pretty good stuff, you're going to need some transition animations to polish up the movement, for a simple effect you can go with a slow down time during an attack and speed up time during the flying around to enemies part, then have the camera blur around the character to focus more on the players movement during those enemy-to-enemy transitions. Overall mate this looks great for a starting base, keep it up.
❤❤❤❤❤❤ Unfortunately I don't have time to watch now but saved for later. ❤❤❤❤❤ Thank you so much ❤ Hope we have some tutorial update of free flow combat after ue 5.4 motion matching ❤
Thank you, videos are updated weekly :). the bg music are royalty free. you can search for them in youtube itself. The music details are in the description of most videos!
can you do combat like in berserk ps2. In that game the most impressive part is how player can cut enemies and sword feels heavy and moves the player along the swing(super satisfactory gameplay)
Right now I have no plans for something like it because a complete freeflow system with all game features will take some time. But do go ahead and jump in discord for suggestions. If a lot of people ask for it. I might make one.
@@unrealnoob72 I've been working on my first multiplayer game for a while, in Unity 5. I use fisnet and some custom scripts to make 3D movement deterministic. This allows me to cheaply resimulate the gamestate serverside despite having characters who move like fighter jets but freely in five directions. It's a fucking slog. I cannot wait for Unity 6 to get a bit further along.
I didn’t understand your question. This video covers how these animations are being set to traverse through enemy to enemy using motion warping. Which works through montages.
@@unrealnoob72 ya brother sorry if I can't able to convey question properly because I'm beginning in Unreal engine so my question is if I need a jump animation from enemy to enemy instead of teleporting or sliding, so how can I do that ?
pretty good stuff, you're going to need some transition animations to polish up the movement, for a simple effect you can go with a slow down time during an attack and speed up time during the flying around to enemies part, then have the camera blur around the character to focus more on the players movement during those enemy-to-enemy transitions. Overall mate this looks great for a starting base, keep it up.
Thank you for the feedback. Really appreciate it.
I discovered your channel with this video! Looks awesome I'm gonna watch part 1 :D
Do leave a review after you watch it. :)
Epic Bro You are doing great work
Thank you for the kind words!
❤❤❤❤❤❤
Unfortunately I don't have time to watch now but saved for later. ❤❤❤❤❤
Thank you so much ❤
Hope we have some tutorial update of free flow combat after ue 5.4 motion matching ❤
Ya. The course will go on for some time now. Want to add a lot of components and AI to the system. Also planning on a c++ tutorial for patreons. :)
Great work
amazing video by the way
Thanks a lot. :)
great job
Thanks
good work man, although i tried subscribing to your patreon to learn more, there seesm to be an issue idk. but great work
Thank you! You need to subscribe to the Freeflow Combat for access to this project specifically. :)
Hi, great content hope you keep it going :) What musing where you using in the background I really liked it!
Thank you, videos are updated weekly :). the bg music are royalty free. you can search for them in youtube itself. The music details are in the description of most videos!
Buen tutorial gracias.
can you do combat like in berserk ps2. In that game the most impressive part is how player can cut enemies and sword feels heavy and moves the player along the swing(super satisfactory gameplay)
Right now I have no plans for something like it because a complete freeflow system with all game features will take some time. But do go ahead and jump in discord for suggestions. If a lot of people ask for it. I might make one.
All these UE5 videos in my feed make it so tempting to switch, but my server would need to be re-done ;-;
Server?
@@unrealnoob72 I've been working on my first multiplayer game for a while, in Unity 5. I use fisnet and some custom scripts to make 3D movement deterministic. This allows me to cheaply resimulate the gamestate serverside despite having characters who move like fighter jets but freely in five directions.
It's a fucking slog. I cannot wait for Unity 6 to get a bit further along.
Bro instead of sliding make him jump to enemy to enemy that would Be more better
It will depend on your choice of animation. I would probably add them later. But the logic remains the same.
If I need jump animation so where should I implement it I mean at which code should I add montage to play ??
I didn’t understand your question. This video covers how these animations are being set to traverse through enemy to enemy using motion warping. Which works through montages.
@@unrealnoob72 ya brother sorry if I can't able to convey question properly because I'm beginning in Unreal engine so my question is if I need a jump animation from enemy to enemy instead of teleporting or sliding, so how can I do that ?
@@kalyanchakravarthi2005 it would be the same. Just use that montage instead of the ones I have used.
are you sure that you are a noob? it seems so unreal that you are a noob in terms of unreal
sorry couldn´t resist.
That’s the thing you see. I am not just any noob. I am the most unreal noob you will ever see xD