I remember reading through the original a long time ago and being surprised by all the little ways the writers set things up to emulate 007 stories. Like how pistols are deliberately better than they should be and larger vehicles are less efficent at bashing through stuff than you'd expect, because superspies have concealed pistols and sporty cars and the bad guys have big guns and big trucks. Or how Hero Points are replenished based on your Success Quality and one of the easiest roll in the game is the first step of Seduction, encouraging you to chat up every pretty girl you see just like James Bond.
The original James Bond RPG and it's retroclones are one of my favorite systems ever, all the sub systems and such just bleed the flavor that the original game was going for. It also has a lot of helpful GM related stuff for quickly generating NPCs and Encounters like a lot of old school RPGs that tend to be missing from newer ones. Admittedly one problem with the Retro clone is the lack of clear guidelines for making your own gear, weapons, and vehicles. This is easily solved by grabbing a copy of the Q manual online but the scan that is in circulation on file sharing sites is oddly missing a page. But the guidelines for calculating how to stat real world equipment is all there. Honestly for anyone wanting to run this game I recommend trying to dig up the old supplements as they will have a lot of helpful albeit dated stuff, but if you're setting your stuff in the Cold War era then you're all set anyway.
My father-in-law grew up playing TSR’s Top Secret and I wanted to get him a copy but it’s like crazy expensive second-hand! I was looking at Free League’s Twilight:2000, Dead studio’s Covert Ops rpg, etc. I might look into this with Notepadanon’s suggestion!
I'm tempted to pick it up as to give it a crack at making my own take on an SCP RPG. Specifically one where you're a field operative working to infiltrate or subvert other mundane and paranormal cults. Something along the lines of "James Bond versus the Ahnenerbe". Although the Laundry RPG roughly does the same thing, but with a hearty dose of UK satire.
@@grindcoreninja6527 Delta Green is basically X-files simulator in the world of cthulhu, but it's really good at cosmic horror, sometimes there are some events that can't be solved with combat, sometimes there are events that can't be resolves at all and you gust have to pour cement on an old grave and let the monster be himself in his old tomb. It's basically SCP with some cthulhu references here and there (and a lot less cringe than those anomalies made by 16 yo that are always the most powerful ever made and have already destroyed the world 12 times), if you are looking for a good Keter to Safe simulator. Otherwise, play Metal Gear and then use this game to recreate that sweet cyberpunkXmysticism pulp action
I remember reading through the original a long time ago and being surprised by all the little ways the writers set things up to emulate 007 stories. Like how pistols are deliberately better than they should be and larger vehicles are less efficent at bashing through stuff than you'd expect, because superspies have concealed pistols and sporty cars and the bad guys have big guns and big trucks. Or how Hero Points are replenished based on your Success Quality and one of the easiest roll in the game is the first step of Seduction, encouraging you to chat up every pretty girl you see just like James Bond.
Good GM: Turns this into Diamonds are Forever, Live and Let Die, Kingsman, etc.
Me: Goldmember and Get Smart, baby!
super notepad man
super notepad man
he is reviewing dice games in any way he can
The original James Bond RPG and it's retroclones are one of my favorite systems ever, all the sub systems and such just bleed the flavor that the original game was going for. It also has a lot of helpful GM related stuff for quickly generating NPCs and Encounters like a lot of old school RPGs that tend to be missing from newer ones.
Admittedly one problem with the Retro clone is the lack of clear guidelines for making your own gear, weapons, and vehicles. This is easily solved by grabbing a copy of the Q manual online but the scan that is in circulation on file sharing sites is oddly missing a page. But the guidelines for calculating how to stat real world equipment is all there.
Honestly for anyone wanting to run this game I recommend trying to dig up the old supplements as they will have a lot of helpful albeit dated stuff, but if you're setting your stuff in the Cold War era then you're all set anyway.
My father-in-law grew up playing TSR’s Top Secret and I wanted to get him a copy but it’s like crazy expensive second-hand! I was looking at Free League’s Twilight:2000, Dead studio’s Covert Ops rpg, etc. I might look into this with Notepadanon’s suggestion!
Secret Asian Man
I'm tempted to pick it up as to give it a crack at making my own take on an SCP RPG. Specifically one where you're a field operative working to infiltrate or subvert other mundane and paranormal cults. Something along the lines of "James Bond versus the Ahnenerbe". Although the Laundry RPG roughly does the same thing, but with a hearty dose of UK satire.
Get into "Delta Green" if you want a X-Files or SCP campaign.
I love running it, but warn your players that it's lethal as hell.
@@grindcoreninja6527 Delta Green is basically X-files simulator in the world of cthulhu, but it's really good at cosmic horror, sometimes there are some events that can't be solved with combat, sometimes there are events that can't be resolves at all and you gust have to pour cement on an old grave and let the monster be himself in his old tomb. It's basically SCP with some cthulhu references here and there (and a lot less cringe than those anomalies made by 16 yo that are always the most powerful ever made and have already destroyed the world 12 times), if you are looking for a good Keter to Safe simulator.
Otherwise, play Metal Gear and then use this game to recreate that sweet cyberpunkXmysticism pulp action
Never heard of this system before, but I dig it! Very cool!
Nice tux