The thing with the gameplay nodes: if you get the chest (I got four in one paint), it is super profitable tier7 node. But need to test it through how to actually get the chest nodes appear (was speccing it in start points)
holy cow i would have never in a million years figured out you can open up map and click to teleport around the paints unless i seen this video. how is none of this explained in the game!
Emm. I did. Went into one fork. Opened map to see I needed to backtrack. And I have a thought: "XD likes quality of life. I wonder if they put teleport somewhere" so I started clicking on nodes.
The only thing I do not understand in the league mechanic is - why sometimes when I put my 0/3 task thingy (let's say 3 Horizontal Monsters in that case) - sometimes it instantly progress my task (counting the monsters that are already put on the board in the Horizontal, yellow fields) and sometimes it does not - it bricked me so many times now, and I have no idea if I'm missing something or if it's bugged. It seems, that there are basically 2 different kinds of objectives, but they are not separated/translated - one where you have to put the monsters/events AFTER Drawing, and the one that can either count the ones already painted and the ones that you can add after the Draw. It's so weird :D
You can use that to your advantage when you're setting down a piece that's next to an objective you want, and you want to juice the things you want to touch with the objectives. It's how you're gonna get rainbow events
thank you for the additional video, now i can stop pulling my hair out. I see now why i was so confused and ruled out diamond vs circles, game often gives you a circle piece but tells you to match with gameplay cells which are actually diamond shaped pieces, this is why i ruled out shapes mattering because i kept seeing diamonds matching up with circles and thinking it made no difference if it's a diamond or circle. So the first "puzzle" piece doesn't matter if it's circle or diamond, only what it tells you what it needs as a "monster = circle" or "gameplay = diamond" and those have to match what it says in description. and what about colors? Do they ever mean anything? this has been a super confusing mechanic for me, i guess my problem is i "overthink" things and try to take every little thing i see and make sense of it, but obviously some things are there to not make sense. But game keeps talking about painting and mixing colors and such so i figured colors of the paints must be super important for something and that was also driving me insane trying to understand how color mechanics work. However now that i know game is asking for a circle or diamond and know i can only match those up this is gonna help me not brick my paintings in first 1-2 rounds of the game. thank you :). The descriptions of "reimagine and layer" stuff has been confusing and not clear what it does for me at first as well but i played enough where i am starting to get what they do and your video helped make it more clear for me.
Whenever I try to use the canvases that cost snow I can't seem to figure out where to put tiles. For example the very first objective is the adjacent one. So I put monster tiles on the glowing yellow adjacent tiles. For some reason I get no credit for this and now my canvas is bricked. Anyone know why this is happening?
the UI shows you the following (using the example from 3:00 ) 1 - What the tile is that you will be placing (Monster Paint - Ratlin LV3) 2 - The Objective (Place Diagonal Paint on a Gameplay Cell 0/3) 3 - The Effect (Level up the Diagonal Gameplay Paint by 1 level) you need to read and understand all 3 things in order to have success
@DonTheCrown hmm no idea how it could be tested but considering this games translation and text in general is a bit misleading it may be one or the other who knows but thanks
wasn't for, i played this all day yesterday pulling my hair out because i didn't know why i kept bricking my paintings in first couple rounds. i ruled out shapes mattering early because i kept seeing a diamond matching up with circles and assumed that's not it, and since this is about painting and mixing colors i started focusing mainly on colors and trying to understand why some colors work, some don't, and none of it made sense to me, i literally been going crazy not understanding at all why some paints work for a puzzle and some don't. this video finally cleared it up for me. game doesn't do a good job at all at making the mechanic clear. For example giving you a diamond piece but needing circles but not actually saying it in the description and making us think it's something else it needs.
The thing with the gameplay nodes: if you get the chest (I got four in one paint), it is super profitable tier7 node. But need to test it through how to actually get the chest nodes appear (was speccing it in start points)
holy cow i would have never in a million years figured out you can open up map and click to teleport around the paints unless i seen this video. how is none of this explained in the game!
Emm. I did.
Went into one fork. Opened map to see I needed to backtrack. And I have a thought: "XD likes quality of life. I wonder if they put teleport somewhere" so I started clicking on nodes.
16:20 oh wow it actually upgraded the gameplay piece, not a monster piece you were hoping would go up to 7.
The only thing I do not understand in the league mechanic is - why sometimes when I put my 0/3 task thingy (let's say 3 Horizontal Monsters in that case) - sometimes it instantly progress my task (counting the monsters that are already put on the board in the Horizontal, yellow fields) and sometimes it does not - it bricked me so many times now, and I have no idea if I'm missing something or if it's bugged. It seems, that there are basically 2 different kinds of objectives, but they are not separated/translated - one where you have to put the monsters/events AFTER Drawing, and the one that can either count the ones already painted and the ones that you can add after the Draw. It's so weird :D
You can use that to your advantage when you're setting down a piece that's next to an objective you want, and you want to juice the things you want to touch with the objectives. It's how you're gonna get rainbow events
streamer client lol, love your videos don, great job on explaining this! Thank you and have a nice day
Nah just someone who plays as a job you casual
16:20 why did it upgrade all of them and not just one? Bug?
because it says level all all adjacent and one extra
thank you for the additional video, now i can stop pulling my hair out. I see now why i was so confused and ruled out diamond vs circles, game often gives you a circle piece but tells you to match with gameplay cells which are actually diamond shaped pieces, this is why i ruled out shapes mattering because i kept seeing diamonds matching up with circles and thinking it made no difference if it's a diamond or circle. So the first "puzzle" piece doesn't matter if it's circle or diamond, only what it tells you what it needs as a "monster = circle" or "gameplay = diamond" and those have to match what it says in description. and what about colors? Do they ever mean anything? this has been a super confusing mechanic for me, i guess my problem is i "overthink" things and try to take every little thing i see and make sense of it, but obviously some things are there to not make sense. But game keeps talking about painting and mixing colors and such so i figured colors of the paints must be super important for something and that was also driving me insane trying to understand how color mechanics work. However now that i know game is asking for a circle or diamond and know i can only match those up this is gonna help me not brick my paintings in first 1-2 rounds of the game. thank you :). The descriptions of "reimagine and layer" stuff has been confusing and not clear what it does for me at first as well but i played enough where i am starting to get what they do and your video helped make it more clear for me.
Whenever I try to use the canvases that cost snow I can't seem to figure out where to put tiles. For example the very first objective is the adjacent one. So I put monster tiles on the glowing yellow adjacent tiles. For some reason I get no credit for this and now my canvas is bricked. Anyone know why this is happening?
the UI shows you the following (using the example from 3:00 )
1 - What the tile is that you will be placing (Monster Paint - Ratlin LV3)
2 - The Objective (Place Diagonal Paint on a Gameplay Cell 0/3)
3 - The Effect (Level up the Diagonal Gameplay Paint by 1 level)
you need to read and understand all 3 things in order to have success
Hi idk if anyone can answer this question from lvl95+ does lvl up effect the damage you do ?
@@randyle4668 gives you another passive point that's it mostly
Does void chart affect drops from frozen canvas please
don't think so
@DonTheCrown hmm no idea how it could be tested but considering this games translation and text in general is a bit misleading it may be one or the other who knows but thanks
Hello there
6B already?! How???
guide coming out soon
we dont need a guide its easy. what we need is everyone to update the build codes already. like playin in quicksand using league starters
wasn't for, i played this all day yesterday pulling my hair out because i didn't know why i kept bricking my paintings in first couple rounds. i ruled out shapes mattering early because i kept seeing a diamond matching up with circles and assumed that's not it, and since this is about painting and mixing colors i started focusing mainly on colors and trying to understand why some colors work, some don't, and none of it made sense to me, i literally been going crazy not understanding at all why some paints work for a puzzle and some don't. this video finally cleared it up for me. game doesn't do a good job at all at making the mechanic clear. For example giving you a diamond piece but needing circles but not actually saying it in the description and making us think it's something else it needs.
It feel like the system is only rewarding with the legendary pact spirit other wise its blah. Again pay money to earn in the game...
I have most of the lego pacts and get next to no drops so nah season is cooked for everyone
It's the most idiotic seasonal theme i have ever seen. Another boring trash like mistvile.
What fun to complete a fkn decks? Complete trash theme.