I'm using UE5, and I don't see a View Options menu. I went into Project Settings as well as Editor Preferences, and looked in the View tab at the top and it's not there even if I change the window settings back to UE4 classic look. So I'm not sure this is the solution going forward for UE5.
@@KaioMkun There's no eyeball with that option next to the search bar. There's a tool widget looking icon that's replaced it. But there is no such option in it next to the search bar in UE5. They must have moved the option.
If you were looking for Master to change all tracks you have ( music, sfx, voice etc... ) using the Master sound class from system didn't work for me. You can created your own Sound class ( call it for ex Master Sound Class - Custom ) and add in the top left under "Child classes" all the sound class you want it to modify when you will modify your Master slide bar. Then go back to your Sound menu blueprint and make sure to use custom master sound class in sound class using "set sound mix class override". Now you can have every sound assigned to the track you want and if you change only the music slide it will only change the music but if you change master it will affect all on top of your already made preset. ( like every game ).
You also don't need to create a new custom sound class, you can add child classes to the Master (Default) sound class by choosing Edit Asset from a drop down where you can select sound classes. I searched for 'Master' in 'Edit->Project Settings' and found it there
Thank you so much. I was about to start asking around after messing with it for like 20 minutes and not being able to make the master control the others. Somehow I glanced right over the "child classes" several times.
first. Thank you this fantastic tutorial. but I can't save change volume setting value. how to save change volume setting value? After moving the slide bar, when I get out of the menu and go back in, the slide bar is in position for the first time. But the value that controlled the sound is applied. And if I turn off and turn on the game, the value I applied is reset.
Hi, for some reason at 4:26 I dont have any options, just none, I want to choose master volume but its not even an option, Do you know how I might solve this problem. Thx in advanced
Hey Matt, thanks for amazing tutorial as always, but I have a problem; when I leave the controls menu, the slider resets. Setting doesn't, but slider goes back to the middle. How can I fix this?
Not sure what I'm doing wrong, but my slider doesn't change the volume. Was there another part to this video that covered some other set up? I've followed the video several times and I'm not missing any steps as far as I can tell.
For those who can't get the slider to stay where you leave it. Just watch the video How To Change The FOV On A Slider by Matt and you will see what you are missing. It was getting the slider and setting the value at the end.
Side note if you see that it doesn't work then be careful to make sure your widgets are not being created over and over again. You can check it in the debug selection menu when going back and forth to see if more and more are getting created.
I just made a "volume" variable in my character BP in which i safe the value. Then at event construct in the audio widget I get the current value from my character and set it to the slider value.
@@Mr_Mike99 okay there are many ways to do it, part of the fun is learning new things to optimize your games and implement new features. I couldn't do that because I use multiple Ch blueprints but thanks for letting me know that can work too.
@@krill4413 If you join the discord and post a screenshot of the code in the problem and solutions chat then either I can see whats missing or someone else can also help if you want.
Slider position change to default value every time as i quit from options. Maybe I will create variable in game instanse and casts. But its terrible. We need have simple metod for slider position.
you wouldnt happen to have a tutorial on how you made that loading screen? i have my own animation at mp4 format, and i have been trying to make a loading screen using materials, but it just doesnt work for some reason.
I have created a save for the slider and it is saving when you restart the game but the problem is when I restart the game , audio is not save and the slider is saved.
Hey Matt, I followed along to the tutorial but my audio doesn't change at all. I have the sound playing at the end level collision but it wont change the volume at all. any answers would be helpful!
No problem mate, and that method should work yeah. Inside of the character blueprint you can add a "Child Actor" and parent that to the camera, by dragging and dropping it on to the camera. Now that blueprint actor should follow where the camera goes.
Hey Matt, many people have asked this here, but the volume keeps resetting, as I understand because it keeps creating another widget. I'm using fmod too, so its a bit different from how u done this in the video. Could u explain what can I do to save the data or to keep the same widget instead of creating a new one each time I click the options button? Thank you
If you still need help in your volume widget on the construct cast to your game mode/game instance and create a reference, in your game mode create a float called volume, and then on the volume changed set the volume float from your game mode.
how on earth do you want to assign the class for every sound individually if you have thousands of sounds in the game?? for example if you use multiple large soundpacks
Add a button called "Reset" or whatever you'd like to call it. Drag in the sliders, and click get. Drag off one of them, set value. If you want them all to be reset by the same button, plug them all into the same value.
Great video, keep going!!!! I have a quetion, i am working on a project and i have made a pause menu but when I am in my main menu level I can also activate it how can i Fix it?
I have a question about something not from the video, if I install an assest of grass from the the shop(epic games store) , and I want the grass to be obe color in one place , and the same type of grass a different color in a different location. How do i do this? When I make a duplicate and change the hue on the duplicated assest , it changes the non duplicated one. Please help me. ITS URGENT!
@@thatdudewithfacts ya sure... 1. Duplicate the grass's material and duplicate the grass Blueprint. 2. Change color of material 2 to what you desire. 3. Then apply material 2 to the duplicated grass BP Like that ?
how can i save the audio setting after i close the game because every time i close the game the volume settings reset to default i want the settings to be saved
Hey Matt, I was following along fine until you got to the set sound mix class override node, I don't seem to have a master audio class, is this something that was covered in another tutorial or am I missing something?
I don't know if you've fixed it but when click the drop menu at the bottom right of it you should see view options and when you click that and click all the boxes in the content
Is there a way to change the default Sound Class on all my sound waves? I have hundreds of sounds already in-game but their sound class is none by default lol
In content browser go filters, and select Sound Wave. Then ctrl+A to select all, and enter to open. Then you can set the Sound Class to your master you created. Then ctrl shift S to save all. :)
i think you can make a sound cue for them and use this sound cue for like the sfx instead of using the sounds spreadly and you can set the sound class to whatever you want
Hey mate, this should work the same way as this video, but you instead connect the "value" on the slider event, into the "pitch" on the "Set Sound Class Mix Override"
For those who dont have the in sound class options at 4:22 you have to enable show engine content in 'View Options'
Tnx
thank you
I'm using UE5, and I don't see a View Options menu. I went into Project Settings as well as Editor Preferences, and looked in the View tab at the top and it's not there even if I change the window settings back to UE4 classic look. So I'm not sure this is the solution going forward for UE5.
@@NocturnalMorning look for an eye icon in the search bar it should be it
@@KaioMkun There's no eyeball with that option next to the search bar. There's a tool widget looking icon that's replaced it. But there is no such option in it next to the search bar in UE5. They must have moved the option.
Lmao, I see that I am not the Only One who needed this, and perfect timing as always! Thanks for the 100th time?!
No problem at all mate, happy to come in handy once again :)
Yes i needed it too
If you were looking for Master to change all tracks you have ( music, sfx, voice etc... ) using the Master sound class from system didn't work for me. You can created your own Sound class ( call it for ex Master Sound Class - Custom ) and add in the top left under "Child classes" all the sound class you want it to modify when you will modify your Master slide bar.
Then go back to your Sound menu blueprint and make sure to use custom master sound class in sound class using "set sound mix class override". Now you can have every sound assigned to the track you want and if you change only the music slide it will only change the music but if you change master it will affect all on top of your already made preset. ( like every game ).
Thank you!
Thank you! I was kind of gutted this didn't work and I was going to have to manually put every audio asset in the MasterClass Class. Thank you!!
Thank You!
You also don't need to create a new custom sound class, you can add child classes to the Master (Default) sound class by choosing Edit Asset from a drop down where you can select sound classes. I searched for 'Master' in 'Edit->Project Settings' and found it there
Thank you so much. I was about to start asking around after messing with it for like 20 minutes and not being able to make the master control the others. Somehow I glanced right over the "child classes" several times.
This is easier than i expected.
Yeah I sometimes say that about a lot in Unreal lol
Thanks how he does he only have 7.29k he is amazing keep up the amazing work hopefully I see you at 1 million
Thank you so much mate, that really does mean a lot to me! Hope to see you there too!
first. Thank you this fantastic tutorial. but I can't save change volume setting value. how to save change volume setting value? After moving the slide bar, when I get out of the menu and go back in, the slide bar is in position for the first time. But the value that controlled the sound is applied. And if I turn off and turn on the game, the value I applied is reset.
If your audio never goes up again after sliding it down to zero, simply make the min value for the slider 0.001
do not set it to 0.01 because then you can still barely hear it
thanks
I set it to .001 and now you cant hear it.
@@souravmaity8744 what do you mean? Did it work or not?
@@choledocholithiasis Yes setting it to .001 you will not be able to hear it but you will be able to increase the volume.
This is the best soundmix tutorial I've seen. Thank you! :D
Hi, for some reason at 4:26 I dont have any options, just none, I want to choose master volume but its not even an option, Do you know how I might solve this problem. Thx in advanced
Nvm, if anyone else is having the same problem just go into view options, and select show engine content too
@@HamzaKhan-hj8ti Was in a pickle myself, scrolled if anyone wanted my solution. You beat me to it :D
Thanks for spreading the message anyway.
@@HamzaKhan-hj8ti Thank you so much for this I was so lost.
@@HamzaKhan-hj8tiTHANKS!
Loved that tutorial man. Right to the point and works like a charm ! Cheers!
Hey Matt, thanks for amazing tutorial as always, but I have a problem; when I leave the controls menu, the slider resets. Setting doesn't, but slider goes back to the middle. How can I fix this?
I needed this so much haha
Ha that's great to hear James! All the best to you :)
Not sure what I'm doing wrong, but my slider doesn't change the volume. Was there another part to this video that covered some other set up? I've followed the video several times and I'm not missing any steps as far as I can tell.
my question is how do you save/load the sound settings?
me too)
Use save game object and just put volume variable in here
@@SurviveOnlyStrong No.
@@TriarchVisgroup you can put it inside you moms ass I guess.
But I prefer it in save object in my two shipped games
Another outstanding tutorial!
Thank you so much!
Thanks so much as always for a great tutorial, it really helped.
😀
how do you save the audio for when next time you load the game you can have your aduio settings the same
Whenever I need help Matt is always there!
Nice tutorial, still works in UE5 :)
Oh my god thanks bro! im really need this :D
No problem man, always a pleasure :)
Thanks for this.I needed it so bad.Please make more tutorials on menus
Open your orange Master Sound Class and create child classes within it. Add your sfx, music classes in there. That way you can control everything.
For those who can't get the slider to stay where you leave it. Just watch the video How To Change The FOV On A Slider by Matt and you will see what you are missing. It was getting the slider and setting the value at the end.
Side note if you see that it doesn't work then be careful to make sure your widgets are not being created over and over again. You can check it in the debug selection menu when going back and forth to see if more and more are getting created.
I just made a "volume" variable in my character BP in which i safe the value. Then at event construct in the audio widget I get the current value from my character and set it to the slider value.
@@Mr_Mike99 okay there are many ways to do it, part of the fun is learning new things to optimize your games and implement new features. I couldn't do that because I use multiple Ch blueprints but thanks for letting me know that can work too.
still doesnt work for me. I set up a sensitivity one perfectly and that one works but I cant seem to get the audio slider working
@@krill4413 If you join the discord and post a screenshot of the code in the problem and solutions chat then either I can see whats missing or someone else can also help if you want.
Pretty straight forward thanks
Thanks for this video ☺️
Happy to help mate! :)
How to put sensitivity camera settings in options in main menu and pause
Hi mate, I have a video where I created and explained this :)
th-cam.com/video/bgE2LVDmVpY/w-d-xo.html
Nice video matt
Thanks mate!
works great, thanks!
thanx a lot!
thanks again for another great tutorial :)
Thanks for this!
Thank you so much!
Thanks man!
Slider position change to default value every time as i quit from options. Maybe I will create variable in game instanse and casts. But its terrible. We need have simple metod for slider position.
Thank you so much
good explanation
Excellent
Thank you.
Best tutorial)
could you make a video on how to do accessabilty / audio settings for the main menu
I can look into that :)
you wouldnt happen to have a tutorial on how you made that loading screen?
i have my own animation at mp4 format, and i have been trying to make a loading screen using materials, but it just doesnt work for some reason.
I have created a save for the slider and it is saving when you restart the game but the problem is when I restart the game , audio is not save and the slider is saved.
Could you please tell me what should I do if I want to change the audio speed with the slider instead? Thanks !!
The problem is that when I turn the volume to 0% and then to 100%, the music is deleted and does not play again.
Set min value at 0.01
How to set a class to a MetaSound?? Found nothing about it
Hey Matt, I followed along to the tutorial but my audio doesn't change at all. I have the sound playing at the end level collision but it wont change the volume at all. any answers would be helpful!
How to save the slider because when i go to my settings it goes back to default
Hello Matt thanks so much for videos do u know how can i attach any blueprint to players camera with child actor component?
No problem mate, and that method should work yeah. Inside of the character blueprint you can add a "Child Actor" and parent that to the camera, by dragging and dropping it on to the camera. Now that blueprint actor should follow where the camera goes.
How does it know what sound to set the volume to? (Im using music and it doesn't work)
Bro how can ı save this when ı open again settings sound level is restarting
Did u end up figuring this out?
@@doroxvill2020 i have the same question for you)
@@ahhabanderys3286 ??
@@doroxvill2020 have you found a way to solve the problem of saving sound settings?
Hey Matt, many people have asked this here, but the volume keeps resetting, as I understand because it keeps creating another widget. I'm using fmod too, so its a bit different from how u done this in the video. Could u explain what can I do to save the data or to keep the same widget instead of creating a new one each time I click the options button? Thank you
If you still need help in your volume widget on the construct cast to your game mode/game instance and create a reference, in your game mode create a float called volume, and then on the volume changed set the volume float from your game mode.
@@CloudlessStudio hey men i try your solution and it doesnt work
@@_OliStar That's because you're not doing it right. You have to load this information. Not just save it.
How to get CURRENT Pourcentage of Audio ?
Also, Can you make a toturial on how make the game write day 2 after a complete day/night cycle, and then day 3 after another cycle, and so on...?
Yah, nice idea
i'd make a "currentDayIndex" variable, set it as an integer, and whenever the day/night cycle event starts, use an "increment integer" node.
@@blake7086 I am not a pro, So I didnt understand anything...
thanks
How to do the sensitivity option ?
Hey mate, I have a video on that here :)
th-cam.com/video/bgE2LVDmVpY/w-d-xo.html
@@MattAspland oh ok thanks
how on earth do you want to assign the class for every sound individually if you have thousands of sounds in the game?? for example if you use multiple large soundpacks
Welcome to game design.
Cool....:D
How can i add reset button. When i hit reset. Sound will come back to original volume. Same thing with color.
Add a button called "Reset" or whatever you'd like to call it.
Drag in the sliders, and click get.
Drag off one of them, set value.
If you want them all to be reset by the same button, plug them all into the same value.
Great video, keep going!!!!
I have a quetion, i am working on a project and i have made a pause menu but when I am in my main menu level I can also activate it how can i Fix it?
I usually make a separate game mode and HUD for the main menu
hi may I ask how you line up UI elements like that? Thanks in advance @ 2:47 mins
THX HOMİE
I have a question about something not from the video, if I install an assest of grass from the the shop(epic games store) , and I want the grass to be obe color in one place , and the same type of grass a different color in a different location. How do i do this?
When I make a duplicate and change the hue on the duplicated assest , it changes the non duplicated one.
Please help me. ITS URGENT!
Hmm...did you try duplicating materials and changing color.
Try that, and apply one material in duplication of grass and other in other duplicant ?
@@milan.980 yes I did...
@@milan.980 can you explain more? I am new to it...
@@thatdudewithfacts ya sure...
1. Duplicate the grass's material and duplicate the grass Blueprint.
2. Change color of material 2 to what you desire.
3. Then apply material 2 to the duplicated grass BP
Like that ?
You can join the discord server of Matt for different kinds of helps if you want :)
how can i save the audio setting after i close the game because every time i close the game the volume settings reset to default i want the settings to be saved
did you find a way to solve this problem?
@@ahhabanderys3286 yeah i did you have to learn something called save game blueprint it will save everything you do
Hey Matt, I was following along fine until you got to the set sound mix class override node, I don't seem to have a master audio class, is this something that was covered in another tutorial or am I missing something?
I don't know if you've fixed it but when click the drop menu at the bottom right
of it you should see view options and when you click that and click all the boxes in the content
@@Cazzer0 Hey, I managed to get it working by closing and re-opening UE and it suddenly appeared but thanks for tip anyway :)
@@Cazzer0 Thank you! :)
Is there a way to change the default Sound Class on all my sound waves? I have hundreds of sounds already in-game but their sound class is none by default lol
In content browser go filters, and select Sound Wave. Then ctrl+A to select all, and enter to open. Then you can set the Sound Class to your master you created. Then ctrl shift S to save all. :)
@@esotericgamedev OMG Thank You!
i think you can make a sound cue for them and use this sound cue for like the sfx instead of using the sounds spreadly and you can set the sound class to whatever you want
for people having problems; don't scale the slider or it will break and it wont be clickable anymore! :)
Pls car damage video do
How to make master music
make a master class and let music class / sfx class be its subclasses
Next video is pitch please
Hey mate, this should work the same way as this video, but you instead connect the "value" on the slider event, into the "pitch" on the "Set Sound Class Mix Override"