Blender 2.8 PBR Texture Painting: Roughness

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 36

  • @DavidBoura
    @DavidBoura 5 ปีที่แล้ว +7

    Again, thank you² very much for this serie Jayanam.

  • @diegodealmeida9569
    @diegodealmeida9569 2 ปีที่แล้ว +1

    thx man !

  •  4 ปีที่แล้ว +1

    This serie is awesome. Thanks!

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 5 ปีที่แล้ว +1

    Totally awesome. Just what I was needing

  • @Сергей_Сергей-ф4е
    @Сергей_Сергей-ф4е 3 ปีที่แล้ว

    Wow, thanks! Tutorials on this topic, just super!!! Thank you for your efforts👍👍👍

  • @pd5156
    @pd5156 4 ปีที่แล้ว +1

    GENIUS!

  • @mosumartdesign
    @mosumartdesign 5 ปีที่แล้ว +1

    Thanks jayanam..awesome!!!

  • @muqdadlinux3331
    @muqdadlinux3331 5 ปีที่แล้ว +1

    Thank you jayanam awesome

    • @JayAnAm
      @JayAnAm  5 ปีที่แล้ว

      Thx, you're welcome!

  • @AmandaJeansComics
    @AmandaJeansComics 5 ปีที่แล้ว +1

    Wow that is cool!

    • @JayAnAm
      @JayAnAm  5 ปีที่แล้ว +1

      Thx

  • @BlenderIndonesia
    @BlenderIndonesia 4 ปีที่แล้ว +1

    that's tutorial what I need.

  • @jasperbrooks2118
    @jasperbrooks2118 5 ปีที่แล้ว +1

    Jayanam, you the master, the one . .

    • @JayAnAm
      @JayAnAm  12 วันที่ผ่านมา

      :) Thx m8

  • @rockyboar7899
    @rockyboar7899 4 ปีที่แล้ว

    @Jayanam, how are you able to show all textures in the your model when you are in Texture Paint mode? When I have 2 textures in my model and I am in Texture Paint mode, I can only always have 1 active. For example if I have Base Color and Normal, I can only display on the model one of them in Texture Paint mode. And when I add 1 more texture, I can edit the new texture but the original textures aren't shown on the model just the texture I am working on. But in your video, you can edit Roughness texture while having the Base Color and Height applied. How do I do that?

  • @YuriAlogna
    @YuriAlogna 5 ปีที่แล้ว +1

    good job ! please continue to post some tutorial about texture painting on blender! :D

  • @GeoffCoope
    @GeoffCoope 5 ปีที่แล้ว

    Jayanam, thanks for these tutorials. Have you tried the stroke "curve" in 2.8, I could not get it working. Could not create a curve at all, like your old YT video demonstrated.

    • @JayAnAm
      @JayAnAm  5 ปีที่แล้ว +1

      Yep, I think it's broken ATM.

    • @GeoffCoope
      @GeoffCoope 5 ปีที่แล้ว

      @@JayAnAm Found the problem, have to create a curve first in the stroke panel then CTRL+Right Click to add points.

  • @RichardRocket1
    @RichardRocket1 5 ปีที่แล้ว

    Your work is brilliant. Can you tell me how I would make in inverse for a landscape model I made in blender? I made a volcano in the landscape add on. I want to make a rubber mold of the model and also a rubber mold of the inverse of the model. Any ideas?

    • @JayAnAm
      @JayAnAm  5 ปีที่แล้ว

      Well basically you go to edit mode, select a vertex or a bunch of vertices, then enable proportional editing and move the vertices to the inside using move.

    • @RichardRocket1
      @RichardRocket1 5 ปีที่แล้ว

      @@JayAnAm Thank you.

  • @ldblru
    @ldblru 4 ปีที่แล้ว

    Sir! You are very cool. I thank you for the unique knowledge that you bring to new blender users. I bow to your feet! Question: I have a fresh version of blender 2.82. which is distributed on the office site. Repeated your lesson several times. But!!! The roughness completely paints the entire object with a single touch of the brush. Maybe in the new version of Blender 2.82 something needs to be done a little differently? Beg you sir! Tell me what to do?
    I apologize for my English. Translated Using Google
    .
    Request for recording lessons, make in the settings interface Resolushuon Scale 1.20. Very important for people with visual impairments.

  • @tomelegeert2037
    @tomelegeert2037 5 ปีที่แล้ว

    Hey, great tutorial. Just one question: in your previous tutorials about texturing, back from 2018, you say it is very important to save the images you create. But now, I don't see you doing that anymore. Has this changed since then?

    • @JayAnAm
      @JayAnAm  5 ปีที่แล้ว

      No, just havent shown it:-)

    • @tomelegeert2037
      @tomelegeert2037 5 ปีที่แล้ว

      @@JayAnAm and what if you don't save it?

    • @JayAnAm
      @JayAnAm  5 ปีที่แล้ว

      @@tomelegeert2037 Then they are gone

  • @momo_bobo
    @momo_bobo 12 วันที่ผ่านมา

    Can't we just use a downloaded pbr material from websites

  • @jeffg4686
    @jeffg4686 5 ปีที่แล้ว +1

    👍 👍

  • @bobross9370
    @bobross9370 5 ปีที่แล้ว +2

    You could have done all of that with 1 principled node.

    • @pstuddy
      @pstuddy 5 ปีที่แล้ว

      Bob Ross, you're alve!!??? We've all been missing you so much!!!😭😭😭

    • @JayAnAm
      @JayAnAm  5 ปีที่แล้ว +1

      Yes, but then I can control texture and background separately.

    • @YuriAlogna
      @YuriAlogna 5 ปีที่แล้ว

      @@JayAnAm with this method you cannot bake information ... instead if you use only one pricnipled shader you can bake all info you need.
      It is correct?

    • @JayAnAm
      @JayAnAm  5 ปีที่แล้ว

      @@YuriAlogna No, you can bake as you like : th-cam.com/video/mdcodiuIwXM/w-d-xo.html

  • @mohammedihsan8072
    @mohammedihsan8072 5 ปีที่แล้ว +1

    3rd viewer