The rule-of-cool advice is the *best*, and it’s great that you start with it. Being enthusiastic about the look and lore of your gang will keep you engaged even if they need more finesse or experience to play. In general GW have translated the feel of each gang into playstyle on the table pretty well. I’m in my first proper campaign at the moment and playing Nomads. I can see that they are not the most forgiving gang and I’m not taking the game by storm (and already seen where I could have built the list better) - but it doesn’t matter cos I love my nomad girls.
I've recently picked up the Orlock boxes and put togerher my first gang. The jack-of-all-trades approach and extra stubborness really appealed to me, and who doesn't love a good shotgun? Looking forward to "convincing" one of my 40k buddies to play a game with me
Great overview. I agree with the first 4 suggested 'noob-friendly' gangs (Goliaths, Orlocks, Van Saars and Corpse grinders, all great beginner gangs), but Enforcers might need a few caveats: as you mentioned their main drawbacks are their extremely lacklustre stat-lines (especially on their leader and champs), their max 2 champs limit and their restrictive weapon selection, meaning they tend to have an equipment advantage in the early stages of a campaign, but can quickly 'lose steam' as the campaign progresses... Idiotic synergy is always bemoaning their bad stats compared to other gangs :P With that in mind, Badzone enforcers may be a bit better/more flexible for the 5th spot. Anyway, keep up the good work and cheers! :)
Yep, totally agree in all that, my experience of badzone enforcers is that they actually feel arguably worse even though they should be better. Anyway, I still think enforcers are worth mentioning as fairly beginner friendly, mainly just because of simplicity and the early campaign benefits you too mentioned
An excellent video. Rarely post in comments but I thought this deserved a post to say thanks and to float an idea for future videos. Would you consider doing a series of videos on what gang options one should build please? To elaborate on that, there are loads of gang starting lists (both on youtube and websites such as yaktribe and goonhammer) but no one has cottoned on to the idea that people starting with Necromunda want to know all of the ganger options they should build. The common recommendation is to build what you need as you need it but I think a lot of hobbyists would rather paint all the options in one go. It's easier and faster to paint them in one go and they will look more homogeneous as opposed to adding gangers 6 months to years later as the need arises when ones painting style may very well have evolved/changed. Beyond that, it can be hard for some to return to a project considered "complete". Thank you for listening and keep up the good work.
Thanks for your support. I'm not sire O quote understand the question in terms of gang options? I've done a few vids on starting lists and given multiple options and ideas for each but are you wanting something more specific in terms of individual loadouts etc?
p.s. as an addendum to the above perhaps another way to approach this is videos which explore what upgrades each gang can/should take as a matter of priority as the campaign evolves i.e. not necessarily tell folk all the miniatures they should paint of each gang in advance but rather tell them what upgrades they should seek to go for throughout the campaign. Now this may well be unfeasible due to the nature of the game. As I have said, I have no personal experience of gaming Necromunda (I have just watched games on youtube thus far), so I will readily accept it, if you tell me that such a concept does not translate well given how Necromunda campaigns work. Thanks again.
Always love your videos! For what it's worth: I would say that Ironhead Squats are a very beginner-friendly gang as well. It's generally a very straightforward approach: rapid fire everything!! Mid-range shooty like Orlocks, but tougher and a bit slower.
Totally fair and good point! I’m running squats in my local campaign and we’re doing the Cinderak Burning campaign, which starts with 2000 credits rather than the standard 1000. So I had a lot to work with starting out and I haven’t lost a match yet!
@@wellywoodwargaming I think I will go with Orlock or Delaque! They both have aesthetics and rules (from what i've seen) that really speak to me. I love the creepy vibe Delaque brings, but also love the Mad Max Miner vibe Orlock brings as well :)
@@zombiedad Either Orlock or Delaque! Both have some really cool things from the smallish amount i've seen but with both Munda and a new Lizardmen Blood Bowl team. I think i will be set for painting for a little while haha
Delaque do take a bit of tactical planning to get the maximum out of and as such I would certainly say that the orlocks would be a better more simple starting gang but I do love delaque overall. 2nd favorite gang after cawdor
I haven’t even played my first game yet but I chose (built and painted ready!) Delaque and AWN, got both boxes for each gang. Planning to get Corpse Grinders next, followed by Van Saar.
Corps grinders require a balanced board. No terrain and they get shot down. No line of sight and they grind on your bones. Easy to play, you do know what you need to do, but not easy to balance?
Goliaths don't strike me as new player friendly tbh. The lack of a cheap basic gun and the vunrablity to doom spiraling after a bad game can make there early game tricky.
I play Orlock, but they all have Genestealer Cult heads ... I can use them in my 40k GSC army, and as a GSC gang in Necromunda. Also, fun fact: Mixing Abberants and Goliath ganger parts looks dope.
Certainly not a beginner friendly gang though unfortunately. The problem lies with building a good starting list really. Plus they're pretty boring once you get past the rapid fire thing tbh. Sorry but its true 😬
Oxford online has a button that makes word-noises. The Englander-accented robot says it "MEH-lay". As a word-nerd and collector of dictionaries the OED is my go-to, but I don't know how to read thise pronunciation squiggles so I need the Internet to help me 😅 I've been using the word since picking up D&D in the late 80s, so it's nice to finally get an answer to the question. Speaking of words i only know because of D&D is the cleric spell "geas". The internet has given me so many answers to this that I'm starting to question the nature of reality itself. I'm going to continue with "gesh" until an Irish person i know feels like correcting me. Luckily I've never had to use that word outside of fiction or gaming so it's a low priority.
I enjoyed this but have to disagree on one point: magnacles. There is nothing more joyous than your rookies magnacling ambots that have just been womped with concussion.
I'm sorry to say I'm still on the CGC hate train. When a gang is so out of whack I have to change fundamental rules of the game that will adversely and unfairly effect other gangs. That screams of bad design to me. And also due to the fact that they're so linear (unless you really lean into degenerate Initiate combos), their worst crime is that games involving them often become boring. Either they do their thing and blow out their opponent, or their opponent has the tools to stymie them and the CGC player has a miserable time. Now you could say that about any gang, but to how narrow a focus CGC has, it's exacerbated by a fair amount.
The rule-of-cool advice is the *best*, and it’s great that you start with it. Being enthusiastic about the look and lore of your gang will keep you engaged even if they need more finesse or experience to play.
In general GW have translated the feel of each gang into playstyle on the table pretty well. I’m in my first proper campaign at the moment and playing Nomads. I can see that they are not the most forgiving gang and I’m not taking the game by storm (and already seen where I could have built the list better) - but it doesn’t matter cos I love my nomad girls.
Comment for positive algorithim
I've recently picked up the Orlock boxes and put togerher my first gang. The jack-of-all-trades approach and extra stubborness really appealed to me, and who doesn't love a good shotgun? Looking forward to "convincing" one of my 40k buddies to play a game with me
Great overview.
I agree with the first 4 suggested 'noob-friendly' gangs (Goliaths, Orlocks, Van Saars and Corpse grinders, all great beginner gangs), but Enforcers might need a few caveats: as you mentioned their main drawbacks are their extremely lacklustre stat-lines (especially on their leader and champs), their max 2 champs limit and their restrictive weapon selection, meaning they tend to have an equipment advantage in the early stages of a campaign, but can quickly 'lose steam' as the campaign progresses... Idiotic synergy is always bemoaning their bad stats compared to other gangs :P With that in mind, Badzone enforcers may be a bit better/more flexible for the 5th spot.
Anyway, keep up the good work and cheers! :)
Yep, totally agree in all that, my experience of badzone enforcers is that they actually feel arguably worse even though they should be better. Anyway, I still think enforcers are worth mentioning as fairly beginner friendly, mainly just because of simplicity and the early campaign benefits you too mentioned
I've been torn between Enforcers and Goliath so I appreciate the information.
An excellent video. Rarely post in comments but I thought this deserved a post to say thanks and to float an idea for future videos. Would you consider doing a series of videos on what gang options one should build please? To elaborate on that, there are loads of gang starting lists (both on youtube and websites such as yaktribe and goonhammer) but no one has cottoned on to the idea that people starting with Necromunda want to know all of the ganger options they should build. The common recommendation is to build what you need as you need it but I think a lot of hobbyists would rather paint all the options in one go. It's easier and faster to paint them in one go and they will look more homogeneous as opposed to adding gangers 6 months to years later as the need arises when ones painting style may very well have evolved/changed. Beyond that, it can be hard for some to return to a project considered "complete". Thank you for listening and keep up the good work.
Thanks for your support. I'm not sire O quote understand the question in terms of gang options? I've done a few vids on starting lists and given multiple options and ideas for each but are you wanting something more specific in terms of individual loadouts etc?
p.s. as an addendum to the above perhaps another way to approach this is videos which explore what upgrades each gang can/should take as a matter of priority as the campaign evolves i.e. not necessarily tell folk all the miniatures they should paint of each gang in advance but rather tell them what upgrades they should seek to go for throughout the campaign. Now this may well be unfeasible due to the nature of the game. As I have said, I have no personal experience of gaming Necromunda (I have just watched games on youtube thus far), so I will readily accept it, if you tell me that such a concept does not translate well given how Necromunda campaigns work. Thanks again.
Always love your videos! For what it's worth: I would say that Ironhead Squats are a very beginner-friendly gang as well. It's generally a very straightforward approach: rapid fire everything!! Mid-range shooty like Orlocks, but tougher and a bit slower.
Thank you! The problem with squats is that building a competent starting list that is actually fun and has enough guys is quite difficult I found
Totally fair and good point! I’m running squats in my local campaign and we’re doing the Cinderak Burning campaign, which starts with 2000 credits rather than the standard 1000. So I had a lot to work with starting out and I haven’t lost a match yet!
@@CrimsonFist01 oh right well yeah that dramatically changes them! Glad you're having fun
Just about to buy my first gang! Perfect timing you absolute legend!!
What are you going to get?
Excellent stuff! Let us know what you settle on
@@wellywoodwargaming I think I will go with Orlock or Delaque! They both have aesthetics and rules (from what i've seen) that really speak to me. I love the creepy vibe Delaque brings, but also love the Mad Max Miner vibe Orlock brings as well :)
@@zombiedad Either Orlock or Delaque! Both have some really cool things from the smallish amount i've seen but with both Munda and a new Lizardmen Blood Bowl team. I think i will be set for painting for a little while haha
Delaque do take a bit of tactical planning to get the maximum out of and as such I would certainly say that the orlocks would be a better more simple starting gang but I do love delaque overall. 2nd favorite gang after cawdor
Thanks for the great content. I'm brand-new and have gone for House Cawdor. Not the simplest, but looking forward to learning :)
Welcome aboard!
Great video and great to see you still hate those Van Saar hoverboards 😂
Thanks Wellywood. Do love those doggoes.
Came for the necromunda, stayed for the tash! Great work mate
Hahaha thanks, it's getting there 😄
Haven’t played since the late 90s. This video helped! Thanks :)
Awesome that's the goal!
First! Woot! Just found my first Necromunda community to play with too!
Great video. Thanks for making the content that you do.
Thanks for watching it mate!!
I collect Alpha Legion in 30K/40K, so naturally my choice in aesthetics and the background are Delaque, but I also like the Orlock and Van Saar.
Thank you for helping new players
My absolute pleasure
Set up is pretty immaculate
Just started and this is handy, thanks.
My pleasure 🙏
Hail all
Hail!
I haven’t even played my first game yet but I chose (built and painted ready!) Delaque and AWN, got both boxes for each gang.
Planning to get Corpse Grinders next, followed by Van Saar.
Thanks
Cool stuff
Re: melee. I pronounce it MAY-lay but one of my gamer group says MEE-lee. I think he does it to troll me as I usually correct him (or try to).
For positive algorithm
Can’t wait to get my Enforcer’s out
so the hive war box isnt the best jumping on point?
Corps grinders require a balanced board. No terrain and they get shot down. No line of sight and they grind on your bones. Easy to play, you do know what you need to do, but not easy to balance?
would love a breakdown like this for the other 3 house gangs.
Love the Delaque, but can´t get my head around how they play
Yeah they're probably the hardest to get to grips with out of the house gangs. I have a gang guide for them on here
Goliaths don't strike me as new player friendly tbh. The lack of a cheap basic gun and the vunrablity to doom spiraling after a bad game can make there early game tricky.
I play Orlock, but they all have Genestealer Cult heads ... I can use them in my 40k GSC army, and as a GSC gang in Necromunda.
Also, fun fact: Mixing Abberants and Goliath ganger parts looks dope.
What’s that leader orlock with the trench coat from??
Kal Jericho
@@wellywoodwargamingthanks!
May-lay
I may-lay down if this headache gets any worse
But ........
but........ where are the Ironhead Prospectors?!
Rapid fire meltagun.
Plus beards (yes the minis are missing the ever important beards).
Certainly not a beginner friendly gang though unfortunately. The problem lies with building a good starting list really. Plus they're pretty boring once you get past the rapid fire thing tbh. Sorry but its true 😬
@@wellywoodwargaming Agrees
"MAY-LAY"
Yes I may!
is there any inquisition necromunda team or team similar enough to use an inquisitor to represent a leader. btw i'm in melbourne, aus
Hi from Melbz myself! Yeah you could ideally use the venators list, otherwise you could use outcasts. Venators are the more elite option 😎
@@wellywoodwargaming keen for a game. I heard you say kia ora, i'm also a kiwi who has moved to live in melbourne :).
What are the chances...
...two ex Kiwis living in Melbourne, both into Necromunda
May your dice always roll 1s ! 🖕🏾 😃
Only I'm actually a Londoner 😆
Thornbury bowls club on a Tuesday night mate
I’ve always heard “melee” pronounced as “may-lay”
Oxford online has a button that makes word-noises.
The Englander-accented robot says it "MEH-lay".
As a word-nerd and collector of dictionaries the OED is my go-to, but I don't know how to read thise pronunciation squiggles so I need the Internet to help me 😅
I've been using the word since picking up D&D in the late 80s, so it's nice to finally get an answer to the question.
Speaking of words i only know because of D&D is the cleric spell "geas". The internet has given me so many answers to this that I'm starting to question the nature of reality itself. I'm going to continue with "gesh" until an Irish person i know feels like correcting me. Luckily I've never had to use that word outside of fiction or gaming so it's a low priority.
I enjoyed this but have to disagree on one point: magnacles. There is nothing more joyous than your rookies magnacling ambots that have just been womped with concussion.
Yeah I've definitely come around to them since then
I'm sorry to say I'm still on the CGC hate train. When a gang is so out of whack I have to change fundamental rules of the game that will adversely and unfairly effect other gangs. That screams of bad design to me.
And also due to the fact that they're so linear (unless you really lean into degenerate Initiate combos), their worst crime is that games involving them often become boring. Either they do their thing and blow out their opponent, or their opponent has the tools to stymie them and the CGC player has a miserable time. Now you could say that about any gang, but to how narrow a focus CGC has, it's exacerbated by a fair amount.
Me have too much necromunda and not enough time
Hey bro are you planning to do a video on house favours and agents?
Yes probably will do at some point
Alas I picked Delaque as my first gang! Getting ready for my first campaign now, lord help me...