Thanks to everyone who watched the video! Since I've been getting a ton of comments regarding this, I added the ending song to the description. I hope you enjoy the content!
@@nudgemepapi I been trying to learn for about a year and a half now and always either get distracted or forget everything and have to start from square one, the only thing I retained is that the ; key is basically the period to all code lol.
@@Jamesonn404 cause programming is practice, not decorating. Like I said in another comment, if u wanna make a game, learn first then start the project. Don’t do it with just little knowledge..
Game design is so fucking complex that even the most fucking basic turorial has layers upon layers. It really humbles you to the work that a succesful game had to go through
It's not helped that you also need peripheral knowledge from other fields. I come from an art background (modeling, texturing, procedural texturing, and photoscanning) and I'm still having a hard time getting to know game engines. The problem is that you can have a lot of skills and still be set back because you only have so much time to develop skills. As of now I've only done one actual game project with my wife for her master's thesis, and that was last year. The only thing we outsourced were sound effects and a single song. Still plan on doing more, but pre-production can take a lot of time depending on what you're doing. As you said, game design is so fucking complex.
I got Blender in 2016, got overwhelmed, abandoned it, went back to it months later, did one or two short 3D modeling courses, and got addicted. A good thing is finding something to get hooked on, mine was character modeling, and I recommend starting with robots, as they have simple geometry and are easier to rig.
Us Blender users fear the cube overlord. It looms over us, constantly, watching, as we continually fight the war to delete it. Our battle never ends, only finds victory in small wins. Unity users embrace the dark magic, use it, mold it to their will. Taking the voodoo of the 3-dimensional rectangular prism. It is a symbol of death that only a game designer can harness. Only someone so devoid of a life, of light, of hope can possibly handle it's raw power, and only game developers can be brought to such a decrepit mental state.
@The youtube guy Nash Sovetskij Soyuz pokaraet Ves' mir, ot Evropy k Neve, na vostok, Nad zemlyoj vezde budut pet': «Stolica, vodka, sovetskij medved' nash!»
after 3 years of bashing my head against the wall and jumping from genre to genre I finally think I might have figured out how to make a character controller......
@@trollconfiavel yea at first my controller kept leaning back when I looked with the mouse and it leaned SO far back it clipped through everything and I couldnt stop it. I managed to fix it but the workaround is uhh its some code alright
1. Start a project 2. Make some progress 3. Try to fix the occurring errors 4. Try to fix the occurring errors 5. Try to fix the occurring errors 6. Try to fix lack of motivation 7. Try to fix lack of motivation
Freaking game design. At first I thought by making games I'd be less appreciative of playing them because I'd be to critical. Now I'm just impressed and it made the games I like playing even cooler because you begin to appreciate the devs.
What's also important to note is that even each Unity feature has it's own field of skills to master. Learning making shaders will be completely different from just learning to make ragdoll characters or to structure your code for an RPG. It's like learning new sub Engines inside Unity which is why it is so hard and slow to learn to make entire games by yourself. It's like wearing different hats at the same time
@@kakyoindonut3213 And learn to draw, the principles of animation, and the art of "Game feel", and storytelling, and game marketing and community management and...
Damn, I miss Brackeys. Dude's singlehandedly responsible for teaching my Visual Programming class where my professor failed (legit every lecture was just her pulling up a Brackeys video, and after the tutorial we would be told to replicate them as part of the class assignment). Wherever he is now, I'm hoping for his success.
Brackeys is really bad and most of his tutorials are wrong and teach incredibly basic stuff that people should learn how to learn on their own. The tutorials are worthless, you just need to know how to use C# and read an API / use an IDE and you can figure out everything he tells you (which is mostly just him verbalizing the documentation). The Unity community is made up of people that followed 1-2 Brackeys tutorials and then spam reddit and the forums asking people to basically fix their code for them because they don't know what it does. After waiting 1-2 days with no reply, they just quit. How he convinced everyone to use rigidbodies for their characters when Unity literally has a "Character Controller" that is 100x better 99% of the time...I will never know.
The thing is, learning Unity, or any other game engine, is supposed to be the LAST step before making a game, not the first. Game engines are places where you can easily put various elements of game design together. So if you don't already know how to do those things, like programming or graphics, anytime you run across a problem it's much bigger than it should be since you only know what's happening on a surface level.
not necessarily. when you are learning something, it is very important to actually be interested in what you are learning, so making a game is a good way to make learning all the tools you need fun. it might not be the most efficient way, but it is the easiest way for some people (including me)
@@durratulaishah3703 Pick a language. I'd recommend learning a simple language like PHP or JavaScript at first. (Not anything Python-like considering we want to head into using either Unity or Unreal, and having Python syntax stuck in your brain will make it a pain) While you technically can make games in them, it's not really recommended (especially not in PHP). They're good languages to know though because they'll allow you to get used to basic programming syntax, logic and principles. They are also languages geared towards web development, and I personally think starting programming by making websites is one of the best ways to start. After you've built a few websites with PHP and/or JS, learned OOP and MVC and have generally gotten the hang of basic programming you can move onto learning a language like C++ or C#. I recommend C# due it being way easier. This also means that you'll be using Unity. Before using Unity though, try and make some simple CLI applications with C# to get the hang of it. After that you can actually get started on working with Unity! ..or you can skip JS and/or PHP and go straight to C#. This would put you more on the Java, Kotlin, C# kind of path of programming - which is a very fruitful one. I personally think learning a language that's not 100% OOP at first is easier and prevents people from getting filtered. PHP and JS are also just really easy languages. .. ..or you can be an absolute gigachad and use Godot. Reason for Godot is that it's a much simpler engine to work in and it supports a lot of languages. You can use JS, Python, GDScript (Python-like), C#, Lua, Rust, TypeScript (JS but sane), Clojure, D, Haskell, Go, Kotlin etc. Then again, it's not as powerful as Unity and Unreal but for a beginner it's more than powerful enough. Or you can go CNile and write C with OpenGL bindings. Also, maybe consider getting into Roblox unironically? Roblox Studio is decent enough and it supports Lua which is a very simple language. Actually a very good first step into game development.
Getting into unity on tutorials was so bad I legit gave up. But recently, I've just started building a prototype for a game were concepting at work atm without any tutorials (I'm still using google. I'm not that stupid.) and that shit legit is so fun I kept doing it in my free time. We haven't even left concept phase yet and I'm halfway done with the feature complete of the prototype. Wich means I only have 3/4ths to go! I get why coding is considered to be addictive.
You have to look for specific tutorials that teaches something you want to learn made by good youtubers like brakeys or something. If you just try to vaguely learn the engine you won't go anywhere. The best way to learn is by doing stuff and learning as you go. I learned with tutorials and ended up making a kind of game no one will make tutorials for by just separating the gameplay in small parts then looking for tutorials that shows how to do those small parts. Glad I left college for TH-cam lol
@@sneesnaa yea, for me the best way to learn developer related stuff is to create your own project, your own idea... You will find problems in the way, first you want to solve them for yourself, if you can't, use google... You can do wonders with that strategy, I learned game development in Unity, SFML, learned some OpenGL and Vulkan, learned audio developing, and now I'm learning web development without feeling like I'm drowning, best of lucks
@@nephilim18 Not necessarily. Some people can't learn when following instructions (i.e. 99.9% of tutorials on YT). Besides the title "Gamedev" includes a massive range of jobs that require entirely different approaches than programming does
Unity "tutorials" are worse than "not helpful" they are actually harmful, you can get really depressed not being able to get past the first video thinking you can't do it because you're dumb, after all it's the first step. But really the only way to learn unity or any other program is not looking at any tutorial, look at what you want to do, and look at the official documentation on what can be done with a tool, it's also really helpful to know instantly if the game engine is missing a crucial feature you might need.
Now try making anything related to UI and you will see how everything can go out of control in an instant after 5h of work and make you realize that everything you make on the UI is just a shallow illusion that will break unless you have like 2345 safety measures
And the resolution of the screen has to be just right or else UI elements might be off the screen or the text might be too small to read or so large it overlaps with other text.
I abandoned unity UI stuff entirely. Anything on a canvas has a ton of overhead for canvas draws that regular gameobjects dont have. Also they dont benefit from frustrum culling, and the way redraws works is weird and kind of laggy for reasons I dont fully understand. Like if you manually cull a canvas and then uncull it, the unculling happens instantly but then you cannot change the sprite on that object for a full 5 miliseconds. It just completely ignores my commands. Then it starts working again. Its real strange and maybe a unity bug. You can still create a great pseudo-UI using stacked cameras. Just put one camera as the ui and set its culling mask to cull every other layer, then set the base camera to only cull the UI layer.
@@Anon-te6uq UI optimisation works by reducing batches, which can be easily done by using canvases in a proper way Atleast, it seems better than projecting your 3d objects on your camera every frame optimisation wise
@@ProgZ I switched from UI objects to standard gameobjects and saw my FPS increase by over 100 FPS. I have a lot of objects though because they are inventory cells. 480 onscreen at once. Maybe it wasnt designed for that? They only redraw occasionally though so I wouldnt have expected so much lag from it.
@Revan Ji I used it ONCE, while did a test to work as a game designer. I was missing Unity a lot. I passed, but worked as GD on a project made with Unity, and then came back to Unity dev team. :D
@@avanheinz1614 Украина, даже не Киев. По-разному платили, как повезёт. 5 лет в компании, где были очень жёсткие требования, и невероятно полезный опыт. Но платили ниже рынка, держался за людей, и за идею сильного опыта. Плюс на особых условиях в компании был (сокращённый график). Потом понял, что такого опыта хватило и за год поднялся по зп на 40%. И то так долго потому что в ГД ходил стажировался. Задачи проще и скучнее, доход стабильнее, но уже снова романтики хочется. :D
@@tozpeak если хочется романтики - то почему-бы не попытаться в свободное время заниматься своими инди проектами? Это же самая внушительная авантюра для разработчика с таким большим опытом!
@@avanheinz1614 *свободное время :D В стране война, и после работы + постоянного скролла новостей голова квадратная. Вот собственно хочу себе насобирать на нерабочие месяцы и с головой в личный проект + приведение головушки в здоровое состояние. Может и в Украине к тому моменту спокойнее будет.
Holy shit. I feel like dodging a bullet. 2 years ago I tried to learn Unity, and Csharp too. But got distracted by work and I never come to grasp its basics. Looking back, never investing considerable time into that that money sink seems like a good decision.
As a trainee developer looking forward to working on game development using unity this video gave me a new perspective of how hard this might actually get.
I advise you to learn the fundamentals of game development/low-level programming first, taking any amount of shortcuts will not help you on the long run, you'll lose days and even months of debugging and may even burnout and stop if you don't have at least a good understanding of how things work under the hood. It will take a long time to get there, but you'll feel more confident and help you achieve amazing things. Also learn math.
Learning programming in a new language / system seems to occur in 3 month increments: 3 months before things begin to make sense & fall into place.. 3 more mos & I feel like "I'm finally making good progress". Another 3 = "oh yeah, I'm getting the hang of this". From then on, you keep learning new things & say to yourself, "ok I'll never learn it all, but I've proven to myself I can figure out whatever I need to know" with Google's help (or ai now!)
@@fidel_soto i mean. UE is amazing. But understanding the interface and basics is really hard when you used only unity for a few years. And i decided to try making my own engine for now. But thanks for advice.
Well unreal provides you the triple A stuff to cut short the gap between aaa studio and indie . Meanwhile unity is pure indie and for indie. Almost zero aaa game made on unity (wasteland 3 and the elder scroll legend I will put in AA games “
The way I relate to this video on a spiritual level 😭 It takes a ton of time and effort to do such a little thing but *man* when you get that first thing working it's a feeling unlike any other game development is an addiction I swear
I remember when i first started programming and was immediately like, "I want to develop games!" I used to watch videos from Dani and started doing unity when i barely knew any programming language. Now after knowing almost full stack i feel like creating a game would be easier if i went back to unity. there is no end to learning.
I wanted to make interactive movie game. I had 90% of game made in blender but since i dont know how to code i want able to put it together into a game. It took me ages to render it on my crappy laptop. On paper it sounds easy, slap a menu, put some choices between videos that will activate certain videos but in reality i didnt even know how to begin making game. I left it for later in hopes i learn how to code or maybe find people who want to do it instead of me however few month later my son deleted folder with all my work when reinstalled Windows. He is lucky i am very forgiving and didnt even tell him what he did (i just said to warn me next time he reinstall OS). Unfortunately with years of work lost i never opened blender again
Started to learn Unity recently, and it is amazing! The engine makes many things so much easier, it can't be compared to creating a game with only a graphic module
I've found out that following a tutorial, I have to match my unity version, my assets, my room temp and my attitude with the video creator, otherwise, at some step, it will stop doing what's happening in the video. I have 45.5 versions of unity installed now...
I found that some of Unity's own official tutorials are impossible because the documentation isn't up to date with the current version of the editor. One of the "interactive" tutorials, I couldn't go any further because it was asking me to click on things that literally weren't there anymore. That's actually pathetic and bordering on unacceptable.
As a Unity user for 3 months during my internship, i will said this is exactly how to learn Unity, the worst part is writing C# script where it doesn't making any sense
Currently writing a game engine (yet to think of a name lol) and I get why the devs sometimes brush stuff to the side. It’s honestly hell to do graphics, and I am only using a console and various strings. I can’t even imagine doing a 3D display
Same, I made some progress with it recently but the most I've done now is some sprites on the screen and map scrolling, probably gonna take a year for it to get at least usable
don’t forget the lovely phenomenon of following a tutorial, maybe for dozens of hours, only to suddenly realize that literally nobody except the person who made the tutorial uses that structure and so now you can’t rely on other tutorials without tearing the whole thing down 🙃
To any beginners watching this. Ive been a unity dev for over 4 years and am recently making transition to UE permanently. I suggest you start with UE instead. I know people say that unity is much easier than UE but this cant be further from the truth. Yes UE is much more complex than unity if you use c++ but you dont have to. You can use pure blueprints to create whole entire games and it is a much better and faster way to learn programming concepts than C#. Also unity's render pipelines are a royal mess right now. Even if you were able to finish making your game, The whole graphics part of it will take you ages to figure out if you are not a graphics engineer, in UE on the other hand you don't even need to touch it. Also UE animations system is lightyears ahead of unity. This was the most frustrating part of unity for me after the whole HDRP URP mess.
I agree, I started with unreal and I am doing the exact opposite of you, I am learning unity rn. If I started with unity it would have taken ages to understand 3d maths with vectors and stuff, whereas in ue you just drag the yellow pin out and you have all the possible operations. Also yes unity animation viewer is clearly broken, I needed to make a new prefab to offset the root in the hierarchy for it to preview correctly, and unity anim events, what a mess...
Lol I have been working on this game with another person since around two years ago when I was just getting my feet wet with Unity. The first things I programmed and made were very unstable and not really maintainable, and it still impacts the stability of the game today (I can't rewrite it because it's more than three thousand lines of code that I would need to rewrite by myself and it's really a waste of time). Now, I would say that now I am very fluent in Unity and C# and we are finally getting ready to publicly release the alpha version, then work on full release. If I could redo anything that I did two years ago, it wouldn't be making my old code more maintainable, it wouldn't be designing anything better, it would be making the game in Unity. Me and the other guy I'm working with to make this game are always ranting about "If only we started this project in Unreal". The reality is that I knew what Unreal was well before UE5 was announced, but I really didn't know how to use it so we just went with Unity. Now we have realized that we could've had AAA game graphics, much more performance, much more stability, much more flexibility, and much more of an enjoyable experience which is most important. There is no doubt that our next project once we have released this game will be made in Unreal. Either way, Unity will have a special place in my heart for being the engine that powered our first game.
@@nawakman not sure why you would to to unity from unreal but yes unitys animation system sucks. I wanted to make a openworld parkour game. I got a pretty robust OpenWorld algo figured out for detecting ledges in runtime but when i got to animations i just could not do it. First i was using parkour anims from unreal marketplace cause asset store didnt have any. second unitys anim system is still stuck in the bronz age . in UE5 i used motion warping plugin and i had ac unitys like parkour.
@@quickstergamestutorialsgam3899 honestly i was in the same boat. I had to learn unity because the college i did my game design degree in used unity. all assignments were all in unity. so i had no choice. To make it worst my uni completely switched to unreal in the next years class. Anyways even my uni no longer uses unity. About coding. its more difficult to use c++ in unreal than unity C# and you will probably have more crashes than unity. Once you get the hang of it, its really quite simple. I followed a few good udemy courses and was able to get a hang of it pretty quick. Also with unreal you dont even have to touch c++. You can make your whole game with blueprints alone.
@@pewpew518 Well I took a c++ course about 6 months ago around when ue5 was in early access and it was great. There was a lot of crashes because I wasn't used to null reference exceptions crashing the whole engine lmao. But I will get the hang of it probably in the near future. For now I'm stuck with unity.
Man the nostalgia! Back when I was learning Unity for the first time and was so much annoyed. Fast forward to now, my project thesis for the final year in college was a game made on Unity.
@@PurooRoy Thank you, it's about unity's particle system I don't know how to make it follow an object, the player It's probably simple stuff, but I can't get it to do it
@@candylide have you tried the layman approach? Adding a script which says: public Transform player; void Update() { transform.position = player.position; }
Brackey doesnt teach how to write efficient code, in most of his videos the code works fine without anything else happening but if you are working on an actual prototype most of his stuff is obsolete as it can make your performance go down, seek documentation and actual books about unity programming if you are serious about game development or just have a 2000 USD setup that can still run unoptimized code.
And when you finally released a game and want to start a new one, you install the latest version of unity and everything changed. So you have to relearn 80% of the stuff
I've been using unit for about 5 years and just got a job using unity professionally, and can confidently say it is not this hard. And unreal can kiss my ass
Please keep making these shit post/TH-camPoop style game dev related videos! They are fantastic and honestly are a merging or two worlds on youtube that I never thought I'd ever see lol. I'd love to see one on Unreal Engine 5, Zbrush, Substance painter etc in the future. Keep it up!
It's not a coincidence these videos are being recommended to me now when I am trying to make a 2D game in Unity. Somehow making a 2D game is harder than a 3D one
Thanks to everyone who watched the video! Since I've been getting a ton of comments regarding this, I added the ending song to the description. I hope you enjoy the content!
accurate AF
Just use Godot dude is much better and everything works as it should!
What a masterpiece)
im from russia
Thanks for contributing to the clutter of junk on youtube.
The worst part is when you're making progress, and then get side tracked for a month or two and forget everything you learned. Always take notes!
Always happens to me. My dumb brain tends to forget everything that I learn, specially things related to programming
It's been 8 months now
@@nudgemepapi I been trying to learn for about a year and a half now and always either get distracted or forget everything and have to start from square one, the only thing I retained is that the ; key is basically the period to all code lol.
@@ragingnoob3603 ME TOO LETS GO BUDDY
@@Jamesonn404 cause programming is practice, not decorating. Like I said in another comment, if u wanna make a game, learn first then start the project. Don’t do it with just little knowledge..
Game design is so fucking complex that even the most fucking basic turorial has layers upon layers. It really humbles you to the work that a succesful game had to go through
I know right? It always bothers me when someone says "oh, it's just a shitty 2d game" and they undermine all the process behind it hahah.
@Moonlight And don't forget sound design :D
"Game Design"
@@gerry3755 ?
It's not helped that you also need peripheral knowledge from other fields. I come from an art background (modeling, texturing, procedural texturing, and photoscanning) and I'm still having a hard time getting to know game engines.
The problem is that you can have a lot of skills and still be set back because you only have so much time to develop skills.
As of now I've only done one actual game project with my wife for her master's thesis, and that was last year. The only thing we outsourced were sound effects and a single song.
Still plan on doing more, but pre-production can take a lot of time depending on what you're doing.
As you said, game design is so fucking complex.
As a veteran user of unity i can confirm that this is full accurate in the lore.
Also in blender.
YES IN BLENDER, YES YES YES YES YES YES
Sha'll we not speak of the dark magic.
@Astrid Alanizblender is easy
I got Blender in 2016, got overwhelmed, abandoned it, went back to it months later, did one or two short 3D modeling courses, and got addicted. A good thing is finding something to get hooked on, mine was character modeling, and I recommend starting with robots, as they have simple geometry and are easier to rig.
Us Blender users fear the cube overlord. It looms over us, constantly, watching, as we continually fight the war to delete it. Our battle never ends, only finds victory in small wins.
Unity users embrace the dark magic, use it, mold it to their will. Taking the voodoo of the 3-dimensional rectangular prism. It is a symbol of death that only a game designer can harness. Only someone so devoid of a life, of light, of hope can possibly handle it's raw power, and only game developers can be brought to such a decrepit mental state.
I like how he named the material "OUR material" and then the material turned out to be red
Soviet anthem intensify
A surprise, to be sure, but a welcome one.
i was just boutta say that and then I thought that he may have done it for the amogus, glad to see someone else spotted that lmfao
@The youtube guy could also be an alusion to blood but communism work too
@The youtube guy
Nash Sovetskij Soyuz pokaraet
Ves' mir, ot Evropy k Neve, na vostok,
Nad zemlyoj vezde budut pet':
«Stolica, vodka, sovetskij medved' nash!»
after 3 years of bashing my head against the wall and jumping from genre to genre I finally think I might have figured out how to make a character controller......
Dang.
That's some real persistance
I still copy that code
well, I can make a character controller, but it's far from the best one
@@trollconfiavel yea at first my controller kept leaning back when I looked with the mouse and it leaned SO far back it clipped through everything and I couldnt stop it. I managed to fix it but the workaround is uhh
its some code alright
oh well after years of thinking I still kept of thinking
So I clicked 'New Project' and I only got 5 errors. Once I added the cube I was up to 54 errors so it's going better than usual.
Wow you opened your project in less than 2 hours? Lucky
@@EpicSandwich301 Opening a unity HDRP file just takes about a week
@@schonkigplavuis8850 the wha-
Man, how were you so lucky?
@@burgerboy_20 some people just really know what they’re doing
Learning Unity is literally like learning another language. Awesome video!
Indeed it is. Thank you!
but learning another language is easier than learning unity :p
@@tan6615 true😂
@@tan6615 really? I started with unity lol, and learned it. I found it hard to learn other languages such as c++
@@master.9202 there are some special people in this world Joseph
1. Start a project
2. Make some progress
3. Try to fix the occurring errors
4. Try to fix the occurring errors
5. Try to fix the occurring errors
6. Try to fix lack of motivation
7. Try to fix lack of motivation
8. Remember that your concept is pretty cool and it's rewarding to see stuff work out
9. Make some progress
10. Forget about Unity for 2 weeks
11. Forget everything you learned
12. Repeat
@@voltarix1 Don't call me out like that
super relatable
Step 209. Hit a brick wall you can't get past
Step 210. Start a new project...
Freaking game design. At first I thought by making games I'd be less appreciative of playing them because I'd be to critical. Now I'm just impressed and it made the games I like playing even cooler because you begin to appreciate the devs.
Trying to learn unity at first without knowing how to program is like trying to learn calculus without knowing how to sum and substract.
@temti aynen
Relatable because im teen and didn't know how to divide.
But im good at anything beside it though
I'm trying to learn coding but visual studio code is a problem bro 😭
@@MichaeI48 it's so complicated god, atom and renpy did not prepare me for this
@@naomileggoneverland6267 :(((((
What's also important to note is that even each Unity feature has it's own field of skills to master. Learning making shaders will be completely different from just learning to make ragdoll characters or to structure your code for an RPG. It's like learning new sub Engines inside Unity which is why it is so hard and slow to learn to make entire games by yourself. It's like wearing different hats at the same time
Oh yeah also, you need to learn to make music.
@@kakyoindonut3213 And learn to draw, the principles of animation, and the art of "Game feel", and storytelling, and game marketing and community management and...
@Andai I might have posted other comments on other game dev videos but I never post the same comment
oh my
i make my own engines with java and libgdx😎
Damn, I miss Brackeys. Dude's singlehandedly responsible for teaching my Visual Programming class where my professor failed (legit every lecture was just her pulling up a Brackeys video, and after the tutorial we would be told to replicate them as part of the class assignment). Wherever he is now, I'm hoping for his success.
He left youtube the day after i started learning unity. Jokes aside,his videos really helped me in feeling comfortable with unity.
Brackeys is really bad and most of his tutorials are wrong and teach incredibly basic stuff that people should learn how to learn on their own. The tutorials are worthless, you just need to know how to use C# and read an API / use an IDE and you can figure out everything he tells you (which is mostly just him verbalizing the documentation).
The Unity community is made up of people that followed 1-2 Brackeys tutorials and then spam reddit and the forums asking people to basically fix their code for them because they don't know what it does. After waiting 1-2 days with no reply, they just quit.
How he convinced everyone to use rigidbodies for their characters when Unity literally has a "Character Controller" that is 100x better 99% of the time...I will never know.
@@dragonlordsaviour7005 When I started learning unity he was already gone
@@stickguy9109 same
I don't why... but I never liked his tutorials. I always have to dig the internet to find things he failed to explain. But thanks to him anyway.
"This cube is going to be our player, so lets go ahead and rename him to 'Cube?'."
This feels like every coding tutorial.
Or a Capsule
Just add an input handler to the cube and move him around. What a guy.
The thing is, learning Unity, or any other game engine, is supposed to be the LAST step before making a game, not the first. Game engines are places where you can easily put various elements of game design together. So if you don't already know how to do those things, like programming or graphics, anytime you run across a problem it's much bigger than it should be since you only know what's happening on a surface level.
not necessarily. when you are learning something, it is very important to actually be interested in what you are learning, so making a game is a good way to make learning all the tools you need fun. it might not be the most efficient way, but it is the easiest way for some people (including me)
So what is a FIRST step learning programming?
@@durratulaishah3703 Learn logic. Logic is the step 1 for every lenguage.
@@durratulaishah3703 print hello world
@@durratulaishah3703 Pick a language. I'd recommend learning a simple language like PHP or JavaScript at first. (Not anything Python-like considering we want to head into using either Unity or Unreal, and having Python syntax stuck in your brain will make it a pain) While you technically can make games in them, it's not really recommended (especially not in PHP). They're good languages to know though because they'll allow you to get used to basic programming syntax, logic and principles. They are also languages geared towards web development, and I personally think starting programming by making websites is one of the best ways to start.
After you've built a few websites with PHP and/or JS, learned OOP and MVC and have generally gotten the hang of basic programming you can move onto learning a language like C++ or C#. I recommend C# due it being way easier. This also means that you'll be using Unity. Before using Unity though, try and make some simple CLI applications with C# to get the hang of it. After that you can actually get started on working with Unity!
..or you can skip JS and/or PHP and go straight to C#. This would put you more on the Java, Kotlin, C# kind of path of programming - which is a very fruitful one. I personally think learning a language that's not 100% OOP at first is easier and prevents people from getting filtered. PHP and JS are also just really easy languages.
.. ..or you can be an absolute gigachad and use Godot. Reason for Godot is that it's a much simpler engine to work in and it supports a lot of languages. You can use JS, Python, GDScript (Python-like), C#, Lua, Rust, TypeScript (JS but sane), Clojure, D, Haskell, Go, Kotlin etc. Then again, it's not as powerful as Unity and Unreal but for a beginner it's more than powerful enough.
Or you can go CNile and write C with OpenGL bindings.
Also, maybe consider getting into Roblox unironically? Roblox Studio is decent enough and it supports Lua which is a very simple language. Actually a very good first step into game development.
There has to be a 10 hour version of this for it to be accurate
Sounds like a pain to edit but I'll think about it hahaha
@@MultsElMesco 👍
Hahahahaha
i really liked editting style btw. That camera movement and use of sound effects was really perfect and sort of satisfying.
Getting into unity on tutorials was so bad I legit gave up.
But recently, I've just started building a prototype for a game were concepting at work atm without any tutorials (I'm still using google. I'm not that stupid.) and that shit legit is so fun I kept doing it in my free time. We haven't even left concept phase yet and I'm halfway done with the feature complete of the prototype. Wich means I only have 3/4ths to go!
I get why coding is considered to be addictive.
You have to look for specific tutorials that teaches something you want to learn made by good youtubers like brakeys or something. If you just try to vaguely learn the engine you won't go anywhere. The best way to learn is by doing stuff and learning as you go. I learned with tutorials and ended up making a kind of game no one will make tutorials for by just separating the gameplay in small parts then looking for tutorials that shows how to do those small parts. Glad I left college for TH-cam lol
is it really better to sit down and do it yourself with Google as a guide? /genq i've never tried that before
Man if you're talking about brackeys and you don't understand that than you're not make up for game dev
@@sneesnaa yea, for me the best way to learn developer related stuff is to create your own project, your own idea... You will find problems in the way, first you want to solve them for yourself, if you can't, use google...
You can do wonders with that strategy, I learned game development in Unity, SFML, learned some OpenGL and Vulkan, learned audio developing, and now I'm learning web development without feeling like I'm drowning, best of lucks
@@nephilim18 Not necessarily. Some people can't learn when following instructions (i.e. 99.9% of tutorials on YT).
Besides the title "Gamedev" includes a massive range of jobs that require entirely different approaches than programming does
This had might as well be a serious tutorial. It’s just as helpful.
I wish this was a joke.
nah he right fr
Unity "tutorials" are worse than "not helpful" they are actually harmful, you can get really depressed not being able to get past the first video thinking you can't do it because you're dumb, after all it's the first step.
But really the only way to learn unity or any other program is not looking at any tutorial, look at what you want to do, and look at the official documentation on what can be done with a tool, it's also really helpful to know instantly if the game engine is missing a crucial feature you might need.
Who’s gonna tell him?
If only the speed runner knew what he would have to do a year later…
Now try making anything related to UI and you will see how everything can go out of control in an instant after 5h of work and make you realize that everything you make on the UI is just a shallow illusion that will break unless you have like 2345 safety measures
And the resolution of the screen has to be just right or else UI elements might be off the screen or the text might be too small to read or so large it overlaps with other text.
I abandoned unity UI stuff entirely. Anything on a canvas has a ton of overhead for canvas draws that regular gameobjects dont have. Also they dont benefit from frustrum culling, and the way redraws works is weird and kind of laggy for reasons I dont fully understand. Like if you manually cull a canvas and then uncull it, the unculling happens instantly but then you cannot change the sprite on that object for a full 5 miliseconds. It just completely ignores my commands. Then it starts working again. Its real strange and maybe a unity bug.
You can still create a great pseudo-UI using stacked cameras. Just put one camera as the ui and set its culling mask to cull every other layer, then set the base camera to only cull the UI layer.
@@Anon-te6uq UI optimisation works by reducing batches, which can be easily done by using canvases in a proper way
Atleast, it seems better than projecting your 3d objects on your camera every frame optimisation wise
@@ProgZ I switched from UI objects to standard gameobjects and saw my FPS increase by over 100 FPS. I have a lot of objects though because they are inventory cells. 480 onscreen at once. Maybe it wasnt designed for that? They only redraw occasionally though so I wouldnt have expected so much lag from it.
@@Anon-te6uq 100 fps??
Wow
Did you profile?
Painfully accurate:
"Just mess around with yourself"
"Just Code"
"Then you must install this extension just for 20$"
I swear if I hear that again...
just breathe
I've given up on Game Developing
Come join Godot, we welcome you with outstretched arms. Embrace us and join the Godotians
@@themajor2190 I hate Unity but I've found I really enjoy controlling raw GL
Friendship ended with Unity, now Godot is my new friend ;D
As a 6 years commercial Unity dev I can relate both the video and the thumbnail.
@Revan Ji I used it ONCE, while did a test to work as a game designer. I was missing Unity a lot.
I passed, but worked as GD on a project made with Unity, and then came back to Unity dev team. :D
6 лет разработки на Юнити? Ты работал где-то в СНГ? И хорошо ли платят/платили?
@@avanheinz1614 Украина, даже не Киев.
По-разному платили, как повезёт. 5 лет в компании, где были очень жёсткие требования, и невероятно полезный опыт. Но платили ниже рынка, держался за людей, и за идею сильного опыта. Плюс на особых условиях в компании был (сокращённый график).
Потом понял, что такого опыта хватило и за год поднялся по зп на 40%. И то так долго потому что в ГД ходил стажировался. Задачи проще и скучнее, доход стабильнее, но уже снова романтики хочется. :D
@@tozpeak если хочется романтики - то почему-бы не попытаться в свободное время заниматься своими инди проектами? Это же самая внушительная авантюра для разработчика с таким большим опытом!
@@avanheinz1614 *свободное время :D
В стране война, и после работы + постоянного скролла новостей голова квадратная.
Вот собственно хочу себе насобирать на нерабочие месяцы и с головой в личный проект + приведение головушки в здоровое состояние. Может и в Украине к тому моменту спокойнее будет.
Holy shit. I feel like dodging a bullet. 2 years ago I tried to learn Unity, and Csharp too. But got distracted by work and I never come to grasp its basics. Looking back, never investing considerable time into that that money sink seems like a good decision.
Glad to have community like Godot. XD
As a trainee developer looking forward to working on game development using unity this video gave me a new perspective of how hard this might actually get.
I advise you to learn the fundamentals of game development/low-level programming first, taking any amount of shortcuts will not help you on the long run, you'll lose days and even months of debugging and may even burnout and stop if you don't have at least a good understanding of how things work under the hood.
It will take a long time to get there, but you'll feel more confident and help you achieve amazing things.
Also learn math.
@@ryuk5709 that's why I spent nearly a year of my savings for programming lessons
Learning programming in a new language / system seems to occur in 3 month increments:
3 months before things begin to make sense & fall into place..
3 more mos & I feel like "I'm finally making good progress".
Another 3 = "oh yeah, I'm getting the hang of this".
From then on, you keep learning new things & say to yourself, "ok I'll never learn it all, but I've proven to myself I can figure out whatever I need to know" with Google's help (or ai now!)
Also _Comment everything_ in the code, you don't think you'll remember if you come back cold in 3 months.
@@BoltRM this was the same thing for me with python. Now I know a fair amount of coding in python so long as Stack Overflow doesn't crash 💀
Unity is super simple... for simple things. 2x more complex projects are 4x harder to do. And after using only unity, UE is like alien technology.
ue is alien to me at an increasing rate because advanced mechanics and nonsense like that
@@fidel_soto oh i'm glad i chose ue4, it's just that a lot of the things i want to do don't have any tutorials
@@fidel_soto i mean. UE is amazing. But understanding the interface and basics is really hard when you used only unity for a few years. And i decided to try making my own engine for now.
But thanks for advice.
Well unreal provides you the triple A stuff to cut short the gap between aaa studio and indie . Meanwhile unity is pure indie and for indie. Almost zero aaa game made on unity (wasteland 3 and the elder scroll legend I will put in AA games “
UE Heaven, ahhh blissful MEGA Scans
The editing has no business being this good xD
0:02 ım feeling lucky
I knew game design isnt easy when I followed through a 5 minutes video tutorial for an entire day hahaha
The way I relate to this video on a spiritual level 😭
It takes a ton of time and effort to do such a little thing but *man* when you get that first thing working it's a feeling unlike any other
game development is an addiction I swear
Man, Brackeys is so missed
What happen whit him?
@@trinketos nothing, he just quit youtube
@@trinketos ur waaay too late
@@trinketos his channel got hacked by awesome tuts
Yess...
The only thing i know to begin my unity adventure is to start with a *BEAN*
I'm sorry, but I think you meant *🅱️EAN*
choosing a 2D 🆑️apsule/ 🅱️ean and using it as a player GameObject is amazing
That armstrong edit man, I love you so much
It is not hard to learn unity, the hard is to have patience to learn in general
It reminds me of a time I wanted to learn Unity. I uninstalled the software after a day of learning
lol
Same
However instead it was because it and visual studio took up whatever space was left on my disk
Now I don't wanna touch it
Man, I'm so mad at myself right now to discovering you now instead of that x months earlier. Your videos are so joyful to watch :>
I'm so happy to hear that hahaha! Thanks for the nice comment :D
The hardest step is literally setting up the thing itself
I remember when i first started programming and was immediately like, "I want to develop games!" I used to watch videos from Dani and started doing unity when i barely knew any programming language. Now after knowing almost full stack i feel like creating a game would be easier if i went back to unity. there is no end to learning.
Thank you for putting the music links in the description.
*_The only thing painful was how weak my laptop could render lines of code._*
*_And then goes Blender._*
I wanted to make interactive movie game. I had 90% of game made in blender but since i dont know how to code i want able to put it together into a game. It took me ages to render it on my crappy laptop. On paper it sounds easy, slap a menu, put some choices between videos that will activate certain videos but in reality i didnt even know how to begin making game.
I left it for later in hopes i learn how to code or maybe find people who want to do it instead of me however few month later my son deleted folder with all my work when reinstalled Windows. He is lucky i am very forgiving and didnt even tell him what he did (i just said to warn me next time he reinstall OS).
Unfortunately with years of work lost i never opened blender again
@@ojgfhuebsrnvn2781I’m sorry for your loss
*A REAL INDIE UNITY DEVELOPER LEARNED BY BRACKEY*
You forgot the joke when he said "Our material" :(
I didn't think about that. Missed oportunity there :(
@@MultsElMesco cube was red so it was still pretty funny
Well well well Unity has outdone themselves now badly ha!
Started to learn Unity recently, and it is amazing! The engine makes many things so much easier, it can't be compared to creating a game with only a graphic module
I've found out that following a tutorial, I have to match my unity version, my assets, my room temp and my attitude with the video creator, otherwise, at some step, it will stop doing what's happening in the video.
I have 45.5 versions of unity installed now...
I found that some of Unity's own official tutorials are impossible because the documentation isn't up to date with the current version of the editor. One of the "interactive" tutorials, I couldn't go any further because it was asking me to click on things that literally weren't there anymore.
That's actually pathetic and bordering on unacceptable.
SO true
Well, this didn't age well, did it?
Why not?
Oh, i see why not, the entire Unity situation right? Sorry, i'm kinda tired right now and i just forgot about it.
0:35 missed opportunity to insert Soviet anthem meme
Not your material we share it. Ok?
"Good news everyone. That idiot running Unity announced his newest anti creative policy. No one will ever try to learn to use it ever again"
Time to learn a new program 🥲
Mults, awesome content dude
As a Unity user for 3 months during my internship, i will said this is exactly how to learn Unity, the worst part is writing C# script where it doesn't making any sense
As someone who made an entire halo VR game on unity using mostly Brakeys to guide me.... I can confirm this is true haha
even though you stuck at first step making your own dream game..waiting for unity to make a new project is literally hell for me 💀
unity takes 30mins to load on my system
I love that now we have .exe videos of tutorials. The future is crazy
Your editing and comedic timing is just too good!!
gonna get lunch after this
If it was easy everybody would do it...but damn, the tutorials man.
This aged well lmao
Thank you! I love messing with myself every night after work.
this video is like a modern ytp
Currently writing a game engine (yet to think of a name lol) and I get why the devs sometimes brush stuff to the side. It’s honestly hell to do graphics, and I am only using a console and various strings. I can’t even imagine doing a 3D display
Same here. Been working for 3-4 months or so and all my engine can do is probably 70s arcade games and my 3D renderer is very slow
Same, I made some progress with it recently but the most I've done now is some sprites on the screen and map scrolling, probably gonna take a year for it to get at least usable
holy shit god editing good work!!!
brackeys needs to make videos like this Lmao
:(
:'(
Dude a video like this should be have 1M views !!!!
That's right, it goes in the square hole.
As someone who used to watch Brackeys regularly, I can confirm this is 100% accurate
don’t forget the lovely phenomenon of following a tutorial, maybe for dozens of hours, only to suddenly realize that literally nobody except the person who made the tutorial uses that structure and so now you can’t rely on other tutorials without tearing the whole thing down 🙃
Was the dialog Ai generated? XD
EDIT: ok no you just did a really good job at YTPing the audio clips around. If I may term it that way ☝
That's a good way to say it hahaha
This and another dude who I forgot the name, saved my entire high school project. It was a bit harsh to learn C# in less than 2 weeks.
three videos in i have never felt more of a connection to a ref...pain truly is a great uniting force.
To any beginners watching this. Ive been a unity dev for over 4 years and am recently making transition to UE permanently. I suggest you start with UE instead. I know people say that unity is much easier than UE but this cant be further from the truth. Yes UE is much more complex than unity if you use c++ but you dont have to. You can use pure blueprints to create whole entire games and it is a much better and faster way to learn programming concepts than C#. Also unity's render pipelines are a royal mess right now. Even if you were able to finish making your game, The whole graphics part of it will take you ages to figure out if you are not a graphics engineer, in UE on the other hand you don't even need to touch it. Also UE animations system is lightyears ahead of unity. This was the most frustrating part of unity for me after the whole HDRP URP mess.
I agree, I started with unreal and I am doing the exact opposite of you, I am learning unity rn. If I started with unity it would have taken ages to understand 3d maths with vectors and stuff, whereas in ue you just drag the yellow pin out and you have all the possible operations.
Also yes unity animation viewer is clearly broken, I needed to make a new prefab to offset the root in the hierarchy for it to preview correctly, and unity anim events, what a mess...
Lol I have been working on this game with another person since around two years ago when I was just getting my feet wet with Unity. The first things I programmed and made were very unstable and not really maintainable, and it still impacts the stability of the game today (I can't rewrite it because it's more than three thousand lines of code that I would need to rewrite by myself and it's really a waste of time). Now, I would say that now I am very fluent in Unity and C# and we are finally getting ready to publicly release the alpha version, then work on full release. If I could redo anything that I did two years ago, it wouldn't be making my old code more maintainable, it wouldn't be designing anything better, it would be making the game in Unity. Me and the other guy I'm working with to make this game are always ranting about "If only we started this project in Unreal". The reality is that I knew what Unreal was well before UE5 was announced, but I really didn't know how to use it so we just went with Unity. Now we have realized that we could've had AAA game graphics, much more performance, much more stability, much more flexibility, and much more of an enjoyable experience which is most important. There is no doubt that our next project once we have released this game will be made in Unreal. Either way, Unity will have a special place in my heart for being the engine that powered our first game.
@@nawakman not sure why you would to to unity from unreal but yes unitys animation system sucks. I wanted to make a openworld parkour game. I got a pretty robust OpenWorld algo figured out for detecting ledges in runtime but when i got to animations i just could not do it. First i was using parkour anims from unreal marketplace cause asset store didnt have any. second unitys anim system is still stuck in the bronz age . in UE5 i used motion warping plugin and i had ac unitys like parkour.
@@quickstergamestutorialsgam3899 honestly i was in the same boat. I had to learn unity because the college i did my game design degree in used unity. all assignments were all in unity. so i had no choice. To make it worst my uni completely switched to unreal in the next years class. Anyways even my uni no longer uses unity.
About coding. its more difficult to use c++ in unreal than unity C# and you will probably have more crashes than unity. Once you get the hang of it, its really quite simple. I followed a few good udemy courses and was able to get a hang of it pretty quick. Also with unreal you dont even have to touch c++. You can make your whole game with blueprints alone.
@@pewpew518 Well I took a c++ course about 6 months ago around when ue5 was in early access and it was great. There was a lot of crashes because I wasn't used to null reference exceptions crashing the whole engine lmao. But I will get the hang of it probably in the near future. For now I'm stuck with unity.
Man the nostalgia! Back when I was learning Unity for the first time and was so much annoyed. Fast forward to now, my project thesis for the final year in college was a game made on Unity.
That's cool! Could I ask you some questions that I can't find the answers for in TH-cam?
I understand if you don't want/can
@@candylide sure, as long as I know it.
@@PurooRoy Thank you, it's about unity's particle system
I don't know how to make it follow an object, the player
It's probably simple stuff, but I can't get it to do it
@@candylide have you tried the layman approach? Adding a script which says:
public Transform player;
void Update()
{
transform.position = player.position;
}
@@PurooRoy So, I add that script to the particle system? I'll try later and tell you how it goes
Thank you!
Me: Always watch Brackeys for tutorials.
Some other person: I’d rather not watch him. Agree to disagree?
Me: *N E V E R*
Brackey doesnt teach how to write efficient code, in most of his videos the code works fine without anything else happening but if you are working on an actual prototype most of his stuff is obsolete as it can make your performance go down, seek documentation and actual books about unity programming if you are serious about game development or just have a 2000 USD setup that can still run unoptimized code.
@@buuuba7022 Well, I’m not even a professional at all. I made something with one of his tutorials. That’s it.
Incredible editing, it's not easy to have an edit be this good and also hella funny
For some reason, this is actually helpful.
And when you finally released a game and want to start a new one, you install the latest version of unity and everything changed. So you have to relearn 80% of the stuff
Yeah about that...
That's why I don't like game engines. It's an additional layer of complexity on top of the programming language. Really thick layer.
Making the mother of all game engines here Jack.
Can't fret over every line of code.
Great attention to detail with the warning messages lol
Unity basically got hit by a rock
multiple times
Now, you can be happy that you didn't learn it.
That’s why I always learn things like that by my own…
Any tips for a person who doesn’t know basically anything? Pls?
@@EpicSandwich301 just try step by step all you can, then your experience will grow and things will get better
As someone who actually works in unity this is how it's done. WHAT A LOVELY GUIDE THIS VIDEO IS
I dunno why but I needed this video xD
I'm glad you found it, then
I've been using unit for about 5 years and just got a job using unity professionally, and can confidently say it is not this hard. And unreal can kiss my ass
Why the Unreal part? I'm clueless so genuine question.
Learning Unity is now wasted time after this shitty policy now isn’t it?
💀
aged like milk
anyone know name of the sound effect at 0:17
Are you talking about this one? th-cam.com/video/dinyOvO2EEo/w-d-xo.html
@@MultsElMesco oh thanks
When was the last time I saw Brackeys....
How time flies.
How fast it does.
Please keep making these shit post/TH-camPoop style game dev related videos! They are fantastic and honestly are a merging or two worlds on youtube that I never thought I'd ever see lol. I'd love to see one on Unreal Engine 5, Zbrush, Substance painter etc in the future. Keep it up!
Это единственный коммент на русском языке?
I am currently having dinner at the time of watching this soooo maybe im hungry
What a great video! :D
Love the gigguk and .exe meme style editing!
It's not a coincidence these videos are being recommended to me now when I am trying to make a 2D game in Unity. Somehow making a 2D game is harder than a 3D one
loved your music selection
He's lucky he's only come across Cube Cube just yet, once he's gotta deal with Cube Cube Cube it's over
This is what the last few years of my life has felt like
i learned from this shit way more than any 1h+ youtube tutorial, thanks
best method: mess with it
This
@@kitcat2449 sure