My favourite aspect of NI so far, Ligutnong becomes quite a strong utility spirit with sparking through giving power cards, a card play and lightning's boon.
Immense is one of my favorite spirits. Getting all unlucky with the major draws is rare, and if the initial drafts are bad, it's a fun puzzle to figure out how to stall until you draft something useable. If you draft strong majors, you do dominate the game, but you can always go with less trivial drafts to make it more interesting. The strongest drafts: Storm Swath, Powerstorm, Vigor. Still strong: Vanish (combo with Raging Storm for a guaranteed land clear), Sleep, Walls of Rock, Thickets, Forests of Living Obsidian... surprisingly, a fast'ed Mists of Oblivion works well too. Bad drafts: those nerdy board manipulation majors like Dream of the Untouched Land, Weave, Irresistible Call, and the expensive heavy-hitters like Draw or Cast Down. And one last thought: indirectly, NI improved Immense quite significantly, since all the new majors are very strong pickups.
I’m enjoying this series, and I’m looking forward with amusement to the Shadows Flicker aspect overview. If you dislike Immense, I can barely imagine how Shadow’s aspects will be reviewed.
I am also really excited for Sparking! I have a soft spot for lightning because it was the first spirit I won with when I started playing Spirit Island. I really don't like the growth pattern it usually has though so I don't play it much anymore and it seems like this aspect will turn it into something I can enjoy again!
At 4 card plays base lightning generates 4-5 fear per turn, that is including the destructions, the think the bar they put is fair, but you would have more insight than me. I actually like wind the best because panda feels too cheesy for me, and drafting defense is the secret ingredient for lightning (most spirits really) but weaponizing harbingers is huge! I can’t wait to get ni! I also preordered the premium tokens, so hopefully not too much longer! Sparking may turn out to be my favorite aspect, my guess is a better matchup into all adversaries except maybe England, but I love the draft frequency of this aspect and the video I watched made it feel more like starlight by turn 3 lightning drafted 4 cards getting a look at 16 minors.
Love this series! I asked on another video a while ago, but would you ever do a tier list for all the unique cards in the game, especially now that NI is out?
@redrevenge3517 that is fair for those that backed the game originally or picked them up when the promo packs were sold separately, but I just wanted to mention in incase anyone watches this who had not bought all the expansions yet.
Lightning was the first spirit I played and I have a fondness to it for that. I'm hoping Sparkling gives me some tools to make me play it more now I am better at the game.
According to JE rulebook, page 9, you can pick one, and the developers have said they haven't designed them for using multiple at a time, however, that it's ultimately your game, so you can play it however you want.
I'm a bit confused. Around the 13:00 mark you note they dont want part 3 to enable part 1 of the innate. But, since part 3 happens AFTER part 1, doesnt it do the opposite? I.E. They unlock the ability to do 1 extra damage any time they use a Power to target a land. Immediately after they're allowed to play a card, and thus target a land, no? Because innates are top to bottom, and the top part says "Once this turn" (i.e. any time this turn). Let me know if I missed something :)
The example I’m referring to is if they are lacking the elements to hit threshold 1 of the innate. Then they use thresholds 2 and 3 to put a card into play (thus giving the elements needed to hit threshold 1). They wouldn’t get threshold 1 because the innate is read from top to bottom.
My favourite aspect of NI so far, Ligutnong becomes quite a strong utility spirit with sparking through giving power cards, a card play and lightning's boon.
Immense is one of my favorite spirits. Getting all unlucky with the major draws is rare, and if the initial drafts are bad, it's a fun puzzle to figure out how to stall until you draft something useable. If you draft strong majors, you do dominate the game, but you can always go with less trivial drafts to make it more interesting.
The strongest drafts: Storm Swath, Powerstorm, Vigor. Still strong: Vanish (combo with Raging Storm for a guaranteed land clear), Sleep, Walls of Rock, Thickets, Forests of Living Obsidian... surprisingly, a fast'ed Mists of Oblivion works well too. Bad drafts: those nerdy board manipulation majors like Dream of the Untouched Land, Weave, Irresistible Call, and the expensive heavy-hitters like Draw or Cast Down.
And one last thought: indirectly, NI improved Immense quite significantly, since all the new majors are very strong pickups.
I’m enjoying this series, and I’m looking forward with amusement to the Shadows Flicker aspect overview. If you dislike Immense, I can barely imagine how Shadow’s aspects will be reviewed.
I am also really excited for Sparking! I have a soft spot for lightning because it was the first spirit I won with when I started playing Spirit Island. I really don't like the growth pattern it usually has though so I don't play it much anymore and it seems like this aspect will turn it into something I can enjoy again!
Sparking is a blast to play. Everyone who tries it loves it.
At 4 card plays base lightning generates 4-5 fear per turn, that is including the destructions, the think the bar they put is fair, but you would have more insight than me. I actually like wind the best because panda feels too cheesy for me, and drafting defense is the secret ingredient for lightning (most spirits really) but weaponizing harbingers is huge! I can’t wait to get ni! I also preordered the premium tokens, so hopefully not too much longer! Sparking may turn out to be my favorite aspect, my guess is a better matchup into all adversaries except maybe England, but I love the draft frequency of this aspect and the video I watched made it feel more like starlight by turn 3 lightning drafted 4 cards getting a look at 16 minors.
Love this series! I asked on another video a while ago, but would you ever do a tier list for all the unique cards in the game, especially now that NI is out?
Something that might happen. I have to stay away from NI analysis for a few months. I believe Oct is when we can dive in.
I believe, the Immense aspect is actually included in Feather and Flame, not Jagged Earth.
I consider F and F part of JE expansion. Same with Wildfire / Snake being part of the Base game.
@redrevenge3517 that is fair for those that backed the game originally or picked them up when the promo packs were sold separately, but I just wanted to mention in incase anyone watches this who had not bought all the expansions yet.
Lightning was the first spirit I played and I have a fondness to it for that. I'm hoping Sparkling gives me some tools to make me play it more now I am better at the game.
Also, with aspects like Wind and Pandemonium, are you allowed to play with both since one replaces the special rule and one replaces the innate?
According to JE rulebook, page 9, you can pick one, and the developers have said they haven't designed them for using multiple at a time, however, that it's ultimately your game, so you can play it however you want.
Aspects are designed such that you can only play with one at a time! But you can always use house rules.
I'm a bit confused. Around the 13:00 mark you note they dont want part 3 to enable part 1 of the innate. But, since part 3 happens AFTER part 1, doesnt it do the opposite? I.E. They unlock the ability to do 1 extra damage any time they use a Power to target a land. Immediately after they're allowed to play a card, and thus target a land, no? Because innates are top to bottom, and the top part says "Once this turn" (i.e. any time this turn). Let me know if I missed something :)
The example I’m referring to is if they are lacking the elements to hit threshold 1 of the innate. Then they use thresholds 2 and 3 to put a card into play (thus giving the elements needed to hit threshold 1). They wouldn’t get threshold 1 because the innate is read from top to bottom.
Ohh that makes sense, gotcha