So I'm extremely new on the diablo 3 scene and I have to say rhykker is by far my favorite diablo 3 person. Not only does he know what he talking about, he also explains things in a way for someone like me with a background in these types of games to pick it up quick. ( I also really find his voice pleasing and easy to listen to while I play unlike most diablo 3 TH-camrs)(hope he sees this)
Avarice band is not used just for gold pick up radius. It increases your frailty aura by half of gold pick up radius. Avarice band can increase gold pickup radius by 30 yards so that means that aura of frailty is increased by 15 yards. You missed that i just had to point it out. Also higher the aura of frailty is, the more enemies will be gathered because of briggs wrath ring,and that means you must sacrifice your convention of elements for increased efficiency. If you are reading this i hope i can help you a bit.
@Rhykker try to look at the Inarius LazyStorm build, by Mugenmush, it may not have the clear time you say this build have, more like 3.5mins. It do remind me of the Angry Chicken build for the WD. =)
My friends and I call it the Lazy Bones build, and it is very good. While slightly slower it more than makes up for it in the simplicity of playing it well. On top of that you aren't beholden to finding enough elites.
George Pohm The lazy storm build can clear GR70 in 3:30 mins and do GR60 and T13 rifts in under 2:30 if you use runes that increase movement speed(harvest of anquish-bone armor).
Nice build! However, there's a few things you're saying I believe is wrong: You're saying that most of the damage comes from Bone Armor, but I'm pretty sure the real damage is from Pain Enhancer. With Inarius set, there are 2 types of Bone Armor damage: When you press the skill, and the tornado itself. This tornado does NOT recieve the 1000% damage increase, so tornado damage is only 750% weapon damage. (multiplied with all other multipliers). So the "DPS" of Bone Armor in D3-planner is incorrect, because they add the 1000% into the calculation, so by dividing the DPS by 11, taking away the 1000% bonus, you get less damage than the Pain Enhancer. Therefore, rolling physical damage on gear might be better :) Also, if the 1000% damage increase is not added to the tornado, the %BA on gear most likely isn't either. So there might be a better option than rolling %BA damage on gear.
very true this should be noted, maybe he knows but the fact that your spamming? idk lol. Mugenmush's video guide on his lazystorm build gives a good explanation of the math of this.
Yep, that's correct. The actual damage that the storm is doing is pretty insignificant (typically critting for about 1B with my gear). The damage calculation shown for it on D3planner is completely wrong. The 1000% from the 2-piece is not factored into the storm damage at all - only the skill activation damage of Bone Armor. Bone Armor % doesn't seem to impact the storm damage either. I don't remember if I mentioned it in the video guide for LazyStorm, but attack speed doesn't impact the storm either - it has a set tick rate of (roughly) 1.5 APS regardless of attack speed. The *element* of the storm is based on the rune used on Bone Armor though - that's how you can slap Lost Time on enemies simply by walking by enemies and only hitting them with the storm.The largest source of passive damage is Pain Enhancer.
Yea will have to say I enjoy your build far more, and ive just had more versatility with your build as it can be tweaked by just a few skills and or items to make it group viable done a 3 man and 4 man 85 in 5 mins just cause I was able to melt the trash mobs because of pain enhancers effect.
Mugenmush I was having trouble earlier getting this build to do a whole lot, but at the time my pain enhancer was only rank 0. I got it to 25 before calling it a night but I'm assuming based on what you're saying that I need to push that to max for this to be most effective? It's trickier on console with NG being a factor, my base DPS calc only is at around 800k. I'm trying to figure out what I'm lacking and how I can improve.
Pete XN I go over the most important elements for it to work efficiently in the build guide/video. The recommendations that I give people are 1) an ancient weapon and off-hand (these are both huge DPS sources), preferably with +max essence on both 2) minimum of 50% CHC (in order to use Pain Enhancer efficiently) 3) minimum of level 60 gems, but the higher the better. Secondary concerns are CHD (preferably 400%+) and HP (preferably 1M+). That's not to say you couldn't do it with less - plenty of people have told me they have - but those should be the priorities. Pain Enhancer is the single largest source of damage, so you want that as high as possible along with a high enough CHC that you're actually using it efficiently. Toxin should be high as well, but it's not quite as important as Pain Enhancer. Pain Enhancer's level 25 effect doesn't really matter here - the bone storm has a set tick rate of about 1.5 APS and is unaffected by attack speed; we care about Pain Enhancer for the raw bleed damage. Toxin's 10% damage buff / enemy debuff are at level 25 and those are definitely important, whereas the tick damage for Toxin is important for allowing you to slap a DOT on an enemy simply by walking by them and keep on moving - that's true for Pain Enhancer too. At equivalent gem levels, Pain Enhancer and Toxin both do pretty close to the same amount of total damage, Toxin's is just spread out over 10 seconds instead of 3.
It's a common misconseption that the avarice band is for the gold in speedbuilds but the real use of it is collecting the progres orbs and moving on wihtou having to run around picking every single one of them when they scatter all over the map especialy in ingeom bulds where the time after you kill the pack is where every secoond counts to get to the next elite pack and not havee to run if you drop the proc
For the amulet, I think it would be better to opt for straight damage (the 100-200 added damage) over intelligence. At a certain point, intelligence falls off, especially when you start stacking it through the cube.
hmm, ok, fine, I'll accept that. Do any of the Crusader sets have the Paladin's cool hats from D2 though? :P What else are we missing other than the Druid? Assassin and Sorceress are kinda-sorta covered by existing classes (DH and Wizard), right ?
I find this interesting as the equipment seems much different than that of the Greater Rift pushing builds. I think in other videos I keep remembering Dainty's Binding Belt being mentioned, so not hearing it at all here? Feels a lot different. =)
I do T13 rifts under 3 min using trag'oul bloodymages, and its realy easy to play. Still i think rathma singularity its even faster and you could do some rifts around 80 even 85, but if we speak about T13 rifts for me bloodymages build is way easier too play.
This is an amazing build, a few hours in i switched my pet build to a very crappy non rolled inarius. The difference was night and day, was far tougher and doing so much more damage. The pet build really requires krysbins and zodiac to function cause you don't deal damage without mages while waiting for land of the dead cd. I basically only have the full inarius set and that's it, i've been able to do GR 60 so far, not very impressive but without gems and any ancients or rolled gear, inarius push the limit in terms of what you can do with crappy gear.
I adjust the top set (blood lance set) for the speed run in T13 way faster than the one u show in video., I use ingeom sword as the weapon (instead of corroded fang) and Li Orek's crown in the cube (instead of corpswhisper).
Given you're running a Briggs' Wrath to group the mobs, wouldn't Strongarm Bracers also be an option? I can see where a 30% damage bonus isn't as good as summoning more elite mobs to keep your In-Geom buff up, but I'm curious on the effectiveness of nearly always having a 30% damage buff, vs how often you see shrines. It may be that you are moving fast enough that you are always hitting lots of shrines.
I'm really curious to ask: I'm rather new to diablo 3 and of course to the necromancer and whenever I'm watching one of your necromancer videos you seem to heal up really really fast, seemingly taking no damage. How do your builds manage to heal up without life per hit or life per kill? Can't imagine that the 2% life regain of your passive actually keeps you alive, does it?
@Rhykker Good guide, however if you're not running set rings, instead of an A-band why not a CoE? Would sync good with bone armor and corpse lance since you have those set to poison damage and the nec only has 3 CoE rotations so the uptime would be greater than any other class (Poison, Cold, Physical). Think it would be a good alternative or no?
I'm new to the game, level 35 Necro off-season mode. Everything you're saying sounds awesome but it is still overwhelming to someone that is new. Do you have a beginner guide video that explains when to craft, spend gold, should I be saving armor or selling it until i reach 70? Basic stuff like that.
I've been playing inarius bonestorm without teardrop subbed in gem of efficacious toxin, survivability and cooldown weren't an issue and with my bracers being fluid I opted to use the red soul shard(darkening of tristram event) and buff bracers to negate the stun and I gotta say it's worked out pretty well on gr70 it feels lazy tbh, but with all gems atleast rank 50. I walk through trash mobs to kill elites you proc bonestorm, RG- the corpses I always neglect seems to always... kills rift guardians dead as a fan I highly recommend giving it a shot.
most people are pushing with trags, and there is a version of blood mage, that i play for speed runs, that kills much faster. sticking with the armor you have fully caldesanned with 80+ lvl gems just makes more sense than nerfnarius
thanks for this build...but BIIIIG request: what is a reliable T13 speed bounty build for the necro? i tried lots of builds from the community which are for speed rifts and grifts and none really work that well in solo (in group even worse) IMO a speed bounty build needs to get you quickly to your target, help you with completing the objective while staying alive and be able to off bosses quickly since you usually have to kill one per bounty. inarius has the most potential for bounties. i tried both the corpsemancer and the lazy storm build but they severly lack in the boss killing business please, PLEASE give us a bounty build (which doesnt need to high level gems)... it would be among the first in youtube!!!
i'm a bit confused by the equip/skillset used in the video and the d3planner. i saw a reileena a tragoul fang and of course in-geom. I saw a golem and a nova, what's the real build??
I wonder if inarias would work work well with pain enhancer and that one ring that makes you crit after a certain number of hits, or are the bone-nado hits not not considered normal hits?
david yung Inarius works perfectly with the Pain Enhancer gem. Before people found out about the Blood Assassin build at the end before seasonal came out & Rathma got buffed, Inarius was the top build. And Pain Enhancer is one of the gems used
@Rhykker. I have a consisting set that involves around the Inarius set, sort of just put together what i thought was ideal at the beginning, and i run T13 at 4-5 mins not 3 thou but anyway. and im not nearly as geared as you :)
Hey man! Love your videos! Don't want to cause any ruckus, just friendly discussion. Are you sure this build can push ahead in speed of a Rathma build with Singularity, Goldwrap, Avarice Band and Life from Death/Reaper's Wraps combo? Together with some stacked CDR & Metabolism Rune on Blood Rush you don't even need In-Geom and with Reilena's + SotC weapon combo any pack pretty much get's one shot, even without Simulacrum. The gold gain is insane, the clearing speed is consistently under 3 minutes (it managed Speed Demon solo in a good rift, even). Penny for your thoughts!
Rhykker, I love all the necro builds and it is possibly my favorite class! How do I get more armory saves? Four saves just isn't enough. I have all the gear and want to play all the builds. I just want to click and go. Is there an add-on that helps with this like in WoW?
I'm a little confused by Bane of the Trapped - will this work with Frailty? That's a control-impairing effect, right? Thanks - another awesome video! :)
I dont know what I"m doing wrong but I cannot get this or any other innarius speed build to work. I die before I can get in-geom to proc and even then I have a tough time killing elite packs if I can even get to them in an in-geom proc time. Does this require some crazy good rolls on gear to even be able to clear T13 regular rifts in any kind of time?
I didn't realize it at first when Necro first came out but when reading the second half of the text on the weapon "and you deal 150-200% increased damage to cursed enemies" it seems to be separate from the skill requirement.
So yesterday I lost my HC Seasonal Necro... Was at 6 in the world with your Rathma build running around GR80 Solo and lost him due to a game crash... :'( But looking forward to trying this build with the new one today Rhykker!
Pwn Stars World Wide that's why I will never run HC. Way to many random crashes and lag spikes due to overloaded servers for the first few weeks of the season
We've been playing Diablo since the original but never really got into Hardcore til 3! Sadly every one loses a character every now and then but that what makes it fun...
Your main damage comes from pain enhancer, so use physical and not poison. Use the harvest of anguish rune for bone armor so your bone storm gets the cold rune and will proc your lost time any time you hit an enemy. Dislocation isn't needed at all in this build for T13. You could completely replace corpselance with bone spirit as well and use either the AoE fear or charm rune. Pain enhancer kills trash really well, and at times your bone spirit can even one shot elites. If it doesn't then use two since you can use them a lot with Ingeom up. Honestly, this build seems odd and is out classed by other necro speed farm builds. Make a few skill changes and it would be decent.
rhykker, why dont you try a build similar to your old barb t6 hurrican speedracer. Use the avarice band, gem of ease, ext. You literally walk past t6 elites not even having to drop an ability after bonestorm.
I'm having similar issues with my speed build crusader.. trying to get the Swiftmount for him, but every damn flail I put into the cube to upgrade gets spat out as a copy of this one shitty justice flail.
Craft it then.. Craft a Sovereign Tsunami Blade and upgrade it in the cube.. do that every season and it usually takes me around 20 to 30 attempts until I get one.
Hey folks!! this ir Rhykker!! I like those words. I love your videos Thank you for all the info. Rhykker is there any good guide for the necromancer pestilence master shroud set? Greetings from Peru
Do these builds not apply for the PS4 version? Because Bone Armour and Blood Rush are both assigned to R1 so i have to choose between the two, can't have them both on my bar at the same time
Do we really need % Physical damage for Pain Enhancer? Why we don't focus with % Poison damage since the most of damage dealers are bone armor and corpse lance which are Poison damage?
Charles Bickel couldn't agree more, the mages are so poorly implemented that I run the skeleton archer rune because I refuse to juggle both uptime AND essence when each cast blasts you back down to zero. All of that effort to make the necromancer could have just been put into improving WD pet AI and I would have been ecstatic.
Have to ask how you would pronounce geometry because of how you are pronouncing in-geom as ingem. Love your videos and I was just curious since you pronounce a few word spellings one way in a word and differently in another. Young Dr Frankenstein comes to mind lol. Igor and the Dr's first meeting. May luck be with you in all your endeavors.
It's a MOD I think (I forget the name of it). There was a popular one some people were using which improves the UI but its not supported by Blizzard AFAIK and you might get banned for it.
I am sorry, but you missed the point of aviris band. By increasing your pickup, your aura size grows, therefore triggering brigg's in a wider area, thus less work for you.
The Lazy Aura build is way faster than this imo. I can nearly 1hit / 2sek kill every enemy including Guardians and Elites just by walking next to them and picking up loot. Also never dies on t13 - grift 65. Uses Pain enhancer and the Poison Gem for DoT + 2750% dmg from Bonearmor hitting Enemies.
Avarice Band also makes your Aura super big so you suck in enemies off screen. Its not all about toughness or getting gold, the density it creates and not having to pick up progress orbs is really strong for speed running.
I have a version of this build but extra lazy. I'm using ashbringer 2h ancient and frailty aura along with decrepify. Decrepify for sustain only. I run T13 really quick. I still use lance but only to proc stun. What do you guys think?
Krysbin's Sentence is what Bane of the Trapped should look like: Increases damage against slowed enemies by x% per level Level 25 Bonus: The damage is tripled against enemies under a hard crowd control effect
Love your videos however this setup I feel can be squishy which makes run slow personally I find singularity mages without jesseth going with soc and time instead with in Jeom in cube doing better for me personally just my two cents... I tried both builds and the rathma version was 1-2 minutes faster for me probably play style as my gear was better with innarius 3 primal so I soooo wanted to go inarius over rath
Why Briggers wrath ? when you only have frailty arua on as cruse, then it will not work why not convention of elemts it will buff you muth more .......
All these set things. How do I even use them? I've been playing for just two weeks, but I've almost found a full second Rathma's set from drops + season, but I've found nothing for any other of the big necro sets. Wtf do I do to get the other sets?
Just gotta keep rifting, spending blood shards, and upgrading rare items with cube. I've gotten full sets of all necro sets just from drops. It's all RNG.
Hey I think you started to play at the start of the season. There are a couple of ways, you can farm crafting materials use them to upgrade rare items. Try and do more rifts that also helps a lot. Also use the shards to buy the specific items you looking for and hope kadala is in the good mood to give items. I hope this was useful. Cheers.
You'll get Rathmas from the season, but the other sets you need to be playing the game and farming for them, and how often they drop depends on the difficulty you're playing. They won't drop at all below Torment difficulty, and the higher you go with the torments the more legendaries and set items will drop for you. I'm in a similar situation to you, since I came back to the game after basically not playing since very early vanilla (ie, I got the game, finished the storyline once with a monk, tried to start over on the next difficulty to keep leveling, got to like... 50 and stopped) so I'm having to learn all this stuff too. But basically, your best bet is farming rifts (both normal, and greater once you have the rift stones) on a difficulty high enough to get good drops but not so high that it takes you ages to run the rift or die a lot (like my guys can run torment 9-10 rifts in around 5ish minutes,, 11-12 turns into long slogs, and 13 I get roflstomped) and at T10 I can pull 3-4 greens and a similar number of legendaries per run, along with a decent number of Deaths Breaths, and with GR's a nice chunk of blood shards. If you get extra copies of a single piece of a set, you can use the Kanai's Cube to change it to another piece in the same set (though it's random so may take a few tries), if you're farming up lots of Deaths Breaths you can use the cube to upgrade a yellow level 70 item to a legendary or set piece of the same item type (easiest way to get the green Jesseth scythe or the spellscythe is to upgrade scythes (1h for Jesseth, 2h for spellscythe) because there aren't many in the game yet, so you've got a pretty good chance of getting something usable. And as Ikanos mentioned, the blood shards you can dump into Kadala to gamble for the right pieces, it's 25 per piece for armor, 50 for rings, 100 for amulets, 75 for one handed weapons and 150 for 2-handed weapons I think, so for armour your best bet is just throw shards at it till you get something decent since you should be getting 200+ shards per GR even at lower GR levels (30-40, which should be easy with a set of Rathmas and I'm assuming you've already done that level since you've got your set from the season) so that's 8 shots at a slot. It'll still take a while though since it's only about a 10% shot at a legendary from her, and then there's no guarantee you'll get the right one. There ARE some tricks though. I was having a hell of a time getting the Nailuj's Evol ring to go with my Rathmas, and the trick to doing it is farm up a nice chunk of bloodshards (however many you can hold, so for me it was around 1000 at the time), and start a new throwaway necromancer. At about level 4, take that necromancer to Kadala and gamble for rings. There's only a few legendaries that the game is willing to drop for a level 4, so after a few tries you should get the Nailuj's Evol ring, which you toss straight into Kanai's Cube for the jewelry slot, and then feel free to delete the throwaway character.
Can't help but feel that Rathma CD oriented build might be faster... I'm running the regular Rathma build and think I can get under 4 mins for T13 pretty regularly so the difference is not big in any case.
I dont know what i do wrong i have 1213 paragon, all pieces ancient with legendary gem upgrades, 2.3 mill dmg. The build dont work for me, dont have enough dmg for the bosses for me its not a speed farm build when the bosses go down very slow. And the long cd of golem seems odd.
For the record, you cannot get 330 max essence with this build using the shadowhook. Shadowhook is a 2h scythe, so no offhand for that 20 essence. and if you put it in the cube, you're using the in-geom... which is not a necromancer item and therefore cannot roll max essence. so 310 is your cap either way. So, 155% damage bonus.
200 base+50 paragon+40! from 2h scythe+40 overwhelming essence=330. But you're right, 330 isn't max, 348 is. I have Stone of Jordan with +18 essence on it.
I tend to use Avarice band anyway for normal rifts since the increased pick up radius also applies to progress orbs. Makes speed farming much easier.
So I'm extremely new on the diablo 3 scene and I have to say rhykker is by far my favorite diablo 3 person. Not only does he know what he talking about, he also explains things in a way for someone like me with a background in these types of games to pick it up quick. ( I also really find his voice pleasing and easy to listen to while I play unlike most diablo 3 TH-camrs)(hope he sees this)
it's nice to have a different build for a speed run. I'm definitely gonna try it. Merci Rhykker !
Avarice band is not used just for gold pick up radius. It increases your frailty aura by half of gold pick up radius. Avarice band can increase gold pickup radius by 30 yards so that means that aura of frailty is increased by 15 yards. You missed that i just had to point it out. Also higher the aura of frailty is, the more enemies will be gathered because of briggs wrath ring,and that means you must sacrifice your convention of elements for increased efficiency. If you are reading this i hope i can help you a bit.
@Rhykker try to look at the Inarius LazyStorm build, by Mugenmush, it may not have the clear time you say this build have, more like 3.5mins. It do remind me of the Angry Chicken build for the WD. =)
Agreed, i run that one. Even above T13 and i don't have an ancient weapon, yet.
he will steal the build soon, dont worry
My friends and I call it the Lazy Bones build, and it is very good. While slightly slower it more than makes up for it in the simplicity of playing it well. On top of that you aren't beholden to finding enough elites.
Thx for mentioning it, realy like it :D
George Pohm The lazy storm build can clear GR70 in 3:30 mins and do GR60 and T13 rifts in under 2:30 if you use runes that increase movement speed(harvest of anquish-bone armor).
good video bro. T13 in 2:19 with my Rathmas. Over powered with great gear but the Inarius seems almost effortless.
Got one of my own necro speed farming ones it has a few different item's than what you are showing and it runs GR90 so far
Awesome build, man. I'm going to be trying it today!
Nice build! However, there's a few things you're saying I believe is wrong:
You're saying that most of the damage comes from Bone Armor, but I'm pretty sure the real damage is from Pain Enhancer. With Inarius set, there are 2 types of Bone Armor damage: When you press the skill, and the tornado itself. This tornado does NOT recieve the 1000% damage increase, so tornado damage is only 750% weapon damage. (multiplied with all other multipliers). So the "DPS" of Bone Armor in D3-planner is incorrect, because they add the 1000% into the calculation, so by dividing the DPS by 11, taking away the 1000% bonus, you get less damage than the Pain Enhancer. Therefore, rolling physical damage on gear might be better :)
Also, if the 1000% damage increase is not added to the tornado, the %BA on gear most likely isn't either. So there might be a better option than rolling %BA damage on gear.
very true this should be noted, maybe he knows but the fact that your spamming? idk lol. Mugenmush's video guide on his lazystorm build gives a good explanation of the math of this.
Yep, that's correct. The actual damage that the storm is doing is pretty insignificant (typically critting for about 1B with my gear). The damage calculation shown for it on D3planner is completely wrong. The 1000% from the 2-piece is not factored into the storm damage at all - only the skill activation damage of Bone Armor. Bone Armor % doesn't seem to impact the storm damage either. I don't remember if I mentioned it in the video guide for LazyStorm, but attack speed doesn't impact the storm either - it has a set tick rate of (roughly) 1.5 APS regardless of attack speed. The *element* of the storm is based on the rune used on Bone Armor though - that's how you can slap Lost Time on enemies simply by walking by enemies and only hitting them with the storm.The largest source of passive damage is Pain Enhancer.
Yea will have to say I enjoy your build far more, and ive just had more versatility with your build as it can be tweaked by just a few skills and or items to make it group viable done a 3 man and 4 man 85 in 5 mins just cause I was able to melt the trash mobs because of pain enhancers effect.
Mugenmush I was having trouble earlier getting this build to do a whole lot, but at the time my pain enhancer was only rank 0. I got it to 25 before calling it a night but I'm assuming based on what you're saying that I need to push that to max for this to be most effective?
It's trickier on console with NG being a factor, my base DPS calc only is at around 800k. I'm trying to figure out what I'm lacking and how I can improve.
Pete XN I go over the most important elements for it to work efficiently in the build guide/video. The recommendations that I give people are 1) an ancient weapon and off-hand (these are both huge DPS sources), preferably with +max essence on both 2) minimum of 50% CHC (in order to use Pain Enhancer efficiently) 3) minimum of level 60 gems, but the higher the better. Secondary concerns are CHD (preferably 400%+) and HP (preferably 1M+). That's not to say you couldn't do it with less - plenty of people have told me they have - but those should be the priorities.
Pain Enhancer is the single largest source of damage, so you want that as high as possible along with a high enough CHC that you're actually using it efficiently. Toxin should be high as well, but it's not quite as important as Pain Enhancer. Pain Enhancer's level 25 effect doesn't really matter here - the bone storm has a set tick rate of about 1.5 APS and is unaffected by attack speed; we care about Pain Enhancer for the raw bleed damage. Toxin's 10% damage buff / enemy debuff are at level 25 and those are definitely important, whereas the tick damage for Toxin is important for allowing you to slap a DOT on an enemy simply by walking by them and keep on moving - that's true for Pain Enhancer too. At equivalent gem levels, Pain Enhancer and Toxin both do pretty close to the same amount of total damage, Toxin's is just spread out over 10 seconds instead of 3.
Thank you for actually pronouncing In-Geom properly. Most youtubers will butcher it to the point of being cringeworthy
It's a common misconseption that the avarice band is for the gold in speedbuilds but the real use of it is collecting the progres orbs and moving on wihtou having to run around picking every single one of them when they scatter all over the map especialy in ingeom bulds where the time after you kill the pack is where every secoond counts to get to the next elite pack and not havee to run if you drop the proc
The nice thing about avarice band on Necro is that it also boosts your frailty and devour auras.
Video`s great dude, as always... But that lack of rift difficulty and progression bar on the actual gameplay window makes it majorly uncomfortable!
"hello, this is Rykker...William T Rykker...you can call me Number 1"
When you said "let me know your thoughts..." at the end you sounded just like Jimmy from south park.
I've noticed that on other videos too.
For the amulet, I think it would be better to opt for straight damage (the 100-200 added damage) over intelligence. At a certain point, intelligence falls off, especially when you start stacking it through the cube.
Blizzard we want druid.
Druid and Paladin, plsthnxkbai
James Austin what would you do if i told you that the crusader is the paladin just from a diffrent side of the planet
crusader is paladin...
hmm, ok, fine, I'll accept that. Do any of the Crusader sets have the Paladin's cool hats from D2 though? :P
What else are we missing other than the Druid? Assassin and Sorceress are kinda-sorta covered by existing classes (DH and Wizard), right ?
trapsin.
javazon.
what is the appeal/pay off to this gameplay of taking on hordes and hordes at once like diablo? what do you end up with.
I find this interesting as the equipment seems much different than that of the Greater Rift pushing builds. I think in other videos I keep remembering Dainty's Binding Belt being mentioned, so not hearing it at all here? Feels a lot different. =)
Urazz I see. Good to know. ☺
If you're not using Decrep, which he isn't in this build, Daintee's won't do anything.
I do T13 rifts under 3 min using trag'oul bloodymages, and its realy easy to play. Still i think rathma singularity its even faster and you could do some rifts around 80 even 85, but if we speak about T13 rifts for me bloodymages build is way easier too play.
This is an amazing build, a few hours in i switched my pet build to a very crappy non rolled inarius. The difference was night and day, was far tougher and doing so much more damage. The pet build really requires krysbins and zodiac to function cause you don't deal damage without mages while waiting for land of the dead cd. I basically only have the full inarius set and that's it, i've been able to do GR 60 so far, not very impressive but without gems and any ancients or rolled gear, inarius push the limit in terms of what you can do with crappy gear.
I adjust the top set (blood lance set) for the speed run in T13 way faster than the one u show in video., I use ingeom sword as the weapon (instead of corroded fang) and Li Orek's crown in the cube (instead of corpswhisper).
Wow. First time I am already running a build that is better than a Rhykker build. Lol. LazyStorm ftw
Given you're running a Briggs' Wrath to group the mobs, wouldn't Strongarm Bracers also be an option? I can see where a 30% damage bonus isn't as good as summoning more elite mobs to keep your In-Geom buff up, but I'm curious on the effectiveness of nearly always having a 30% damage buff, vs how often you see shrines. It may be that you are moving fast enough that you are always hitting lots of shrines.
Why not use Efficacious Toxin? Wouldn't the 10% extra damage be better than attack speed? Or does attack speed change how often the bonestorm hits?
I'm really curious to ask: I'm rather new to diablo 3 and of course to the necromancer and whenever I'm watching one of your necromancer videos you seem to heal up really really fast, seemingly taking no damage. How do your builds manage to heal up without life per hit or life per kill? Can't imagine that the 2% life regain of your passive actually keeps you alive, does it?
@Rhykker Good guide, however if you're not running set rings, instead of an A-band why not a CoE? Would sync good with bone armor and corpse lance since you have those set to poison damage and the nec only has 3 CoE rotations so the uptime would be greater than any other class (Poison, Cold, Physical). Think it would be a good alternative or no?
does '20% increase physical skill damage' actually buff pain enhancer? its not a 'skill' is it...?
Why the two different spell magic? Bracers have Poison %, Neck has Physical %. Wouldn't it be more optimal for them to both be one or the other?
I'm new to the game, level 35 Necro off-season mode. Everything you're saying sounds awesome but it is still overwhelming to someone that is new. Do you have a beginner guide video that explains when to craft, spend gold, should I be saving armor or selling it until i reach 70? Basic stuff like that.
I've been playing inarius bonestorm without teardrop subbed in gem of efficacious toxin, survivability and cooldown weren't an issue and with my bracers being fluid I opted to use the red soul shard(darkening of tristram event) and buff bracers to negate the stun and I gotta say it's worked out pretty well on gr70 it feels lazy tbh, but with all gems atleast rank 50. I walk through trash mobs to kill elites you proc bonestorm, RG- the corpses I always neglect seems to always... kills rift guardians dead as a fan I highly recommend giving it a shot.
most people are pushing with trags, and there is a version of blood mage, that i play for speed runs, that kills much faster. sticking with the armor you have fully caldesanned with 80+ lvl gems just makes more sense than nerfnarius
My favourite Necro speed build is Lord Fluffy's Speed King Rathma build. It's very smooth and flies through even gr70's in 2 minutes.
Avarice band also massively increases the aura of frailty which is the vaccum effect
thanks for this build...but BIIIIG request: what is a reliable T13 speed bounty build for the necro?
i tried lots of builds from the community which are for speed rifts and grifts and none really work that well in solo (in group even worse)
IMO a speed bounty build needs to get you quickly to your target, help you with completing the objective while staying alive and be able to off bosses quickly since you usually have to kill one per bounty.
inarius has the most potential for bounties. i tried both the corpsemancer and the lazy storm build but they severly lack in the boss killing business
please, PLEASE give us a bounty build (which doesnt need to high level gems)... it would be among the first in youtube!!!
you saidyou can weild the ingome, if you do you need a generator or reapers wraps
what i dont get is in the video running in the background you dont see an ice golem.. So whats being used there?
does briggs wrath ring work with the aura frailty? Like as soon as you in range of mobs they get sucked in somehow?
i'm a bit confused by the equip/skillset used in the video and the d3planner. i saw a reileena a tragoul fang and of course in-geom.
I saw a golem and a nova, what's the real build??
The gameplay of this build just looks like a sweeping wind monk...
Except a sweeping wind/ltk monk is 1000x faster
It is, and sweeping wind is far faster
Except that sweeping wind monk isn't a necromancer, it's a monk...
Nobody said it was a monk? lol
i said it because this is a necromancer guide, if people want to play monk then they can watch a monk guide...
I wonder if inarias would work work well with pain enhancer and that one ring that makes you crit after a certain number of hits, or are the bone-nado hits not not considered normal hits?
david yung Inarius works perfectly with the Pain Enhancer gem. Before people found out about the Blood Assassin build at the end before seasonal came out & Rathma got buffed, Inarius was the top build. And Pain Enhancer is one of the gems used
Interesting build, thanks for the upload! +1
@Rhykker. I have a consisting set that involves around the Inarius set, sort of just put together what i thought was ideal at the beginning, and i run T13 at 4-5 mins not 3 thou but anyway. and im not nearly as geared as you :)
Hey man! Love your videos! Don't want to cause any ruckus, just friendly discussion.
Are you sure this build can push ahead in speed of a Rathma build with Singularity, Goldwrap, Avarice Band and Life from Death/Reaper's Wraps combo? Together with some stacked CDR & Metabolism Rune on Blood Rush you don't even need In-Geom and with Reilena's + SotC weapon combo any pack pretty much get's one shot, even without Simulacrum. The gold gain is insane, the clearing speed is consistently under 3 minutes (it managed Speed Demon solo in a good rift, even). Penny for your thoughts!
Rhykker,
I love all the necro builds and it is possibly my favorite class! How do I get more armory saves? Four saves just isn't enough. I have all the gear and want to play all the builds. I just want to click and go. Is there an add-on that helps with this like in WoW?
Hey Rhykker, on bloodstorm build i can use another type of damage on my scythe? I got a perfect scythe with frost damage and want know if i can use it
I'm a little confused by Bane of the Trapped - will this work with Frailty? That's a control-impairing effect, right? Thanks - another awesome video! :)
Great this was a fun build.
I dont know what I"m doing wrong but I cannot get this or any other innarius speed build to work. I die before I can get in-geom to proc and even then I have a tough time killing elite packs if I can even get to them in an in-geom proc time. Does this require some crazy good rolls on gear to even be able to clear T13 regular rifts in any kind of time?
Hey Rhykker, I know your busy but could you check into the Inarius speed build again for us and check if it's still a viable build for season 15?
The corroded fang only works with cursed scythe rune from your Grim scythe skill? or am I missing something? :P The skill isn't included in the build?
I didn't realize it at first when Necro first came out but when reading the second half of the text on the weapon "and you deal 150-200% increased damage to cursed enemies" it seems to be separate from the skill requirement.
Rhykker's favorite subject in school... Gometry
So yesterday I lost my HC Seasonal Necro... Was at 6 in the world with your Rathma build running around GR80 Solo and lost him due to a game crash... :'( But looking forward to trying this build with the new one today Rhykker!
Pwn Stars World Wide that's why I will never run HC. Way to many random crashes and lag spikes due to overloaded servers for the first few weeks of the season
agreed, I tried once, got lagged and died at lvl 40, at that moment I learned the easy way why not to play hardcore
We've been playing Diablo since the original but never really got into Hardcore til 3! Sadly every one loses a character every now and then but that what makes it fun...
Your main damage comes from pain enhancer, so use physical and not poison. Use the harvest of anguish rune for bone armor so your bone storm gets the cold rune and will proc your lost time any time you hit an enemy. Dislocation isn't needed at all in this build for T13. You could completely replace corpselance with bone spirit as well and use either the AoE fear or charm rune. Pain enhancer kills trash really well, and at times your bone spirit can even one shot elites. If it doesn't then use two since you can use them a lot with Ingeom up. Honestly, this build seems odd and is out classed by other necro speed farm builds. Make a few skill changes and it would be decent.
Hey Rhykker, do you really have to repeat, every single time, the set bonuses ? i dont think so, get to it man
so using trag scyth but not grim scyth generator for the extra 100%?
Does the Goldwrap buff work if one of your pets picks up the gold?
rhykker, why dont you try a build similar to your old barb t6 hurrican speedracer. Use the avarice band, gem of ease, ext. You literally walk past t6 elites not even having to drop an ability after bonestorm.
Avararice Band has another advantage because aura of frailty is increased by 50% of your pickup radius.
I made this same comment. Since fraility is bigger, and can grow to over half the screen, you pull that many more mobs in
+ fleeting shrine :D if you would cube gloves of worship you have that effect 10 minutes
My only problem is that In-Geom refuses to drop or upgrade on my seasonal Necro.
I'm having similar issues with my speed build crusader.. trying to get the Swiftmount for him, but every damn flail I put into the cube to upgrade gets spat out as a copy of this one shitty justice flail.
hue suks to be u fam I drop those like candy and I got tired of them, I can never find what I want but I get plenty of what I don't want
I got 2 within 10 hours lvl 70, on the same run. But yeah, they're pretty rare usually.
Craft it then.. Craft a Sovereign Tsunami Blade and upgrade it in the cube.. do that every season and it usually takes me around 20 to 30 attempts until I get one.
I like speed running. As a filthy casual this has been good times
Hey folks!! this ir Rhykker!! I like those words. I love your videos Thank you for all the info. Rhykker is there any good guide for the necromancer pestilence master shroud set? Greetings from Peru
Do these builds not apply for the PS4 version? Because Bone Armour and Blood Rush are both assigned to R1 so i have to choose between the two, can't have them both on my bar at the same time
use elective mode..... us.battle.net/forums/en/d3/topic/5051956127
Do we really need % Physical damage for Pain Enhancer? Why we don't focus with % Poison damage since the most of damage dealers are bone armor and corpse lance which are Poison damage?
Hey btw I am interested with this build. Fast farming type build, same like monk LoN LTK fire which I really love to.
Where'd that pet come from if I may ask? Which one is it.
almost evey build uses corpse lance, and i hate that skill, im a little dissapointed at the necromancer to be honest
And the pet build is just spamming mages that only last a few seconds. So boring...
agreed, i can handle the pet builds though even though i wish they lasted much longer
Charles Bickel couldn't agree more, the mages are so poorly implemented that I run the skeleton archer rune because I refuse to juggle both uptime AND essence when each cast blasts you back down to zero.
All of that effort to make the necromancer could have just been put into improving WD pet AI and I would have been ecstatic.
I think corpse lance is overused as well. actually run similar with bone spirit or blood siphon instead, and use aura for corpse grabbing.
Use the speedsplosion build
Have to ask how you would pronounce geometry because of how you are pronouncing in-geom as ingem. Love your videos and I was just curious since you pronounce a few word spellings one way in a word and differently in another.
Young Dr Frankenstein comes to mind lol. Igor and the Dr's first meeting. May luck be with you in all your endeavors.
How do you get those bags of loot to show up in your game? I don't have icons like that show up when gold drops.
It's a MOD I think (I forget the name of it). There was a popular one some people were using which improves the UI but its not supported by Blizzard AFAIK and you might get banned for it.
I am sorry, but you missed the point of aviris band. By increasing your pickup, your aura size grows, therefore triggering brigg's in a wider area, thus less work for you.
TBH you can have no paragon like 9000 mainstat and use focus restraint with reilenas shadowhook and clear t13 with only pain enhancers damage
hey rhykker this is folks
The Lazy Aura build is way faster than this imo. I can nearly 1hit / 2sek kill every enemy including Guardians and Elites just by walking next to them and picking up loot. Also never dies on t13 - grift 65.
Uses Pain enhancer and the Poison Gem for DoT + 2750% dmg from Bonearmor hitting Enemies.
The biggest thing about the Avarice Band is it picks up progress orbs which saves a lot of time.
Avarice Band also makes your Aura super big so you suck in enemies off screen. Its not all about toughness or getting gold, the density it creates and not having to pick up progress orbs is really strong for speed running.
But... how do we use Inarius for gr pushing post-mirinae nerf?
I have a version of this build but extra lazy. I'm using ashbringer 2h ancient and frailty aura along with decrepify. Decrepify for sustain only. I run T13 really quick. I still use lance but only to proc stun. What do you guys think?
I tried this and it was overwhelmingly weak. Maybe it was because my paragon is only 678? Idk but it didnt work at all for me
Krysbin's Sentence is what Bane of the Trapped should look like:
Increases damage against slowed enemies by x% per level
Level 25 Bonus: The damage is tripled against enemies under a hard crowd control effect
Love your videos however this setup I feel can be squishy which makes run slow personally I find singularity mages without jesseth going with soc and time instead with in Jeom in cube doing better for me personally just my two cents... I tried both builds and the rathma version was 1-2 minutes faster for me probably play style as my gear was better with innarius 3 primal so I soooo wanted to go inarius over rath
Why Briggers wrath ? when you only have frailty arua on as cruse, then it will not work why not convention of elemts it will buff you muth more .......
I guess I'm not "geared enough" for this build. I die really fast and don't kill elites nearly fast enough to keep the treadmill going.
love your videos Rhykker, I had one question about the inarius build; do you know if the bonenado's ticks proc your on hit healing?
Where do you get the image in your thumbnail? That would make a sick wallpaper.
Here you go i.imgur.com/JoD9YDB.jpg
Awesome, thanks!
Sure thing
I love you Rhykker but this build has NOTHING on Fluffy's Rathma's Singularity Speed Build. :(
Any link to the artwork of the thumbnail plz?
My favorite speed build is the Rathma, but ok! :)
All these set things. How do I even use them? I've been playing for just two weeks, but I've almost found a full second Rathma's set from drops + season, but I've found nothing for any other of the big necro sets. Wtf do I do to get the other sets?
Just gotta keep rifting, spending blood shards, and upgrading rare items with cube. I've gotten full sets of all necro sets just from drops. It's all RNG.
Hey I think you started to play at the start of the season. There are a couple of ways, you can farm crafting materials use them to upgrade rare items. Try and do more rifts that also helps a lot. Also use the shards to buy the specific items you looking for and hope kadala is in the good mood to give items. I hope this was useful. Cheers.
You'll get Rathmas from the season, but the other sets you need to be playing the game and farming for them, and how often they drop depends on the difficulty you're playing. They won't drop at all below Torment difficulty, and the higher you go with the torments the more legendaries and set items will drop for you. I'm in a similar situation to you, since I came back to the game after basically not playing since very early vanilla (ie, I got the game, finished the storyline once with a monk, tried to start over on the next difficulty to keep leveling, got to like... 50 and stopped) so I'm having to learn all this stuff too. But basically, your best bet is farming rifts (both normal, and greater once you have the rift stones) on a difficulty high enough to get good drops but not so high that it takes you ages to run the rift or die a lot (like my guys can run torment 9-10 rifts in around 5ish minutes,, 11-12 turns into long slogs, and 13 I get roflstomped) and at T10 I can pull 3-4 greens and a similar number of legendaries per run, along with a decent number of Deaths Breaths, and with GR's a nice chunk of blood shards.
If you get extra copies of a single piece of a set, you can use the Kanai's Cube to change it to another piece in the same set (though it's random so may take a few tries), if you're farming up lots of Deaths Breaths you can use the cube to upgrade a yellow level 70 item to a legendary or set piece of the same item type (easiest way to get the green Jesseth scythe or the spellscythe is to upgrade scythes (1h for Jesseth, 2h for spellscythe) because there aren't many in the game yet, so you've got a pretty good chance of getting something usable.
And as Ikanos mentioned, the blood shards you can dump into Kadala to gamble for the right pieces, it's 25 per piece for armor, 50 for rings, 100 for amulets, 75 for one handed weapons and 150 for 2-handed weapons I think, so for armour your best bet is just throw shards at it till you get something decent since you should be getting 200+ shards per GR even at lower GR levels (30-40, which should be easy with a set of Rathmas and I'm assuming you've already done that level since you've got your set from the season) so that's 8 shots at a slot. It'll still take a while though since it's only about a 10% shot at a legendary from her, and then there's no guarantee you'll get the right one. There ARE some tricks though. I was having a hell of a time getting the Nailuj's Evol ring to go with my Rathmas, and the trick to doing it is farm up a nice chunk of bloodshards (however many you can hold, so for me it was around 1000 at the time), and start a new throwaway necromancer. At about level 4, take that necromancer to Kadala and gamble for rings. There's only a few legendaries that the game is willing to drop for a level 4, so after a few tries you should get the Nailuj's Evol ring, which you toss straight into Kanai's Cube for the jewelry slot, and then feel free to delete the throwaway character.
Pickup radius is mostly used to pick up orbs not gold but yeah, if you only want gold you use your pet.
is it Death nova or Bone spikes actually?
Can't help but feel that Rathma CD oriented build might be faster... I'm running the regular Rathma build and think I can get under 4 mins for T13 pretty regularly so the difference is not big in any case.
How do I get bone storm.? I don't see it in abilities
how did you get that sick looking pet please inform me somebody
Rhykker, after PoE 3.0, time to add one more type of video to your arsenal, its an incredible game now, you would have so much content to post.
I personally prefer corpse explosion/close quarters versus corpse lance. It gives better DPS when you pull monster together.
Would Strongarm Bracers proc off the pull from Briggs' Wrath?
yep:)
Hmmm interesting.... haha. thank you.
In-gom? XD No dear Rhykker, it's In-gEom :p still love your work!
Why disable UI on the rift run screen?
I've been this build for a month. It's a shame the wind Druid won't ever hit Diablo 3.
I dont know what i do wrong i have 1213 paragon, all pieces ancient with legendary gem upgrades, 2.3 mill dmg. The build dont work for me, dont have enough dmg for the bosses for me its not a speed farm build when the bosses go down very slow. And the long cd of golem seems odd.
For the record, you cannot get 330 max essence with this build using the shadowhook. Shadowhook is a 2h scythe, so no offhand for that 20 essence. and if you put it in the cube, you're using the in-geom... which is not a necromancer item and therefore cannot roll max essence. so 310 is your cap either way. So, 155% damage bonus.
200 base+50 paragon+40! from 2h scythe+40 overwhelming essence=330. But you're right, 330 isn't max, 348 is. I have Stone of Jordan with +18 essence on it.
Obsidian ring instead of ingeom? Bone armor creates a ton of corpses then i corpse lance everything and bones are cooled. repeat