Hey thank you for watching! Glad it was useful to you. Hope you have a great time sculpting. These are my thoughts only of course, best thing is to just dive into sculpting and figure out what works best for you personally :)
Thank you very much for watching, glad you found it useful. I pretty much only use the third method these days :) Some further research, after I did this video, shown that this menthod is built upon Andrew Loomis's head drawing construction method, so his sketches and explanations are really helpful.
@@EyesofLamia I also think the third method is good, but the action of "cutting" is not as convenient as carving physical clay. By the way, if you use the third method to make a stylized head, what will be the process?
@@lazyng6631 Yeah it took me a while to get used to cutting too, ClipCurve brush is pretty handy for that. I don't do many stylized heads, but my approach would be to make a rough generic head with realistic proportions first and then tweak the volumes. That's how I approached sculpting Piccolo's head here (First 35 minutes are sculpting a generic head, then after tweaking the proportions and shapes to make the stylized verison): th-cam.com/video/mXQwg5vnVcg/w-d-xo.html
Although I'm a big advocate for trying out many different portrait sculpting approaches, if you can sculpt an accurate skull then you should have no problem starting from a sphere(or cube or cylinder or any primitive) This approach is by far the best in the long run to develop your skills and ability to read forms and proportions and master reductionism in your sculpting. And the added bonus is that it's the most creative and allows for a variety of sculpts. Yes, it's very important to learn proportion relationships when just learning, but ultimately there is a MASSIVE variation in human heads and faces, with a wide spectrum of deviation off the average proportions. Sculpting from primitives is great for capturing this factor. Another great exercise to improve your skill is to sculpt with symmetry turned off.
@@EyesofLamia Indeed. As I said, I'm a big advocate of trying the many, many different approaches to portrait sculpting. It was more a comment aimed at beginners watching your channel. 😊
Thank you very much! Unfortunately it's not my own material. I got it from Scott Eaton's course, and I am not sure he'd be happy with me sharing it. It's not some special fancy material though, you can get a similar result by tweaking the Modifiers parameters of the Blinn or the Double Shade materials that ship with Zbrush.
This is amazing, liked and subscribed! I'm sorry if you've been asked this already, but how did you do the smooth timelapse in ZBrush? I don't know about that feature. Thanks in advance for your reply!
Thank you very much! For smooth timelapses there is a Movie menu in Zbrush. It allows you to record a playback of your undo history and export it as a movie file. You can also play around with the settings in the Modifiers tab inside the Movie menu to change the smoothness of the timelapse. It's a really nice feature in Zbrush. docs.pixologic.com/reference-guide/movie/
Thank you Seth! It's an option in Zbrush "Movie" menu called "F History" that plays back undo history and then you can export it as a movie file. There are some modifyers in submenus there to change the smoothness and rotations of camera etc. docs.pixologic.com/reference-guide/movie/
Keep going! :) I think it's the hardest one of the three to get good results with as a beginner. It requires a solid grasp of proportions and the understanding of the underlying structures. I struggle with it myself. Rarely happy with the results from that one. Easiest one for me is starting from a skull, but I get nicer results from the third approach.
@@EyesofLamia I think my struggle has as much to do with my inexperience with the tool, as with physionomy, but I'm eager to learn and I'll be checking out you work for help. As for the skull method I haven't got a skull made yet, so I'll tru working on it. Anyway great video. Thanks and Cheers!
Luckily I discovered this video before I started my sculpting. As a newbie, this video is very helpful to how I should start my sculpting approach.
Hey thank you for watching! Glad it was useful to you. Hope you have a great time sculpting. These are my thoughts only of course, best thing is to just dive into sculpting and figure out what works best for you personally :)
Thank you so much for sharing. The pros and cons of each approach are well summarized so that we can easily make a choice.❤
Thank you very much for watching, glad you found it useful. I pretty much only use the third method these days :) Some further research, after I did this video, shown that this menthod is built upon Andrew Loomis's head drawing construction method, so his sketches and explanations are really helpful.
@@EyesofLamia I also think the third method is good, but the action of "cutting" is not as convenient as carving physical clay. By the way, if you use the third method to make a stylized head, what will be the process?
@@lazyng6631 Yeah it took me a while to get used to cutting too, ClipCurve brush is pretty handy for that.
I don't do many stylized heads, but my approach would be to make a rough generic head with realistic proportions first and then tweak the volumes. That's how I approached sculpting Piccolo's head here (First 35 minutes are sculpting a generic head, then after tweaking the proportions and shapes to make the stylized verison):
th-cam.com/video/mXQwg5vnVcg/w-d-xo.html
@@EyesofLamia Excellent. I'm highly inspired by your carving process. Additionally, thank you for sharing some of your experiences in the video.
Obrigado pelo conteúdo! Simples, direto e bem explicado.
Obrigado! Glad it was useful :)
Although I'm a big advocate for trying out many different portrait sculpting approaches, if you can sculpt an accurate skull then you should have no problem starting from a sphere(or cube or cylinder or any primitive) This approach is by far the best in the long run to develop your skills and ability to read forms and proportions and master reductionism in your sculpting. And the added bonus is that it's the most creative and allows for a variety of sculpts. Yes, it's very important to learn proportion relationships when just learning, but ultimately there is a MASSIVE variation in human heads and faces, with a wide spectrum of deviation off the average proportions. Sculpting from primitives is great for capturing this factor.
Another great exercise to improve your skill is to sculpt with symmetry turned off.
Different strokes for different folks! Yeah no symmetry is always fun. I often do it in my anatomy studies.
@@EyesofLamia Indeed. As I said, I'm a big advocate of trying the many, many different approaches to portrait sculpting. It was more a comment aimed at beginners watching your channel. 😊
incredible skills and anatomy understanding
Thank you very much!
Good study, man! Thanks for showing different approachs to practice, new information is always welcome, thank you for the vid :)
Thank you for watching and your comment. Glad that you found some interesting information there :)
frist time I see what you look like, lovey our sculpts, especially the animal heads
Thank you very much! Ah it was fun sculpting the animals, hopefully one day I can sculpt some more of those, it's been a while.
Great stuff dude! Your sculpting skills always astound!
Thank you so much dude! I feel like I'm a perpetual sculpting student haha.
So good! That's a fantastic skill!
Thank you Mag!!
I love couch wisdoms! Awesome stuff
Thank you Al! Haha I moved away from the couch, but the wisdoms stayed ;) Hope your journey is going well man!
can you share your startup material, looks dope and amazing video !!!
Thank you very much! Unfortunately it's not my own material. I got it from Scott Eaton's course, and I am not sure he'd be happy with me sharing it. It's not some special fancy material though, you can get a similar result by tweaking the Modifiers parameters of the Blinn or the Double Shade materials that ship with Zbrush.
This is amazing, liked and subscribed! I'm sorry if you've been asked this already, but how did you do the smooth timelapse in ZBrush? I don't know about that feature. Thanks in advance for your reply!
Thank you very much! For smooth timelapses there is a Movie menu in Zbrush. It allows you to record a playback of your undo history and export it as a movie file. You can also play around with the settings in the Modifiers tab inside the Movie menu to change the smoothness of the timelapse. It's a really nice feature in Zbrush.
docs.pixologic.com/reference-guide/movie/
Nice
Thank you!
How do you do timelapse like this ?
I love ur channel , i start my too !
love from france
Thank you Seth! It's an option in Zbrush "Movie" menu called "F History" that plays back undo history and then you can export it as a movie file. There are some modifyers in submenus there to change the smoothness and rotations of camera etc.
docs.pixologic.com/reference-guide/movie/
Thanks a lot ! :)
@@EyesofLamia
I just started sculpting and use the first method. Im really bad at it
Keep going! :) I think it's the hardest one of the three to get good results with as a beginner. It requires a solid grasp of proportions and the understanding of the underlying structures. I struggle with it myself. Rarely happy with the results from that one. Easiest one for me is starting from a skull, but I get nicer results from the third approach.
@@EyesofLamia I think my struggle has as much to do with my inexperience with the tool, as with physionomy, but I'm eager to learn and I'll be checking out you work for help. As for the skull method I haven't got a skull made yet, so I'll tru working on it. Anyway great video. Thanks and Cheers!
@@Erectus666 thank you! Good luck on your sculpting journey!
Super helpful! Thanks for sharing
Thank you so much Sherif. I'm a big fan of your channel and your incredible anatomy sculpts.