You can add a node "get player team" and connect it to the objects in the area monitor, or the object that entered it, and then compare the team using "compare teams" then from a branch with the teams being set the way you need in the compare teams node, using "if true" for the team you want to apply the effects to.
Hey, how does one script on objects destroyed its adds 1 to a 0/3 message? I've been trying hard to no avail. For example objective is destroy 3 boxes and at 3/3 destroyed I can start another objective. I'm using barrels in my script and not sure if HAVE to use like a fusion coil that actually can be destroyed legitimately. Please help me tackle this.😢
I too have been needing to figure that out, since I want a trait to be applied ONLY when a specific weapon is the one being used, and not their secondary, but I've not found that out yet.
I'm learning a lot with your videos! Not many youtube videos covering Infinite scripting, so I really appreciate your effort!
Will be useful with my future maps for sure!
YES i was needing this!
How would we do this only for a specific enemy ai squad that enters the area?
Nice video once again!
Maybe a stupid question but is there any possibility to disable the active camouflage of elites in forge?
I don't think so sadly since traits don't work on them. But it might work if you change their state from combat to idle then back again.
With idle you mean inactive right?
I will try it later after work
That is similar but there is a way to alter their alert states. Idle, combat, and alert, I think.
Thanks so much for this! Is there a way to do the damage zone but doesn't affect people in vehicles?
There's a way but it seems more complicated unfortunately
How do I set it to only effect a certain team that enters?
You can add a node "get player team" and connect it to the objects in the area monitor, or the object that entered it, and then compare the team using "compare teams" then from a branch with the teams being set the way you need in the compare teams node, using "if true" for the team you want to apply the effects to.
Hey, how does one script on objects destroyed its adds 1 to a 0/3 message? I've been trying hard to no avail. For example objective is destroy 3 boxes and at 3/3 destroyed I can start another objective. I'm using barrels in my script and not sure if HAVE to use like a fusion coil that actually can be destroyed legitimately. Please help me tackle this.😢
I can actually cover this in a video so be on the lookout!
Is it possible for you to make a “on weapon swap” style code? I’ve been having trouble trying to figure that out
I too have been needing to figure that out, since I want a trait to be applied ONLY when a specific weapon is the one being used, and not their secondary, but I've not found that out yet.