Scriptable Objects in Unity - For Beginners!

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  • เผยแพร่เมื่อ 7 พ.ย. 2024

ความคิดเห็น • 7

  • @v0ltdev
    @v0ltdev วันที่ผ่านมา +2

    In unity 6 there is an audio random container asset which can be used instead of making a custom audio management solution

    • @anandev
      @anandev  วันที่ผ่านมา

      Thanks for pointing that out! The audio container asset in Unity 6 is a great built-in option for audio management, like footsteps or ambient sounds. I went with a custom solution here to add flexibility for features like cross-scene persistence and category-specific controls, but it's awesome to have more tools available now!

  • @dusklightcreations3951
    @dusklightcreations3951 วันที่ผ่านมา +2

    Was really waiting to drop this video out. It explained lot of stuff that made me feel I was not using things the way it should be. Thanks for this. Also wanted to point out that the narrating speed was quit good for this one video to grasp the concept as firmly.

    • @anandev
      @anandev  วันที่ผ่านมา +1

      Wow, thanks so much for the constant support man! I'm really glad the video helped clear things up. And I appreciate the feedback on the narration speed! I recorded this at 4 AM, so I was a bit slower and sounded more 'manly' than usual 😂 I'll keep it in mind for the next one!

    • @anandev
      @anandev  วันที่ผ่านมา +1

      Btw, I'm currently working on the Intermediate video and a video on Profiling, and this input will be valuable!

    • @dusklightcreations3951
      @dusklightcreations3951 18 ชั่วโมงที่ผ่านมา +1

      I like to take things slowly, and it felt suited to my taste. 😁So cold did quit a job in there.

    • @anandev
      @anandev  16 ชั่วโมงที่ผ่านมา

      Yeah you do you!! 😉