Soz for going AFK for a bit, gamers. Uni started up and then a bunch of COVID bullshit happened around here so there was a slight delay. Anyway, hopefully from watching the video you kinda get what I'm looking at; and if you do, feel free to comment any other funny inconsistencies you've noticed in the games. One that comes to my mind is Fuji Soba randomly being there and then not being there but I think that's related to licencing and stuff. Also I really hope at least someone gets the subtle, hilarious and genius overarching joke of the video
@@SnowiestAngeman The Tayoyaki Restaurant by New Serena is there from 0 - K2, If I remember right, in Y3 It's an ice cream shop, but closes down. There's an NPC that even say "Didn't this use to be an Ice Cream shop. Then The Tayoyaki place is back in 4-5,but is closed again in 6, but can still be found next to the millennium Tower, same your YLD. I eat there all the time to heal HP, but it's annoying when the restaurant literally is an "Empty Lot"
@@SnowiestAngeman Here's a odd one I'm not sure any others noticed, But In Yakuza 4, you could visit purgatory through the sewer in the children's park. Going to the very end you'd reach the manhole that would take you to Purgatory. Although in Yakuza 6, (again) when you follow the steps above to try and visit purgatory, you can't, and the manhole leads somewhere else entirely, another manhole in he hotel district. *Honorable mention* There's another Manhole on the left side of the Millennium Tower that appears once just for Saejima and never comes back. Because of that, you can never access the Kamurocho underground. There's so many more I wish I could mention, but could probably be chalked up to *reconstruction of Kamurocho over the year's*
@@silverspirit4199 Yeah actually that's true about that manhole. 6 and Judgment I think have it that it leads to the hotel district which is just slightly to the right of where it would've normally gone to in Purgatory
I honestly still don't get why people are mad about this. Not only would Katsuragi's plan not make any sense without them, but the whole point of his character is that he traumatized many people to get power. We are supposed to be mad, but mad at Katsuragi. He's the one who doesn't care about Saejima's trauma and he's the one who trivializes it
@@futabamajima Why are you assuming they're mad that it happened and not mad that it's a stupid plot point that asks you to believe the unbelievable and changes nothing about the outcome anyway?
@@Ovenman940 It does change the outcome though. If not for this plot point, Katsuragi's plan would be: Let's send a Tojo hitman to the ramen shop, he thinks he's killed everyone and leaves, but, miraculously, I and the boss survive, despite me acting like I'm giving up my life for his.
I always had a theory that Serena doesn’t actually exist, it’s essentially a place in the characters heads so that they can communicate and relay information with each-other because they are so powerful they all have some form of telepathy. (For clarity’s sake, this is a joke)
In all honesty that wouldn't be too farfetched 'cause it's "member's only" but I swear to god there's only ever someone in there that isn't a protagonist in, like, a total of 2 scenes in the whole series. They also never pay for the drinks so how does it stay running???? Simple answer: it's imaginary boom we solved it lads
@@SnowiestAngeman If it's members only it could be you pay a membership due at the beginning of the month or whatever and then a certain amount of drinks are covered under your monthly fee.
@@SnowiestAngeman I know the answer. Before the start of each new game, Kiryu gives all the money earned by the player to that female bartender, so he always has only a couple of thousands yen at the beginning of a new game, and the bar somehow continues to work, without serving anyone
I started with 0, so I figured they just moved down a floor for whatever reason during the time between 0 and 1. Obviously that isn't the case, Serena just breaks reality.
I noticed it too, but i thought it was a normal japanese thing, where every few years building change. I remember kiryu saying kamurocho constantly changes.
I never noticed the stairs but I always knew it was on the second floor. I always feel dumb when I try to enter but in fact, it's not actually on that floor. Thank God for the explanation.
I think the weirdest part of this is that Yakuza is famous for reusing assets, so it's weird to even have these inconsistencies, especially in things that wouldn't matter. Because that means that they knowlingly changed these things despite not needing to.
It's exactly because they reuse assets that some of these inconsistences happen though. The Serena staircase being a prime example, if you look closely you'll see it changes from engine change to engine change, presumably because when making a game with the same engine as the previous one, they just reuse the tileset
There’s another inconsistency with serena; at the front entrance in some games the lift is facing the street, and in other games it is facing the right hand wall
@@SnowiestAngeman What's up with Serena? One would assume devs would actually pay attention to it considering it's a very important building in many games.
@@Site17 Bruh in the first game, you had to enter a hallway to reach an elevator to go to Serena's froont door... or just use the stairs right next to it, to get to the front door.
How you enter Serena/New Serena is something magical too. Every game teaches you to enter through either the front door or the back door only to change it in the next one.
Very enjoyable video! As someone who also makes a habit of tearing these games apart, these thoughts have always been pinging around in the back of my head, but I never bothered to get them down in writing. Thank you for doing this! Also a thing I think about that's not an inconsistency so much as it's impossible space is that Earth Angel and Shellac are TARDISes in that they're bigger on the inside (especially Earth Angel) than they have allotted space for from the outside. This is why in Dragon Engine games there's a transition upon entering rather than seamless entry. I think this is an artifact from the idea that since Kamurocho was designed to be Kabukicho, the Champion District is a rip on the "Golden Gai" bar district. The real life Golden Gai is bigger than the Champion District, but it's still incredibly packed with tons of signs of bars competing for your attention. When making the Champion District, they wanted to include those tons of signs as a visual aesthetic, but didn't want to take up so much space having actual room for the businesses there. And then in the PS2 era they just made the bar interiors however big they cared to so Kiryu could get around in there.
It would make sense that they would have to do the transition for Earth Angel because it's dimensions wouldn't exactly fit, but I feel like Shellac probs could've fit. But despite all of that... Are you really THE CyricZ??!?! Bro!?!? Thank you for existing
Best explanation we’ve got for stuff like the doors in Serena is occasional remodeling/reconstruction, and that the bowling alley is now a building that gets rented out to various things such as Rizap or the vr. And I guess it’s possible that Earth Angel could’ve moved locations slightly momentarily? Idk, but I guess that could explain something Buut Serena warping from floor to floor based on the stairs? Uhh not much getting around that lol. Unless everyone is like Ichi and could imagine it differently based on which game they’re in, then there’s literally no plausible explanation I think. So either everyone’s crazy/imaginative, or you’re onto something with the whole teleporting bar thing lmao
Nah there's no real lore or plot reasons lol. Serena is a bit weird but I mean doors being there and not being there doesn't change much at all because there were normally about 3 doors you'd interact with. The bowling building though is just 'cause they replaced the minigame with the gym in 6 and I honestly believe they didn't actually bring it back in Kiwami 2 because there wasn't much to the minigame so they probably just didn't bother putting it in the game. Then, obviously, it got replaced by something else entirely in Judgment but was put back to nothing in Like a Dragon. Sooo... just dunno why they wouldn't bring back the bowling game that's all haha. Earth Angel and Shellac could've also just been them doing a redesign of the Champion District and the designers likely just liked what they had done and it probably ended up looking nicer than if they tried to keep it consistent or something I dunno. These sorta things happen in the game a lot where they just redesign stuff in a way that just looks nice
@@SnowiestAngeman yeah man I know it’s just redesign issues and it’s not written into the plot. I was just theory-crafting to see if I could think up some offscreen way it could make logical sense. Just something funny and interesting on the side I guess, tho it’s kinda hard with the teleporting bar lmaoo
@@SnowiestAngeman I assume the devs would've had to rewrite the entire bowling minigame under the new Dragon engine. Especially how wonky the physics engine is (I break all the tables and chairs when I go in a restaurant, lol) Thought the exact same thing when I find Serena backdoor on Level 2 in Yakuza 6 - wasn't this supposed to be Sky Finance??
Saejima chases down a kappa and fights a literal mountain god, so it's been established that there are otherworldly elements at play in the Yakuza series. It's just that they tend to be more subtle around the other characters.
ever notice the inconsistency about how the kamurocho hills construction site is empty in Yakuza 3 but looks the same in Kiwami 2 and 4 with all the construction going on
Finally watched a video I was waiting for. I've never seen someone talk about that and I'm glad someone noticed those odds keeo up the good content as always.
I'm doing my legend run on Kiwami 2 rn, and I swear the inconsistency about Serena started to sprout in my head during it as the stairs were starting to bug me for a reason I couldn't explain, and now you made me fully aware why. It's gonna be in my head forever. Great shit as always though
And it's funny because now if you go and play Yakuza 3 afterwards like a lot of people are now doing the stairs will be flipped back lol. But thank you for enjoying the video :)
@@SnowiestAngeman yeah I think that's why that inconsistency started bugging me, I got up to 4 storywise and it might be because Akiyama's office is in the same building but on another floor that it started to get my attention subconsciously
@@MrFrankcap Exactly what I had in mind. I like to call Yakuza 6 as Yakuza 3 (version 2.0). They almost have similarities tbh. Except 3 has some good characters and a decent story I like
6 as a whole was rather disappointing for me, the change to the heat guage was dumb, the food system was bad (Fixed in Kiwami 2 thankfully), the level up system was bad, the story sucked, the constant FUCKING BLOCKING, and worst of all? My boy Akiyama was hardly in it ;_;
I haven't played enough games to chart the inconsistencies, but I bet once Lost Judgment comes out, we can see what weird changes happen to Ijincho. And even then, we have to consider if they're actually inconsistent or was it because of Kasuga's hyperactive imagination.
Speaking of non-Kamurocho cities, what the fuck is going on with Sotenbori? So it gets a new layout in Yakuza 5 with alleyways and a park and stuff, and it's been a few years since we've last seen it, so hey, the city just changed in that time. Then Yakuza 0 comes along with the same layout. Guess it was a retcon then and we shouldn't think too hard about it. Then Kiwami 2 comes along and reestablishes the original layout when they could have stuck with the retcon, meaning the city got rid of the parks and alleyways between 1988 and 2006 only to bring them back between 2006 and 2012.
HOLY SHIT THANK YOU! I just finished 7 and I'm so happy someone else noticed the Serena switching stairs. Nagoshi straight up tryin' a gaslight us lmao
Ah yes, the Serena stairs. First time I noticed this in I think Kiwami 2, I went back to Kiwami 1 to check it and I was mind blown. Like, what? Why? bruh Also Champion District bars confused me many times as well
True, true. I didn't include that one though because I think after it was introduced in Yakuza 5 every game that came out afterwards had it but it is funny when you play the games chronologically
The absence of Pink Street North in K2 always really bugged me. They even reference it specifically in Judgment as having been there before Little Asia was rebuilt
Theres another inconsistency when playing chronologically where the highball bar in Kamurocho was turned into a gelataria for two years and then turned back into the bar
This video has helped explain a lot of weird moments I've had running to wrong doors or wrong side of the stairs since I started replaying the series on legendary
Its pretty funny that they kinda pulled a hd universe gta type shit, and on the dragon engine things just change out of nowhere, like we went into another dimension.
That could be true but I don’t know if the bowling alley was an official brand or anything. But I dunno I didn’t even realise like 80% of the real brands in the game were even real for a very long time haha
iirc, in the original Yakuza 1, public park 3 isn't there in the prologue. Instead, its a building where you fight the Peace Finance guys. It doesn't become public park 3 until after the time skip. Yakuza 0 did away with that and the park is just always there now, with Peace Finance being in the next building over in Kiwami. Also one tiny, minor nitpick I have is that in Yakuza 6, there were all these shortcuts and areas Kiryu could squeeze through or jump around in. Then in every game after, all of these are plugged up for no reason. Like come on guys, I just wanna jump off the roof lol
The ridiculous thing is they’re back in lost judgement. I think the blocking of the spaces is so that in the early game of 7 you can’t go places that would show that you’re in a tiny fraction of the city and to force you to move the way they want you to.
I always thought that Serena would just switch floors because reasons. I mean they’re not the only business in that building, Sky Finance is there too. Also here’s another inconsistency, the Karaoke place in Kiwami 2 is in Nakamichi street instead of its usual place (I don’t remember the street’s name but it’s the one on the far right side of Kamurocho) from K1 and 3-5.
2:49 “RGG please bring back the bowling minigame it’s not like it was ground breaking or anything but I like bowling plus it could have been nice to bowl with Kaito or the party in like a dragon or something lol you you can play darts with the party but also hey Niko let’s go bowli” is the title incase you’re impatient. Typos and everything kept faithful to how it’s written.
Kamurocho is just a liminal space maybe someone someday will point out the inconsistency of the places you can get in that are pretty much in all the games Café Alps as an example
Another thing is the karaoke place; it changed locations in the dragon engine. In Yakuza 0 and Kiwami 1 it's on South Senryo Avenue; in Kiwami 2 they moved it to Nakamichi Street, but then in Yakuza 3 goes back to South Senryo Avenue. It's also funny that the Pocket Racing stadium survived the 17 years between Yakuza 0 and Kiwami but then it's gone in Kiwami 2 a year later.
Man, you beat me to it! I wanted to do something like this for a long time, but you were also much more informed for this kind of topic, so I don't regret anything. Great video!
Damn sorry about that :( but if you ever want to make your own version similar to this go for it man. Every creator's got their own style so do whatchu wanna do, y'know?
Why didn’t they just say that the champion district burned too in Yakuza 6? I mean, little Asia was rebuilt by 6's events thanks to the support of the chinese triads, and the Champions district was still in restoration. At least that’s an explanation that could work. Now we just need an explanation for Park Boulevard because I cannot think of one.
@@aaron2927 Yes, I know, I was just trying to find a explanation that would make sense regarding the story, like something the NPC could say instead of "the building is old and needs repairs".
Oath they could've easily made it a small story point too that Champion District is right next to Little Asia so the fire could've leaked into there or the chaos and riots caused some lunatics to burn it down or something. But, nah. "We're still working on it" says the construction man standing in front of a place that's been built for like 30 years haha
I knew I wasn't tripping with the Serena. I was like "Hm, something feels wrong, wasn't this place on a lower floor 🤔 eh whatever" But honestly never realised the stairs 🤣🤣🤣 No door since 6 and 7 is logical I guess, it was only a backroom and maybe got rid of it by then.
There's also inconsistencies with the combat. For example in 3, 4, 5 grabbing bosses from the legs while on the ground would to them kicking you however this wasn't a thing in 0 or kiwami, the same goes for the komaki parry, in 3 to 5 it stunned bosses however in 5 it did not work if the enemy had a weapon then in kiwami its like 5 except it couldn't stun bosses.
Yeah that's a bit more of an oddity in gameplay decisions, rather than just weird little things that don't affect anything. I will say though the Komaki Parry changing whether it works on enemies with weapons or not gets me when I'm rotating between the games haha
Also Sky finance is supposed to be on the next floor up, except it isn't in one of them (can't remember which but in that one Serena was on the second floor and sky finance was some random other door that was only usable once)
Well Sky Finance used to be on the top floor, but I believe now it's second from the top. I only say that though because there's a sign on a door that says something like "tenant needed" or something which I'm pretty sure is just left over from 6 when he has to close up shop
The dragon engine change everything, in yakuza kiwami, yakuza 3,4 and 5 (the karaoke is in s.A Avenue) But in kiwami 2 yakuza 6 and yakuza 7 is in nakimichi street
The Serena thing it's so weird because you just expect them to check back to the last game and just use the same thing and reuse assets like in kiwami 2, 6 and judgement are the same but wtf they obviously had to make a decision for it how is it that hard to be consistent on that lmao just look at the last game and that's it
I know and that's what's so weird about it like in every single game there's also at least one vending machine in the same place and they always place trash bags and a moped in similar ways. But then they just change the whole building basically haha
Since I played through Kiryu's saga these past few months I'm glad this video was recommended to me 😂. The consistencies puzzled me quite a bit. I also wanted to play bowling and was pissed it got removed
Kiryu trynna argue with people that he's not a Yakuza like "No I'm not a Yakuza! Well, I was for a pretty long time... Oh and I guess I was the 4th Chairman of Tokyo's biggest Yakuza clan... But I'm not Yakuza I swear I'm just a dude, bro."
The last minute of the video is the most well placed and hilarious thing I've seen in a video that matched the context of the subject, great video. Deserves more views.
Yup, I also found that inconsistency quite annoying regarding Serena's entrance and layout. BTW, quite boss music sync. One thing that adds inconsistency... Sotenbori's triangle park, is in 0, 2 and 5 but... with the dragon engine, it simply disappeared of the map in Y6 and YK2... yeah, Kiwami 2. As in, you can justify in Y6 that the area went a drastic remodelation but in YK2 it simply disappeared without trace.
you just know some dude on Reddit has made some insane theory explaining why this happens for a dev to then say "oh yah we just change it because we feel like it" or "its just that we had to change it because of the engine"
I think the bowling alley first started being weird in 6 because that's when the real one was demolished in kabuki-cho the real life area kamuro-cho is basically a one to one copy of.
I guess for the case of the bowling alley, it's based on the real life Shinjuku Tokyu Milano building in Kabukicho where it indeed had a bowling alley and that iconic neon sign. However the entire building was closed in 2014 and was demolished to give way to VR Zone Shinjuku, which I think parallels to Paradise VR in Judgment. So I think they are following that real life logic in thr games too?
@@SnowiestAngeman well Kamurocho is based on Kabukicho in Shinjuku so any changes that happens on its real life location may happen in the games too. Kinda like how the Kamuro Theatre near the Theatre Square in the earlier Yakuza games changed in appearance similar to the Toho Shinjuku Theatre which is now located on the same location the real-life Shinjuku Koma Theatre was located.
You forgot to mention that serena's front entrance changes too. In the Y1 you got a hallway in the right side of the building that leads to an elevator and some stairs, you could enter serena both ways. 3, 4, 5, 0 and K1 is an elevetor from the left side of the building. And in the dragon engine games they went back to the right side. There are a ton of inconsistencies like the removal of north pink st on dragon engine. Love the video btw.
The bowling alley place turned into a gym for Yakuza 6, then it was nothing in Kiwami 2, and then it was the Paradise VR place for Judgment, was back to being nothing for Yakuza 7, and now it is still nothing in Lost Judgment as the VR place had moved
Apparently every building in this game is based off of irl version of it at least for the most part. So I guess either the bowling alley doesn't actually exist there or people keep chaining it to something else. Oh, and while Yakuza 6 was in making, The Champion District was renovated, so they also put that in game.
There is also a thing about "Le Marché" : It's there in every games except Kiwami 2 and Yakuza 6 (I'm not certain, but I'm almost sure it was there in Like a Dragon) The Takoyaki store on the way from Serena to Theatre square too, that suddenly becomes an ice cream shop then back to a Takoyaki store
I just assumed that the stair periodically collapse due to *not* being built by Majima's company and have to be replaced every now and then. As for the one business on multiple floors and the doors thing, clearly, they rent out 2 floors and laid them out *roughly* the same way. Whenever Kiryu needs to hang out there and draw some unwanted attention to the place, the regular bar crowd moves to the second location, which is tended to be a different employee. It's actually not too crazy when you consider how much that business gets wrecked every time Kiryu needs a hideout, especially once he started bringing in friends.
well rent must be high on kamuro cho an sometimes the price might depend on the flor, so when busines are bad serena moves to another flor. and the bowling justb went bankrupt on 6, then the gym and vr didnt last long, so in 7 is just a vacant loot.
I've never played Yakuza, but the first thing that surprised me was that it's set in the same map for each game. Whats even more surprising is that if it is the same map, why would they move stuff around for named locations. I'm sure if these inconsistencies were for random stores around the map you could never enter or interact with noone would notice, but why would they do it on the interactive ones? Very weird.
They release a game every year & reuse a lot of assets - there are animations from the first game that are still being used in Yakuza 7. They're like an old friend, a familiar loyal dog. Sometimes there are new areas in new games and sometimes they come back for another game but, like Pokemon, you never get the full set.
It is probably easiest to imagine most inconsistencies like Serena as the earlier games being the memories of those experiences by the character in question. Only the newest game can be thought of as happening "now." The memories are, of course, not totally reliable. Yes, the bowling alley is still there, moved around the corner, but the minigame is gone. The VR Dice joint obviously failed after a short time, or was just a short-term touring exhibit anyway. I think it's a slots joint in Yakuza: LAD. Kamurocho is probably unusually stable with the placement of businesses compared to its real-world equivalent :)
THANK YOU I thought I was the only one who noticed the stairs going different ways between the games. If they had just made it change with Yakuza 0-4 going South and 5-LAD or Judgement going North.
My guess is they have different teams working on the games at the same time so they used different games as reference for whatever they were currently working on
You could probably argue that Kiryu’s methodical lifting of 40 kg looks challenging either because he isn’t using HEAT or because he’s focusing on technique or something
I really wish theyd make kamurocho hills explorable in the games. It looks so cool in 5 and 7! I know theres that one long battle in 5, but I don't count that. I wanna be able to explore it regularly pleeeeaaaaase
I've always held the belief that it should be a big shopping district that'd essentially serve as an expansion to Kamurocho. So like including minigames, restaurants, shops and whatever else. But no. It's just a paperweight basically
So actually each Yakaza game takes place in another universe which is why these inconsistencies exist. They is an infinite multiverse and the games take place in very similar but not exact universes. Hopefully that explains the inconsistencies
For me the worst inconstancy is Sotenbori's layout. Yakuza 5 added the park and some alleyways to the map that I guess weren't in Yakuza 2 (which I haven't played). 5's map was partially reused for 0 which is set in 1988, many years before 2. But in Kiwami 2, they used the same layout as the original, even though it's set between 0 and 5. And then in Like A Dragon, which is set after 5, they reuse Kiwami 2's map. So the park exists, disappears, exists again, and finally disappears. It's even worse when you consider that Kiwami 2 references Club Sunshine, even though the alley that it was on is not longer on the map.
In Yakuza 0 Sushi Gin is playing Kamurocho Lullaby on a speaker thing despite the song not existing until Yakuza 2 in the substory where you help out the enka singer. This substory was removed in Yakuza Kiwami 2 (or it wasn't and I just lost all memory of it).
On Earth Angel in K1, in the original game it was not there. Instead there was a bar called pAres that ripped off of Ares so it could bring in customers, it has its own substory with a cutscene and everything. It's still there in K1 but since they probably didn't have time to make such a small adjustment to a single substory that would still deny you of a bar to enter, they just pretend it's still pAres but don't change the sign outside from Earth Angel. In the words of Kiryu, it's really quite sad
THANK GOD I found this video. I CARE. I CARE. A big part of Yakuza games is being on the same map but seeing the areas evolve and change. But THIS TYPE OF STUFF MAKES NO SENSE. There are so many impossible inconsistencies. Sometimes in places that had a lot of relevance in past games.
Soz for going AFK for a bit, gamers. Uni started up and then a bunch of COVID bullshit happened around here so there was a slight delay. Anyway, hopefully from watching the video you kinda get what I'm looking at; and if you do, feel free to comment any other funny inconsistencies you've noticed in the games. One that comes to my mind is Fuji Soba randomly being there and then not being there but I think that's related to licencing and stuff.
Also I really hope at least someone gets the subtle, hilarious and genius overarching joke of the video
Good luck in uni! This video was nicely edited keep up the good work and don't worry about delays
Thanks man :) I'll try my best
@@SnowiestAngeman The Tayoyaki Restaurant by New Serena is there from 0 - K2, If I remember right, in Y3 It's an ice cream shop, but closes down. There's an NPC that even say "Didn't this use to be an Ice Cream shop.
Then The Tayoyaki place is back in 4-5,but is closed again in 6, but can still be found next to the millennium Tower, same your YLD.
I eat there all the time to heal HP, but it's annoying when the restaurant literally is an "Empty Lot"
@@SnowiestAngeman Here's a odd one I'm not sure any others noticed, But In Yakuza 4, you could visit purgatory through the sewer in the children's park. Going to the very end you'd reach the manhole that would take you to Purgatory.
Although in Yakuza 6, (again) when you follow the steps above to try and visit purgatory, you can't, and the manhole leads somewhere else entirely, another manhole in he hotel district.
*Honorable mention*
There's another Manhole on the left side of the Millennium Tower that appears once just for Saejima and never comes back. Because of that, you can never access the Kamurocho underground.
There's so many more I wish I could mention, but could probably be chalked up to *reconstruction of Kamurocho over the year's*
@@silverspirit4199 Yeah actually that's true about that manhole. 6 and Judgment I think have it that it leads to the hotel district which is just slightly to the right of where it would've normally gone to in Purgatory
The answer is always rubber, rubber stairs, rubber motorcycles, everything is rubber
I would've blamed Majima Construction, though they probably would make everything out of rubber anyways.
I honestly still don't get why people are mad about this. Not only would Katsuragi's plan not make any sense without them, but the whole point of his character is that he traumatized many people to get power. We are supposed to be mad, but mad at Katsuragi. He's the one who doesn't care about Saejima's trauma and he's the one who trivializes it
@@futabamajima Why are you assuming they're mad that it happened and not mad that it's a stupid plot point that asks you to believe the unbelievable and changes nothing about the outcome anyway?
@@Ovenman940 It does change the outcome though. If not for this plot point, Katsuragi's plan would be: Let's send a Tojo hitman to the ramen shop, he thinks he's killed everyone and leaves, but, miraculously, I and the boss survive, despite me acting like I'm giving up my life for his.
I always had a theory that Serena doesn’t actually exist, it’s essentially a place in the characters heads so that they can communicate and relay information with each-other because they are so powerful they all have some form of telepathy. (For clarity’s sake, this is a joke)
It's VR chat hub room
In all honesty that wouldn't be too farfetched 'cause it's "member's only" but I swear to god there's only ever someone in there that isn't a protagonist in, like, a total of 2 scenes in the whole series. They also never pay for the drinks so how does it stay running???? Simple answer: it's imaginary boom we solved it lads
@@SnowiestAngeman If it's members only it could be you pay a membership due at the beginning of the month or whatever and then a certain amount of drinks are covered under your monthly fee.
@@SnowiestAngeman I know the answer. Before the start of each new game, Kiryu gives all the money earned by the player to that female bartender, so he always has only a couple of thousands yen at the beginning of a new game, and the bar somehow continues to work, without serving anyone
@@plisskensstudio1306 I like your theory sir
Maybe the dragon engine’s physics messes up bowling somehow so they just decided to omit it from the series.
You could be right. Although with its physics it might've made bowling funnier haha
Ragdolling bowling balls
Now that I think about it, there's no pool in DE games, right? Maybe its the same reason.
I also think it's this, just like how the claw machine in the dragon engine is the WORST THING EVER MADE
@@pedrox20000 ikr, I was so sad when I went from a UFO Catcher ace to basically the level of a child.
I'm glad someone else noticed that Serena magically changes floors every few years 😂
I started with 0, so I figured they just moved down a floor for whatever reason during the time between 0 and 1. Obviously that isn't the case, Serena just breaks reality.
I noticed it too, but i thought it was a normal japanese thing, where every few years building change. I remember kiryu saying kamurocho constantly changes.
I never noticed the stairs but I always knew it was on the second floor. I always feel dumb when I try to enter but in fact, it's not actually on that floor. Thank God for the explanation.
I knew i wasn't going crazy.
ayo same pfp W
I think the weirdest part of this is that Yakuza is famous for reusing assets, so it's weird to even have these inconsistencies, especially in things that wouldn't matter.
Because that means that they knowlingly changed these things despite not needing to.
It's exactly because they reuse assets that some of these inconsistences happen though. The Serena staircase being a prime example, if you look closely you'll see it changes from engine change to engine change, presumably because when making a game with the same engine as the previous one, they just reuse the tileset
This video blew my mind with how Serena’s stairs and location move.
@Shy Cracker I knew I'd see this comment, as soon as I saw there was a reply to this comment I knew it.
These matter immensely, I will never play Yakuza again and I am hunting down Nagoshi while I'm typing this. Thanks for bringing it to my attention.
Lmao bruh
There’s another inconsistency with serena; at the front entrance in some games the lift is facing the street, and in other games it is facing the right hand wall
True, true. I also noticed in Kiwami the exit door faces south and then when you walk out it faces west. Magic.
@@SnowiestAngeman What's up with Serena? One would assume devs would actually pay attention to it considering it's a very important building in many games.
I hate that the messy green mat disappears and then there's suddenly a little area to walk in to get to the elevator, that shit be weird
@@Site17 Bruh in the first game, you had to enter a hallway to reach an elevator to go to Serena's froont door... or just use the stairs right next to it, to get to the front door.
How you enter Serena/New Serena is something magical too. Every game teaches you to enter through either the front door or the back door only to change it in the next one.
Yeah true haha
3:16 is absolute proof that kiryu does not age
He is a vampire
Those aren't all his models, it's only his Yakuza 0 and Kiwami model
Serena is the yakuza equivelant to castlevania. It changes every single game.
Yooo Dracula runs Serena confirmed???
Nani
Very enjoyable video! As someone who also makes a habit of tearing these games apart, these thoughts have always been pinging around in the back of my head, but I never bothered to get them down in writing. Thank you for doing this!
Also a thing I think about that's not an inconsistency so much as it's impossible space is that Earth Angel and Shellac are TARDISes in that they're bigger on the inside (especially Earth Angel) than they have allotted space for from the outside. This is why in Dragon Engine games there's a transition upon entering rather than seamless entry.
I think this is an artifact from the idea that since Kamurocho was designed to be Kabukicho, the Champion District is a rip on the "Golden Gai" bar district. The real life Golden Gai is bigger than the Champion District, but it's still incredibly packed with tons of signs of bars competing for your attention. When making the Champion District, they wanted to include those tons of signs as a visual aesthetic, but didn't want to take up so much space having actual room for the businesses there. And then in the PS2 era they just made the bar interiors however big they cared to so Kiryu could get around in there.
It would make sense that they would have to do the transition for Earth Angel because it's dimensions wouldn't exactly fit, but I feel like Shellac probs could've fit. But despite all of that... Are you really THE CyricZ??!?! Bro!?!? Thank you for existing
Best explanation we’ve got for stuff like the doors in Serena is occasional remodeling/reconstruction, and that the bowling alley is now a building that gets rented out to various things such as Rizap or the vr. And I guess it’s possible that Earth Angel could’ve moved locations slightly momentarily? Idk, but I guess that could explain something
Buut Serena warping from floor to floor based on the stairs? Uhh not much getting around that lol. Unless everyone is like Ichi and could imagine it differently based on which game they’re in, then there’s literally no plausible explanation I think. So either everyone’s crazy/imaginative, or you’re onto something with the whole teleporting bar thing lmao
Nah there's no real lore or plot reasons lol. Serena is a bit weird but I mean doors being there and not being there doesn't change much at all because there were normally about 3 doors you'd interact with.
The bowling building though is just 'cause they replaced the minigame with the gym in 6 and I honestly believe they didn't actually bring it back in Kiwami 2 because there wasn't much to the minigame so they probably just didn't bother putting it in the game. Then, obviously, it got replaced by something else entirely in Judgment but was put back to nothing in Like a Dragon. Sooo... just dunno why they wouldn't bring back the bowling game that's all haha.
Earth Angel and Shellac could've also just been them doing a redesign of the Champion District and the designers likely just liked what they had done and it probably ended up looking nicer than if they tried to keep it consistent or something I dunno. These sorta things happen in the game a lot where they just redesign stuff in a way that just looks nice
@@SnowiestAngeman yeah man I know it’s just redesign issues and it’s not written into the plot. I was just theory-crafting to see if I could think up some offscreen way it could make logical sense. Just something funny and interesting on the side I guess, tho it’s kinda hard with the teleporting bar lmaoo
@@SnowiestAngeman I assume the devs would've had to rewrite the entire bowling minigame under the new Dragon engine. Especially how wonky the physics engine is (I break all the tables and chairs when I go in a restaurant, lol)
Thought the exact same thing when I find Serena backdoor on Level 2 in Yakuza 6 - wasn't this supposed to be Sky Finance??
@@DavidHosey1 understandable have a nice day. I wouldn't mind though if they were ever to actually point out stuff like that haha
@@SnowiestAngeman bro I’d pay good money to see a substory ask some of these questions. Meta humor like that is great lol
Saejima chases down a kappa and fights a literal mountain god, so it's been established that there are otherworldly elements at play in the Yakuza series. It's just that they tend to be more subtle around the other characters.
ever notice the inconsistency about how the kamurocho hills construction site is empty in Yakuza 3 but looks the same in Kiwami 2 and 4 with all the construction going on
Yeah that bothered me so much, especially with how it’s like 3 years between K2 and 3 and only 1 year between 3 and 4
What a genius concept for a video, throughly enjoyed it thank you 😊
Pretty high honour to have you enjoy my video. Thank you for watching :)
@@TheOneWhoisSilly123 wooaaahhhhhhh
Also Kamurocho Hills is just gone in Yakuza 3, meaning the bomb really did explode and Yakuza 3 takes place in Hell.
Everything beyond Yakuza 2 is just in Majima's head because he misses Kiryu-chan
It’s still a construction site in 3 and 4. It doesn’t become Kamurocho Hills until 5.
And then they quickly reassembled it by 4
@@inconemay1441 That's Majima Construction for ya!
@@aarondev3218 it's an empty space in three, man, the building literally disappeared
Finally watched a video I was waiting for. I've never seen someone talk about that and I'm glad someone noticed those odds keeo up the good content as always.
I'm doing my legend run on Kiwami 2 rn, and I swear the inconsistency about Serena started to sprout in my head during it as the stairs were starting to bug me for a reason I couldn't explain, and now you made me fully aware why. It's gonna be in my head forever.
Great shit as always though
And it's funny because now if you go and play Yakuza 3 afterwards like a lot of people are now doing the stairs will be flipped back lol. But thank you for enjoying the video :)
@@SnowiestAngeman yeah I think that's why that inconsistency started bugging me, I got up to 4 storywise and it might be because Akiyama's office is in the same building but on another floor that it started to get my attention subconsciously
This channel is a blessing for yakuza fans
6 was really disappointing with the whole removal of the northern side of kamurocho
Funny how they marketed 6 as the "Brand new Kamurocho in Dragon Engine". I can see why people hated 6 so much lol
@@MasterGordon5115 It was that + how annoying fighting was with the enemies blocking your combos mid-way
ALSO the story sucks ass, for me.
@@MrFrankcap Exactly what I had in mind. I like to call Yakuza 6 as Yakuza 3 (version 2.0). They almost have similarities tbh. Except 3 has some good characters and a decent story I like
6 as a whole was rather disappointing for me, the change to the heat guage was dumb, the food system was bad (Fixed in Kiwami 2 thankfully), the level up system was bad, the story sucked, the constant FUCKING BLOCKING, and worst of all? My boy Akiyama was hardly in it ;_;
Like, they teased the fully finished, beautiful Kamurocho Hills in Yakuza 5, only to completely deny you seeing it in Yakuza 6!
I haven't played enough games to chart the inconsistencies, but I bet once Lost Judgment comes out, we can see what weird changes happen to Ijincho. And even then, we have to consider if they're actually inconsistent or was it because of Kasuga's hyperactive imagination.
*kasuga’s raging schizophrenia
I bet the river will be cleaner because someone won't be pissing in it
If I don't come across a 7 Ft. Level 60 Pier Reviewer while around the whole game will be literally unplayable
Also consider that Lost Judgment is set in 2021 while Yakuza 7 was set in 2019 so time could have been the cause of the change.
Speaking of non-Kamurocho cities, what the fuck is going on with Sotenbori? So it gets a new layout in Yakuza 5 with alleyways and a park and stuff, and it's been a few years since we've last seen it, so hey, the city just changed in that time. Then Yakuza 0 comes along with the same layout. Guess it was a retcon then and we shouldn't think too hard about it. Then Kiwami 2 comes along and reestablishes the original layout when they could have stuck with the retcon, meaning the city got rid of the parks and alleyways between 1988 and 2006 only to bring them back between 2006 and 2012.
HOLY SHIT THANK YOU! I just finished 7 and I'm so happy someone else noticed the Serena switching stairs. Nagoshi straight up tryin' a gaslight us lmao
Ah yes, the Serena stairs. First time I noticed this in I think Kiwami 2, I went back to Kiwami 1 to check it and I was mind blown. Like, what? Why? bruh
Also Champion District bars confused me many times as well
I was very confused in Kiwami when Serena was on a different floor haha
The Serena building is all bars and every game they rent a new bar
That would make a lot of sense
Also another thing is Gindaco Highball turning into Ice Cream Shop and then back into Gindaco
True, true. I didn't include that one though because I think after it was introduced in Yakuza 5 every game that came out afterwards had it but it is funny when you play the games chronologically
3:14 that transition effect was cool enough to warrant sidetracking
The absence of Pink Street North in K2 always really bugged me. They even reference it specifically in Judgment as having been there before Little Asia was rebuilt
Theres another inconsistency when playing chronologically where the highball bar in Kamurocho was turned into a gelataria for two years and then turned back into the bar
This video has helped explain a lot of weird moments I've had running to wrong doors or wrong side of the stairs since I started replaying the series on legendary
"This bar is a creature of Chaos. It may take many incarnations."
Its pretty funny that they kinda pulled a hd universe gta type shit, and on the dragon engine things just change out of nowhere, like we went into another dimension.
Kamurocho is a reality bending SCP, it also explains all the shenanigans that happen there
Man's got great taste in games
Thanks man haha
I knew something was off with those stairs. I just put it back in my mind as I must simply just be forgetting
Surely it's about who is the sponsor at the time for the bowling place, like how Don Quixote disappear in 7 and how APA hotel come outta nowhere in 6
That could be true but I don’t know if the bowling alley was an official brand or anything. But I dunno I didn’t even realise like 80% of the real brands in the game were even real for a very long time haha
iirc, in the original Yakuza 1, public park 3 isn't there in the prologue. Instead, its a building where you fight the Peace Finance guys. It doesn't become public park 3 until after the time skip. Yakuza 0 did away with that and the park is just always there now, with Peace Finance being in the next building over in Kiwami.
Also one tiny, minor nitpick I have is that in Yakuza 6, there were all these shortcuts and areas Kiryu could squeeze through or jump around in. Then in every game after, all of these are plugged up for no reason. Like come on guys, I just wanna jump off the roof lol
The ridiculous thing is they’re back in lost judgement.
I think the blocking of the spaces is so that in the early game of 7 you can’t go places that would show that you’re in a tiny fraction of the city and to force you to move the way they want you to.
3:15 Man, Kiryu's face remains ever stoic each time he goes bowling
I always thought that Serena would just switch floors because reasons. I mean they’re not the only business in that building, Sky Finance is there too.
Also here’s another inconsistency, the Karaoke place in Kiwami 2 is in Nakamichi street instead of its usual place (I don’t remember the street’s name but it’s the one on the far right side of Kamurocho) from K1 and 3-5.
It's in Pink Street in 0
@@Ticketman99 Yakuza 0's karaoke place is a different business entirely, being a karaoke bar rather than a Karaoken.
It just goes to show, that these times are hard with business constantly shutting and trying to open again.
2:49 “RGG please bring back the bowling minigame it’s not like it was ground breaking or anything but I like bowling plus it could have been nice to bowl with Kaito or the party in like a dragon or something lol you you can play darts with the party but also hey Niko let’s go bowli”
is the title incase you’re impatient.
Typos and everything kept faithful to how it’s written.
Kamurocho is just a liminal space
maybe someone someday will point out the inconsistency of the places you can get in that are pretty much in all the games Café Alps as an example
I feel like Cafe Alps, the batting cages and Club SEGA are the few constants in the universe haha
Another thing is the karaoke place; it changed locations in the dragon engine. In Yakuza 0 and Kiwami 1 it's on South Senryo Avenue; in Kiwami 2 they moved it to Nakamichi Street, but then in Yakuza 3 goes back to South Senryo Avenue. It's also funny that the Pocket Racing stadium survived the 17 years between Yakuza 0 and Kiwami but then it's gone in Kiwami 2 a year later.
Man, you beat me to it!
I wanted to do something like this for a long time, but you were also much more informed for this kind of topic, so I don't regret anything. Great video!
Damn sorry about that :( but if you ever want to make your own version similar to this go for it man. Every creator's got their own style so do whatchu wanna do, y'know?
Why didn’t they just say that the champion district burned too in Yakuza 6?
I mean, little Asia was rebuilt by 6's events thanks to the support of the chinese triads, and the Champions district was still in restoration. At least that’s an explanation that could work.
Now we just need an explanation for Park Boulevard because I cannot think of one.
Isn't park boulevard where kamurocho hills is?
@@poketcircuitfighter8288 Yes, it's blocked in Yakuza 6.
The actual reason is that because the area wasn't complete with the new engine so they had to just block it off.
@@aaron2927 Yes, I know, I was just trying to find a explanation that would make sense regarding the story, like something the NPC could say instead of "the building is old and needs repairs".
Oath they could've easily made it a small story point too that Champion District is right next to Little Asia so the fire could've leaked into there or the chaos and riots caused some lunatics to burn it down or something. But, nah. "We're still working on it" says the construction man standing in front of a place that's been built for like 30 years haha
Damn, I was hoping for more Titanfall 2 in this Yakuza video.
1:06 dude i love you for this NEW SERENA THEEEEEME
I finally played Kiwami 2 recently and was quite disappointed i couldn't bowl, I feel at least a little vindicated that you mentioned it.
I knew I wasn't tripping with the Serena. I was like "Hm, something feels wrong, wasn't this place on a lower floor 🤔 eh whatever" But honestly never realised the stairs 🤣🤣🤣 No door since 6 and 7 is logical I guess, it was only a backroom and maybe got rid of it by then.
There's also inconsistencies with the combat. For example in 3, 4, 5 grabbing bosses from the legs while on the ground would to them kicking you however this wasn't a thing in 0 or kiwami, the same goes for the komaki parry, in 3 to 5 it stunned bosses however in 5 it did not work if the enemy had a weapon then in kiwami its like 5 except it couldn't stun bosses.
Yeah that's a bit more of an oddity in gameplay decisions, rather than just weird little things that don't affect anything. I will say though the Komaki Parry changing whether it works on enemies with weapons or not gets me when I'm rotating between the games haha
RIP Mach Bowl. 🙏🏽
Really great video. I love the little weird shit in yakuza.
Also Sky finance is supposed to be on the next floor up, except it isn't in one of them (can't remember which but in that one Serena was on the second floor and sky finance was some random other door that was only usable once)
Well Sky Finance used to be on the top floor, but I believe now it's second from the top. I only say that though because there's a sign on a door that says something like "tenant needed" or something which I'm pretty sure is just left over from 6 when he has to close up shop
The dragon engine change everything, in yakuza kiwami, yakuza 3,4 and 5 (the karaoke is in s.A Avenue)
But in kiwami 2 yakuza 6 and yakuza 7 is in nakimichi street
I'm so glad I wasn't the only one who noticed the Serena stair thingy.
The Serena thing it's so weird because you just expect them to check back to the last game and just use the same thing and reuse assets like in kiwami 2, 6 and judgement are the same but wtf they obviously had to make a decision for it how is it that hard to be consistent on that lmao just look at the last game and that's it
I know and that's what's so weird about it like in every single game there's also at least one vending machine in the same place and they always place trash bags and a moped in similar ways. But then they just change the whole building basically haha
Since I played through Kiryu's saga these past few months I'm glad this video was recommended to me 😂. The consistencies puzzled me quite a bit. I also wanted to play bowling and was pissed it got removed
The greatest inconsistency in the yakuza series is:
"kiryu has never kill"
the second one is kiryu saying:
"Im not a yakuza any more"
Kiryu trynna argue with people that he's not a Yakuza like "No I'm not a Yakuza! Well, I was for a pretty long time... Oh and I guess I was the 4th Chairman of Tokyo's biggest Yakuza clan... But I'm not Yakuza I swear I'm just a dude, bro."
Damn that transition from fist to new serena tho
Glad you liked it :)
The last minute of the video is the most well placed and hilarious thing I've seen in a video that matched the context of the subject, great video. Deserves more views.
Yup, I also found that inconsistency quite annoying regarding Serena's entrance and layout.
BTW, quite boss music sync.
One thing that adds inconsistency... Sotenbori's triangle park, is in 0, 2 and 5 but... with the dragon engine, it simply disappeared of the map in Y6 and YK2... yeah, Kiwami 2. As in, you can justify in Y6 that the area went a drastic remodelation but in YK2 it simply disappeared without trace.
you just know some dude on Reddit has made some insane theory explaining why this happens
for a dev to then say "oh yah we just change it because we feel like it" or "its just that we had to change it because of the engine"
In a nutshell: The Yakuza in this series has the ability to warp reality itself, without anyone noticing
Being unable to go to the champion district in 6 mattered to me 🥺
Seriously tho this level of inconsistency has been fucking with me. Like it's small stuff yea but then why is it changed?
Damn, this is some fine original content
I think the bowling alley first started being weird in 6 because that's when the real one was demolished in kabuki-cho the real life area kamuro-cho is basically a one to one copy of.
I guess for the case of the bowling alley, it's based on the real life Shinjuku Tokyu Milano building in Kabukicho where it indeed had a bowling alley and that iconic neon sign. However the entire building was closed in 2014 and was demolished to give way to VR Zone Shinjuku, which I think parallels to Paradise VR in Judgment. So I think they are following that real life logic in thr games too?
If that's true then that is actually pretty interesting. I do hope though that one day they just put bowling somewhere else haha
@@SnowiestAngeman well Kamurocho is based on Kabukicho in Shinjuku so any changes that happens on its real life location may happen in the games too. Kinda like how the Kamuro Theatre near the Theatre Square in the earlier Yakuza games changed in appearance similar to the Toho Shinjuku Theatre which is now located on the same location the real-life Shinjuku Koma Theatre was located.
You forgot to mention that serena's front entrance changes too. In the Y1 you got a hallway in the right side of the building that leads to an elevator and some stairs, you could enter serena both ways. 3, 4, 5, 0 and K1 is an elevetor from the left side of the building. And in the dragon engine games they went back to the right side. There are a ton of inconsistencies like the removal of north pink st on dragon engine. Love the video btw.
The bowling alley place turned into a gym for Yakuza 6, then it was nothing in Kiwami 2, and then it was the Paradise VR place for Judgment, was back to being nothing for Yakuza 7, and now it is still nothing in Lost Judgment as the VR place had moved
Apparently every building in this game is based off of irl version of it at least for the most part. So I guess either the bowling alley doesn't actually exist there or people keep chaining it to something else.
Oh, and while Yakuza 6 was in making, The Champion District was renovated, so they also put that in game.
they just didn't make a bowling game in the dragon engine. thats it.
I always felt like something was off with Serena after playing through every game, now I see exactly what it was, thanks for this video!
There is also a thing about "Le Marché" : It's there in every games except Kiwami 2 and Yakuza 6 (I'm not certain, but I'm almost sure it was there in Like a Dragon)
The Takoyaki store on the way from Serena to Theatre square too, that suddenly becomes an ice cream shop then back to a Takoyaki store
Going from Kiwami 2 to 3 and back to phone box saves was quite the.... Experience
Things that keep Yakuza fans up at night
Kamurocho is a living town quite literally
I just assumed that the stair periodically collapse due to *not* being built by Majima's company and have to be replaced every now and then.
As for the one business on multiple floors and the doors thing, clearly, they rent out 2 floors and laid them out *roughly* the same way. Whenever Kiryu needs to hang out there and draw some unwanted attention to the place, the regular bar crowd moves to the second location, which is tended to be a different employee.
It's actually not too crazy when you consider how much that business gets wrecked every time Kiryu needs a hideout, especially once he started bringing in friends.
well rent must be high on kamuro cho an sometimes the price might depend on the flor, so when busines are bad serena moves to another flor. and the bowling justb went bankrupt on 6, then the gym and vr didnt last long, so in 7 is just a vacant loot.
great editing and good video hehe
Thank you for both watching and enjoying :)
Yeah Serena always threw me off, I kept climbing the stairs and thinking "huh, pretty sure it was down/up there before..." with each entry.
new serena is a liminal space
I've never played Yakuza, but the first thing that surprised me was that it's set in the same map for each game. Whats even more surprising is that if it is the same map, why would they move stuff around for named locations. I'm sure if these inconsistencies were for random stores around the map you could never enter or interact with noone would notice, but why would they do it on the interactive ones? Very weird.
They release a game every year & reuse a lot of assets - there are animations from the first game that are still being used in Yakuza 7. They're like an old friend, a familiar loyal dog. Sometimes there are new areas in new games and sometimes they come back for another game but, like Pokemon, you never get the full set.
My theory is that when Majima Construction has nothing to do, they just randomly renovate something (probably just to annoy Kiryu)
just found your channel through this video
I'm a subscriber now
I love your editing Style
Thank you I hope you stick around (and watch some of my other stuff too lol)
Great video, I love the effort you put into making this entertaining on top of informative 😁
It is probably easiest to imagine most inconsistencies like Serena as the earlier games being the memories of those experiences by the character in question. Only the newest game can be thought of as happening "now." The memories are, of course, not totally reliable.
Yes, the bowling alley is still there, moved around the corner, but the minigame is gone. The VR Dice joint obviously failed after a short time, or was just a short-term touring exhibit anyway. I think it's a slots joint in Yakuza: LAD. Kamurocho is probably unusually stable with the placement of businesses compared to its real-world equivalent :)
THANK YOU I thought I was the only one who noticed the stairs going different ways between the games. If they had just made it change with Yakuza 0-4 going South and 5-LAD or Judgement going North.
My guess is they have different teams working on the games at the same time so they used different games as reference for whatever they were currently working on
Ya boy is back and dropping straight Yak facts! So true, bloody love this game. Keep up the bad work.
THIS guy
My homie Jay LastA
You could probably argue that Kiryu’s methodical lifting of 40 kg looks challenging either because he isn’t using HEAT or because he’s focusing on technique or something
I really wish theyd make kamurocho hills explorable in the games. It looks so cool in 5 and 7! I know theres that one long battle in 5, but I don't count that. I wanna be able to explore it regularly pleeeeaaaaase
I've always held the belief that it should be a big shopping district that'd essentially serve as an expansion to Kamurocho. So like including minigames, restaurants, shops and whatever else. But no. It's just a paperweight basically
for a game series with this many entries its surprisingly consistant even if there are some wierd hiccups.
So actually each Yakaza game takes place in another universe which is why these inconsistencies exist. They is an infinite multiverse and the games take place in very similar but not exact universes. Hopefully that explains the inconsistencies
You see. My answer to this? Bleep you. I fought ZOMBIES
For me the worst inconstancy is Sotenbori's layout. Yakuza 5 added the park and some alleyways to the map that I guess weren't in Yakuza 2 (which I haven't played). 5's map was partially reused for 0 which is set in 1988, many years before 2. But in Kiwami 2, they used the same layout as the original, even though it's set between 0 and 5. And then in Like A Dragon, which is set after 5, they reuse Kiwami 2's map. So the park exists, disappears, exists again, and finally disappears. It's even worse when you consider that Kiwami 2 references Club Sunshine, even though the alley that it was on is not longer on the map.
In Yakuza 0 Sushi Gin is playing Kamurocho Lullaby on a speaker thing despite the song not existing until Yakuza 2 in the substory where you help out the enka singer. This substory was removed in Yakuza Kiwami 2 (or it wasn't and I just lost all memory of it).
Damn didn’t think of that actually you’re right lol
On Earth Angel in K1, in the original game it was not there. Instead there was a bar called pAres that ripped off of Ares so it could bring in customers, it has its own substory with a cutscene and everything. It's still there in K1 but since they probably didn't have time to make such a small adjustment to a single substory that would still deny you of a bar to enter, they just pretend it's still pAres but don't change the sign outside from Earth Angel. In the words of Kiryu, it's really quite sad
THANK GOD I found this video.
I CARE. I CARE.
A big part of Yakuza games is being on the same map but seeing the areas evolve and change.
But THIS TYPE OF STUFF MAKES NO SENSE. There are so many impossible inconsistencies. Sometimes in places that had a lot of relevance in past games.
epic editing skills, king