WebTransport & WebCodecs

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 6

  • @troooooper100
    @troooooper100 4 ปีที่แล้ว +3

    I'm so lost is there a book to get up to speed on MSE, SCTP, DTLS, RTP...??

    • @W3COfficial
      @W3COfficial  4 ปีที่แล้ว +5

      We feel you - this is an area of enormous complexity filled with acronyms! developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/Live_streaming_web_audio_and_video and developer.mozilla.org/en-US/docs/Web/API/WebRTC_API/Protocols are probably good places to get an overview

  • @jeffg4686
    @jeffg4686 2 ปีที่แล้ว

    Don't know if the P2P aspect is being worked on yet, but one thing I wanted to suggest, as we move towards better security in the IT world, is that we need some sort of ISP level NAT 'protection' from exposing our router's public IP address. Otherwise, with a network sniffer, you can see the other people's IP in a peer to peer, but if the ISP had a P2P NAT server, only their IP would be exposed, making P2P a very safe option. The term 'P2P NAT server' is just a concept right now, but I think it could be a thing.

  • @yandeu
    @yandeu 4 ปีที่แล้ว

    Check out geckos.io
    It makes client/server WebRTC Data Channels easy to use!

  • @behnamkakavand
    @behnamkakavand 3 ปีที่แล้ว

    There is a huge interest in this and not only from the cloud gaming sector. We've been looking for ages for something like WebCodecs to overcome some of the unnecessary restrictions imposed by MSE as well as the WebRTC without having to deal with things like WASM performance setbacks. But then we can enjoy the maximum benefits if all browsers support it. Look at the MSE (or lack thereof to be precise) on the iPhone situation

    • @W3COfficial
      @W3COfficial  3 ปีที่แล้ว +1

      If you want to help shape the future of Web games, you should checkout the W3C Games Community Group www.w3.org/community/games/