What Happens when Half-Life 2 Updates TOO FAST

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  • เผยแพร่เมื่อ 18 พ.ย. 2022
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ความคิดเห็น • 886

  • @Pinsplash
    @Pinsplash  ปีที่แล้ว +195

    too slow: th-cam.com/video/cyYk9hUDdj8/w-d-xo.html

    • @binkbunkspiggleworm
      @binkbunkspiggleworm ปีที่แล้ว +2

      just watched

    • @dadutchboy2
      @dadutchboy2 ปีที่แล้ว +1

      engineer gaming

    • @Floppa_TAG_brother_
      @Floppa_TAG_brother_ ปีที่แล้ว

      Oh my goodness crazy stuff

    • @Capiosus
      @Capiosus 6 หลายเดือนก่อน

      make a source engine mod that makes all the props way too bouncy like this and play hl2 with it

    • @Diabhork
      @Diabhork 5 หลายเดือนก่อน

      I wonder what would happen if you tried something like this in GTA V. With speedrunners having uncapped FPS, the effects I've seen range from missions instafailing to ladders becoming catapults

  • @Grimmers
    @Grimmers ปีที่แล้ว +1997

    So it pretty much turns the game into a public Gmod server.

    • @NoahGooder
      @NoahGooder ปีที่แล้ว +80

      that was my thoughts exactly expecially with the ragdoll physics.

    • @TheGlassMan
      @TheGlassMan ปีที่แล้ว +21

      I mean, its the same game engine so there's no surprise here

    • @BungieStudios
      @BungieStudios ปีที่แล้ว +37

      I like how the physics are more lifelike in some parts and beyond broken in others.

  • @mcarpen89
    @mcarpen89 ปีที่แล้ว +1174

    My favorite part was when you caused a chain reaction with the crossbow and just sat on the other side of wall and watched everyone get crushed by super bouncy file cabinets

    • @privatepessleneck
      @privatepessleneck ปีที่แล้ว +67

      Gmod animation moment.

    • @landtechnik4k
      @landtechnik4k ปีที่แล้ว +5

      it was the monitor

    • @sillyfella2009
      @sillyfella2009 10 หลายเดือนก่อน +6

      oppenheimer reference

    • @squasherdown
      @squasherdown 6 วันที่ผ่านมา

      aperture science new invention: repulsive filing cabinet!

    • @robwebnoid5763
      @robwebnoid5763 22 ชั่วโมงที่ผ่านมา

      Jackie Chan in his movies is world famous for using the environment around him to fight, like climbing up walls, using refrigerator doors to block punches & ladders as a weapon etc. So here, Freeman is `Jackie Channing`it with this high tick rate.

  • @colinhuber5903
    @colinhuber5903 ปีที่แล้ว +488

    The way the second pistol flies straight to Gordon is wonderful!

    • @TheGodOfGematria
      @TheGodOfGematria 8 วันที่ผ่านมา +4

      it's hard being the one free man

    • @erikpng
      @erikpng 4 วันที่ผ่านมา +3

      He's The One (Free Man).

    • @noahfessenden6478
      @noahfessenden6478 2 วันที่ผ่านมา

      The Force is strong with the Freeman!

    • @TheGodOfGematria
      @TheGodOfGematria 2 วันที่ผ่านมา

      @@erikpng Gordon "The One Free Man" Freeman (Canon)

  • @JackFoxtrotEDM
    @JackFoxtrotEDM ปีที่แล้ว +3658

    I like how ragdolls are fine. I saw the beginning like “Oh nothing happens, neat”, then the dropped pistol starts bouncing around and I’m like “oh no…”

    • @thelvadam2884
      @thelvadam2884 ปีที่แล้ว +129

      no u mean " OHH fuck yeah , lets fucking go !"

    • @travisdickens4304
      @travisdickens4304 ปีที่แล้ว +38

      @@KeksimusMaximus of course they aren’t, you just don’t see it until later into the video; keeping the false sense of security.

    • @dovahkiin2108
      @dovahkiin2108 ปีที่แล้ว +2

      So?

    • @exaltedb
      @exaltedb ปีที่แล้ว +25

      3:40 would like to beg to differ

    • @randigo9992
      @randigo9992 ปีที่แล้ว +8

      The first guy that died cause of metrocops is animated, he's corpse is kinda like in idle animation, so he's NOT a ragdoll

  • @Eira_
    @Eira_ ปีที่แล้ว +231

    half life 2 but glados spilled repulsion gel everywhere

    • @AbsnormalCoolest
      @AbsnormalCoolest 6 หลายเดือนก่อน +4

      how did she spill it

    • @Hugh_Mannn
      @Hugh_Mannn 6 หลายเดือนก่อน +8

      @@AbsnormalCoolestCombine found her super-secret supply

    • @alicorn3924
      @alicorn3924 3 วันที่ผ่านมา

      ​@@Hugh_Mannn no!!!! they got here blue stuff!!

  • @simtexa
    @simtexa ปีที่แล้ว +785

    I love how everything becomes infinitely much more terrifying, ranging from mere shovels, all the way to violently bouncing and spinning knife blades that shatter all the wood in the room to a million violently bouncing and spinning splinters. And turrets are even more immortal than before, and will now aggressively bounce around the map.

  • @advancedmicrodevices3868
    @advancedmicrodevices3868 ปีที่แล้ว +566

    The usp bouncing around then to the player is golden

    • @soda415.5
      @soda415.5 ปีที่แล้ว +2

      Intel CPU doesn’t do that

    • @captain1334
      @captain1334 ปีที่แล้ว +17

      @@soda415.5 no Intel cpu go boom when hl2 is at 400 tickrate

    • @soda415.5
      @soda415.5 ปีที่แล้ว +3

      @@captain1334 I didn’t asked that your Celeron can’t run hl2 nicely

    • @thelvadam2884
      @thelvadam2884 ปีที่แล้ว

      Bro there is no USP in Half-Life 2 xD

    • @captain1334
      @captain1334 ปีที่แล้ว

      @@soda415.5 I don’t use a celeron I use a amd Ryzen 9 7950x so go and throw your Pentium D(isaster) in the trash

  • @henryfreeman1256
    @henryfreeman1256 ปีที่แล้ว +712

    Never knew Gordon learned how to use telekinesis in MIT

    • @korvo9936
      @korvo9936 ปีที่แล้ว +50

      He's indeed a Highly Trained Profesional!

    • @VarenRoth
      @VarenRoth ปีที่แล้ว +31

      How'd you think picking up cans worked?

    • @callumkristofer7793
      @callumkristofer7793 ปีที่แล้ว +8

      @@korvo9936 he doesn't need to hear all that!

    • @Durwagon
      @Durwagon ปีที่แล้ว +18

      He's got a degree in theoretical physics! Like the physics that are theoretically going on here.

    • @gamejunk1e
      @gamejunk1e ปีที่แล้ว +8

      He has a theoretical degree in physics

  • @stupakoopa_3987
    @stupakoopa_3987 ปีที่แล้ว +109

    "You can't stop me!"
    "Oh, I know. But he can"
    _400 tickrate pistol from hell_

  • @theworldsmostgiantDr
    @theworldsmostgiantDr ปีที่แล้ว +54

    0:50 "I never thought I'd see a Resonance Cascade, let alone create one."

  • @arjunlagoon2015
    @arjunlagoon2015 ปีที่แล้ว +429

    So I think what's happening is that the high tick rate makes the physics velocity calculator thing occur too much. So when you lifted the tire with the crate each tick it adds a certain velocity to also move it up. But because the tick rate is so high it added that certain velocity *way* too much in like a second so it went flying.

    • @disk0__
      @disk0__ ปีที่แล้ว +52

      I'm pretty sure physics simulation is scaled/proportioned to tickrate, but I can't tell if it A) doesn't, or B) the simulation (read: the faster approximations of physics aspects actually used) break down as the tick rate departs expected ranges.

    • @owenkegg5608
      @owenkegg5608 ปีที่แล้ว +2

      Maybe. Usually when physics engines are accelerating something they multiply the acceleration/ velocity by the time the last frame took to complete in seconds so everything scales properly no matter what

    • @Zack_Wester
      @Zack_Wester ปีที่แล้ว +2

      @@disk0__ could be worse could be a case of some part of the physics simulation is scaled/proportioned to the tickrate (also part of the Frame rate) and some is not.
      Iknow there was a few games that ran fine in 30 and 60 FPS but if you set the FPS cap to 120 and ran it from that Physic would break in some cases because some physic calculation was done at 30/60 times a sec and some would end up been done 120 times a sec. and that would just break.

    • @FenekkuKitsune
      @FenekkuKitsune ปีที่แล้ว +38

      You’re partially correct. In the source engine, whenever a physics object touches any other object that it cannot pass through, it is pushed away. It is not stopped, no, it is pushed. So for example, if you take a box and drop it on the ground, the box doesn’t actually stop as soon as it hits the ground, instead it slightly clips into the ground and gets pushed back out, making it seem like it stopped. On low tick rates, this would make the object either sink, or bounce weirdly as the object isn’t being pushed away instantly most of the time. However, on high tick rates, the check for whether the object is clipping happens too much, causing it to, well… go absolutely ape shit.
      You can actually see this occurring even on default tick rate, depending on certain conditions. If you’ve ever seen a physics object in a source game slightly dip into the floor or another object, that’s the push failing to occur (this will generally be caused by a performance dip, or something else). The only objects that don’t follow this rule in the source engine are: entities and ragdolls (technically ragdolls are entities)

    • @Mandragara
      @Mandragara ปีที่แล้ว +2

      ​@@disk0__ Numerical simulations are not stable under all step sizes\tick rates. Pretty general statement but I'm sure that's to blame here

  • @PekaCheeki
    @PekaCheeki ปีที่แล้ว +248

    Wow, I can't believe we discovered real physics in 2003 and valve forgot to enable them in launch options

    • @Genjinas
      @Genjinas ปีที่แล้ว +1

      seniukai visai gerai suki klipukus, užskaitau, kažkada iš manęs parūkysim

    • @PekaCheeki
      @PekaCheeki ปีที่แล้ว +6

      @@Genjinas ka lol as dont lietuvis

    • @Genjinas
      @Genjinas ปีที่แล้ว

      @@PekaCheeki nevirink vogtų katalizatorių, žinau kad su Vladislovu į tą pačią mokyklą ėjai

    • @PekaCheeki
      @PekaCheeki ปีที่แล้ว +1

      @@Genjinas vladislovu?!! tokio nepazystu bet gal ir ejau i ta pacia

  • @voytec448
    @voytec448 ปีที่แล้ว +82

    0:38 gordon had the gravity gloves

    • @Chipmunkboy
      @Chipmunkboy ปีที่แล้ว +2

      Jumped at him like Mario jumping at a Goomba

    • @Iregular07
      @Iregular07 ปีที่แล้ว +1

      Looks like ultrakill

    • @G-Cole-01
      @G-Cole-01 5 หลายเดือนก่อน

      yoink

  • @SuperShadow
    @SuperShadow ปีที่แล้ว +56

    0:16
    A liberated
    gun eventually finds
    its new caretaker

    • @daiganmonceaux7347
      @daiganmonceaux7347 5 หลายเดือนก่อน +4

      Did you just write a haiku about half life 2 physics? Damn

  • @curlybrace314
    @curlybrace314 ปีที่แล้ว +152

    Cars spinning in tight barrel rolls made me laugh so dang hard

    • @cac_deadlyrang
      @cac_deadlyrang ปีที่แล้ว +2

      Like, I thought the most ridiculous thing I could see a vehicle unintentionally doing in video games was Shazza harnessing the energy of the Spin with her Fourbie in TY 2, but now I’ve seen *_true chaos._*
      Why yes, that is a JoJo reference. Sue me.

  • @SkylorBeck
    @SkylorBeck ปีที่แล้ว +161

    I legit thought my speakers weren't working for the first 11 seconds of this video.

    • @Solutra
      @Solutra ปีที่แล้ว +13

      10 seconds

    • @Pinsplash
      @Pinsplash  ปีที่แล้ว +37

      10 and a half seconds

  • @erykdoors
    @erykdoors ปีที่แล้ว +57

    Low tick rate: vehicle bounces
    High tick rate: EVERYTHING BOUNCES

  • @MaximG.
    @MaximG. ปีที่แล้ว +44

    3:05 - I'm genuinely surprised this didn't end with splat+flatline

  • @limeflake4192
    @limeflake4192 ปีที่แล้ว +114

    When you allow the entropy of the Source Engine to become a weapon by itself

  • @Stresenbear
    @Stresenbear ปีที่แล้ว +28

    4:09 insert free bird guitar solo here

  • @vlauxa
    @vlauxa ปีที่แล้ว +159

    I like that the gun got exponentially faster each time it touched something

  • @BalthazarB2
    @BalthazarB2 ปีที่แล้ว +302

    Basicaly what we see is Gordon's true inner state of mind after going through several traumatic evenrs and becoming a mute psychopath.

    • @NoahGooder
      @NoahGooder ปีที่แล้ว +11

      you forgot the possible narcotics abuse.

    • @progfox
      @progfox ปีที่แล้ว +2

      nice pfp

    • @pepsimanv7883
      @pepsimanv7883 ปีที่แล้ว +21

      @@NoahGooder *"MORPHINE ADMINISTERED"*

    • @NoahGooder
      @NoahGooder ปีที่แล้ว

      @@pepsimanv7883 exactly lol

    • @BalthazarB2
      @BalthazarB2 ปีที่แล้ว +1

      @@progfox Thanks.

  • @cactisiusninja
    @cactisiusninja ปีที่แล้ว +21

    0:21 gordon use the force to catch the pistol

  • @lastguest
    @lastguest ปีที่แล้ว +6

    "WE DON'T GO TO RAVENHOLM"
    [Crashing sounds, and then explosion]

  • @bishalgurung4356
    @bishalgurung4356 ปีที่แล้ว +29

    "We don't go to Ravenholm." The physics is screwed.

  • @maynard_neon1039
    @maynard_neon1039 ปีที่แล้ว +16

    2:01 "container please do something funny" "container wake up" "container?" :(

  • @hereelabs
    @hereelabs ปีที่แล้ว +28

    This is the gordon freeman lsd trip of all time

  • @frogtape4305
    @frogtape4305 ปีที่แล้ว +17

    7:07 Holy shit!! 400 tick activates channel memberships?!

  • @HomerGumther
    @HomerGumther ปีที่แล้ว +12

    Physics object: hey, how much momentum do i have?
    Tick rate: YES

  • @Beardtung
    @Beardtung ปีที่แล้ว +19

    this is scarier than any source horror mod I’ve ever seen

  • @Wheagg
    @Wheagg ปีที่แล้ว +16

    6:50 local scientist gets beat to death by a shovel

    • @N_the_man
      @N_the_man 6 หลายเดือนก่อน

      That's something that sounds like it's straight out of portal 2.

    • @SniperOnSunday
      @SniperOnSunday 6 วันที่ผ่านมา

      Same universe​@@N_the_man

  • @fandyus4125
    @fandyus4125 ปีที่แล้ว +11

    0:57
    the way it just hits him in the head and he disappears is hysterical

    • @St-bh5oz
      @St-bh5oz หลายเดือนก่อน

      Everything about this clip is hysterical

  • @hhbkawaii
    @hhbkawaii ปีที่แล้ว +12

    5:53 car roll

  • @CptDoot
    @CptDoot ปีที่แล้ว +4

    0:36 sick pistol kickflip into gordon

  • @schniemand
    @schniemand ปีที่แล้ว +32

    "sorry doc"
    _fucking kills him_
    3:57

  • @andreaszetterstrom7418
    @andreaszetterstrom7418 ปีที่แล้ว +72

    It's what I've always expected. Half-life physics is controlled by demons which are bound to the objects by the tickrate command. By using 200 you essentially release them upon this world and undo the thousands of hours valves demon hunters have spent catching and binding them to the objects.

  • @Kalinskiya
    @Kalinskiya ปีที่แล้ว +12

    6:24 imagine Portal turret flying like that LMAO.

    • @audiovisualcringe
      @audiovisualcringe ปีที่แล้ว +2

      the combine turret and the aperture turret are reskins of each other so playing portal on a high tick rate would let the same thing happen

  • @name1914
    @name1914 ปีที่แล้ว +26

    4:57 anyone else hear the brain aneurysm meme?

  • @invalid_user_handle
    @invalid_user_handle ปีที่แล้ว +61

    I imagine the physics engine's code was tuned to function with lower tick rates, and as such it's overcompensating _way_ too much with collision forces at higher ones.

    • @xDShot9000
      @xDShot9000 ปีที่แล้ว

      Interesting how does Volt handles that

  • @ConfirmedZer0
    @ConfirmedZer0 ปีที่แล้ว +4

    Half Life 2 but everything is covered in Aperture Science Repulsion Gel™️

  • @fen4554
    @fen4554 ปีที่แล้ว +3

    *barnacle:* I swear this never happens to me. *spits you out, dejected*

  • @jakedill1304
    @jakedill1304 ปีที่แล้ว +23

    I feel like this is a lore friendly glitch

  • @D0Samp
    @D0Samp ปีที่แล้ว +70

    For all the engine similarities, I wonder what happens to Portal. If nothing else, we will have very smooth airboats.

    • @LavenderJJ_
      @LavenderJJ_ ปีที่แล้ว +18

      You'd have to try so hard to catch your companion cube

    • @Citiesinmotionplayer
      @Citiesinmotionplayer ปีที่แล้ว +1

      @@LavenderJJ_ or beat the game without it, which is possible

    • @D0Samp
      @D0Samp ปีที่แล้ว +18

      Initial experience: I was repeatedly knocked to death by the clipboard and radio flying around the chamber. 10/10

    • @caav56
      @caav56 ปีที่แล้ว

      @@D0Samp Are we sure it's not just a parallel universe where Cave was even more unhinged?

    • @RAFMnBgaming
      @RAFMnBgaming ปีที่แล้ว +2

      given what seems to be going on with gravity, i can imagine some puzzles being way more exploitable and others becoming impossible, but with the speed cap it might mantain some degree of stability.

  • @OrigiNope
    @OrigiNope ปีที่แล้ว +31

    I love how those pistols both just boomeranged back to him

  • @reyconsolaV
    @reyconsolaV ปีที่แล้ว +21

    This is a small detail but I really like how you made the text appear with the same animation as in game 3:52 also same font ❤

  • @AverageMichaelJordans
    @AverageMichaelJordans ปีที่แล้ว +9

    Man, gordon is a pro at catching those flying pistols!

  • @UnknownCleric2420
    @UnknownCleric2420 ปีที่แล้ว +8

    6:08 Can't believe Valve stole the grenade mechanics from Doom 3 smdh my damn head

  • @garfthefatcat
    @garfthefatcat 7 หลายเดือนก่อน +7

    I love how because of the tickrate the props and weapons have the ability to *kill combines.*

  • @heatherkirk7657
    @heatherkirk7657 ปีที่แล้ว +25

    10/10 the way it's meant to be played
    tickrate 1000

  • @Spartan_Tanner
    @Spartan_Tanner ปีที่แล้ว +19

    0:58 it's like one of those GMOD videos in which a prop is possessed and starts murdering everyone and the way he just looks at the player before getting bonked on the head by a Monitor is comedy.

  • @-0rbital-
    @-0rbital- ปีที่แล้ว +6

    Bouncy!!! 😃
    3:40 - Ground Control to Major Zomb.

  • @MrLyosea
    @MrLyosea ปีที่แล้ว +5

    3:54 That actually looks like the game is telling you that :D

  • @FriendlyKat
    @FriendlyKat ปีที่แล้ว +10

    The turret going ham absolutely broke me. LOL

  • @cherrybutterflyproductions6795
    @cherrybutterflyproductions6795 ปีที่แล้ว +7

    Some of my earliest memories of gaming are messing with HL2's physics settings. Setting the gravity to -1 was my favorite. Everything just gently floating inexorably off into the void...

  • @supersonicbros23
    @supersonicbros23 ปีที่แล้ว +56

    Seeing that car flail around reminds me, did you know you can control the cars with the console?
    After manually turning it on and releasing the handbrake with ent_fire the console, type in throttle 5000 and watch it enter the penal zone.

    • @JackFoxtrotEDM
      @JackFoxtrotEDM ปีที่แล้ว +5

      Oh shit? How do you do vehicle stuff like that, is there documentation?

    • @Wheagg
      @Wheagg ปีที่แล้ว +1

      Oh fr?

    • @Pacca64
      @Pacca64 ปีที่แล้ว +5

      Yeah, it's a cool feature. Fun fact, actually; portal 2 has some base source entities that are related to HL2 entities, and one of them is a generic vehicle. The original player based controls are completely broken, but the IO based controls still kinda work. Ended up just barely restoring the jeep in Portal 2, was really neat.

    • @NoahGooder
      @NoahGooder ปีที่แล้ว

      I bet that will crash the game

    • @travisdickens4304
      @travisdickens4304 ปีที่แล้ว

      @@Pacca64 you can spawn airboats in portal 2 without sv_cheats on.

  • @yvettemspainter7258
    @yvettemspainter7258 ปีที่แล้ว +13

    no one is talking about the fact that the jeep LITERALLY started doing cartwheels

    • @NoahGooder
      @NoahGooder ปีที่แล้ว +2

      tbh with everything else in the video it was just a minor note.

  • @minichaz89
    @minichaz89 ปีที่แล้ว +5

    I love this, you could just layer DeSinc's voice over the top and the Chaos would be seemless.

    • @DivineCerinian
      @DivineCerinian ปีที่แล้ว +1

      I didn't know i needed this until I saw this comment

  • @Magnymbus
    @Magnymbus ปีที่แล้ว +3

    This, children, is why we multiply everything by "DeltaTime".

    • @nolram
      @nolram ปีที่แล้ว +1

      Most calculations do seem to be deltaTimed - just certain contact modifications and velocity applications not

  • @BaronPraxis8492
    @BaronPraxis8492 ปีที่แล้ว +3

    I like how the first thing you hear in Ravenholm is a distant explosion.

    • @DinnerForkTongue
      @DinnerForkTongue ปีที่แล้ว +1

      A bunch of shit breaking, THEN an explosion to cap it off.

  • @KrazyDavLP
    @KrazyDavLP ปีที่แล้ว +19

    hmmm, i want to use this in VR

    • @NoahGooder
      @NoahGooder ปีที่แล้ว

      from personal expirence airboat vr is PAIN.

  • @SATXSXRIProd
    @SATXSXRIProd ปีที่แล้ว +7

    0:26 - breakcore producers be like

    • @OmegatorTheCelestial
      @OmegatorTheCelestial 6 หลายเดือนก่อน +1

      Dude come on, I have the same idea

    • @SATXSXRIProd
      @SATXSXRIProd 6 หลายเดือนก่อน

      @@OmegatorTheCelestial 😄😄😄

  • @Kapomafioso
    @Kapomafioso ปีที่แล้ว +5

    6:13 that looks like more than just a minor fracture :))

    • @squidiskool
      @squidiskool ปีที่แล้ว +1

      Who is the ruler never gonna look!

  • @nicogeek7528
    @nicogeek7528 ปีที่แล้ว +15

    6:27 There is something so weirdly epic in the way that turret spined

  • @vypergaming117
    @vypergaming117 ปีที่แล้ว +14

    Imagine your just doing your morning routine, eating your breakfast and this shit happens "woops dropped my spo- OH JESUS FUCKING CRI-"

  • @ihatehandlestheyareannoying
    @ihatehandlestheyareannoying ปีที่แล้ว +36

    The guns were bouncy (and possibly also sentient) was HILARIOUS. And can someone explain why at least one of vehicles always goes completely nuts?

    • @Noromdiputs
      @Noromdiputs ปีที่แล้ว +11

      I remember in one of pine splash's other videos he said player vehicles have a flag that makes them land right side up, and there's a special exception so the car can land upside down in sandtraps when it's dropped. Maybe it's just the physics trying to nudge it right side up and going haywire?

  • @jesseromo7646
    @jesseromo7646 ปีที่แล้ว +1

    6:20 The crazy flying turret on crack was perfect. Made something dangerous far worse. 😆

  • @theRedGman
    @theRedGman ปีที่แล้ว +5

    2:57 when the teacher leaves class for 2 nanoseconds

  • @birkobird
    @birkobird ปีที่แล้ว +5

    10/10 would melt any 2004 graphics card

  • @dasantihero2827
    @dasantihero2827 ปีที่แล้ว +6

    That turret bouncing at the end had me rolling

  • @stukatang
    @stukatang ปีที่แล้ว +10

    I feel like having the tick rate at 400 turns HL2 into Portal or Garry's Mod which is super hilarious

  • @fchudii5678
    @fchudii5678 ปีที่แล้ว +4

    Finally, Aperture Science blug gel in Half-Life

  • @supersp9450
    @supersp9450 ปีที่แล้ว +11

    I wonder how amusing this is in the episodes.

    • @NoahGooder
      @NoahGooder ปีที่แล้ว +2

      expecially with all the loose props and explosions and such.

    • @kitasan_onegai
      @kitasan_onegai ปีที่แล้ว

      All i found while playing with high (acceptable) tickrate of 100 that it can break some part of the scripted event and softlock the game, example the undue alarm chapter in ep1 where you on an elevator with alyx to goes down to the core, the stop at the stalker section doesnt work even you put energy balk in the reactor thingy, the stalker simply does not spawn and the elalevator stuck in place.

  • @fen4554
    @fen4554 ปีที่แล้ว +3

    Vortigon was confused by instructions, installed Gau8 avenger cannon on boat.

  • @MrMurdoom
    @MrMurdoom ปีที่แล้ว +1

    **I roll a nat 20**
    DM: Okay, describe what happens.
    What happens:

  • @ComradeCovert
    @ComradeCovert ปีที่แล้ว +2

    ok the turrets flying around causing nonstop absolute mayhem was too much lol

  • @sciguy4297
    @sciguy4297 ปีที่แล้ว +9

    This is really interesting behavior from the game engine. The fact that ragdolls appear fine has thrown me for a loop...
    My first thought is that when you tell the physics engine to run far faster than normal the individual steps it has to calculate start to shrink drastically along with any associated numbers (velocities, prop positions, map geometry). These floating point values are all likely 32bit numbers and have a limit on there resolution. As they shrink that resolution dose too which throws off the accuracy of all of the physics calculations too the point that collisions that should be canceling velocity start to add it instead (that's where you get the super bouncy props from).

    • @FenekkuKitsune
      @FenekkuKitsune ปีที่แล้ว +5

      It’s actually to do with how the engine handles objects touching each other iirc. Basically the objects touching each other aren’t a hard “don’t go in this” thing. Instead, objects resist each other like magnets, but slightly clip into each other leading forces to push them out making it seem like they’re stopped. But the high tick rate causes them to push too much, leading to, well… chaos. Also, entities (including ragdolls) are exempt from that kind of physics simulation (it’s why you can’t pick up ragdolls or do a lot of other physics-based things with them)

  • @blindfoldedmissile
    @blindfoldedmissile ปีที่แล้ว +3

    3:18 got my heartrate up

  • @jakedill1304
    @jakedill1304 ปีที่แล้ว +31

    Can't you adjust the the physics updates independently? I wonder if you could like find a balance where you get the hyper smoothness but it's like everything's out of sync cuz obviously it is.. but I wonder if you could bring it back into sync? At the higher rates...

    • @tristenarctician6910
      @tristenarctician6910 ปีที่แล้ว +9

      By default, -tickrate is at 66. In his low tickrate video, it was 11. This time, it's set to 400, not a multiple of 11

    • @frozenheartedgiant8330
      @frozenheartedgiant8330 ปีที่แล้ว +4

      @@tristenarctician6910 So 440 would work better?

    • @kitasan_onegai
      @kitasan_onegai ปีที่แล้ว

      While the gameplay remain the same, higher tickrate break some part of the game and soft lock you. I tried playing with 100 tickrate (cs source high tickrate standard) in episode one, the elavator section with alyx did not work correctly, when revert back to 66 it worked flawlessly.

    • @tristenarctician6910
      @tristenarctician6910 ปีที่แล้ว

      @@frozenheartedgiant8330 maybe, though I tested a 500 tickrate game and it appeared to an amplified version of tickrate 400

  • @TyphoonBlast
    @TyphoonBlast ปีที่แล้ว

    The combine getting whacked with the PC monitor really bringing back the doctor hax vibes

  • @xXYannuschXx
    @xXYannuschXx ปีที่แล้ว +2

    0:56 that shotgun combine must have been using HAAAX

  • @_TheDoctor
    @_TheDoctor ปีที่แล้ว +1

    The turret sounds like its panicking as it bounces around lol

  • @blueshit199
    @blueshit199 ปีที่แล้ว +5

    Half-Life 2 but the groundbreaking physics actually matter to gameplay

  • @VorpalStorm
    @VorpalStorm ปีที่แล้ว +2

    That bouncy pistol catch was sick as hell.

  • @jaydon4574
    @jaydon4574 ปีที่แล้ว +1

    It’s like everything is a grenade with bouncy rubber shrapnel.

  • @Littlefighter1911
    @Littlefighter1911 ปีที่แล้ว +1

    0:52 That combine stares at you like in some horror game, then just gets yeeted away by some box.

  • @metalgear6531
    @metalgear6531 ปีที่แล้ว +3

    2:47 I love how the dropship just.... stops dead in the air.
    Like "Well NOW what?"

    • @FenekkuKitsune
      @FenekkuKitsune ปีที่แล้ว +3

      Broken trigger. It wants to go to a specific position and drop the APC. But the APC is gone. So it derps. You can do it legit at the lighthouse, if you destroy one of the troop carriers the drop ship derps and just starts doing loops trying to figure out where it’s supposed to go next.

    • @metalgear6531
      @metalgear6531 ปีที่แล้ว +1

      @@FenekkuKitsune I was mostly just goofing, but that's a really cool piece of information too! Had a feeling it had something to do with breaking the script.
      Makes me just imagine the dropship turning around and going "Gordon, what the HELL!? Now we need to re-shoot this scene AND get a new deployment pod!"

  • @HafJaf
    @HafJaf ปีที่แล้ว +2

    0:30 man, this breakcore fire 🔥🔥🔥

  • @theunholyadventurer2376
    @theunholyadventurer2376 6 หลายเดือนก่อน +1

    the guns flying around and eventually being caught is so badass

  • @VaciliNikoMavich
    @VaciliNikoMavich ปีที่แล้ว

    That moment with the car rolling in one place and the turret flipping around the room was great xD

  • @Nacalal
    @Nacalal ปีที่แล้ว +2

    I think the borked physics comes from the ticrate not being a multiple of 66.
    I recall a similar issue with goldsrc and not having your framerate capped to a multiple of 60 where the ropes in OpFor would bug out so bad that the player character would get stuck, and loading a save from a map with a rope on it would cause the game to crash.

  • @IAmBael
    @IAmBael ปีที่แล้ว +1

    The comedic timings are perfect. The way you just look at the aftermath and pause for a few seconds like "well, that happened".

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius ปีที่แล้ว +15

    The turrets look like they're panicking from all the bouncing around lol.

    • @SirPembertonS.Crevalius
      @SirPembertonS.Crevalius ปีที่แล้ว +1

      @@doggobind Well if my life is nothing and serves no purpose, I have nothing to lose! The pfp stays!

    • @thelvadam2884
      @thelvadam2884 ปีที่แล้ว +1

      @@doggobind whats the context of all this statements ? sorry i seem to be missing something...

    • @NoahGooder
      @NoahGooder ปีที่แล้ว +1

      I mean wouldnt you be panicing?

  • @greniza2811
    @greniza2811 ปีที่แล้ว +3

    It looks like the props are trying to apply bounce acceleration to themselves, but due to the high tick rate, they apply bounce acceleration multiple times because they’re in the proximity of a collider for multiple ticks.

  • @jesuschrist194
    @jesuschrist194 ปีที่แล้ว +18

    Absolute golden relaxation video, I love the half life games and source engine feel. 100/10!

  • @schhhh
    @schhhh ปีที่แล้ว +1

    ragdolls and dropping held objects: completely fine
    literally any other physics interaction:
    *GETMEOUTINEEDTOGETOUTOFHERELETMEOUTLETMEOUTLETME*

  • @ghost_ship_supreme
    @ghost_ship_supreme ปีที่แล้ว +1

    Some of these prop physics are really cool! Especially the water physics.

  • @tapist3482
    @tapist3482 ปีที่แล้ว +1

    I love how the machine gun on the boat became a point defense cannon.

  • @justit1074
    @justit1074 ปีที่แล้ว +1

    takes the concept that any object can be a weapon if accelerated fast enough even further than the game already allowed

  • @brianvanderhoofven6418
    @brianvanderhoofven6418 ปีที่แล้ว +1

    Half-Life 2 but every physics enabled object becomes SCP-018