This was a really cool game! Would love a remastered version but with actual humans who could stomp you down, hit you with a broom, and spray you! Would also like it to be procedurally generated. That was just my idea to remaster it, but you don't have to.
If the object doesnt move (is static) you can use triangle accurate mesh colliders (concave), assuming you place it on the object with the meshrenderer/filter on it. Also if you're gonna do box colliders for everything its probably a lot easier to use child cubes and scale them in sceneview instead of manually sliding single axis values in the inspector.
I tried using mesh colliders, but it seemed as though it simplified the mesh and made it stretch outside of the mesh. Is that beause I had it convex maybe? Would concave colliders just work with the mesh no matter what? The objects are static so if that is the case then that would've solved alot of the issues here... And yeah I thought about just using child cubes and deleting their mesh once i had scaled them, but it seemed as though it would just take just as long as the way I did it. Then again, maybe not. I was pretty stressed at the time so I didn't test it out hahah.
@@LokeMakesGames "here in fatatouille nobody chooses to jump for the chesse its better to be safe and jump for the crumb rather than risking your entire life for just half the hunger bar more"
I tried using mesh colliders but it seemed as though it simplified the mesh when i did, and stretched the collider over empty space. Might be because they were convex, so ill have to test it out a bit more
cannot wait for 2morrow's stream, you already know imma be there to distract you
4:15 “vine boom with image flashing on screen” is my favorite editing gag
It's the best hahah
Another perfect video
Thank you mattiskristian9367
Pretty sure this is some stealth marketing stunt by the big spatula manufaturers
Hahah, nooo, not at all.... 😳
This was a really cool game! Would love a remastered version but with actual humans who could stomp you down, hit you with a broom, and spray you! Would also like it to be procedurally generated. That was just my idea to remaster it, but you don't have to.
Those are some really cool ideas... I would like to see that too. Maybe if I have the time haha
Wow this guy looks like he knows what he's talking about! Great stuff!!
Thank you dsplayer4452👾
If the object doesnt move (is static) you can use triangle accurate mesh colliders (concave), assuming you place it on the object with the meshrenderer/filter on it.
Also if you're gonna do box colliders for everything its probably a lot easier to use child cubes and scale them in sceneview instead of manually sliding single axis values in the inspector.
I tried using mesh colliders, but it seemed as though it simplified the mesh and made it stretch outside of the mesh. Is that beause I had it convex maybe? Would concave colliders just work with the mesh no matter what? The objects are static so if that is the case then that would've solved alot of the issues here...
And yeah I thought about just using child cubes and deleting their mesh once i had scaled them, but it seemed as though it would just take just as long as the way I did it. Then again, maybe not. I was pretty stressed at the time so I didn't test it out hahah.
best sound desing ever
Thank you, I take great pride in it
Was not expecting parkour civilization
The whole video was actually just an excuse to have a parkour civilization reference
@@LokeMakesGames "here in fatatouille nobody chooses to jump for the chesse its better to be safe and jump for the crumb rather than risking your entire life for just half the hunger bar more"
5:53 another genuine question from a genuine question guy, why not just use mesh colliders?
I tried using mesh colliders but it seemed as though it simplified the mesh when i did, and stretched the collider over empty space. Might be because they were convex, so ill have to test it out a bit more
@@LokeMakesGames ah, makes sense
great video, liked the editing very much, whens the next stream
Thank you, that's very nice, burgornice. Next stream is... tomorrow!
Great video!!
Thank you!👾👾
good stuff m8
A comment to boost the algorithm
why dont you try adding a cat in a plastic container while the plastic container is on 2 cans of coke in your next game or video (or you cant do that)