Unkillable Dagath Is Crazy Powerful - Spectral Spirit Is An Amazing Addition
ฝัง
- เผยแพร่เมื่อ 25 ธ.ค. 2024
- Dagath is Now Grotesquely Powerful due to the addition of her new augment Spectral Spirit. It allows her to stay invincible and and spread doom while putting out huge crit damage. You can then reset the cooldown on the invincible timer and recast it.
She's a damn goddess of Death... Sectral Spirit is awesome
⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆
Play Warframe
www.warframe.c...
⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆⋆
🎶 Music 🎶:
🎵 MGHTY - Heyson
🎵 Starkiller - Splasher!
🎵 Rapture - STRLGHT
Production Music courtesy of Epidemic Sound: www.epidemicsou...
No copyright infringement intended. Video will be removed if requested by the copyright owner.
,Warframe Gameplay,
Warframe Episode,
Warframe (Video Game),
Warframe News,
Warframe Dagath,
warframe spectral,
warframe spectral spirit,
warframe dagath build,
warframe dagath augment,
warframe dagath abilities,
warframe dagath guide,
Warframe Dagath Build 2024,
warframe augment explained
Warframe:
Warframe is a cooperative free-to-play online action game set in an evolving sci-fi world.
#warframe #Freetoplay #Jadeshadows #dagath
Thoughts on Dagaths Augment? I think she's kinda crazy now.
I didn't get to play much with it atm, been trying sevagoth's one which turns his shadow upside down he is so much better now.
Will definitely make me want to play her
@@xXSonyKilerXx is the sevagoth augment that good??
@@ShadonicX7543 I'm still not too sure how reap and sow work and on his shadow but from my understanding is this :
1) sow places a debuff that causes reap to explode sow's debuff on enemies to deal dmg based on their hp.
2) the augment allows for the shadow to cast sow on enemies by using his 3rd ability aka gloom.
3) the augment also causes enemies that have sow to spread sow on death.
4) if you use sevagoth's older augment it causes enemies that die to spread shadows from reap. I'm not sure but I think these count as a reap cast therefore if you melee kill a group with the shadow which is relatively easy it spawns a shadow and that blows sow.
Again I'm not sure that this works this way or i just have played a while, I just noticed that somehow after killing a sow'ed target with the shadow all nearby enemies that had sow died as well
@@TacticalPotato it seems interesting to work with. It’s crazy but feels kinda conditional more than anything. Love the effect of the augment though
I am *LOVING* her now. I replaced Equilbrium in your build with Narrow Minded, used Cunning Drift and went 1 purple Tau shard and it's enough to keep her energy topped off with all that invuln time littering the battlefield with orbs. Also because Ophanim Eyes puts a Heat proc onto enemies it fully defense strips (which for some reason nothing in the game tells you it does) I put the other 4 shards as Topaz Taus for secondary crit chance and run Ocucor running Wyrm Prime Reinforced Bond and Furax Amalgam Body Count. She *obliterated* a 2hr Mot Survival with that setup. 100% new favorite frame to play.
The Fortifier arcane is great for survivability but what makes it so disgusting on Dagath is Doom converts all that Overguard damage back onto the health pool as True damage, so you get an 8x modifier on it and then unload it all back onto Eximus/Thrax. They die *FASTER* than regular Heavy Gunners!
One thing to note is that I think Rakheli's is bugged as it is stripping armor outside of Spectral Form without Doom being applied if you have the augment equipped and use Grave Spirit at least once. It's possible that's intended, but the fact it doesn't do it until you activate the augment first seems like a bug to me where the kaithes retain the armor strip property forever once they gain it.
The evolution of warfrme is so weird, we go from op melee, to op abilities, to op weapons, to op abilities and weapons to op melee again and now you can have all 3 im a single build working and interacting with eachother
Its the curse of the Devs trying to constantly reinvent the game to keep it fresh I guess. You gotta always be changing things
As one of those dudes that prefer some degree of challenge and balance even tho it is a power fantasy, I been finding solace in the fact that at least that means everything will work, we've reached a point where you can make the weak stuff you like strong, more than just viable. When I want to scratch the itch of a non infinite nuke based game i can switch to solo for a while, or play the archimedia mode. It's a bit of cope but as long as I'm still having fun and fashionframe/story quests are dope, its all good.
now they just need to beef up enemies cuz they are paper even on steel path
@@socom18psp They've been beefing with new missions but it needs to be on par with our power increase for sure
the op melee ones were boring to use really quickly. Their best are the frames that are powerfull but have abilities that do have synergy with each other. I do think that now, they need to buff the overall starchart. Since ennemies are less tanky with partial armor removal (not forced to remove 100% armor to efficient now).
I know They can't do it but the way it worked in Borderlands 3 was really nice. You're fighting high lvl ennemies but for you teammate lvl 3, He's fighting ennemies at his level. Kept the game "challenging" for everyone. I would love something like that. And keep the "fixed" lvl for end-game challenging stuff.
An other big problem is the overguard. Make the ennemies non existent since you don't care. Everytime I see a Dante in my team I know I can go full braindead for that one :p.
Dagath staring down enemies and applying doom is the coolest thing.
Angry glare, hard enough to physically hurt and literally Doom her enemies.
Goes with the in-lore meaning of the name. "The mirror that accuses".
ALso kinda ironic that the frame without a face is quite effective with a 'glare' ability...
I’ve been waiting for this one; awesome augment. Fixes energy issues, survivability as it’s really easy to stay in the form and cut the cool down + we can finally swap doom off !!!
Its one of the best additions with Jade shadows honestly
Couldn't have said any better 👍
@@TacticalPotato I loved the quest, but for actual gameplay hell yea it was definitely my favourite addition. It took a fair bit getting used to it as you can be vulnerable if you get trapped without energy outside of grave spirit, but once I got the hang of it I can’t go back. I’m still considering what to replace doom with; it’s still useful to get her 3 back quicker but I’d definitely like to add something else and my original plan for lycaths hunt isn’t really as needed anymore as energy management is so much easier now !
Great video, and I think I’ll try out Jade’s subsume. I didn’t think much at first as well…horse..but stripping while also adding doom passively would be awesome to have.
Oh and I’m looking forward to seeing the secondary fortifier video, definitely the arcane I’m most interested in from this update too
@@Diamond_Squid can 100% recommend Ophanim Eyes. Slows stack multiplicatively so with Wyrd Scythes, Ophanim Eyes and 4 Verglas cold procs Acolytes literally just stand there looking confused whilst you repeatedly pummel them in the face. :D
@@lsaria5998 awesome to hear, how important would you say range is for it?
For now I’m currently running negative range, and while I can make some of it back I’ll still be less than 100% overall as without the need to spread doom ive found it much easier to sacrifice
the horsey apocalypse is here, and Dagath is all out of sugar cubes and salt licks
She’s not out they just haven’t been made yet Dagath is just staring them down deciding how to turn them into sugar cubes or salt licks maybe both
0:50 Malice: "I'm here to talk about your car's extended warrant-"
i always come to this channel for builds cause im sick of all the shield gate stuff that other channels push, thanks for the fire builds Mr Potato!
Sevagoth's girlfriend is on fire this round
She's cheating on Nekros? O.o
@@clevelandgeorge8226 unspeakable
i knew i wasn't the only one who shipped them
@@marikhadlin3835 you guys are weird asf, heteronormality is cringe
sevagoth is gay.
This augment shouldve been part of Dagaths base kit. It turns her from a kinda generic viral spreading dps to this vengeful spirit that constantly shifts between the state of life and death becoming intangible to enemies while still punishing them for their sins
EVERY Augment should be part of the base kit in my eyes.
Ah, yes. The irreconcilable sin of existing upon our screens.
"BEGONE!" -Tenno, probably
@@TacticalPotato Disagree there, heavily. A toggle, sure, but as base? Fuck no.
@@corrinvondrachen1097 A good chunk of augments should've just been changes to the ability itself. Not *ALL* of them, just a solid chunk of them.
Augments for passives, or the "Hold-cast for added elemental damage" ones for instance could've been added to the base ability without taking up a mod slot. Like the Pilfering augments. Just bake those into the core ability, it's a looter shooter grindfest of a game.
Some others should indeed be toggles. The one that comes to mind for me is Despoil. Nekros should have the option of choosing between sacrificing health or energy to desecrate his enemies' bodies upon death.
"this augment *insert every cool augment that add gameplay features* should have been in the base kit" is a sentence I keep seeing since 2016 xD. Rhino's shrapnel, Nidus recast 2nd, Gyre duration 3 and 4, Gauss vacuum, etc...
I still think they should revamp the augment system with some kind of "augment three" so you can customise your frame. And keep the "build" to the base stats (dur, str, range, effi, armor, shield & health).
I like the addition of jades subsume on her.
Her new augment and the eyes scale well with duration and strength, and makes her horses a bit more consistent as the enemies are slightly pre-stripped.
The slow is also neat, and makes me wonder if it stacks or overwrites Wyrd scythe slow.
The stack multiplicatively. Ophanim's slow rate is unmoddable at 15%/s whilst Wyrd Scythes is instant so both are still useful to have for sure, and together they stop everything in its tracks!
@@lsaria5998 Oh nice!
Baseline at 250% strength: 87.5%, 15% → 89.375%
Fully stacked Ophanim: 87.5%, 90% → 98.75%
Fully stacked, 272% strength: 95%, 90% → 99.5%
Those are some juicy slows!
@@knicklichtjedi I run Blind Rage, Umbral Intensify and Molt Augmented instead of Tactical's Arcane Blessing so 303% Strength, but you can also use Madurai Power Transfer to reach 283% before you gain Molt stacks and cap the slows from the start.
@@lsaria5998 I will test both builds once my second Jade finishes cooking in 2 days!
Thanks!
Btw edgy part about dagath is that her face hole is done by people she needed to protect but she is still kicking gum and chewing ass~
As a Dagath (alternate helmet) enjoyer, I didn't learn anything from this video because it all went in one ear and straight out the other.
Lmfao 💀 what an idiot
Subsuming over her 2nd make the doom do less damage though, as you’ll just be applying the base damage of the doom ability
Damn dagath has sat in my arsenal since she came out not leveled. Looks like its time to build her.
Nice intro song. Good taste.
Loving it. Dagath is my favourite aesthetic in the game because I love witch-y stuff. Though I didn't play her that much because I found her a bit too ability spammy. This augment setup though has a wonderful "flow"; you're basically a weapons platform for a bit with her Crit+Doom+Invuln buff on the augment, then it goes down and you throw Horses for a bit, getting to use the awesome power of that whilst not feeling like it's just always ability spam. I'm using Roar since we like Str and Duration, plus using weapons + Ability damage. Then I'm using a Braton Incarnon because I have a Riven and 100% base crit with just the Evolutions + Riven, to take advantage of her Crit% buff. You could still go full Ability nuke Dagath if you like though, since her energy is solved with Equilibrium and this augment alone.
I love how everything can be op with the right Set up, it shows how strong warframes are
You have created Lore Accurate Dagath.
I'm gonna try this the second I get a second Jade. Right now I replaced the horses with Wrathful Advance, but this is why Config B exists.
A neat way to further ramp with Dagath is a guaranteed proc weapon(like chakkhurr, fulmin semi, or latron incarnon)+growing power. I definitely have to test a build with this augment replacing one of my other mods and see how it performs
Thank you TP!
I always loved Dagath so this is amazing. Picking the augment up for sure.
Very small correction: Secondary Forifier is a permanent addition obtainable from the ascension game mode. It will be available long after the Clan Event.
Dam i have to try it out now!
Do it's incredibly powerful!
Which Archon Shards/effects are you using on Dagath?
1 red, nothing else
What energy colors on your torid are you using to get that?
The new overguard arcane seems really good at lvl 1 and tagging an overguard enemy with a DoT weapon and then focus on taking out everybody else. The 1 sec overguard invincibility phase keeps looping.
Overguard only has a 0.5 second gate
@@Purturturplus shield gating tho
@@hdgdhnxbdx1619 shield gating is irrelevant when we're talking about overguard specifically.
Ophanim eyes with automatic doom application and they are pretty much frozen and armor stripped😱 hooooolay!
Yup, it's nice but Roar gives a nice bang as well to damage
@@TacticalPotatoI figured that out in my testing that Roar will affect the true damage ticks from Doom.
Grim Reaper Is Here ! Go !
Love It !
The arcane avenger interaction isn't a bug, avenger works when you get hit, not when loosing health, so it also works when you are activating harrows 4th ability for example
Immediately after your disclaimer about Combat Discipline upkeeping Avenger even in Spectral Spirit form despite not taking damage, you can see that is false.
6:44 and onwards you'll see your kills are no longer re-proccing arcane avenger, your Avenger however does have like 10s left from being procced before you assumed the form.
Maybe you could optimize the duration you spend in the spirit form to not be longer than Arcane Avenger would last.
2 days ago augment wasn't working as intended for me.seems like it's fine now.will have to retry.
2:52 the build video is great and the interaction between Dagath + Jade is crazy, but can we talk about this guy getting 6 Argons in less than 2 minutes?? I'm so jealous.
Irish luck lol
What exact colors are you running for that doom effect? It makes it so easy to spot.
Dagath is such an underrated frame. She's one of the few frames that doesnt feel like a relic from a certain period in warframe history. No hyperfocus on a new mechanic, no focus on a single weapon and a perfect balance of CC, debuffing and damage. Her defensive stats and passive are weird and makes building her feel fresh. If you dislike that part, then the new augment lets you survive much easier without need use brain. And as cherry on top it frees up an ability slot for the helminth system!
Nice.
I've been running Valkyr a lot lately, as her Rip Line ability is pretty solid in the Belly of the Beast mission.
Lol bullet jump is pretty solid too, with a faster cast time and it even costs no energy 👍🏽
@@starsigma1155 you do know you can, unlike bullet jump, use Rip Line in mid air, right?
@@jamesrule1338You can bullet jump mid air
@@mute8375 huh, you're right, I'm too used to bullet jumping from the ground to gain height. Unfortunately it doesn't look like you can chain them (bullet jump from the ground then bullet jump again in mid air). You learn something new every day.
Mind you, you can chain Rip Line, so it is still my preferred means of gaining height quickly, at least while wall running is in the sorry state that it is.
You can also use your operator to void dash up.@@jamesrule1338
As a proud horsey main, I am definitely gonna try this build out
I don't think Combat Discipline not damaging you for kills is a bug.
Since you're completely invincible in Spectral Form, which should include ignoring self propagated damage instances such as from abilities or mods. So I think it's definitely intended.
Does subsuming another helminth on her 2nd ability which is her doom, caps it limited at 40% or something, claiming its a bug. Most people subsume her 2 but very others do not recommend it with the new augment whether its weapon build. I am confused, i want to build her but my resources are limited. I want a pure gun build with max strength and duration with the augment. I have a torid with corrosive and blast, no riven. So armor strip is not an issue. I am considering nourish or roar. Help please 🙏 thank you in advance
Well first of all it should be noted this requires extremely high enemy density and was only showcased in Survival which I mean sure ofc it'd work there. Secondly, and this is half a question because I'm not sure if I'm right, but doesn't the augment make it so you don't get any of your crit buffs unless you're invincible? Ironically that makes the time you need kills the most the time where you kill the slowest. Should be noted.
Steel path is high density?
1 maybe 2 casts of her 4th and you lose the cool down and can recast grave spirit for invincibility. The only hang up on this setup is it's high cost with forma, subsume etc.
1) If the enemies are not high density you don't need to be invincible to survive.
2) The augment combines both effects of the base form of the skill into one. You retain the Crit damage buff and get it doubled for free because everything you shoot is always Doomed. The only real exception is for slow firing, high damage weapons that lose the buff on the first shot. Anything with high fire rate will lose minimal damage on shot 1 and everything after will get buffed.
@@lsaria5998 No I tested it and once the invincibility period is over you don't get the extra crit buff in the top right. Unless it's bugged
@@zeothesnowwolf2937 ah, I misread what you said. I thought you meant that the base form of the ability doesn't apply the crit damage whilst in spirit form, whilst the augment does.
You are right, you don't get the crit damage outside of Spectral Form, but the whole point is to be in Spectral Form as much as possible. When it ends, you Rolling Guard, nuke 25 enemies in 3-5s and reactivate it. If enemy density isn't high enough for that you aren't in enough danger for it to be a problem.
@@lsaria5998 That unfortunately just makes Dagath extremely boring and it's something I knew people were going to do with this aug, Instead of using it for its intended purpose they're just gonna use it purely for the invincibility. Now I think Loki's safeguard switch is one of the best augs in the game and all that Aug does is give you invincibility and status cleanse. But at least it's intentional and it's even useable on your team as well while this one is going to get gutted potentially because they probably realized they fucked up making this thing with almost 0 restrictions
Did anyone checked if 4 ppl are shooting 1 enemy with Glaxion that have new Glaxion mod equipped within all players glaxions will that have a chance to drop 4x Energy orbs?
The mod doesn't even guarantee an orb drop, it's 20% at max cold stacks. Assuming they are multiplicatively between the squad members (each member has 20% chance of getting an individual drop, you don't add the chances together), overall chances should be:
20% for 1 orb drop
4% for 2 drops
0.8% for 3 drops
and 0.16% for 4 drops
But we don't know if its multiplicative or additive with chance of 80% if everyone fired at 1 enemy at the same time or stright up 20% for person that delt last hit or that abysmal chace of 0,16% with all 4 orbs at once.
Beautiful 😍
Resetting the cooldown isn't working for me, was this a bug that was fixed?
Would subsuming Ophanim Eyes be useful in this instance?
Where are you getting the overguard from?
Nvm i shouldve just watched the video😂
Any archon shards suggestions ?
What's giving you over guard?
@@The_Quaalude secondary fortifier:)
Secondary fortifier:)
Is the "100% chance for weapons and abilities to apply doom" ONLY while in spectral form? I would assume so, but I'm not sure.
Your going to be in spectral form for most of the mission though. But you're right. I cam double check.
It is, I did a few tests because of the wording.
It is, but Rakheli's is either bugged or has a deliberate unusual exception as currently it retains its ability to defense strip after you have activated the augment at least once in a mission. Things kinda die too fast to see if they get the scythe effect from Doom or not but the defense strip is definitely applied outside of Spectral Form without the need for Doom to be applied once you activate Grave Spirit at least once with the augment equipped. My money is on that being not intentional however.
Adaptation with Overguard build? Did I miss something?
Watch again at 1 point my overguard goes from 15k to 0 in 1 hit. So adaptation is just a cushion to stop me dying. I did say this in the video btw lol
I would imagine that the massive range and width of Dante's subsumed verse would work well too
Nice idea, could be really good actually
whats the archon shards looking like?
Note: Wyrd Scythes no longer apply Doom status if the Doom ability is replaced via Helminth.
Did u use any achon shards for this build?
1 red nothing else
To be fair Dagath has always been amazing, the fact you can do Steel Path without mods and have her 4th just insta kill everything until level 400 is pretty nuts, most players wont even see level 400 in SP because they leave by the 20 min mark. LoS on her 4th however does need checking because a slight height difference can make it buggy and not do full damage
Could you use archon continuity over normal continuity as it has a hight ability duration and applies toxin?
Archon Continuity gives the same amount of duration as Primed Continuity but at a higher cost, and it doesnt apply toxin, it makes it so toxin procs from abilities also proc corrosive, her abilities dont proc toxin so that doesnt do anything
Please do another video showing people how crazy the Lex is with the new mods after the new changes to elements
Is there any way to get ride of the spectral form visual effects on the screen??
@@hllwutlook2130 did you ever find a way to get rid of the visual effects?
Was this nerfed? It says subtracts cool down by 1sec per kill
Which archon shards make it overkill?
Building this as soon as I wake up !
Dagath main here, my only concern with this augment and the only reason why i have yet to play with it is that i'm worried that it might trivialize the game too much for me.
I'll definitely check it out at some point, one thing I like to hear is that it helps deal with her energy economy which is the only complaint I have for my favourite goth horse girl.
If you try it let me know. If you main her then your opinion is valid
@@TacticalPotatoI tried it out and I like it, my one issue is that my wrist immediately started hurting, but that's just the issue with Dagath, she can be a bit spammy. And ugh I seem to have hurt my wrist the other day, the augment makes her a bit less of ability focused frame (at least for my build)
I think, this Augment could go well with Catalyzing shields if a good energy economy can be maintained.
I'll definitely play around with this more but i'll wait for my wrist to heal.
Anyway this makes me hopeful for more Augments and makes me love her more.
i liked dagath i felt like she needed something else this what i needed I can put her back in my rotation
do i need to have a secondary i just pefer to use torid incarnon so is that secondary arcane needed
Could i put roar instead of eyes?
try with xoris + melee influence + ruthful advance, OP
I wanna see if i can implement this into my energy tanking build, doon ensnare sounds diabolical too 😂
Maybe I’ll pick her up again; haven’t used her since she came out 😅
So which ability would you get rid of for jades ability?
Up to you, I replaced her doom.
I'm going to call this "Doom Gaze" as a reference to the FF6 boss of the same name.
nice vid, great build, will reference once i get to farming dagath in a year or two
one suggestion, i think well of life would go well with this build
Okay i get some content creators dont like doing it but would you be able to use time stamps🙏🙏
Sure thing.
But how do you get the 15k overguard?
End of the video he mentions it.
Dude you make Warframe look so fun lmao! I’m about to hop on and try this build. Great video by the way. 🫡
Enjoy and Ty
Feels wrong removing doom, but I guess as you've mentioned is no longer necessary. I was thinking thermal tsunder for a full aoe rather than cone subsume, CC, armor strip. Tagging enemies helps me find them too.
I get how subsuming doom would feel weird, but her augment + Jade's subsume is just absurd. Just look in a direction, and you'll doom everything, I'm definitely going to give this a try once I finish Elden Ring's DLC.
Elden ring DLC is consuming me lol. So much to explore
Do you have any shards on her?
1 red shard
@@TacticalPotato lol ok... don't tell me what it is or anything😂
I enjoyed hearing the Irishman say horsies :)
Glad I could make you happy lol
Does breech surge cause doom if subsumed?
any damage cause it, since breach dont do damage on its own, no.
@@UNGGodYT appreciate it. Was thinking about the crit surge spark interaction.
Does avenger trigger in spectral form Combat discipline?
The buff shows but it maybe just visual.
I'd bring the pathocyst melee as a status primer melee
Doom has multiplicative, so that initial 35% on some crazy setup can get to 8x.
Try arcane surge on alt grimoire/tenet plinx.
0:02 I love her now I hope they do not touch her I'm going to have as much fun as I can right now 😁 0:02
can somebody please tell me how to shoot a trans beam from my torid like at 2:50, thank you ❤
It's the Incarnon Torid upgrade
@@TacticalPotato ty, i actually meant the non incarnon shots, it looks like the trans flag. i messed around with it and got it on mine now
@@AnarQueenhow? I want that too lol
@@Flair86_ so i just messed with the energy colors, i cant tell you specifically what i had but, blue and pink, or pink and blue. :)
I didnt think much of this augment as she spends a lot of time invuln anyway with the only build that works on her (shield gating) ... but now i seethe truth ... this is so much better !
@@NaturallySelected instead of shield gate u can just go invincible 🐧
does adaptation make sense here if we're invulnerable most of the time anyway
Like I said in the video, probably not but when the invulnerability wears off you can take chunky hits. You could add duration In there instead if you wanted.
How did you do the trans torid trails i need that
Seems like more duration would be killer for her. Time to get her rolling again. No more shield gating, thank god
Shield gating is obnoxious but a necessary evil sometimes
Where do you get this augment?
@@rickplayzyt6277 red veil
a warframe build that isnt dependent on a secondary, companion, primary build mod configs??? that's insanely rare
unkillable if spectral spirit is up but the time you need to kill to refresh SS you can still die.
True but Her 4th puts you into invincible frames while you cast it. Her 4ths Kills refresh the timer on SS so the window out of SS is really small.
I don't know how I feel about this. If I can kill 25 enemies in a split second, I don't need full invulnerability honest.
But what can he do for the team? Where'S his support? I think your just biased towards Colainn Gan Cheann.
His? Its a female frame, and what she can do is kill everything so there's no need for support
I regtet using a forma for the augment. Since it has a 24,5 seconds cooldown, she can be killed within this time without any problems in high level. SomI disagree on the title
She looks pretty cool! Had no idea Dagath was a thing that existed in Warframe. Now, looking at the Warframe Wiki, I can see how many Warframes have been released since Protea (the last time I played the game). Great video! Looks fun!
EDIT: I kind of always hoped Nekros would've been a Summoner-class Warframe in the same vein as the amazing PS2 game, CHAOS LEGION, which to this day has one of the best depictions of a proactive Summoner going on the offensive (and defensive!) while achieving objectives and goals.
You haven't played since Protea released? Mate, she's now the newest Prime Frame.
@@WraithReaper09 Yeah? Seems pretty cool! Yup, last I played was when Protea released.
Got her, the funky chakra/glaive weapon and buggered off into the sunset lol!
I’m a Priv-Mil Contractor so often I’m away on deployments, and the time sink for gaming gets smaller.
At this point, the amount of content and the grind associated is a bit overwhelming for me. Still! I enjoy watching these videos sometime. :D
Thanks for your comment!
I just don’t understand why they nerfed the zarr/ogris/bramma when the torid is allowed to exist…
she already was one of the best, now with vazarin and roar... 9999 enemies are wet paper
I miss my "PECKERS" intro ☹️
Peckers? What! I never said that! It was Feckers
The truly broken thing here, is that just like Diriga with Archon Stretch, Wisp's Shock Mote also procs doom on everything, while Grave Spirit is active. 😂
Also I do believe the whole "not losing health with arcane avenger" might be because you're invulnerable with Grave Spirit. Because Trinity had a similar thing with Link. Where you'd only take, like, 1 health, and the linked enemies would take the other 9. So it's probably a version of that.
There is also a bug(?) where it uses Overguard instead of health if you have it so the Fortifier arcane is probably proccing that at the same time when not invulnerable.
@lsaria5998 Not a bug. Pretty sure it's intentional, from shortly after Dante came out they made the change for Rage/Hunter Adrenaline/Chroma's Vex Armor, they made it so damage to overguard still activated stuff like that.
pretty sure Archon Vitality interacts well with Jade's subsume allowing the strip to stack faster.
it could just be the heat stacks doing their specific status strip, but It feels like it's applying the ability twice.
soooo how does he get overguard he hasnt explained that, cuz i like to know :)
nevermind found it
Why does it say Margulius and not Lotus?- :">
Spoiler
Valkyr 2?