So the two blue flying sword builds work like this. Your main focus is reduce your sheathe cooldown. The reason being when you are in the sheathed mode you don't fill up your sword bar. The best way to maximise damage with this build is to fill up your sword bar til burn out and then hit your sheathe button. The higher your nightmare level, the faster your lucidity metre drains by a percentage dictated by the nightmare level. There is an end and you will definitely need meta progression to reach it. The difficulty without meta progression is higher than the highest difficulty of the campaign. This DLC is extremely hard and that's what makes it fun. So far the fastest clear time for DLC campaign is the lightning dash build.
I love when games add extra modes for different challenges and different players. I panic at the sight of a timer, but like Lee said, this is his jam. Much love to Warm Snow for the sponsor. Love seeing this game!
Game is awesome. Absurd amount of content between main campaign and this DLC and we are getting the next DLC on Dec 5th which is going to be awesome. Lots of build variety and min maxing and there is some end game.
As always, I'm incredibly torn on this game. On the one hand, the base mechanics look fun and interesting. On the other, enemies get absurdly tanky on higher difficulties and I don't know if they ever fixed that.
Play Warm Snow here: www.microids.com/game-warm-snow/
Thank you Warm Snow for sponsoring this video!
Devs, if you see this: Increase the text contrast for legibility. It's kinda spotty rn, especially with red-on-brown.
It'd be really nice if they took into account colourblind people as well and allow a colour filter.
Your nightmare level also increases the speed at which your clarity decreases. Threw me off when I first started playing this mode.
So the two blue flying sword builds work like this. Your main focus is reduce your sheathe cooldown. The reason being when you are in the sheathed mode you don't fill up your sword bar. The best way to maximise damage with this build is to fill up your sword bar til burn out and then hit your sheathe button. The higher your nightmare level, the faster your lucidity metre drains by a percentage dictated by the nightmare level. There is an end and you will definitely need meta progression to reach it. The difficulty without meta progression is higher than the highest difficulty of the campaign. This DLC is extremely hard and that's what makes it fun. So far the fastest clear time for DLC campaign is the lightning dash build.
Did they ever deal with the absurd tankyness of late game enemies in higher difficulties?
Heck yeah, more badass monster slashin roguelikin~!
Super cool of them to sponsor you guys, love to see my favs getting their bag by making good stuff
That guy sure does have a lot of swords.
I love when games add extra modes for different challenges and different players. I panic at the sight of a timer, but like Lee said, this is his jam.
Much love to Warm Snow for the sponsor. Love seeing this game!
More sponsor hype! Thanks Warm Snow devs!
I would love to see you do more Warm snow content.
You guys ever heard of spellmason? It might be something you'd be interested in.
I bought the game after watching your other video. It is very hard in the later difficulties, but it is very fun. I'd love to see more videos.
Does this DLC also have an alternate ending?
I was just wondering about this game! Sweet
Game is awesome. Absurd amount of content between main campaign and this DLC and we are getting the next DLC on Dec 5th which is going to be awesome. Lots of build variety and min maxing and there is some end game.
I would love to see lee and james play robo quest
As always, I'm incredibly torn on this game. On the one hand, the base mechanics look fun and interesting. On the other, enemies get absurdly tanky on higher difficulties and I don't know if they ever fixed that.