As per the PHB all backgrounds are customisable, so you can exchange one of your chosen background's tool proficiencies for proficiency with the herbalism kit. It's not a variant rule, either. ... damn, did I just take the bait?
Never before has a D&D Shitpost, even if tongue and cheek, so perfectly expressed the kind of pain I have been feeling within my heart for the year or so I've been playing this game.
Good news! Tasha's Cauldron apparently lets you swap out armor/weapon/tool proficiencies for other tool proficiencies, and from the looks of it, it isn't limited to artisans tools!
Actually one day as it takes 8 hours to do so unless you want to make a more powerful healing potion it just costs 25 gold each time barring the more powerful one costing more.
@@Darkwintre that's the ruling after Xanathar's came out because of player backlash. Since a base potion costs 50gp, the PHB crafting rules call for days equal to the market cost divided by 5gp and half the market value in ingredients (10 days it turns out, even worse than I remembered, and 25gp in materials). They made a specific exception in XGE (for both healing potions and spell scrolls) because everyone hated this, and rightfully so.
The serious answer is custom background, or Druid. Druids get them for free. Alchemists not getting herbalism kit feels like an oversight... I feel like they had it in an earlier playtest.
Honestly my group, even during adventures, because our DM really likes to stretch things out. Like we are on Day 4 of an investigation because he seems to treat each scene like it's Persona 5 and "there goes half of your day".
I've always used a personal rule of "If a player wants to be proficient in a tool, their character must spend in-game time with a said tool to gain proficiency." I have the amount of time go down if they have a tutor or meet somebody who can assist them in learning said proficiency in some way. If they practice while questing or something, I usually allow it through books/manuals they have purchased or found and have it lower the DC for success for when they actually attempt to use the said tool in order to progress said proficiency.
*Looks at some of my homebrew stuff* Shaman: • Calligraphy Kit and (a) Herbalist Kit, (b) Medicine Kit or (c) Purification Kit huh... Note to self, give it a class feat to boost potion making
as a dm, i tried to make all tools available for the party but with a learning curve to them before getting proficiency in that tool. For example for the player who took herbalist kit (and a book on herbs), I told him that he needs to use the kit everyday trying to do 3 different tasks : 1- Collect herbs and try to identify them 2- Inspecting different potions and magical herbs 3- Using the kit to stabilize players or cure their wounds I was thinking maybe after a month of doing this everyday he can get proficiency in it, which will help him make the healing potion, or i could just gradually lower the ac for the tasks that he can do with the kit.
Player's Handbook, page 125, "Customizing a Background" allows you to pick Herbalism kit on any background. This is not a variant or optional rule, just regular baseline. So the whole bit about only Hermit giving herbalism kit is completely, 100% irrelevant. ... oh, that was the whole point of your video.
I'm sure I'll catch some flack for saying this, but in my Pathfinder 2e group our healer is our Fighter, who brews alchemical elixirs for the group, because there's no limitation on what skills you can be proficient in. Not bragging, just saying my brothers and sisters at the D&D tables deserve more customization options.
this is why my current fighter is a hermit who got lonely and now he is a dad like figure who takes care of the lads and lasses in the party even tho our aasimar paladin girl is getting a bit uppity and murdery and STOP TRYING TO ENSLAVE KOBOLDS YOU ARE SUPPOSED TO BE A GOOD GIRL!!!
For as much as 5E is simplified and accessible, it often feels half-assed, and crafting is the main example of that. Crafting is probably the most number-crunching, time-consuming and difficult part to balance in any RPG. Yet in 5E it's all on the DM to manage it. There's only half-assed hints about it being a possibility in the books, only goading players into bothering the GM to establish a crafting system.
Swap out your tool proficiency with herbalist kit. That's how I picked that up as my character is a Fey Outlander who was raised in the Feywild and is literally a herbalist by profession. My problem? I'm a Knowledge Cleric and my dm is claiming I need to make Arcana check to craft a healing potion despite it obviously being a Nature related skill as it requires a Herbalist Kit to make! So I'm supposed to spam Arcana and Nature despite being a Knowledge Cleric from the Feywild making it obvious I'd go with Religion as a cleric and Nature as having being raised in the Feywild but if I want to practice this as a profession I have to make an Intelligence or Wisdom ability check... thus does the Guidance spell help with that because that effects ability checks too? Annoying I know.
Is part of the fun I'm DnD not just making it up and changing the rules? Also is there anywhere I could find more videos talking about the weird logic in DnD? Haven't played any of the games but I love putting real world logic into these types of things
Funny thing: my alchemist has made healing potions before, for the simple reason that our DM is totally fine with me making them with my alchemist kit. There's a number of explanations; he doesn't care for that particular rule, he uses logic to determine that since I can make all sorts of crazy shit I should be able to do this non-crazy shit, or maybe it's the fact that I've planned out a series of biological modifications to our fighter that would make a Simic bio-engineer suggest toning it down a notch. *shrug*
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"Disclaimer: Potions Making Job does not actually Make Potions"
I know I'm kind of off topic but do anyone know a good place to watch newly released series online ?
@Avi Prince I use Flixzone. You can find it on google :)
As per the PHB all backgrounds are customisable, so you can exchange one of your chosen background's tool proficiencies for proficiency with the herbalism kit. It's not a variant rule, either.
... damn, did I just take the bait?
It’s okay. Common sense doesn’t exist and general rules don’t count until specifically enumerated by a paid book.
Is that allowed in Adventurer's League though?
@@uristmccheeselove1019 it sure is!
Rule 0 is for cowards and bad game designers.
@@OkamookiIt's not even rule 0 though it's literally written in the rules for backgrounds.
Never before has a D&D Shitpost, even if tongue and cheek, so perfectly expressed the kind of pain I have been feeling within my heart for the year or so I've been playing this game.
Come play pathfinder, we have decently thought out crafting mechanics and fun character customization!
I loved that Tasha's fixed this immediately after this video came out
I just make my own backgrounds when there isn't something in the books.
- Alchemist supplies can make potions
- Alchemist supplies is an artisan tool
- Artisan’s tools can’t make potions
I see how it is- Wait. No I don’t.
What's worse is that Druids get it by being One with Nature:tm:
Which leads me to believe its just Smonking and Bonking
Herbalism proficiency is just getting a medical license for marijuana
The variant human joke highlighting Ken instead of Ryu sent my sides to orbit, it got me so good.
Ah, I get it. Feet as in ken mostly uses kicks
Good news! Tasha's Cauldron apparently lets you swap out armor/weapon/tool proficiencies for other tool proficiencies, and from the looks of it, it isn't limited to artisans tools!
Wotc really doesn't want folks brewing healing potions. See also: why it used to take 4 days to make them before they backtracked.
Also, i just homebrew to call herbal kits as artisan tools, and let both alchemist supplies and poisoner's kit brew potions as well.
Actually one day as it takes 8 hours to do so unless you want to make a more powerful healing potion it just costs 25 gold each time barring the more powerful one costing more.
@@Darkwintre that's the ruling after Xanathar's came out because of player backlash. Since a base potion costs 50gp, the PHB crafting rules call for days equal to the market cost divided by 5gp and half the market value in ingredients (10 days it turns out, even worse than I remembered, and 25gp in materials). They made a specific exception in XGE (for both healing potions and spell scrolls) because everyone hated this, and rightfully so.
@@dboyzero glad I posted then, I wouldn't have known about that otherwise!
And no I'm not being sarcastic!
@@Darkwintre half my job as a DM is explaining minutiae like this, always happy to spread trivial trivia!
The serious answer is custom background, or Druid. Druids get them for free. Alchemists not getting herbalism kit feels like an oversight... I feel like they had it in an earlier playtest.
Well, you know the old saying; when life closes the door, make your own.
Who has 8 hours of their day to make a single healing potion anyways?
Warforged. Gotta do something when the meat sacks are sleeping.
Honestly my group, even during adventures, because our DM really likes to stretch things out. Like we are on Day 4 of an investigation because he seems to treat each scene like it's Persona 5 and "there goes half of your day".
(breathes in)
Custom Backgrounds exist.
I've always used a personal rule of "If a player wants to be proficient in a tool, their character must spend in-game time with a said tool to gain proficiency." I have the amount of time go down if they have a tutor or meet somebody who can assist them in learning said proficiency in some way. If they practice while questing or something, I usually allow it through books/manuals they have purchased or found and have it lower the DC for success for when they actually attempt to use the said tool in order to progress said proficiency.
*Looks at some of my homebrew stuff*
Shaman: • Calligraphy Kit and (a) Herbalist Kit, (b) Medicine Kit or (c) Purification Kit
huh...
Note to self, give it a class feat to boost potion making
as a dm, i tried to make all tools available for the party but with a learning curve to them before getting proficiency in that tool. For example for the player who took herbalist kit (and a book on herbs), I told him that he needs to use the kit everyday trying to do 3 different tasks :
1- Collect herbs and try to identify them
2- Inspecting different potions and magical herbs
3- Using the kit to stabilize players or cure their wounds
I was thinking maybe after a month of doing this everyday he can get proficiency in it, which will help him make the healing potion, or i could just gradually lower the ac for the tasks that he can do with the kit.
I recently found out that cloistered scholar doesn't have proficiency in Caligraphy.
How the *fuck* does a scholar NOT know how to write well?
Ya, they really try to stay away from crafting in 5e. Definitely frustrating for some character concepts
My friend Rusty will probably have a Good laugh at this. He is a really dedicated DnD player
I dont even play DnD and im already getting a headache
Player's Handbook, page 125, "Customizing a Background" allows you to pick Herbalism kit on any background. This is not a variant or optional rule, just regular baseline. So the whole bit about only Hermit giving herbalism kit is completely, 100% irrelevant.
... oh, that was the whole point of your video.
My potions are too strong for you, traveller.
The way I've managed to get it is Specialized Design via Warforged. As in yes, being a potion making robot.
Never played D&D but yeah i never wanted to make potions
Wizard: Who the hell are you?
Witherbloom Student Background: Your new best friend.
I'd recognize that blue potion anywhere. I'm glad i escaped Granblue hell
This video is an accurate representation of my first time trying to play DnD XD
I'm sure I'll catch some flack for saying this, but in my Pathfinder 2e group our healer is our Fighter, who brews alchemical elixirs for the group, because there's no limitation on what skills you can be proficient in. Not bragging, just saying my brothers and sisters at the D&D tables deserve more customization options.
I'm doing GW right now and seeing that blue pot gave me anxiety lol
Oh dont worry, there are a lot of weird rule things in all of D&D that are weird, frustrating, and hilarious.
Just saying dwarf (probably hill), druid and literally any background : HEALING BEEEEEEEEEEEERRRRR!!!!!!!
Blue pot from gbf lol
that is.... I never noticed that.
Shit like this is why I just cut the middle man and ask the DM if I can homebrew loosely off of an anime he or she may have watched instead.
Drunken master can..
"Well yes, but technically no"
I wanna get into DnD so I can understand wtf this all means.
I love This Rant. Can we have a series about your rants? PLEASE?
You are telling me
THERE ARE STILL HOLES AND EXPLOITS IN DUNGEONS AND DRAGONS?!
XD
Now this is content
this is why my current fighter is a hermit who got lonely and now he is a dad like figure who takes care of the lads and lasses in the party even tho our aasimar paladin girl is getting a bit uppity and murdery and STOP TRYING TO ENSLAVE KOBOLDS YOU ARE SUPPOSED TO BE A GOOD GIRL!!!
I'm here because the thumbnail icon is from granblue fantasy lol
I'm sure you can convince your DM to let you get an herbalism kit proficiency in place of an artisan's tools.
Alternatively, play a Githyanki.
For as much as 5E is simplified and accessible, it often feels half-assed, and crafting is the main example of that. Crafting is probably the most number-crunching, time-consuming and difficult part to balance in any RPG. Yet in 5E it's all on the DM to manage it. There's only half-assed hints about it being a possibility in the books, only goading players into bothering the GM to establish a crafting system.
That's why you need a good DM. They won't stand for this BS
WAIT! HOW do we SOLVE THIS?!
homebrew time... heh
just house rule it, remmember, no SDR should rule over the fun of the players, just talk to your DM and hey, now Herb kit is an artisan tool.
Swap out your tool proficiency with herbalist kit.
That's how I picked that up as my character is a Fey Outlander who was raised in the Feywild and is literally a herbalist by profession.
My problem?
I'm a Knowledge Cleric and my dm is claiming I need to make Arcana check to craft a healing potion despite it obviously being a Nature related skill as it requires a Herbalist Kit to make!
So I'm supposed to spam Arcana and Nature despite being a Knowledge Cleric from the Feywild making it obvious I'd go with Religion as a cleric and Nature as having being raised in the Feywild but if I want to practice this as a profession I have to make an Intelligence or Wisdom ability check... thus does the Guidance spell help with that because that effects ability checks too?
Annoying I know.
This is something The creators of D&D should really address.
Don't druids get herbalism kit proficiency?
so, play granblue instead? got it
Is part of the fun I'm DnD not just making it up and changing the rules? Also is there anywhere I could find more videos talking about the weird logic in DnD? Haven't played any of the games but I love putting real world logic into these types of things
Custom backgrounds man never go with the normie suggestions
Did you ever played soul sacrifice for ps vita
I have a question, can druids make portions? Or do they have to specifically have the hermit background?
Druids have a specialization with Herbalist kit according to the PHB, but the hermit background gives it a double advantage.
D&D, amirite?
this is why you play 4e instead for that sweet anime feel >:)
OMEGALUL
How is it that Pathfinder is it more welcoming to Alchemist players then D&D? (At face value).
granblue 1st turn green potion gitgud
Dnd backgrounds are so restrictive idk why you wouldn't go with a custom background every time.
Funny thing: my alchemist has made healing potions before, for the simple reason that our DM is totally fine with me making them with my alchemist kit.
There's a number of explanations; he doesn't care for that particular rule, he uses logic to determine that since I can make all sorts of crazy shit I should be able to do this non-crazy shit, or maybe it's the fact that I've planned out a series of biological modifications to our fighter that would make a Simic bio-engineer suggest toning it down a notch.
*shrug*
yu
Honestly a lot of D&D rules are just stupid.
(this wouldn't be an issue if you were playing Pathfinder)
d&d is bad
thats why
Just...Customize your background (PHB 125). Come on...
Edit: I also Do Not Care if this is supposedly a 'joke' if it is, it's a pretty terrible one.
Your generosity towards my herpes virus is incomparable, you assured me of getting healed Thanks a lot Dr EFE Jude HERBAL HOME . I will keep letting the world know about your good(drefejude) TH-cam channel