good video! Do you know how to set it up based on the latest version of Blender 4.2? I don't know how to make toonshader and bloom effects coexist in the latest version.
The bloom effects got moved I think, it's all in compositing now. If you go to the compositing tab, enable nodes and then add the node "Glare", set it to "Fog" and tweak the settings. You can render out an image and test it how it looks, I like to do a split pane view so I can see the image on the right with the render result, and the nodes for compositing on the left. I've noticed that it's usually a little too strong by default, so I tweak it a good bit
In case you don't see any changes after finished setting up the Line art modifer, you need to have a camera and set it to active just by switching to camera view NUMPAD 0
Great question! In this example, I was using the “L” key while in edit mode, to select the linked area. This doesn’t always work depending on the model, but that allows you to select the linked area, like the hair, or the hat, and then apply the material to that selection. That way, it’s just the same object, just different materials within the same mesh. I can find a video that dives more into that if you’d like!
4:38!
Cool! More of this, Thank you.
This is SICK!!
I wasn't seeing the glow until checking Bloom under Render Properties... maybe this helps
Bro, god blesses you, just what I needed! Thank you so much!
Legend ❤
Thanks for sharing! ❤
That's a nice trick to use RGB channels for different light sources ! I thought Eevee wouldn't allow multiple colored light.
@@rejectconvenience Thanks for the tip ! It's a workaround the absence of light groups in Eevee
Is this one of the tricks they use for the so called 2'5D? Flipping brill!!
''whats cookin good lookin'' pose
THANKS!
Definitely cool!!
Wild tips innit
good video!
Do you know how to set it up based on the latest version of Blender 4.2? I don't know how to make toonshader and bloom effects coexist in the latest version.
The bloom effects got moved I think, it's all in compositing now. If you go to the compositing tab, enable nodes and then add the node "Glare", set it to "Fog" and tweak the settings. You can render out an image and test it how it looks, I like to do a split pane view so I can see the image on the right with the render result, and the nodes for compositing on the left. I've noticed that it's usually a little too strong by default, so I tweak it a good bit
In case you don't see any changes after finished setting up the Line art modifer, you need to have a camera and set it to active just by switching to camera view NUMPAD 0
i dont understand why my object is not glowing.....?
Make sure you have "Bloom" enabled under the Eevee options
3:26, how do you select certain parts of a character and then make them separate?
Great question! In this example, I was using the “L” key while in edit mode, to select the linked area. This doesn’t always work depending on the model, but that allows you to select the linked area, like the hair, or the hat, and then apply the material to that selection. That way, it’s just the same object, just different materials within the same mesh. I can find a video that dives more into that if you’d like!
please let me know if you find the video
@@rejectconvenience
@@rejectconvenience ahhh, okay thanks! So I could also do the same if I wanted to make that selection a new mesh too right? shift+D or alt+D right?
@@OrdinaryPersonah Here's a solid one! th-cam.com/video/sbVpCIG90x8/w-d-xo.htmlsi=aMhsX1BZrc9i5bf7
@@imsethtwo Yes, exactly!
💥💥💥💥💥💥❤🔥
Sir i want to bake this texture please help
@@rejectconvenience thank you so much Sir
@@rejectconvenience I was got it
just for cycles?
This process is just for eevee (as far as I’m aware)
@@rejectconveniencemy bad i accidentally went few seconds ahead and thought you meant this was done in cycles and Ty for the amazing vid!
غير عورتيني فغيني الحزاق