Fortuitous upload as I just watched a video showing that all of the charger variants have about 100 more HP than Hulks and between 2x and 2.5x durable armor on their backsides versus the Hulk's back vents.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +3

      maths

  • @Soos_dude1
    @Soos_dude1 หลายเดือนก่อน +3

    What is durable damage? The bane of my existence...

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      yeee

  • @generalrendar7290
    @generalrendar7290 หลายเดือนก่อน +4

    Thanks Eravin!

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      thanks for watchin!

  • @thatonebaldguy1919
    @thatonebaldguy1919 หลายเดือนก่อน +2

    What!?! The alpha commander's head is IMMUNE to explosion damage!?!

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      Ye

  • @Xehlwan
    @Xehlwan หลายเดือนก่อน +2

    Ok, so essentially this means all weapons (except explosives) have a damage range like in rpgs. The max damage is what we're told, and the min damage is hidden for some reason.
    Then, rather than randomizing the damage range, the result is fixed based on the enemy's stats.
    This would be so much more intuitive if they presented the damage like in rpgs (60-600 dmg) rather than only showing the max (600 dmg)

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      It sure would

  • @vanguard8364
    @vanguard8364 หลายเดือนก่อน +2

    The way armor vs armor pen, durable damage and explosive damage is IMO a big part of why enemies are so spongy along with damage transfer between components. Personally I think the enemies need a durability tune down.

    • @Mr_Bo6r
      @Mr_Bo6r หลายเดือนก่อน

      Personally, I think it's fine.

  • @jegantdragoch.7088
    @jegantdragoch.7088 หลายเดือนก่อน +2

    Great video to bring this hidden mechanic to the forefront. Don't know many games that would hide these important stats for players to make meaningful decisions.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +2

      Yeah it really shouldn't be so obscured

  • @darthvaper4776
    @darthvaper4776 หลายเดือนก่อน +3

    Freedoms greetings fellow ghost divers

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      and to you as well

  • @Mystyx-Sama
    @Mystyx-Sama หลายเดือนก่อน +1

    We NEED a VR shooting range where we can test all this crap and find out about enemies stats, including what durable damage is, how armor works, explosive damage vs everything, concussive damage and how that works, and be able to fight enemies of our choice so we can practice strategies without having to go on a full-blown mission to do so.

  • @Necroes
    @Necroes หลายเดือนก่อน +1

    In all honesty: I dislike the entire durable damage system, and wish it would just be removed from the game. It's nothing but a way to hide useful information from players by obscuring how the game actually functions. It really doesn't add anything to the experience, and just needs gotten rid of entirely.
    Especially because it really seems like how 'durable' something is is directly linked to how little armor it has, in many cases. So many more weapons would be viable options if they just outright did the damage the game told players it does, at the armor penetration value stated.

  • @jared5583
    @jared5583 หลายเดือนก่อน +2

    Any1 have been have fps drops since last update? or bad performance?

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +2

      always

  • @Sithishe
    @Sithishe หลายเดือนก่อน +1

    Thank you for being one of the HD2 Conte creators who are doing good videos, without bashing the game to get hype clicks

  • @Cthulhuliessleeping
    @Cthulhuliessleeping หลายเดือนก่อน +2

    ah goodnight story ba Eravin for his European audience

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      lol

  • @evildaddyz
    @evildaddyz หลายเดือนก่อน +2

    they need to remove this durable system no causal players will know and go online to look at it

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      It's excessive for sure without the ingame clarification

  • @pouncingfoxes
    @pouncingfoxes หลายเดือนก่อน +1

    Good stuff here! (And what a silly mechanic to design!)

  • @arkhunter2002
    @arkhunter2002 หลายเดือนก่อน +2

    i would like the railgun to have more durable damage pls and thx arrowhead 🙏

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      me too

  • @techlon
    @techlon หลายเดือนก่อน +5

    It's strange that durable damage even exists as a separate category. They have weapon damage and armor class, they could just do:
    weapon exceeds armor class - damage reduced by a small or no modifier. Maybe higher ac has inherent dr even if exceeded
    weapon below armor class - damage reduced by a massive modifier (or no damage)
    the fact that the community pointed out horrible inconsistencies in durable damage for months now and they haven't been fixed yet is baffling 😧

  • @Ghettoize
    @Ghettoize หลายเดือนก่อน +2

    Another reason why HD2 is failing!!!!

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      It definitely isn't helping

  • @Eagle-eye-pie
    @Eagle-eye-pie หลายเดือนก่อน +1

    The best explanation of durable damage I’ve seen, with a link to the website where all the weapon stats are listed. More of this please

  • @zwordsman
    @zwordsman หลายเดือนก่อน +1

    for real they should at least make goofy videos explaining thsi

  • @biblequotesdaily6618
    @biblequotesdaily6618 หลายเดือนก่อน +1

    wow i think you might have a greater understanding of durability damage than even the devs do

  • @kumarawr740
    @kumarawr740 หลายเดือนก่อน +2

    Why don't they show the durable damage and armor penetration and other damage stats? It feels like we get very little info on the weapons unless we data mine or something.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      That's the trick, you are

    • @kumarawr740
      @kumarawr740 หลายเดือนก่อน

      @EravinVT as someone who is only able to play for an hour or two a night, I appreciate all you do. In our groups' struggle on Helldive we survive thanks to your weapon info and Commisar Kai's teamwork tips.

  • @TurtleShotty
    @TurtleShotty หลายเดือนก่อน +2

    Love the video. I need to looking into these websites.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      They are some incredibly helpful resources

  • @kotarorune
    @kotarorune หลายเดือนก่อน +2

    Arrowheads desperate need to handicap the players has resulted in convoluted mechanics that are deeply hidden and deceptive.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      Not wrong

    • @Mr_Bo6r
      @Mr_Bo6r หลายเดือนก่อน

      and how is she deceptive you?

  • @ThatOliveMrT
    @ThatOliveMrT หลายเดือนก่อน +2

    Durable damage does damage that's durable

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      roll credits

  • @stormtrooper421
    @stormtrooper421 หลายเดือนก่อน +1

    Really appreciate these videos! I knew durable damage was a thing, but I never knew how it worked against the enemy exactly, so thank you! Also want to say that I appreciate you remaining positive and not doomposting about the drama and discontent, while still acknowledging that the game needs work and that people would prefer something different than what we're getting.
    Keep up the good work!

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +2

      doing my best :) thanks for watching

  • @talonoch7008
    @talonoch7008 หลายเดือนก่อน +1

    Honest question... Is there really even a need to have durable armor/damage in the game? To me it just seems like an unnecessary extra calculation for something that truthfully does not need to be so complicated. Why not just stick with the varying levels of armor penetration and leave it at that

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      It's for finite control over what specific weapons deal specific damage to specific parts but it over complicates the system and they don't pay enough attention to breakpoints to utilize it well.

  • @Frenchtoastedfruitloops
    @Frenchtoastedfruitloops หลายเดือนก่อน +1

    Other hd2 youtubers need to watch this. Those guys say things that make me question how much they actually play. They all seem to rely upon 1 or 2 load outs and thats it. Im always leaving comments telling them to go watch your videos 😂

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      lol

  • @lancemckenzie1074
    @lancemckenzie1074 หลายเดือนก่อน +2

    Wtf is hellpod damage?

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      off the top of my head I actually dunno

  • @TheBaldParakeet
    @TheBaldParakeet หลายเดือนก่อน +2

    Useful guide

  • @glucostophin3879
    @glucostophin3879 หลายเดือนก่อน +2

    Without this knowledge I have said many times while playing and streaming that the damage makes no sense many times over bc damage isnt consistent but actually having this kind of information would be nice in the actual game.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      It needs to be in the game and not just mentioned here reddit and the patch notes of all places

    • @glucostophin3879
      @glucostophin3879 หลายเดือนก่อน

      @@EravinVT Absolutly agreed. Also thanks for always going through all the nuanced mechanics. I've def appreciated the information bc I didnt know all that existed till I came across your channel.

    • @Mr_Bo6r
      @Mr_Bo6r หลายเดือนก่อน

      Now that you have this information, how does that change the way you play? Do you shoot differently now?

    • @glucostophin3879
      @glucostophin3879 หลายเดือนก่อน

      It's more just for the knowledge of calculation. If I run numbers and they dont add up I want to know why. If applied can make you decide to aim somewhere else. Cant hit the head why waste the shots to the chest if other areas break faster. Mostly it answers questions I had that would have been beneficial so I am not saying why does x weapon that is stronger take more to kill this enemy but this other enemy it kills it faster than previous said weapons. So mostly context.

  • @briannewman532
    @briannewman532 หลายเดือนก่อน +1

    So many stupid and useless mechanics/stats. The devs are really up their own ass with what they think this game should be. This shit is a balancing nightmare that not even they understand. Might as well burn some incense and recite a cleansing incantation to fix this mess.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      they probably haven't tried that one yet

  • @Valaris415
    @Valaris415 หลายเดือนก่อน +3

    Thank you for this video. Well I've been keeping up with your content to stay informed, most of my squad doesn't so this quick videos is very helpful.

    • @EravinVT
      @EravinVT  หลายเดือนก่อน +1

      awesome, that's what i'm goin for

  • @Pafosss.
    @Pafosss. หลายเดือนก่อน +1

    Oh my God, why is Arrowhead so poorly balanced???

    • @EravinVT
      @EravinVT  หลายเดือนก่อน

      alot of overlapping under explained complicated systems