The 3 stages of making a FULL game

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 9

  • @Nin10doLetsPlay
    @Nin10doLetsPlay 3 หลายเดือนก่อน +4

    Imma save this to watch later 😅

  • @dreamcatforgotten8435
    @dreamcatforgotten8435 3 หลายเดือนก่อน +1

    Another cheap way to prototype ideas now is using Unity Play (or Struckd).
    With that, you can effectively 'code' a concept together and see if it is fun, and then if it is you can go from that to actualizing the idea in a game engine of choice.

    • @this-is-gamedev
      @this-is-gamedev  3 หลายเดือนก่อน +2

      That’s also pretty fast

  • @Road2SWE
    @Road2SWE 3 หลายเดือนก่อน

    Great video man! You are always putting out great content for the community 👏

  • @Nin10doLetsPlay
    @Nin10doLetsPlay 3 หลายเดือนก่อน +1

    2:17 I think it would also be important to ask yourself the question: Is the Game fun/enjoyable? I mean, it makes no sense to spend a lot of time and money into a Game that people wont even play/be interested in. Obviously the best way to see if a game is actually fun is to create a simple prototype, but id say the idea can already say a lot about the games enjoyment :)

    • @this-is-gamedev
      @this-is-gamedev  3 หลายเดือนก่อน +1

      Yes, definitely! Fun and Appeal is super important.

  • @RompiaK
    @RompiaK 3 หลายเดือนก่อน +1

    Common English mistake:
    fun = interesting and entertaining to play
    funny = makes you laugh

    • @this-is-gamedev
      @this-is-gamedev  3 หลายเดือนก่อน

      Oups. Thanks for noticing. 😅