@Jayanam, how are you able to show all textures in the your model when you are in Texture Paint mode? When I have 2 textures in my model and I am in Texture Paint mode, I can only always have 1 active. For example if I have Base Color and Normal, I can only display on the model one of them in Texture Paint mode. And when I add 1 more texture, I can edit the new texture but the original textures aren't shown on the model just the texture I am working on. But in your video, you can edit Roughness texture while having the Base Color and Height applied. How do I do that?
Jayanam, thanks for these tutorials. Have you tried the stroke "curve" in 2.8, I could not get it working. Could not create a curve at all, like your old YT video demonstrated.
Your work is brilliant. Can you tell me how I would make in inverse for a landscape model I made in blender? I made a volcano in the landscape add on. I want to make a rubber mold of the model and also a rubber mold of the inverse of the model. Any ideas?
Well basically you go to edit mode, select a vertex or a bunch of vertices, then enable proportional editing and move the vertices to the inside using move.
Sir! You are very cool. I thank you for the unique knowledge that you bring to new blender users. I bow to your feet! Question: I have a fresh version of blender 2.82. which is distributed on the office site. Repeated your lesson several times. But!!! The roughness completely paints the entire object with a single touch of the brush. Maybe in the new version of Blender 2.82 something needs to be done a little differently? Beg you sir! Tell me what to do? I apologize for my English. Translated Using Google . Request for recording lessons, make in the settings interface Resolushuon Scale 1.20. Very important for people with visual impairments.
Hey, great tutorial. Just one question: in your previous tutorials about texturing, back from 2018, you say it is very important to save the images you create. But now, I don't see you doing that anymore. Has this changed since then?
@@JayAnAm with this method you cannot bake information ... instead if you use only one pricnipled shader you can bake all info you need. It is correct?
Again, thank you² very much for this serie Jayanam.
thx man !
This serie is awesome. Thanks!
Totally awesome. Just what I was needing
Wow, thanks! Tutorials on this topic, just super!!! Thank you for your efforts👍👍👍
GENIUS!
Thanks jayanam..awesome!!!
Thank you jayanam awesome
Thx, you're welcome!
Wow that is cool!
Thx
that's tutorial what I need.
Jayanam, you the master, the one . .
:) Thx m8
@Jayanam, how are you able to show all textures in the your model when you are in Texture Paint mode? When I have 2 textures in my model and I am in Texture Paint mode, I can only always have 1 active. For example if I have Base Color and Normal, I can only display on the model one of them in Texture Paint mode. And when I add 1 more texture, I can edit the new texture but the original textures aren't shown on the model just the texture I am working on. But in your video, you can edit Roughness texture while having the Base Color and Height applied. How do I do that?
good job ! please continue to post some tutorial about texture painting on blender! :D
Jayanam, thanks for these tutorials. Have you tried the stroke "curve" in 2.8, I could not get it working. Could not create a curve at all, like your old YT video demonstrated.
Yep, I think it's broken ATM.
@@JayAnAm Found the problem, have to create a curve first in the stroke panel then CTRL+Right Click to add points.
Your work is brilliant. Can you tell me how I would make in inverse for a landscape model I made in blender? I made a volcano in the landscape add on. I want to make a rubber mold of the model and also a rubber mold of the inverse of the model. Any ideas?
Well basically you go to edit mode, select a vertex or a bunch of vertices, then enable proportional editing and move the vertices to the inside using move.
@@JayAnAm Thank you.
Sir! You are very cool. I thank you for the unique knowledge that you bring to new blender users. I bow to your feet! Question: I have a fresh version of blender 2.82. which is distributed on the office site. Repeated your lesson several times. But!!! The roughness completely paints the entire object with a single touch of the brush. Maybe in the new version of Blender 2.82 something needs to be done a little differently? Beg you sir! Tell me what to do?
I apologize for my English. Translated Using Google
.
Request for recording lessons, make in the settings interface Resolushuon Scale 1.20. Very important for people with visual impairments.
Hey, great tutorial. Just one question: in your previous tutorials about texturing, back from 2018, you say it is very important to save the images you create. But now, I don't see you doing that anymore. Has this changed since then?
No, just havent shown it:-)
@@JayAnAm and what if you don't save it?
@@tomelegeert2037 Then they are gone
Can't we just use a downloaded pbr material from websites
👍 👍
You could have done all of that with 1 principled node.
Bob Ross, you're alve!!??? We've all been missing you so much!!!😭😭😭
Yes, but then I can control texture and background separately.
@@JayAnAm with this method you cannot bake information ... instead if you use only one pricnipled shader you can bake all info you need.
It is correct?
@@YuriAlogna No, you can bake as you like : th-cam.com/video/mdcodiuIwXM/w-d-xo.html
3rd viewer
:-)