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The more I watch the quality system, the more I think it should be done earlier in the chain of production. With mining and electric furnaise , you could stacks a ton of basic materials when you solve other thing. The recycling circuit is neat.
That is effectively what he's doing with the recyclers. The main problem is just the ungodly amount of modules and power you'd need to run everything on quality for the start.
I think using quality is only viable with logistics bots. Otherwise, you have to have a giant sorter after every recipe, never use direct machine -> machine insertion, and build most recipes three times. Some recipes (that is, copper wire and only copper wire, really) are really super awful to work with under those constraints. Also, like, trains with quality ore? Screeeew that. Hell nah. But in theory, yeah, you should be able to get a ton of rare stuff if you use even quality 1 modules through your whole processing chain on Nauvis. Your base will be HUMONGOUS for it.
@@manoflead643 if you run your train with station that open when you reach a certain level of ore to full it and after you run a timer for the station to reach the "full". On the oncoming side with just few splitters,you can store the quality ore. This will be my phase one quality built. I will do early just to stock the max. For the second phase , I will use electric furnaise with qualities modules on the quality ore. It will easy on the belt logistics. Nothing special so far Phase 3 will be to put modules on the main furnaise stack and split to those early chest. Phase 4 quality on basic like gears or green card Phase 5 same for red circuit With those 5 phase, I can hand feed all the basic that worth it to increase the quality like solar panel or power armor. After that, yeah bot will be a necessity
@@manoflead643 Early game, you could just shove them in a box beside the machine, for later when you get something you want to build a better version of like a tank. By the time you get to rockets, you might have a stockpile of better quality you can immediately shove into your space platform production.
One thing you could do is create a production yard/shipyard in orbit of Vulcanus to eventually replace the bus hub you have on your very first planet. Granted it would be an enormous project, but it would make for one hell of an endgame goal to complete the game with.
Wow I was confused why I sometimes wasn't getting higher quality stuff but sometimes I would and thought the mechanic was bugged. But as soon as I heard you say 'speed kills quality', the realization hit me like a truck. I was using beacons with speed modules & was confused why I wasn't getting any uncommon quality even after thousands of tries. Thank you!
I do think that quality setups like this are good candidates for using the circuit network to set recipes. You can make a circuit that lists all qualities, filters by ones without recipe items available, and then makes the highest quality with available items. This would save needing a setup for every quality level, which often sits idle for a while.
22 วันที่ผ่านมา +1
Or parametrised blueprints, except it's not possible to parametrise quality 🙁
Parameterised blueprints font solve the fact that your higher quality recipe machines will be idle a lot. Not being able to parameterised quality does seem like an oversight.
Somehow I didn’t think of quality modules being affected by quality themselves. The power the DLC gives us is really insane Gods I want to play the DLC. But i’m forcing myself to finish my vanilla base first (which is almost done)
Its an odd thing to assume, for sure. And since the FFF covering quality was over a year ago, it would be easy even for people who read it to forget that you can give quality to quality modules. Or how quality recyclers help offset some of the product loss you would get using them
It's fine if you want to finish vanilla but I would definitely start fresh immediately. You have to do the early and mid game again anyways. Then again I've played so much that doing vanilla again just seems tedious, so maybe it's just me.
@@Khaim.myou are right on that part, should start dlc immediately, you end up doing production/utility sciences anyways; pretty much beating the vanilla game
Nilaus, please update your base in a book, because with the new recipes and more importantly rails are messed up now, and it would be greatly appreciated if you could update it
Hey @Nilaus, would it be possible for you to not call things, "That." Particularly with the new DLC, it difficult for me to know what items you are pointing at, both because you move so fast, and because I'm not familiar with all the icons. I imagine that with this update, people who haven't played, or haven't played in a while, might not be as familiar even with base games stuff. I'd rather wait for you to remember the name of something, than miss what you are doing.
It's either 'that' or him going color- and itemblind. The reason for either is that he is a streamer and streamers always feel rushed for some reason. Like taking an extra 5 seconds to doublecheck your actions is somehow gonna lose you patreons...
I'm not trying to knock his style, I like his content. I just have trouble keeping up sometimes, since I watch on my phone a lot, and the icons are indistinguishable at that scale. I really haven't played since before the art rework, so I'm not familiar with all the items' new graphics.
EDIT: Forgot Epic/Legendary were unlocks. Probably wise to set up your filters for them in advance, still, but a lot less urgent than I'd thought. ORIGINAL COMMENT: Did you not roll anything better than rare? Should get 1 higher-tier output for every 9 rares you get, on average, but I didn't see them around (and I'm not sure you always filtered for them properly) Check your machines, there might be something legendary stuck in an output somewhere.
He isn't requesting one. The final part to the puzzle that he forgot to mention is the arithmic combinator at the end thats is hooked up to the requester chest. It multiplised each by 5. So if one of these conditions are true (output == 1 then 5 of the corresponding items gets requested and re-/upcycled.
@@zythaar8317 22:20 Requesting to requester chest, which inputs to EM assemblers directly. Regardless of any combinators, those modules will sit in that box for eternity.
I found a way how to filter the quality items .. you need to use the Selector Combinator ... you connect the input to the robboport ... than you set the quality filter quality = rare you set the output to the buffer chest and on the buffer chest you set request thats how you can sort the items
I can't figure out what the purpose of the arithmetic combinator is in the module recycler. It already outputs what it needs 1 at a time, what does the arithmetic combi do?
Hey there! I am using your recycler design in my save as well but it keeps locking up with gears/iron plates. is there a reason for that? i cant see it locking up in your videos
How are you able to insert quality modules into the electromagnetic plant when making quality modules? I get an error saying they can only be used on intermediate products.
When it rolls the production bonus module, do both of them come out at the same quality? As in every second one has a chance of being two rares instead of one?
Nilaus, 22:13 why did you manually add Quality Module 1's to the request chests for the uncommon and rare Quality Module 1s? Quality Module 1s are not an ingredient of itself, even when crafting rare and uncommon versions.
Why are you requesting uncommon and rare quality modules mk1 into the uncommon and rare mk1 plants? I understand requesting them into mk2 and requesting mk2 into mk3, but not mk1 into itself.
21:3534:31 and your scrap storage All the " = Rare" filters you set, are gonna break once you unlock the higher than rare quality..... Might wanna future proof.
I would personally wait with the 3 rare quality ehh quality module production machines. Until you unlock Epic quality modules it's locked from happening by chance with quality modules. Thus, you only get rare ! Should get enough for critical stuff by processing the uncommon modules at this stage..
Why wouldn't you start with quality modules in the miners first so that the whole production chain can be enhanced for the least amount of modules? 1. Miners 2. Recyclers 3. production buildings
I don’t know if it’s a bug or if that is how it’s supposed to be. I tried putting quality modules level one and two in an electric furnace to make iron plates with no results but as soon as I put a level three in, I start getting results. Do you know if it’s meant to be like that and you have to use recyclers to get your higher quality basic materials in the beginning?
Why is he requesting uncommon tier 1 modules to make uncommon tier 1 modules(don't say rare tier 1 modules, those take rare green and red circuits) when those only take uncommon green and red circuits? (same thing for rare modules)
omg, I didn't know you could set the recipe to a quality level! this changes everything - I was just rolling for rares and recycling everything else - urgh! Fulgora would be a headache and a half without robots!
i love the stages you have to go thru, adds alot to the game. i see there's epic and legendary quality on the list. is it the same process you demonstrated to proc a chance at those qualities aswell? or is it different
pff, quality seems so much work. Basically getting 5 times as much recipies. I feel its best to leave the quality stuff for only certain supply chains: modules and space platform stuff. I do wonder can you put like 9 beacons with as high quality quality 3 mods around a building with quality 3 mods and craft higher tier stuff for almost certain? it would be really usefull to put down, make a single item like a power armour, tank, rail gun, or collector or somesuch and then take down again.
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I absolutely love fulgora. The scrap recycling and trash sushi belts are such a creative twist on factorio's gameplay
The more I watch the quality system, the more I think it should be done earlier in the chain of production. With mining and electric furnaise , you could stacks a ton of basic materials when you solve other thing.
The recycling circuit is neat.
That is effectively what he's doing with the recyclers. The main problem is just the ungodly amount of modules and power you'd need to run everything on quality for the start.
I think using quality is only viable with logistics bots. Otherwise, you have to have a giant sorter after every recipe, never use direct machine -> machine insertion, and build most recipes three times. Some recipes (that is, copper wire and only copper wire, really) are really super awful to work with under those constraints. Also, like, trains with quality ore? Screeeew that. Hell nah.
But in theory, yeah, you should be able to get a ton of rare stuff if you use even quality 1 modules through your whole processing chain on Nauvis. Your base will be HUMONGOUS for it.
@@manoflead643 if you run your train with station that open when you reach a certain level of ore to full it and after you run a timer for the station to reach the "full". On the oncoming side with just few splitters,you can store the quality ore. This will be my phase one quality built. I will do early just to stock the max.
For the second phase , I will use electric furnaise with qualities modules on the quality ore. It will easy on the belt logistics. Nothing special so far
Phase 3 will be to put modules on the main furnaise stack and split to those early chest.
Phase 4 quality on basic like gears or green card
Phase 5 same for red circuit
With those 5 phase, I can hand feed all the basic that worth it to increase the quality like solar panel or power armor.
After that, yeah bot will be a necessity
@@manoflead643 thats what I love about it, so many ways do deal with it, and totally optional. The design is just perfect.
@@manoflead643 Early game, you could just shove them in a box beside the machine, for later when you get something you want to build a better version of like a tank. By the time you get to rockets, you might have a stockpile of better quality you can immediately shove into your space platform production.
One thing you could do is create a production yard/shipyard in orbit of Vulcanus to eventually replace the bus hub you have on your very first planet. Granted it would be an enormous project, but it would make for one hell of an endgame goal to complete the game with.
That would be cool. Have each island standalone and just send scrap rockets up to a giant platform
Wow I was confused why I sometimes wasn't getting higher quality stuff but sometimes I would and thought the mechanic was bugged. But as soon as I heard you say 'speed kills quality', the realization hit me like a truck. I was using beacons with speed modules & was confused why I wasn't getting any uncommon quality even after thousands of tries. Thank you!
I do think that quality setups like this are good candidates for using the circuit network to set recipes. You can make a circuit that lists all qualities, filters by ones without recipe items available, and then makes the highest quality with available items.
This would save needing a setup for every quality level, which often sits idle for a while.
Or parametrised blueprints, except it's not possible to parametrise quality 🙁
Parameterised blueprints font solve the fact that your higher quality recipe machines will be idle a lot.
Not being able to parameterised quality does seem like an oversight.
The interrupt system for logistics seems like such a nice feature!
You can recycle red and blue circuits for green circuits and plastic
Somehow I didn’t think of quality modules being affected by quality themselves. The power the DLC gives us is really insane
Gods I want to play the DLC. But i’m forcing myself to finish my vanilla base first (which is almost done)
Its an odd thing to assume, for sure. And since the FFF covering quality was over a year ago, it would be easy even for people who read it to forget that you can give quality to quality modules.
Or how quality recyclers help offset some of the product loss you would get using them
It's fine if you want to finish vanilla but I would definitely start fresh immediately. You have to do the early and mid game again anyways. Then again I've played so much that doing vanilla again just seems tedious, so maybe it's just me.
@@Khaim.myou are right on that part, should start dlc immediately, you end up doing production/utility sciences anyways; pretty much beating the vanilla game
Nilaus, please update your base in a book, because with the new recipes and more importantly rails are messed up now, and it would be greatly appreciated if you could update it
You can also put quality mods in the miners to get quality scrap which further increases the amount of quality items you get.
I can't wait for your masterworks when it comes to the 2.0 subjects.
32:00
you can also use logistic robots tro bridge small gaps like this
Hey @Nilaus, would it be possible for you to not call things, "That." Particularly with the new DLC, it difficult for me to know what items you are pointing at, both because you move so fast, and because I'm not familiar with all the icons. I imagine that with this update, people who haven't played, or haven't played in a while, might not be as familiar even with base games stuff. I'd rather wait for you to remember the name of something, than miss what you are doing.
First time around? If he tries to name things he will end mixing colours, names and even games up. It's futile.
It's either 'that' or him going color- and itemblind. The reason for either is that he is a streamer and streamers always feel rushed for some reason. Like taking an extra 5 seconds to doublecheck your actions is somehow gonna lose you patreons...
I'm not trying to knock his style, I like his content. I just have trouble keeping up sometimes, since I watch on my phone a lot, and the icons are indistinguishable at that scale. I really haven't played since before the art rework, so I'm not familiar with all the items' new graphics.
Bro, you are incredible I love your videos
Can't wait to see the mech in action! Great series, thanks!
Remember those old challenges you have on the homescreen? I'd love one that has you speedrun the game with everything orange quality.
EDIT: Forgot Epic/Legendary were unlocks. Probably wise to set up your filters for them in advance, still, but a lot less urgent than I'd thought.
ORIGINAL COMMENT: Did you not roll anything better than rare? Should get 1 higher-tier output for every 9 rares you get, on average, but I didn't see them around (and I'm not sure you always filtered for them properly)
Check your machines, there might be something legendary stuck in an output somewhere.
You need research for epic and legendary qualities.
You have to unlock epic and legendary on the other planets through research. I think Gleba unlocks epic and Aquillo unlocks legendary
Quality concrete makes quality artillery turrets to keep those biters far, far away from the base.
What was the setting you used for the decider combinator for setting the module recycler? Looked like you used "each" somehow?
I managed to do similar setup with modulus operator and inputing item count as a signal (each input signal % 50) . Don't know how Nilaus did he's
Quality improvements for science packs essentially allow them to be reused before being consumed.
Is that better than productivity though? Because prod mods have higher numbers than quality mods
Why are you requesting Quality 1 modules as the input for Quality 1 modules?
He isn't requesting one. The final part to the puzzle that he forgot to mention is the arithmic combinator at the end thats is hooked up to the requester chest.
It multiplised each by 5. So if one of these conditions are true (output == 1 then 5 of the corresponding items gets requested and re-/upcycled.
@@zythaar8317 22:20 Requesting to requester chest, which inputs to EM assemblers directly. Regardless of any combinators, those modules will sit in that box for eternity.
@@michaeldavis8549you're right.
Quality on recycler is the best thing ever, I would say its broken as hell, but that is how it is today so
I found a way how to filter the quality items .. you need to use the Selector Combinator ... you connect the input to the robboport ... than you set the quality filter quality = rare you set the output to the buffer chest and on the buffer chest you set request thats how you can sort the items
I can't figure out what the purpose of the arithmetic combinator is in the module recycler. It already outputs what it needs 1 at a time, what does the arithmetic combi do?
Hey there!
I am using your recycler design in my save as well but it keeps locking up with gears/iron plates. is there a reason for that? i cant see it locking up in your videos
That is so insane what you can do in that DLC .... its madness . Btw are you stopping at Rare Modules or are you even go Higher -> Legendary .
How are you able to insert quality modules into the electromagnetic plant when making quality modules? I get an error saying they can only be used on intermediate products.
6:00 mildly curious how long it takes him to notice the output belt on the rocket fuel is going in the wrong direction...
When it rolls the production bonus module, do both of them come out at the same quality? As in every second one has a chance of being two rares instead of one?
Nilaus, 22:13 why did you manually add Quality Module 1's to the request chests for the uncommon and rare Quality Module 1s? Quality Module 1s are not an ingredient of itself, even when crafting rare and uncommon versions.
Why are you requesting uncommon and rare quality modules mk1 into the uncommon and rare mk1 plants? I understand requesting them into mk2 and requesting mk2 into mk3, but not mk1 into itself.
quality in the mines, for quality scrap
21:35 34:31 and your scrap storage
All the " = Rare" filters you set, are gonna break once you unlock the higher than rare quality.....
Might wanna future proof.
I would personally wait with the 3 rare quality ehh quality module production machines. Until you unlock Epic quality modules it's locked from happening by chance with quality modules. Thus, you only get rare ! Should get enough for critical stuff by processing the uncommon modules at this stage..
Why wouldn't you start with quality modules in the miners first so that the whole production chain can be enhanced for the least amount of modules?
1. Miners
2. Recyclers
3. production buildings
that seems to way to go, because if raw are high quality the intermediate is guaranteed to be high quality
perhaps recyclers give you more rerolls on the commons when filtering
I think you need more roboports on fulgora, struggling with charging
NICE! Is it even necessary to have quality modules?
necessary? no. but it makes life a lot easier with most things
I don’t know if it’s a bug or if that is how it’s supposed to be. I tried putting quality modules level one and two in an electric furnace to make iron plates with no results but as soon as I put a level three in, I start getting results. Do you know if it’s meant to be like that and you have to use recyclers to get your higher quality basic materials in the beginning?
did you have a speed beacon nearby? That is usually the effect
Yes i did thank you i removed them and it works now
That was Crazy...
Why is he requesting uncommon tier 1 modules to make uncommon tier 1 modules(don't say rare tier 1 modules, those take rare green and red circuits) when those only take uncommon green and red circuits? (same thing for rare modules)
Why not just replace the quality modules inserted in your quality setup with the higher grade quality modules when they show up?
how do you get epic and legendary rarity?
omg, I didn't know you could set the recipe to a quality level! this changes everything - I was just rolling for rares and recycling everything else - urgh!
Fulgora would be a headache and a half without robots!
i love the stages you have to go thru, adds alot to the game. i see there's epic and legendary quality on the list. is it the same process you demonstrated to proc a chance at those qualities aswell? or is it different
18:10 called it
pff, quality seems so much work. Basically getting 5 times as much recipies. I feel its best to leave the quality stuff for only certain supply chains: modules and space platform stuff.
I do wonder can you put like 9 beacons with as high quality quality 3 mods around a building with quality 3 mods and craft higher tier stuff for almost certain? it would be really usefull to put down, make a single item like a power armour, tank, rail gun, or collector or somesuch and then take down again.
You cannot put quality modules into beacons. And any speed module will decrease the chance of quality. So grind all the way 🙃
It's not so bad if you use a parametrized blueprint I would think. Not everything needs to be produced with quality en masse.
Any "good" project manager know speed kills quality!
Will you not need more recyclers now that the quality modules are slowing them down?
Correct. 30 on either side to process 120 Scrap with Quality modules in them
@@Nilaus Oh right I forgot you overbuilt beyond what was needed w/o quality
so no Uncommon sulfuric acid and sulfur? That's cheating!!!11one
My rng with fulgora is so bad. i don't have any big spaces of land nearby.
epic!
legendary, even!
I'm actually put off buying the DLC cause of the quality addition. That drug seems much to addictive.
While it is a cop out, the DLC ships with the quality mechanic as a mod to the game, which you can disable in the mod menu.
This is factorio we're talking about. Cmon. If you don't get addicted what are you even doing
@@niamhleeson3522 fair point, alas there’s in my mind a huge difference between pot and crack
@@Dan-gs3kg didn’t know that, great info!
Quality Content, here! 😅 (yeah, I had to. Sorry, not sorry)
the proccs you get are ridiculous, I crafted over 2k Solar and Accumulators, not one uncommon...
they you probably had Speed Modules in beacons affecting them. These are completely average procs
FIRST COMMENT!?🎉
I don’t know of this is more or less annoying than the “x views in y seconds? Bro fell off” comment
Quality the quality to get quality in quantity…. Simples