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Once I did an artifact of evolution run in multiplayer, and the enemies started with 5 shipping request forms. One every stage, there were a number of shipping request pods equal to how many enemies started on the stage. The next stage, they gained 5 more. So every starting enemy spawned a shipping pod which was almost ALWAYS a red item. When a buddy of mine got a credit card... it was over.
only time I really use it is on loader or merc... never want to proc shuriken on my strongest abilities, but it does come in handy early-midgame if I don't have reliable damage against airborne targets on melee survivors.
Bottled chaos goes extremely well with the executive card, it activates on every purchase meaning you can activate equipment effects insanely fast, I don't see anyone talk about this strategy though.
only super viable in multiplayer since you would need both a remote caffeinator and an exec card to actually consistently activate effects incredibly fast. otherwise, just use a whisp charm thing :DD
Not really since bottled chaos can drop a remote caffeinator vending machine, so in reality you just have to get lucky once(a really greedy shrine of chance usually makes one appear )
I'll die for Bottled Chaos, it's such a sleeper hit. Finding out it works on Executive Card was such a wild moment to me, it reminded me why I like RoR2 so much. The game just WANTS you to break it
I'm right there with you bro I'm surprised this is underrated. My main equipment is the scanner and bottled chaos stacked with that and more equipment uses, must I say more
Topaz Brooch is also an amazing pickup with artifact of glass or shaped glass. Obviously 15 flat barrier becomes a lot more of your health in comparison but barrier is also lost slower when you have less health, so you can actually double your health (as small as it is) for a significant period of time after getting just a couple of kills.
Can't believe Fireworks are slept on. They protect you during the few seconds you have to take your eyes off enemies: when interacting with literally anything. They do insane damage and they still thin out hoards of enemies at later stages when you're fast enough to activate a lot of stuff in succession. Their tracking is also insane, homing on enemies across almost the entire map.
13:16 bottled chaos with Executive Card goes crazy cause you activate it EVERYTIME you buy something. Add some Warhorns, fireworks, and squid turrets. I wiped a double mountain challenge boss in seconds just by spamming a very unlucky luck statue next to the teleporter
The shipping request thing is probably intentional to prevent players from squabbling about who collects the shipping request. Instead of arguing about whether it's better to get one good ship or 4 normal ships, and fighting over who gets the pickup, just let both be true and settle it ahead of time.
Topaz has an amazing synergy with Genesis loop where if you fall low on HP it triggers the explosion, killing all enemies and giving you a whole health bar of protection exactly when you need it.
Squid turret used to be an instant scrap but I managed to get a couple stacks of it along with the remote caffeinater in a run and it has earned my respect
Getting a few bungus (or deploying the troops inside a healing shrine) can really boost their up-time, too. Add even a single stack of fireworks and you can usually just sit at the tele and spam interact at the vending machine.
1:39 this is actually a common misconception; this "armor rating" formula is used in hundreds of different games and people get it wrong in those games all the time too. its 1 - [armor] / (100 + [armor]). a bit complicated, but easier to understand when you put it into practice. 100 armor is 50% damage resistance, 200 is 66%, 300 is 75%... and once you apply that DR to your health, it becomes 100 armor means +100% max health, 200 = +200%, 300 = +300%, and so on. yes, the *damage reduction* value scales logarithmically; but once factored as a matter of *Total Effective Health* it scales lineraly like everything else in the game. so its a lot better than you think. the same story is true for the often-misunderstood tougher times. yes, the "chance to block" is logarithmic. but you're not blocking purely for the sake of blocking, you're blocking to protect your health bar. and once you factor it out fully, it also effects your Total Effective Health linearly. each teddy is exactly as good as the last. in fact; they stack a lot better than most linear-scaling items in the game, because they get more and more consistent the more you stack them.
Based person who understands math. Also its funny how common that formula is. It is the exact same in Leauge and Monster Hunter uses it but with the "100" replaced with "80"
Early game simulacrum warbanner can be really nice since they pop up decently often and playing with a team can be a free few mochas for the whole team for 1-2 whites
i think its more that people just tremendously under estimate not that people dont know its good. like they think its just average but its actually busted if used right
In some circumstances, it doesn't shine -- there's an unlock for the huntress that requires stacking 12 of them, which is not great since she doesn't have any big attacks to use as openers. But even then, combined with some bands, you could do well.
0:01 request form: agreed, not much to say 1:35 rose buckler: with little disciple this thing is broken. if you stack disciple, energy drink, and rose buckler you essentially can't die, although your damage isn't very good 3:54 crowbar: not very underrated honestly, but the points you make are fair 6:21 warbanner: would be really good if it was given a bigger radius. good early game as you stated 7:24 armor plate: man just double the armor and it'd be pretty viable with high stacks. good debuff reduction tho, somewhat agreed 8:45 beetle canister: yes i named it that. this guy is insane when you stack it. good for distractions as well. agreed x10 10:27 ammo belt: i honestly don't use this a lot but a reset on cooldowns is crazy, agreed 12:01 bottled c h a o s: a really good concept and is broken with a larger equipment build. reality *help*you if you get egged tho. fits the theme of a red. 13:36 brooch: literally outclasses aegis in every way+free hp. agreed 15:16 fireworks: much more underrated before SOTV, became even more broken with the vending machine. should be a green honestly, as you'll spawn a bunch of fireworks by simply tapping the TP. amazing points as well, might try the shrimp-firework combo with a behemoth in a run personal underrated items: behemoth doesn't seem very broken, but on a character with faster attack speed the extra behemoth damage can *really* increase your dps. plus its aoe >:D another one i personally don't hear about a lot is planula+armor plate, as this essentially gives you free healing when lit on fire. razorwire is also one that is out there but isn't seen as a broken item. it's *b r o k e n*. get lit on fire? enemies feel it too. get trapped by 25,000 wisps as a melee character? *boom*, no longer a problem. welp that's all, don't ask why i wrote this for 20 minutes straight.
As an extra point in favor of Rose Buckler, it also lets you do E8 blood pillars without permadamage as long as you run in them, really any damage reduction method except for either bear will work (buckler, rap, natural armor like mult or loader, or even opal if you are insane enough) since the pillar damage is 2.5% of your HP which is the exact same threshold that causes permadamage to apply
Bottled chaos has one very important quirk. It is not unexpected but is very important. With Gesture of the Drowned you spam random equipment items without reason, which would be ok. However volcanic egg exists. It removes your abilities and replaces it with an explosion which usually does not have much dps when compared to your equipment, much less you yourself. Obviously it generally is good, however as a Gesture of the Drowned enjoyer I will personally not be using bottled chaos.
Hey Disputed, my friend basically peer-pressured me into getting risk of rain 2, and we've been playing a good chunk. Your videos are super useful to learn about different items and such, but I have no idea why chronobobble gets the hate it does. I love the item so much to the point where me and my buddy say "the run is saved" whenever I find it. I will not stand for the chronobobble hate and I will fight for it until the day I die.
Chronobauble is even better in Eclipse when every mob gets a move speed buff. Mithrix runs at Mach 10 without one which can make playing safe exceedingly difficult without verticality.
Bhaos is my personal favourite item, it’s the best “Smiles per Gallon” drop. What it lacks in consistency, it more than makes up for in hilarious overkill.
Fireworks are also very useful in an exploration phase of a stage. With a couple of them and w/ some supporting items (crits, procs, etc) you can skip farming for money and just run across the stage and open things
Rose buckler is underrated because it works on so many more survivors than just huntress and mercenary. There’s the aforementioned loader, but you can also be sprinting while charging Artificer M2, so you are sprinting VERY often. Engineer is almost always sprinting. Bandit can sprint between attacks (shoot 4 shots, sprint until reloaded, ult, sprint until cooldown comes back). Unless you’re M1ing, Acrid is always sprinting (you can just rely on poison to kill everything). You should sprint between captain shots (albeit the more ASPD you have, the less you’ll be sprinting).
Acrid also has a gimmick where sprinting will cancel the m1 attack animation but not discontinue the three-hit combo, so even when M1ing acrid will be sprinting a good 20-45% of the time while using the M1
I once had a run where basically my only items were a bunch of stacks of fireworks and shrimps, a remote caffeinator, and a single bottled chaos. It was genuinely the most fun runs I've ever had and I have since just... stopped scrapping fireworks. Even going into Commencement I just keep em, even without a caffeinator or anything, just to put respect on the Fireworks name.
Every stack goes to all players *who have at least 1 stack already.* You aren't likely to get many more than 3 or 4 in a run, so might as well give one or two to each player to ensure max availability *and* max quality
I'm actually quite fond of Bandolier on Loader (with default punch), since if you charge a punch through like 13 enemies, chances are one of them is gonna drop an ammo box, which you immediately pick up from flying through them, recharging your grapple and punch letting you go back in for more damage or quickly escape a dicey situation
Only downside about the Beetle Gland: Mithrix can use it as well, so now you have no items and a stupidly strong beetle guard trying to assist him in ending your run :/
One of the most underrated items in my opinion is bungus (on non-engi survivers). Yes, the fungus that is bustling. I'm not saying you should just start standing still in the heat of the battle, that would be death. If you have decent mobility and you don't think you can keep up the fight, retreating away from the enemies to heal a little bit isn't a bad idea. You do have to keep watch while bungling, as enemies will eventually catch up or spawn and quickly end your run. You should only heal up to a suitable amount, so more enemies don't keep spawning and overpower you. This has saved a few of my runs when I needed some healing and could run away safely. It's probably not better than whatever white scrap will offer you (for example, cautious slug), it's not the worst idea to keep a stack or two on you if you don't have good healing. Also, this whole comment is void if you find wungus. The fungus that is weeping. It's just better on non-engi survivers.
I *love* bottled chaos. It's exactly as the name of the item entails, and there's something you may have ignored when talking about it. It activates on using your equipment item, but it doesn't mean that it needs to be an "active item" to use, meaning that the credit card can use it *whenever you buy an item*. SO... with the credit card you can 1. use the item until you get the eclipse zero vending machine, or have a friend use it 2. spam buying the vending machine, proccing bottled chaos every time 3. hope bottled chaos gives you another vending machine (having 2x bottled chaos makes it somewhat consistent) 4. laugh at the chaos you've caused ...it's not the best red item but god is it fun when you can break it
I think the Crowdfunder is pretty underrated as well, even though it's an equipment. It basically gives every Survivor the Commando's M1, which helps tremendously at applying procs that are better on fast hits such as Bleeding. Its damage is not even bad at all. It's usable in every stage of the game in some sort of way: early game you save it for the boss after looting. Late game, it turns your excess gold into DPS and procs. TLDR: the Crowdfunder gives everyone a fast ranged attack that helps with DPS and procs like Bleeding. That's basically what RoR2 is about
FINALLY somebody is giving my precious fireworks some love. My friends and I held an item draft (we’re only allowed to take the items we drafted), and fireworks were my #1 pick of the draft.
Chaos bottle, 20 fuel cells, royal capacitor, as many multiplicative dps items you can find, as much armor you can carry, and mobility items. You literally become the god of thunder.
Bottled chaos is very funny indeed, once I decided to pick up benthic bloom, finished the run with 40 bottles, and during it I was using blast shower with gestures. It was beautiful.
I love fireworks, especially on characters like Commando that depend on items for good damage. Sometimes you just don't hit the right items you need, but one firework can completely carry the first two stages.
I've been singing fireworks' praises for a while. They're not break-the-game-amazing, but there's times I will grab them out of a multishop over other items, and I never complain about getting a random stack. They're just good.
12:08 I think it's only bad if you have gestures and can't control when you trigger your equipment. In Simulacrum, for example, where gestures are REALLY rare, it's very fine I guess.
I did a command run where I stacked like 50 fireworks with plasma shrimp and it shot so many rockets that I didn’t even need to interact with more than one thing per stage
For rose buckler, armor scales as effective health, so 30 armor is 30% more health (or about 23% damage reduction) to put into perspective transcendence gives you a 50 percent health increase, which is the same as 50 armor, or a 33% damage reduction. Negative armor scales the reduction as damage increase, so -200 armor is 66% additional damage. Just saying this to call out that the 20% hp increase at 1:55 is incorrect.
I recently had a loader run where I got card stage 1 and immediately got shorm soup. I think I went to the moon with like 30 white scrap and 20 green scrap or something. And then I got a runalds band soup on the moon. I also got a will-o-wisp and soulbound soup after turning down a stage 5 fmp and scrapping my on kills because A) its Loader she doesn't need help and B) I didn't want to rely on getting a soulbound just to use a single wisp and like 4 gas with 1 ignition tank. I was pretty upset at turning down such a rare opportunity but Mithrix was still dead before I would have been able to get 4 stacks of burn on him with FMP.
i feel like my coming around on shrorm and ruckler was really just realising that most greens are nearly useless, so i really couldn't complain about getting something that might actually serve a purpose even if it isnt crazy damage or what have you
Underrated but good? Light Flux Pauldron. Not applicable for every survivor, but you can reach some crazy combos with Survivors with abilities that don't scale on attack speed, like Acrid's Epidemic. Sure, you lose claw/bite/spit, but you also gain infinite leaps and epidemics.
Bundle of fireworks was my crutch when learning to play Acrid: I had trouble dealing with the flying enemies on stage one, and found fireworks very helpful. I now just kill them with my abilities, but I still think they’re nice to have. It’s very good while looting the stage, I’ll be opening lotst of chests anyway. I really don’t find war banner useful at all: I’m never there because I have to move out of the way from attacks all the time. I did have a run with commando where the stage one loot was exceptionally bad, and I had a warbanner and two focus crystals for damage. I did actually use the warbanner and crystals to take out the stone titan by standing behind it and shooting it. It can be pretty good in high stacks: if you have a bunch of them, you can cover half the map, but you could also scrap them and get movement speed and attack speed that works anywhere. And bandolier: “Sweet! There was a nuke in this ammo box!”
Shipping request form is mid on it's own, but it has a very VERY rare, strange synergy that makes it one of the most overpowered items in the game. When Artifact of Evolution is enabled, there's an incredibly small chance that the monsters will gain Shipping Request form. Now, just about every monster that's set to spawn at the beginning of the round, will have a cargo pod on the map, and because the monsters gain multiple of an item per stage, the chance for a red is dramatically increased.
Red Whip boosting running speed outside of combat is helpful early on in a run when traveling around a stage feels painfully slow with characters like MUL-T, Rex, and Captain.
As an exponential command player let me just say that even 2 fireworks is enough to massively help out, especially when you have a single crowbar. I always grab them early because of how trivial they make the earlier game. Even with absurd stats like 4096 epicenters that lag out the game with the tens of thousands of projectiles, fireworks is better bang for your buck. Open a few barrels and suddenly the surrounding enemies just... aren't surrounding you anymore.
Might just be a crazy Mandela effect but do you guys remeber the "BronoCauble" item in risk of rain? I remember that it was very broken on launch and was removed back in 1974 🤷♂️
i was about to skip the ad but since DO always does us the kindness of skipping intros i figured the least i could do is leave the ad on the background while i did something for a minute
My underrated list would look like this Stun grenades are underrated, they allow some pretty aggressive plays with golems etc Monster tooth is an amazing healing source especially for melee survivors Chronobauble is just godly on eclipse(i hate that elder lemurians are faster then you with no speed items, if only i had the chronobauble....) and on non-eclipse basically roots all enemies in one place(also +1 debuff for mask) Stealth gear will often save you from almost-oneshot+second-and-last-blow kind of situations and present a chance to actually get away and use your bungus or what else shit recovery you have early on Also, personel shield gen printer can be juicy
how do you make the Stealth Kit work every time it activates a Brass Contraption doesn't give a FUCK and shoots me WHILE I'm invisible. It has saved me like 2 times, but the thing is I read something like the item's invisibility actually allowing enemies to target you, but once every like few seconds or something? Any clue if that0s real? help
@@crangejo well, brass contraption is just unfair. If it started attack, it will throw it no matter what EVEN IF ITS DEAD. No wonder stealth kit doesn't help... Well. To be fair, stealth kit really is weak for green item, but knowing you can run away when below 25% can help when you are caught to vagrant blast or clay templar..
@@mrgenry6055 actually you're right it should totally be a white. Every time I get it I can just FEEL my green item pool TAINTED lmao like it's nowhere near the other greens in my experience That bit about the Contraptions is helpful tho. No wonder they're apparently my Nemesis lol
Fireworks let's gooooo! I remember a run I did with 20+ fireworks, it was opening a chest and watching a stream of shiny projectiles flowing and crashing into everything in the map non stop, it was lovely.
Beetle guard has one deadly downside in multiplayer: it pushes you under the map when you spawn. On some maps with eclipse modifiers it means instant death to fall damage
Honestly i started loving rose buckler when i noticed the actual amount of protection it provides. getting hit with collapse at later stages is usually a death sentence but when i had 4 of this item from the boss cuz my friends died i noticed how tanky i got that even collapse for a void elder lumarian did like 0 dmg
i like to use warbanner on engineer, cause since immobile turrets dont move they will always be under 30% attack speed boost which means just extra 30% dps for them
As someone with only 25 hrs in the game, aegis is good if you have crit, scythes/leech, and fire rate. Since the bazaar holds 5 lunar items, I find heretic transformation is kinda easy to get, and if you find a glasses printer, you have almost a won run I also usually run command so :/
Tesla coil feels way better with a few stacks of crowbars too. It can make the teslas actually one shot most of the smaller annoying ads rather than taking a few pulses
Topaz Booch is substantially better when you treat it less like a 15 health barrier and more like an on kill heal for 15 health. This odd little mindset enables a more violent and pushing playstyle which I find necessary.
Oh,so thats were gramps was! Nice video as always Gramps! Also another underrated item is also stun nades, those things are life saviors against non boss enemies when using a proc based character like mando and (sights) huntress thanks to the sheer amount of breathing room that these bad boys give you
queens gland also has an exploit which means that using the artifact of chaos as bandit you can actually farm infinite desperado stacks due to the endless respawn time
Get 50% off your first order of CookUnity meals - go to cookunity.com/disputed50 and use my code DISPUTED50 at checkout to try them out for yourself! Thanks to CookUnity for sponsoring this video!
thanks for putting food on the table gramps
Spend that sponsor money well!
You made that food look so bad 😂😂😂
Nah that beef buritto looked hard asf I can't lie @@benhayesnet1234
@@qwp1884 it was mostly the burger but I'd still eat it NGL
Rest in peace Rodney, a shame I didn't know more about you but somehow you truly were the reason I subscribed to this channel
Dashmaster
@@Cobalt184 sans charm
who's rodney?
sansmaster charm
@@mriduljain5210 did you even watch the video
Once I did an artifact of evolution run in multiplayer, and the enemies started with 5 shipping request forms. One every stage, there were a number of shipping request pods equal to how many enemies started on the stage. The next stage, they gained 5 more. So every starting enemy spawned a shipping pod which was almost ALWAYS a red item. When a buddy of mine got a credit card... it was over.
So broken ahahaha that’s gonna get patched soon I bet
@@Niguido8 if by soon you mean at the earliest when seekers of the storm comes out (which as far as we know could very well be next year)
That's artifact of evolution, metamorphosis is random survivor every stage
@@ArtemSayapov yep you're right. I was even thinking Evolution in my head but for some reason I typed metamorphosis. Thanks for pointing that out.
that actually sounds thematically cohesive having every monster be an ebay nutjob
Fly High Rodney 🕊🕊🕊
4:50 shuriken stole the crowbar lol
@@vasilios2it also steals bands
@@ethanallan1254 Yeah that's why I usually scrap it
only time I really use it is on loader or merc... never want to proc shuriken on my strongest abilities, but it does come in handy early-midgame if I don't have reliable damage against airborne targets on melee survivors.
Bottled chaos goes extremely well with the executive card, it activates on every purchase meaning you can activate equipment effects insanely fast, I don't see anyone talk about this strategy though.
only super viable in multiplayer since you would need both a remote caffeinator and an exec card to actually consistently activate effects incredibly fast. otherwise, just use a whisp charm thing :DD
Not really since bottled chaos can drop a remote caffeinator vending machine, so in reality you just have to get lucky once(a really greedy shrine of chance usually makes one appear )
I'll die for Bottled Chaos, it's such a sleeper hit. Finding out it works on Executive Card was such a wild moment to me, it reminded me why I like RoR2 so much. The game just WANTS you to break it
I'm right there with you bro I'm surprised this is underrated. My main equipment is the scanner and bottled chaos stacked with that and more equipment uses, must I say more
And then it sends me into a volcanic egg every 3rd time I buy anything. Becomes annoying real quick.
@@Hlebuw3kskill issue
I liked it till my benethic bloom gave me 169 bottled chaos while i had 20 gestures which gave me motion sickness.
I didn't know that, noted.
Topaz Brooch is also an amazing pickup with artifact of glass or shaped glass. Obviously 15 flat barrier becomes a lot more of your health in comparison but barrier is also lost slower when you have less health, so you can actually double your health (as small as it is) for a significant period of time after getting just a couple of kills.
Can't believe Fireworks are slept on. They protect you during the few seconds you have to take your eyes off enemies: when interacting with literally anything. They do insane damage and they still thin out hoards of enemies at later stages when you're fast enough to activate a lot of stuff in succession. Their tracking is also insane, homing on enemies across almost the entire map.
Yeah main problem is they can’t help you out with teleporter bosses or mithrix very easily but a remote caffinator can solve that
Never have I ever had a shipping request form jump scare me.
13:16 bottled chaos with Executive Card goes crazy cause you activate it EVERYTIME you buy something. Add some Warhorns, fireworks, and squid turrets. I wiped a double mountain challenge boss in seconds just by spamming a very unlucky luck statue next to the teleporter
The shipping request thing is probably intentional to prevent players from squabbling about who collects the shipping request. Instead of arguing about whether it's better to get one good ship or 4 normal ships, and fighting over who gets the pickup, just let both be true and settle it ahead of time.
Topaz has an amazing synergy with Genesis loop where if you fall low on HP it triggers the explosion, killing all enemies and giving you a whole health bar of protection exactly when you need it.
This combo is what got me through multiple Mastery runs as a new player. Genesis Loop with Brooches is a fantastic survival combo.
kinda falls off at eclipse tho because perma damage and huge hitters like brass contraption will kill that synergy faster than the bullet killed JFK
Squid turret used to be an instant scrap but I managed to get a couple stacks of it along with the remote caffeinater in a run and it has earned my respect
knockback galore
Getting a few bungus (or deploying the troops inside a healing shrine) can really boost their up-time, too. Add even a single stack of fireworks and you can usually just sit at the tele and spam interact at the vending machine.
1:39 this is actually a common misconception; this "armor rating" formula is used in hundreds of different games and people get it wrong in those games all the time too. its 1 - [armor] / (100 + [armor]). a bit complicated, but easier to understand when you put it into practice. 100 armor is 50% damage resistance, 200 is 66%, 300 is 75%... and once you apply that DR to your health, it becomes 100 armor means +100% max health, 200 = +200%, 300 = +300%, and so on. yes, the *damage reduction* value scales logarithmically; but once factored as a matter of *Total Effective Health* it scales lineraly like everything else in the game. so its a lot better than you think.
the same story is true for the often-misunderstood tougher times. yes, the "chance to block" is logarithmic. but you're not blocking purely for the sake of blocking, you're blocking to protect your health bar. and once you factor it out fully, it also effects your Total Effective Health linearly. each teddy is exactly as good as the last. in fact; they stack a lot better than most linear-scaling items in the game, because they get more and more consistent the more you stack them.
Based person who understands math. Also its funny how common that formula is. It is the exact same in Leauge and Monster Hunter uses it but with the "100" replaced with "80"
How ... the fuck? I'm impressed.
Early game simulacrum warbanner can be really nice since they pop up decently often and playing with a team can be a free few mochas for the whole team for 1-2 whites
Wait, people think Crowbar is underrated?
I also question this
i think its more that people just tremendously under estimate not that people dont know its good. like they think its just average but its actually busted if used right
In some circumstances, it doesn't shine -- there's an unlock for the huntress that requires stacking 12 of them, which is not great since she doesn't have any big attacks to use as openers. But even then, combined with some bands, you could do well.
That’s what I was wondering lol, for like half the cast crowbars are amazing and let the strait up one shot elites and bosses easily.
0:01 request form: agreed, not much to say
1:35 rose buckler: with little disciple this thing is broken. if you stack disciple, energy drink, and rose buckler you essentially can't die, although your damage isn't very good
3:54 crowbar: not very underrated honestly, but the points you make are fair
6:21 warbanner: would be really good if it was given a bigger radius. good early game as you stated
7:24 armor plate: man just double the armor and it'd be pretty viable with high stacks. good debuff reduction tho, somewhat agreed
8:45 beetle canister: yes i named it that. this guy is insane when you stack it. good for distractions as well. agreed x10
10:27 ammo belt: i honestly don't use this a lot but a reset on cooldowns is crazy, agreed
12:01 bottled c h a o s: a really good concept and is broken with a larger equipment build. reality *help*you if you get egged tho. fits the theme of a red.
13:36 brooch: literally outclasses aegis in every way+free hp. agreed
15:16 fireworks: much more underrated before SOTV, became even more broken with the vending machine. should be a green honestly, as you'll spawn a bunch of fireworks by simply tapping the TP. amazing points as well, might try the shrimp-firework combo with a behemoth in a run
personal underrated items: behemoth doesn't seem very broken, but on a character with faster attack speed the extra behemoth damage can *really* increase your dps. plus its aoe >:D
another one i personally don't hear about a lot is planula+armor plate, as this essentially gives you free healing when lit on fire. razorwire is also one that is out there but isn't seen as a broken item. it's *b r o k e n*. get lit on fire? enemies feel it too. get trapped by 25,000 wisps as a melee character? *boom*, no longer a problem.
welp that's all, don't ask why i wrote this for 20 minutes straight.
the warbanner is amazing the range comes from stacks and by god is it not easy to stack. that shit can cover whole teles on my 8 Stages long loops
As an extra point in favor of Rose Buckler, it also lets you do E8 blood pillars without permadamage as long as you run in them, really any damage reduction method except for either bear will work (buckler, rap, natural armor like mult or loader, or even opal if you are insane enough) since the pillar damage is 2.5% of your HP which is the exact same threshold that causes permadamage to apply
Bottled chaos has one very important quirk. It is not unexpected but is very important. With Gesture of the Drowned you spam random equipment items without reason, which would be ok. However volcanic egg exists. It removes your abilities and replaces it with an explosion which usually does not have much dps when compared to your equipment, much less you yourself.
Obviously it generally is good, however as a Gesture of the Drowned enjoyer I will personally not be using bottled chaos.
i made it CONSTANTLY go off one game, i was always a floating egg no matter what i did, and could barely click the portal haha
0:35 I think if you plan to loop getting a basically 33% chance for a red at like 10 or more is well worth it. As it pays for its self
Crowbar has never been underrated. It's a staple in nearly every build, and has been since release
Hey Disputed, my friend basically peer-pressured me into getting risk of rain 2, and we've been playing a good chunk. Your videos are super useful to learn about different items and such, but I have no idea why chronobobble gets the hate it does. I love the item so much to the point where me and my buddy say "the run is saved" whenever I find it. I will not stand for the chronobobble hate and I will fight for it until the day I die.
First Chronobobble is a blessing. Second Chronobobble is a curse.
@@HonorNite Until you get a tentabauble
Chronobauble is even better in Eclipse when every mob gets a move speed buff. Mithrix runs at Mach 10 without one which can make playing safe exceedingly difficult without verticality.
Chrono let's you get away with having poor movement speed drop rng but most people would rather just be fast.
same my friend "aggressively encouraged" me to get ror2
Power Elixir goes SO hard, BUT:
ONLY if you have watches, since it will always pop first, saving your watches
Bhaos is my personal favourite item, it’s the best “Smiles per Gallon” drop. What it lacks in consistency, it more than makes up for in hilarious overkill.
Fireworks are also very useful in an exploration phase of a stage. With a couple of them and w/ some supporting items (crits, procs, etc) you can skip farming for money and just run across the stage and open things
i love your intro grandpa
Rose buckler is underrated because it works on so many more survivors than just huntress and mercenary.
There’s the aforementioned loader, but you can also be sprinting while charging Artificer M2, so you are sprinting VERY often. Engineer is almost always sprinting. Bandit can sprint between attacks (shoot 4 shots, sprint until reloaded, ult, sprint until cooldown comes back). Unless you’re M1ing, Acrid is always sprinting (you can just rely on poison to kill everything). You should sprint between captain shots (albeit the more ASPD you have, the less you’ll be sprinting).
I have only heard praise for ruckler
Acrid also has a gimmick where sprinting will cancel the m1 attack animation but not discontinue the three-hit combo, so even when M1ing acrid will be sprinting a good 20-45% of the time while using the M1
I love how you just jump into all the videos, no bs, just video
I once had a run where basically my only items were a bunch of stacks of fireworks and shrimps, a remote caffeinator, and a single bottled chaos. It was genuinely the most fun runs I've ever had and I have since just... stopped scrapping fireworks. Even going into Commencement I just keep em, even without a caffeinator or anything, just to put respect on the Fireworks name.
9:10 In BG we trust in BG we die for! BG was our baby in my first couple runs. BG is my BOY
praise be to BG!
The chaos thing is actually so op with the debuff cleanser thing. You can just spam for unlimited abilities
I love how the video just gets right into it, and also how the thumbnail has the actual rankings
why split shipping request forms as evenly as possible if every stack goes to all players? Wouldn't it stop mattering once everyone has just one?
Yes, the important part is just making sure everyone has at least 1 so you get the maximum amount of shops.
Every stack goes to all players *who have at least 1 stack already.* You aren't likely to get many more than 3 or 4 in a run, so might as well give one or two to each player to ensure max availability *and* max quality
I'm actually quite fond of Bandolier on Loader (with default punch), since if you charge a punch through like 13 enemies, chances are one of them is gonna drop an ammo box, which you immediately pick up from flying through them, recharging your grapple and punch letting you go back in for more damage or quickly escape a dicey situation
Topaz also makes void shirmp way stronger because it means you can get hit more before losing ur void shrimp shield
Now that this video has been made, the items are no longer under-rated. Delete this.
😂
Bottled chaos also has cool interactions with executive card where everything you buy activates a random equipment
also topaz brooch will make getting the no damage stage/etc unlocks way easier
Only downside about the Beetle Gland: Mithrix can use it as well, so now you have no items and a stupidly strong beetle guard trying to assist him in ending your run :/
the only item i dont like here is the rose shield
but how someone understimate fireworks and crowbars
Firework has always been one of my favorite items but I always scrap it instinctively. Firework printer meta may just change that. Thanks gramps.
One of the most underrated items in my opinion is bungus (on non-engi survivers). Yes, the fungus that is bustling.
I'm not saying you should just start standing still in the heat of the battle, that would be death. If you have decent mobility and you don't think you can keep up the fight, retreating away from the enemies to heal a little bit isn't a bad idea. You do have to keep watch while bungling, as enemies will eventually catch up or spawn and quickly end your run. You should only heal up to a suitable amount, so more enemies don't keep spawning and overpower you. This has saved a few of my runs when I needed some healing and could run away safely. It's probably not better than whatever white scrap will offer you (for example, cautious slug), it's not the worst idea to keep a stack or two on you if you don't have good healing.
Also, this whole comment is void if you find wungus. The fungus that is weeping. It's just better on non-engi survivers.
Bungus is also incredible if you're doing void fields. It basically singlehandedly nullifies the effect of void damage in between waves.
I *love* bottled chaos. It's exactly as the name of the item entails, and there's something you may have ignored when talking about it.
It activates on using your equipment item, but it doesn't mean that it needs to be an "active item" to use, meaning that the credit card can use it *whenever you buy an item*.
SO... with the credit card you can
1. use the item until you get the eclipse zero vending machine, or have a friend use it
2. spam buying the vending machine, proccing bottled chaos every time
3. hope bottled chaos gives you another vending machine (having 2x bottled chaos makes it somewhat consistent)
4. laugh at the chaos you've caused
...it's not the best red item but god is it fun when you can break it
I think the Crowdfunder is pretty underrated as well, even though it's an equipment. It basically gives every Survivor the Commando's M1, which helps tremendously at applying procs that are better on fast hits such as Bleeding. Its damage is not even bad at all. It's usable in every stage of the game in some sort of way: early game you save it for the boss after looting. Late game, it turns your excess gold into DPS and procs.
TLDR: the Crowdfunder gives everyone a fast ranged attack that helps with DPS and procs like Bleeding. That's basically what RoR2 is about
FINALLY somebody is giving my precious fireworks some love. My friends and I held an item draft (we’re only allowed to take the items we drafted), and fireworks were my #1 pick of the draft.
Chaos bottle, 20 fuel cells, royal capacitor, as many multiplicative dps items you can find, as much armor you can carry, and mobility items. You literally become the god of thunder.
Bottled chaos is very funny indeed, once I decided to pick up benthic bloom, finished the run with 40 bottles, and during it I was using blast shower with gestures.
It was beautiful.
I love fireworks, especially on characters like Commando that depend on items for good damage. Sometimes you just don't hit the right items you need, but one firework can completely carry the first two stages.
I've been singing fireworks' praises for a while. They're not break-the-game-amazing, but there's times I will grab them out of a multishop over other items, and I never complain about getting a random stack. They're just good.
Nah crowbar is not underrated, I reckon most would agree its amazing.
12:08 I think it's only bad if you have gestures and can't control when you trigger your equipment. In Simulacrum, for example, where gestures are REALLY rare, it's very fine I guess.
Why are half of these sleeper picks like the items i command every time. Loader with command stacking topaz is my instant win button
thats how i get all my monsoon skins bc i suck, fireworks icbm topaz brooch and u can basically go afk 💀
I did a command run where I stacked like 50 fireworks with plasma shrimp and it shot so many rockets that I didn’t even need to interact with more than one thing per stage
Crowbar , Warbanner and Fireworks are always my go to items since Risk of Rain 1, they never disaapoints imo, im glad this still holds true in RoR 2
5:56 NAH MAN THATS VILE
Oh that's neat. The shipping request thing you mentioned is similar to how the Clover worked in RoR1.
For rose buckler, armor scales as effective health, so 30 armor is 30% more health (or about 23% damage reduction) to put into perspective transcendence gives you a 50 percent health increase, which is the same as 50 armor, or a 33% damage reduction. Negative armor scales the reduction as damage increase, so -200 armor is 66% additional damage.
Just saying this to call out that the 20% hp increase at 1:55 is incorrect.
Everybody gangsta untill bottled chaos triggers Vulcanic Egg every 4 seconds
Preach grandpa i have been saying shipping form is great ever since it got released
I recently had a loader run where I got card stage 1 and immediately got shorm soup. I think I went to the moon with like 30 white scrap and 20 green scrap or something. And then I got a runalds band soup on the moon.
I also got a will-o-wisp and soulbound soup after turning down a stage 5 fmp and scrapping my on kills because A) its Loader she doesn't need help and B) I didn't want to rely on getting a soulbound just to use a single wisp and like 4 gas with 1 ignition tank. I was pretty upset at turning down such a rare opportunity but Mithrix was still dead before I would have been able to get 4 stacks of burn on him with FMP.
i feel like my coming around on shrorm and ruckler was really just realising that most greens are nearly useless, so i really couldn't complain about getting something that might actually serve a purpose even if it isnt crazy damage or what have you
Firework is so elite bro, I always keep a stack. Its a great way to keep those annoying little flying enemies of your back while looting.
GRANDPA WHEN WILL YOU FEED US
You have to finish your content first
I love how your top 3 are items that I always look forward to seeing
12:51 I have never been persuaded on something so fast before
Underrated but good?
Light Flux Pauldron. Not applicable for every survivor, but you can reach some crazy combos with Survivors with abilities that don't scale on attack speed, like Acrid's Epidemic. Sure, you lose claw/bite/spit, but you also gain infinite leaps and epidemics.
I wasnt ready for the Shipping Request Form Jumpscare
Bundle of fireworks was my crutch when learning to play Acrid: I had trouble dealing with the flying enemies on stage one, and found fireworks very helpful. I now just kill them with my abilities, but I still think they’re nice to have. It’s very good while looting the stage, I’ll be opening lotst of chests anyway.
I really don’t find war banner useful at all: I’m never there because I have to move out of the way from attacks all the time. I did have a run with commando where the stage one loot was exceptionally bad, and I had a warbanner and two focus crystals for damage. I did actually use the warbanner and crystals to take out the stone titan by standing behind it and shooting it. It can be pretty good in high stacks: if you have a bunch of them, you can cover half the map, but you could also scrap them and get movement speed and attack speed that works anywhere.
And bandolier: “Sweet! There was a nuke in this ammo box!”
I don't care if it's not optimal, I will ALWAYS take firework just because it's fun
Crowbar is super broken with desperado
Shipping request form is mid on it's own, but it has a very VERY rare, strange synergy that makes it one of the most overpowered items in the game.
When Artifact of Evolution is enabled, there's an incredibly small chance that the monsters will gain Shipping Request form.
Now, just about every monster that's set to spawn at the beginning of the round, will have a cargo pod on the map, and because the monsters gain multiple of an item per stage, the chance for a red is dramatically increased.
Red Whip boosting running speed outside of combat is helpful early on in a run when traveling around a stage feels painfully slow with characters like MUL-T, Rex, and Captain.
One of the best runs i had was based around 4 items:
fireworks, shrimp, icbm and soda machine
I was basically summoning a rocket artillery support
1:54 actually its a 25% increase in HP 🤓
As an exponential command player let me just say that even 2 fireworks is enough to massively help out, especially when you have a single crowbar.
I always grab them early because of how trivial they make the earlier game. Even with absurd stats like 4096 epicenters that lag out the game with the tens of thousands of projectiles, fireworks is better bang for your buck. Open a few barrels and suddenly the surrounding enemies just... aren't surrounding you anymore.
Might just be a crazy Mandela effect but do you guys remeber the "BronoCauble" item in risk of rain? I remember that it was very broken on launch and was removed back in 1974 🤷♂️
i was about to skip the ad but since DO always does us the kindness of skipping intros i figured the least i could do is leave the ad on the background while i did something for a minute
My underrated list would look like this
Stun grenades are underrated, they allow some pretty aggressive plays with golems etc
Monster tooth is an amazing healing source especially for melee survivors
Chronobauble is just godly on eclipse(i hate that elder lemurians are faster then you with no speed items, if only i had the chronobauble....) and on non-eclipse basically roots all enemies in one place(also +1 debuff for mask)
Stealth gear will often save you from almost-oneshot+second-and-last-blow kind of situations and present a chance to actually get away and use your bungus or what else shit recovery you have early on
Also, personel shield gen printer can be juicy
how do you make the Stealth Kit work
every time it activates a Brass Contraption doesn't give a FUCK and shoots me WHILE I'm invisible. It has saved me like 2 times, but the thing is I read something like the item's invisibility actually allowing enemies to target you, but once every like few seconds or something? Any clue if that0s real? help
@@crangejo well, brass contraption is just unfair. If it started attack, it will throw it no matter what EVEN IF ITS DEAD. No wonder stealth kit doesn't help...
Well. To be fair, stealth kit really is weak for green item, but knowing you can run away when below 25% can help when you are caught to vagrant blast or clay templar..
@@mrgenry6055 actually you're right it should totally be a white. Every time I get it I can just FEEL my green item pool TAINTED lmao like it's nowhere near the other greens in my experience
That bit about the Contraptions is helpful tho. No wonder they're apparently my Nemesis lol
"Most damage potential in the game"
2024 dlc: allow us to introduce "chronic expansion"
RIP Rodney, he got mauled and pelted by 5 Overloading Brass Contraptions from a combat shrine, and his family hasn't been the same since 😔
Fireworks let's gooooo! I remember a run I did with 20+ fireworks, it was opening a chest and watching a stream of shiny projectiles flowing and crashing into everything in the map non stop, it was lovely.
Beetle guard has one deadly downside in multiplayer: it pushes you under the map when you spawn. On some maps with eclipse modifiers it means instant death to fall damage
I had no idea this is why we sometimes just fell through the bazaar! I thought it was just some sort of collision glitch
What about void-infected beetle? If you don't notice it early enough it OBLITERATES you. I've lost several runs due to this
Wow, I've never seen any Rain2 item analysis videos before and was surprised to see many items I take highly!
Honestly i started loving rose buckler when i noticed the actual amount of protection it provides. getting hit with collapse at later stages is usually a death sentence but when i had 4 of this item from the boss cuz my friends died i noticed how tanky i got that even collapse for a void elder lumarian did like 0 dmg
i like to use warbanner on engineer, cause since immobile turrets dont move they will always be under 30% attack speed boost which means just extra 30% dps for them
As someone with only 25 hrs in the game, aegis is good if you have crit, scythes/leech, and fire rate. Since the bazaar holds 5 lunar items, I find heretic transformation is kinda easy to get, and if you find a glasses printer, you have almost a won run
I also usually run command so :/
Bottled chaos when you already have the items and equipment to get automatic lightning more than once per second is hilarious.
bottle chaos is fine til you are automatically using your equipment every second and are constantly in a state of quantum tunnelling
Tesla coil feels way better with a few stacks of crowbars too. It can make the teslas actually one shot most of the smaller annoying ads rather than taking a few pulses
RIP Rodney gone too soon❤
Man I love fireworks, I love just having 1 or 2 stacks early game to take out wisps and kill enemies from far away
For shipping request forms post artifact of devotion, give them to a bunch or Lemurians. Infinite legendries.
Topaz Booch is substantially better when you treat it less like a 15 health barrier and more like an on kill heal for 15 health. This odd little mindset enables a more violent and pushing playstyle which I find necessary.
On crowbar, you forgot Mul-T with the rebar puncher
Thanks granpa! Now i'm surly going to do a caffine adiction build next run.
Oh,so thats were gramps was! Nice video as always Gramps!
Also another underrated item is also stun nades, those things are life saviors against non boss enemies when using a proc based character like mando and (sights) huntress thanks to the sheer amount of breathing room that these bad boys give you
I despise Shipping Request Form when playing with friends because my drop always ends up being stolen anyways
Finally fireworks getting the love it deserves 🔥
queens gland also has an exploit which means that using the artifact of chaos as bandit you can actually farm infinite desperado stacks due to the endless respawn time
I just played a run where me and my friend both got shipping request form and I learned 2 drop per stage! Very cool