Apply Traits Or Damage Over Time Within A Zone | Halo Infinite Forge Tutorial

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 16

  • @IIStone
    @IIStone ปีที่แล้ว

    I'm learning a lot with your videos! Not many youtube videos covering Infinite scripting, so I really appreciate your effort!

  • @marcpine2794
    @marcpine2794 ปีที่แล้ว

    Will be useful with my future maps for sure!

  • @Xesh
    @Xesh ปีที่แล้ว +1

    YES i was needing this!

  • @majesticblasian651
    @majesticblasian651 9 หลายเดือนก่อน +1

    How would we do this only for a specific enemy ai squad that enters the area?

  • @kokushibo2755
    @kokushibo2755 ปีที่แล้ว

    Nice video once again!
    Maybe a stupid question but is there any possibility to disable the active camouflage of elites in forge?

    • @-Zechariot
      @-Zechariot  ปีที่แล้ว

      I don't think so sadly since traits don't work on them. But it might work if you change their state from combat to idle then back again.

    • @kokushibo2755
      @kokushibo2755 ปีที่แล้ว

      With idle you mean inactive right?
      I will try it later after work

    • @-Zechariot
      @-Zechariot  ปีที่แล้ว

      That is similar but there is a way to alter their alert states. Idle, combat, and alert, I think.

  • @TheGentlemenReacts
    @TheGentlemenReacts ปีที่แล้ว

    Thanks so much for this! Is there a way to do the damage zone but doesn't affect people in vehicles?

    • @-Zechariot
      @-Zechariot  ปีที่แล้ว

      There's a way but it seems more complicated unfortunately

  • @diigitalapex1127
    @diigitalapex1127 ปีที่แล้ว

    How do I set it to only effect a certain team that enters?

    • @-Zechariot
      @-Zechariot  ปีที่แล้ว

      You can add a node "get player team" and connect it to the objects in the area monitor, or the object that entered it, and then compare the team using "compare teams" then from a branch with the teams being set the way you need in the compare teams node, using "if true" for the team you want to apply the effects to.

  • @Zombielab115
    @Zombielab115 ปีที่แล้ว +1

    Hey, how does one script on objects destroyed its adds 1 to a 0/3 message? I've been trying hard to no avail. For example objective is destroy 3 boxes and at 3/3 destroyed I can start another objective. I'm using barrels in my script and not sure if HAVE to use like a fusion coil that actually can be destroyed legitimately. Please help me tackle this.😢

    • @-Zechariot
      @-Zechariot  ปีที่แล้ว +1

      I can actually cover this in a video so be on the lookout!

  • @Just2Chill4U
    @Just2Chill4U ปีที่แล้ว

    Is it possible for you to make a “on weapon swap” style code? I’ve been having trouble trying to figure that out

    • @-Zechariot
      @-Zechariot  ปีที่แล้ว

      I too have been needing to figure that out, since I want a trait to be applied ONLY when a specific weapon is the one being used, and not their secondary, but I've not found that out yet.