Holy shit the sound is so full I thought I was listening to a CD quality arrangement! Amazing what you can get out of the system when pushing it to the limits
welp, I don't know how you did it, but you managed to make a already trance-y song even more trance-y AND IN THE SAME HARDWARE TOO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA you gotta teach me how to make proper trance music too man, this is way too freaking good
Deflemask, official documentation for the yamaha OPL and OPN synths, documentation on the YM2612, it's quirks such as the dummied out voice synth and channel 3 polyphony. years of practice.
Nah, I didn't mean making trance music with just FM synthesis lol, I meant in general I always liked electronic music a lot, and trance was the one genre I liked the most (alongside synthwave anyway), mostly because I always liked listening to Megaman ZX/ZX Advent's soundtrack, which a lot of it is full of trance music because of that, I was always curious on how to even make this kind of music and all the techniques that come with it, but honestly from what I can gather, FM synthesis will definitely be a pretty big part with making this sorta stuff, heh
@@DixieChix I agree this is the best track yet followed by "Solar Modulation" (but this one realy pushes the hardware) th-cam.com/video/RqWR_RjvNzk/w-d-xo.html btw i must look up the game this song belongs to... Edit1: listening to the original this is just a inginius remix. its a totaly different song th-cam.com/video/V0VU_D4Edmk/w-d-xo.html
It's good alright. I'm curious if he could make any of the tracks on Rock 'n Roll Racing sound good. They're all good tunes but have poor arrangements on the megadrive version of the game.
@@TheLegendofRenegade Is he the fellow who arranged the RnR super Nintendo tracks? I just looked him up and he's got a lot of SNES tracks to his name. I'm curious, does savage do commission work?
@@rossfurey7101 He does have a Patreon account I'm a supporter of his on there have been for a while now.. I'm not sure if he does requests/commissions though? Might be worth trying to contact him on Patreon
I don't know if you take random requests (or if that's reserved for patrons) but I'd kill for you to cover Outride a Crisis with your FM programming wizardry. I always felt that the composition was incredible, but the instrumentation used back then was pretty weak... and I know _you can fix that._
How do you keep getting better and better at this?! Most other remixers decline in quality after some years, but here you are! 4 years plus more and you still have it in you! Better than ever too!
They're the same thing just at different frequencies. I'm specifically pointing out that you can use this technique to create a filter effect like a low pass filter
@@slightlytwistedagain so the LFO can modulate the tone of the carrier? ohh wait i think i get it. you use the LFO to create an envelope for one of the modulators. is that correct?
Yes. As far as I'm aware the Yamaha chip inside the Megadrive has four oscillators per channel. Providing one of those oscillator can go below 20hz you can create a say a low pass filter making the overall sound sound fuller.
...aside for the fact that you only have 6 channels, a PCM sample that also uses the sixth FM channel slot, two square notes, and a noise that I can only describe as either like a compressed maraca sample or someone sounding out “F”. Also those aforementioned square notes and “F” coming from an entirely different sound chip that *isn’t FM* (SN7818) Aside for that, yeah, not much limitations.
@@spicybreadproductions1972 idk, I listen to the tf4 ost and know they had channels to spare with that, depends who's hands it's in and the FM sculpting. A friend of mines done some covers for the new sotn demake and holy shit. You're not wrong I just think it's a very capable system. Couple channels off being a dx7
@@spicybreadproductions1972 said noise channel can be used and abused with certain settings to do a lot of things you might not expect. also there's one more pulse channel that can be used instead of said noise channel, or with certain settings alongside said noise channel so long as you're not too bothered with said noise channel having only three very shitty notes in total
I was late into Pulseman (although I bought it like, 8 years ago) but DAMN does this game is crazy good, with some unique stuff going on + a brillant soundtrack on top of that. And it happens that "Stereo Protect" is my fav tune from the game so it's nice to hear this new (and fabulous) arrangement!
Dear God... My favourite song from the game and you made it even more spectacular! Absolutely LOVE this arrangement! :D (Not to mention on the same hardware, too!)
So I just bought new headphones and decided to put my sound card to the test on them with this and some other music. Dear god what have I been missing out on? I finally have a decent set of headphones again and I can't describe how much I missed this quality of sound. And this was definitely a good track to use to test it all out too (not just because of how good this rearrange is).
jesus youre really pushing Channel 3 with that kick and sine wave. Is that sine still being echoed from 0:40 - 0:53 or is it just a single 2 op sine? also, set custom Playback speed to 0.85x for the 50hz version :P
If Pulseman had a Sega Mega-CD port but Game Freak didn't want to waste CD space... Sonic Team programmed the past music in Sonic the Hedgehog CD instead of recording it in the studio for that reason, as they ran out of space on the disc while adding the music.
Уже выпускался картридж "YM2017" на котором записан трек "Solar Modulation" от этого же автора, послушай, звучит не хуже, возможно даже техничней. И на Ютуб тоже есть обзоры, чекни ;)
@@sleepyNovember_project чекнул, на том картридже впринцпе треки все простенькие с характерным сеговским звучанием, единственное да solar modulation интересно звучит, но точно не технологичней чем этот трек. Pulseman - India практически отсутствуют сеговские пеликания , почему и стало интересно, такое чувство что наложены дополнительные эффекты.
@@scarymovie8022 не понимаю о каких ты "пеликанях", наверное ты про характер некоторых звуков. Так в India просто кроме мягких пэдов почти ничего нет, например интро к первой Streets of Rage так же чисто звучит
@@scarymovie8022 а всё понял. FM модуляция мощная вещь, там говорят каких звуков только не накрутишь, например в Сониках некоторые звуковые эффекты звучат так будто это просто звуковой файл, хотя они выполнены FM синтезом, так что это дело умений было, мало кто раньше видимо настолько заморачивался над полировкой каждого инструмента в играх, только если авторы саундтреков к улицам ярости и sonic 3D Blast, там например в музыке зоны Panic Puppet 2 основной синт звучит так будто он с небольшим эффектом реверберации и дилэем, но эффект дилэй достичь в музыке на сеге просто, а вот чтобы звук звучал так мягко как в этой Индии видимо надо постараться над его воссозданием.
@@sleepyNovember_project ну в общем ты похоже понял о чем я) А 3d Blast моя любимая часть, помню в 90х часто заходил в менюшку и прослушивал треки, они были просто афигенские. Кстати прослушивая эту песню , в некоторых моментах постоянно флешбечит на соника) th-cam.com/video/mi8XSJWz1R4/w-d-xo.html
@@jc_dogen the YM2610 only has 4 FM channels, 4(?) Square/noise channels and 4 sample channels. However, the 2610B which many Taito arcade games used has 6 FM channels. I do believe that SNK were able to artificially increase the number of sample channels later on, closer to the 2000s
Y'know what? I know I'm mega fuckin' late to this, but if you look at Game Freak artist's Ken Sugimori's Twitter page... you'll see his handle. Seems he's a SEGA enthusiast. A BIG one. He's got figurines and t-shirts of SEGA merchandise. I hope he gets to hear this, if he hasn't already. I think it'll make him happy. If I had a Twitter page... I'd let him know myself. twitter.com/super_32x
It's a real shame that Sega didn't push for some more features for it's Megadrive sound capabilities. if it had more channels, more wave forms like saw, triangle, square, hell even a single cycle waveform sampler with reverb, delay and distortion effects it would be even more widely respected than the SID chip and most likely widely used today.
But then the machine would have to be more expensive too. I'm just disappointed the SMS' chip is so shit. Imagine the Megadrive could use the NES or Game Boy for additional channels.
A lot of the expenses the console had was making all the additional ports for the addons. Before the Mega CD that port was originally used for a some finance calculator, it's the reason the Motorola chip was gimped in processing power. Sega should have had extra ports where the cartridge slot if they were bothered about base hardware costs as this would have given them more modular capabilities but we all know that at that point in time Sega was more experimental than having any foresight.
Wow just fuckin wow. If you are taking requests..: I suggest you try to do Rock Solid by Robin Beanland from Conker's Bad Fur Day. You are fuckin awesome man.
@@Blink_____ it's not really all that hard. it just takes experimentation and paying attention to what each change does to the sound. and from there just a lot of practice, like anything else.
If it were difficult (which I am not doubtful) 80s nd 90s were about using fm synthesis.. Then why did ppl find it difficult to program genny sound hardware? Was it d subpar toolkits or lack of actual knowledge of fm synthesis at bare metal level? Sorry guys so many questions just curious. Just wished my genesis sounded this amazing for every game I played. Tho there are notable scores tht genesis had but few compared to its vast library of games.
Holy shit the sound is so full I thought I was listening to a CD quality arrangement! Amazing what you can get out of the system when pushing it to the limits
The Genesis is the gift that keeps on giving. That's why it will forever be my favorite console of all time.
@@AuroraxPhilic Programmability over 9000! And so much character! Fav console ever, too
@Mr. Joker 27 That name sounds familiar bro I'm sure we follow each other on Soundcloud! I'm subbing right now
I believe in Mega Drive Supremacy.
ext ch 3 is always a blessing
Stereo protect is the best song in the game too, great choice Sav!
Agreed. It's one of my favorite VGM tracks too, so hearing it remixed here is a treat.
I need 10 hours of YM2612 mixes of this quality, right now.
But then what do we do when those 10 hours are over? :(
@@Oniphire Listen to them again, of course!
It's like a great addition to Unreal Tournament soundtrack. Amazing work.
ikrrr, gives those vibes i
Definite Forgone Destruction vibes.
1:33 made my brain spontaneously detonate. Seriously man, good shit!
Pulseman really doesn't get enough love... kudos!
Does Yuzo Koshiro ever call you for advice and stuff?
🤣🤣🤣🤣
welp, I don't know how you did it, but you managed to make a already trance-y song even more trance-y
AND IN THE SAME HARDWARE TOO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
you gotta teach me how to make proper trance music too man, this is way too freaking good
Deflemask, official documentation for the yamaha OPL and OPN synths, documentation on the YM2612, it's quirks such as the dummied out voice synth and channel 3 polyphony. years of practice.
Nah, I didn't mean making trance music with just FM synthesis lol, I meant in general
I always liked electronic music a lot, and trance was the one genre I liked the most (alongside synthwave anyway), mostly because I always liked listening to Megaman ZX/ZX Advent's soundtrack, which a lot of it is full of trance music
because of that, I was always curious on how to even make this kind of music and all the techniques that come with it, but honestly from what I can gather, FM synthesis will definitely be a pretty big part with making this sorta stuff, heh
@@DixieChix I agree this is the best track yet followed by "Solar Modulation" (but this one realy pushes the hardware)
th-cam.com/video/RqWR_RjvNzk/w-d-xo.html
btw i must look up the game this song belongs to...
Edit1: listening to the original this is just a inginius remix. its a totaly different song
th-cam.com/video/V0VU_D4Edmk/w-d-xo.html
Its almost been a year and I still keep coming back to this jam.. post more often senpai
It's good alright. I'm curious if he could make any of the tracks on Rock 'n Roll Racing sound good. They're all good tunes but have poor arrangements on the megadrive version of the game.
@@rossfurey7101 ah I’d love to hear him cover the Tim follin soundtracks from the snes!
@@TheLegendofRenegade Is he the fellow who arranged the RnR super Nintendo tracks? I just looked him up and he's got a lot of SNES tracks to his name. I'm curious, does savage do commission work?
@@rossfurey7101 He does have a Patreon account I'm a supporter of his on there have been for a while now.. I'm not sure if he does requests/commissions though? Might be worth trying to contact him on Patreon
@@TheLegendofRenegade Thank you.
Oh my dear god, I'd love you if you did more Pulseman.
Kernel Pages, PLEASE!!!
HOLY SHIT! HOLY SHIT!
It reminds me certain Unreal Tournament themes
I don't know if you take random requests (or if that's reserved for patrons) but I'd kill for you to cover Outride a Crisis with your FM programming wizardry. I always felt that the composition was incredible, but the instrumentation used back then was pretty weak... and I know _you can fix that._
HOLY SHIT Outride a Crisis would be nothing short of incredible!
this has to be the best genesis music ive ever heard. i didnt even know it could do some of the sound in this song :p
Savaged Regime and his FM channel 3 awesomeness...
Came here after beating Pulseman for the first time today and HOT DAMN this remix goes hard
This is a absolutely on fire
Jeez, you just keep getting better!
Every new upload from you is a highlight to my day.These tracks are so great and full sounding.
How do you keep getting better and better at this?! Most other remixers decline in quality after some years, but here you are! 4 years plus more and you still have it in you! Better than ever too!
Because most don't know how to use it's LFO's like a low pass/high pass filter.
@@slightlytwistedagain is that how he's doing it? i thought it was increasing/decreasing the modulation
They're the same thing just at different frequencies. I'm specifically pointing out that you can use this technique to create a filter effect like a low pass filter
@@slightlytwistedagain so the LFO can modulate the tone of the carrier? ohh wait i think i get it. you use the LFO to create an envelope for one of the modulators. is that correct?
Yes. As far as I'm aware the Yamaha chip inside the Megadrive has four oscillators per channel. Providing one of those oscillator can go below 20hz you can create a say a low pass filter making the overall sound sound fuller.
I'm ever waiting for a new work here, and never disapointed. Thats great as ever. Ethereal feeling.
100% what the YM2612 is strong at.
I see why you were hired for Xenocrisis. This is incredible, especially given the hardware limitations
not much limitations with a fully fledged FM synth
...aside for the fact that you only have 6 channels, a PCM sample that also uses the sixth FM channel slot, two square notes, and a noise that I can only describe as either like a compressed maraca sample or someone sounding out “F”.
Also those aforementioned square notes and “F” coming from an entirely different sound chip that *isn’t FM* (SN7818)
Aside for that, yeah, not much limitations.
@@spicybreadproductions1972 idk, I listen to the tf4 ost and know they had channels to spare with that, depends who's hands it's in and the FM sculpting. A friend of mines done some covers for the new sotn demake and holy shit. You're not wrong I just think it's a very capable system. Couple channels off being a dx7
@@spicybreadproductions1972 said noise channel can be used and abused with certain settings to do a lot of things you might not expect. also there's one more pulse channel that can be used instead of said noise channel, or with certain settings alongside said noise channel so long as you're not too bothered with said noise channel having only three very shitty notes in total
I am continually awed at what you're able to pull out of this chipset. Amazing work.
You're a classic, underrated gem. Keep shining.
Utterly brilliant
It just like he consulted me which song to make! Amazing work!
Push it to the limit!
Dank as heck, reminds me of the great 90s house artists
I was late into Pulseman (although I bought it like, 8 years ago) but DAMN does this game is crazy good, with some unique stuff going on + a brillant soundtrack on top of that. And it happens that "Stereo Protect" is my fav tune from the game so it's nice to hear this new (and fabulous) arrangement!
I guess I'll have to try the game then.
This is absolutely great!
Good track
Nice, I would love to hear Sega Genesis Tim Burtons Batman theme 😊
The kick drum sounds good
Amazing ... so good.
Dear God...
My favourite song from the game and you made it even more spectacular! Absolutely LOVE this arrangement! :D
(Not to mention on the same hardware, too!)
So I just bought new headphones and decided to put my sound card to the test on them with this and some other music.
Dear god what have I been missing out on?
I finally have a decent set of headphones again and I can't describe how much I missed this quality of sound.
And this was definitely a good track to use to test it all out too (not just because of how good this rearrange is).
Whoa, dude, this was my favourite track from Pulseman, it sounds so good. You've just earned yourself a new subscriber! Cheers!
Whoa. I love this. Thanks so much.
*ascension intensifies*
doing god's work
I love this arrangement. Well done.
Oh my. New masterpiece
This is TRULY perfect!
Man, this is absolutely god! You can also set the play speed either from 0.75 or 1.25x for some cool results too 🤘
just fuckin incredible.
This sounds so wonderful right here man I love it. XD
this owns
I cant upvote this enough
Lovely!
It's good to see something new for this game.
pushing the system beyond its limits
sum good line wiggles
This song is the absolute best example of just how powerful the ym2612 really was.too bad the genesis coudn't truly use the full capability of it.
What do you mean? Isn't this possible to be played off an old Genesis?
@@quickcar5255 this *is* probably quite memory intensive though
@@svlmain I think the problem is that the system reserved 2 channels for sound effects so this arrangement isn't really practical for actual gameplay.
Somebody share this with Game Freak and Junichi Masuda. Blast this dope shit loud at Game Freak HQ, baby~!
i did earlier. he didn't respond lmao
@@jc_dogen Aww, shucks!
dogen They're too focused on Pokémon.... as always.
@@solarflare9078 nah he saw it later
jesus youre really pushing Channel 3 with that kick and sine wave. Is that sine still being echoed from 0:40 - 0:53 or is it just a single 2 op sine?
also, set custom Playback speed to 0.85x for the 50hz version :P
You're using the PSG noise channel to generate that buzz? I thought I could not admire you any more than I did. Seems I was wrong.
Banger. 🤘😎🤘
Oh yeah! It is dope!
This is probably the Sega sound system at its best
Amazing =,)
This fuckin slaps.
well i'll be god damned
Amazing ❤
This is dope! :D
If Pulseman had a Sega Mega-CD port but Game Freak didn't want to waste CD space...
Sonic Team programmed the past music in Sonic the Hedgehog CD instead of recording it in the studio for that reason, as they ran out of space on the disc while adding the music.
Dude! Do 1 of Contra Hard Corps Last Springsteen!!
It's like you turned an adventure game into a shoot-em-up.
More sound's like remastered Top Gear 2
Its more like a 90s japanese shooter
Release VGM please! I would love to listen to this on my console!
On Patreon I think
Good LORD, man! Do you know no limits??
Это реально можно на сега мегадрайв воспроизвести?
Уже выпускался картридж "YM2017" на котором записан трек "Solar Modulation" от этого же автора, послушай, звучит не хуже, возможно даже техничней. И на Ютуб тоже есть обзоры, чекни ;)
@@sleepyNovember_project чекнул, на том картридже впринцпе треки все простенькие с характерным сеговским звучанием, единственное да solar modulation интересно звучит, но точно не технологичней чем этот трек.
Pulseman - India практически отсутствуют сеговские пеликания , почему и стало интересно, такое чувство что наложены дополнительные эффекты.
@@scarymovie8022 не понимаю о каких ты "пеликанях", наверное ты про характер некоторых звуков. Так в India просто кроме мягких пэдов почти ничего нет, например интро к первой Streets of Rage так же чисто звучит
@@scarymovie8022 а всё понял. FM модуляция мощная вещь, там говорят каких звуков только не накрутишь, например в Сониках некоторые звуковые эффекты звучат так будто это просто звуковой файл, хотя они выполнены FM синтезом, так что это дело умений было, мало кто раньше видимо настолько заморачивался над полировкой каждого инструмента в играх, только если авторы саундтреков к улицам ярости и sonic 3D Blast, там например в музыке зоны Panic Puppet 2 основной синт звучит так будто он с небольшим эффектом реверберации и дилэем, но эффект дилэй достичь в музыке на сеге просто, а вот чтобы звук звучал так мягко как в этой Индии видимо надо постараться над его воссозданием.
@@sleepyNovember_project ну в общем ты похоже понял о чем я)
А 3d Blast моя любимая часть, помню в 90х часто заходил в менюшку и прослушивал треки, они были просто афигенские. Кстати прослушивая эту песню , в некоторых моментах постоянно флешбечит на соника)
th-cam.com/video/mi8XSJWz1R4/w-d-xo.html
If u put snes 700 and ym 2612 in combination It will explode me in to the atmosphere
The closest you can get to that is the Neo Geo, which I believe used a different Yamaha chip.
Solar Flare [Who likes uploading SSBU replays] that’s ym 2610 and agree m8
@@solarflare9078 sega cd would be closer than neo geo. it's got an 8 channel pcm chip with the same amount of ram, but no dsp for reverb and filtering
@@jc_dogen the YM2610 only has 4 FM channels, 4(?) Square/noise channels and 4 sample channels. However, the 2610B which many Taito arcade games used has 6 FM channels. I do believe that SNK were able to artificially increase the number of sample channels later on, closer to the 2000s
@@autumnbrushtail Yep, the 2610 beast edition ;)
hi i am a new sub, o like your remixs, please made lords of thunder's soundtrack, specially auzal/aqual theme please
Kinda reminds me of Mega Man 8
woww
Is it possible that you'd ever share a VGM of this? I'd love to plug it into real hardware.
it'll be on the patreon
@@jc_dogen Nice, I didn't know the patreon had VGMs, but I'm in.
Y'know what? I know I'm mega fuckin' late to this, but if you look at Game Freak artist's Ken Sugimori's Twitter page... you'll see his handle. Seems he's a SEGA enthusiast. A BIG one. He's got figurines and t-shirts of SEGA merchandise. I hope he gets to hear this, if he hasn't already. I think it'll make him happy. If I had a Twitter page... I'd let him know myself.
twitter.com/super_32x
Gecko yamori.
Can this be patched into the game somehow if it's just an arrangement?
Subtitules
[Music]
Deaf people: *dancing*
It's a real shame that Sega didn't push for some more features for it's Megadrive sound capabilities. if it had more channels, more wave forms like saw, triangle, square, hell even a single cycle waveform sampler with reverb, delay and distortion effects it would be even more widely respected than the SID chip and most likely widely used today.
But then the machine would have to be more expensive too. I'm just disappointed the SMS' chip is so shit. Imagine the Megadrive could use the NES or Game Boy for additional channels.
A lot of the expenses the console had was making all the additional ports for the addons. Before the Mega CD that port was originally used for a some finance calculator, it's the reason the Motorola chip was gimped in processing power. Sega should have had extra ports where the cartridge slot if they were bothered about base hardware costs as this would have given them more modular capabilities but we all know that at that point in time Sega was more experimental than having any foresight.
The failed 32x had what fans always wanted. More colours and better audio.
good filtering imitation there *_*
Please do an rearrangement of the battle toads and double dragon stage 05 in genesis style!
th-cam.com/video/0x2ylqCtl0E/w-d-xo.html
Already done! Check what XBladenoJutsu sent
Wow just fuckin wow. If you are taking requests..: I suggest you try to do Rock Solid by Robin Beanland from Conker's Bad Fur Day. You are fuckin awesome man.
Oh my god, yes.
DAW users be seething rn
Savage can really make genny sound hardware redeem itself. Nd makes u guess why did many games underutilise it so much?
FM synthesis is a black art few can learn and master
@@Blink_____ it's not really all that hard. it just takes experimentation and paying attention to what each change does to the sound. and from there just a lot of practice, like anything else.
@@jc_dogen doubt.jpeg
@@Blink_____ that's how everyone learns it lol
If it were difficult (which I am not doubtful) 80s nd 90s were about using fm synthesis.. Then why did ppl find it difficult to program genny sound hardware? Was it d subpar toolkits or lack of actual knowledge of fm synthesis at bare metal level? Sorry guys so many questions just curious. Just wished my genesis sounded this amazing for every game I played. Tho there are notable scores tht genesis had but few compared to its vast library of games.
Can we get a W in chat? For real!
Fantastic! :-D