I saw you playing this game from my steam account! Never knew the video would come out just a couple hours later! Gotta respect the hustle of train birdman.
Railroad Tycoon 2 (not 3) also had a throttle feature, on one corner of the train setup and status screen. By default, it was set to 85% (and all the engine stats were keyed to this rate). You could set it higher or lower; higher would increase speed, and I think pulling power, but increase the chance of a midroute breakdown or crash. Since this breakdown rate naturally went up slowly as engines got older, the result was that newer engines could sometimes be pushed harder, but then you'd need to back the throttle off after a few years. I didn't use that feature very often, but it's nice to see it make a comeback.
you built the Quarry town to supply the Quartz for the future Brickworks but no station or connection?? guessing they'll just toss a Quartz Rock onto passing trains mayhaps? off camera = set up trains with return loads to make sure they bring in the Space Bucks. I learned quickly to put repair shops at EVERY station so trains did not suffer major breakdowns. for Train Routing on 3+ track mains, place crossovers every so often so if traffic on 1 track gets heavy, following trains can hop over. for major junctions, invest in Grade Separation to keep traffic moving = flat junctions will ALWAYS be a huge bottleneck!
Trust me Hyce. We could hear the Joy-gasem in you voice. ...aaaaandd you sold me on picking up the 2nd version of this. Thanks for the review. And to paraphrase Marty Feldmen from Young Frankenstein..."Glendale is very popular"
I did search when I was playing and came across the Polygraph Factory. Yes, polygraph is a dated word for a machine that makes copies of a written work. Language geek me loves that.
Literally all anyone wants is a modern Railroad Tycoon 3. The economic model in that game, draped over the graphics and building tools of Transport Fever 2... it would be so legendary.
I've always enjoyed this kind of video from you, so I certainly wouldn't be disappointed to see a management game become a more permanent fixture of the channel. Fits well as something to fall back on between derail valley videos?
37:00 a mining establishment! A MiNiNg CoNsOrRtIuM YoU SaY? Who else remembers that from like season 1 of 3/4 show? th-cam.com/users/clipUgkxX9kv0V2JGv38E-DsCL_o2fyJSbWWWFJm?si=F9WHKzpg_EAV9kHS
Genuinely good to hear Hyce's give his take on this game. I wasn't convinced by what i saw in other videos, compared to modern game standards, but now i understand that it builds on a nostalgia i never had and by those standards clearly Hyce is having fun. 😀
A Polygraph was the early 1800s term for a device where two or more pens were linked mechanically so that as one person writes the others create an exact duplicate. By the late 1800s this word was mainly replaced with Pantograph and used for creating duplicate letters as books were then mainly set with movable type. Later the polygraph (lie detector) became named because the output pens resembled the mechanically linked pens of the old polygraph.
As with Railroad Tycoon 3 and 4, using the same train to haul passengers one way and freight another way doesn’t make sense to me since passengers can’t sit in freight cars and vice versa. However, I miss those 2 games so much that I’m gonna give this game a go anyway. Cheers!
This looks like a much more detailed version of Station to Station. Love that game, but it's more of a zen relaxing type. This is for sure a more get down to the nitty gritty details while not putting yourself so deep into a hole you can never climb out type. Certainly seems like it's worth a look.
This looks good but i think if you like this you'll really like transport fever 2. That game does a great job of handling design of stations including allowing you to consider through tracks, separate platforms for cargo and passengers, etc infrastructure. And even considers how you would have to not only buy locomotives but individual cars as well. It's also just generally a really stunning game. That all said, i wouldn't at all be surprised if you've already played it lol
I got this late October, it was fantastic and the co-op is pretty reasonable but there are only two win conditions so it needs work. will be playing again with my buddy when it gets updates
2:30 - (ish) "Coal ore" how bad are we as humanity actually on absolute stem basics? 🙈 That's even worse than "furniture ore" for logs would be. 🙈 13:15 - I wonder, is the signal layout prototypical to US signalling logic? (Already in the latest devlog on that other thing I found some things to be absolutely mind-boggling for me as a European). Here your block signals would be before the junction in both ways 🤯 Or does this rather have something to do with the game as such? 16:05 - Well it definitely is more of a Hyce-speed-track instead of a high speed track, but it does work :D 23:05 - European perspective again: My expectation would've been that you'd extend the double track up to this junction. The way it's set up now, trains from the line from the East on the way North block trains going from the North to the South, so it's a choke point. But maybe maintenance of points is even more of an issue in the remoteness of (especially historical) US countryside …? (to North) ---------\----/--- (single track from/to East) (from North) ------\-/---- (single track from/to South) That'd be a typical layout here, but it needs four points instead of your two points 🤔 32:50 - There's the ADHD again xD The contour maps brought us off track with the question whether the buildings were moved or demolished. But I think they're demolished. The water tower is missing in any case. 1:01:30 - Might not be pretty, but we all know you've done worse in trackwork xD 1:02:45 - I still don't grasp what the point is with the signals behind the junctions 🤔 1:07:50 - Did you connect the second track on the other side as well or did this get lost somewhere? 😅 1:09:00 - Okay, you did off camera :D Neat insight into a new game! Not a game for me, but it was fun watching you. If I'd personally need a whole series - difficult to tell. But some more insight is surely interesting!
I don't think so - I think the signal logic is very much "video-game-y", which, is fine honestly. Signals after the junction allows someone to clear the junction and provide a way to tell that - without track circuits, you have to pass one.
Looks like fun! I wonder if it would improve efficiency of your four-track main any to have crossovers in the pairs of tracks every so often -- perhaps that would let fast trains route around slow trains a bit, if the logic is "take the track that's open the farthest". It seems like it would at least let trains route around a broken train a bit more easily. ...Maybe I should get a copy of the game and see. I can see this eating up a lot of my time very quickly, though!
Two things Does the train priority promote overtaking? Doesn’t putting signals directly on the far side of the interlocking foul the line for oncoming or diverging traffic if the train is held?
I loved Railway Empire 1, but it had its flaws. I couldn't stand the competitors and the stupid ways they would build that were somehow magically more efficient than mine until I took them over. IMHO, the track building in RE2 was terrible, a step backward, so I didn't play it much. I'm waiting for a STEAM sale to pick up RC2, but might break down and buy it before a sale based on this vid.
youre so excited about all the improvements this game has comapred to the previous and i agree with you regarding some of them (the real estate stuff is really cool) but arent there already other games that have most of the features of this game implemented like for example transport fever? (if there is something that im just not understanding here please explain)
I've never really been able to get into transport fever enough. It's a decently fun game but it doesn't get it's hooks in me like this one does. Not sure what it is about it.
It would be a good simulator game if I can play it and it follows all of the up to date US regulations and requirements, aka where I can learn everything I need to learn to build my own real life railroad, then I will be investing some time into that. Maybe if I start a successful railway I can make my own simulator if there isn't one that is as realistic as possible.
What is the reason for them making all the games in snow? I noticed on their roadmap they will eventually make a different season. Interesting to me because normally its the other way around
New to the page; In the real world, how did new engines make it to their actual operation location? Would they be trucked in or hauled on cars or did they just drive them to their new location?
Usually shipped via rail dead from the manufacturer to a division point / shop on the railroad where they'd get put in service. Some engines did have to be shipped on freight cars (usually a gauge issue). There's pictures of one of the locomotive types we have in service at the museum on flat cars being delivered without their wheelsets because of weight and height concerns.
Ok Train nerds I got a question for anyone. Today I saw a Canadian National (CN) train with a DP on the rear end with no. F.R.E.D , do they not have to have one when a locomotive is couple to the back of the Constance?
Because you said the HL science team bit. Now I'm imagining TTTE&F with HL sound effects and voice acting. Hello Gordon. This game however is looking pretty good already. Easy to understand out of the box it looks like. It doesn't look too difficult to get into. That is one of the hurdles of a lot of train games have I find is the difficulty at the beginning in learning curve. Just too much thrown at you at once in terms of mechanics. But this looks pleasantly simple in a good way.
Seeing as no-one else has pointed this out yet, ya might wanna think about having a look at the volume of your microphone and in part the quality, because you’re really damn loud and the audio sounds extremely fried. Either that or move further away from the mic. The audio used to be fine before, and it is possible that it might just be youtube being f*cky. I don’t mean to just sound like a wingey prick, but that’s how i hear it. And clearly you do listen to your own audio when editing so i don’t really know.
This was definitely a cool game to watch. Its veen. ALONG time since ive played any Railroad Tycoon like game and given the quality of life features i may have to look into it.
a quick dive into the forums for ya bird man "In sandbox more lands of both types you can get with your loddying department"
aaaaaaaaahhhhhhhhhhhhhh. that makes sense
37:00 you can build your own Mining Establishment?
Also nice to know that I am needed in a new location. I will make you fear a few more letters
Piss
In that case, could you make this a series?
😱Hyce is playing our game! Thank you!
Thanks for making an excellent game!
Can you bring this out for console
I saw you playing this game from my steam account! Never knew the video would come out just a couple hours later! Gotta respect the hustle of train birdman.
Railroad Tycoon 2 (not 3) also had a throttle feature, on one corner of the train setup and status screen. By default, it was set to 85% (and all the engine stats were keyed to this rate). You could set it higher or lower; higher would increase speed, and I think pulling power, but increase the chance of a midroute breakdown or crash. Since this breakdown rate naturally went up slowly as engines got older, the result was that newer engines could sometimes be pushed harder, but then you'd need to back the throttle off after a few years. I didn't use that feature very often, but it's nice to see it make a comeback.
God it's been so long since I played RRT2 that I forgot.
It's not a common feature, I think it took a few years for me to even realize it was a thing.
you built the Quarry town to supply the Quartz for the future Brickworks but no station or connection??
guessing they'll just toss a Quartz Rock onto passing trains mayhaps?
off camera = set up trains with return loads to make sure they bring in the Space Bucks.
I learned quickly to put repair shops at EVERY station so trains did not suffer major breakdowns.
for Train Routing on 3+ track mains, place crossovers every so often so if traffic on 1 track gets heavy, following trains can hop over.
for major junctions, invest in Grade Separation to keep traffic moving = flat junctions will ALWAYS be a huge bottleneck!
Trust me Hyce. We could hear the Joy-gasem in you voice. ...aaaaandd you sold me on picking up the 2nd version of this. Thanks for the review.
And to paraphrase Marty Feldmen from Young Frankenstein..."Glendale is very popular"
I did search when I was playing and came across the Polygraph Factory. Yes, polygraph is a dated word for a machine that makes copies of a written work. Language geek me loves that.
That is fascinating! :D
Literally all anyone wants is a modern Railroad Tycoon 3. The economic model in that game, draped over the graphics and building tools of Transport Fever 2... it would be so legendary.
I've always enjoyed this kind of video from you, so I certainly wouldn't be disappointed to see a management game become a more permanent fixture of the channel. Fits well as something to fall back on between derail valley videos?
37:00 a mining establishment! A MiNiNg CoNsOrRtIuM YoU SaY? Who else remembers that from like season 1 of 3/4 show?
th-cam.com/users/clipUgkxX9kv0V2JGv38E-DsCL_o2fyJSbWWWFJm?si=F9WHKzpg_EAV9kHS
Me
I
Same
Oh yeah
Genuinely good to hear Hyce's give his take on this game. I wasn't convinced by what i saw in other videos, compared to modern game standards, but now i understand that it builds on a nostalgia i never had and by those standards clearly Hyce is having fun. 😀
Please do a series on this game really enjoyed watching
Kan vs. hyce in this game would be awesome
A Polygraph was the early 1800s term for a device where two or more pens were linked mechanically so that as one person writes the others create an exact duplicate. By the late 1800s this word was mainly replaced with Pantograph and used for creating duplicate letters as books were then mainly set with movable type.
Later the polygraph (lie detector) became named because the output pens resembled the mechanically linked pens of the old polygraph.
Would love to see a series of this!
As with Railroad Tycoon 3 and 4, using the same train to haul passengers one way and freight another way doesn’t make sense to me since passengers can’t sit in freight cars and vice versa.
However, I miss those 2 games so much that I’m gonna give this game a go anyway. Cheers!
I haven't seen many train management games where the railcars really make sense. They always fudge it pretty big one way or another.
Wait... there was a Railroad Tycoon FOUR?!
5 year old me: “mom, can I have Railroad Tycoon 3?”
Mom: “no. You have Railroad Tycoon at home”
Railroad Tycoon at home:
This looks like a much more detailed version of Station to Station. Love that game, but it's more of a zen relaxing type. This is for sure a more get down to the nitty gritty details while not putting yourself so deep into a hole you can never climb out type. Certainly seems like it's worth a look.
I think you'd like the puzzle/strategy of Railgrade. It's on steam as well.
Can't wait to see more of this whether it's a series or live stream.
I would definitely like to see a few 5 or 6 episode long series done with this game
Love the video, please do a series on this!
Would be cool seeing more videos on this game. Looks rather neat!
I find myself humming "Glendale Train" by New Riders of the Purple Sage.
This looks good but i think if you like this you'll really like transport fever 2. That game does a great job of handling design of stations including allowing you to consider through tracks, separate platforms for cargo and passengers, etc infrastructure. And even considers how you would have to not only buy locomotives but individual cars as well. It's also just generally a really stunning game. That all said, i wouldn't at all be surprised if you've already played it lol
This looks fantastic, very exciting game, love your videos
and looking forward for another Stories from the Shop episode)
I'd love to see more of this game :)
I'd watch a series on RC2. Looks like fun, I might buy it at some point too.
I saw this pop up on reddit ads a lot, it looked really interesting
Great job, this game looks fantastic! props to the devs.
A full play through would be awesome
I got this late October, it was fantastic and the co-op is pretty reasonable but there are only two win conditions so it needs work. will be playing again with my buddy when it gets updates
👍keep the episodes coming
I’ve not wanted to play a train game this bad in a long time! Might need to get this one 😁
Mennon is love Mennon is Life.
2:30 - (ish) "Coal ore" how bad are we as humanity actually on absolute stem basics? 🙈 That's even worse than "furniture ore" for logs would be. 🙈
13:15 - I wonder, is the signal layout prototypical to US signalling logic? (Already in the latest devlog on that other thing I found some things to be absolutely mind-boggling for me as a European). Here your block signals would be before the junction in both ways 🤯 Or does this rather have something to do with the game as such?
16:05 - Well it definitely is more of a Hyce-speed-track instead of a high speed track, but it does work :D
23:05 - European perspective again: My expectation would've been that you'd extend the double track up to this junction. The way it's set up now, trains from the line from the East on the way North block trains going from the North to the South, so it's a choke point. But maybe maintenance of points is even more of an issue in the remoteness of (especially historical) US countryside …?
(to North) ---------\----/--- (single track from/to East)
(from North) ------\-/---- (single track from/to South)
That'd be a typical layout here, but it needs four points instead of your two points 🤔
32:50 - There's the ADHD again xD The contour maps brought us off track with the question whether the buildings were moved or demolished. But I think they're demolished. The water tower is missing in any case.
1:01:30 - Might not be pretty, but we all know you've done worse in trackwork xD
1:02:45 - I still don't grasp what the point is with the signals behind the junctions 🤔
1:07:50 - Did you connect the second track on the other side as well or did this get lost somewhere? 😅
1:09:00 - Okay, you did off camera :D
Neat insight into a new game! Not a game for me, but it was fun watching you. If I'd personally need a whole series - difficult to tell. But some more insight is surely interesting!
I don't think so - I think the signal logic is very much "video-game-y", which, is fine honestly. Signals after the junction allows someone to clear the junction and provide a way to tell that - without track circuits, you have to pass one.
Playing video games for *personal ENTERTAINMENT* ??? WHAT!?!? No packing peanuts for you!
Looks like fun! I wonder if it would improve efficiency of your four-track main any to have crossovers in the pairs of tracks every so often -- perhaps that would let fast trains route around slow trains a bit, if the logic is "take the track that's open the farthest". It seems like it would at least let trains route around a broken train a bit more easily.
...Maybe I should get a copy of the game and see. I can see this eating up a lot of my time very quickly, though!
Yeah, I was wondering whether or not to do that. Without route locking though it might slow things down too. Shrug.
Cute, not sure it would replace OpenTTD for me, but seems like a nice game.
My Transport Fever 2 brain is kicking in and its screaming at this track & signal placement.
A MINING ESTABLISHMENT!!!
I say do you have any QUUUUAAAAAARTZ ………………what you want MOOOORRREEE,🎩🎩
Been looking at this game to buy.
Funny he starts in my home town
Two things
Does the train priority promote overtaking?
Doesn’t putting signals directly on the far side of the interlocking foul the line for oncoming or diverging traffic if the train is held?
Reminds me very much of railway empire 1 and 2 ! Great games !
I loved Railway Empire 1, but it had its flaws. I couldn't stand the competitors and the stupid ways they would build that were somehow magically more efficient than mine until I took them over. IMHO, the track building in RE2 was terrible, a step backward, so I didn't play it much.
I'm waiting for a STEAM sale to pick up RC2, but might break down and buy it before a sale based on this vid.
@ it was on Xbox gamepass for a bit after launch
Nice one Hyce, 🐦 lets go
39:28 i see your adhd and raise you the tism of horatio was the first name of admiral Nelson
youre so excited about all the improvements this game has comapred to the previous
and i agree with you regarding some of them (the real estate stuff is really cool)
but arent there already other games that have most of the features of this game implemented like for example transport fever?
(if there is something that im just not understanding here please explain)
I've never really been able to get into transport fever enough. It's a decently fun game but it doesn't get it's hooks in me like this one does. Not sure what it is about it.
It would be a good simulator game if I can play it and it follows all of the up to date US regulations and requirements, aka where I can learn everything I need to learn to build my own real life railroad, then I will be investing some time into that.
Maybe if I start a successful railway I can make my own simulator if there isn't one that is as realistic as possible.
What is the reason for them making all the games in snow? I noticed on their roadmap they will eventually make a different season. Interesting to me because normally its the other way around
Shrug, this is one of two maps that you can load into right away, the other one isn't snowy. This was the sandbox game though.
@@Hyce777 thank you, the other play through I watched also had the snow, so wondered about it.
I would keep sticking to Transport fever 2 or railroad tycoon. corp 2 is exactly the same as the first but with a snow map.
New to the page; In the real world, how did new engines make it to their actual operation location? Would they be trucked in or hauled on cars or did they just drive them to their new location?
Usually shipped via rail dead from the manufacturer to a division point / shop on the railroad where they'd get put in service. Some engines did have to be shipped on freight cars (usually a gauge issue). There's pictures of one of the locomotive types we have in service at the museum on flat cars being delivered without their wheelsets because of weight and height concerns.
Oh no, I'm now considering leaving work early...
This game was on my radar already but I didn't know it was going to be THIS good
Looks like railroad tycoon and I am interested to buy
Ok Train nerds I got a question for anyone. Today I saw a Canadian National (CN) train with a DP on the rear end with no. F.R.E.D , do they not have to have one when a locomotive is couple to the back of the Constance?
i have like 56 hours in game... its fun but has a ways to go in development. wish more people were into playing mp with it....
I hope I didn't miss a comment because I scrubbed past it, but how would you characterize a game like RC2 compared to Railway Empire 2?
you really gotta review Transport Fever 2 would love to hear what you gotta say about that game
We've played it on a stream eons ago; it's pretty fun
This is realy cool
Just sending it bud... is this the Canadian ES&DT?
MORE!!!!
Would you say it is better than Railroad Tycoon 3?
but when can we get early access of YOUR game?
Hyce can you play Railway Empire 2 it's like this game. But I think it may have better graphics.
Because you said the HL science team bit. Now I'm imagining TTTE&F with HL sound effects and voice acting. Hello Gordon.
This game however is looking pretty good already. Easy to understand out of the box it looks like. It doesn't look too difficult to get into. That is one of the hurdles of a lot of train games have I find is the difficulty at the beginning in learning curve. Just too much thrown at you at once in terms of mechanics. But this looks pleasantly simple in a good way.
Please start a lets play like derail vally
39:00 aeiou!
jesus... memnon is 176 years old
When i play im literally just going to stop upgrading with the last steam engine, steam does the job well.
39:06 here comes another Chinese earthquake! Brbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr
Seeing as no-one else has pointed this out yet, ya might wanna think about having a look at the volume of your microphone and in part the quality, because you’re really damn loud and the audio sounds extremely fried. Either that or move further away from the mic. The audio used to be fine before, and it is possible that it might just be youtube being f*cky.
I don’t mean to just sound like a wingey prick, but that’s how i hear it. And clearly you do listen to your own audio when editing so i don’t really know.
neat
Im sorry, an 0-8-0 in 1853?!
Hey hyce have you heard of a man named Horatio Pugani?
Not off the top of my head.
@@Hyce777 he is the man behind the Pugani car company (the cars are really expensive) he also worked for Lambogini
hm bears story sure hope there not drunk
John Madden John Madden 999999999999 aeiou aeiou aeiou
Woohoo first
This was definitely a cool game to watch. Its veen. ALONG time since ive played any Railroad Tycoon like game and given the quality of life features i may have to look into it.