Not removing tuners but making them to modify sub-stats and when you get one of the ideal stats you want you can lock it with another item (something new) and so on for the rest of the stats with the cost of locking the stats increasing every time
Personally, the first and easiest thing I would do is to drastically shorten overworld bosses respawn timer because farming them is way too tedious rn.
@@WinkyF2P The tedium of their five minute respawns is the main reason I always go for Dreamless over Crownless. If you have a good DPS and memorize the boss' attacks, then you can get 10 dreamless drops in the same time it takes for ~3 Crownless drops.
They should either remove the tuner or allow it to reroll the substats of echoes. Better yet, they could let us use the tuner to both reroll and upgrade substats, such as increasing crit rate to its maximum roll. For example, if you get a 4 cost crit rate echo, you could use it as a sacrifice to upgrade your crit rate substats to the maximum roll. This would encourage more players to farm echoes actively. Capiche? F4K! Yo reader go comment here and give more suggestion damn it!
I also think that tacet fields should give you a good source of the enemy drops too like the howler cores and whatnot. Theres a severe drought of them on my account, and i dont wanna go around the entire map farming mobs for a handful of them
my issue is having no exp material, I didn’t even know there were people that still struggled with not having enough Tuner (i have well over 1000 tuners- I don’t keep track anymore)
Why do we need Tuners and tubes to level up echos, that's 2 premium resources to upgrade one stat, HSR, Genshin, ZZZ and many others do NOT do this, so frustrating that it even costs 60 waveplates, everything in this game costs 60 except the damn Mats, and why the hell do they not lets us destroy echos that we farmed for a small amount of tuners or Echo XP, or at least get Tuners in our daily missions, people denying this is an issue are out of their goddamn minds 💀
I must say that RNG is an issue as well. Over the past few days I was trying to get a double crit fusion damage 3* echo for the fusion set. And guess what. After going through my entire stock of fusion damage 3* echoes, which was something like 30 in total, I did not get a single double crit echo. Not a single one. How can there ever be enough echo EXP and tuners, when they go down the drain like that with nothing to show for it?
Day 1 player here, i built enough echo sets for all the characters and team comps, now all the upgrade mats keep accumulating more in my storage, i'm now aiming to experiment different builds but the problem is echo builds are straight forward and no room for experimenting, you either 44111 or 43311 with crate/cdmg 4cost and 2xAtk%/Atk%+Ele%/2xEle%/2xER 3cost, 1cost depend on the character's dmg scaling (atk/def/hp), the substats are obviously crate+cdmg+atk+atk%+basic/heavy/lib/reso dmg, it's simple and there are no need for deep dive guide. For now, upgrading echoes imo is not the priority as it is only tough at first then become trivialized as time goes on, not to mention all gears can be swapped between characters, what's left is optimization and no experimentation, i need to point out that in every games experimentation is more valuable than optimization. Before that let's point out the big flaws in echo system that people don't talk enough about, 1/waste potential of only main slot echo skill is usable, 2/the 2pcs/5pcs set effects limit flexibility for echo builds, 3/you can only have 1 random sonata effect in 2-3 available effects from each echo you get. What need to be improved: 1/echoes have been main selling point together with combat in this game, open up to at least 2-3 echo skills to be usable in 1 echo set can vastly change the gameplay for each person, or a chaining echo skills, or a cycle mechanics to let you choose 1 of 5 echo skills in your set to use. Some of us already known that some 1cost and 3cost echoes are very underrated because they don't buff your dmg but their mechanics however are fun and enjoyable. 2/this is optional, if kuro change it to 2/4pcs set and allow 1 off piece then it's great, if they don't no big deal. 3/allow multiple available (or better, all) sonata effect tags on the echoes you get not only greatly reduce the grinding for right main stat on right sonata set but also open up even more hybrid set builds like 5pcs ele set with 2pcs moonlit/rejuvenating/lingering set for example. Again, experimentation is more fun than optimization, only after the first is achieved then it is perfect time to ask for more QoL.
You solutions are OP af, but the data merge one: The echo cost, element, mainstat and/or substats being the same on the echoes you fodder, should increase the chance you get that cost, that element, that mainsta ect. For example if you want a higher chance to get a spectro 3 cost with spectro damage and you use 2 of those to fodder, the chance increases by 20%... but if you use 5 it goes up to 80%. However if you use 2 3-cost echoes with spectro element AND spectro dmg and 2 with spectro element only and a single 1 cost with spectro element and out of all of them 3 have a crit rate substat it would go: - 80% increased chance to get spectro element (5 echoes were spectro) - 60% increased chance at a 3 cost echo (4 were 3 cost) - 40% increased chance to roll crit rate (3 had crit rate) - 20% increased chance to get spectro damage (2 were spectro damage) I would also put a weekly cap on this and make the increased chance divide by 3 after a certain amount of echoes used, which you can increase with data bank level.
I honestly barely ever farmed echoes, but I don't know why I have a decently built team. Maybe I'm just extremely lucky 🤣 that said, you really don't need to mid max every substats, unless it's for your own satisfaction, as you can beat the game with average decent stats, and being able to play the game well. But I agree with a lot of these points, especially feeding level 0 echoes. That way we can at least have the choice, of whether to feed it, or use it for the combining thingy.
well, I for one gave looooooooots and loooooots of feedback to this game (in discord, in-game feedbacks and suggestions, customer services and even mails) about this issue and give em a variety of suggestions, hoping they do smth about it. This has been ongoing for 3 patches now yet.....they never did smth about it so, I began to give up on the idea...😪
@@WinkyF2P keep trying and encourage more ppl to send more and more feedback related to this echo system, I'll give u even mine that I always send, make a good use of it: Echo Ascension: There's an issue that frustrates many players related to the substats we desire for our Echoes. We always get random substats, The RNG makes it difficult, and it's becoming incredibly frustrating to use all of our resources without getting the desired substats. Solution: Create a system that allows us to choose at least from two to three substats we want when tuning Echoes, with no limitations on usage, and without disrupting the entire RNG system.
Just make the main stat SELECTABLE and add rewards in TACET FIELDS. Btw, re-rolling is not F2p and low spender friendly. Only whales will benefit from it as you can buy additional waves plates using astrites and astrites can be bought using lunite.
1)we need a better organization system for echoes 2)5 or 6 favourite echoes set. to make more easy switch among characters the echoes. 3)at least 1 chance to reroll a sub star for the echoes. at least 1 stat kuro( even snowbreak has one reroll chance) 4) yes tacet field sucks. 60 stamina for the rewards sucks. whenever there is double drop in tacet field i make all of them to not step a tacet field for a while.
This echo tuning system is killin' me (And I) I must confess, I still believe (Still believe) That Kuro will fix it before I lose my mind Give me a siiiiign Hit me, baby, one more time😂
@@ColorlessMemory I'm just trying to make the game better, I don't wana see it fail, at least balance up the echo exp items and tuners distribution would be nice. 👍
I've sent feedback to Kuro about increasing Tacet field rewards since version 1.1. 60 waveplates for 20 tuners/2 substat rolls is a scam, no two ways about it.
The tuners are actually pretty stupid ngl. You essentially get 2 chances of tuning every 6 hours. And enough levels to make 6 level 5 echoes. 6. 6 echoes you've leveled to 5, and u can only tune 2 of em. I literally got 600+ gold exp, 800 purple, and have only 600 tuners which only equates to 60 tunes. Its an oversight imo. I think what they should do is increase the scrapping rate of tuners from 30% to 70% and have 40 tuners drop per tacet field. Either that or just remove it all together cuz honestly, why do we need 2 artifact currencies xD
5. that’s stupid for the game, even limit the echo to 50 exp set still to broken for system can farm gear anywhere anytime. I can full max stat 5 echo for 2 weeks, imagine how fast people can finish all current content (even without perfect stat some people already clear it). I would agree if wuwa already bring super hard content like babel tower from pgr 4. 100% agree 3. Im neutral for tacet field rewards and tuner 2. This will be balance if wuwa add limited item we can use to choose the main stat and sonata effect we desire with data merge system. Tbh its already easy to got echo with selector echo from event, so Im not sure is this really important or not 1. I can agree with that
Man kuro needs to listen to these suggestions fr, specially number 2 and 1
@@thebestbotever5040 Pound it ma man! 😎👊
Not removing tuners but making them to modify sub-stats and when you get one of the ideal stats you want you can lock it with another item (something new) and so on for the rest of the stats with the cost of locking the stats increasing every time
This system in a gacha game called Guardian Tales for weapons and accessories
@@محمدالسياف-ر1ك Hmm.. Interesting.. 😉
This is actually a good concept
I struggle with rng every time i roll substats
The n1. Is sure needed
@@Shuster807 Hell yeah..!!
Ong they should remove tuner 😂😂
@@playboi_i Damn straight..!!
I totally get the last solution it happened a lot of me having a decent substats and the last one ruined everything hp of def 😂
@@Lewis-Di Yep for real man! 🤭
Let's freaking go Kuro!!! 😂
Personally, the first and easiest thing I would do is to drastically shorten overworld bosses respawn timer because farming them is way too tedious rn.
@@MrGoodra17 Come on bruh, is farming bosses really that bad? 🤭
Farming 4 cost is the easiest sht, 3 cost are the real challenge, those who farm 3 cost echoes are masochist 💀
@Taz-111 it's easy, but having to wait minutes for the boss to respawn doesn't make any sense when I can restart weekly bosses immediately
@@WinkyF2P The tedium of their five minute respawns is the main reason I always go for Dreamless over Crownless. If you have a good DPS and memorize the boss' attacks, then you can get 10 dreamless drops in the same time it takes for ~3 Crownless drops.
@@camillecutler6868 Hopefully Kuro can do something about the normal bosses respawn time in the near future.
Thanks make my day 😂 the way your talk is funny 🤣 keep it up 🎉
@@sayakafurukawa08 A laugh a day keeps the doctors away 😆
Im still recovering from the upgrading echo videos on how almost all of my echos are bad in comparison
@@stripessin Lmaox take it easy buddy, just upgrade at your own pace. 🤭
The sponser part got me 😂😂😭
@@pastahead-gp6pr Lmaoz 😂👊
They should either remove the tuner or allow it to reroll the substats of echoes. Better yet, they could let us use the tuner to both reroll and upgrade substats, such as increasing crit rate to its maximum roll. For example, if you get a 4 cost crit rate echo, you could use it as a sacrifice to upgrade your crit rate substats to the maximum roll. This would encourage more players to farm echoes actively. Capiche? F4K! Yo reader go comment here and give more suggestion damn it!
@@doughnutboi6829 Respect brother! 😊🤜
@@WinkyF2P 🤛😊
Fr fr, make it expensive enough to get the right substats so it’s not OP, but let it not be 100% up to rng
I fully agree with the trash merge and rerolling sub stats. There are so many useless echoes sitting in my inv 😭
@@Yapxg Same here 😥
You make some fair points. I hope wuwa improve their echoe farming mechanisms. We should forward this video to Kuro asap.
@@youll.befine Thx buddy 😘
I also think that tacet fields should give you a good source of the enemy drops too like the howler cores and whatnot. Theres a severe drought of them on my account, and i dont wanna go around the entire map farming mobs for a handful of them
@@connor.chan.jazzman The illusive realm got you covered on that now bro 😎👍
New player with max lv unit at 70 that clear event is very difficult.if you don’t have trial unit you just… cooked.
This channel will grow because of his Singaporean accent bruh 😂. Nice vid bro
@@rken3693 Thx bro, but accent is not enough, still gotta put in the work. 😋
@ them points should be noted thou
my issue is having no exp material, I didn’t even know there were people that still struggled with not having enough Tuner (i have well over 1000 tuners- I don’t keep track anymore)
@@polaroyde I'm guessing you have been leveling echoes straight to lvl 25 alot more often than tuning substats 2 at a time yeah?
Why do we need Tuners and tubes to level up echos, that's 2 premium resources to upgrade one stat, HSR, Genshin, ZZZ and many others do NOT do this, so frustrating that it even costs 60 waveplates, everything in this game costs 60 except the damn Mats, and why the hell do they not lets us destroy echos that we farmed for a small amount of tuners or Echo XP, or at least get Tuners in our daily missions, people denying this is an issue are out of their goddamn minds 💀
@@OrtonHeadXIV Let it out brother.. Let it out..!! 😂👍
I must say that RNG is an issue as well. Over the past few days I was trying to get a double crit fusion damage 3* echo for the fusion set. And guess what. After going through my entire stock of fusion damage 3* echoes, which was something like 30 in total, I did not get a single double crit echo. Not a single one. How can there ever be enough echo EXP and tuners, when they go down the drain like that with nothing to show for it?
@@ПостороннимВ-й2ю Which is why my no. 1 solution is the best imo. 💪😎
Day 1 player here, i built enough echo sets for all the characters and team comps, now all the upgrade mats keep accumulating more in my storage, i'm now aiming to experiment different builds but the problem is echo builds are straight forward and no room for experimenting, you either 44111 or 43311 with crate/cdmg 4cost and 2xAtk%/Atk%+Ele%/2xEle%/2xER 3cost, 1cost depend on the character's dmg scaling (atk/def/hp), the substats are obviously crate+cdmg+atk+atk%+basic/heavy/lib/reso dmg, it's simple and there are no need for deep dive guide.
For now, upgrading echoes imo is not the priority as it is only tough at first then become trivialized as time goes on, not to mention all gears can be swapped between characters, what's left is optimization and no experimentation, i need to point out that in every games experimentation is more valuable than optimization. Before that let's point out the big flaws in echo system that people don't talk enough about, 1/waste potential of only main slot echo skill is usable, 2/the 2pcs/5pcs set effects limit flexibility for echo builds, 3/you can only have 1 random sonata effect in 2-3 available effects from each echo you get. What need to be improved:
1/echoes have been main selling point together with combat in this game, open up to at least 2-3 echo skills to be usable in 1 echo set can vastly change the gameplay for each person, or a chaining echo skills, or a cycle mechanics to let you choose 1 of 5 echo skills in your set to use. Some of us already known that some 1cost and 3cost echoes are very underrated because they don't buff your dmg but their mechanics however are fun and enjoyable.
2/this is optional, if kuro change it to 2/4pcs set and allow 1 off piece then it's great, if they don't no big deal.
3/allow multiple available (or better, all) sonata effect tags on the echoes you get not only greatly reduce the grinding for right main stat on right sonata set but also open up even more hybrid set builds like 5pcs ele set with 2pcs moonlit/rejuvenating/lingering set for example.
Again, experimentation is more fun than optimization, only after the first is achieved then it is perfect time to ask for more QoL.
@@DT-bo1zk I did not read all that, but I can respect the passion buddy. 😂
You solutions are OP af, but the data merge one:
The echo cost, element, mainstat and/or substats being the same on the echoes you fodder, should increase the chance you get that cost, that element, that mainsta ect.
For example if you want a higher chance to get a spectro 3 cost with spectro damage and you use 2 of those to fodder, the chance increases by 20%... but if you use 5 it goes up to 80%.
However if you use 2 3-cost echoes with spectro element AND spectro dmg and 2 with spectro element only and a single 1 cost with spectro element and out of all of them 3 have a crit rate substat it would go:
- 80% increased chance to get spectro element (5 echoes were spectro)
- 60% increased chance at a 3 cost echo (4 were 3 cost)
- 40% increased chance to roll crit rate (3 had crit rate)
- 20% increased chance to get spectro damage (2 were spectro damage)
I would also put a weekly cap on this and make the increased chance divide by 3 after a certain amount of echoes used, which you can increase with data bank level.
@@Godsthetics Wowh..!! 😱
I. Need. PGR's. RED. DAMN. USBs.
Genshin and HSR already doin it, what are you doinggg kurooo
@@MiracleGamesGG Maybe they intentionally wana be different in that area 🤔
@@WinkyF2P I mean.... pick main stat and substat? what else lmao
PGR already had that ages ago, which is funny enough
I honestly barely ever farmed echoes, but I don't know why I have a decently built team. Maybe I'm just extremely lucky 🤣 that said, you really don't need to mid max every substats, unless it's for your own satisfaction, as you can beat the game with average decent stats, and being able to play the game well. But I agree with a lot of these points, especially feeding level 0 echoes. That way we can at least have the choice, of whether to feed it, or use it for the combining thingy.
well, I for one gave looooooooots and loooooots of feedback to this game (in discord, in-game feedbacks and suggestions, customer services and even mails) about this issue and give em a variety of suggestions, hoping they do smth about it.
This has been ongoing for 3 patches now yet.....they never did smth about it so, I began to give up on the idea...😪
@@omaratef9611 Oh well, maybe Kuro doesn't want us to get our echoes too OP too fast. 😵💫
@@WinkyF2P keep trying and encourage more ppl to send more and more feedback related to this echo system, I'll give u even mine that I always send, make a good use of it:
Echo Ascension:
There's an issue that frustrates many players related to the substats we desire for our Echoes. We always get random substats, The RNG makes it difficult, and it's becoming incredibly frustrating to use all of our resources without getting the desired substats.
Solution:
Create a system that allows us to choose at least from two to three substats we want when tuning Echoes, with no limitations on usage, and without disrupting the entire RNG system.
@@omaratef9611 Indeed.. Interesting.. 🤔
@@WinkyF2P best wishes ✨
@@omaratef9611 Thx buddy appreciate it! 😆
Just make the main stat SELECTABLE and add rewards in TACET FIELDS.
Btw, re-rolling is not F2p and low spender friendly. Only whales will benefit from it as you can buy additional waves plates using astrites and astrites can be bought using lunite.
@@andynow-uu1mr Hmm... 🤔
I m a day 1 player too and i can clear all contents of the game i have more than 4k tuners and more than 1k tuner exp items
1)we need a better organization system for echoes
2)5 or 6 favourite echoes set. to make more easy switch among characters the echoes.
3)at least 1 chance to reroll a sub star for the echoes. at least 1 stat kuro( even snowbreak has one reroll chance)
4) yes tacet field sucks. 60 stamina for the rewards sucks. whenever there is double drop in tacet field i make all of them to not step a tacet field for a while.
@@sesshomaru2005 😎👍
This echo tuning system is killin' me (And I)
I must confess, I still believe (Still believe)
That Kuro will fix it before I lose my mind
Give me a siiiiign
Hit me, baby, one more time😂
@@MadBearut That's why the no. 1 solution is the best imo
If u are such a perfectionist, yeah u will struggle🤣🤣🤣
@@ralphbellen5833 Can't argue with that 🤗
i dont think kuro needs to do something else as echo farming is way easier than genshit system already.
Better doesn't mean perfect. They're doing very good so far, but theres always something that can be improved upon and they did ask for feedback.
@@ColorlessMemory I'm just trying to make the game better, I don't wana see it fail, at least balance up the echo exp items and tuners distribution would be nice. 👍
Kuro need to sell somthing to run the game
nah bro, i do not need xp but farm echoes.,., MORE than 50 echoes
@@viciousvndta Thrash echoes are easy to get now, even illusive realm gives alot of those, it's the good echoes that are hard to farm. 😥
I've sent feedback to Kuro about increasing Tacet field rewards since version 1.1. 60 waveplates for 20 tuners/2 substat rolls is a scam, no two ways about it.
@@JoyBoyAlter Preach it brother yeah..!! 😂
The tuners are actually pretty stupid ngl. You essentially get 2 chances of tuning every 6 hours. And enough levels to make 6 level 5 echoes.
6. 6 echoes you've leveled to 5, and u can only tune 2 of em.
I literally got 600+ gold exp, 800 purple, and have only 600 tuners which only equates to 60 tunes. Its an oversight imo.
I think what they should do is increase the scrapping rate of tuners from 30% to 70% and have 40 tuners drop per tacet field.
Either that or just remove it all together cuz honestly, why do we need 2 artifact currencies xD
@@maikoymokspg163 Yeah agreed, exactly like I said, the echo mats distribution is not balanced at all. 😡
Point 2. Combining 5 trash echo for 1 trash echo
@@Maviss.Ruinzy Bruh you mean 1 good echo? 😋
based opinion
@@luxorvi Word! 😎👍
5. that’s stupid for the game, even limit the echo to 50 exp set still to broken for system can farm gear anywhere anytime. I can full max stat 5 echo for 2 weeks, imagine how fast people can finish all current content (even without perfect stat some people already clear it). I would agree if wuwa already bring super hard content like babel tower from pgr
4. 100% agree
3. Im neutral for tacet field rewards and tuner
2. This will be balance if wuwa add limited item we can use to choose the main stat and sonata effect we desire with data merge system. Tbh its already easy to got echo with selector echo from event, so Im not sure is this really important or not
1. I can agree with that
@@Jeef_DX Thx buddy, but no.2 is mainly for casual players. 😋
Nah better salvage for material exp is better 😂
@@tioklarus_chan291 Huh? Better than what bruh? 🤔