Another cheap way to prototype ideas now is using Unity Play (or Struckd). With that, you can effectively 'code' a concept together and see if it is fun, and then if it is you can go from that to actualizing the idea in a game engine of choice.
2:17 I think it would also be important to ask yourself the question: Is the Game fun/enjoyable? I mean, it makes no sense to spend a lot of time and money into a Game that people wont even play/be interested in. Obviously the best way to see if a game is actually fun is to create a simple prototype, but id say the idea can already say a lot about the games enjoyment :)
Imma save this to watch later 😅
Another cheap way to prototype ideas now is using Unity Play (or Struckd).
With that, you can effectively 'code' a concept together and see if it is fun, and then if it is you can go from that to actualizing the idea in a game engine of choice.
That’s also pretty fast
Great video man! You are always putting out great content for the community 👏
Thanks! I try :D
2:17 I think it would also be important to ask yourself the question: Is the Game fun/enjoyable? I mean, it makes no sense to spend a lot of time and money into a Game that people wont even play/be interested in. Obviously the best way to see if a game is actually fun is to create a simple prototype, but id say the idea can already say a lot about the games enjoyment :)
Yes, definitely! Fun and Appeal is super important.
Common English mistake:
fun = interesting and entertaining to play
funny = makes you laugh
Oups. Thanks for noticing. 😅