「Stellaris」 Essential TECH and RESEARCH Guide - How to get Techs!

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • Ever wanted to get a tech but for whatever reason it never comes up? I gotchu covered. This guide explores the technology system in-depth for all you technocracies out there.
    Full 2.6 tech tree: turanar.github...
    --Want to learn more about Stellaris?--
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    • [2.6] Civics Tier Guide: bit.ly/civicti...
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    • [2.5] Engineering Tech Tree: bit.ly/engineer...
    Video Title; 「Stellaris」Essential TECH and RESEARCH Guide - How to get Techs!
    Previous video; 「Stellaris」Civics Tier List for Standard Empires - Stellaris Tier Lists [1/7]
    Copyright © 2020 Paradox Interactive AB. www.paradoxplaza.com
    #Stellaris #Federations #Technology

ความคิดเห็น • 236

  • @YellowGoddess
    @YellowGoddess 4 ปีที่แล้ว +367

    in a guide about how to get the techs one wants you could also mention that certain scientist traits like maniac or the right scientist field increase the likelihood of some techs by a lot. Like synthetics has a weight modifyer of x0.2 (so only showing up with one fifth the likelihood) if your scientis is not maniacal, spark of genius, the curator scientist or an industry expert.
    So if you are gunning for certain techs it's good to know what modifiers it has and how to manipulate them in your favour in addition to what thechnologies to research as a prerequisite :)

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว +57

      You're right, I should've specifically mentioned that bit. It goes along with the scientist traits affecting weights.

    • @justinlacek1481
      @justinlacek1481 4 ปีที่แล้ว

      Wait, isn't that a bad thing if your scientist is a maniac? Doesn't that mean they're crazy?

    • @casparglaenzer2593
      @casparglaenzer2593 4 ปีที่แล้ว +15

      @@justinlacek1481 No, it just gives them plus 5% reasearch speed

    • @dragatus
      @dragatus 4 ปีที่แล้ว +20

      @@justinlacek1481 Yes, it makes them crazy. But in a scientist crazy is good.

    • @fugitiveunknown7806
      @fugitiveunknown7806 4 ปีที่แล้ว +13

      @@justinlacek1481 Basically, Maniacal lets you get rare techs more often. Some rare techs (specifically the ONES MARKED IN RED) can have horrend... I mean interesting side effects.

  • @Nolanrooney17
    @Nolanrooney17 4 ปีที่แล้ว +402

    Personally I'd like to see a ship design and fleet composition guide. I never feel like I really know what I'm doing when it comes to that

    • @cdarklock
      @cdarklock 4 ปีที่แล้ว +8

      Me either, but I totally don't know what I am doing so that is probably normal

    • @perfectlybalancedasallthin9319
      @perfectlybalancedasallthin9319 4 ปีที่แล้ว +19

      Watch his other playthroughs and you'll know. Basically, battleships with Arc Emitters + Neutron Launchers (Kinetic Arty if enemy is shield-heavy) and torpedo Corvettes are the way to go. Also, have some PD Corvettes/Destroyers so your precious battleships don't die to torpedoes.

    • @asfhiouadhvioahvb
      @asfhiouadhvioahvb 4 ปีที่แล้ว +6

      Late reply but the way i build my fleet is having a combination of shield and armor, for the weapon part i mix shield + armor/hull breaker(you can hove over the tooltip and see what kind of damage does the particular weapon has)
      Essentially, counter build your opponent
      Say the AI has 3 armor and 2 shield + 2 armor weapon breaker and 2 shield weapon breaker, you’ll want to build your ship like this
      3 anti armor weapon, 2 shield breaker weapon
      For protection 4 shield or 4 armor(to nullify his other weapon)
      Rock, paper, scissor principle

    • @jacobbudd2011
      @jacobbudd2011 4 ปีที่แล้ว +25

      spam missile corvettes with devastator torpedo... *sips yorkshire tea*

    • @Mr9TalesFox
      @Mr9TalesFox 4 ปีที่แล้ว +1

      Laizors on everything!

  • @trikkinikki970
    @trikkinikki970 4 ปีที่แล้ว +165

    Making a desktop background of the pathway and then using icons of images to create a list that glows when you mouse over is absolutely brilliant. Really appreciate the effort.

    • @sr.lontra
      @sr.lontra 3 ปีที่แล้ว +1

      Holy shit I haven't noticed lol
      I was wondering why it was different from the link he attached on the description 🤔🤣

  • @lohnjong90
    @lohnjong90 4 ปีที่แล้ว +47

    Did you make the tech tree by putting .png files on your desktop? That's hilarious.

  • @me-qn6bh
    @me-qn6bh 4 ปีที่แล้ว +311

    Literally only person making adequate, updated, actually helpful guides. Goodshit stefan
    Also how do i get the catgirls tech?

    • @clefsan
      @clefsan 4 ปีที่แล้ว +3

      there is catgirls tech in this game? really? O.O

    • @isaaclai3523
      @isaaclai3523 4 ปีที่แล้ว +51

      Catgirls tech is an important technology that is extremely beneficial. The tech is on the "Genetic Enginering" branch. Once the first catgirl is created, a modifier will be added to all planets, boosting happiness by 30%. Catgirls will also increase the opinion of all empires by +40, it's like Defender of the Galaxy but better.

    • @khatack
      @khatack 4 ปีที่แล้ว +14

      @@isaaclai3523 Jesus you people are disgusting.

    • @casparglaenzer2593
      @casparglaenzer2593 4 ปีที่แล้ว +47

      @@khatack we are just taking advantage of a quite unbalanced game mechanic. Spamming catgirls is part of the current meta and some people are calling for it to be a dedicated ascension perk to lessen the impact catgirls have on early and midgame.

    • @khatack
      @khatack 4 ปีที่แล้ว +7

      @@casparglaenzer2593 nah, I'm pretty sure you're just being pathetic.

  • @EgnachHelton
    @EgnachHelton 4 ปีที่แล้ว +122

    2:38 an excellent (ab)use of windows desktop

    • @weeaboobaguette3943
      @weeaboobaguette3943 4 ปีที่แล้ว +4

      Aww, i thought it was an interactive version, and was searching for the link in the description.

  • @griff9288
    @griff9288 4 ปีที่แล้ว +45

    I wouldn't hire a scientist named Dym... They don't sound very bright :-)

  • @ScottRidesHonda
    @ScottRidesHonda 3 ปีที่แล้ว +4

    If you get two techs you want to research that you are worried won't be there next roll, a trick you can employ is to research one for a month to put some progress on it and then switch. Because you have progress in the tech, you will see it next roll...

  • @wolfe8035
    @wolfe8035 4 ปีที่แล้ว +33

    Something you forgot to mention, if you send your science vessel to scan ship debris, you would gain progress in research, depending if you are researching it, or gain progress in research you skipped. Plenty of times I could choose to research Tier 2 missiles over Tier 1 because of it (and on a rare occasion, I completed missile research purely by scanning debris).

  • @PerfectAlibi1
    @PerfectAlibi1 4 ปีที่แล้ว +59

    I never like to research blue lasers, as they can be gotten for free from an anomaly I tend regularly get in the early game.
    "Ice lit" on a frozen planet, is the name of the anomaly. ^^'

    • @qt2046
      @qt2046 3 ปีที่แล้ว

      TIL...

    • @PerfectAlibi1
      @PerfectAlibi1 3 ปีที่แล้ว +3

      @@qt2046
      Not sure what you mean by that.

    • @qt2046
      @qt2046 3 ปีที่แล้ว +5

      @@PerfectAlibi1 is short hand for Today I learned. That means to say, I learned something from what you wrote. This is a generally positive comment.

  • @ThePunisher0995
    @ThePunisher0995 4 ปีที่แล้ว +23

    Damn, that's hard. Im just gonna continue choosing random techs I like atm without overthinking it XD

    • @ianmoseley9910
      @ianmoseley9910 4 ปีที่แล้ว +1

      Святослав Хоробрий I usually go for the cheapest

  • @TheAnniac
    @TheAnniac 4 ปีที่แล้ว +17

    All hail to a Stefan video, praise a Loli and pass the ammunition

  • @pandaneverlucky728
    @pandaneverlucky728 4 ปีที่แล้ว +23

    Stefan, pls show me how the cleanse the galaxy from the Xenos.
    Those Scum have no right to co exist besides Mankind.
    Love you videos ❤

  • @weeaboobaguette3943
    @weeaboobaguette3943 4 ปีที่แล้ว +59

    I loved the semi-random system of technologies since i encountered it in alpha centauri.
    Even if you can manipulate it to your liking, it still makes sure that no playthrough is the same by a given turn.

    • @bman7346
      @bman7346 4 ปีที่แล้ว +3

      @oneraceonedestiny method of proposition lmao

  • @kralkralovsky8416
    @kralkralovsky8416 4 ปีที่แล้ว +3

    on that research rate i was extremely lucky with a psionic empire having brain slug host and a scientist who had spark of genius brain slug host psychic and ai assistant then he dissapeared in the science nexus came back being maniacal aswell i never knew one scientist could literally become a living god of science

  • @102728
    @102728 4 ปีที่แล้ว +12

    8:17 - I'd love to get the tech tree file but it isn't linked in the description

    • @alexanderormwiklund
      @alexanderormwiklund 4 ปีที่แล้ว +3

      i just reminded stefan of it, so he'll fix it soon :D

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว +13

      @@alexanderormwiklund you did. here is the link bit.ly/engineeringtechtree Rudolf
      The description was updated. Thanks!

    • @floriansauter68
      @floriansauter68 4 ปีที่แล้ว +1

      @@Stefan_Anon I see no link in the description. By the way will you update it for 2.6.1 please? Thanks for link here

    • @alexanderormwiklund
      @alexanderormwiklund 4 ปีที่แล้ว

      @@floriansauter68 he may update it but for now here is another tech tree that also works turanar.github.io/stellaris-tech-tree/vanilla/#top

    • @LCInfantry
      @LCInfantry 3 ปีที่แล้ว

      Why can’t they have some sort of tech tree in the game? Like, I’m totally lost. I’d just like to read stuff so I can understand what I need to lean to or shoot for. I have no direction unless I trial by fire.
      I’m a new player.

  • @Xardas020
    @Xardas020 4 ปีที่แล้ว +2

    I really would like to see if a tall build for hiveminds or a machine empire tall build is viable (not a "tall" build like in your last machine empire guide ;P)

  • @LordJike
    @LordJike 4 ปีที่แล้ว +4

    ...wait a minute, is that tech tree just the windows desktop?

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว +2

      It is. Arranging and aligning 100 techs with layers in an image editor is a massive pain, and I don't get the selection feature where I can highlight specific techs.

    • @LordJike
      @LordJike 4 ปีที่แล้ว +1

      @@Stefan_Anon pretty smart! Don't think I would have tought about it myself at least!

  • @Regunes
    @Regunes 4 ปีที่แล้ว +2

    YES! The Galaxy is but a bounty waiting to be picked by the Carris Crew! the xeno are no match to our Space Cyborg Rocks and Space Robot Pirates!

  • @TOFKAS01
    @TOFKAS01 4 ปีที่แล้ว +1

    What I would see in those space 4x games: A modular tech-development. Lets say you have severall tech-components and you decide to "improve kondensators by 2%". After a while you have better kondensators. And do this again with "cristal focus" and "energy cell" you combine them to a "laser gun". Then you can decide to improve the laser gun in total (expensive) or you can decide to "improve cristal focus by soandso percent" (cheaper). I dont like those limited tech trees where every civilisation is having the same techs only with minimal variations.

  • @boudicajones6524
    @boudicajones6524 3 ปีที่แล้ว +2

    Don’t know how I’d be able to play/enjoy this game as much as I do without these vids. Thanks sir.

  • @jacobsanders5325
    @jacobsanders5325 4 ปีที่แล้ว +2

    It's amazing! Please,do the same for physics & society

  • @LethalOwl
    @LethalOwl 4 ปีที่แล้ว +1

    Really looking forward to your future ranking of the Origins, and perhaps do the Civics all over due to the absence of origins after that, or how best to combine them.

  • @southwind1457
    @southwind1457 4 ปีที่แล้ว +2

    All hail tech rushing

  • @Zefn4r
    @Zefn4r 4 ปีที่แล้ว +1

    Btw Stefan, you also could talk a bit about non-infinite-repeatable tech like Fleet Management, which can only be researched 5 times as a repeatable. It's interesting enough in the late game to research those as you will have less options at each roll in the late game when you may need resource enhancement or gun +% as a top priority (Like for fighting an incomming crisis)

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว +1

      The command limit tech is a pseudo-repeatable, if I was doing a society tech tree it would be mentioned and noted. I might end up doing the society and physics trees as well, and I'll be sure to note it.

  • @victorvonsteuben1728
    @victorvonsteuben1728 4 ปีที่แล้ว +1

    What kind of army Composition do you use with syntheyic ascension? What would you use to take on a fallen empire in a land battle? I really like robots

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว

      High damage units fare best in invasions. Although it could just as easily be done with any army, if you build enough of them. Armies are relatively cheap.

  • @Krtica78
    @Krtica78 4 ปีที่แล้ว

    Excuse me. Maybe somewhere is mentioned. From where you got this tech tree picture? Is that from some stellaris wiki or something? Or is it inside game?

  • @Zefn4r
    @Zefn4r 4 ปีที่แล้ว +3

    This is of Public Utility !

  • @sneedmcsneed2762
    @sneedmcsneed2762 4 ปีที่แล้ว

    I don't even have stellaris. Why am I watching this?

  • @Xio189
    @Xio189 2 ปีที่แล้ว

    This is great and all but can someone just tell me how to get anti grav because the tree does not explain that and neither does the video.

  • @casualgamerfiend4728
    @casualgamerfiend4728 2 ปีที่แล้ว

    it's been 3days since I've purchased this game and still have yet to play it lol

  • @dach829
    @dach829 2 ปีที่แล้ว

    Wish I can find a better tech tree that better shows requirements instead of Just listing it,

  • @AGTips
    @AGTips 4 ปีที่แล้ว

    Awesome! Keep it up! Would you like to be TH-cam friends? 😊😊😊

  • @theunknown0789
    @theunknown0789 4 ปีที่แล้ว +1

    YES! Thank the Shroud for this video to exist!

  • @alvydasjokubauskas2587
    @alvydasjokubauskas2587 4 ปีที่แล้ว +1

    Good job well done, tech tree is a simple as possible visually pleasing!

  • @maunz5791
    @maunz5791 3 ปีที่แล้ว

    After about three hours I wasn't able to build better ships than corvettes. At least now I know why, although I think I like the classic approach of Sins of a Solar Empire more than this one...

  • @PyroMancer2k
    @PyroMancer2k 4 ปีที่แล้ว

    Why are your Tech Tree pics such low quality? I click the links and they are tiny in low resolution. I try saving them and zooming in but can't read them at all cause zooming in on low res text doesn't actually make it easier to read it just makes the blur larger.

  • @troddenarcher9652
    @troddenarcher9652 3 ปีที่แล้ว

    I’m currently researching living metal tech early game and it’s going to last another 470 months. I want to cancel research and research things like cruisers but I’m afraid of losing tech progress. What exactly happens when I cancel research halfway?

    • @Stefan_Anon
      @Stefan_Anon  3 ปีที่แล้ว

      The game remembers the tech progress for the next time you roll the tech

  • @xModerax
    @xModerax 4 ปีที่แล้ว +1

    Would it be beneficial to modify the tech .yml to display t1,t2 etc as part of a mod so that you can easily see when you have breached the limitations for the next tier?

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว +1

      It would be extremely beneficial. Right now, it's hard to tell at first glance, and I'm willing to bet 90% of players have no clue tiers even exist because there is no UI indication.

    • @xModerax
      @xModerax 4 ปีที่แล้ว

      @@Stefan_Anon Im currently working on the mod, figured out I had to automate the process in order to no go insane clicking through all those techs 😂 , thought I was done and had a list of 500 techs but now I have to find out how to overwrite the translation files. Otherwise I have to somehow redo it and replace it everywhere in every subfile which isnt great either 🙄. Maybe reddit can help ;)

  • @mcawesome9705
    @mcawesome9705 4 ปีที่แล้ว

    7:37 (50 + 0.25% * base cost) actually (for non-repeatables)
    stellaris.paradoxwikis.com/Empire#Relative_power

  • @stevewinkleburg5300
    @stevewinkleburg5300 4 ปีที่แล้ว

    So I couldnt possibly research every non repeatable then? Agh. The more I play this game the more confusing!

  • @ThatRandomGuy844
    @ThatRandomGuy844 3 ปีที่แล้ว

    I just go for ships, weapons and space station upgrades

  • @DreadlordMik
    @DreadlordMik 3 ปีที่แล้ว

    Hey Stefan, great video.
    If I draw two techs that I want, say A and B, and I really want A now but B would be nice after, should I research 1 month of B and then switch to A? Will B be more likely to show up or even stay in the pool altogether?

  • @Petrico94
    @Petrico94 4 ปีที่แล้ว

    Part of me wants the tech tree to be more comprehensive and less random, maybe like Civ where it's a clear tree you go up or even HoI where it's just categories within that big tree for Great War era techs. Another part kinda likes it's made chaotic to prevent easy exploitation and it takes some out of body analysis to see exactly how to get a civilization from exoskeleton tools to synthetic intelligence as fast as possible, like starting in the dark age and trying to tell someone what a lightbulb is you gotta let them get a few techs on the lower levels and maybe get the idea for using electricity for lighting.

  • @ankiesiii
    @ankiesiii 4 ปีที่แล้ว +1

    Could you do one for influence and how that works?

  • @zero3045
    @zero3045 4 ปีที่แล้ว

    Nope. Never going to win a game. I regret buying...

  • @TheHappyCatsTail
    @TheHappyCatsTail 4 ปีที่แล้ว

    i'm so glad you said synthetic ascension is the best in the game. way too many youtubers say its "garbage" or "the worst". i dont know what game these people are playing synths are absolutely disgustingly good.

  • @fallenshaw5659
    @fallenshaw5659 4 ปีที่แล้ว

    Its sad I own this game and all dlcs and never play it because the UI is so different than other games that it puts me off so much I don't even wanna learn how to use it.

  • @terraopg8259
    @terraopg8259 4 ปีที่แล้ว

    i just get wrecked everytime i Play this game …. (on Captain btw .. i belive thats About normal)

  • @FUGUWICOLLECTIVE
    @FUGUWICOLLECTIVE 4 ปีที่แล้ว +6

    finally a good tech tutorial

  • @Lothyde
    @Lothyde 4 ปีที่แล้ว

    lmao you created the tech tree on windows desktop haha

  • @fazjamal1634
    @fazjamal1634 4 ปีที่แล้ว +1

    Hey Stefan. Awesome work. By any chance do you have the society and physics tech tree as well?

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว +2

      I'll create them if there is enough demand.

    • @gopher697
      @gopher697 4 ปีที่แล้ว

      I mean... you did 1/3 of a thing. Doesn't some part of you reel at the lack of completion and feel compelled to get that number to 3/3??? Lol

  • @AdvancedSquadLeader
    @AdvancedSquadLeader 3 ปีที่แล้ว

    "6 tech of a tier required to open the next tier".
    So if I research 6 tier 1 engineering techs it opens up ALL tier 2 for engineering?

  • @stick4250
    @stick4250 4 ปีที่แล้ว +1

    "REEEEE Research Agreement" lmao 6:42

  • @sheepwshotguns42
    @sheepwshotguns42 3 ปีที่แล้ว

    holy shit this game is complicated :P

  • @nicholasroach880
    @nicholasroach880 3 ปีที่แล้ว

    The planet cracked before the guard

  • @vehicom2198
    @vehicom2198 4 ปีที่แล้ว +1

    Economy Guide Pt. 3?
    It slows down lot by that time though

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว +5

      In the works. I have temporarily been affected by Valve in not being able to make Part 3 of a franchise.

    • @Saber_born
      @Saber_born 4 ปีที่แล้ว

      I agree, i find when i get advanced materials like motes and gases i dont balance well and run out of minerals... at the base level everything takes minerals and energy and how to adequately build the planets, keep a fleet, and not run out? I usually say screw it and expand so i get more planets to mine. Even the matter decompressor usually doesnt provide enough minerals for me to fully build my occupied planets. Building habitats just for minerals is a pain. Or am i just upgrading too many buildings? Sorry for the long reply lol.

  • @Crosmando
    @Crosmando 4 ปีที่แล้ว

    Are there any mods for Stellaris that give you a completely non-random research tree?

  • @shogged
    @shogged 4 ปีที่แล้ว

    i wish they just had a normal tech tree for this game, would be so much better

  • @ParakotoJenkins
    @ParakotoJenkins 4 ปีที่แล้ว

    Glad to see you're still posting. Can't wait to see your videos when 2.6 comes out (or 3.0 if they ballin' in Paradox)

  • @antontribelgorn3641
    @antontribelgorn3641 2 ปีที่แล้ว

    I am very new to the game and in my first, current playthrough almost every empire has "overwhelming" technology compared to mine. I pay the curators every 10 years to help with tech and hire their scientists, I have research agreements with two empires and i steal technology from enemies i beat in battle thanks to the special projects but nothing helps. no i did not forget to assign scientists to technologies. If anyone knows please tell me how it might have happened and how to prevent my tech deficit next playthrough

    • @patrickmooney18
      @patrickmooney18 2 ปีที่แล้ว

      Those are all great strategies. I would also recommend starting discovery and going the science ascension perk. That will boost your science 20-30%. Then, make sure your empire capitol is almost entirely tech labs, as soon as possible. Lastly, research habitats are quite strong mid to late game.
      Other small tips would be to use a science ship to “assist research” on your tech capitol.
      I know this comment is two months old,so maybe you learned this already

    • @antontribelgorn3641
      @antontribelgorn3641 2 ปีที่แล้ว +1

      @@patrickmooney18 Thanks, i've learned most of these by now, the problem that playthrough was that did not know you can build a district, therefore my economy sucked, and i had an income of around 50 consumer goods ( not balance, just income ) therefore it was impossible to build over 5 research labs without having a consumer good deficit, Still thank you for the strats, i did not know what assist research was before this comment.

  • @COMMANDandConquer199
    @COMMANDandConquer199 4 ปีที่แล้ว

    Are some techs locked behind DLC? I'm new to the game and was trying to go for droids and eventually synthetics, but I've made it to 2400ish so far and still no droids. I've got all the prerequisite techs, it just hasn't appeared for me yet.

    • @Brozinger_Gaming
      @Brozinger_Gaming 4 ปีที่แล้ว

      Some are, like Titans, but I think you can still get synthetics without synthetic Dawn.

  • @josephle5373
    @josephle5373 4 ปีที่แล้ว

    Hey @Stefan Annon,
    i really like your tech list. Do you have the list in a txt/csv format? I Would like to make spreadsheet for me and my buds. Mainly because the tech tree you shared in the description is not seperating the tech in tears like in your video and also the search function does not appear to be working.
    The video is very nice and explained everything clearly and even helped my friend (who played 2000+ hours) to learn a new thing or two!
    Have a good day dude, keep it up!

    • @josephle5373
      @josephle5373 4 ปีที่แล้ว

      I think i found the .txt files in the \technology\ directory just to read for everyone, so i'm happy. I guess the parser you use will lay out some groundwork for me :)

  • @Shinypally
    @Shinypally 4 ปีที่แล้ว

    Thank you. :) I would like to see a guide on how to manage and grow a normal, non-robotic, non-lithoid, non-swarm empire. In particular what building to build when, amenities and consumer goods management etc. I know the what does what and I understand all the tooltips but I can't make it work. In my multiplayer games my robot playing buddies are leaving me behind. I have a feeling that whilst they are building Foundries and Research Centers, I am using my resources, pops and building space for support buildings such as Consumer Goods, Theaters and then I start to run out of living space. Never ending circle in which I can build very few Foundries and Research labs. 50 years into the game would be ideal. ;) So the title could be: Starting an empire.

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว +1

      The thing is that machine empires are SUPPOSED to outpace you in any multiplayer game. They are extremely powerful in the current version, so the chances of catching up with a regular empire are quite slim. You do have options such as the Crime Lord deal, art exhibitions, and factions however. I cover that in my economy guides.

  • @Kosorith
    @Kosorith 4 ปีที่แล้ว

    If I switch the tech leader on the last month before a tech is researched, will the new tech selection depend on the traits of the new leader only? Eg. if I assign a Voidcraft expert to research the Star Fortress technology for a boost and switch to an Industry expert a month before it's done, will I just get a 5x chance of rolling Synths or does the game remember the previous leader?

  • @sethyboy0
    @sethyboy0 4 ปีที่แล้ว +1

    REEEEEEEEEsearch agreement

  • @Logan-dk8of
    @Logan-dk8of 4 ปีที่แล้ว

    With the old planets using the tile system droids and synths were a different species than robots and when you unlocked them you were required to start building the new species and convert all of your robots over. I can only assume this was a bug, but with this old system I would always research droids and I would have wait years before it would actually let me use droids, they just would not show up as an option. I recently did my first materialist playthrough with the new system and I had the same thing happen, I researched droids and I waited 10 years and still did not have them. Is there some way to fix this because it makes my materialist playthroughs terrible because I can never actually upgrade my robots, which is why I usually avoid that empire ethic.

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว

      The species will still be named "robots". They will, however, have all the capabilities of droids (extra available jobs). The species name does not change when going from robots to droids to synths.

  • @dilon6168
    @dilon6168 4 ปีที่แล้ว

    I got so luck that in a matter of days I got the destroyers and cruisers

  • @Rumeniop
    @Rumeniop 4 ปีที่แล้ว

    What is the empire build you are using in the video ?

  • @cartershoemaker9278
    @cartershoemaker9278 3 ปีที่แล้ว

    Where is the neutron launcher tech

  • @josephdenlinger7027
    @josephdenlinger7027 4 ปีที่แล้ว

    Hey dose this apply with the xbox version?

  • @jandyb6369
    @jandyb6369 4 ปีที่แล้ว

    Love your content and appreciate the work you put into this game's community but just some advice. Its very easy to hear you are trying to pronounce your words to make yourself sound clear. Your speech is more pleasing to the ear every time you speed up and talk naturally, so try to talk into the mic the way you would normally talk to someone in person. Just some constructive criticism, otherwise love your content it's very helpful.

    • @jandyb6369
      @jandyb6369 4 ปีที่แล้ว

      @Stefan Annon Thanks for liking my post. It is purely constructive and I mean no offense especially if english is not your first language. But when you talk your last word ends in a higher pitch. If i were to type your speech out, it would look like THIS. This is my TUTORIAL. You need to research this TECH. Hopefully this breaks the glass for you and would love for you to improve your casting. You're doing great but just work on your pitch and tone you'll be a top caster in no time.

  • @vladvieru
    @vladvieru 4 ปีที่แล้ว

    What mod are you using to have an icon op top of each planet?

  • @pedrobrazon6610
    @pedrobrazon6610 4 ปีที่แล้ว

    Your guides have helped me greatly, this is no exception. Hopefully you'll make one for ships, im completely oblivious and i usually just leave that to autodesign itself and I feel like im missing out :(

  • @griff9288
    @griff9288 4 ปีที่แล้ว

    Do you have a video explaining why synthetic ascension is the most powerful? I just don't see it...

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว

      It was a card on the top right th-cam.com/video/vWdMaTlbs_k/w-d-xo.html

  • @vieuxparchemin5350
    @vieuxparchemin5350 3 ปีที่แล้ว

    Thx, there's some data in here i was missing :)

  • @Midnight_Metro
    @Midnight_Metro 4 ปีที่แล้ว

    You left out Physics and Society.

  • @gerb1419
    @gerb1419 4 ปีที่แล้ว

    this is for new DLC ?

  • @tcc5750
    @tcc5750 4 ปีที่แล้ว

    odd that im subbed but this video wasn't under subscriptions.......

  • @Superbl0bby
    @Superbl0bby 4 ปีที่แล้ว

    Helpful video, thank you Stefon

  • @sephikong8323
    @sephikong8323 4 ปีที่แล้ว +1

    Don't you live it when you have a research system that is so obscure in game that you require either a guide or hundreds of hours of trial and error to understand it's intricacies but even then you still constantly need to have the wiki ready just to see how to increase your chances to get the tech you want
    This system is so perfect, I totally support the fact that it has never been up for debates since launch to change it in any meaningful way and appears nowhere on the dev wishlist, that's because it is just too good and has no flaws whatsoever ☺

  • @RileyBootler
    @RileyBootler 4 ปีที่แล้ว

    Thank you for making guides that are relevant to the current build, you rock

  • @Tenshiwing
    @Tenshiwing 4 ปีที่แล้ว

    How do you have 1k research by year 58? :o Noob here, genuinely curious

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว

      Through extensive min-maxing. If you keep your economy under control and focus on research, you should be able to achieve a similar result.

  • @NinjatoBlade
    @NinjatoBlade 4 ปีที่แล้ว

    Wait why are synths the most powerful???

    • @Blacksnyder
      @Blacksnyder 4 ปีที่แล้ว

      Probably because they are amazing at everything, but mainly because it doubles your pop growth.

  • @mcawesome9705
    @mcawesome9705 4 ปีที่แล้ว

    also I swear that tech tree looks like you have your background set to the "paths" (or whatever) of the techs and the techs themselves are icons on your desktop

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว

      That's exactly how I created it.

  • @tobib2649
    @tobib2649 4 ปีที่แล้ว

    Tip if you have to choose between 2 good techs : Research Tech A for 1 month and swap to Tech B. Because you already have techpoints spent in Tech A it will always appear as an additional option. Atleast for console that works perfect ...

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว

      That is certainly different from the PC version.

    • @tobib2649
      @tobib2649 4 ปีที่แล้ว

      @@Stefan_Anon ok too bad.

  • @jacobbudd2011
    @jacobbudd2011 4 ปีที่แล้ว

    where did you get that tech tree from? i neeeed it

  • @WisKy64VT
    @WisKy64VT 4 ปีที่แล้ว

    Thank you so useful!!!

  • @MattMGK
    @MattMGK 4 ปีที่แล้ว

    Good video Stefan, I will like and comment

  • @cnewtonc
    @cnewtonc 2 ปีที่แล้ว

    Excellent Video. Learned a lot.

  • @onlymediumsteak9005
    @onlymediumsteak9005 4 ปีที่แล้ว

    Is there any way to get techs in the late game that you skipped before (because there where better ones)? I had this happen to me multiple times, I only got the repeatables and found no way to get minerals purification plant to appear again, even in the very late game when I did the repeatables in 2 months.

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว

      Besides having the right scientist experience, not really. Non-repeatable techs do tend to have higher tech weight tho.

    • @onlymediumsteak9005
      @onlymediumsteak9005 4 ปีที่แล้ว

      @@Stefan_Anon Thats sad but thanks for the answer

  • @Hrafnskald
    @Hrafnskald 4 ปีที่แล้ว

    Great video, glad to have content that is up to date on the newest patches and changes. Question: Is it worth it to research the +Research speed techs if you get them at the beginning of the game? Ex. Engineering I?
    Or is it better to focus on economy or bee-lining for specific techs early?
    Likewise, are the generalist bonuses scientist traits that give you +5% or +10% to all research better or worse than the specialist ones that give you bonuses to a subcategory of research?

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว +1

      As for your first question, the scientist reaearch techs are not worth it at the beginning. You end up getting only a few % extra production in a single category, since much of your production is either the base science or space science. Administrative AI (+5% research) is worth it tho.
      Depends. I think of it as a total bonus to output (+5% to all = +15% in my mind). You might want to get extra engineering or science at the very beginning of the game tho, since there are very good beginner techs in those trees.

  • @mr.invisible5874
    @mr.invisible5874 4 ปีที่แล้ว

    Omg such a smart dude !! Love it. Thank you 😊❤️❤️❤️❤️❤️❤️❤️

  • @lexguttman
    @lexguttman 4 ปีที่แล้ว

    Where is the site that tech tree in the start of the video came from? Or did you create it yourself?

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว

      bit.ly/engineeringtechtree
      It's my work.

  • @charlesshepherd6089
    @charlesshepherd6089 4 ปีที่แล้ว

    cadia stands!

  • @ethanton7074
    @ethanton7074 4 ปีที่แล้ว

    VOID NULL

  • @MGoogle3146
    @MGoogle3146 4 ปีที่แล้ว

    Is Synth still the most powerful ascension?

  • @lumi3089
    @lumi3089 4 ปีที่แล้ว

    6:39 REEEEEE Research agreement

  • @OzixiThrill
    @OzixiThrill 4 ปีที่แล้ว

    The only main benefits I'm aware of from Synth ascension are that your currently existing leaders become immortal (and without mods die faster than they would when they were organics) and that you get the power to assimilate.
    Everything else, you can do with a normal empire, and even double-dip with organic and synthetic pops.

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว

      Not really. While organics can do the same things as synths, synths are plain better when it comes to production, pop growth, leader bonuses, and getting extra districts. Idk where you are getting the "die faster than they would when organic from", since the mean lifespan for them is over 200 years until they break down, beyond the scope of most runs.

    • @OzixiThrill
      @OzixiThrill 4 ปีที่แล้ว

      @@Stefan_Anon Did they then remove/fix the random mechanical breakdown that kept happening to synth ascended empires? Or is that still in to potentially kill one leader every year? Which happened to me three years in a row more than once.
      Also, a non-synth-ascended empire can still produce synths while also having their original population growth. Meaning that Synth ascension is not required to have most of the benefits of having Synths.
      Also, the combined pop-growth, if memory serves, is more than that of a Synth empire, especially with bio-ascension.

    • @Stefan_Anon
      @Stefan_Anon  4 ปีที่แล้ว

      Damn, that is really bad luck.
      Yes, but at a significantly reduced rate. You can get 12+ robot pop growth with synth ascention since you get extra assembler jobs. The main reason why synths are good is that you can STILL have organic growth. All you have to do is modify some of your pops to regular organics from cyborgs before ascention. You get nutty pop growth that way.
      This is an old vid, but it shows the power of synths pretty well th-cam.com/video/vWdMaTlbs_k/w-d-xo.html

    • @OzixiThrill
      @OzixiThrill 4 ปีที่แล้ว

      @@Stefan_Anon Ah yeah... Even if you don't abuse that thing that is most likely a bug, you could still technically capture pops in some other fashion... I forgot that mixing bio with Synth is a two way street ^^;

  • @blackjohnny0
    @blackjohnny0 4 ปีที่แล้ว

    Do I need some DLC to become cyborgs?